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File: c539432537c5c7e⋯.jpg (464.83 KB, 1920x1080, 16:9, 20180321193741_1.jpg)

ed1b01 No.14526175

Post about skaven extermination and bitch about class balance.

1315be No.14526265

>Top tier

Ironbreaker

Wayfinder

Pyromancer

>Great tier

Bounty Hunter

Footknight

>Decent tier

Huntsman

Mercenary

Unchained

Handmaiden

>What does this exist tier

Battle Wizard

Witch Hunter

Shade

Slayer

Zealot

Ranger


1315be No.14526270

>>14526265

Correction, Slayer and Zealot should be in a Dumb fun tier


794631 No.14526296

>>14526265

It's Waywatcher, not Wayfinder. Bounty hunter belongs in top tier as well and I'd move unchained up to "decent" mainly because I've seen it played effectively in legendary several times.


794631 No.14526298

>>14526296

Up to great from decent


14c91a No.14526306

I only played 1 and it was like a crappy l4d with a loot system. Is this any better?


ed1b01 No.14526308

>>14526265

The only saving grace of Handmaiden is that it's milquetoast as fuck. Her perks are minor and aren't worth the trade-off from Waystalker, but at least they don't go against the core game design the way Shade does.

Slayer does also goes against it, but it actually does deal great damage in return and its skill has the proper short cooldown others need.


905614 No.14526337

File: e6487e251a195e9⋯.jpg (163.54 KB, 840x951, 280:317, skaven_battle__final_by_gh….jpg)

>>14526270

I can play the slayer on champion, with the right talents and weapons he does well, especially against bosses or hordes of trash.

However I play him for fun and challenge he does nothing others don't do as well or even better without sacrificing ranged.

He is 'good enough' but can be shot down or made useless very easily.


905614 No.14526340

File: 5823121bae55607⋯.jpg (154.48 KB, 638x960, 319:480, vermintidee.jpg)

>>14526306

Yes.

Just watch some gameplay you faggot, what you see is basically what you get.


14c91a No.14526349

>>14526340

>Just watch some gameplay you faggot, what you see is basically what you get.

Got a good one to share?


905614 No.14526358

>>14526349

I got a guy who does a good enough job of it and isn't a faggot. From there check associates and you'll find enough.

https://www.youtube.com/watch?v=Bkf-_QFbx_0


1315be No.14526501

>>14526296

Bounty is in Great because he's not as good as Pyro or the Elf. If there's anything he's better at, it's probably bossing but I rather take a Footknight for more control.

Unchained is okay, but I don't see the point of her over Pyro other than being able to take more hits.

Her special doesn't stagger and does pathetic damage. One upside is that it resets overcharge but Pyro does that too with a talent and it has a lower cooldown.

The only reason why I don't consider her Great is because you'd be taking her over Pyro or someone better.

>>14526308

Shade is great at bossing and with patrols as long as she has the space to maneuver. If her special was on half or a quarter of the cooldown it is on right now she'd be fun I think. Something like a sneaky Slayer.

>>14526337

Slayer is dumb fun. He's effective as hell against Chaos Warrior patrols but his lack of range is really bad. He needs a set of throwing axes with low ammo but high damage so it's entirely reserved for special killing.


990228 No.14526529

>>14526265

I wouldn't put Wayfinder in top tier, and Shade is almost as good but less reliable; it's just Wayfinder with less ammo but has its place in the higher difficulties.

Bounty Hunter is easily top tier, as good as the Ironbreaker without a doubt. IB and BH in general are the best designed classes in the game because they actually fufill their role and then some.

Unchained is just as good as a Pyromancer if you have a decent player, so it should be in Great tier.

The same goes for Mercenary; both Merc and FK have roughly the same tankiness and potential with different utilities. I've gotten to the point where they're interchangable in Legend.

I'd also bump Huntsman down to WDTE tier simply due to how overshadowed he is by every other ranged specializaton, and even his own classes. The nerfs gutted almost everything unique about him that he excelled at.

Handmaiden is trash and belongs in a tier of its own awfulness.

>>14526501

I think you're underestimating BHs there and overestimating the elf, but that might be due to the amount of experience I have with the elf. Pyro/Unchained are some of the best classes in the game due to their sheer power.


7d5796 No.14526530

first for lizardman playable character hazubando


794631 No.14526608

>>14526529

Merc doesn't have anywhere near the tankiness of Foot Knight. He trades all of the innate damage reduction and blocking ability for a very small amount of extra damage.

Waywatcher and Bounty Hunter are on a roughly even footing. They aren't exactly the same of course, but they are both very strong in more or less the same role.

Handmaiden isn't so much a horrible class as it is a massive step down from Waywatcher. The skills are shit, but it still has access to the Elf's amazing weapons. it's better than something like Ranger Veteran or Huntsman who has both shit skills AND shit weapons. Still, since it doesn't bring anything a Waywatcher doesn't and uses all the same weapons it belongs in "why does this exist" as there's no reason to ever play that class in a real game. It does have one effective use however: Handmaiden is by far the best speedrunning class in the game, between her skill, +speed talent, and spear dashing I highly doubt any class could beat her times in a speedrun.


905614 No.14526620

File: e2a320a6f6adaaf⋯.jpg (49.82 KB, 525x384, 175:128, anelf.jpg)

>>14526608

>speedrun

Are FS thinking this far ahead?

Or are they just being retarded?


c049a6 No.14526625

>>14526620

they had speedrun challenges in the beta for goodies


ed1b01 No.14526628

>>14526608

How would Handmaiden be made viable? A much shorter cooldown for dash would be the first step, and maybe increased melee range if she's going to fill the role of crowd control tank.


905614 No.14526635

>>14526625

Oh yeah I forgot about that faggotry. But it can only ever be done solo for the Handmaiden to work as intended.

>>14526628

I would change her passive to being a 2 sec revive, that way she can actually be of use as a support tank when shit goes down.


c049a6 No.14526638

>>14526635

considering the amount of RNG in spawns its kinda retarded too


905614 No.14526648

>>14526638

>kinda

It's completely retarded, especially when a horde spawns into a boss or viceversa, thought it's not like that would stop the autists.


ed1b01 No.14526659

>>14526638

Heh, speedrunning almost always ends up avoiding enemies rather than fighting so the spawns would be mostly irrelevant outside of the most serious roadblocks.


c049a6 No.14526662

>>14526659

serious roadblocks is pretty much half the spawns though, bosses even throw up walls that block you running ahead and skipping them


794631 No.14526666

>>14526628

Her dash already has one of the shortest cooldowns in the game. It's probably tied with Foot Knight Kruber for the shortest. Getting hit fills it up almost instantly too. The problem is that the ability is just mostly useless. It could have no cooldown at all and she still wouldn't be able to help her team with it. She could use it to run directly to the end and leave her team behind, but I wouldn't call that "useful".

Handmaiden should be significantly stronger in melee than Waywatcher. It should be the elf's "tank" spec, and I'm fairly sure that's what it was designed to be. Only instead of giving her 4x the effective HP like every other tank spec, she gets 10% bonus dodge range with another 10% on her talents, and that's fucking it. I'd give her a melee boosting talent, 2x the base effective health, and a blocking passive, and maybe take Regen from waywatcher and give that spec something else.


794631 No.14526670

>>14526662

Trolls and Stormfiends creat walls. Chaos spawns and rat ogres do not. The reason is because you could easily outrun a troll or stormfiend if you didn't want to fight it, but rat ogres and chaos spawns are usually faster than you. Handmaiden can easily outrun either of them though, especially if they get stuck fighting bots instead.


967406 No.14526698

File: ef9eb7066ab9153⋯.jpg (64.41 KB, 479x362, 479:362, 6.jpg)

>>14526270

>>14526265

Can confirm Zealot and Slayer in dumb fun tier. Might not be first picks for the soccer team, but they're not last picks since they're bros and make the game more fun.

Zealot is at least Decent Tier anyways, better than Handmaiden for sure and about on par with Huntsman and Mercenary. He does one thing really well: not dying. He doesn't need potions or a lot of healing if they're not retarded so they're great for carrying books around. Built right he's just about as tanky as Ironbaby but gets better weapons.

I'd also move BH into top tier since the only notable difference between him and that FUCKING ELF is that he trades the "press button to win" head seeking arrows for the ability to annihilate bosses quickly which I think is a pretty good trade-off.

Also also put Battle Wizard and Witch Hunter Captain in a worse than worst category all to themselves.


794631 No.14526710

>>14526698

At least witch hunter has that marking passive


967406 No.14526711

>>14526710

As far as I know that only works for himself. Nobody else gets the bonuses which is retarded.


794631 No.14526713

>>14526711

That WOULD be retarded, but I don't believe it without proof


bdcc1e No.14526714

File: 965c30b1ab5be95⋯.jpg (97.37 KB, 750x750, 1:1, 965c30b1ab5be95363e688fd1d….jpg)

Thank you to all tankies who tank in front line and allow me to rape shit as pyro, i always do my best not to fry your asses and stunlock with beam the shit that tries to get you from behind


bdcc1e No.14526718

>>14526714

Also why the fuck doesn't this game have hits blocked/damage blocked stat at the end, let the tanks feel good about themselves so you can easily see the good ones among the rest


794631 No.14526722

>>14526718

Good tanks don't have to block. If you can stunlock the enemy with your push or attack that's even better


1315be No.14526724

I just realized the Elf basic class was actually WaySTALKER.

Well, I guess I won't be calling her Wayfinder anymore.

>>14526529

I play both the BH and Weightwatcher and she's a much better elite/special sniper since her longbow instantly kills anything squisher than a SV and two shots anything that isn't a Chaos Warrior or Shield SV. It can also fire at anything from across the map, which is useful for some special spawns.

Baywatcher also has the advantage of having her infinite ammo mechanic on a cooldown instead of being forced into melee to stay topped up. Her glaive is also leaps and bounds above anything the BH has, but that might be just my personal preference.

To top all that her F is also capable of killing specials outside of direct line of sight, which is essential to stopping some game ending Blightstormer spawns.

BH's advantage lies in being able to chunk down boss hp like no one else, as well as kill everything in a single Blessed Shot. Shield SVs also go down really fast since it's just 2 triple shots for them, and if I'm not wrong Chaos Warriors take 3 to the head. However he's forced to use single fire mode for enemies out side of medium range which can put a damper on killing certain specials.

He also has a stun in this F and his double shot talent can kill Chaos Warriors in an emergency, so there's that as well.

