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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: af026febbf53268⋯.jpg (55.53 KB, 460x215, 92:43, amid evil.jpg)

File: 1445120238f7d70⋯.jpg (35.6 KB, 460x215, 92:43, dusk.jpg)

File: a997f161f81d15f⋯.jpg (72.44 KB, 460x215, 92:43, ion maiden.jpg)

File: 88e06cfb57f07ca⋯.jpg (29.47 KB, 460x215, 92:43, overload.jpg)

0af236 No.14508069

By some sheer coincidence, we're now seeing several 'old-school retro indie throwback classic' first-person shooters put on Steam, all of which happen to be going through Early Access and all of which happen to be slated for release this year, maybe.

It's not like there's been much of note going on in the first-person shooter genre anyways, so this is all we're going to get. Has anyone played these games out of morbid curiosity, and do they actually stack up?

>when everybody is so devoid of original ideas in an age of decline that the only course of action they know is aping the originals

I wish the Japanese would save this rotten genre and the denizens doing nothing with it

16fb5f No.14508114

>indieshit

>>>/cuckchan/


6a9120 No.14509663


744ffd No.14509668

File: 2ba670300625597⋯.png (1.54 MB, 1024x768, 4:3, jam9.png)

I'm not impressed with any of these games. Ion Maiden is the closest to looking somewhat interesting but holy fuck just play quake maps.


2bf6b7 No.14510030

>>14509663

Honestly he's right, you're paying for an inferior version of what you can get for free as a mod for an old school fps.


0af236 No.14510305

>>14509668

>you can mods for as long as you want for free and for a better time

Is there a point to modern first-person shooters anymore


177f7b No.14510319

>>14509668

I enjoyed quake vanilla enough, but I could never really get into it like doom era games (hexen, blood, doom, strife). The aesthetics just aren't there for me. The vertical level design is nice, but the lack of props, weak feeling weapons, and origami enemies just ruin it for me.


736ee4 No.14510380

File: de4f1a745bfda1e⋯.gif (87.07 KB, 192x197, 192:197, de4f1a745bfda1e92e36944f4a….gif)

>>14510305

Starsiege Tribes lasted some 12 years after release on mods, not even T2 competed with it until they made it open source, then that dickfart Ascend came around and fucked the community into nothing. There are probably a handful of people here who actually feel my pain that T1 is dead. I cannot lament enough about how much Ascend removed from the franchise on arrival and nobody here seems to give a fuck because they never played T1.


37943b No.14510382

>>14510319

>Doom

>Weak feeling weapons

>>>/reddit/


f04618 No.14510384

>>14510319

>likes doom

>doesn't like quake

fuck off you tremendous faggot


3b5e6a No.14510401

>>14510382

100000000000000000\10 reading comprehension you have there. You should be a English language teacher.


177f7b No.14510770

>>14510384

Sorry senpai I like my super shotguns to have animations.


4083b5 No.14510888

I'm excited for Overload but a little disappointed they're bringing back that dumb trichording mechanic from the Descent games. That was always an oversight and never intuitive.


5a2e4a No.14510956

AFAIK, Dusk and Ion Maiden are made by Interceptor. Their claim to fame is 2013 Rise of The Triad reboot, so it's not a big stretch for them to continue cashing in on the nostalgia. Considering they do keep to the classic shooter philosophy (unlike some other old school FPS reboots recently), I see no no problem with that.

Honestly, I hope this trend continues. Quake clones beat CRAPCUNTS and CoD any day of the week.


c4022a No.14511015

>>14510956

I just want a modern high skill ceiling arena shooter populated by more players than the 40 or so Xonotic fossils so I can develop skills gradually and organically instead of flowcharting the aforementioned fossils's playstyles. Is that too much to ask?


14688d No.14511025

>>14508069

>when everybody is so devoid of original ideas in an age of decline that the only course of action they know is aping the originals

Not really. Classic fps fags are just really that autistic.

