030e04 No.14590675
>JUST what? Just update it with the new 3.60->3.65 Enso method. Alternatively if you're gay, people are doing Mai dumps of later firmware games that work on 3.60.
My Vita is on 3.67. I don't think there is any way for this system to play fan translations.
7e6ff6 No.14594172
This is game is already in the store but it only shows the ps4 version.
But in the description it appears to be cross-buy.
2935af No.14594790
Real talk, what are the best jrpgs on the vita that are good for someone who doesn't really play them? I'm only a little bit into Persona 4 but I might take a break from it, I have Disgaea 4 installed but haven't tried it yet. There's just so many weeb rpgs to pick from. Any suggestions would be cool. I have Henkaku too.
77b6c3 No.14594924
>>14590365
>apparently cso's don't seem to work
Do you mean turning the fantranslation of Danganranpa into a .cso didn't work, or that adrenaline can't read csos? I put my psp isos as cso's with medium compression and they play fine.
>>14594790
Try Atelier Rorona
030e04 No.14594960
>>14594790
Trails of Cold Steel has a pretty good difficulty curve that doesn't force the player to grind or become overleveled. Story is a bit of a slow start, but it starts to get good later on.
b05409 No.14595002
>>14590365
Sounds like you need to play utawarerumono next.
290ff7 No.14595704
>>14594790
I found digimon:cybersluts to be quite fun. Even if you're not into digimon the story is still fun and the presentation beautiful. (hardmode is the normal in this one)
b81acb No.14595724
>>14590365
I was led to believe that NISA actually did OK with the Danganronpa 1 and 2 translations. V3, no, but that game's got bigger problems. How is the goon translation of 1?
>>14594172
There's a cross-save feature in the options so I imagine so. The JP version is entirely in English too for some reason, it might've been a start-up option or maybe based on your system region. I can't say but that's the one I'm running.
>>14590675
Oh no there isn't yet. Give time though because there is something in the works for people on 3.61-3.67. Unfortunately it'll be a manual entrypoint like the original HENkaku was if you're on 3.67.
030e04 No.14595741
>>14595724
I am fine with waiting as long as it won't be some sort of hardware mod since I got no experience or the tools for soldering.
15f0d1 No.14595975
are there any difficult games on the vita yet?
-all monster hunter clones are infantile
-stranger of sword city is easier than pokemon
-dropped dungeon travelers 2 despite allegations that post-game is hard because the main game is easier than pokemon
-all the "rogue-likes" are actually rogue-lites, not a single one has permadeath
literally what is there other than natural doctrine and ninja gaiden? both are ports.
9545d3 No.14596006
>>14595724
You were led to that conclusion by NISA shills, unfortunately. It’s not as fucked like the other games they’ve handled but it still isn’t true to the original script in a lot of places.
dea687 No.14596494
>>14595724
I don't know how the NISA script was since I played the fan-translated version. People were saying that the fan-translated version was better, but the gap wasn't as significant as fan-translations vs NISA works usually are.
I wouldn't know, but I didn't have too many problems with the translation. Its a bit of a goofy game, probably the weirdest thing is the "super duper high school" thing but from browsing the internet it seems to actually be more accurate than whatever NISA put out.
dea687 No.14596511
>>14594924
it was the only cso I tried on Adrenaline , so it was most likely a problem with that specific cso or adrenaline with it then I guess.
>>14594790
Most of the best ones come from emulation to be honest.
>>14595002
Gonna do the first one on PC before I do the ones on the vita. Finding and figuring that one out was an absolute bitch and I think I still need to install the voice patches for it.
5fcb55 No.14597680
>Vita stolen in a move
>Still have games but no desire to buy a new Vita because of shitty stock local stores have
Vita emulation when?
8aa4e8 No.14600087
>>14595724
>I was led to believe that NISA actually did OK
NISA does a couple of passable meme-lite translations every few years. that is why they're still around. Their passable titles are a trap designed to give them the money to fuck many more titles.
For every one game that sells well they can rewrite and censor ten or more. Keep that in mind the next time you want to buy one of the "good" NISA translations people are shilling about
>>14595975
>are there any difficult games on the vita yet?
Are you one of those people who plays a game on the easiest difficulty to blow through it in a few hours before bitching about it being too easy?
Do you preemptively look up broken mechanics specifically to exploit them?
If so, no console is going to have difficult games.
>all the "rogue-likes" are actually rogue-lites, not a single one has permadeath
The easiest way to solve that is to do it yourself, delete your save if you die or you're a pussy.
As a genre rogue-likes are far less profitable than games that are rogue-lites.
4ba384 No.14600102
>>14597680
>his V-card was stolen
GRIEVE, YOU FOOL, FOR YOU SHALL NEVER BE A WIZARD
4d53d2 No.14601238
>>14596006
>>14600087
Oh it's relatively speaking. Because yeah when I played it it definitely had some questionable changes like Monokuma using Western emotes.
>>14597680
You just know she was stolen to be pawned off somewhere. Covet your Vitan.
85617b No.14604606
>>14594790
>What are the best jrpgs
That's a loaded & vague question
>that are good for someone who doesn't really play them
And that is just asking for trouble.
>I have Henkaku
I suggest you go buy some games after nabbing whatever has a demo and adjusting your tastes based on them. There's a wide variety available at the store.
>Don't be a faggot
I'm being real. Your request is general as hell so recommending anything other than a babysteps game would be pointless cause I don't know your tastes. I can recommend my favorites but you might consider them shit, flat, boring, or too complicated to bother digging in to. Hence the part where I said go download the demos.
>Try me faggot
1. Dungeon Travelers 2
2. Atelier Escha & Logy Plus
3. Neptunia Rebirth 1
4. Omega Labyrinth
5. Monster Monpiece
Mind, this isn't even touching the oft-neglected PSP library the Vita gives you access to. Comes down to you having more of a reference than Persona or Disgaea (ports), as otherwise all I can say is poke at Sorcery Saga and/or Ys see if it sticks.
50f90a No.14604816
the_flow has 20 days to release the 3.67 exploit before my SRW itch kicks up again.
48e07f No.14604983
>>14595724
>I was led to believe that NISA actually did OK with the Danganronpa 1 and 2 translations.
How did you miss pic related, shit was spammed when it came out.
5460e4 No.14605017
>>14604983
I legitimately cringed reading that.
4d53d2 No.14605270
>>14604983
Christ. That said
>480x272
Is that actually the Vita version?
5c8330 No.14605289
>>14604983
Why Is Every Word Capitalized?
55c858 No.14605293
>>14604983
>that can't be real
b21522 No.14605358
HookTube embed. Click on thumbnail to play.
>>14605293
Oh believe it just kidding it was a joke picture and someone showed it to the voice actor
270ec7 No.14605390
>>14605358
I found this looking to see if that was real. Jokes like that aren't as funny when the actual thing is nearly as bad.
8aa4e8 No.14605795
>>14605270
The Vita screen is 960x544 though I don't know if it runs games at that resolution.
ea34ee No.14605803
>>14594960
>Cold Steel
>Difficulty curve
That shit is a joke.
You want Trails in the Sky if you want challenge. Not to mention the better story and characters. Or even music.
Cold Steel? Rean? Need I say more?
4d53d2 No.14605805
I'm feeling like resuming Re;birth 3, but I'll probably just start over since it was a while. Also it's my understanding that the unencrypted patch workaround doesn't work so I'll move the retranslation to rePatch.
>>14605795
Yeah that's the point. Danganronpa was made for PSP originally which works at that resolution, and that's what the fan translation uses as a base.
>>14605390
No idea how I missed that unless it's one of the free time interactions. I'm due to replay those anyway since I do actually intend to suffer through V3 some time. I just can't ignore bad games.
030e04 No.14605846
>>14605803
I played NG on Hard mode and it felt fine. Only moment requiring cheap tactics was near the end with that final trial boss.
be664a No.14606383
Shinobido 2 needs a console port
3912fd No.14608174
Play the oddworld games, OP. they run and play well on the Vita.
7727c4 No.14609603
Is anybody else here having issues with PKGJ not downloading gamelists? I'm on 0.12, and I didn't have this issue on 0.11.
8aa4e8 No.14609666
>>14609603
Removed features:
Removed support for old pkgi database format
7727c4 No.14609681
>>14609666
Well shit. Is there a replacement then? My config had the tsv URLs from NoPayStation.
4d53d2 No.14610748
>>14609681
Those are the ones you want numbnuts.
5fba2f No.14611305
>>14605270
>Is that actually the Vita version?
No, it's the fan translation.
4d53d2 No.14611631
Apparently Re;birth 3 will get DLC retranslation at some point, since there's gonna be a way to patch DLC. I can't actually find anything about that but I hope it's true, it'll be nice to patch in that one Gal*Gun DLC without resorting to Mai dumps.
Also GGP does some delightfully lewd faces. Too bad only the two main girls can have those faces in the 3D poser.
7961a1 No.14611670
Is there a retranslation mod for the first Danganronpa on Vita? I know there's one for PSP, but I want to play the Vita version.
030e04 No.14613566
>>14611631
I have been thinking of importing this game to add to my collection. Is it any fun?
dea687 No.14613577
>>14611670
>Vita version
why?
32867a No.14613641
>>14613577
I heard it had an extra mode so that's more content. Does the PSP version have anything the Vita doesn't (besides the fan translation)?
fb41b7 No.14613744
>MuvLuv
Do we have a final date on this yet?
I was a backer at a level with lots of goodies. If they're not ready soon, I'll have to change the shipping address, since I'm moving to a new house (OWNED, not rented) in two weeks.
4d53d2 No.14615460
>>14613566
The idea is nice and the lewd is fine, but the game side is frustratingly half-baked, and even more janky than Bullet Girls (same base engine) since the shooting takes a backseat to navigation and platforming which weren't a feature of those games. I'm fairly used to the jumping and moving around now but it's still very awkward. Even if you're forgiving like me it's too expensive, so go pkgj if you feel like it.
>>14613641
The extra mode is school life mode where instead of killing each other, you manage all the characters to search for items to build different Monokumas by a certain time, and in between that, interact with the characters and try to win one over. The game part is kind of cool but not that hard or replayable, and the interactions are weak, think below AA2 level. Besides that the Vita version looks better. It's not a major upgrade.
As for the others, 2 is worth a play if you enjoyed 1 but to my knowledge there is no retranslation, so your only options are to learn Japanese or deal with the NISA one. V3 is supposed to be a middle finger to the fans. UDG is yet another mediocre implementation of a neat idea.
a2d608 No.14616061
>>14615460
Not to shill another thread but >>14611113 Re;Birth2 is retranslated on the Vita now with Re;Birth3 coming soon but you need a hacked Vita for it to work.
e0975d No.14616291
>>14605270
That's clearly a psp game.
>>14606383
Just play Tenchu.
>>14597680
On that note, there's a near-mint Vita in my area that I'm thinking about making an offer for. Dude is ask for 100 bucks, but I'm not paying that much.
4d53d2 No.14620898
>>14620785
>NA only
Probably not for patching out exploits then, so we might not have to worry about any games released for that, but I'm pretty curious why any update would only be for a specific region, are the different region systems even different in any way? Possibly the initial setup defaults might be but that's it.
290ff7 No.14622169
Just finished SRW:V, not too sure what to think of it. At no point in this game was I ever challenged despite picking up every SR point.
Being the min max autist that I am I read everything properly and thus decided not to spend any TAC points until I could buy the prana converter (doubles money+tac gained from kills when focus over 150) followed by those 4 TAC passives. That item on someone like Setsuna who gets 150 focus in the starting turn by simply using spirit 1-2 times is ridiculous. The double value given from the item can then double again when you give that unit bless+cheer right before you kill a boss unit. I really wanted to get into this series but this was a rather bitter experience I thought it would all be balanced a bit better.
6c16a9 No.14622375
>>14622169
I'm playing that too now but I'm only like 4 missions in and it's laughably easy
15e041 No.14622379
>>14620898
It's always annoyed me how sparse their notes are on their updates.
50f90a No.14622391
>>14622169
>>14622375
Easy as shit but the ending is fucking hilarious. Between Embryo kidnapping everyone and the tsundere robot, I enjoyed the story a ton.
I suspect it was intentionally easy for the gaijin.
73ce9b No.14622397
>>14622379
It's because at this point you know that the only things they are fixing are exploits that enable piracy. Ninty does the same thing.
50f90a No.14622611
>>14622397
Officially it is for twitter and calendar integration but it's actually because 3.67 had a bunch of already found exploits.
c32c60 No.14622712
Just finished Ys VIII today.