If you bring a BH you really should have an Elf or Pyro as back up for that extra long range/heatseeking special killing role.


bdcc1e No.14526727

>>14526722

Then total shoved enemies, hell give us all the performance stats with scrollable window


967406 No.14526728

>>14526718

While they're at it they should have a friendly fire statistic to show elves why they're bad and should feel bad despite having high stats elsewhere.


1315be No.14526740

>>14526728

I actually want a FF stat, split into two parts: point blank and anything farther than 2 meters.

I keep running into idiots that run right through me during drakefire pistol spam and then scream at me for being a bad shot.


bdcc1e No.14526746

>>14526740

>see horde coming or patrol

>get to the side or higher ground

>start sniping it from afar

>some nigger runs infront of you when you're standing still

>"stop ff pls"

everytime


c049a6 No.14526751

File: 5896b58c5652ff1⋯.png (1.01 MB, 1125x900, 5:4, 1521513450_1454709187457.png)

>>14526746

Generally people can tell if there's ff or accidental fire on champ and legend runs. just tell them they walked infront of your weapon next time and ask them to stop being a bitch and hug the walls like melee is meant to


905614 No.14526759

File: 4f4f030067f217c⋯.jpg (183.71 KB, 1108x1920, 277:480, EPkoX6R.jpg)

>>14526714

You're welcome bruv, even of you do, occasionally, scorch my undeserving arse.


1315be No.14526762

>>14526751

>hug the walls like melee is meant to

Oh yeah and there's those assholes that bob and weave like they're fucking Muhammad Ali in a narrow corridor when you're trying to provide cover fire.


905614 No.14526778

File: bd0b6897c57b3e4⋯.png (137.4 KB, 280x390, 28:39, .png)

>>14526727

Did this game trigger your autism?

We don't even know what our health is.

From intentional wipes by jumping down a cliff I was able to gleam that Handmaiden took 478 damage while on another game Pyromancer 522 of damage when she jumped off.

The rest of us were still hanging so we took none.

I wonder what can be inferred from that as to our average healthpool since FS won't spit out those numbers.


794631 No.14526794

>>14526778

I'm currently in the process of collecting data on how much damage each character takes from certain attacks. I won't be using numbers, just bar comparisons, but it should be useful data when im done.


905614 No.14526797

>>14526794

Keep in mind Krubers Footnight talent giving him 25% more health not to mention his passive.


794631 No.14526808

>>14526797

The point is to compare baseline passives. I won't have any optional talents or gear that improve my effective HP, only base starting passives and maxed out item power and character level.


c049a6 No.14526815

>>14526762

honestly it can be tough when you're running out of stmaina and the horde starts glitching through itself and melting your block and health


a724a7 No.14526818

>>14526265

Shade is actually pretty good with a coordinated team, a spear and a proper build because then you can delete entire hordes and minor specials with a single lovetap and crit-rape everything else hard


905614 No.14526820

>>14526808

You might also want to take a look at AOE damage.

What damage the warpfire thrower is doing to you and a trashrat in one burst would give you an indicator aswell.


794631 No.14526822

>>14526820

What I'm doing is taking one hit from a blackrat's horizontal sweep attack on each character that interests me to test. Not going to bother with some of the shittier classes


42cad5 No.14526827

>>14526296

>>14526298

How do you make unchained viable on legendary?

I play her with the HP regen necklace, +20% hp and +1 stamina.

Then I also got curse resistance and attack speed on my other things.

I use the fire sword with atk speed as well.

Any more tips on how to improve for legendary/champ?

I also use the beam staff


1315be No.14526828

>>14526815

If you're surrounded, then you're not getting hit by friendly fire. If you're not surrounded, then you have room to dodge backwards.

There's no excuse to move left or right in a corridor when there's cover fire on your sides or above your head as a dwarf.

Which reminds me, if you're a dwarf on the front line stop hopping around like a retard unless you like catching arrows with your noggin.


794631 No.14526887

>>14526827

use the regular sword.


ed1b01 No.14526895

>>14526887

What are the pros and cons of her melee weapons in general anyway?


c049a6 No.14526910

>>14526895

mace is kinda meh but you can bash in heads of armoured rats more easily, Longsword is generally good overall for horde management and blocking. Fire swords charge swing can help you with armoured enemies and the dagger is good for horde clear.

Generally I stick with longsword as its the superior weapon when you need to block incoming attacks and clear a few stragglers without wasting charge


794631 No.14526911

>>14526895

Dagger can be used for fast movement and damage, but it's shit for defense so you can't afford to use it for unchained.

Fire sword can penetrate shields and armor easily, but it's not as good at regular melee.

Mace just sucks outright./w


ed1b01 No.14526927

>>14526910

>>14526911

I see. I was using mace for the sole reason nothing else was really dropping but I'll check the regular sword.


42cad5 No.14526929

>>14526887

Id do it but I find the fire sword far superior to clear armored enemies, but ill give ti a try.

What properties and trait am I going after?


d14f8d No.14526930

File: 4180c15d0794d1a⋯.jpg (145.9 KB, 768x1024, 3:4, dog receives bad news.jpg)

>want to try the game out

>too anxious that I'll use some shit class or fuck something up and be dead weight for the team


c049a6 No.14526938

File: fa6cf10dace317f⋯.png (298.74 KB, 592x556, 148:139, rf45t.png)

>>14526929

>>14526927

Here's what I run, has carried me through legendary


ea8203 No.14526949

>>14526930

As long as you aren't lagging, you stay with your team, and don't play on a high difficulty starting out you won't be dead weight. I still feel kinda bad for all the players who had to carry me in team games when I had a toaster and shit internet.


794631 No.14526957

File: 1acecf8d3907a1a⋯.png (274.91 KB, 479x257, 479:257, Health comparison.png)

So here's a health comparison for some of the more commonly played classes. I probably should have done Zealot too but the game stopped cooperating and it took me half an hour to get a good Mercenary sample.

For testing purposes, all characters have no gear or talents that directly affect effective HP. These tests are meant to show the baseline eHP of characters with their respective default passives. I tested on Champion difficulty with 600 item power (level 30). Each character was struck by a normal Stormvermin's horizontal swipe attack while at full health. For consistency all tests were done in the first section of Fort Brachsenbruke


794631 No.14526967

600 character power*, 300 from levels and 300 from items


555ec4 No.14526973

>>14526930

One thing is being shit at the game and the other is cranking wheel in Athel Yenlui for more than 5 minutes having not a single idea what the fuck you're doing.

>>14526967

I hope there were no items that increase resistance to certain types of enemies.


905614 No.14526977

>>14526957

Not surprised Unchained has the most but I didn't expect handmaiden to be so uselessly squishy on top of being placeholder-tier in abilities.


794631 No.14526978

>>14526973

No, nothing that increases effective HP, including that.

There ARE items that increase power vs enemies, but as far as I'm aware none of them affect stormvermin


ed1b01 No.14526987

>>14526930

There are several ways a bad player can sink a team.

>Buggering off wherever like they're trying to look for easter eggs in the environment

>Taking years to get a move on and not follow the team

>Wasting time doing a jumping puzzle for a grimoire that's way out of the way

>Hogging all the healing

So as long as you don't do these things, you'll be fine. Being bad at the combat is much less of a problem as any of the issues above. Stay with the group, look around, tag enemies you see with the T key, revive when needed.


905614 No.14527000

>>14526930

You can block-revive your allies. Always do that.


e7bf68 No.14527025

>>14527000

YOU CAN FUCKING BLOCK AND REVIVE!?!?!?! also checked


c1c2f1 No.14527077

File: 83ba9d924e81932⋯.jpg (40.6 KB, 231x199, 231:199, 83ba9d924e81932c8c13d9f7b8….jpg)

>>14526620

Just reminded me, I had someone bitch at me calling me a speedrunner when I was too far ahead trying to revive a dead player and they both went down behind me because they were dawdling before a point of no return.

>mfw one of them commented on my steam profile.


ed1b01 No.14527104

Finally got a quickplay on halescourge, his fart clones definitely are easier to avoid now.


c049a6 No.14527111

>>14527104

yeah, he was already easy enough if you used the 4 corner method before the patch, did him on legendary before it hit using it. He can also be instakilled before the match by knocking him off his platform with stuns


e2b7c4 No.14527245

File: a342ba28289f999⋯.jpg (177.95 KB, 849x469, 849:469, Love your big forehead.jpg)

Is there any ingame voice chat? I won't play this unless I can yell at strangers over the internet.


90ca5b No.14527250

File: e44f12d8c125972⋯.png (358.52 KB, 474x434, 237:217, ha ha I'm gonna blow your ….png)

>Balancing

>in a PvE game


905614 No.14527258

File: 42417f02f043068⋯.jpg (121.35 KB, 1200x846, 200:141, WkMWjzP.jpg)

>>14527250

4 player co-op, fagget

Can't have one or two characters wipe the map clean will the rest has cleanup duty.


98d4a9 No.14527277

File: aec1401acd45162⋯.jpg (90.79 KB, 998x1000, 499:500, aec1401acd4516228ba6a47280….jpg)

game would have been better as 5 player coop with a dedi


ed1b01 No.14527317

>>14527245

There is, but they can mute voice chat volume to never hear your epic banter, without even having to bother muting you specifically.

>>14527277

Dedicated servers are upcoming. I did think about how it would be with full teams of five and more enemies but I'm pretty sure that would give more opportunity for a weakest link to ruin the party's shit.


84996f No.14527343

>>14526828

Dwarves hop to hit heads. It aint their fault they got diddy little pegs.


b7219e No.14527363

So weapons with the "Hunter" property supposedly increases your "attack power" by 25% against armor class after a crit. First of all, does that shit even work? Wouldn't appear so to me when testing on dummies. Secondly, is that attack power increase specific to the weapon with Hunter or does it carry over to your other weapon as well? Thirdly, what exactly does armor class imply? Are monsters like trolls lightly armored or are they their own armor class?

I hate this obscure bullshit.


e86b6e No.14527375

>>14526265

smelly dumb knife ear scum, best party is footknight, ironbreaker, pyromancer, and booty hunter


794631 No.14527376

>>14527363

I haven't tried Hunter, but if it's anything like Barrage I can explain.

Barrage gives you a stacking buff every time you consecutively hit a target, to a maximum of 5 stacks (I use it with beamstaff). Given that it's a buff and appears in the lower-left of your screen, I think it's safe to assume it still applies if you switch weapons. It does not function at all against dummies, so it's not surprising that Hunter doesn't either.