I mean, just look at this faggot. >>14510956

Though cod and crapcunts are bad, not many people are playing those two anymore either. These old wave FPS shits are garbage because they keep the absolutely shitty graphics and animations 90s shooters had. Also, they don't bother to ape the classic fps that actually had revolutionary gameplay such as Dark Forces 2 and Jedi Outcast.


e1935f No.14511051

File: 1d4c4c0be2fb2f7⋯.gif (1.99 MB, 284x267, 284:267, orangutan giving up.gif)

>make my own 2.5D engine from scratch

>get thrown in with the faggots tossing things into Unity with a low res shader on top


0089d5 No.14511056

>>14508069

I don't want to risk the potential of funding cucked indie devs, so I would rather play old FPS like Shogo.


565ad6 No.14511064

>>14511056

Shogo is just like everything else Monolith have made: overrated trash.


14688d No.14511070

>>14511051

>make engine from scratch

What kind of autism makes these virgin faggots actually do this?


08ab5d No.14511096

>>14511070

Some autism that you’re not really making a game if you don’t jerry rig your own shitty engine


0af236 No.14511097

>>14510888

In Overload you have the option for a different configuration where in exchange for not being able to trichord you have a higher overall single thruster speed, so you don't have to trichord ever really

>>14510956

Only Ion Maiden is published by Interceptor/3D Realms (and developed by a studio called Voidpoint), DUSK is developed by a single guy with a different team handling the multiplayer and New Blood doing the publishing, alongside publishing AMID EVIL. Overload is being developed by a different studio, including the original creators of Descent.

There's also a bunch of other old-wave shooters coming out like Hellbound and Apocryphal, though they seem to be developed by Eastern Europeans who for some reason have no sense of aesthetics when it comes to games like these


e1935f No.14511107

>>14511070

>just use our bloated engines for everything, who cares about performance

Fuck off Tencent.


cfe680 No.14511108

I am very excited for Mothergunship. It's not old school per see but the gameplay looks really fun. Projectiles fucking everywhere and you can create your own ridiculous guns using the Gummiship designer from kingdom hearts. It's never coming out though.


dad31a No.14511157

File: b5cab46d3694e34⋯.png (84.93 KB, 213x203, 213:203, Hold on!.png)

Is Dusk any good? I've heard people lust after it, but I've also people talk about the creator being some faggot, anyone got a straight record on that?


24dfda No.14511164

>>14508069

Fuck off shill.


5a2e4a No.14511180

>>14511097

Thanks for clarification on that. I've heard of all these games sans Overload through Andrew Hulshult, the composer for RoTT reboot, so I figured they were developed in one company.

>>14511025

>These old wave FPS shits are garbage because they keep the absolutely shitty graphics and animations 90s shooters had.

>muh grafix


0af236 No.14511191

File: 7f0b591fcbd9501⋯.gif (383.32 KB, 498x250, 249:125, wavy.gif)

>>14511164

Oh, but can you tell which games out of those four I am actually shilling? Do you think you can penetrate my impenetrable ruse?


14688d No.14511214

>>14511107

Unless you work alone, I don't see any reason not to use a game engine. Bad peformance usually happens due to lack of understanding of the engine rather than the engine itself being bloated.

>>14511180

Graphics, animations, and physics are necessary for giving responsiveness and weight to the gameplay.


5a2e4a No.14511248

>>14511214

You can still achieve that with 1996-style graphics.


92779a No.14511251

>>14511157

Publisher is a faggot, game is like a much less well designed Quake. Pirate it or wait for a sale.


37943b No.14511268

Other than Ion Maiden they're all shit and even that's only average.


a0b060 No.14511279

>>14509668

does anybody have the quake chart?


14688d No.14511284

>>14511248

Not really, it feels dull as shit.


5a2e4a No.14511294

>>14511251

>Publisher is a faggot

Care to elaborate?

>>14511284

Proper weapon oomf is a result of meaty sound, satisfying recoil animation and enemies reacting to being hit. All of that is perfectly achievable with low res textures and simple models.


3deae0 No.14511302

File: affcf79baac46f2⋯.png (68.52 KB, 254x505, 254:505, duskdev_tranny_she_xir_tho….png)


89d801 No.14511304

File: 80fa6ddcd25b0c8⋯.webm (Spoiler Image, 1.46 MB, 644x360, 161:90, r9kanhero15-sound.webm)

>>14510956

Dusk is not made by Interceptor that's nearly as retarded as an anon that said Croteam was developing SCUM.


92779a No.14511326

>>14511294

https://twitter.com/DaveOshry

They're led by this dofus. Could have sworn someone had an archive of them also being an antifa supporter though.