It was a fun game, bittersweet story but I enjoyed it, it lived up to Memories of Celceta.
I was thinking about picking up Trail of Cold Steel but the whole school student thing is putting me off, for now I'll hold onto the other games I have while I make up my mind.
50f90a No.14622725
>>14622712
Don't bother with Cold Steel unless you're already a Trails fan.
d07222 No.14622782
>>14622611
>Go to a website and download version below 3.8
Don't quite know who Sony is expecting to stop besides some idiots. The Vita doesn't even force updates on you.
030e04 No.14622948
>>14622712
I was also put off by the whole high school theme at first, but then I got used to it and stuck around for the combat and story. I do not regret buying this game.
8aa4e8 No.14622990
>>14620898
>Probably not for patching out exploits then, so we might not have to worry about any games released for that
Odds are if it's region specific that region will still require the latest OFW after a period of time but that no actual exploits were fixed between 3.67 and 3.68
>I'm pretty curious why any update would only be for a specific region
It's even more strange than that, it specifically targets Vitas made FOR the NA region which is probably a decent minority, even in NA, at this point.
It could even be an actual hardware stability fix.
>are the different region systems even different in any way
As far as I know Chinese region vitas are locked a bit but I forget how specifically, I believe it has to do with Chinese PSN accounts though.
JP region Vitas have the X and O swapped for confirm/cancel.
EU Vitas have forced volume limit due to regulations there.
>>14622379
>>14622397
>>14622611
Most console companies aren't going to outright say
>Fixed an exploit that would allow arbitrary code execution
because that signals to literally everybody out there that previous OFW had a known bug that they can exploit.
50f90a No.14623014
>>14622948
The first game doesn't pick up until Elise shows up and Rean stops being Mr. Self Insert and becomes hardass oniichan.
4d53d2 No.14624244
>>14622990
>As far as I know Chinese region vitas are locked a bit but I forget how specifically…
>JP region Vitas have the X and O swapped for confirm/cancel.
>EU Vitas have forced volume limit due to regulations there.
Oh I forgot about those, but they don't seem major enough for a region-specific update, hell the button-swapping is a registry hack that can be done on all Vitas. Maybe it's wifi or 3G related? The rest of their system seems pretty region-agnostic, compared to say the 3DS.
e0975d No.14624426
>>14620551
GODDAMN IT I WANT THIS MORE THAN I SHOULD
4d53d2 No.14624488
Oh yeah and it's confirmed: There's now a way to patch DLC with NoNpDrm games.
https://github.com/TheRadziu/NoNpDRM-modding/wiki (how to)
https://github.com/dots-tb/rePatch-reDux0/ (plugin)
I really do need to step up and update that thing I wrote since it's grossly out-of-date.
e0975d No.14624491
>>14624488
So what does that mean? You can add content as DLC?
4d53d2 No.14624537
>>14624491
On 3.60 systems you had a limited method of modding NoNpDrm games which involved replacing a game's patch/ directory with a decrypted one (or just making one if it doesn't exist) with whatever changed files you wanted. This only allowed data modifications (eBoot changes would kill it) and you couldn't alter DLC either. 3.65 fixes the loophole.
What rePatch does is add a second level patch folder that overrides what's in the base game or official patch, and can also be used to override DLC and eBoots now. It also works on 3.65 Enso systems.
4d53d2 No.14625407
Wasted a good amount of time learning that pkg_dec cannot generate valid DLC folders, and then trying to migrate correct ones from my Euro Vita's QCMA, while SD card issues reared its ugly head. Eventually got it, and the DLC modding stuff does indeed work. I really do need to make a serious effort to archive all my PSN stuff in an account-agnostic way.
Also apparently trying to do "rebuild DB" from safe mode sets a default taiHEN config. Great. Since my bubbles are all messed up it seems a good time to design a new theme. I may end up starting over anyway since I'm paranoid about my SD.
756c74 No.14627625
>>14627580
>team behind knock off bayonetta makes knock off SMT
e836e7 No.14630742
bebf40 No.14630749
>>14630742
This deserves its own thread, man.
People deserve to know shit's getting fucked, jesus fucking christ
603b4f No.14631089
>>14630742
>NISA
FUCK
Fuck you, ruined my day with this shit. No wonder they wouldn't tell us who was localizing for so long because then nobody would even look at it.
8aa4e8 No.14633339
>>14630742
I wonder why anybody would still go with NISA after the horribly retarded problems they've been having lately, even normalfags have to have noticed how badly they've fucked up and continue to fuck up YSVIII repeatedly.
What's even more retarded is that they won't even be bothering with the free retard money that a digital release for the Vita would give them.
85617b No.14633758
>>14633626
So how's everyone's Japanese learning going?
de6473 No.14633845
>>14605017
>>14604983
>>14605022
>>14605270
>>14605289
>>14605293
It was a meme put on by some anon who got a hold of the fan translation's software. The real thing >>14605390 happened because someone at NISA thought it was funny and referenced the meme, which itself was a reference to the big bang theory, in the game.
It's a recursive kind of cancer.
Danganronpa wasn't so bad, like Demon Gaze, because the parent company for those games watched NISA like a hawk. Even then some things snuck in. Just a little bit of cancer.
When you give NISA the full swing like other companies do then they kill it dead with more cancer than cancer itself
290ff7 No.14635005
God Wars: Future Past doesn't feel fun to play at all.
I think the problem lies within their tanking mechanic, having your tank press taunt once for 800aggro points and everyone in the map focuses you after that is not what you want in an srpg.
It makes the position of everyone else obsolete and completely forgos any tactical positioning.
4d53d2 No.14635132
I'm interested to pick up the MGS HD collection. As things stand it'll be annoying to pick up from my other PSN account, so does the Japanese version include most of the dialogue/text in English, like MGS Integral?
>>14633845
Sounds about right. I've seen memetastic in their Akiba's Trip 2 work. Danganronpa was comparatively mild.
4454fa No.14635319
>>14633845
Speaking of Demon Gaze, while I have no intention of giving NISA money, I am curious as to how bad off the second game was compared to the first out here, since I don't recall seeing it brought up before, and apparently no one has bothered to keep the old "Fuck NISA" pasta up to date with more recent games than Operation Abyss (or since 2015, in other words). Did they handle it at about the same level of adequacy as its predecessor, or fuck it up?
f34efb No.14635327
>>14635319
Just pirate it and see for yourself. There's been such a glut of vita DRPGs that no one might have bothered with it.
416fbd No.14637463
With "gaming" phone becoming a trend, do you think sony gonna make a comeback in the handheld market by making a phone/vita hybrid?
>6.5 inch 120hz full HD screen
>6GB RAM, dedicated GPU
>latest snapdragon chip
>20MP camera on the back, shitty 12MP selfie camera on the front
>come with a detachable controller ala the switch to make it look a normal smart phone when not using it for gaming
>games will be android based so its compatible google playstore
>backward compatible with vita/psp through emulation
The only downside of making handheld/phone hybrid is the price, this thing probably gonna cost more than a fucking PS5 even if they exlcude some bullshit stuff like fingerprint scanner or selfie came
38e74a No.14638345
3f6d7c No.14639615
>>14637463
Kinda completely missed the point of handhelds huh
8aa4e8 No.14639654
>>14637463
They already tried that, it was called the Xperia Play and it didn't do handheld very well.
Phone/gaming hybrids in general have also been tried previously. Look at the failure of the N-Gage.
Phones and handhelds aren't going to work well as a mix because they need difference focuses. Just like the Switch is a shitty "handheld" AND a shitty console
Phone "gaming" has been a "trend" for nearly 10 years and it still isn't as good as an actual gaming focused handheld. If it can't get close in a decade it won't get close ever.
963888 No.14639661
>>14637463
the price and the touchscreen is shit for actual games.
also phones are gay
963888 No.14639693
Playan:
Dragon Ball Z Battle of Z (fun mindless action)
Digimon Cyber Sleuth (actually might be better than Pokemon US/UM)
God of War Collection (fun mindless action)
Jeanne D'Arc (great little strategy rpg)
Shiren the Wanderer (fun roguelite*)
Lego Batman 3 (comfy)
And a bunch of platformers and shmups
WANTAN
After I beat a couple games I'll try Soul Sac Delta and Odin Sphere
BUYAN
>IMPLYING
kek…all the games are FREE my dude
>And most importantly, are you still having fun?
yea, emulation abilities alone make the vita well worth the price
7be856 No.14639830
>>14639654
N-Gage failed because it was too ahead of its time and suffered from lack of support. But today, mobile gaming is huge and even manage to beat nintendo in handheld market, and smartphone now is more powerful than the switch.
0d50fa No.14639850
>>14639830
Smartphones are also more expensive than the switch and really all gaming consoles too anon.
The flagships are hitting 900-100 and the "flagship killers" are still in the 400 dollar range. Cheap phones are 200 if you're lucky
Either way its not going to fucking work, stop trying to push this fucking meme; its like VR, it won't happen for a long long fucking time and will only be able to carve out a weird niche for specific shit at best (and its even more unlikely for shit like this)
Its not ahead of its time, it just did not appeal to any particular demographic.
7be856 No.14639863
>>14639661
You missed the part about detachable controller, which are a thing for mobile gaming now, most peoples hated the touchscreen control and bought some sort of joystick attachment to play games. Hybrid device is beneficial because you don't have to carry 2 separate device with you.
7be856 No.14639894
>>14639850
>Its not ahead of its time, it just did not appeal to any particular demographic.
but it was, back then digital games are unheard of and the only way to get N-Gage game is through physical copy. And Nokia, having zero experience in the gaming market decided to sell their games in a phones stores instead of gamestop or something. The design also fucking retarded that it doesn't function like a proper phones, and lack support like a proper gaming device.
5557a9 No.14639905
the vita would've sold as much as the PSP had they not gone full kike with their memory cards.
963888 No.14639930
>>14639863
>buying a controller for your phone
gross
7be856 No.14639957
>>14639930
you just jelly cuz I pwning touchscreen noobs left and right
3b31a9 No.14639970
>>14639957
Until you fight the guy who hooks his phone to a kb+m.
7be856 No.14639992
>>14639970
>play mobile game
>indoor
Bitch, I'm pwning noobs everywhere I go, when I'm waiting foor my train, when laying in my comfy bed, hell I even do it while I'm taking a dump. Clearly kb+m pleb are at disadvantage because because they have to remain stationary while I'm styling on them.
e2f20a No.14639996
290ff7 No.14640255
The digimon story games look so aesthetic even better than the p4 towns.
It seems they kept a lot of stuff the same going from cybersluts > hacker's memory.
Time to fill my farm with builders again and get that tactician usb.
963888 No.14640314
>>14639992
what mobile games are you owning people at with a controller? curious
Also this is a vita thread, not an iPhone thread
963888 No.14640329
I have a few hours in digimon, is the game always going to be in that one "digital dungeon" or does the scenery ever change? all the vids I'm seeing of people playing look the same
290ff7 No.14640340
>>14640329
kowloon will always look the same but you will also go to other places once you get further in
030e04 No.14640493
>>14639905
Price of early age Vita with a memory card would cost about the same as a new PS3. Not only that, the 3DS was cheaper, too.
4d53d2 No.14641180
Found out that you can goomba-stomp the squids, which is actually great when they're shielded, though tricky to aim a jump on smaller ones. Like the parent game they're extremely passive enemies and even if you do get hit you can restore at any snipe point. Bosses generally fall to the age-old tactic of circle-strafing. Staying unnoticed is rarely a problem either. The only real threat is instant death from falls.
Also found a glitch where I got grabbed by one of the devil squids as I was coming out of scope view, and she was invisible. Easily fixed by turning scope on and off, but it was funny, and unfortunately, I doubt it makes her unfindable, aside from being impossible to tell where you are in that state.
Also lewd stuff because good lord.
>L/R on D-pad makes your girl strike various poses (20 or so), some cool, some dirty
>"View" mode that gives full camera control in-game
If I can say one good thing about the budget games with less-than-stellar gameplay I've a soft spot for, it's that they at least understand people like naughty content, and sometimes go nuts with minor details. Like there's no reason for that to exist, let alone that many, but it's neat!
>>14637463
The price point for such a thing would kill its prospects for game development, because most people don't own the top-end smartphones, and certainly not the demographic of serious gamers.
>>14639905
That could also have had its price point lowered further by cutting out random features. As cool as Tearaway is, the camera is a potato and the back touchpad is a ridiculous gimmick. While people like the PSTV and 3G models it's for all the wrong reasons. The motion stuff actually would be great if more games used it like Gravity Rush does. In any case I've no interest in the Switch, or mobile gaming, and we're probably stuck with no true handheld this generation. No problem, 3DS and Vita both have plenty left for me.