As for which enemies have which armor, see table:

https://vermintide2.gamepedia.com/Enemies#Enemy_Table


d0215c No.14527411

>>14526957

That's an interesting chart. I'd still like to see the zealot though since he is technically supposed to be a tank.


905614 No.14527418

>>14527411

He is a tank in the sense that he does more damage when on low health and can ignore one downing hit.

He still needs to kite and dodge like crazy to be effective.


b7219e No.14527438

>>14527376

Thanks for your input. When I tried it out it did show a buff icon like the one you described. Seems like a potent property considering it's on a BH volley crossbow.


47ac2d No.14527518

So the devs commented on the modding tools, first they are going to implement cheats, then cosmetics, then the late game is potentially custom maps but that isn’t planned from the get go. Hopefully they follow through with it and don’t Jew out on us. They’ve been handling a lot of this genes release right.


c049a6 No.14527553

File: 5b2f199e422b34b⋯.png (87.65 KB, 704x664, 88:83, fgbv.png)

>retard getting carried on champ picked up the grim as a low health sienna

>managed to die at the finale of Fort Brashenbruke

Fucking pubbies I swear to god, its the easiest fucking map and I was running it easily at champ with a level 15 a week ago


02ffa4 No.14527792

>>14526957

Anon that graph makes the color-blind's eyes bleed.

t. colorblind


59bd15 No.14527815

>>14527792

How do you even see it being colorblind?


c049a6 No.14527831

>>14527815

there's multiple forms of colorblindness, most commonly ones based on a few colors mixing together or being hard to differentiate


5ca519 No.14527901

>>14527792

Same here, but at least it's readable. Most of the stuff in the game feels like it blends into a giant blur to me. Same with a lot of modern games, really.


ed1b01 No.14528708

Archives of two previous threads :

http://archive.is/KTgpR

http://archive.is/FTxMp

Also, Lohner mentions Burblespue was involved in Übersreik but I don't recall that. Anyone with a fresher memory of the first game remember it?


e5fa94 No.14528729

>>14527792

>current year

>being blind to color

Fuck off bigot


c1c2f1 No.14528878

Sick of getting shot in the back with hagbane arrows.

>>14528708

He was part of the final DLC where he stole some books off Lohner.


b7219e No.14528916

Does the post-game stat-screen overall damage number factor in overkill damage?


ea8203 No.14528917

>>14527518

Just imagine all the custom maps people could make if it goes to plan


ed1b01 No.14528925

>>14528878

That would explain it, the only DLC I played before stopping playing was Sigmar's blessing.


967406 No.14529013

File: a69ce3c10dce89e⋯.gif (1.16 MB, 500x353, 500:353, 1459507588119.gif)

>>14526762

I've actually gotten into the habit of crouching down in a controlled horde situation. I will definitely bob and weave if shit is just all over the place so I can herd those nogs like I'm a fucking border collie, but there's no need for that in a bottleneck.

I usually don't get upset with a little FF. It happens. But some people just don't give a shit though and will fire on individual trash monsters like you're not even there. Especially those bug-eyed cocksleeves. They're too busy trying to pad their stats to care about how many arrows they punching through you.


967406 No.14529053

>>14526930

As long as you're above a third grade reading level you can't be worse than most pubs.


792db6 No.14529075

File: b54e31f68f5a0c8⋯.jpg (63.58 KB, 533x800, 533:800, 1324178062579.jpg)

>>14527553

All my best runs have been on The Screaming Bell, what's this bullshit about Fort Brachenbruke being easy?


c478ff No.14529112

recruit shitter here

i'm starting to enjoy quickplay now. my friend and I tried it out last night now that we've got some decent gear and know the basics of gameplay. my friend is pyromancer and i just unlocked ironbreaker so the last match we actually got all the tomes at the screaming bell and didn't die. pretty fucking great


c049a6 No.14529114

>>14529075

the finale is insanely easy since no specials or armour spawns, just general clanrats. There's a grim and tome pickup just before the finale too guaranteeing a bonus even if you lose shit at the start


967406 No.14529139

>>14529075

>Fort Brachsenbrucke

>Not easy

It's almost boring easy. Good chance there's no boss spawns. Almost a third of the time on the stage is spent aiming a cannon while a small trickle of slave rats come to screw with you. Grims and tomes are easy and most of them are right next to the cannon aiming finale section. You have to be a moron to fuck it up.

I'd actually say it's easier than Screaming Bell.


747a12 No.14529153

>>14526265

Thats a lot more than the five, maybe six classes I was expecting.


ed1b01 No.14529170

>>14529153

Three per character.


967406 No.14529174

>>14529153

There's 5 characters with 3 careers each. Each character has it's own weapon set among its careers, but the careers further specialize the character in somewhat radical ways.


c049a6 No.14529195

File: ab83ca8de293bee⋯.jpg (197.58 KB, 1024x1024, 1:1, ab83ca8de293bee2087170890b….jpg)

>>14529139

funny you say that ive just had another champ rn where retards got themselves killed at the finale and lost a perfect run and a tome. I feel the more games I play the fewer chromosomes some of the pubbies have


c049a6 No.14529196

File: 580b28f4e01ddb2⋯.jpg (7.18 MB, 5000x3272, 625:409, Helmgart.jpg)


747a12 No.14529204

>>14529170

>>14529174

Oh okay that explains it, I see they stuck with the same five as in the first. I guess they're diverse enough to cover all the bases, especially with the subclasses thing they got going on. For a moment I thought they had a whole fighting game's roster worth of characters.


905614 No.14529212

>>14529204

Addition into Smash Broes when?


ed1b01 No.14529221

YouTube embed. Click thumbnail to play.

>>14529204

A fair assumption to make I suppose. But yes, they were clearly of the opinion the five Vermintide heroes formed a perfect group and that adding more would dilute the chemistry, hence the career system to diversify gameplay while preserving that. A good move I think, the problem is just that some careers are completely useless, either in themselves or in comparison to others.


967406 No.14529276

File: 8d922272dbc1d37⋯.jpg (125.62 KB, 1280x720, 16:9, 8d922272dbc1d371d43dd822c6….jpg)

>>14529195

How the fuck can people manage to screw that up? The tutorial is harder than the finale of that stage.


7e73e4 No.14529349

>A lootbox with video game elements


747a12 No.14529455

>>14529349

this is the one dealbreaker for me. The first Vermintide was nigh P2W with the microtransactions giving you a concrete advantage over people who ground out gear the slow way, the only mitigating factor being that it was a co-op game.


8954f7 No.14529472

File: f24fee684a65f95⋯.jpg (7.14 KB, 300x57, 100:19, consider suicide.jpg)

>>14529455

>vermintide

>microtransactions


747a12 No.14529508

>>14529455

>>14529472

My bad, I misread a review that complained about the grind and how veteran players are much better geared than new players and that it makes it hard to get into the game. It has a lot of systems that reek of microtransactions but apparently there are none.


4da6e8 No.14529557

>>14529508

>i-i-it was real in my mind!

Retard.


ce65b3 No.14529577

>>14529557

anon jumping to conclusions based on shaky evidence? say it ain't so

ps equipment bonuses and traits function correctly on botsgive them something with regen and watch them attempt to chug a potion nonstop


967406 No.14529582

>>14529508

>veteran players are much better geared than new players and that it makes it hard to get into the game

>Getting your ass carried through levels when you're a scrub is hard

>Expecting to be handed the best shit the moment you start the game

What kind of faggot writes a review like that?


747a12 No.14529588

>>14529577

>>14529582

You can't say that the looting system doesn't have a big microtransaction-shaped gap. Another thing mentioned negatively is the huge RNG-based system that makes getting geared more of a grind than it should be, and at this point in time half of the game's content is behind DLC. Are you also the faggots who sucked up total wawa just because it had a warhammer setting?


ce65b3 No.14529602

>>14529588

maybe, but there aren't any microtransactions and the developers have already claimed they aren't interested in implementing microtransactions.

>"b-b-b-but they could"


967406 No.14529683

>>14529588

The looting system doesn't have a big microtransaction-shaped gap.

It's got diablo-lite like loot and instead of getting one piece like you would in VT1, you get three instead. It's also a co-op only game so there's a lot less incentive to pay to win even if you could.

Stop looking for shit that isn't there.


794631 No.14529887

>>14529683

Buy lootboxes

Buy Premium lootboxes with a higher chance of cosmetics

Buy super-premium lootboxes with a chance for exclusive cosmetics


60b3e4 No.14529890

File: bee0f94b679e861⋯.jpg (89.43 KB, 488x516, 122:129, 5eBZYyl.jpg)

>>14529683

This is /v/. Looking for little things or making shit up to get absolutely infuriated over so we can call every game shit and anyone who disagrees a cuck is all we do here.


84546d No.14529895

>>14529588

are you retarded?


794631 No.14529896

Just got stomped by a patrol in the middle of the Spinemangler fight. Swarmed by shield blackrats and everyone died instantly.


2db158 No.14530003

File: 0b7362181e2c8b0⋯.png (55.92 KB, 166x205, 166:205, 0b7362181e2c8b0deb0b025eb1….png)

>>14529896

My squad failed after getting repeatedly raped by gas rats and stranglers before getting to the boss, fuckers are spawning like crazy.


81460a No.14530038

>>14529896

>>14530003

the best part of karak gnol is how there's 0 ammo drops for the second half of it and unlike every other boss there's no supplies before the boss


794631 No.14530048

>>14530038

If you need ammo drops you are playing the game wrong. There's usually fuckloads of health though


794631 No.14530070

>>14530048

The only classes that should shoot anything but specials have in-built mechanisms to give themselves infinite ammo. The classes built around shooting that do not have easy infinite ammo should not be played.

Specifically, Waystalker elf has her level 25 talent, Bounty Hunter uses ammo on crit, and Ironbreaker and Wizard use overheat mechanics instead of ammo. If you aren't playing one of them you either shouldn't be shooting (footknight kruber) or you are simply playing the wrong class (anything else)


ed1b01 No.14530086

>>14529588

There is literally nothing correct in your post. Go be retarded elsewhere.


81460a No.14530117

>>14530048

>>14530070

Except when you're running Karak Gnol on Legend or Champ and you get a boss in the rat village you don't really have the pleasure of ammo conservation since that area is brutal for specials and you may need to mag dump to deal with a boss quickly since a horde is on the way. Even on BH with the quick swap infinite ammo exploit sometimes you can't do it and just need to dump damage. Same thing with Kerillian.