1c10d4 No.14511356

>>14508069

>reeee when will #based nippon save the industry??????

You do realise the Japanese indie market, and even the mainstream, is just as fucking copy-paste as the western market, right?

Fucking weebs, thinking the 4 good Jap games that come out a year are the quality of every other shovelware RPG/Shmup/puzzle.

The only thing they do better consistently when they reuse game mechanics is add a story, and if you're playing a game solely for the story, just go all out and read a book or watch a film, instead of the cancer the industry like Sony (based nippon once again) is pushing with the """cinematic experience""".


89d801 No.14511362

>>14511326

I don't think he's an Antifa suporter but he's a virtual signaling fucking retard.

When asked what was his favorite part of Dusk he replied that it was shooting the KKK in the face.

I'm sure you can still find that on his twitter feed and I would be very grateful if you could find it as I can't find the archive I had of it and currently don't have the time to find it.


89d801 No.14511379

>>14511356

Weebs and anti weebs should both fucking kill themselves honestly.

There is good Japanese media and fellating it or hating it is fucking retarded.


c6b78a No.14511380

>>14511302

The game looks ok though I can't wait for it to be out so I can pirate it and never ever spend a single cent on tranny trash


0af236 No.14511397

File: eefd09a8efc3feb⋯.webm (15.93 MB, 768x432, 16:9, DUSK E2M5.webm)

>>14511157

It's interesting to look at if you're the kind of person who wants to see what possible directions a FPS can take in terms of gameplay, even if they're slight. It'd be inappropriate to call it a straight-up Doom/Quake clone given how the enemy design overall is much more projectile-based. The closest ancestor to DUSK gameplay-wise would be Marathon if anything, though there's no enemy-unique weapon resistances or reloading and that kind of thing. There is no hitscan or pseudo-hitscan like in Ion Maiden either. Simple AI is compensated for with enemy placement and numbers as expected, and when all of them are of the projectile-throwing kind you can end up in some proto-bullet hell situations, as the projectile speed can be quite high.

You can actually complete each level on the highest difficulty without taking a single hit and when starting with the default loadout, which I don't think most other first-person shooters are even balanced around, or even offer as NIGHTMARE+-ish challenge mode like DUSK does, called DUSKMARE. I think the game is the most fun on that difficulty with Intruder Mode enabled, since I feel the game is a bit too forgiving on more normal difficulties and somewhat overly plentiful health pickups. You also get a sliding move which lets you slide under enemy projectiles, which I think is the coolest fucking shit when you pull it off.

Level design in Episode 1 is mostly ok, in terms of encounter design and architecture. It's just too easy, even on DUSKMARE, and most of the levels do not have something really unique that makes them stand out. The levels themselves are quite varied in terms of situation, the free space you're given to move around in, and the general concept of the levels themselves, though if you aren't a shitter you might feel that things blend too much because nothing really pushes you outside your comfort zone in this episode save for a few exceptions.

Episode 2 is where things off the rails proper and things start to get a lot more creative. The levels start to become a lot more outlandish and some new enemy types are introduced to fill some of the missing niches in the enemy roster which E1 suffered from, and the difficulty is tuned up by a good notch. Some new power-ups like climbing gear and a syringe which turns the game into SuperHot are introduced, which work neatly as they're used sparingly rather than having entire levels be centered around them, which would be plagiarism.

The boss fights are mostly drek, as is to be expected from any first-person shooter. The second episode final boss has something interesting going on as it's essentially Bomberman, where you're in a maze of very narrow corridors and have to flip some switches to progress, but the boss can teleport around to chase you and spam dozens of grenades down a corridor. Unfortunately it goes down rather easily.

The graphics look like shit but the weapons themselves do feel great to use. The super shotty can turn enemy to a cloud of blood FEAR-style, which is especially cool when you slide through their bloated corpse at the same time. It does manage to be proper atmospheric at times, as in E2M4 where you crawl through the guts of some infernal machine processing the blood and innards of even the enemies you're fighting, as you constantly hear the mashing of machines around you and one of the best songs in the soundtrack plays. I like that it's actually honest with itself and not trying to be constantly self-aware and referential all the time as some other games do to make up for being shitty on purpose.

