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File: 83ce7cfb95039cc⋯.png (14.11 KB, 700x800, 7:8, gondola tom sawyer.png)

e9a0f1 No.14535276

I had the idea of a gondola swf.

It would consist of a collection of minimally interactive environments in which the player would move gondola around and interact with things, with comfy music sounding in the background. Nothing would change except minimal things. As an example, one environment would be a mountain top. Gondola could be moved around it, there would be a pile of pebbles. Upon interaction, the pile would fall. The could be a bird, and when interacted it would chirp.

I had the idea of having the environments be encoded in pictures. The picture would contain the different tiles used to construct the environment and their placement, and in the metadata would be the music in some kind of midi, and the description of the entities, like the example of the pile of pebbles. The images would be loaded by the swf and the environment constructed using them.

For that reason, I think that it should have a top down perspective like a link to the past. The music should be made to be like NES, so it could be stored in the image, and the sound effects, like the bird chirping, would have to be made out of musical notes. The graphics would be pixelshit. The images could be shared in a thread.

Assets for it therefore would be relatively easy to make.

Does this sound like a good idea? Would it be hard to program?

75affc No.14535307

File: bf09c67dd4af4a4⋯.webm (1.98 MB, 854x480, 427:240, Gondola Shire.webm)

>>14535276

Admit it, OP. You just wanted a gondola thread.


e9a0f1 No.14535308

>>14535307

I want discussion on the vidya idea


0b1bfd No.14535310

I guess the AGDG thread doesn't exist.


cff68a No.14535326

File: fac3b5e227750b8⋯.webm (4.03 MB, 640x480, 4:3, After School Gondolas.webm)

This is now a gondola thread. post comfy.


e9a0f1 No.14535487

>>14535326

Can you make a webm with the OP pic?


2eb614 No.14538585

Doesn't anybody else like the ieda?


0b1bfd No.14538590

>>14538585

I love the idea dude, but you'd get a lot of traction on the gamedev thread.


cac67f No.14538671

File: df9ab431b92273d⋯.webm (5.95 MB, 640x480, 4:3, Venician gondola.webm)

If you want to create gondola just do it.


0da766 No.14538818

>>14535276

>Would it be hard to program?

You said that like you don't know how to program, JUST DO EEEET


cae0be No.14543844

>>14538818

just like, make gondola


d3b7ce No.14546527

>>14535276

I too have been thinking about a comfy Gondola game. Don't like swf tho. Thought about some game making framework.


1d5cb6 No.14547276

File: 72fc3eb8071c7a5⋯.webm (9.15 MB, 320x240, 4:3, Gondola Tumble.webm)

I remember there was a tread a while back about a gondola game, someone posted a webm of a 3D gondola running around a white space and then approaching and interacting with another gondola, there was another of a 3D island environment but the island was actually the head of a giant gondola poking out of the water.

>>14535276

You have to remember OP that gondolas aren't supposed to interfere only to observe

>>14535487

I took some artistic liberty


bd5652 No.14547340

File: 55d07c14d390c32⋯.mp4 (3.88 MB, 800x600, 4:3, gondola_feels_the_night.mp4)

>>14547276

With the observe idea I could see an almost stealth like game featuring gondolas.

Like the gondola going on a globe trotting adventure but the whole goal of the game is to avoid direct interactions, while observing events to level up for some RPGesque skills.

Like for example first level: Hometown

Mostly other gondolas who also try to avoid you but theres still people doing stuff, animals and all that. You gotta navigate the streets and focus on things like a dog chasing it's tail, a weird cloud, and a plastic bag caught by the wind till it lands on a lawn gnome. Same time avoid cars, people walking around, stray cats that would run away in an area, and so on.

Then you get skills like longer legs to move faster, or shorter legs to fit in smaller areas, a jump to use as a quick avoidance tool, or better vision to get the XP for looking at things faster.


1d5cb6 No.14547373

>>14547340

>while observing events to level up

Why am I thinking of a system similar to that of the Yakuza games?

And you could use the places depicted in peoples webm's as inspiration for "levels" or "areas" like the 4 seasons of houses and forest druids etc you could literally go as realistic or as fantasy as you want with it


5aede2 No.14547376

File: 82c060d16ae7f3b⋯.jpg (69.6 KB, 720x762, 120:127, apuscared.jpg)

make a gondola rpg instead

some guy from krautchan made an apu rpg


f0355d No.14547415

File: e1cbc9c7adc70a1⋯.mp4 (1.7 MB, 852x480, 71:40, a1864ed9f6a17e79.mp4)

I heard this is a Gondola thread?


978672 No.14547490

File: 981d62b5fb98c0e⋯.jpg (149.33 KB, 850x1133, 850:1133, barb-tan gondola.jpg)

>>14547276

>You have to remember OP that gondolas aren't supposed to interfere only to observe

What if there was a game in which Gondola keeps the world the way it is by observing it, and you have to find higher and higher places to observe increasingly more of the earth from to prevent nuclear war?


1d5cb6 No.14547567

>>14547490

That would sort of play like an rts then, only instead of having a civilization that levels up, your legs just get longer and therefore your area of view would expand.

The only problem I have is how would gondola prevent nuclear war if he cant interfere? Or do we change that to "cant be SEEN to interfere" which goes back to >>14547340 's stealth concept


978672 No.14547605

>>14547567

Like I said, while he's observing something, the world stays the way it is. Meaning that so long as the nuclear war hasn't happened yet, he can prevent it by staring at the countries that might be involved with it, or at the people who would be in charge of starting it. Also, staring at sad events should build up "catharsis" which should be usable for something.


e72633 No.14549062

Bump


c5b7f0 No.14550389

File: f1940bbb565f671⋯.webm (1.97 MB, 723x720, 241:240, f1940bbb565f671c3bf5d456b….webm)

>>14547376

Do you know source for this music?




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