I don't play IB or pyro since those careers are always occupied by some fotm faggot and they're both super boring


ed1b01 No.14530126

>>14530048

It's not like everyone has a full roster of level 25 characters.


1c6c74 No.14530142

>>14526930

just play recruit a bunch until you can beat it in your sleep.


cd304d No.14530152

>the like first courtyard on screaming bells spawns chaos warriors, a gas rat, and a chaos spawn on top of a small horde

we wiped hard to say the least


794631 No.14530156

>>14530126

The only one in that list that has to be 25 is the elf. Bounty Hunter and Ironbreaker are workable straight from the level 7 unlock, Wizard from level 1.

>>14530117

With Kerillian you never need to conserve ammo. You can fire an arrow for every trash rat in a horde and still end up with full ammo by the end of it. Her level 25 talent is that OP (although Ammo on crit is necessary for that level of spam too).

BH is a little tough to manage, but that's the challenge of playing the class. You can still easily top yourself back off as long as you have 3 bolts left.


79a294 No.14530326

Heres a question, what is the fucking point of the Battle Wizard's ability


967406 No.14530337

File: 6c9a0e205de7528⋯.png (725.32 KB, 1700x1000, 17:10, 6c9a0e205de752880265ff0d58….png)

>Play Zealot

>Get frustrated after getting fucked by Ranald all night and tired of elves snatching grims from right in front of me only to immediately run off and die with them.

>Finally get fed up with it and decide I want play something I can mindlessly stomp with for a while so I switch to Bounty Hunter.

>Pubs can barely make it half way though a stage before wiping.

>Try again and again but it's the same fucking story every time.

>It doesn't matter if I can drop the boss in seconds, snipe specials from across the map, and clear half the hordes by my self, they still manage to get themselves killed somehow.

Am I just all over unlucky tonight or are pubs actually incapable of handling themselves without someone there to tank for them? I've played Zealot for so long that I've forgotten what it's like to play anything else.


967406 No.14530351

>>14530326

To reach grims in hard to reach places. Unlike Slayer's hop you can actually cover a good amount of vertical distance with battle wizard's teleport.

Don't ever use that shit for combat it's worthless.


79a294 No.14530363

>>14530351

Yeah but thats the thing, it needs to have a use in combat considering thats what ults are supposed to be used for.


7d5796 No.14530372

File: 35b9542d5daf002⋯.png (868.73 KB, 1366x768, 683:384, 35b9542d5daf002503e362c1e3….png)

>>14527518

>not even fucking custom maps are "planned from the get go"

>cosmetics, on the other hand, were "planned from the get go" - meaning that what was really "planned from the get go" was for the "modding tools" to really just be tools for a fucking Steam Workshop cash shop


98d4a9 No.14530377

>>14530337

I play ironbreaker and most of it is CCing enemies off the DPS in legendary mode, and choking the horde during bottlenecks.


967406 No.14530451

>>14530377

That's pretty much what I do as zealot. I just figured someone else could manage to do that, but apparently not.

>>14530363

Battle Wizard is not only unanimously agreed to be Sienna's worst career, it's potentially the worst career in the game.


ede285 No.14530478

File: ae724fe5cc31aae⋯.png (188.52 KB, 628x480, 157:120, vlcsnap-2018-02-17-22h08m5….png)

>>14526265

I must be one of the rare ones that actually likes Witch Hunter over victor's other offerings. Amplified headshots and infinitely blocking light attacks is nice with a rapier.


905614 No.14531007

>>14530478

Witch Hunter isn't bad he is just meh.

The things he brings to the table are just his passive and active which have limited use, especially compared to Booty Hunter, not to mention that every class gets every weapon.

Apart from personal preference there is little point in using him.


ed1b01 No.14531086

For the "why does this exist tier", I'd like to submit any Sienna with the flamethrower staff. Just lost a vet into the nest because she couldn't damage spinemanglr worth a shit. Battle wizard class didn't exactly help matters but shit.


6f23c8 No.14531150

Where do i get this game for free i will never pay for videogames ever again.


a38f39 No.14531156

>>14530070

ranged is overpowered right now, sure, but what you're saying is WRONG.

each class has its use and fills a role.

my team has successfully utilized every single class for deeds, and each of those characters has utilized certain weapons for those deeds.

there is a time and a place for a dd shade, just like there is a time and a place for handmaiden.

also, ranger bardin is OP and makes any class have near infinite ammo


c049a6 No.14531164

>>14531007

How much is the increase to damage of tagged enemies? I've run witch hunter with a crit bow and everyone seemed to melt bosses easier


905614 No.14531171

File: ff0e4b84ae85242⋯.jpg (540.19 KB, 1500x1965, 100:131, U4Nuz6U.jpg)

>>14531086

Yeah the flamerstaff has sole worth in the different playstyle, there is almost nothing you can do with it that you can't do without.

Ironbreaker makes more sense as he is a tanky motherfucker meant to be close to the enemy if not inside them.

I think the two weapons should be differentiated more, different angles of spread, damage and range.

Right now the flamestaff is just gimmicky and nothing more.


905614 No.14531174

>>14531164

I don't have the faintest of ideas, I don't even know if the buff applies only to him or the team. Tests must be taken.


42cad5 No.14531181

File: f767a6d1c9e62de⋯.png (1.26 MB, 1280x1664, 10:13, 1521215656586.png)

>>14531171

I love ironbreakers with the flamethrower, they are a great asset to the team.

Unlike the filthy Kerillian players who shoot you in the back.

Kerillian players were arguing that it's the others fault for getting shot in the back, for not letting them (elves) clear the hordes, and they go infront and dance/dodge and clear the horde with melee, when she can do it much better.

I argued that Kerillian should just babysit their asses in case some wave comes from behind or the horde tries to flank or special show up.

Nope that point didn't even get countered, they kept insisting that they were right, and people should let them clear the hordes.

Why are elf players that fucking retarded and arrogant?


c049a6 No.14531186

>>14531174

it says the team, and that the tagged enemy receives more damage rather than anyone else dealing more damage


a38f39 No.14531193

>>14530003

sounds like your team is too spread out. the game will try to spawn more if you're spread out, there is a hidden buff called "strength in numbers"

>>14530326

it lights shit on fire and is also a dash, its a huge amount of mobility for a class who wants to stay away from shit. its an oh shit button.

>>14530451

if your pubs are complete shit and you can't rally them, then you gotta play for yourself. this doesn't mean completely write off the team, but you're the anchor of the group and you gotta make it your job to get them through.

there is a concept in vermintide, especially in VT1, which is that of a health negative player, which is someone who loses more health in an engagement then they regen back. your job is to keep them from being health negative by blocking, assisting, or pushing while clearing specials.

>>14531171

the flame staff with heat sink actually melts hordes, we run it sometimes when we dont have an ironbreaker and our sienna doesn't feel like conflagging

>>14531181

i main saltzpyre (i post salty tips on here quite a bit) and when i use BH, i usually call out the side im going to shooting on (right / left / center) which cuts down on FF incidences. likewise, the elf's bow does have piercing which can take out a bunch of rats/chaos in a line, which makes your life easier, especially on Legend, where chaos hordes are fucking brutal.


eb8785 No.14531195

>>14531181

>>14531171

The real benefit of Ironbreaker's flamethrower is the fact that the fucking thing seems INCAPABLE of actually dealing friendly fire damage. Not having to worry about 25% of your health disappearing because of the elf trying to pad out her green circles is fantastic and allows you to focus on higher priority targets like stormvermin, rotbloods, chaos warriors (all of which are being stunlocked when they enter the BardinZone) without getting caught by clan rats sticking you in the ass.

The only serious problem it has is that it renders Ironbreaker unable to deal with specials on his own efficiently as his ranged capability is piss-poor at best. Depending on your team setup it can be a serious liability. Only run flamethrower if you have a strong ranged team preferably with one aimbot skill (trueflight, burning head) at minimum.


eb8785 No.14531203

>>14531193

Very important to stay consistent with an angle when you're bounty hunter. Just tell your teammates at the start or keep shooting them until they get the idea or better yet, play with the same people who aren't retard pubs and you'll find that friendly fire is extremely uncommon.

Also make sure to shout at Bardin every time he jumps, the little fuckers seem to have a bizarre habit of hopping around everywhere. Gromnil's supposed to stop you from taking damage, not for soaking the fucking BH giga nigga gut shot meant for the chaos warrior


a38f39 No.14531214

>>14531203

i play legends daily with the same team, and we barely ever ff, (but when we do, its me murdering someone with my bh power, and when i say someone, its kruber)

point is communicate with your team, dont be the faggot kerillian who spams arrows from a distance.

any time i get sick of FF i one shot the fucker whos doing it, i'll even drop a grim just to teach the fag a lesson.


eb8785 No.14531220

>>14531214

Nothing stops Kerillian thots like holding down the power shot key pointed straight at their fucking head.

Prompts immediate "WHOA WHOA WHOA" by some soyboy over voice chat and a quick stop to the friendly fire or the dumb asshole tries to kill you first, but sorry faggot that's ~230 damage from a double crit shot, bye bye


905614 No.14531223

File: 2e1f26b27c3911b⋯.jpg (726.56 KB, 1280x960, 4:3, ZKhzvpC.jpg)

>>14531193

I melt hordes using the bloody Fireball staff or even the Boltstaff, tell your Sienna to stop being a faggot.


794631 No.14531227

>>14531181

>>14531193

No reason to run flamethrower OR flame staff. Both of them are outperformed at horde-killing by pistols and beam staff alt fires respectively.


ed1b01 No.14531229

>>14531181

Honestly, all of that only seems to apply to swiftbow elves. It's that particular weapon, and its wasteful use against hordes, that makes the worst elf players. I have yet to see a hagbane/longbow one that sucked quite this much.


a38f39 No.14531244

>>14531223

our sienna player has an absurd amount of hours in vt1 and vt2. they mostly beam. i was just saying that flamestaff isn't useless, everything in the game is viable to a degree.

>>14531227

where did i mention the ironbreaker's flamethrower?? our dwarf runs 2h mace drakefire when playing ironbreaker.

the point, which you seem to have missed, was that the flamestaff is viable as a control weapon (same as conflagration)


905614 No.14531258

File: 82ca823f04428ea⋯.jpg (9.5 KB, 274x237, 274:237, 82ca823f04428eafb46ebe5a50….jpg)

>>14531244

>every weapon is viable to a degree

Yes of course but with many weapons it comes almost exclusively down to the players abilities for compensation.

I am saying the flamerstaff is pointless, not rubbish or unviable.