I do like it more than Ion Maiden. Ion Maiden just has nothing interesting going on in terms of combat, though it does eke out in terms of exploration there being more fun to hunt secrets in because they are placed in very tricky places (though they do end up upsetting the resource balance because of how many secret armors you end up finding in all these secrets). But then DUSK has seen the release of 2 out of 3 episodes consisting of 10 levels and Ion Maiden only 1 out of 7(?) 'zones' consisting of around 4/5 levels of various sizes, so I can't really judge Ion Maiden accurately in comparison yet.

DUSK's multiplayer component is also quite fun, reminds me of HLDM in terms of its map design, speed and chaoticness, though I don't think it's any different from any multiplayer mode released for any first-persons shooter released in the past.

The singleplayer campaign and overall design is done by one guy who I know nothing about, and the multiplayer portion is done by a bunch of antifa furfags. Take that as you will.


24b4fd No.14511401

>>14508069

>early access

fuck off


75e57a No.14511403

>>14511398

>go back to gaia online

i wish it was still good. But westcucks like you wouldn't get it.


85dcc2 No.14511410

>>14511356

You western PCfags need to accept that your platform is dying.


1c10d4 No.14511420

>>14511370

>haha no good games have been released since 2007 90s the last decade

Snake Pass, Hollow Knight, Absolver, Divinity OS2, Cuphead.

>>14511379

Nice not even reading my post, fag. I didn't dislike Japanese media, I just stated the fact that it produces as much shit as the western market.

We only get a handful of the games that they produce, and they get the same.

To compare an entire market to a niche of games that get big over here is unfair and dishonest.

>>14511398

>there's not people who fetishize japanese culture

Sure thing, fag.


75e57a No.14511448

>>14511420

I'm sorry, where are those good games you mentioned? I can see just piles of flaming nigger shit.


5d0861 No.14511451

>le olde skul FPS

>never has any of the insane map fuckery that was present in Doom or Duke


14688d No.14511452

>>14511294

>All of that is perfectly achievable with low res textures and simple models

Not really, no.

>Proper weapon oomf is a result of meaty sound, satisfying recoil animation and enemies reacting to being hit.

Satisfying weapon recoil requires good animations, and it would be even better if all the details of the weapon can be displayed, so it also requires good graphics to some extent. Enemy reaction is consisted of body movement and gore, and they definitely also require good animations, graphics, and even physics. GTA IV's physics are far more fun to watch and interact with than the monotonous 1 frame animation of Doom's enemies. Good looking gore requires realistic looking blood, chunks, and amputations. And you also forgot environmental reaction to damage, such as a projectile creating dust particles when hitting the wall, or bottles and furniture breaking when shot. Look up FEAR. Duke 3D did these to some extent, but they looked like shit so they had very little impact.

>>14511379

>There is good Japanese media

Only good, but there isn't any great one, like groundbreaking. I don't feel like there is any japanese game that is actually satiating. Sometimes they're fun and polished, but there's always a flaw that's like an elephant in the room that exists in every japanese game and makes me feel unenthusiastic when playing them for a long time.


1c10d4 No.14511457

>>14511438

>that's not even what a weeb is you newfag

It's an obsession. The word "fetishize" works in context, you illiterate monkey.

>why do you always include one bad game to try to legitimize it with the rest?

Not an argument, you said the Japs releasing 4 games a year is better than the last decade of western games, and I pulled five out of my head from the last year.

>>14511403

>>14511448

>westcucks

>haha those games r baaaadddd

Kill yourself, faggot.


89d801 No.14511482

>>14511398

>There aren't retards who think that everything from Japan including the turds are good

You're either new or one of them

>>14511420

I wouldn't say they put out as much trash.

Due to their focus on the domestic market and less on the mass market they usually produce more unique and creative stuff.

>>14511452

Fair enough, but they produce a ton of solid games.

I'd say the issue is North American games, mostly are dumbed down and produced for the mass market and the indie scene is filled with cliques that shill absolute trash unlike Japanese and European games which are usually produced for more niche audiences.

>>14511457

That retard has been spamming the board with

>PCcucks

Posts, just report him


27e956 No.14511500

>>14511482

>I'd say the issue is North American games, mostly are dumbed down and produced for the mass market and the indie scene is filled with cliques that shill absolute trash unlike Japanese and European games which are usually produced for more niche audiences.