7be856 No.14641421
>>1464118
>because most people don't own the top-end smartphones, and certainly not the demographic of serious gamers.
gaming phones, at least the 2 in the market right now is far from being "top-end" by smartphones standard, features wise and price wise. They're mid-range phones at best still very expensive and have to make a lot cuts in favor of better screen and longer battery life. Demographics is where it gets tricky, sony just need to market it as a gaming device first, and smartphone second. Just imagine it as the successor to the vita, but you can make phone calls and others stuff a typical smartphone can do.
3f6d7c No.14641473
>>14641421
Fuck off with your smartphone shit
7be856 No.14641547
>>14641473
Do you have autism? I just present an unlikely scenario of sony making a hybrid phones and the pros and cons of such device and whether or not its viable in the market IF its exist
8aa4e8 No.14641703
>>14639830
I understand what you're trying to say but I don't know where your disconnect comes from.
> it was too ahead of its time and suffered from lack of support
Yes, it did suffer from lack of support but it also suffered from having to be a phone.
Do you think there would have been any sort of effort put into N-Gage exclusives or do you think it would have gotten the same shitty menu-heavy 2d side scrollers most phones were getting at the time?
Before you answer look at current porting practices.
>mobile gaming is huge
mobile gaming is not the same as handheld gaming. Handhelds aren't required to run a phone OS in the background and have dedicated GPUs which allow for far more processing power than most phones produced in the same year.
The only reason they tend to get left behind is because phone models tend to be a bi-yearly release for flagship models while the current handhelds are from 2013~ No, the Switch is not a handheld, faggot
>even manage to beat nintendo
I'm guessing by "beat" you mean installbase of either the phone or the games.
Most phone games a freemium so installbase is a pointless metric for that.
As for "gamers" on mobile phones, those statistics are obtained in the most retarded fashion possible. Own a phone and play Candy Crush? That is a +1 gamer statistic. Millions of phone gamers.
The most recent conversion rates I've seen for phone games value males at $1.09 and females at $1.57 while a single game for a handheld console comes in at $40-$60. Are mobile phone games having sixty times the amount of people converting vs a single game sale on a handheld? No.
>in handheld market
A mobile phone is not a handheld console. It's a semantic argument but there are very key differences between the two, most recently, as stated previously, a dedicated GPU, lower overhead, and physical buttons.
A detachable controller/bluetooth/etc does not count because mobile phones are normally not built with controllers in mind, handheld consoles are.
a16475 No.14641888
7be856 No.14641901
>>14641703
>Before you answer look at current porting practices.
read >>14639894
You do realize that smartphones now are capable to run games better than handheld consoles.
>mobile gaming is not the same as handheld gaming. Handhelds aren't required to run a phone OS in the background and have dedicated GPUs which allow for far more processing power than most phones produced in the same year.
the latest gaming phone have dedicated gpu AND liquid cooling, they are capable of running 3D heavy game in 1080p for years now, there's a mobile version of Deus ex:mankind divide iirc.
>I'm guessing by "beat" you mean installbase of either the phone or the games.
by beat, I mean making more money than 3DS and Vita combined. If peoples are willing to pay for micro transaction, they sure wouldn't have problem buying games. More and more japanese dev are shifting to mobile gaming, they even show them in TGS now.
>A mobile phone is not a handheld console.
The only differences now is control which can easily be implemented in a form detachable add on. Even 3DS have it for MH games, hell if you just sawed off the analog stick and buttons on a vita, they look like bulky smartphone smartphones today is just one big screen anyway. If sony manage to design a non intrusive detachable controller and easy to carry, a hybrid gaming device might work.
8aa4e8 No.14642050
YouTube embed. Click thumbnail to play.
>>14641901
>You do realize that smartphones now are capable to run games better than handheld consoles.
Neat, show me a successful game for cell phones that is as involved as a handheld console game with similar or greater production values.
>the latest gaming phone have dedicated gpu AND liquid cooling
Are you talking about the phone by Xiaomi that was just announced this month and hasn't been released yet? I hope it has decent a decent battery because it'll be chewing through it constantly.
>they are capable of running 3D heavy game in 1080p for years now, there's a mobile version of Deus ex:mankind divide iirc.
There is a companion app for the console game and a Deus Ex:Go if either of those are your idea of 3D heavy games in 1080p you have very low standards for what a 3D heavy game actually is.
>by beat, I mean making more money than 3DS and Vita combined.
I'd love to see your sales figures. Can you find any that exclude general software purchases with a breakdown by region?
>If peoples are willing to pay for micro transaction, they sure wouldn't have problem buying games.
Microtransations work on people playing cell phone games specifically because they don't see $.99 forty times the same way they say $40 one time. This is a known phenomenon and exactly why microtransaction based games are popular.
>More and more japanese dev are shifting to mobile gaming,
Japanese devs have been involved in handheld gaming for quite a while. Re-releasing titles as mobile games/unified platform versions is not the same as a shift. Look at Secret of Mana.
Look at the number of titles still coming out for the 3DS/Vita the Vita being "Legacy" hardware according to Sony in the JP region.
>they even show them in TGS now.
Yeah because phone games are still games in some sense.
>The only differences now is control which can easily be implemented in a form detachable add on
Cell phone games are designed to be played with a touchscreen not a controller.
Nobody is going to make a game for a product some people might have, especially with conversion rates.
Nobody is going to release full price titles with so many ifs introduced into their potential markets.
7be856 No.14642246
>>14642050
>Neat, show me a successful game for cell phones that is as involved as a handheld console game with similar or greater production values.
every pubg and LoL ripoff
>Are you talking about the phone by Xiaomi that was just announced this month and hasn't been released yet?
It was released 2 days ago
>I'd love to see your sales figures.
google it or if you too lazy, https://www.cnbc.com/2016/04/22/mobile-game-revenue-to-pass-console-pc-for-first-time.html
>inb4 "its doesn't count because reason!"
>3D heavy games in 1080p you have very low standards for what a 3D heavy game actually is.
Vita can't even run games at 1080p
>Look at the number of titles still coming out for the 3DS/Vita
all of vita games are just direct port of ps4 games, how many vita exclusive games been released in the past year. If rereleasing game doesn't count as a shift, making port doesn't count as support either
>Cell phone games are designed to be played with a touchscreen not a controller.
You are under the assumption that I want sony the make a phone that can play games rather than a handheld console that also have the functionality of a phone. To make it clear for you, its PSV2, an android based handheld with detachable controller and its own game library while also have access to google playstore… oh you can use it as a phone and take pictures too.
3f6d7c No.14642344
>>14642246
>all of vita games are just direct port of ps4 games
Spoken like someone who hardly know the library
If anything, lot of japanese PS4 games are ports of Vita games.
>Vita can't even run games at 1080p
>muh graphic whoring
>still fucking missing the point that handhelds are low-powered hardwares, and that the restrictions help games to not have large budgets and still remain creative
>wanting the smartphone audience to shit all over the dedicated vidya with microtransactions and the likes
Again fuck off nigger with your smartphone shit. I bet you're pushing that shit just because you're an insecure normalfag to play an handheld in public.
8aa4e8 No.14642378
>>14642246
>every pubg and LoL ripoff
The pubg and lol ripoffs are frequently below 480p and run sub 15 fps. They aren't even hitting the level of 3DS games.
>It was released 2 days ago
Where? The release date states April 20th. Did it launch early in China? Are you from the future?
>google it or if you too lazy
Well see, I don't have to provide evidence for you, you're supposed to provide your own evidence.
As you for what you linked itself.
It's great that phone games generate more revenue for people that make them but a hybrid device wouldn't suddenly be able to get both revenue streams up and running.
It's $9b industry-wide. How many different freemium games are there that take a cut of that? How many are released per year? How many succeed and how many fail with significant losses?
>Vita can't even run games at 1080p
That was not an argument I made. You specifically said
>they [phones] are capable of running 3D heavy game in 1080p for years now
What 1080p 3D heavy phone games are there?
>all of vita games are just direct port of ps4 games
It actually tends to be the opposite, several PS4 games are ports from the Vita or multiplatform releases that started or continued with the Vita.
>how many vita exclusive games been released in the past year
<Drive Girls
<Mary Skelter Nightmares
<Bad Apple Wars
<Tokyo Tattoo Girls
<Collar x Malice
<The Caligula Effect
<Period Cube
<numerous PSN exclusives
<etc
And a couple of those off the top of my head are getting PS4 ports later this year.
>If rereleasing game doesn't count as a shift, making port doesn't count as support either
Allow me to rephrase. A port of a game does not signify a shift in an industry, it signifies money to be had.
>its PSV2, an android based handheld with detachable controller and its own game library while also have access to google playstore… oh you can use it as a phone and take pictures too.
I imagine that's exactly how the hardware would be developed too. Congratulations on making Ouya 2: Portable Boogaloo.
Consoles exist and succeed because of the unique features they have. Another fucking Android handheld is not unique and it is a bullet against it that would most likely murder any potential sales it might have.
7be856 No.14642534
>>14642344
>still fucking missing the point that handhelds are low-powered hardwares, and that the restrictions help games to not have large budgets and still remain creative
So hardware determine your game budget? That's why every PC games are AAA titles right? Idiot.
030e04 No.14642612
>>14641180
Dang it, this makes me want to get the game for my collection even more now! Those poses make it a never ever for a western release, so it would be a must import.
bebf40 No.14642614
>>14642534
No you retard. There aren't any limitations to PC so you could create whatever you want, but there are heavy limitations on handheld games, forcing a much higher ratio of them to make do with the best they have. Its the same logic behind why so much was capable on old hardware despite it seemingly being impossible looking back on it today if you look at their specs. Handhelds still have those limitations and restrictions. AAA games on handhelds really have to push and be well-optimized to even be playable on a handheld, otherwise they suffer immensely.
See: Uncharted (former) and Borderlands (latter) in the Vita's case, and even then they really have to make creative use to get those games to fit to their limitations, such as a 4 GB and under filesize limit, and so forth.
7be856 No.14642733
>>14642614
he's talking about game budget retard. How's removing hardware limitation somehow increase development budget for games? Vita can run games like uncharted but nobody is forcing you to reach that standard, if you only have a budget for pixelshit game then make a pixelshit game.
8aa4e8 No.14642788
>>14642614
>Its the same logic behind why so much was capable on old hardware despite it seemingly being impossible looking back on it today if you look at their specs.
It's also pretty well known that most schools don't teach and most programmers don't practice any sort of resource efficiency or clever tricks Fast inverse square root was neat instead they just have to tell people
<upgrade your platform, it's two years old
it's extraordinarily disappointing.
>>14642733
This board has IDs. You responded to yourself in the 3rd person. unless you're tagteaming on the same IP
What >>14642344 means is that handheld games are not required to be multimillion dollar productions that need to sell millions of copies to be considered successful.
You can do more with less by working with the constraints of a system. You have to focus a good bit on optimization.
Console markets are flooded with games that try to look pretty while being poorly made and mechanically shit. You can't do that so much with the hardware limits of a handheld.
3f6d7c No.14642814
>>14642534
>So hardware determine your game budget? That's why every PC games are AAA titles right? Idiot.
Hardware restrictions make you think twice about how to develop your game on it, and how to use your tools. Those restrictions allows more creative freedom, just like it's the case with low budgets, so the two comes hand to hand. What >>14642614 also said
That's also why the Switch fail so hard as a "handheld", despite the western retards trying to say the contrary.
0d50fa No.14642894
>>14642733
Because with those limitations also comes a decrease in budget.
An AAA game on a handheld will almost always cost less than an AAA game on another platform because of the huge difference in hardware capabilities; not only that but handheld development will also always have smaller teams working on them, meaning less budget in the forms of salaries. They also don't get marketed as heavily as AAA games and even AA games as well.
Games on handhelds having less budget is only logical. You don't have much to work with, so you're expected to spend less and work less on something compared to something with far greater limits that would need more people and money thrown on it, especially in the case of 3D games. Handhelds are almost always objectively smaller projects so logic follows they will almost always have smaller budgets than games of equal or 1-2 grades below of caliber (AAA and AA games) than something on a platform with less limitations.
Its just common sense, man.
7be856 No.14643238
>>14642788
>handheld games are not required to be multimillion dollar productions that need to sell millions of copies to be considered successful.
so does indie games on PC, platform hardware have no correlation with game budget. Its all depend on the dev and the type of game they want to make.
