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File: 3f4f1e410c62c6e⋯.png (165.91 KB, 1552x873, 16:9, e974b8f1c6e37ae10d70c6e912….png)

f83b21 No.14540877

>Link to previous thread

https://8ch.net/v/res/14348647.html#14348647

>FAQ

http://pastebin.com/Q7K91Q34

>What to Play

http://pastebin.com/yfUKx35f

>Individual Game Pastas

https://pastebin.com/CTJ0hpLe

>News

ChestHole recently pushed a large update to DDA tiles

http://smf.cataclysmdda.com/index.php?topic=9587.0 (The link in the thread should get you to the newest release, if not you can also access it through his patreon or the DDA launcher)

ToME DLC announced

https://hooktube.com/watch?v=CF-L83FGa-4

MTB of Demon has been released

http://demon.ferretdev.org/devblog/

>/rlg/'s shared DCSS online account

User: rlgrobin

Password: ownfault (or "robin" on Xtahua)

>Roguelike Servers:

http://roguenex.us/ (CDDA, angband, PCB)

http://angband.live/ (Angband and variants, including PCB)

http://hardfought.org/ (Nethack and variants, including slex)

Most recent death:

Involuntary asphyxiation due to opioid overdose in DDA.

3d4047 No.14540928

How does isometric mod work for DDA?


f83b21 No.14540935

File: 4222cac4f831e9e⋯.png (295.57 KB, 719x701, 719:701, isoyouknowso.png)

>>14540928

Not sure exactly what you mean by that but if you're using the launcher you can select the ChestHole_32_iso tileset and it should launch in isometric


3d4047 No.14540941

>>14540935

Ah sorry I'm asking how work navigating work since it's not quite top down anymore


f83b21 No.14540951

>>14540941

Can't help ya there, I don't play in isometric. Though I assume it should be easy enough to figure out just use the same movement keys and see what happens.


e72219 No.14541859

>>14540951

I dont think anyone does. Its one of these things, like 3d visualizer for df. You can use it, say something like "neat" and than never use it again because there is no reason to use it beyond that.


4d1e22 No.14541934

File: 486d5fe7535914e⋯.jpg (131.81 KB, 700x1050, 2:3, rogue_1.jpg)

File: 632ed2592f6e97e⋯.jpg (155.85 KB, 700x1070, 70:107, rogue_2.jpg)

File: a60457d7ff0ae48⋯.jpg (134.64 KB, 700x1053, 700:1053, rogue_3.jpg)


09c6fd No.14541965

>>14541934

Yeah, but… what the fuck does the amulet do? What power could it have that would be worth BEING IN A DUNGEON LONG ENOUGH TO FORGET YOUR OWN FUCKING NAME? Now, I have shit memory. It has ruined my fucking life. But I know my fucking name. How do you even get that retarded?


e72219 No.14542069

>>14541965

Names are irrelevant thing in face of greater destiny. You may learn great things from magic, but if you are unlucky you may understand that your own existence worth nothing and your whole life was nothing more than a life of a worm in a pile of shit.

And its a bad idea to tell anyone your real name in a fucking dungeon. You can use alias after alias and than forget if you even had a name in 1st place.

Magic fries most of your brain and testicles.


000000 No.14542544

Have you guys played Smart Kobold? It's a 7DRL with a very strong emphasis on AI. Something worth checking out if you're tired of your usual roguelike gameplay.

http://www.zincland.com/7drl/kobold/


3d4047 No.14542851

>>14541965

It turns you into one of the four Horseman of the apocalypse


abb6d6 No.14542866

>>14541859

The 3d visualizer for df is nice for when you want to see large exterior decorations like skulls carved into a cliff facing.


000000 No.14544635

>>14541859

…There's a 3D visualizer for Dwarf Fortress?


426576 No.14544767

>>14544635

More than one, look in the tools tab under the LNP launcher and they should be there, armok vision is what I use.