This, the west produces plenty of good games in Europe and Slavland. North America is just wall to wall shit, blame Cultural Marxism.


27e956 No.14511506

File: 138af9ac1bb403e⋯.jpg (32.68 KB, 288x346, 144:173, serious_sam.jpg)

>>14511451

It's like the idiots who think picrelated is old school.


5d0861 No.14511510

>>14511506

Even that is more impressive in design than throwback shooters from the past 10 or more years.


89d801 No.14511514

File: 123baac5ba1c53a⋯.png (739.83 KB, 767x750, 767:750, 123baac5ba1c53a61da32d7c79….png)

>>14511494

>Ad hominen using a Redit eceleb

Nice non argument


1a21d9 No.14511516

>>14510319

It's the opposite for me. I never really enjoyed Doom or the Build games and I love Quake and Unreal. It's just that I feel that those powerful weapons are there to compensate for the worse gameplay.


89d801 No.14511518

File: 4e925cf0a8326c7⋯.png (683.95 KB, 906x1487, 906:1487, a3f1321ef01135f9cca0d21798….png)

>>14511509

>He's still bootyblasted his JRPGs are absolute trash


89d801 No.14511523

>>14511516

I like all of those games and both Quake and Unreal had their share of peashooters, seems like you lack taste.


1c10d4 No.14511527

>>14511482

>Due to their focus on the domestic market and less on the mass market they usually produce more unique and creative stuff.

I'd argue for every game like, say, Nier that comes out and tries something new, you also get a shit ton of Final Fantasy clones with some 2deep4u story.

However, you're right on the market focus. There's no point producing 3 10/10 games that appeal to 1 million people total when you could produce 1 6/10 game, spend a lot on marketing and hit the same or higher, as far as management sees it. They spend the same amount and get an equal or better return, from the intense marketing.

In Japan, a dev is content if his game only reaches a couple thousand people, and it still pays the bills (alongside other projects/jobs they have). Even American indie devs are aiming for ridiculous numbers like over 100k, so they dumb it down to the lowest common denominator in the hopes of resonating with more people, albeit on a less significant level.

What needs to happen is devs to start more intense self-publishing, having devs own their IPs instead of larger conglomerates of studios that just shift IPs around to studios or a company on the level of THQ Nordic and Devolver needs to step up and provide the publishing service for a smaller cut or a fixed fee.

Once you remove publishers fucking up studios with fancy charts that show growth and focus devs purely on money making, you'll suddenly get lots of devs trying to make the best game possible to get spread by goodwill from users, not shitty marketing stunts.


5d0861 No.14511538

>>14511527

Nier is the poster boy for 2deep4u trash you tasteless subhuman storycuckold.


89d801 No.14511546

>>14511526

>Merely pretending

People who pretend to be retarded belong on cuckchan and deserve bullying as well.

He's only digging deeper

>>14511527

Yeah, I'm glad we keep seeing more mid sized publishers and devs popping up.

Rune Ragnarok came out of fucking nowhere for example.


dad31a No.14511549

File: 07a141f0f401f8b⋯.jpg (7.54 KB, 480x360, 4:3, Yeah right!.jpg)

>>14511527

Nier is just porn disguised as a 2deep4u game.


1c10d4 No.14511558

>>14511538

Yes, I was definitely talking about the story and wasn't referring to the gameplay being something new and innovative, to an extent.

I only mentioned story to explain the superficial difference of JRPGs being produced in great quantity.

>>14511546

>I'm glad we keep seeing more mid sized publishers and devs popping up

The one thing I'll always miss was those studios that cut their teeth on licensed games (which were often quite enjoyable) and then were given their own free reign to try "that plan" they've had kicking around the office for a while, and are given a good portion of the funds they made off the licensed games.


c879b1 No.14511566

>>14508069

Dusk is legitimately good. At least I like it.


14688d No.14511568

>>14511482

>mostly are dumbed down and produced for the mass market

Blame the console market, which is again, the eternal jap's fault.

>unlike Japanese and European games

Jap shits are polished, but even more dumbed down than American games. Eurojanks being janky doesn't mean that they're somehow more complex. Just look at how little customization Gothic had compared to Morrowind, yet faggots like you think that Gothic is """deeper""". It's not deeper, it just has janky controls and UI.