>>>14642814
>Those restrictions allows more creative freedom
>restrictions
>creative freedom
Those 2 contradict each other
>>14642894
>Games on handhelds having less budget is only logical.
No, its how a games look that reflect its budget. Does Into The Breach or FTL have higher budget than Demon Gaze or Freedom Wars despite being a PC exclusive game?
0d50fa No.14643355
>>14643238
>its how a game looks that reflect its budget
Well no shit sherlock, that's part of the reason why handheld games have lower budgets than their counterparts?
> Does Into The Breach or FTL have higher budget than Demon Gaze or Freedom Wars despite being a PC exclusive game?
The fuck kind of comparison is this?
And Demon Gaze is a pretty low budget game is it not?
Indie games on PC are weird in terms of budgets especially when kickstarters and shit get involved; its pointless to try and compare them to anything made by actual, established studios because those studios have marketing budgets and are part of established companies. Also for shit like games that are digital-only versus games that have physical distribution, the budgets get even more convoluted and hard to pin down. More importantly, why do you care about any of this shit? Do you know the full budgets for any of those games and do you have them with you?
8aa4e8 No.14643413
>>14643238
>so does indie games on PC
Are you classifying "indie" as a genre by itself or using it with its original meaning to mean "independent"?
Either way the Vita actually has a decently developed indie scene, many "well known" indie devs liked the Vita due to software penetration rates and released their titles on the PSN.
>platform hardware have no correlation with game budget
You appear to be misunderstanding again.
No one has said that there is a link between the processing power of the hardware and the budget a game GETS to succeed.
What has been said is there is a link between the constraints of hardware and how large of a budget a game NEEDS to succeed.
Entirely different meaning.
>restrictions
>creative freedom
>Those 2 contradict each other
They don't contradict each other unless you can't understand what was said.
When you're making a more niche title, such as a handheld game, you aren't spending as much money and there is a lower of a margin of success before your game is profitable.
That also allows you to do something other than what genre is currently popular with AAA publishers.
>Does Into The Breach or FTL have higher budget than Demon Gaze or Freedom Wars despite being a PC exclusive game?
From the Kikestarter we know FTL had 200k plus free labor for any gaps and, supposedly Into the Breach was funded off profits from FTL.
You're also trying to compare PC games to a handheld. The Vita CPU runs at 333MHz, with less than 1GB of SYS+VRAM. FTL was ported to iOS
Can Into the Breach or FTL run on specs like that the same way Demon Gaze or Freedom Wars does? No
Do FTL or Into the Breach look anywhere near the same graphically was the two Vita games you mentioned?
3f6d7c No.14643425
>>14643238
>Those 2 contradict each other
Technical constraints DO actually lead to more creativity, not less. An artist or engineer is going to produce what he wants no matter what tools he has at his disposal, but having "shitty" tools will lead to him more thoroughly evaluating what and how, rather than just jumping to the first thing that he thinks of as "cool" and churning it out mechanically. This is likely because the technical constraints require you to stay in a creative mindset in order to be able to use them at all. And the lesser the budget is, the more creative freedom the devs get.
Handhelds provide that nice area of creative freedom combined with the expectation that you're more likely going to get something niche that you usually won't see on home consoles and PC inb4 ports.
>No, its how a games look that reflect its budget.
Stop being a retarded normalfag nigger
7be856 No.14643812
>>14643413
>What has been said is there is a link between the constraints of hardware and how large of a budget a game NEEDS to succeed.
But there is no such link
>That also allows you to do something other than what genre is currently popular with AAA publishers.
Having higher hardware spec doesn't automatically makes you creatively bankrupt nor making game for handheld makes it entirely unique.
>Can Into the Breach or FTL run on specs like that the same way Demon Gaze or Freedom Wars does? Yes
>Do FTL or Into the Breach look anywhere near the same graphically was the two Vita games you mentioned?
Well, how about you answer my question first, then you'll get your answer.
7be856 No.14643831
>>14643425
>And the lesser the budget is, the more creative freedom the devs get.
this probably the most stupidest statement in the entire world. A game with 0 budget is guaranteed masterpiece then?
8aa4e8 No.14644106
>>14643812
>But there is no such link
Yes, I'm sure there is no link between how much money an an AAA PC exclusive title and an AAA title for the 3DS would need to succeed.
>Having higher hardware spec doesn't automatically makes you creatively bankrupt nor making game for handheld makes it entirely unique.
Of course not but how many truly unique games do you see coming out on consoles Not including multiplatform indies vs coming out on handhelds? Even Nintendo, the company that releases the same three franchises every generation, has more creativity dumped into their "handhelds".
>Well, how about you answer my question first, then you'll get your answer.
I don't have the information needed to answer that since I don't have the budget for Freedom Wars or Demon Gaze.
What I do have is FTL's budget of at least 200k and hundreds of man hours, how it plays mechanically, and what it looks like graphically.
What I also have is an article stating that FTL could not run to the standards of the devs on the Vita so your retarded edit is entirely wrong. https://archive.fo/KnXIy
Clinging to parts of your argument that aren't possible to refute due to incomplete data isn't helping your case.
<And the lesser the budget is, the more creative freedom the devs get.
>this probably the most stupidest statement in the entire world. A game with 0 budget is guaranteed masterpiece then?
You are intentionally misrepresenting the argument being presented.
Devs get more creative freedom with lower budget titles because there is less of a chance of making a major loss with a failure unlike a big budget title like BF2 flopping and costing EA millions of dollars.
Do you see why somebody would take a chance on a title produced for a couple hundred thousand vs a multi million dollar affair?
Consider how little 1st party support the Vita gets. Uncharted on the Vita reportedly cost $20m to make, probably why Sony didn't think the Vita was a success
Now look at all the different games being released for it.
Do you think all of those titles have $1M or more invested in them or do you think they're probably lower to mid-tier titles?
7be856 No.14644422
>>14644106
>I'm sure there is no link between how much money an an AAA PC exclusive title and an AAA title for the 3DS would need to succeed.
That's not a link between hardware and budget you idiot, that's a link between budget and sales. For example; GameX cost $1 million to make and need 100K copies sold to turn in a profit on vita, you need X amount of sales for X amount of budget. But if you were to recreate the same game from scratch the same exact way for PC, its still cost you the same amount. The higher the hardware spec =\= higher game development cost. If Sony were to released PSV2 with super 10GB GPU and 100 cores CPU, doesn't mean you need $10 milions to make games for it.
>What I also have is an article stating that FTL could not run to the standards of the devs on the Vita so your retarded edit is entirely wrong.
<I can't port it because the screen is too small
Glad we know Vita can run the game then
>Do you see why somebody would take a chance on a title produced for a couple hundred thousand vs a multi million dollar affair?
Why do you need a hardware restrictions to make your low risk game instead of putting a budget restriction on yourself? Please don't give retarded excuse why low spec hardware are better for gaming
0d50fa No.14644483
>>14644422
Your whole argument relies on people making underpowered shit on hardware that doesn't limit them. Its not impossible but it doesn't happen often, and there's often plenty of shit that gets wasted or thrown away because of stupid shit. Oftentimes shit is unoptimized, budget is wasted frequently on unimportant shit, oftentimes graphix and bloated textures; the studios that work on games with less hardware restrictions tend to be larger because they need more people to create shit on said hardware.
This isn't an ironclad rule that "no indies exist on PC" or that "all handheld games will have lower budget than all PC games", its more of a general and easily seen tendency.
>doesn't mean you need $10 milions to make games for it
>doesn't mean you need
That's also part of what you don't seem to get, the difference between "needs" on the platforms are also worlds of difference as well too. What you need in a handheld is good gameplay and depending on the genre, other shit. Good music and good writing and whatnot. Graphics and tertiary shit like mass marketing, optimization/good coding, multiplayer functionality (excluding those mainly multiplayer games on handhelds, which are very rare) are much less important and much more able to be worked around compared to their PC and console counterparts.
Budgets are just as connected to the capabilities of the development platform as they are to sales. If your platform is capable of a lot and you want to utilize it, more has to be funneled into the budget, making it larger. If its not capable of a lot, you have less people that's necessary to code it and shit like that; obviously this changes with the overall size of the game, but compared between platforms, its a world of difference.
Example: you aren't going to see the same kind of budget for a Zeldo title put out on the 3DS compared to the Switch. The Switch titles will almost always objectively cost more to create unless they do the underpowered route, which is pretty unusual to see. The whole point of having more powerful hardware is to use it and people who make games for that hardware are aware of that, and creating games which utilize the hardware more costs more money.
7be856 No.14644587
>>14644483
>Your whole argument relies on people making underpowered shit on hardware that doesn't limit them. Its not impossible but it doesn't happen often
So you're blaming the hardware instead of the dev incompetence? Do you blame guns for all the mass shooting too? Because clearly by your logic, we need to put restriction on guns so peoples don't kill each other.
>What you need in a handheld is good gameplay and depending on the genre, other shit.
How is that different from any other platform you fuck? Are you gonna nitpick some EA games that have shit gameplay?
> The whole point of having more powerful hardware is to use it and people who make games for that hardware are aware of that, and creating games which utilize the hardware more costs more money.
I didn't know all those VN and pixel games on steam need Ryzen 7 chip and Titan V card. Like I said, having higher spec =\= higher budget
8aa4e8 No.14644597
>>14644422
>if you were to recreate the same game from scratch the same exact way for PC, its still cost you the same amount.
Yeah but if you release a game primarily for PC the expected focus is different than it would be for a handheld and would affect the budget.
Or you'd just release a horrible game.
<I can't port it because the screen is too small
>Glad we know Vita can run the game then
If the dev is not porting the game because the screen is too small that means the game would not be playable on the console. Being playable is part of running a game.
>Why do you need a hardware restrictions to make your low risk game instead of putting a budget restriction on yourself? Please don't give retarded excuse why low spec hardware are better for gaming
You're responding to arguments that were not made, again. I suspect it has to do with some ESL problems you're experiencing.
Didn't this originally start with you advocating that Sony release an N-Gage abomination? Explain why a phone hybrid would solve the issue of hardware limits for handheld consoles.
0d50fa No.14644694
>>14644587
>you're blaming the hardware instead of dev incompetence Do you blame guns for all the mass shooting too? Because clearly by your logic, we need to put restriction on guns so peoples don't kill each other.
nigger you are comparing two extremely different situations and contexts
The vast majority of gun owners don't go out and kill people.
The vast majority of people and studios who develop for platforms like PC and consoles are cancerous in their practices.
There is a correlation whether or not you'd like to admit it.
>I didn't know all those VN and pixel games on steam need Ryzen 7 chip and Titan V card. Like I said, having higher spec =\= higher budget
I should've clarified outside of indieshit, but even then with indieshit you get a lot of bad habits you would see far less often on handheld platforms, and you also get a lot more people trying to cheaply cash in on Steam because of how low the barrier to entry is. That's more of a problem with Steam than it is anything else; you'd have a harder time getting your game published on the Vita than you would getting your low effort garbage on Steam Greenlight or whatever it is.
The point is simple though: You need lean, trim games for a handheld because of its constraints. For shit that doesn't restrict you, its not necessary. More often than not too, the overpowered hardware gets the majority of bloated, overbudgeted trash. There's a surprising amount of indie shit that's also poorly optimized.
>How is that different from any other platform you fuck?
Its more like its less important relative to other shit, that tertiary shit I mentioned. It gets lost in bloat and unnecessary garbage. Cutting edge cutscenes, cinematics and other bullshit take the center stage. Why do you think you see "cinematic" games on these platforms at all? Why is it that those same games also tend to have awful gameplay, AAA budgeting and marketing and are popular with millions of normalfags?
How many of those are you going to see on a handheld?
They can't get away with that kind of shit, at least not nearly to the extent they can on these consoles and hardware.
Either way man, you can believe whatever you want.
7be856 No.14644740
>>14644597
>PC the expected focus is different than it would be for a handheld and would affect the budget.
Yeah, its cheaper on PC since you dont need to pay license to sony and getting a devkit.
>If the dev is not porting the game because the screen is too small that means the game would not be playable on the console.
You asked if the game can run with Vita 333Mhz cpu and 1GB memory, clearly it can, should be a VitaTV exclusive.
>Explain why a phone hybrid would solve the issue of hardware limits for handheld consoles.
Easy, because smartphone are more powerful that any handheld. Now please explain how a hybrid handheld somehow be the end of dev's "creative freedom"?
0d50fa No.14644886
>>14644740
a hybrid handheld wouldn't really be the end of any creative freedom, its just that nobody would develop anything for it or buy it because the demographics and market for it are nonexistent. There's been other weird shit like Razer and Nvidia's weird shit like the Shield and switchblade and other untold failures?
