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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: c6b28291be19ec6⋯.png (115.12 KB, 300x205, 60:41, ClipboardImage.png)

56f3ce No.14573658

What's wrong with this guy? I want to know because all I knew was they people hated him even though he made a game based on 4chan's liking.

80574c No.14573661

Wait, is that seriously the same fucking guy!?


fa5df0 No.14573662

>>14573658

>What's wrong with this guy

Congenital jewry.


c1ffa8 No.14573667

File: e00f096647f1379⋯.png (340.72 KB, 705x461, 705:461, 296b44a47a2d4ac9d6127e5e7d….png)

Either lurk more, or goolge it faggot.


e32320 No.14573674

He’s a narcissistic Jew who couldnt handle the banter so her ran off to reddit because they suck his dick there. His shitty Hitman clone will never be finished because his work ethic is shit, and even though he had everything handed to him on a silver platter, an audience, free advertising from streamers, he fucked it up because he’s a lazy piece of shit.


5d7770 No.14573679

He’s an egotistical asshole who thrives off of people stroking his dick and giving him money for a game that will never release.


56f3ce No.14573686

>>14573674

>narcissistic Jew who couldnt handle the banter

As in criticism?


8ae8e5 No.14573692

>>14573674

Basically this, that's how I remember it too

By the way I don't even see anything about his project being discussed anywhere, is it dead?


420c6d No.14573708

File: 6b21995fc6a9046⋯.jpg (810.81 KB, 1291x1161, 1291:1161, cuck-dev-updated.jpg)

File: ead4aa6a6309ec7⋯.png (102.48 KB, 828x801, 92:89, 1472927587745.png)

File: b35a3f379952b8c⋯.png (94.65 KB, 828x801, 92:89, acc56a08cdbf0465449aadf333….png)

File: c1c9b4db577738f⋯.png (138.65 KB, 1797x513, 599:171, 1468136684686.png)

File: 37588e67b6dc30e⋯.png (216.17 KB, 1209x484, 1209:484, 1469374638056.png)

>>14573658

He's a stupid piece of shit who couldn't handle the banter. From legitimate criticism of his code, legitimate criticism of his game falling into feature creep, to simple shitposting in the threads for his game.

Then he went full retard and fucked off to Reddit because there no one says mean words, and if they do, he can just ban them from the subreddit and pretend they never existed.

>>14573692

In like 2015 he stated his goal was for a 2019 release. He hasn't finished the first rival character yet (which he won't launch his kikestarter until he does), it's nowhere in sight, instead he just keeps piling on the feature creep and spending more time editing 15-30 minute videos than developing his fucking game. The man is an embarrassment and it pains me to know that his game will be successful from meme status alone if he ever manages to release it. Regardless of what state it's in. It could be another Hunt Down The Freeman and he'd still profit massively because of his retarded fanbase.


c41664 No.14573709

>>14573674

/thread


56f3ce No.14573717

>>14573708

>legitimate criticism of his code

I'm no expert on this but what does pics 2 and 3 imply about the code?


bb339c No.14573724

>>14573674

I'm so glad the faggot left. Worthless fucking yid ingrate.


8ffbcf No.14573725

>>14573708

His chance for widespread success are over and done for. If things continue as they are now it will take him another 2 to 3 years to reach even the first milestone, and by then barely anyone will remember his project or care about it.


abd37c No.14573749

YouTube embed. Click thumbnail to play.

Reminder the We Shall Wake and Ready or Not devs are making much better games and haven't betrayed us. Seriously though, come back to WSW devanon. I haven't seen you post in like two years.


420c6d No.14573763

File: 6f8ef1403f4c37f⋯.png (36.84 KB, 472x415, 472:415, learn2codescrub.png)

>>14573717

Both are great examples of needlessly extensive else/if trees. It's a prime example of spaghetti code. If you ever played one of the test builds and wondered why it ran like shit despite being a pretty fucking empty and small world, it's this. Everything in the game has triple the lines of code it needs to function so the performance is bogged down.


56f3ce No.14573779

>>14573763

So basically instead of writing everything into one class and method, it can be done in multiple different classes?