My criticism and what FS should be looking at, is to differentiate the two flamespouters, to make them unique and useful for more than horde-melting.

Melting trash-hordes is something many staves fullfill without their light attacks being reduced to a loud fart in terms of accuracy or damage.


eb8785 No.14531265

>>14531258

I recall that this used to be the case in the beta, but both flamethrowers were nerfed on account of being too good at taking out trash so now we get "it's kinda better than melee, sometimes" tier weapons at the cost of being incapable of dealing with specials, bosses, etc.


a38f39 No.14531280

>>14531258

This is what separates good players from bad players and is the case for any weapon in this game and any situation in this game, or maybe any game high in difficulty


905614 No.14531293

>>14531280

Not every weapon can be great in any game but they should have a purpose, a role, a reason for the player to pick it the fuck up.


a38f39 No.14531298

>>14531293

I have a question for you and dont take this the wrong way. What is your hero power, how many legend deeds have you completed


ed1b01 No.14531299

Well, I completed a veteran run with bots only. Little buggers are craftier than I thought. AI director wasn't particularly lenient either, got a couple of occasions that could definitely had downed a human team.


794631 No.14531339

>>14531280

What seperates good players from bad is the ability to differentiate between worthless and optimal weapons. If you are too stupid to use the right weapon and/or class, you probably aren't smart enough to do anything else well either.


905614 No.14531371

>>14531298

Hero Power of ca. 570 and no Legendary deeds but I am doing normal Legend maps.


4812d6 No.14531733

I kind want more stages like the tutorial where you do things solo. Plus the unique banter.


28c00b No.14532431

THINGS YOU NEED TO KNOW ABOUT THE PIRATED EDITION

>Opening loot or recycling items crashes the game

This is because you cannot connect to the master server. Everything your character obtains in this is null and void.

>All characters are lv30 and have access to the highest tier equipment

The kicker is that you don't have access to all the variety of weapons, but hey you don't need to grind, it's not like you can anyway.

>Unlike the 1st Vermintide this one will be a purely singleplayer experience

Again, because you can't connect to the master server.

>Spacewar?

Spacewar.

>What about inviting friends?

Funny enough as I was rebooting the game to double check for that, I started getting Backend Errors on trying to load to the main menu. So I can't really play it anymore, but why would I want to play this alone?


ed1b01 No.14532457

>>14532431

Consider me shocked.

It's actually a shame even the loot is server-side because playing with bots is actually fairly viable on recruit and veteran


905614 No.14532463

>>14532457

The loot NEEDS to be server side or every retarded script kiddie would give himself any and all weapons instantly.


ed1b01 No.14532467

>>14532463

Fair point.


d0215c No.14532513

So what are you anons running for Kruber in Legendary mode? I've only had ONE successful run in Legendary with randoms so far, and I main Kruber but have been switching back and forth with Mercenary and Foot Knight.

Pro's and Cons from what I experienced playing both careers:

Mercenary Pro's:

>Paced Strikes + Strike Together to share attack speed for mobs

>Possible Battle Scars + Natural Bond to focus on healing others in your party

>On Yer Feet, Mates! For quick revives without forcing yourself out of the fight

>Desperate Defiance for when Legendary tries to pull it's bullshit on you

Mercenary Con's:

>Kruber can't take nearly any hits and isn't nearly as tanky as Foot Knight

>Less stamina bars compared to Foot Knight

>No Charge for boss stun (not a big deal since fire wizard can knock down enemies)

>No shared defensive aura's

>Relies on more foot work and dodging than blocking

Foot Knight Pro's:

>Decent stamina for extra blocking and parrying which is vital for mob spam

>Valiant Charge can grant increased power for additional damage with Glory Hound

>Defensive aura to be shared with party

>Natural Bond might work better with this career because of it's high damage resistance

Foot Knight Con's:

>Might not be as nearly as useful as Mercenary career for your party

>Fire Wizard has a knock down ability so Valiant Charge might be redundant

>Valiant Charge can throw you into a mob with no additional defense, thus risking knocking you down and killing you

>Not entirely sure if Defensive Aura was fixed yet


fbc17c No.14532549

When is Kruber and Kerillian gonna fuck already?

>>14532513

Oh yeah Defensive Aura was fixed, they mentioned it in a patch.

Another neat little thing about Foot Knight is that his charge can stagger bosses as hard as bombs can, so if a Chaos Spawn grabs a party member, you can stop the animation entirely by bashing him.


79a294 No.14532605

>>14531193

Except you can't actually place the teleport point on the other side of most mobs and the like and it can get stuck on certain terrain because the game is buggy as shit. On a side note it still irks me that gunners can shoot through terrain still. Its almost like they can't even code a los check.


d0215c No.14532647

>>14532549

Oh yeah I've known about the charge stagger with bosses. I thought I included that for his pro's but I guess not.


ed1b01 No.14532684

File: 54e3eb7bf5d9f11⋯.jpg (12.07 KB, 250x250, 1:1, 9a0d14c1f209e486870e6c3d63….jpg)

>Do a veteran mission

>High level foot knight kruber with shield and mace on the team

>See a stormvermin patrol, try to hide, but they go straight for the hideout the cunts

>Packmaster in the lot

>I get hooked

>Group manages to dispatch most of the black rats but the elf also goes down in the process, both downed a few meters from each other

>Kruber spends forever attacking the enemies around

>Never for one second tries to go for a block-revive even though he has a fucking shield

Still won but what the fuck was this nigger doing?


ad7c34 No.14532695

>>14532684

>current year +3

>still being surprised that random shitters are shit and will never be not shit

You've only got yourself to blame.


c049a6 No.14532705

File: dd53823bbb8db2a⋯.jpg (256.65 KB, 1000x800, 5:4, dd53823bbb8db2ad81ebdeae71….jpg)

>>14531258

Before I switched to beam staff, I only ever used flamestorm in legend and successfully too. If you build the talents around high homing fireball regen (50% in my build) and health on damage you can pretty much make sure that hordes and specials are no longer a problem. while the other staffs do damage, generally its not gonna be enough to kill a mass in a second while the flamestorm can vaporise them and has a faster cooldown and higher damage than the dwarfs.

Of all the staffs, Conflagration is one of the worst at the moment for its underwhelming damage


47ac2d No.14532742

>>14530372

We’ll see. I was worried something like this would happen seeing that, if people make good maps there would be less incentive to buy the official ones when they release. My guess is we won’t see custom map support until towards the end of the games life… if that.


c049a6 No.14532802

>>14532742

depends how or what kinda maps are released, witht hem being so tight on loot progression, I'd be surprised if you could get loot on custom maps thus incentivizing people to keep playing the official maps anyway.


905614 No.14532805

File: 1997dc2255d4cbe⋯.gif (1.86 MB, 581x542, 581:542, 1405756290088.gif)

>>14532705

As said, I prefer the Fireball staff to flame-bulldoze my way through trash.

Othertimes I play artillery and vaporize them from above, not to mention that the light attack 2 shots Chaos Marauders and many specials.

On the other hand you the fart that is the flamers LA and the monotonous pressing of 3 buttons for the flammenwerfer. It just gets boring not to mention loss sniping specials.

I do agree that the conflag needs love, right now it has sole worth as a CC weapon.


ed1b01 No.14532884

>>14532695

There is a difference between "all pubs are shitters" and "A level 26 foot knight apparently doesn't know about the block revive".


a38f39 No.14533313

>>14532805

>>14532705

conflag has always been a cc weapon, its the witch's second control weapon next to the flamestaff, and what makes it especially strong is the ability of the player to actually corral rats in whichever direction they want without getting themselves caught out.

in vt1 it did too much damage for its purpose and is maybe in need of a slight damage increase or just give us back the dot effect on the ground.


905614 No.14533341

File: 19bdd155fcdea34⋯.jpg (109.23 KB, 957x953, 957:953, 6449dfd695954545.jpg)

>>14533313

I shit on conflag because it sucks dick compared to the others but it was my favorite in V1 and I want to play it again when it's actually fun and sensible to use it.

Right now it just kinda pushes trash around and tickles monsterballs.


c7ad78 No.14533348

How is Left for Dead 4? I tried Left for Dead three but didn't like it so I uninstalled.


905614 No.14533378

File: c0d76c93b1fc815⋯.jpg (64.28 KB, 500x500, 1:1, jew_chaos_cultist.jpg)

>>14533348

You get to kill malnourished, suicidal and stinking (((skaven))).


c049a6 No.14533615

>>14533313

They could improve it and the firebomb, which is also trash for champion and legendary, by buffing the flames to the same as the fire barrel and making the conflag cut off certain paths to trash mobs and do actual good damage to specials who pass through


c1c2f1 No.14533712

File: b36d3d142361c83⋯.jpg (244.59 KB, 1920x1080, 16:9, 20180323214734_1.jpg)

I'm starting to form the opinion that anyone over level 20 in a vet game is someone who's too bad at the game to handle champion.

lv30 Kruber joins halfway through, by the end somehow takes more damage than the elf who was there from the start

lv25 BH saltspyre on against the grain instead of completing the objectives and moving forwards out of the first barn he walks all the way back down to the basement for the zero loot that was down there, I get dropped due to having a sliver of hp against zerkers waiting for him and he starts complaining about me trying to move ahead solo, he then starts crying about me being mean when my response is "alright bot." He also doesn't get the most boss damage which is his one fucking job


0696aa No.14533804

Why the fuck are the randoms that try to do legendary so fuking shit. Make mistakes that are recruit tier. Fuck


794631 No.14534865

>>14533712

Damage taken includes temp health decay and level 20+ characters get shitloads of temp health from kills.


0efe29 No.14534953

File: c4741f8dbcdaed9⋯.png (59.82 KB, 128x298, 64:149, WROKdRd.png)

How the fuck does ranald's blessing work?

Is it always random?

I heard from a pubbie that if you spam weapon swap at the beginning of the match you get a higher ranald blessing?


794631 No.14534985

>>14534953

It's random. Ranald is the god of luck


79a294 No.14535008

>>14534985

Its not just random, but also individually random to each person in the match.


c818d8 No.14535015

>>14531193

>the flame staff with heat sink actually melts hordes

Yeah but Beam staff with heat sink melt hordes, specials and Bosses and you get to stack crits (which with less overheat/recharge ability per crit means you will never overheat AND can chain your ability, which also crits).

Frankly it might need a nerf…


da9bad No.14535016

>>14535015

>Completely outclasses all other ranged weapons

>might need a nerf

Gee you think?


ed1b01 No.14535359

>>14533348

Vermintide 2 is a massive improvement over 1.