They aren't the exact same thing as a hybrid handheld phone but they're close enough. Android gayman shit is generally looked at as a joke by people who play actual games, and people who play casual shit aren't interested in it. There's also no company that has the branding power and cachet with gamers to pull it off. Another thing is that phones are more expensive than handhelds, too. Significantly more expensive. Stop ignoring that point.
4d53d2 No.14645067
>>14642612
Well like I said it's pretty barebones in its execution game-wise, and definitely too expensive for what it is to import. Wait for the new softmod. Anyway I finished it last night, surprisingly it didn't end with a boss boss, instead it was closer to a regular stage where you have to shoot some girl while staying hidden. It's got more teeth since there's squids about, she moves frequently, and her detection speed is much faster than normal, which was appreciated. Also if you can't read moon the game is extremely heavy on dialogue and it isn't skippable ever, even if you replay stages, you can only fast-forward. It'll also require consulting a FAQ now and again to find out what you're supposed to be doing but most of the time I was able to guess. The actual objectives aren't that varied, mostly it's about making your way around to them, or finding them in the first place.
Apparently I got the true ending, at least several major cheats unlocked on completion. NG+ also lets you swap girl's clothes per-stage, and a few of them can share (sadly the two playable girls can't wear anything but their own stuff, and you can't make a Nepoire/Noireptune either). On the other hand Noire can wear this thing from one of the girls. I don't know what it is but I like it. All underclothes are shared.
>>14644740
PC needs to be considered a special case for many reasons. Yes it's a lot less restricted than consoles, but it's also highly variable what people are running, with many on lower spec laptops. Even those are far more powerful than a handheld though and unfortunately it's clearly reflected by sloppy indie developers and the heavy middleware they use.
>VitaTV exclusive
Hahahaha. That's a niche within a niche.
>Easy, because smartphone are more powerful that any handheld.
Power is nothing without control, and the fact is that most people do not have add-on controllers so the market is far less pronounced for real games than typical mobage or games designed for touchscreens. Ideally it will stay that way.
a2d608 No.14645736
And Re;Birth3's Vita retranslation port is a go >>14645731 for those wanting to try out Nep without Nick Doerr's cancerous script.
e0975d No.14645997
>PLAYAN
Utawarerumono and UNIST. Having a really good time switching between these two.
>WANTAN
I'd like a physical copy of Yomawari, but it's too difficult to find. I might be able to import a UK copy. Waiting on LRG to publish Rabi Ribi. Outside of that, just Bloodstained.
>BUYAN
Nothing in mind at the moment.
>Are you having fun?
Yep. I only get to play so often, but it's great. I'm surprised how invested I got into Utawarerumono. It's pretty great. Here's hoping that the remake reaches the US. Also, here's hoping for private servers for Vita MP games in the future.
8aa4e8 No.14647120
>>14644740
>Yeah, its cheaper on PC since you dont need to pay license to sony and getting a devkit.
If we're still talking about Sony, the Vita currently doesn't have a paid license for devs and the dev kit last i heard was about 3k which isn't a large part of even low budget games.
>You asked if the game can run with Vita 333Mhz cpu and 1GB memory, clearly it can, should be a VitaTV exclusive.
The Vita doesn't have 1GB of memory it has 512MB of system and 128mb VRAM. The Vita TV has the same hardware plus a usb port.
I want to know where you got your minimum specs from because even iOS devices from a few of years ago have bigger specs than the Vita does.
The steam page for FTL also lists minimums higher than that.
>Easy, because smartphone are more powerful that any handheld.
The Vita was released in 2011 for $250/$300. Smartphones are frequently $500+ and are released every year.
I wonder why smartphones released in 2018 are more powerful than hardware nearing a decade old.
>Now please explain how a hybrid handheld somehow be the end of dev's "creative freedom"?
You're mixing arguments now but I'll go along because it's fine.
You're essentially asking why Sony doesn't create a niche device with features most of it's customers won't actually want. People looking for a handheld would want a handheld, people looking for a phone would want a phone.
That's a pretty simple answer. Sony likes making a lot of money and a device that is a handheld but also sort, kind of a phone would require them to waste hundreds of man hours and a lot of money to produce a device that already has a small audience and make it even smaller.
But wait, you say, that doesn't mean it wouldn't allow creative freedom.
Well actually, it would. Do you remember when the Vita first launched and it was advertised as normalfag Dollar Extreme?
All the games that were pushed on it were big budget titles like CoD, Uncharted, etc.
The Nip titles that it was ACTUALLY getting were buried because
<Nobody wants to be known as the maker of the weeb machine
So if they made a hybrid smartphone handheld, not only would it not actually solve the issue the Vita currently has game devices work in generations of five to six years normally, not bi-yearly cycles, any console released has always been lower than bottom tier by the time it finishes it's generation it would most likely turn into a repeat of the Vita launch where only certain types of titles are actually shown. People need to make money and would only make titles they believe would sell.
There's the end of the creative freedom.
0cc15e No.14648865
YouTube embed. Click thumbnail to play.
so we are still getting the Fate Extella game..
8aa4e8 No.14648888
>>14648865
If only it wasn't digital only.
dea687 No.14651509
e8adae No.14654574
4454fa No.14654593
>>14654574
I suppose that means we're at least still on track to get it. I'd been wondering if maybe it being blocked from release in the UK (being where pqube operates out of to my knowledge) might have hampered things. Guy should have asked if "Spring 2018" was still a reasonable release frame at least, though.
8aa4e8 No.14656428
>>14654593
The real question is, will there be a physical release or is the Vita going further into its digital only coma?
290ff7 No.14656869
While playing Hacker's Memory I saw they had a patch that actually contained some balance adjustments.
Is the online in this one alive and fun?
I remember in the first game people would run ulforceveedramon + 2 metalgaruru all speed trained so they could status your ass before you make a single move
30fc43 No.14658287
Word on the wind is that 3.67/3.68 don't actually use different keys than 3.65, so there may be 3.65 playable versions of games of higher firmwares soon.
4454fa No.14659502
>>14656428
Have they still said nothing on that front? I mean, I'd like to think they wouldn't mind doing a physical release, if only through online vendors the way Valkyrie Drive managed one despite being a seeming neverever, but considering there's still no Amazon page or anything for it, it's making me wonder if maybe they've refused to stock it since various countries have been outright blocking it, or if maybe due to that it's made them wonder if it's worth a physical print here. Then again, I remember VD only getting an Amazon page for it maybe two months out from releases, so maybe the game's still been that far off that it won't be having one for a while.
8aa4e8 No.14659732
>>14659502
Not that I've heard but considering the recent XSEED announcements for Vita were also digital only it seems more and more companies are going that way and anybody that is left on the Vita is going Digital only, particularly now that localizers realized can release Vita titles as "new" PS4 games for retards.
and then halfass port the titles to PC 6 months later and get double weebbux
I'm guessing it might be less of a blocking issue and more of them being unable to decide if they want to try a physical run.
I could see them possibly doing a limited pre-order only version physical copy although if they limited the number of copies that would just lead to scalpers but don't hold your breath too long.
0d50fa No.14660718
>>14660692
>using tor
you're a suspicious individual under the law you know
7fe175 No.14660720
>>14660718
>replying to bait
030e04 No.14661885
Is firmware 3.60 the only version still possible to be hacked?
d36939 No.14661910
>>14661885
Yes. That's the only entry point at the moment.
8aa4e8 No.14661911
>>14661885
Yes.
The current 3.65 hack requires a modified 3.65 update pup run through 3.60.
The TBA 3.67/.8 hack won't require 3.60 but they won't be released until after the Vita's EoL
Currently your best bet to know you're getting a 3.60 or below console is going to be new factory sealed units produced for non JP/CN regions this is a bit more difficult because people don't know what "produced for NA region" means and will just say yes due to the Vita being region free, older sealed bundles or a factory sealed PSTV.
21b010 No.14662276
030e04 No.14662305
>>14661911
Was wondering since my current Vita is at 3.67.
8aa4e8 No.14662331
>>14662305
If you can't wait try to find a 3.60 mobo and swap them out. They're getting scarce but may be cheaper than sealed bundles.
030e04 No.14662626
>>14662331
Eh, not in a hurry since I would only want it for game mods and fan translations, and from what I have seen, there isn't much of that to begin with.
7ec3e9 No.14662634
I'm trying to enjoy my PS TV, but there is just enough input lag between the console on my PS3 controller that it fucks up the timing on all music games. Has anyone else noticed this sort of input lag?
8aa4e8 No.14662675
>>14662634
I don't know how they fucked it up but the controllers in general seem to lag on PSTV.
I suspect it has to do with whatever is paired to the controllers but you have to be sitting close or it'll drop button presses or have random delays every once in a while.
7ec3e9 No.14662677
3a4765 No.14668731
8fc0fd No.14668747
from the previous drawthread
8aa4e8 No.14672492
So out of curiosity and the autist fight I participated in further up in the thread involving mobile phones and handhelds I did some basic hardware comparisons between the Vita and a common smartphone released the same year, the iPhone 4S.
They use the exact same CPU. Both are underclocked, although the iPhone is underclocked to 800MHz while they Vita is believed to be 333/444MHz.
Same GPU with the Vita's customized with four cores while the iPhone has two cores.
Same amount of RAM and VRAM. The iPhone's RAM is specified as DDR2 Vita's isn't specified, however, seeing as they're both so similar most likely even the same SoC it's likely that the Vita also has DDR2 RAM.
The Vita actually had a slightly bigger battery but the iPhone had better battery life with basic tasks Video, music doing similar tasks both of their batteries last about six hours.
The Vita was literally using the same hardware as a phone released in the same year minus all the extra shit phones like to have to drive up price.
Price: Unsubsidized iPhone was $649/$749/$849 for 16/32/64GB of onboard storage. Vita was $249/$299 depending on if you got the 3g version all seven people who bought it
Using these somewhat basic comparisons if the Vita successor was released today presuming perfect scaling it could look something like this
700MHz CPU
2GB RAM
512MB VRAM
2400mAH battery
6-7 hour battery life (during usage)
Instead we got the massive abortion that is the Switch, trying to be a "portable" and a home console at the same time and failing miserably at both.
59f6cd No.14672557
How hard is it to replace the thumbstick in a vita
Can you use USB storage on a PSTV?
fd9885 No.14672564
>>14672557
>USB
You can use USB storage with vitashell with a PSTV.
59f6cd No.14672577
>>14672564
is vitashell a Homebrew solution?
I'm asking because I have a JP account with a shitton of PS1 games, and apparently actual support for ps1 classics is fucked if you aren't JP region and sony can't be fucked to fix it.
fd9885 No.14672592
>>14672577
Yeah, it's a homebrew option.
59f6cd No.14672600
>>14672592
I guess I'm going with a singleboard computer then, thanks anyway for the help.
b7081e No.14675917
48c4b0 No.14681070
5f4898 No.14681911
>playing salt and sanctuary on vita
>pretty far into the game, but still a lot to do
>game crashes
>"uhm, it's ok the savepoint it's close"
>game crashes again at the same point
>oh no
>try again with overclock on
>still crash
I really don't want to start all over on pc, i just want to have these game on the go. I fear to play other games, like darkest dungeon for example, on vita now. Anyone who had the same problem? how did you solve it?
c32c60 No.14682213
>>14681911
Salt and Sanctuary plays much better on the vita than on PC.Had some of those problems but not save breaking. Try restarting your Vita.
0d50fa No.14682220
>>14681070
I don't see why it wouldn't.
5f4898 No.14686353
>>14682213
nope, still crashes. I don't see myself playing on pc all over again, and i doubt someone wil post an updated dump of it (i'm using ver 1.00.a). I can try downloading it again, or from another source, but if that still doesn't work, i'm giving up.
0d50fa No.14686390
>>14686353
try asking leddit
regardless of your opinion of the site, the sheer number of bodies they have means that they means the chance of some fag being useful tech support is at least fairly high
46becd No.14686485
I've out of the Vita hacking scene for a long time (since Mai became the standard for dumps), and new technologies have been found that make games that shouldn't work on 3.60 work somehow. I've read that you can use Mai to dump from a higher firmware to a 3.60 compatible version, what are the limitations?
There are a few 3.61+ games I'm interested in, but I'm from a time when people would scream "NEVER EVER UPDATE YOUR FIRMWARE" so I rather find an alternative to 3.65 Enso.
8aa4e8 No.14686767
>>14686485
> I've read that you can use Mai to dump from a higher firmware to a 3.60 compatible version, what are the limitations?