3f7fba No.14573789

He couldn't handle criticism, and alienated his fans by censoring his game and arguing it wasn't censorship.

As of now he's still doing 18 hours game streams, complaining that the language he choose is bad whilst refusing to change and taking donations for a game he isn't working on.

>>14573717

>Pic 2

Sideways pyramid code is generally bad and can be done better.

I can't see it well from that crop, but it looks like he's needlessly nesting ifs to reach a three way conditional. Also, looks like all else statements reach the same condition.

>pic 3

That's just plain bad.

Not only is he comparing strings, which is simply slow and ineffective, he's literally creating one conditional for each case. Java might compile that as a hash table, which is still not that effective and also needless work.

Instead of something like

if(blood){
//blood only
}
else if (weapon){
//weapon only
}
else if(blood and weapon){
//both
}

Something like


final int blood = 0
final int weapon = 1
boolean array witnessed[]

if (if witnessed[weapon]){
if (if witnessed[blood]){
//both
}else{
//weapon only
}
}
else if (if witnessed[blood]){
//blood and weapon
}

would not only work better since it's boolean operations, it would also allow you to set up a better hierarchy and allow you to simply ignore some values if need be.


832132 No.14573790

>>14573658

i almost stopped caring about him being an edgy gaia faggot who makes shitty edgy pseudo-porn games, but then i remember how this ugly fucking yid asked my 13 y.o for face sits at anime expo. just seeing that ugly schnoz is enough to get the blood boiling. bet he still has his shitty stream running 24/7, too with donations rolling in from his retarded kiss-ass fans.


8ffbcf No.14573799

>>14573790

>how this ugly fucking yid asked my 13 y.o for face sits at anime expo

Wait, what?


48fbca No.14573802

>>14573658

He's a narcissistic asshole who can't take actual criticism, when he was here asking for questions anons gave him solid criticisms about how to improve his game and not cave in into the YT community, Trying not to please the SJW's by removing some of his "features" and caving into jew tactics, which led him to get asshurt so bad that he removed the pantyshot in the inventory check and removed Vivian's wig accessory from the game as "punishment" seriously just trying to hear any of his game updates is pure cringe as he shills so hard to please everybody.


420c6d No.14573808

>>14573779

I'm very much an amateur coder myself and wouldn't know how to remedy his shit code, but I do know this; there are extremely limited circumstances in which you should have that many else/if statements. If you have that many, 99% of the time there is a better way to do it. Multiple different classes is a good way to do it, looking for and cutting out redundancies is probably what cuck-dev should look into first, though.


abd37c No.14573816

File: f9465eccbdeb04a⋯.jpg (12.5 KB, 256x320, 4:5, Harold news.jpg)

>>14573790

>this ugly fucking yid asked my 13 y.o for face sits at anime expo

That's bullshit, but go on.


a0a9ed No.14573870

>>14573717

Huge if/else structure combined with comparing multiple redundant strings is extremely slow compared to comparing a number or even a single character.

>>14573789

<final int

<boolean array witness[]

<if (if)

What the fuck am i reading, just use a byte and use a switch case instead.

>>14573808

<just spam a bunch of classes

Use an enum.


3f7fba No.14573898

>>14573870

>final int

That's just to make the code easier to understand.

num[gay] and num[notGay] is easier to understand that num[0] and num[1].

>boolean array witness[]

>just use a byte

A byte would limit the number of different factors you can have, I just use those two as an example. Booleans generally only use 1 bit for memory anyway, so it's pretty much the same thing in the end.

>switch case

But that's pretty much what yandev did, a 1:1 hash table. It doesn't need ifs anymore, but you still need to create one for each case.

Wish ifs you can leave some parts implicit and make some more complex structures.

>if (if)

I just fucked that part up.

>Use an enum.

Don't enums occupy a fuckton of memory in java?


0ad38e No.14573904

File: c1b62288758e7d9⋯.jpg (172.24 KB, 1280x720, 16:9, 1ZGjEDn.jpg)

>>14573779

>>14573802

The solution really is just using objects properly.