>Enemy variety is more than doubled

>Loot system is much better, you are not obligated to grimfag to get anything worthwhile and any junk you get is wortwhile thanks to the crafting system

>Level design is improved, all thirteen missions are complete, there are no mini-maps

>All characters have three classes

>More armor-penetrating weapons so stormvermin are less of a pain in the ass


cd304d No.14535562

>game bugs and creates an invincible bile troll that chases us across the map ultimately killing us at a bridge

christ. On an unrelated not i feel like as kruber i'm not getting good head strikes with my mace, are they just unreliable for it or is there a trick to doing something like a downward blow?


ed1b01 No.14535564

>>14535562

Kruber's dedicated headshot weapon is the executioner's sword.


cd304d No.14535599

>>14535564

don't think i've got that yet, thanks


c7a714 No.14535656

>>14535599

it plays like an ass tho, but do try it and see for yourself.


e9ed0c No.14535659

>>14526340

In my experience vermintide doesn't transfer well to watching from playing. It's much more enjoyable than you'd expect playing it, compared to when watching it.


ed1b01 No.14535684

>>14535656

I don't know, I played halberd from level 1 to 11, dropped a good executioner's sword in veteran, saw it dealt fuckhuge damage on bosses and pretty much one shot any uncommon. Its crowd control is nothing to sneeze at either.


905614 No.14535688

File: 23e6b183d98e85e⋯.jpg (108.51 KB, 521x745, 521:745, praise.jpg)

>>14535659

Considering I have about 200 hours in this game already I am rather inclined to disagree.


e9ed0c No.14535697

>>14535688

Could be my experience is subjective, but all videos of it i've seen have been boring as shit, but when I play the game myself, I have the time of my life.


794631 No.14535700

>>14526175

Is that a loot die inside Bardin's fucking quarters in the keep? What the hell?


ed1b01 No.14535703

>>14535700

Yes, it's exactly that. Hence my ranald is a shithead OP.


cd304d No.14535713

>>14535684

i just got it and did a run with it and it was pretty fun, i get the triple cleave bonus on like every swing which is nice


794631 No.14535798

Turns out Saltzpyre has a bug that allows him to use a ranged kill to reset his passive. If you switch to melee immediately after firing and kill something with the bolts in flight it counts as a melee kill. So of course I made a macro to switch from melee to ranged, fire a volley and then switch back to melee all in one button press.


78224f No.14535813

File: b226271fda805e5⋯.jpg (146.82 KB, 691x625, 691:625, b226271fda805e5f4e592efa57….jpg)


1c7f1a No.14535839

What's your guys' opinions on huntsman kruber? I've been playing it a bit, using the handguns as my ranged since I had enough shit with bows from playing the elf so much in the first.

I like the extra critical chance and free ammo, and the free damage and sneak with his active help with bosses and reviving the assholes who went down in the middle of a horde.


905614 No.14535860

>>14535839

My friend likes it because it's basically a Aragorn cosplay. Other than that nothing, I find him meh and he seems barely picked on champ and legend.


ed1b01 No.14535881

>>14535839

His skill's main purpose is that it like triples the damage when he shoots during it. But his dedicated weapon, the bow, is utter horse manure since it takes two seconds to zoom. You're really better served playing tank/support kruber, bounty hunter and waystalker outclass him largely.


794631 No.14535899

>>14535881

His bow does significantly less damage than the elf's longbow, in addition to taking longer to shoot and having less ammo. Even when you factor in his talents and crit, he's still inferior to elf in every way. Basically every character but Bardin does a better job as a ranged DPS, and all without sacrificing the potential foot knight slot.


ede285 No.14535944

File: 4ddebe353b9dec1⋯.png (840.25 KB, 1066x747, 1066:747, Zoinks! A Chaos Warrior!.png)

File: e9c769e1b28ba8a⋯.jpg (699.71 KB, 1920x1080, 16:9, 20180324041628_1.jpg)

What does the HA for the beam staff do? I figured it was something like a shotgun, but I didn't seem to hit anything within pissing distance.


79a294 No.14535953

>>14535944

Bolt staff is great too right?


794631 No.14535958

>>14535944

It doesn't hit dummies, just try it on swarms, it is a shotgun


5449b4 No.14536089

>>14527025

fucking noobs man.


5449b4 No.14536093

>>14527245

>Is there any ingame voice chat? I won't play this unless I can yell at strangers over the internet.

I always mute voice-chat in-game because I don't want to hear disgusting nasal nerd voices like yours.


ed1b01 No.14536150

File: e240179a28b8326⋯.jpg (219.85 KB, 1920x1080, 16:9, 20180324112201_1.jpg)

Seriously though, I loathe swiftbow niggers shooting in hordes giving elves a bad name. Waystalker should be a good all-around shitwrecker who saves healing for others.


794631 No.14536177

>>14536150

What's swiftbow have to do with it? I spam hordes with a longbow because thanks to ammo on crit and her talent I literally can't run out of ammo.


a5adb1 No.14536230

>>14529196

oh it's nice that they included nurgle on the map, it would have been pretty bad to leave him out


ed1b01 No.14536340

>>14536177

Swiftbow has so much ammo it invites to unload into hordes indiscriminately. It's the "I must have cool stats at the ending screen" weapon.


60b3e4 No.14536872

File: c028b20fd9843e8⋯.png (59.08 KB, 148x265, 148:265, 1456296260631.png)

>>14536150

>dorf getting circles other than saves and revives

>dorf not getting circles for saves and revives

Jesus christ!


794631 No.14537153

>>14536340

No you don't understand, once you hit level 25 any bow has infinite ammo, allowing you to unload into hordes indiscriminately AND still have ammo for specials/bosses/deliberate teamkilling


794631 No.14537163

>>14536872

Dorf not getting most kills/ranged kills thanks to the crowd clearing pistols


ed1b01 No.14537197

>>14537153

Sure, but we're not talking 25 level elves who know what they're doing, we're talking shitters who have three bows to choose from and choose the one they can waste on hordes.


a5bbf6 No.14537395

File: ad46893f694c5ff⋯.gif (91.67 KB, 265x310, 53:62, 1428378301765.gif)

>Stay off vermintide 2 for a week or 2 probably.

>Go back to leveling up ranger kruber

WHY DO THEY KEEP REMOVING ANY ELEMENTS OF FUN IN THIS GAME, WHY DO THEY KEEP NERFING AND RUINING FUN GAMEPLAY SHIT, JUST FUCKING WORK AROUND IT NOT MAKE IT ENTIRELY USELESS THAT IT BECOMES UNPLAYABLE AND BORING. HOLY FUCKING SHIT


7611f9 No.14538301

File: b1764c3861b6cf5⋯.jpg (704.21 KB, 1920x1080, 16:9, 20180324131936_1.jpg)

>tfw you go through half the level with no ammo and run into this


86a1f7 No.14538616

>>14535016

Well it's also the hardest to use well especially with FF on and the damage doesn't scale as much in higher difficulties and being a glass canon that can only evade (which between whacky collisions and shitty pings is something in itself) does bring a modicum of balance.

>>14535359

>>More armor-penetrating weapons so Stormvermin are less of a pain in the ass

Stormvermin patrol and worse chaos patrol (thankfully it's not slaanesh patrol) are near 100% deadly at higher difficulty levels.

They're meant to be L4D witch, you can sneak past them and avoid them, which is definitively the smart choice.


ce65b3 No.14538618

I SPEND MY BLOOD WILLINGLY

It upsets me to no end that victor can't be a bot and that I have to hear that elf every time I play.

holy sigmar bless these upcoming mod tools


ed1b01 No.14538622

>>14538618

I am an elf main and I sympathize with your love of victor. The VA is just fantastic.


ed1b01 No.14538763

The drink pushed me to play a champion game, I'm ashamed to say I was the weakest link but the day was won.


905614 No.14538803

File: 8b385ccf0c22d46⋯.png (22.04 KB, 203x155, 203:155, 8b385ccf0c22d4606a34581f5a….png)

>>14538763

While I have never played a Souls game, once I started Legend I got the exact same feeling many descirbe as smashing your head against a wall until you finally break through and claim victory.

At that point even the loot becomes secondary. I just wanted to beat the map even if my win rate was 10%. (pre .4patch)


bdeb17 No.14539971

File: d69af01f835f99c⋯.jpg (351.43 KB, 1920x1080, 16:9, 20180324234245_1.jpg)

You okay sienna?


794631 No.14540002

>>14538616

Stormvermin patrols are WAY easier than Chaos patrols at higher difficulty. Swarms of shield stormvermin are tough, but it's nothing like getting steamrolled by 8 chaos warriors.


ce65b3 No.14540025

>>14539971

it is a good pain


e9c2aa No.14540094

>>14539971

this shit is the reason why The Witch Hunters Exists


7611f9 No.14540116

>>14540094

You think Saltzpyre and Sienna have crazy hot hate sex when no one is around?


794631 No.14540299

So I know that bells mean it's going to be a ratman horde and horns mean it's a chaos horde, but what are the chimes? They don't usually come before a horde at all but they could easily be mistaken for bells.


905614 No.14540308

File: ba90bc29af9b1cb⋯.png (222.57 KB, 500x375, 4:3, SIGMAR.png)

>>14538763

How do you think Siennas room came to look like it does?

Victor gave her the Holy if ravaged D and she has never forgotten about it since.


794631 No.14540366

File: 76bc8ff5430958d⋯.jpg (296.26 KB, 1920x1200, 8:5, 20180325021310_1.jpg)

Just got my second hat. Unfortunately this one is for a useless career


794631 No.14540367

>>14540366

In a commendation chest


905614 No.14540377

>>14540367

Is there any fucking point in the other chests?

Only coms will give you cosmetics while the rest is mostly filled with trash.


794631 No.14540378


cb51fe No.14540380

>>14540366 (checked)

are cosmetic drops completely random or do they only appear in games Champion and up. what kind of chests do they spawn in and are they exclusive to the character you're playing or do they spawn cosmetics for any character regardless of whose opening the chest.

t.guy whose played over 20 hours and hasen't seen any cosmetic drops.


794631 No.14540383

>>14540380

That cosmetic came from a commendation chest, so game mode doesn't matter. They drop for your current character, however they might drop for a different career (I had Bounty Hunter selected and got a witch hunter captain hat)


905614 No.14540393

>>14540378

Neigh 200 in and I haven't gotten a single one. Don't even know if the probabilities are higher or lower compared to V1.


fe3341 No.14540406

>>14526265

witch hunter is pretty great if you can headshot with falchion and pistols.