The games dumped and decrypted by maidump suffer the same general issues you would expect from the earlier frankendumps that were asset swaps.
They can crash where the NoNpDRM version would not have any issues.
Assorted unconfirmed issues with DLC not working.
They might not display text correctly.
save bug may or may not still be present.
>but I'm from a time when people would scream "NEVER EVER UPDATE YOUR FIRMWARE" so I rather find an alternative to 3.65 Enso.
You mean like yesterday, last week, the month before? That isn't advice exclusively used in the past.
3.65 Enso, other than being unable to reinstall you can still restore the firmware itself, is a full JB with kernel access.
The only reason people tell you not to update your firmware is in the event that a full JB is released for the FW you just updated from.
Since the JB you're updating to has the same features as 3.60 Enso and is stable there is no reason to not update unless you're a complete retard that can't follow the 10 steps to install the modified 3.65 pup.
5f4898 No.14687487
>>14686390
Well it worked. Thanks to my ignorance i didn't know you could update nnd games from the live area, and that solved it.
54cabd No.14689889
>a Vita exclusive
>in 2018
29e344 No.14690541
What do you lads think of the "near" application on the vita?
3297f6 No.14690960
>>14690541
Does it even do anything? Granted I don't live in nipland, so the chances of anyone near me with a vita is almost nil.
0d50fa No.14690973
8aa4e8 No.14690981
>>14689889
>>a Vita exclusive
>The first entry in Experience’s spirit horror series is Death Mark, which first launched for PS Vita in June 2017 in Japan, followed by PlayStation 4 in January 2018, and is due out for Switch on June 28 and Xbox One on an unannounced date.
Yeah so I know you're talking about the second game in the series but what are the odds it doesn't get released on PS4 and Switch like the first game?
It's not really an exclusive if there are plans to release it on other platforms in a short period of time.
>>14690541
>>14690960
It's essentially spotpass for Vita but the benefits are game exclusive Black Ops has importable character classes and they have to be implemented specifically by the devs rather than anything universal
>Here's a thing that uses playcoins
>Here's a thing that gives you bonuses for meeting people outside
Almost nobody used it and it's more a glorified game tracker at this point, the people still visible on near are probably the people who bought the Vita on launch.
54cabd No.14691026
>>14690981
It's an exclusive, even if probably timed, in a period where lot of devs/titles would go multiplatform instead. Hence why I'm rather impressed.
8aa4e8 No.14691066
>>14691026
It's probably only a timed exclusive because the Vita isn't entirely dead or stuck with NISA in Nipland.
They can double or triple dip this way while still not making their Vita fanbase feel shafted.
3297f6 No.14692151
>>14689889
It will be extremely ironic if the vita outlives its 3ds competitor.
dea687 No.14692430
>>14692151
the threads here already do.
137e94 No.14692717
>>14622712
The school setting with "harem" romance is a trap for people who don´t know about the series. Apparently to attract more people to play the games in japan. It ends up going into politics on the late game and drops the school for the second game.
85617b No.14692874
>>14686353
or you could buy it.
a04e4e No.14693524
8aa4e8 No.14694085
>>14692151
It might just be due to the Vita general being focused on Vita games in general.
Even when somebody wants to talk about a particular 3DS game they tend to just post a new thread and call it a general for the "franchise" even though the discussion is 75%+ the 3DS entry or whatever the newest one is
>>14692430
The 3DS threads literally just turned into
>How do I CFW for emulators and "backups"
even though the current 3DS hacking method is nearly retard proof.
There's only so many ways you can rehash talking about the same emulators and how freeshop makes things so easy before the threads are pointless because, apparently, nobody in the 3DS threads play anything other than Pokemon and whatever the fuck else the 3DS has that isn't a DS port.
It's almost a boon that it took the Vita so long to get a consumer usable hack, it kept the retards that were only interested in pirating games for quite a while. up until dumping and the like happened and the threads sucked for nearly 3 months
97d603 No.14694548
Been playing Trails in the Sky FC Evolution lately, and it's not as terrible as what the Falcom community tends to portray it. While I dont have a personal issue with evo soundtrack so far, but its quite shitty of Falcom to lock the original soundtrack behind a 1000yen DLC.
But so far, I dont dislike it except the anime intro
8aa4e8 No.14694870
>>14694548
I don't recall exactly what the differences are between the two it's more than just the art and the soundtrack, there's a chart somewhere but I can't find it at the moment but apparently the art was redone in a way that was fan service-ish, in a negative, doesn't fit the tone of the game or characters sort of way not just
>I must bitch about cute grills in my srs games
And apparently the "best" version to play is the original releases on PC due to them being butchered less.
85617b No.14694891
>>14694870
I'd be interested in seeing the charted differences. Frankly that's the one thing that's kept me outside/away from exploring the JPN version is I'm not sure if anything was altered or cut. I'd ask the Falcom thread but for the most part I believe they're still wanking about NISA's latest fuckup.
8aa4e8 No.14694958
>>14694891
There is a chart explaining the differences but searching for it leads me to fuck all.
Apparently the PSP version had a scene or two cut out.
>I'd ask the Falcom thread but for the most part I believe they're still wanking about NISA's latest fuckup.
NISA is shit but the Falcom thread is even worse, they seem to be more focused on sucking XSEED dick for being the least worst (((localizers))) currently in business rather than actually discussing games.
97d603 No.14694982
>>14694870
I've seen a chart comparison being posted on neogaf but the right side lacks the Estelle faces (smug, flustered, dumbfounded/surprised, exasperated, etc) I've seen her making in the remake in the first hour of the game. I dont think this comparison chart of "artbook stuff versus screenshots of promotional ads/videos" is quite fair. I wont deny there is some sameface shape syndrome on girls with the new art style
>>14694958
>Apparently the PSP version had a scene or two cut out.
I got spoiled in advance that it's related to a scene where purple hair girl who got sold as a prostitute child and get bruised which got cut on the PSP/Vita version due of Falcom wanting to sell the game with a CERO B rating instead of C
62674d No.14695275
Been a while since I've played my Vita, but the recent release of VA1-HA11-A got me back into it.
> PLAYAN
VA1-HA11-A on and off. Really enjoying waifu bartending, fits the system well. Maybe I'll give Strife a go since Chocolate DOOM released as well.
> WANTAN
As above. Did get Muramasa Rebirth collectors edition, DOAX3 and SRWX as well, with Muramasa arriving today. May give it a spin, since seems like fun.
> BUYAN
Maybe Collar x Malice next. Omega Labyrinth Z when it comes out as well. Phantasy Star Nova if translation comes along more. Want to pick up more things since Vita collection finally got over 60 physical of what I want, not just random shit for sake of MUH COLLECTION. That and still use a 8GB card for it, can;t be fucked to upgrade.
> And most importantly, are you still having fun?
Mostly.
ffe0cf No.14697964
I'm finally about sold on a Vita, but looking at this thread will it turn me into an bigger autist?
Found an OLED on classifieds, want to get Demon's Gaze and Dungeon Travelers. There any non cuckchan tier lists, or info I should know?
78a0bb No.14698066
>>14694958
>There is a chart explaining the differences but searching for it leads me to fuck all.
That is, because I made the chart and I've only posted it here.
85617b No.14698079
>>14697964
Find a flavor game that suits you and go for it. DT2 has a demo download in case you wanna test it, and it's also currently on sale digital for the Golden Week advert on PSN.
bebf40 No.14698086
>>14694548
Why bother playing evolution when you can play the original?
The only things it does afaik is add a slicker UI for the battles and ruins the soundtrack.
85617b No.14698090
>>14698066
>Bonus Content
>But censored
Eh, guess I'm leaving the Trails series alone past what I already have.
bebf40 No.14698099
>>14698090
I think its only one tiny scene that's not very relevant towards the story at all iirc, you're fine
At least finish SC, the story is meant to be experienced as a whole
85617b No.14698133
>>14698099
Utlimately it's fine. I have TiTS 1 & 2 but no time to dedicate to them given my fuckhuge backlog. I'll probably hunt down the JPN PC version if I ever feel the need.
78a0bb No.14698138
>>14698090
You have to keep in mind, that the Evo versions were made by a different company, so anything that's been added is pretty much fan fiction. It's only a few side quest and boss fights.
The censorship is only one scene in The 3rd. Overall the PC version is by far the best version.
bebf40 No.14698149
>>14698133
I would strongly recommend moving them close towards the top of said backlog. I have a fuckhuge backlog as well but I'm extremely glad to have played these games. I honestly was expecting a good but not great experience at least from appearances of this being a game I wouldn't like too much but it ended up being a masterpiece by the end of SC.
76ebec No.14698155
>>14697964
DT2 is breddy gud. A must have if you're into dungeon rpgs and the post game is kinda hard. If you're not pirating, there is a good sale here >>14693524.
ffe0cf No.14698204
651111 No.14699335
>>14698086
I have an actual physical copy unlike relying on my memory card for the PSP version and the nip font isnt compressed as fuck on Evo.
>ruins the soundtrack
That's subjective tbh. The sole thing I agree is that Falcom is shit for locking the original soundtrack behind a DLC. Otherwise, it's a mixed bag where I enjoy the remixed songs more in general (such as the battle main theme) while a few tracks are a bit better as originals.
e7763e No.14703435
981354 No.14707688
are fujos keeping the vita alive?
8aa4e8 No.14708209
>>14707688
No, the fujos have been around for a while and weren't able to save the Vita. They just use whatever hardware gets their fujoshit.
976d3b No.14713434
YouTube embed. Click thumbnail to play.
Now that the Uta remake is out, when are we asking Atlus to localize it?
aac74a No.14713688
Anons help! Should I replay P4G for the 2nd time (it's been about a year since I last played it) or a bunch of games on my backlog like gravity Rush, the nonary games, and a bunch of other jrpgs. I keep wanting to start p4g but then I remember how slow it starts plus I already know how the whole game goes. Someone push me away from playing it and towards other games
c700e3 No.14713847
>>14694958
No, you shit up the Falcom thread by coming in and throwing your retarded shit everywhere and get promptly stomped on because you don’t know what the fuck you’re talking about.
de06fd No.14713961
>>14713847
I'm guessing you think I'm the autist sperging in the Falcom XSEED general thread about how much XSEED fucked up the translation of the title of a game.
I'm not the same person but you must be extraordinarily asshurt to go into an entirely different thread, get upset about a post from five days ago, and accuse people of unsubstantiated bullshit.
Slow day in the XSEED /gen/?
5f6447 No.14714892
>>14694548
>>14699335
>its quite shitty of Falcom to lock the original soundtrack behind a 1000yen DLC
>The sole thing I agree is that Falcom is shit for locking the original soundtrack behind a DLC.
Falcom didn't develop the Evolution ports. Blame Chara-ani for doing that shit.
eee1d0 No.14715194
>>14713434
No time soon, for me. Got the PC version, buying the PS4 version, have the other two on my JPSVita. Iunno, if you feel that way then write them asking if they have plans on localizing.
b7af2c No.14715487
>>14714904
update then?
>I will lose henkaku
stop being dumb with your purchases
932d53 No.14715507
>>14713961
>I'm guessing you think I'm the autist
<knowing who the autist was who showed up late in the thread
>Xseed fucked up the translation of the title of a game
<being disingenuous about even that point when Falcom's president approved the name change
you're a sperg lmao, this post is literally
<I'm not that guy but if I were you must sure be asshurt eh? :^)
de06fd No.14715580
>>14715507
another (1) calling me a sperg for saying the recent Falcom threads are shit. Surprising.
I know about the autist because I participate in both threads.
I didn't claim XSEED fucked up the title of the game, that was what the sperg was sperging about.
><I'm not that guy but if I were you must sure be asshurt eh? :^)
You'd need to be extremely upset to scour an entire board and respond to an entirely different thread's post from nearly a week ago just because you need to be the XSEED defense force.
2a366e No.14715630
>>14715580
>scour an entire board
Nigger I've been using this thread since it started. I was the fucking first post in it talking about how I finished Danganronpa on Adrenaline which got deleted in one of the mod's inane purges
>IDs don't change
nigger you were a (28), fuck off; I was 0d50fa and dea687 before it decided to change on me, so that's not an argument but something I would expect from a sperg like you
>saying the Falcom threads are shit
Nothing wrong with saying anything is shit, but when you say that "The Falcom threads are worse than NISA" you clearly are a fucking sperg who doesn't belong here.
>Xseed defense force
nice accusations fag; I was the one who brought up that Xseed had a big risk of becoming cancer during the GoG interview and brought out their tumblr screencaps; I don't fanboy for any company. I simply choose to buy their products until I feel they are no longer worth supporting and if I feel they're going down a road I don't like, I'll let them know before I stop doing so. NISA is so far down the shitter that they, compared to Xseed, are irredeemable.