I'm not a game developer so I'm not familiar with optimizing performance in a game engine. I imagine there's issues caused by amateur models, improper texture sizes, and who knows what else. He seems to utilize a lot of sprite effects that, if not managed carefully, could be ruining performance. I doubt he's taken time to configure occlusion culling, mipmaps, Level-Of-Detail optimization… although Unity might have some of that built-in by default. I'm really not familiar enough to say.

The problem is that he's using if/then/else trees to determine state, and everything in the game is chained together which means it all has to run in sequence. This also slows down development because debugging this would be a nightmare.

Each actor should have a script attached (this is obviously a necessity with Unity) and that script should have a behavior run every cycle (or frame, usually). This should trigger a private member function that handles behavioral changes. Instead, it's all embedded in these huge scripts.

He's running checks to see if the object is a teacher and if it has a flag set. Instead, Teacher should be a derived Person class with its own states and behaviors. Their main loop should do nothing more than check for whatever is important in that state. I'm reasonably confident that Unity can switch scripts, too, which means that each possible state could have its own script, reducing clutter even more.

I think that's really the most egregious error here: the massive trees are embarrassing, but they're a symptom of a great problem. He doesn't know how to utilize objects even though object-oriented programming is popular precisely because it moves us away from the style of coding he's doing. C# exists specifically to do the sort of things Java is good at but without being Java (because Java is just awful). It has all kinds of object-based optimizations that you just won't get from handling things like this.

He's literally setting an alarm manually when he could be calling an Alarm class to get the time, handle countdowns, display a UI element (which should also involve calling on a UI class)… the list goes on and on. He's doing things in-line that should be, at minimum, their own separate functions. Most of them would be better-off with classes, though.


a0a9ed No.14573941

>>14573898

You use a byte so you can use bit masks / bit flags. Which you can use in combination of having 256 (8x7, since you can't have someone killed and killed, so 56 combinations), obviously you would use a short or int if you really need more combinations but for a shit meme stealth game, you don't.

so when you have shit like "i want someone to witness blood and weapon" you assign 0x1000000 and 0x01000000 to weapon and blood, you just look at 0x11000000 to see that they're witnessed a weapon and blood. How would you find this shit is with bit shifting, etc.

Also, this isn't java, I think you're thinking javascript is java or something, but that's not it. Because older versions of Unity did support writing the game in javascript which it originally was written in javascript for Yandere Simulator, but ported to C# after the whole TinyBuild sponsorship.

Enum in java is just a serialize object. But enums in 'actual' programming languages can have their type to be defined to something like a byte or an integer.


442fc6 No.14573947

>>14573658

Just fuck my shit up


d2efb9 No.14573976

File: fdcd52ff01b9438⋯.jpg (167.67 KB, 917x871, 917:871, sad pepe.jpg)

>>14573717

He wasted a billion cycles on if/else logic when he should have used case/switch.

When I see shit like that, and know that faggots are actually releasing it to the public it makes me want to kill myself. I suffer from crippling depression that prevents me from completing shit because I just end up asking myself "why continue?" and then go back to sleep for 16hrs.

Not that I think I'm a genius programmer, but I know I know I've released shit publicly that at worst would make other programmers say "you could have done it like this, or like this" rather than "why the fuck did you do that" and "you shouldn't have fucking done that".


a0a9ed No.14573996

>>14573976

You should see celeste's code for just the player.

https://github.com/NoelFB/Celeste/blob/master/Source/Player.cs


d2efb9 No.14574004

>>14573996


public bool InControl
{
get
{
switch (StateMachine.State)
{
default:
return true;

case StIntroJump:
case StIntroWalk:
case StIntroWakeUp:
case StIntroRespawn:
case StDummy:
case StFrozen:
case StBirdDashTutorial:
return false;
}
}
}

JUST


3f7fba No.14574025

File: 00c3112ce3f217a⋯.png (275.19 KB, 561x471, 187:157, 00c3112ce3f217a194be085a30….png)

>>14573941

That makes sense, but it still would require a conditional tree to achieve some more complex operations, though I guess I'm implying he'd ever try and do anything complex.

>>14574004

>constantly evaluating the current state just to know whether to ignore player input or not

How the fuck does the game even run?


2477bb No.14574030

>>14573658

>What's wrong with this guy?