Those clutch crits can help you take down just about anything.


794631 No.14540416

>>14540393

Emperor's chest (champion) has about a 5% chance for red, generals supposedly has a 1%


905614 No.14540420

>>14540416

Interdasting. What about Legend-tier boxes?


be96ae No.14540425

>>14540406

Witch hunter has no exclusive gear. What you describe can be done with bounty hunter and then some. Witch hunter can infinitely guard light attacks and has a small damage bonus on tagged enemies. That's fucking it.

>>14540420

All tiers of legend have around 10%, with something like 16% from emperor.


227acc No.14540774

So the game's making bank, and appealing to the core audience works, who knew?

http://archive.is/aN23i


e9c2aa No.14540804

>>14540774

I Actually wish we get an expansion where we participate in the siege of Altdorf or Final Battle of Middenland


c7a714 No.14540825

>>14540774

and without the console peasants and the compromises they bring.


227acc No.14540845

File: bd918b91cc74cfc⋯.jpg (408.31 KB, 1920x1080, 16:9, 20180323114832_1.jpg)

>>14540804

I'm not familiar with Warhammer, but I'll be damned if Vermintide 2 didn't make me feel invested in it, more so than the first one. I genuinely wish the five heroes could turn the tide and restore the peace, but the sense of futility makes their struggle all the more noble. So yeah, them participating in the last stand would really be the peak of this series.


b7219e No.14540855

Do you guys have any details on Holy Cause versus Righteous Zeal? I cannot seem to find any numbers anywhere but my initial impression is that Righteous Zeal is much more effective, even as a BH.


5150c6 No.14540873

File: 6700960d1aa1575⋯.jpg (60.41 KB, 500x500, 1:1, tumblr_lf0cs6l1Pq1qg1h92o1….jpg)

>>14540845

I would agree but I decided years ago that GW can go fuck a minotaur.

As far as I am concerned there story goes on past the End Times, just like it does with the Total Warhammer games.


bdcc1e No.14540892

>>14540855

you mean temp hp on crit vs on kill?

i'd go for temp health on kill all day since you'd get more stray hits while fighting a horde and even 5 kills you'd get from first few swings give nice certain chunk of hp to soak damage


5150c6 No.14540909

>>14540892

I honestly expected it to be removed or changed during the beta as I found it OP especially on Sienna. Not only does it give a almost limitless pool of health during trashraids but it also takes minutes to disappear naturally.

Why anyone would go for crit instead of kill is beyond me.

They didn't even have the balls to make crits give real health while kills only get temp. THAT would be a fair trade-off.


bdcc1e No.14540940

>>14540909

>They didn't even have the balls to make crits give real health while kills only get temp. THAT would be a fair trade-off.

The funny thing is then sienna pyro would benefit from it even more because of crit chance increase on higher overcharge levels


227acc No.14540943

>>14540873

Total WaWa goes past the end times?


794631 No.14540953

>>14540909

As is, health on crit gives exactly the same amount per crit as health on kill gives per kill. Most of the time any crits you get will also be kills, so health on kill is the clear winner. Health on crit starts to pull slightly ahead against bosses and very tough enemies (like chaos warriors) especially if you are playing someone who crits a lot. However the amount you gain in those circumstances is so small as not to be worth sacrificiing health on kill.

I think if health on crit granted 2-4x as much health per crit it might be worth it, but as is it's just trash.


905614 No.14540961

File: 099195307ffc09e⋯.jpg (339.06 KB, 2048x1458, 1024:729, b09eb0f6b726f219.jpg)

>>14540943

Sure, unless you play as Chaos, Beastmen, Norsca and co.

If you take control of the Empire you can spread the Holy Word and Fist of Sigmar to every corner of the Earth.


64347c No.14540965

>>14537153

Bullshit, I regulary see elves take every fucking ammo drop to replenish their 1-100% missing ammo like fucking idiots and still fail to have most kills or special kills at the end.

>>14540940

Not to mention bountyhunter with volley crossbow. You'd be unkillable basicly.


e9c2aa No.14540970

>>14540961

Anon

Karl Franz is Sismar


e9c2aa No.14540999

>>14540970

*Sigmar, Fuck wrong spelling


905614 No.14541021

File: 80417b44a9afc57⋯.png (110.16 KB, 510x546, 85:91, Ultrasmurfs.png)

>>14540999

No worries, anon. We all make mistakes.


9b3b85 No.14541162

It would've been fun if they made a sack rat variant which acts exactly the same as regular one, except it drops landmines as it runs away.


c7a714 No.14541292

File: 846ecb5db936242⋯.png (215.04 KB, 402x489, 134:163, ClipboardImage.png)

>>14540965

Try waywatcher daggers, basically a crit every other attack, couple that with the att speed trait and you get a very short range but very dangerous pair of butter knives.


905614 No.14541336

File: ab89fb213cf7ed3⋯.png (784.09 KB, 509x512, 509:512, remove elf scum.png)

>>14541292

>implying anyone should play the elf for any reason

go to hell faggot


4ae073 No.14541346

>>14541336

I love memes too, my friend. Will you post this one on reddit or should I?


905614 No.14541360

File: b1d65a866973156⋯.png (325.19 KB, 517x387, 517:387, twogrim.png)

>>14541346

I got banned from reddit quite a while ago for calling a mod a faggot.

I'm afraid you will have to do it, anon-kun.


794631 No.14541382

>>14541292

What are these "daggers" you speak of. Elf only has 2 melee weapons, anyone who says otherwise is a damned heretic.


e9c2aa No.14541439

>>14541292

>Daggers

>Not Spear or Glaive

Heresy like this is why Duke Jerrod gave up the location of the new world of Ariel


227acc No.14541481

>>14541360

Sigmar be praised for the existence of curse resist trinkets.


e9c2aa No.14541542

>>14541481

whats the max anon, Because every time i try to reroll for higher curse resist it always ends up like 30%


905614 No.14541553

>>14541542

Max for those is 33%, so negating one hole grim if you carry 2.


e9c2aa No.14541557

>>14541553

is it restricted to Necklases?


905614 No.14541561

>>14541557

Yes, every buff is tied to its specific trinket class.


227acc No.14541568

>>14541542

33%. You can hold shift to view the minimum and maximum values for properties.


d0215c No.14542454

>>14541360

RATALD FRAUMPH!

We need to build a Wall-Wall to keep the man things out!

#MakeSkavenblightGreatAgain


c7a714 No.14542664

>>14542454

>not #MakeSkavenblightGood-GreatAgain

one job


d0215c No.14543028

Also, I'm going to give some words of wisdom for new players just going into Legendary mode:

>Learn how the melee system works in this game, swipe+block+dodge (I swipe+dodge backwards when dealing with hordes and periodically block)

>Do NOT rage quit when things look like they aren't in your favor

>Bullshit and bad luck tend to happen in this game mode, brush it off and continue

>Pair up into 2's when going after grim moires and tomes

>Do NOT attempt this game mode unless you are 25 and at LEAST have 250 equipment power for each of your items

>Unless your are Iron Breaker or Sienna in general using Natural Bond, Get the 25% to not use health items and share your healing with others

>Do not fall behind as individuals and stick with your party at all times (unless getting grims or tomes then see above)

>Don't do Halescourge or Skittergate. The Halesourge boss is still bullshit and Skittergate is just a waste of time.

>Try to farm Screaming Bell and Fort Brachsenbrücke

>Don't forget to glitch the rat boss on the Into The Nest mission after he calls in reinforcements by using only ranged attacks on him

Do all of this shit above and you won't get raped on Legendary. Feel free to add any additional advice.


905614 No.14543079

>>14543028

>Don't forget to glitch the rat boss on the Into The Nest mission after he calls in reinforcements by using only ranged attacks on him

Now this is going to be useful.

I actually think none of the bossmaps, bar the Chaos Champion, are worth the bother. More than double the risk with the same if not reduced reward.


c049a6 No.14543089

File: 375c84808b59c3f⋯.png (2.57 MB, 1920x1080, 16:9, 552500_20180325210108_1.png)

>>14543028

>cant do skittergate halescourge on legendary

>even after the super nerf

read em and weep the ones in gold are maps completed on legendary


227acc No.14543213

File: 1eeb4abda736f23⋯.jpg (586.77 KB, 1920x1080, 16:9, 20180325220846_1.jpg)

File: a41644ab9a0c826⋯.jpg (632.51 KB, 1920x1080, 16:9, 20180325222208_1.jpg)

So are those rats related to the skaven? Seems too big for a regular rat, not to mention the glowing red eyes. Also,

>Bunglesnatch's face when nerfed

<Well I'll just *blargle* glitch my way into being fucking invisible then


905614 No.14543237

>>14543213

The rats are normal from the city or just follow the skaven for leftovers.

There are TT units of ratswarms but thats about it, they are just rats that eat and get eaten by the skaven.


c50cea No.14543350

>>14543028

Can you speak towards recommended stats/traits on gear for legendary? Is there a meta?


b1742e No.14543405

>>14543213

I think in the lore common rats are used as spies for the skaven. Since, you know, ratmen stand out much more in a city. Don't remember where I read that so I could be wrong.


d0215c No.14543460

>>14543079

Some of them are worth doing IMO. It's funny how Burbleshit is still ridiculous after his nerfs.

>>14543089

Have fun failing in your quick plays.

>>14543350

Waywatcher, Iron Breaker and Pyromancer seem like the most go to classes at the moment. Mercenary Kruber with the right setup is vital in quick play with noobs. I'm running Battle Scars + Desperate Defiance + Blade Barrier + Soldier's Spirit + On Your Feet, Mates with Merc Kruber. Support Iron Breaker and Pyromancer the best you can, since those two classes can be the difference of winning and losing in Legendary.


905614 No.14543468

>>14543460

>It's funny how Burbleshit is still ridiculous after his nerfs

Cancer is hard to kill.


794631 No.14544032

>>14543460

>>14543213

Halescourge isn't that bad. The trick is to kill all the adds first every time they spawn. Adds only spawn when he teleports to high ground. Problem is that's when most people are tempted to try and spam down the boss and they get an ax to the back of the head for trying.


d0215c No.14544129

>>14544032

My biggest problem with him is trying to dodge his acid clones that he constantly spams throughout the fight. I don't blame most people trying to kill the boss as quick as possible since spamming bombs + potions seems like the way to go for most boss encounters. I've been in parties where the boss fight would end easily in 15 - 30 seconds. The only boss I still have problems even after his "nerf" is still that fat fuck. It's especially frustrating trying to melee him when he constantly spams those acid clones around him.