>nearly a week ago
Huh?
pic related
>NISA is shit but the Falcom thread is even worse, they seem to be more focused on sucking XSEED dick for being the least worst (((localizers))) currently in business rather than actually discussing games.
I'm still waiting for some examples of this. I remember an autist with this exact line of reasoning showing up 4 or so threads ago and saying that the "Falcom threads fanboy Xseed" and then posted an image compilation with exactly 1 post out of over 20 caps that could be argued for "Fanboying Xseed". I wonder if you're that autist.
de06fd No.14715668
>>14715630
Whatever makes you feel better.
eee1d0 No.14715673
>>14715630
>>14715580
You're both faggots. Move on already.
2a366e No.14715678
>>14715668
can't wait to see you bitch in another thread and then whine or go silent when someone calls out your bullshit
>>14715673
k
b31d7d No.14721425
de06fd No.14721445
>>14721425
It's not that terrible.
The game has been out on Vita for five years.
If anything the Vita getting it's games ported to PC just means a Vita emulator is less required to play Vita games in a few years when batteries and hardware start dying.
4d4601 No.14722016
>>14721425
>ghostlight port
why does that gamezard fag posts in every vita-related articles
daabba No.14726994
>>14722016
Not sure exactly. He just seems to have a hate-boner for the thing.
Either way he's the definition of a corporate cockslave so his opinion honestly shouldn't mean shit to anyone. If you wanna bully him you could mention his library being over 99% unplayed.
cc84eb No.14727192
So anyone know a good l2r2 grip for the fat vita? Also I know there is a hori l3r3 grip but only works with the slim version.
Anyone tested those bootleg grips I'm seeing on ebay? It says there is a l3r3 for the fat version but idk if it really works.
b813f3 No.14727626
>>14697964
>I'm finally about sold on a Vita
>after Sony abandon it for years
Why? the only games you'll be getting are multiplat that exist on a better hardware and controls. Unless you can read moon, and like VN games
8faee4 No.14731999
12e672 No.14732080
>>14731999
>Vertical stand for system.
Okay.
>Stand for a game case that seems to only hold one per unit.
Why? Unless you have a store or are a faggot e-celeb reviewer and want to promote a particular game visually, that just seems needless to be. Then again, I tend to just take a game out of its case, put it in the system, and put the case back on the shelf, rather than keep it all out while I'm playing said game.
a44cf2 No.14732190
>>14727192
I use one of the Joetsu snapcover ones, pretty snug.
eb9acd No.14736634
so there is a new update? more "stability" I guess
08c5a1 No.14736646
>>14736634
Yeah that's been mentioned further up, for some reason it's only for NA systems.
de06fd No.14737102
>>14736634
It doesn't even fix the exploit that is going to allow JB on 3.67 consoles.
It is literally a stability update.
daabba No.14737147
>>14737102
stability for what exactly?
de06fd No.14737193
>>14737147
From what I heard/read it only fixed kernel bugs that were exploitable from a devkit, which isn't something many people have, and changed the PSN authentication key. but the key is generally changed with most FW updates
Since it was a region specific update I'm guessing there was also some specific issue with the NA hardware but I haven't seen anything about that.
de06fd No.14737246
>>14737193
Scratch the region specific part, apparently I was misinformed.
ce6b91 No.14738976
ca9bdd No.14739226
I know this is the Vita thread, but I don't think I can make a new thread asking about anything Sony without it getting ruined. There's a game on sale called Dark Rose Valkyrie that looks decent, but I'm wondering if it got fucked with in localization in any way. Does anyone know?
b153b4 No.14739250
>>14739226
Err I dont know about that game but it's published by IF, right? IF is okayish with they localizations. It's not NISA tier garbage.
f23051 No.14739264
>>14738750
From the studio that made 'moe garbage+shallow story' here comes 'even more moe garbage'
9d29cf No.14739271
>>14739264
>>14738750
yup that's a vita game alright.
30b626 No.14739441
>>14739226
No one plays games on /v/ anymore so don't expect many intelligent responses. It's a game with some guys from the tales team. The writer is the guy who made the plot for Symphonia and Abyss and they brought along an artist from the series.
ca9bdd No.14739703
>>14739250
>>14739441
Alright, it can't hurt to try, I guess. Weebshit here I come.
b8bed2 No.14739704
First commercial VITA game to show any graphical output via emulation
08c5a1 No.14740782
>this file is corrupt
It went away after rebooting but I'm a little worried for my SD card now. All 200GB of it. Thankfully I have VitaShell backed up.
>>14739441
I haven't been playing Vita much lately outside of some crappy PSP Asterix & Obelix game since I've been distracted with Doom mods and a bit of SM64 DS.
>>14739704
Video? Because that's not graphics. That's just the title screen which shows up for every Vita game and it's literally just a TGA. I'd be pretty humoured if my favourite guilty pleasure is a first for emulation mind.
b8bed2 No.14740799
>>14740782
>Video? Because that's not graphics.
But it is, other commercial game don't even render anything at all and freeze on some debug console output.
08c5a1 No.14741013
>>14740799
I always assumed that the startup screen was something that the Vita OS handled. If not, why aren't they testing against something better that doesn't already exist on other platforms? Also it's possible other Unreal Engine games will do it too but I can't name any examples.
de06fd No.14741061
>>14741013
I'm probably wrong but it might help to test against something they have a working version for so they know what it should be doing and can compare against what the PC version is doing.
08c5a1 No.14741079
>>14741061
Definitely wrong because they should be comparing to what the Vita version is doing. Video related.
b8bed2 No.14741146
>>14741013
> If not, why aren't they testing against something better that doesn't already exist on other platforms?
Because right now testing is just something done completely outside of development effort (aka one guy got bored and tried booting a bunch of games just to see if anything would happen), devs are currently busy implementing stuff they already know is needed.
12e672 No.14741402
>>14739226
Debated about that myself. Site I used to use for weighing JRPGs worth looking into hasn't remotely touched it beyond prerelease news for some reason (same with Fairy Fencer F: ADF at that; I speculate maybe they don't bother with IFI's games anymore), and reviews elsewhere seem pretty damn spotty. Also haven't seen it get brought up that much at all in PS4 discussion here, but then again there seems to be very few PS4 games that anons actively talk about (positively, anyhow).
>>14739441
Facts are nice, but that's still not saying if it's worth buying/playing.
7e7ec3 No.14741837
When is RetroArch going to not suck on this thing?
daabba No.14741842
>>14741837
probably gonna be a while
0d0e7a No.14741865
>>14738976
Their sales tend to be disappointing as the discounts never drop further than prices I have found elsewhere.
d9acbe No.14744667
>been in 8gb hell for years
>finally found a cheap 64gb card
im installing so much weebshit you dont even know.
40723a No.14744750
>check PSstore for new vita games
>newly translated VN
>its an otome
WHY?
Why the fuck would you translate otome game over bishoujo? Am I missing something here? Is Vita demographic largely consist of fujoshit girls?
de06fd No.14744797
>>14741402
>there seems to be very few PS4 games that anons actively talk about
Isn't that because most of the PS4 games that would be discussed here tend to be Vita ports anyway and they've been discussed to death years before they were (((localized))) and brought over as PS4 "exclusives"
>>14741837
Most of the things Retroarch emulates on the Vita are better with the standalone emulators the Vita/PSP already has unless you really need the UI or the one or two unique emulators it has but they tend to not run well anyway
>>14744667
I really don't understand why Sony didn't give widespread support to the 64GB card.
If they were trying to go full digital "future" route they really, really fucked it up with their memory card sizes and prices. 32 should have been the minimum.
>>14744750
>Am I missing something here? Is Vita demographic largely consist of fujoshit girls?
Otome games tend to be cheaper to localize because the fanbase in the west is less mainstream but they are dedicated. whether or not they're smaller than other fanbases I don't know so I won't speculate
The software attachment rate of Vita owners is also, in general, significantly higher than other consoles.
Combine the two and you essentially have a money printing machine with significantly lower overhead than usual.
40723a No.14744876
>>14744797
>Otome games tend to be cheaper to localize because the fanbase in the west is less mainstream but they are dedicated.
First of all, how can otome games be cheaper to localize than bishoujo games? both are VN. Secondly, being a less mainstream genre should be the reason NOT localizing a game no matter how dedicated the fanbase are.
de06fd No.14745036
>>14744876
>how can otome games be cheaper to localize than bishoujo games? both are VN
I mean cheaper from licensing costs, obviously the cost of actually translating the game will be similar based on game type, length, etc.
There are, in general, competing companies for bigger genres/titles. If less people want to localize a title you don't need to give so many concessions and can give lower rates, lax delivery time, etc.
>being a less mainstream genre should be the reason NOT localizing a game no matter how dedicated the fanbase are
dedicated fanbase AND software attachment rate. Both pieces are important.
The size of your fanbase is meaningless if they don't buy your product and Otome players, as a group, tend to buy each unique title more than a larger fanbase that is only selling to a portion of that larger fanbase.
40723a No.14745969
>>14745036
>There are, in general, competing companies for bigger genres/titles.
That only make sense IF companies are competing to translate bishoujo games, but as it stand, nobody is. If they were, there should be more english VN right now.
>dedicated fanbase AND software attachment rate
How the hell do you even calculate that? Do you even know what attachment rate means? God Of War sold 3 millions copies, there are 79 millions PS4 making the attachment rate less than 4%, is it considered a niche game then?
de06fd No.14746514
>>14745969
>That only make sense IF companies are competing to translate bishoujo games, but as it stand, nobody is. If they were, there should be more english VN right now.
How about this. The market for bishoujo VNs is not the same consistent money that a Otome games are.
Otome is not a mainstream, popular genre so it costs less to license games.
>How the hell do you even calculate that? Do you even know what attachment rate means?
https://archive.fo/AKjpw#selection-529.124-529.413
https://archive.fo/ISWba#selection-695.0-695.106
https://archive.fo/DGLd2#selection-8629.0-8629.74
Yes, I am aware what attachment rate means. I also used it correctly.
>God Of War sold 3 millions copies, there are 79 millions PS4 making the attachment rate less than 4%, is it considered a niche game then?
That depends on several pieces of information I don't have but I'm going to take a guess here and say three million copies sold isn't niche in most circles.
40723a No.14746691
>>14746514
>Otome is not a mainstream, popular genre so it costs less to license games
Neither does bishoujo games specifically dating sim.
>Yes, I am aware what attachment rate means. I also used it correctly.
No you're not you retard, all those article refer to Vita players in general, not specific fanbase. your post here >>14745036 clearly state otome fanbase have high software attachment rate which fucking impossible to calculate. Attachment rate are hardware sale versus software sale, not playerbase
de06fd No.14746737
>>14746691
>Neither does bishoujo games specifically dating sim.
and how many people do you think would buy those vs how much time, effort, and money it would take to produce?
>No you're not you retard[… you] clearly state otome fanbase have high software attachment rate which fucking impossible to calculate.
It's really not. How do you think all those developers were able to make declarative statements about high attachment rates?
Either Sony or somebody else is giving them access that information for them to make the claim.
Their claim is, console-wide, there is high software attachment rates. It doesn't single out any particular genre at all. Using this statement we can assume most genres have similar sales figures vs consoles sold or whatever metric they are using to determine the entire console has a high attachment rate.
We can also look at companies with long histories of localizing Otome over other genres. Would they do it if it wasn't as profitable with the fanbase Otome games have vs the fanbase Bishoujo games have in the West/outside of JP?
>Attachment rate are hardware sale versus software sale, not playerbase
and I gave you three sources that state attachment rate on the Vita is very high. Where are your sources that Otome players don't have near the same or higher attachment rate as the general Vita user?
Are you sure you aren't just upset that somebody localized a genre you don't like INSTEAD OF a genre you do like?
Assuming it was even a choice between an Otome game and some Bishoujo game a localizer is going to take the most sure profit over potential possible profit nearly every time.
40723a No.14746767
>>14746737
>and how many people do you think would buy those vs how much time, effort, and money it would take to produce?
Considering you just gave source that Vita have high attachment rate, probably plenty enough to gain profit.
>Where are your sources that Otome players don't have near the same or higher attachment rate as the general Vita user?
That not what I said at all you dumbass, please point out where the fuck did I say this? I'm arguing your retarded notion that otome games is localize because of attachment rate that apply to all Vita user, even the one that hate otome games.
de06fd No.14746796
>>14746767
>Considering you just gave source that Vita have high attachment rate, probably plenty enough to gain profit.