Turns out you don't wanna trust people who say they've changed until after they actually can prove they did.


d2efb9 No.14574055

>>14574025

>How the fuck does the game even run?

For Celeste I'm going to have to give C# all the credit there… Microsoft's compiler must actually be working divine magic. I checked some youtube reviews (dunkey's was featured prominently), and seriously it's fucking amazing that heap of shit code compiled to something playable… and I'm ashamed to say it actually looks like the gameplay is decent.

Meanwhile I crank out shit like this for fun to help destabilize jewish money schemes:


#!/usr/bin/perl
use Error qw(:try);
use Switch;
use WWW::Mechanize::Firefox;
use strict;

my (
$args_command,
$args_id,
$args_value,
$ex,
@links,
$m,
$mech_status,
$retries,
$return,
$temp,
@url,
$x
) = ();

$m = WWW::Mechanize::Firefox->new( launch => ['firefox'],
repl => "localhost:4242",
bufsize => 4_000_000,
tab => 'current',
autoclose => 1
);

$url[0] = 'http'':''//example.com';
$url[1] = 'https'':''//example2.com';
$url[2] = 'https'':''//example3.com';
$url[3] = 'https'':''//example4.com';

$proc = rand(4);

&tryMech( 'URL', undef, $url[$proc] );
if($mech_status == 1) {
&tryMech( 'find_links' );
if($mech_status == 1) {
foreach (@links) {
if ($_->{href} =~ m/^http/) {
push (@url, $_->{href});
}
}
shift @url;
for ($x=0;$x<4;$x++) {
&tryMech( 'URL', undef, $url[rand @url]);
}
}
}

undef $m;
1;

sub tryMech {
$args_command = $_[0];
if ($_[1]) {
$args_id = $_[1];
}
if ($_[2]) {
$args_value = $_[2];
}
$mech_status = 666;
try {
switch ($args_command) {
case "click" {
$m->click( $args_id );
}
case "button" {
$m->click_button( $args_id => $args_value );
}
case "eval" {
($return, undef) = $m->eval( $args_value );
}
case "field" {
$m->field( $args_id, $args_value);
}
case "find_links" {
@links = $m->find_all_links_dom();
}
case "form" {
if ($args_id) {
$m->form_id($args_id);
}
elsif ($args_value) {
$m->form_name($args_value);
}
}
case "form_num" {
$m->form_num( $args_id );
}
case "link" {
$m->follow_link( $args_id => $args_value );
}
case "select" {
$m->select( $args_id, $args_value );
}
case "tick" {
$m->tick( $args_id );
}
case "URL" {
$m->get( $args_value );
}
case "value" {
$m->value( $args_id, $args_value );
}
}
$retries = 20;
while ($retries-- and ! $m->success()) {
sleep(.1);
}
if ($m->success()) {
$mech_status = 1;
}
}
catch Error with {
$ex = shift;
if ($ex =~ /500/) {
$mech_status = 500;
}
else {
$mech_status = 1000;
}
}
finally {
if ($mech_status >= 500) {
if ($mech_status == 500) {
print "\n * HTTP Error 500\n\n";
}
elsif ($mech_status > 500) {
print "\n * Timed out trying $args_command\n\n";
}
undef $m;
exit;
}
};
if ($return) {
return $return;
}
}


c1d3be No.14574119

He is ugly (being a naturally deformed kike and all), so he is an inferior living being.

That makes him frustrated of being alive.

Everything that he does is based on said frustration, thus, everything he does ends up in failure.

>>14573708

All can be easily subverted and ruin any chance of success.


6d375b No.14574121

>>14573717

The code is like if you're going to the clothing-store to buy jeans and you look at every other clothing-item to see if they are jeans or not. Completely uneffective and in real life would make you seem like a retard.

This is like the 3rd lesson on any programming-class.


d2efb9 No.14574286

>>14574150

fuck off, yid


f32794 No.14574319

File: dce5046c2c2aa73⋯.webm (603.04 KB, 360x360, 1:1, jew cupboard.webm)

>>14574150


079366 No.14574571

Autists scared him off because /v/ ruins everything it touches.