794631 No.14544737

>>14544129

Most of his slime clones are predictable, the only time it isn't is when he teleports to the center and spams them in all directions. Otherwise he teleports to a position and then about 5 seconds later he shoots 3 clones in the direction he's facing. He never turns after teleporting, so all you have to do is figure out where he's facing and then move so you aren't directly in front of him. Melee is still a bad idea either way. If you don't have good ranged attacks yourself you should leave the boss damage to the professionals.


b90dcd No.14544794

>>14543213

You know how in the Elder Scrolls the Khajit can be common house cats? It's like that, except with filthy rodents.


794631 No.14544854

>>14543213

Interesting thing about the rats, autotargetting skills sometimes target them


e6ab0f No.14544964

>>14526957

The wiki lists the Foot Knight, Ironbreaker, Unchained, and Zealot at the same health of 150, and the Handmaiden and Mercenary are the same 125, yet this image has them at different health values. Waystalker has 25 less health than the Handmaiden and Mercenary. This is clearly indicative that enemies have a damage range as opposed to a flat damage, unless something else in the test is affecting things without being listed. The Foot Knight would otherwise be on the top, due to his built-in damage reduction.

There is some other factor affecting this, the test has other factors influencing that is undisclosed, or the enemies have variable damage.


60b3e4 No.14544981

>>14544964

You are failing to consider that Foot Knight and Ironbreaker take reduced damage and Unchained diverts 50% of damage to heat. Those health bars show effective health, not statistical health.


792db6 No.14545061

>>14544981

Except in the case of Unchained your effective health is pretty much your overheat, and that class comes with a bunch of tricks to vent overheat, so Unchained's effective hp fluctuates pretty wildly depending on the situation.


53d8a5 No.14545214

>>14544032

>The trick is to kill all the adds first every time they spawn

And that almost never happens in pubs.


cd304d No.14545222

what's the better trait choice for foot soldier, the one that increases attack speed or the one that increases push/block angle? I'm still not entirely sure what they mean by that angle


60b3e4 No.14545251

>>14545222

I would say push/block angle since your job is crowd control and chaos management, not damage. Do you not know how angular/radial degrees work? shields block and push 180 degrees in front of you and 180 degrees behind you at double cost. Increasing angle makes the first number bigger and the second smaller. If you are blocking and pushing, which you should be doing, then increasing this is good.


e6ab0f No.14545284

>>14544981

Are you going to explain why the Foot Knight, Ironbreaker, and Unchained damage reductions gave the Mercenary more eHP than the Handmaiden despite the Mercenary and the Handmaiden having 125 HP, or are you going to ignore that?


990228 No.14545324

File: 25e40933027724e⋯.jpg (93.46 KB, 736x621, 32:27, 844964a7af2b59838611cb3760….jpg)

>>14545222

I assume you mean the Talent, in which case:

>If you're using a 2H, Attack Speed is acceptable. This is more Mercenary's gimmick so you'll probably use a Shield instead.

>If you're the only tank, or are playing with pubs/bots, the additional block angle is good because you'll have noone covering your sides and you'll be the only one pushing back a wave more often than not. (Effective Block Angle is the little blue squares around the shield icon of the weapon. Attacks that come from that angle have a halved stamina cost.)

>If you're playing with a good midranger or tank, or you have someone you can communicate with than +25% HP is the superior choice. Coupled with your natural damage resistance you're just as tanky as the Ironbreaker, and benefit even more from healing.

Foot Knight has a lot of real options when it comes to talents, unlike most classes.

>>14545284

Mercenary has multiple, stacking sources of damage reduction. The Reddit-Elf has only one, which occurs when they're the last man standing.

I know this not because I've played an elf, but because an elf let me die after a horde so they could activate it. The Handmaiden is only good for speedrunning, and shouldn't be treated like a real class.


60b3e4 No.14545362

>>14545284

I would like to ignore it since I have no evidence or facts to say anything about it, but you would not be satisfied unless I give you something to argue against.

My guess is that every class has some form of damage reduction. It seems like it would be more controlled and easier to balance if enemies did fixed damage and PCs had fixed health and damage reduction. It would allow damage and healing taken to be separately adjustable variables that way. Under this assumption, Ironbreaker could take something like 4x the damage as a ranger, but only need 25% more healing.


cd304d No.14545369

>>14545251

>Attacks that come from that angle have a halved stamina cost.)

I didn't know that, thanks. hopefully i can roll a good SnS for soldier now


794631 No.14546829

>>14544964

Enemies having variable damage seems likely as an explanation for why Waystalker and Handmaiden are slightly different, and why Mercenary, Pyromancer, and Bounty Hunter are slightly different. It seems likely from the data that each of those sets of classes has exactly the same HP. Handmaiden almost definitely does not have 25 more health than Waystalker, that information appears to be completely wrong.


794631 No.14548145

I'm tired of having to carry damage as the fucking Ironbreaker of all things. I should not end a legendary game with over 9000 damage as a fucking tank.


227acc No.14548456

Playing Ironbreaker, and though I went with the axe weapons out of habit, I'm really starting to think the hammers are best.

>1h hammer can spam hordes fairly simply, has almost as much defense as a shield, and its charged attacks fuck up armored shits

>2h has an incredible sweep which utterly trivalizes hordes and does enough damage to armored, but you're really going to rely on the sweep


794631 No.14548760

>>14548456

The defense isn't anywhere close to a shield. Yes maybe it has a decent number of stamina shields, but shields work 360 degrees and block ratling guns. As for dealing with hordes, that's what your ranged weapon is for if you aren't busy shoving them instead. The pistols alt fire melts hordes and the flamethrower is specialized in horde killing.

I personally stick with axe and shield. Most of the damage is done with my pistols, but I spam shield shove plus the followup attack when necessary. Axe is awful for anything but single target, but that's basically all I use it for.


c1c2f1 No.14548962

>>14548456

Not to mention the basic attack of the 2h hammer just naturally breaks through armour and batters shields, whilst it has less damage then the great axe it performs better at clearing hordes due to the increased range of the swings, relegating the 2h axe to being a boss killing weapon, in my opinion.

Plus it combos well with the restore stamina on heavy attacks talent, although this pushes you towards using the shotgun due to overheat mechanics being annoying without the reduction trait.


b7219e No.14548993

So, what do you BH out there use as your level 25 talent? I tried comparing double shot with just the regular F on a training dummy, and while you do indeed get two high dmg bullets, you lose all the minor bullets that deal at least, if not more, damage than the single strong bullet. On the other hand, buck-shot does the reverse. What's up with that shit?


794631 No.14549021

>>14548993

double shot is good on Legend because it can instant kill Chaos Warriors and even penetrate them to kill multiple in a straight line. Use Encore on champion and below for the same effect


f73c3e No.14549057

BH + "Blessed Shots don't expend ammunition" talent + Repeater crossbow alt-fire. Am I right to think that it is absolutely godly must-have combination?


c1c2f1 No.14549091

>>14549057

Repeater Pistol

8 shots vs 3, seems like a no brainer to me.


794631 No.14549105

>>14549091

Nope. It's 8 shots that do BARELY more damage than the 3 but take much longer to fire. The repeating crossbow does around 3x the damage per second and is just better overall for its penetration as well.


794631 No.14549117

>>14549057

It's insane. There's also a bug where if you switch to melee immediately after firing a spreadshot any kills with that shot will reset the cooldown, but they won't give you back ammo on crits


b7219e No.14549137

>>14549091

>>14549057

Repeater Crossbow is the only way to go if you ask me. As the other anon pointed out the repeater pistol is simply too slow on the draw. Furthermore, the repeater crossbow is much better against monsters, the killing of which is the primary role of the BH.


0c73ca No.14549156

>>14549117

Dammit, I forgot that melee kills reset cooldown. That makes it even better then. Also, at first I tried this talent with regular crossbow, but turns out the damn thing is actually fully automatic - unless you press reload immediately after firing it, it will fire the second shot, which will waste the shot unless you shoot at point blank.


794631 No.14549256

File: d7c6e95df502f49⋯.jpg (370.71 KB, 1920x1200, 8:5, 20180326182010_1.jpg)

The red flail is always fully erect.


c1c2f1 No.14549307

File: ca8a66c8a2bc544⋯.jpg (243.51 KB, 1920x1080, 16:9, 20180326013125_1.jpg)

Had a bright witch crying that I was walking forwards in the intro cutscene because I wasn't staying with the team, as if I'm going to be ambushed by specials during the few seconds headstart that I had, it's only champion, give me a fucking break.

I wouldn't have minded so much but I consistently dealt more damage, and took less damage than the bright witch, whom was using a conflagration staff and an unchained build, kept shooting me in the back and downed herself using overcharge at least 3 times.

>pic unrelated the state of champion players that don't know the necklace regen health trait is a thing


b7219e No.14549312

It's a bit depressing how limited itemization and talents are in both effect and posibilities. It is hopelessly boring that all careers have the same level 20 options and that all level 25 talents follow the same format, with very few of them actually affecting gameplay in any interesting way. There are a few good ones here and there, Exhaust as the Pyromancer and Blessed Shots as the Bounty Hunter, but most are just numerical increases, and often small ones at that.


794631 No.14549348

>>14549312

Watstalker's infinite ammo level 25 talent is a good one. Foot knight's infinite block level 25 talent is pretty OK as well.


794631 No.14549495

File: 5cb5a0d8ab074c5⋯.jpg (415.19 KB, 1920x1200, 8:5, 20180326190152_1.jpg)

How the fuck are you supposed to fight something like this? I know you want to avoid them if possible, which is exactly what we did here, but sometimes they spawn right on top of you or with only the leader visible so you can't tell it's a patrol.


c1c2f1 No.14549757

>>14549105

>Barely more damage

>26600 vs 16200 per crit alt fire, not to mention I have more crit power bonus on my crossbow.

Are you spamming it?


227acc No.14550794

File: 56f5a7452a41368⋯.jpg (565.74 KB, 1920x1080, 16:9, 20180327064557_1.jpg)

File: 6cb284a51ba783d⋯.jpg (573.07 KB, 1920x1080, 16:9, 20180327064614_1.jpg)

>>14549105

>Nope. It's 8 shots that do BARELY more damage than the 3

That is nowhere near close to true. The volley crossbow does shit damage even with blessed shots and has an abysmal ammo count that entirely relies on prize bounty to be even viable. Are you an elf psyop?




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