If it was more easy profit than an Otome game they'd be releasing bishoujo games. Since they aren't it must not be.
>That not what I said at all you dumbass, please point out where the fuck did I say this?
<all those article refer to Vita players in general, not specific fanbase. […] [you] clearly state otome fanbase have high software attachment rate which fucking impossible to calculate.
If your claim is that the general Vita attachment rate doesn't match Otome games you would have to believe it to be lower than bishoujo games because you wouldn't be making the argument if you thought the rates were higher.
> I'm arguing your retarded notion that otome games is localize because of attachment rate that apply to all Vita user, even the one that hate otome games.
Do you actually know what an attachment rate is?
It wouldn't include people who didn't buy/don't enjoy as a positive.
Would you make this retarded argument if they chose to localize a musou over a bishoujo game? After all, not everybody likes musou.
Do you think whoever has the data for the original statement doesn't also have it on a per genre basis?
The attachment rate, profit, or whatever metric they are using to gauge success of localizing Otome games is obviously higher for Otome games than it is for whatever potential Bishoujo games they potentially would have released instead.
40723a No.14746876
>>14746796
>If your claim is that the general Vita attachment rate doesn't match Otome games you would have to believe it to be lower than bishoujo games
I said it was hard to calculate attachment rate for a fucking fanbase stupid, how the fuck do interpret that as it having lower than bishoujo fanbase
>Do you actually know what an attachment rate is?
>It wouldn't include people who didn't buy/don't enjoy as a positive.
Are you retarded? attachment rate for otome games wouldn't include Vita owner that didn't buy the game? Do you know how math work, that's not attachment rate, that just sales figure.
de06fd No.14747056
>>14746876
>I said it was hard to calculate attachment rate for a fucking fanbase stupid, how the fuck do interpret that as it having lower than bishoujo fanbase
It's not difficult to calculate.
Sony has numbers and they obviously provide them in some form.
Bishoujo games may have a larger fanbase but they don't purchase software at the same rate or scale that Otome games do.
>Are you retarded? attachment rate for otome games wouldn't include Vita owner that didn't buy the game? Do you know how math work, that's not attachment rate, that just sales figure.
I'm not sure what you're even trying to say anymore.
A person who doesn't like a particular game wouldn't buy that game. So when attachment rate is calculated they wouldn't be included in people who purchased the game since they didn't buy it. They would be included in hardware sales vs software units shipped as a negative.
So back to the original statement
<The Vita [generally] has a high software attachment rate
since we have not been given a source that states that the Otome fanbase has a lower attachment rate than the general vita attachment rate we can presume it is the around the same [statistically insignificant] or higher.
However, since you seem so caught up on focusing on the definition of attachment rate how about you remove it from the equation and repeat I'll what I said previously.
<Whatever metric they are using to gauge [the] success of localizing Otome games is obviously higher for Otome games than it is for whatever potential Bishoujo games they potentially would have released instead.
That is literally the only reason they are localizing anything of any genre OVER anything.
Are you the same retard that was arguing earlier in the thread for Sony to release a "smartphone" handheld?
You type like he did.
d9acbe No.14747384
>>14744750
>Vita has been around 4 years
>Only now learning that its THE go to fujoshi/fudanshi hardware.
w-what did you think all those games were made for anon?
40723a No.14747499
>>14747056
>Bishoujo games may have a larger fanbase but they don't purchase software at the same rate or scale that Otome games do.
Do you got any source to back this up?
>So when attachment rate is calculated they wouldn't be included in people who purchased the game since they didn't buy it. They would be included in hardware sales vs software units shipped as a negative.
I don't think you know what attachment rate is, I'm gonna test you, Vita hardware: 1000 sold, Software sold:2000, out of 2000, 100 are otome games. So how do calculate fanbase attachment rate?
>since we have not been given a source that states that the Otome fanbase has a lower attachment rate than the general vita attachment rate we can presume it is the around the same [statistically insignificant] or higher.
This can apply to bishoujo game or any other fucking genre since you just presume shit out of your ass.
>However, since you seem so caught up on focusing on the definition of attachment rate
You're the one that brought it up faggot.
>That is literally the only reason they are localizing anything of any genre OVER anything.
Then prove it, show me the sales chart.
de06fd No.14749618
>>14747499
>Do you got any source to back this up?
Are you incapable of making logical inferences? I've already explained it and given the sources that I used to infer Otome is more profitable than Bishoujo. You have yet to post a source that disproves it.
>I'm gonna test you,
Neat.
>Vita hardware: 1000 sold, Software sold:2000, out of 2000, 100 are otome games.
The attachment rate for the hardware itself would be 200%, for Otome games specifically the attachment rate would be 10%.
>So how do calculate fanbase attachment rate?
You haven't given me the number of players on the Vita hardware that like Otome games.
Presumably it would be sales divided by whatever number of people like Otome games.
>This can apply to bishoujo game or any other fucking genre
It would apply if they were localizing bishoujo games but they aren't. This generally means it isn't profitable for one reason or another.
>since you just presume shit out of your ass.
Not at all, you can take data you do have and expand it. Disprove my sources or provide sources of your own.
>You're the one that brought it up faggot.
Yeah and for some inexplicable reason you seem intent on whining about how impossible it is to calculate rather than posting any evidence that Bishoujo games have an attachment rate at or higher than Otome games OR have a similar rate of profit.
>Then prove it, show me the sales chart.
Are you just going to ask for sources I never said I had? I did not say they sold more by volume. I said they were more profitable with a similar or higher attachment rate.
Can you show me sales charts, or any sources, that would prove bishoujo is more profitable to localize over otome?
daabba No.14749920
>>14749618
>Disprove my sources or provide sources of your own.
I don't have a dog in this, but technically in the links you linked I'm not seeing any hard numbers, just some people saying the vita has a high attachment rate.
In fact when I searched "Vita attachment rate" on a search engine that wasn't jewgle this reddit post was the first thing that popped up.
de06fd No.14750039
>>14749920
>but technically in the links you linked I'm not seeing any hard numbers
Yeah, there are none that I found but it is developers for the system saying so. They would most likely be getting the actual numbers somewhere, presumably Sony.
So while we have no hard numbers the attachment rate is high enough that it is significant to developers. If they're the devs just pulling shit out of their ass there isn't a way to know because they are the primary source in this case.
What we DO know is that the profit from translating Otome is better than Bishoujo, otherwise they wouldn't translate them over Bishoujo.
Plus this whole thing started because the guy was mad because somebody localized something he didn't like
eee1d0 No.14750761
>>14744876
>First of all, how can otome games be cheaper to localize than bishoujo games
Because Aksys hires chinese people to do a shitty translation job, and then blocks anyone that complains via social media.
b8b864 No.14750809
>>14749920
>vita attach rate
for what it's worth, I work at a used/retro game store and we see a vita and its games very infrequently. The number of times a year we see new Vita stuff come in can be counted on one hand. It seems like the Vita has an insanely high attach rate, or at the very least, retainment rate. There's probably 5M units out there in the US but we rarely ever see them get traded in, and they tend to go very quickly. Things like the 3DS on the other hand we end up buying at least 2 a week, sometimes more, sometimes less, we never do not have them in stock.
40723a No.14751232
>>14749618
>You haven't given me the number of players on the Vita hardware that like Otome games.
Now do you understand that it fucking impossible to calculate fanbase attachment rate which you keep parading as the reason why otome games being localized. You can only see attach rate for VITA OWNERS, NOT FANBASE.
> I said they were more profitable with a similar or higher attachment rate.
And yet you make this claim without any source and try to pass it as fact
>Can you show me sales charts, or any sources, that would prove bishoujo is more profitable to localize over otome?
Fucker, how about you show that otome games are profitable. You asking peoples for source while you yourself have nothing to back up your claims.
<"b-but? they localized it, it must've make money"
I didn't asked for your observasional hypothesis, I want evidence. Surely it raises a few eyebrows when 2 games of the same genre but aimed at a different demographic didn't get the same localization treatment. If you just want to brush it off and say that it makes more money without any evidence then you can fuck off. Even toddler can make that assumption.
In fact the only sources you gave only prove that Vita owner will buy games because of high attachment rate, but trying to pass this off as otome games attachment rate when it include the entire vita library as a whole.
eee1d0 No.14751339
>>14751232
You want evidence, you need to ask Aksys and XSEED. Let us know when Aksys blocks you. That aside, Hakuouki itself has to be doing moderately okay given they've brought more than one of its titles over.
Not that I have a dog in this race, either. You both are starting to sound as faggoty as the priors arguing about Falcom shit.
40723a No.14751638
>>14751339
After a few research, I can see a pattern, all those otome games in the west was develop and localized by 1 company, Idea Factory. Now I know the reason why, bishoujo game dev have no connection or interest to get their game publish in the west. Idea Factory have their own international branch, and sometimes collaborated with Aksys, both of them are located at the same place, in california.
So the reasoning that otome games are somehow make money and easy to publish are completely wrong, otherwise we would see titles by other developer being localize. 100% of otome game in the western market are being made by Idea Factory.
eee1d0 No.14752590
Quick inquiry for those of you who actually shop PSN: when accessing it via tablet or phone, does the store fail to load your account details? Like, not marking shit you bought as purchased, not showing proper discounts if you're running PSPlus, etc?
4d4601 No.14752631
>>14752590
I'm pretty sure they do show up on the phone version of the website though I mainly use the nip PSN, but I'm honestly using more my vita itself to make the purchases
daabba No.14752671
>>14752590
>buying digital games from Sony
why
de06fd No.14754734
>>14752590
It would fail on my phone and make me log in repeatedly when I used Brave but I haven't bought a game on the PSN in months because physical has just been better with sales/shipping lately.
eee1d0 No.14755129
>>14752671
Because fuck chasing after Limited Print Games.
>>14752631
>>14754734
Been using my system to make purchases too, but this bug is irritating as fuck. I only dl'd the thing for the sake of convenience and the store losing my data and trying to charge higher prices is the opposite of convenient.
bc7ffc No.14755219
Any news on 6.57+ games being possible?
I want to play the Utawarerumono remake and Catherine Full Body when it comes out.
08c5a1 No.14755551
>>14755129
I guess the implication is how inefficient it is if you're not hacking, and that pkgj exists if you are.
>>14755129
Everything about the PSN UI on Vita is cumbersome and terrible. I've ranted about this before.
>>14755219
3.67 numbnuts, and yes it's confirmed there will be some way to do it but you will be waiting for a while. Also 3.67 fixes the Enso entrypoint so it'll be a temporary entrypoint like the original HENkaku if you go for that. I'll probably just stay on 3.65 Enso.
5ef5dd No.14755562
>>14755129
its more like if you can't buy physical then why not pirate instead of giving money to fucking sony?
470c45 No.14755589
> PLAYAN
Psychedelia of the Black Butterfly
ChaosChild
> WANTAN
Hacker's Memory
Catherine Fullbody
> BUYAN
two more upcoming otogeshit
>are you still having fun?
I did download a bunch of Maidumps for my other vita so I guess so. Too bad I'll never get around to playing them.
5ef5dd No.14755595
>>14755589
>Too bad I'll never get around to playing them.
you gonna die soon or something?
470c45 No.14755615
>>14755595
I wish, maybe then I'd have some free time again.
dc61df No.14755742
>>14750039
>What we DO know is that the profit from translating Otome is better than Bishoujo
Your sources didn't mention a single thing about otome game though.
eee1d0 No.14756161
>>14755551
>I guess the implication is how inefficient it is if you're not hacking
And the base response is I haven't sought to pirate on my Vita. On basis that aside of my backlog being fuckhuge, I actually play less pirated games than I do my paid ones. And y'know also supporting the devs I like and all that.
>Everything about the PSN UI on Vita is cumbersome and terrible. I've ranted about this before.
Legit claim. I hold that the entire UI for hte PSN Store is fucked regardless of how you're accessing.
de06fd No.14756201
>>14756161
>I hold that the entire UI for hte PSN Store is fucked regardless of how you're accessing.
sadly the desktop browser version is probably the best to actually navigate and purchase from just because it's the least tied to Sony and they apparently can't do storefront UIs.
08c5a1 No.14760493
>>14760446
I did pick up a Switch recently so I'm probably going to get BGP for that instead of needing to update to 3.67 when that stuff works. Not actually decided yet. It'll also depend on the port's quality.
>>14756161
Sometimes I do because I get sick of jumping through hoops. Not even ones foisted on my by hacks but things like PSN region locking. Also nice ID it almost blends into the post's background f0e0d6