8543e0 No.14547382

File: f0d32b2d325231e⋯.jpg (42.04 KB, 720x513, 80:57, IMG_20180326_163650_202.JPG)

>Never won NH once in almost 20 years

>Burned off never winning Brogue, Qud and old DCSS

>Only ever "won" normal ToME4 through grinding to max level and skirmisher health regen and stun cheese

>Spend the sourest days power leveling random builds in Elona and CDDA knowing I won't ever cut it in a real roguelike


22773b No.14547396

>>14540941

movement keys adjust accordingly

however if you like your monster rigs its gonna be awkward driving them


ef6787 No.14548425

>>14542544

When I play the game it always ends with me and the kabolds staring at one another across a hallway because the AI thinks it's to risky to move towards me.


ac1a5e No.14548496

File: 561d94340e00742⋯.png (22.9 KB, 1284x675, 428:225, jump_scare.png)

I don't know if it is the sound design or what, but infra arcana is pretty good at giving me jump scares. Pic related actually spooked me when I open the door and suddenly, a gunshot.then again, I'm sometimes quite easily spooked.


077cda No.14549486

>>14547382

Don't feel bad anon, Nethack isn't even well balanced anyway. Half the trick is just throwing piles of gold at one priest for extra AC, then killing him and doing it all over again with another one. If you really do want to beat a real roguelike though, you could always load up a game of DCSS and post for advice on your build/for help when you get in a shitty situation.

Speaking of Elona, is there a way to wish for a sandbagged monster? I'm trying to test how effective the +Pierce enchantment is on my living weapon, but everything I find is either so weak it dies in one hit or so strong I can't easily weaken it enough to sandbag it.


088c74 No.14549499

>>14540935

Wow! I never knew that was a thing.


ac1a5e No.14551581

File: e27fd9e65f1eeb5⋯.jpg (52.78 KB, 453x439, 453:439, my_disgust.jpg)

>>14549486

>DCSS

isn't it that game that removes stuff all the time because speedrunning and "balance"


b2f902 No.14552382

>>14551581

You forgot the SJW shit like the whole sword of jihad thing.

Still better than Nethack though. And less prone to RNG than ToME. Better play an old version though, before they remove combat.


4d1e22 No.14552786

>>14541965

The Amulet of Yendor reminds mankind of its origins. The Rogue will reclaim his name when he holds the amulet high and delivers it to the light of day.


8543e0 No.14557556

>>14551581

Yes, which is why I specified 'Old DCSS'. It's been a long while since I last booted it up, but checking occasionally what's new, I wouldn't touch any recent version with a 10 foot pole.


42be64 No.14557705

>>14547382

>not winning Qud

It has no win condition and the huge world means you're likely to eventually run into a Chrome Pyramid out of normal depth or some shit and get obliterated. You don't win games like it, you just experience them.


dbceb9 No.14558800

>>14549486

>everything I find is either so weak it dies in one hit or so strong I can't easily weaken it enough to sandbag it.

You need the Knockout feat.


42be64 No.14559951

File: 83ba5d3d2db3b07⋯.png (65.38 KB, 1280x600, 32:15, 1522266514.png)

Anyone playing Caves of Qud want to try this out? It's just a little QoL mod, adds a Kyakuya and Six Day Stilt Recoiler, they should appear in the same locations with the same frequency as Joppa and Grit Gate ones. I also modified Joppa a little bit, mainly just made the houses bigger so there's more space to store chests and other junk. If you don't want the modified Joppa just remove Joppa.rpm from the folder. To run it just place the folder in "$user\AppData\LocalLow\Freehold Game\CavesOfQud\Mods" and make sure mod loading is enabled in options. Mainly just need confirmation that the recoilers show up in loot as I know Data Disks with the recipe can spawn. Somewhat busy and more interested in other games at the moment so can't test it myself. Note CoQ mods only work on new saves.

https://cdn.d1scordapp.com/attachments/205347309742063617/428541896080621568/CoQoL.7z

Change the 1 in d1scord to i, also if you can think of any other little QoL tweaks/items that you'd like, suggest them.