56f3ce No.14574769

>>14573996

holy shit that how many lines of code there is for one part? Is this normal?


e3f224 No.14574851

File: 8081147ed899d89⋯.png (617.17 KB, 900x656, 225:164, 1508980416.png)

From what I can see Yandev is a man with no self-esteem and Yandere Simulator is his vanity project. I don't believe he started developing his game with the intention of making it for its own sake but rather for praise and attention.

You can get an understanding of his character by looking into his past online interactions; for example his conversation with Mike Zaimont (Skullgirls lead programmer) where he asked for an opinion on some beat 'em up game he'd spent three months developing on his own. Zaimont looked through the code and told him there were serious foundational issues that would cause bugs and optimization problems down the road (seems to be a running theme in Yandev-developed games). Yandev took this criticism extremely personally and basically dropped to his knees and bawled his eyes out whining about how about he spent three months developing a game all by himself and how he should be getting praised for this, but his "hero" just shat all over him and humiliated him in a chat-room with his friends present. Empirically it's clear Yandev is extremely criticism-averse so his decision to run to /v/ and start making a game to pander to anons is pretty baffling.

I remember witnessing the change in YanSim threads as time passed and Yandev added more pointless easter eggs and make retarded decisions that started to irritate anons, culminating in his eventual meltdown that's been screencapped for eternity. Originally, this was the extent of my perception of Yandev; someone who simply couldn't take the heat of imageboards and went crying to Reddit for headpats, but after looking into it a bit further he's also a colossal prick. There was a case where he stole a grass texture asset and (poorly) covered up the watermark and another where he continued to use the artwork of a volunteer who no longer to wanted anything to do with the game.

There's loads more to be said but this is only scratching the surface, someone actually went to the trouble of making a two hour documentary of all the embarrassing shit he's done over the years so if you're willing to stare into the abyss of autism for a while I recommend taking a look.


3f7fba No.14574877

>>14574769

>Is this normal?

Yes because of pajeets and SJWs.

You should be asking if it's acceptable, and the answer to that is no.

>>14574851

>There's loads more to be said but this is only scratching the surface, someone actually went to the trouble of making a two hour documentary of all the embarrassing shit he's done over the years so if you're willing to stare into the abyss of autism for a while I recommend taking a look.

That sounds fun, do you have a link to the vid?


e3f224 No.14574891

YouTube embed. Click thumbnail to play.

3f7fba No.14575004

>>14574891

Nice, thanks.


f80a2c No.14575157

>>14574891

<triggered because one of the characters in a fanfic is 17 years old

I'm not sure who is the more embarrasing and weaker male,l cuckdev or this faggot that made the video.


fd7a4a No.14575267

>>14574571

This sadly. I hope he can make a successfully game and enjoy life.


80574c No.14576130

File: 749c6703c7f48b1⋯.png (456.09 KB, 615x534, 205:178, hastsune.PNG)

>>14573790

>ugly fucking yid asked my 13 y.o for face sits at anime expo.

Did you kick his ass? Give us the low down man, don't leave us hanging.


3d0076 No.14576328

File: 2c5f413be1862fd⋯.jpg (24.04 KB, 543x404, 543:404, EvaXephon YandereDev.jpg)

File: 6184191b3b55e59⋯.jpg (381.02 KB, 1152x1238, 576:619, Evaxephon3.jpg)

File: 6f0aac902c60bfa⋯.jpg (173.77 KB, 1291x919, 1291:919, Evaxephon1.jpg)

File: 96ae10436761320⋯.jpg (117.17 KB, 1405x683, 1405:683, EvaXephon failure.jpg)

File: 71b83022249db0b⋯.jpg (111.09 KB, 691x516, 691:516, EvaXephon.jpg)

>>14573658

Because he's always been a greedy fuck and only does as little work as possible for the most money possible

And he was creepy as fuck back when I first knew about him, he'd livestream anime and act all fucking insane towards all the female characters

I'm surprised he hasn't kidnapped a women yet or the police found remains of one buried behind his home


fd7a4a No.14576498

File: 19f66450c5f7a69⋯.png (298.29 KB, 1076x401, 1076:401, Untitled.png)

Actually, maybe the anons where right about him.


cce9cc No.14578310


80574c No.14578673

>>14576498

C R I N G E




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