42be64 No.14560580

>>14560197

I don't give a fuck you shitlicker. Stop bouncing on Jamal's cock and play some video games instead of sperging out about fucking chat applications.


b07718 No.14565700

>>14559951

Hey anyone, thanks a lot for mentioning this game, I don't think I'd have found it otherwise.

So far I only managed to complete the first quest and die shortly after but I'm having a blast. Literally.

My first char was a proto-wizard that set shit on fire and blew minds. Didn't went far since swords are his weakness.

But my second character was a carnivourous marauder with night vision, hyper hearing and regeneration.

I went through that cave axing the fuck out of everyone and at one point I chopped off a face and wore it while I kept killing the same race. I'm sure I'm only scratching the surface and I'm already having loads of fun.


12d4fd No.14565712

>>14560580

oh the ironing


05da6f No.14566733

I've been playing Tangledeep. I won a couple of times in beta builds of the game, but now that it has a full release, they seem to have upped the difficulty. Pretty fun, nice tile set, decent music.

It is a bit simple, but a fun time waster.


df1bd5 No.14570184

>>14565700

Just felt like updating this:

I have now confirmed that mental powers suck ass if you are gonna try to depend on them exclusively. At least at the start anyway, this might end up being some DnD 3.5e, where mages become rape engines late game, but I wonder how you can survive till then.

I've visited a place where a fuck load of baboons lived after seeing a reference to it in a monument. Went down 5 leves, found their king and queen who are now dead. Turns out that Regeneration and pillar dancing are enough to cheese those guys while playing a lvl 10 Warden.

The surprising thing here is actually finding another faction and their rulers like this, with their own references in monuments and even engraved in items, kinda like DF. That, and being able to kill them since they aren't quest NPCs or placed at a very high level just so you can't kill them and fuck up the main story.

What's not so good is the colossal amount of ad lib books I found that all read like shit, but whatever.

I've also confirmed that guns are amazing and mental or physical powers to shoot any sort of elemental damage do make for very decent damage backups when you need an extra oomph.

Currently, I'm wondering what to do with all this fucking water I'm carrying. Shit's ridiculous, I'm getting to the point I even get encumbered from picking more drams.

Also, this was fucking brilliant, using water as currency in this setting (and other fluids for other factions). Really reminds me of Metro where the good bullets were also currency. It's having a resource that's crucial for survival and the better you are, the less poor you end up.

I'm also liking the cooking system, it's incredibly simple but very satisfying: just picking 2 (or 3 with the right perk) food items to combine into a meal for some passive effects.

Too bad Butchery isn't working (probably because it's a pirate version that's not updated) so I'm thinking about actually buying this.

Really wish that 3D games with actual graphics could boast the same amount of gameplay, but the closest I know off is Dark Messiah or Arx Fatalis and it's still miles off.


42be64 No.14571314

>>14570184

If you need to move money around you use trade goods, Copper/Silver/Gold nuggets, Gemstones and Jewellery. They all have high trade values but low weight, Nuggets and Gemstones also have fixed trade values that don't fluctuate with Ego. There are also some rare items with low weights and massive trade values exceeding 1000 drams, if you find anything strange underground keep it even if it seems useless and check it's value. You generally only need to carry at most 1 Waterskin of fresh water around to stay hydrated, and maybe 1000 drams worth of trade goods in case you come across a random shop with something you really want.

If you buy the game get it on Steam, the Humble version doesn't seem to be up to date and the Steam version doesn't use Steam as DRM anyway, I download it on the family rig then move it to my toaster without Steam.

Additionally, Espers indeed become rape machines late game. The devs implemented a flavored nerf that causes extra-dimensional beings and esper hunters to attack you more and more frequently as you become stronger, so you usually want to go easy with espers and try and have as few mutations as possible (more mental mutation levels cause more aggro). You can get humble pies at Six Day Stilt which lower ego for this purpose.




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