0af236 No.14511571

YouTube embed. Click thumbnail to play.

>>14511356

>You do realise the Japanese indie market, and even the mainstream, is just as fucking copy-paste as the western market, right?

The Japanese have barely touched the first-person shooter genre outside lightgun games, and Japanese third-person shooters like EDF, Vanquish, Binary Domain, Lost Planet have been consistently interesting and varied enough to stand out even during a period of oversaturated cover shooters everywhere dominating the market.

Your ignorant shitposting aside, what I wish to see is the Western equivalent of something like Vanquish. When I look at most "old-school" first-person shooters (since cinematic shooters are not worth talking about and tactical shooters are too rare), the only thing Western developers only seem to be able to think of to set their FPS apart of others is different weapons, different enemies, different aesthetics, maybe a different style of level design. And if you look at these new batch of old-wave shooters, they're all trying to do the same thing as well.

However, the fundamentals of them all remains the same. The decision-making involved in resource management, movement, aiming, and weapon balance is too identical, even at a glance. Most of them try to stand out through a different kind of breadth rather than depth, which is fine, but it's been 25 years since the release of Doom and we haven't really seen a proper milestone in singleplayer FPS gaming (outside genre hybrids such as Deus Ex and Half-Life) since FEAR, as most innovations in this regard seem to somehow only occur in multiplayer games where a high skill ceiling is more preferable to extend game life. There's barely any singleplayer FPS games released with a worthwhile skill ceiling worth reaching for, as most people play FPS for the sake of completion rather than mastering a set of skills, and as a response most FPS designs cater to that demand. There's speedrunning, but that's its own separate unintended branch of autism.

Then you got something like Vanquish which right off the bat gives you something cool and unique to play around with, and it's immediately obvious looking at someone playing the game whether he's actually good at the game or just a shitter. The gameplay systems usually present in these kind of arcade-y and more cuhrazy type of games allow for much higher player expression which the game can test the player on. The more tools with their own learning curves and quirks you give the player, the more the player can learn about it and put to practice.

Suppose Bethesda's PR department wasn't run by absolute morons and for nuDoom's announcement E3 they'd show embed related for the gameplay, which shows someone absolutely fucking bulldozing the game and it's impressive as all hell to see. Everyone would be like "I want to play like that guy", but instead they just showed some boring meandering around as gameplay. Unfortunately, embed related was the product of someone being really bored, nobody else will play like embed related because there isn't anything in the game encouraging you to do so because of safety nets for casuals everywhere so they can get away with playing like shit, on top of the game itself being one massive boring slog and mechanical mess.


d25e8b No.14511574

>>14511516

It's the oppaite for me.I never really enjeyd building love and I unsealed doom. Its just that I that those them their there this they that those powerful wapena compensar worst gemeplay.


27e956 No.14511576

>>14511549

This is really only true of A tomato but then you've got a real point. It's a thoroughly average game with porn potential and that blew it way out of proportion.

>>14511527

>In Japan, a dev is content if his game only reaches a couple thousand people, and it still pays the bills (alongside other projects/jobs they have). Even American indie devs are aiming for ridiculous numbers like over 100k, so they dumb it down to the lowest common denominator in the hopes of resonating with more people, albeit on a less significant level.

Correct, western devs need to learn from the Japanese instead of everyone engaging in this cross-cultural pissing contest.


89d801 No.14511581

File: 6ee4198f380a266⋯.png (406.04 KB, 834x653, 834:653, 6ee4198f380a26686cba3a69da….png)

>>14511537

>Both shotguns and nailgun in Quake aren't peashooters compared to their counterparts in Doom

Next you'll say the non soldier enemies aren't more bulletspongy due to less enemies onscreen out of performance concerns due to 3D acceleration being a recent thing at the time.

>Eurojank

The nips will never make a good 4X/RTS and the only SRPG they have now is SRW after FE went to complete shit to appeal to casuals.

Stay eternally bootyblasted weeaboo


27e956 No.14511587

>>14511568

>Just look at how little customization Gothic had compared to Morrowind, yet faggots like you think that Gothic is """deeper""". It's not deeper, it just has janky controls and UI.

Morrowind might have customization but it's still consolecrap that's only popular now because it was massive on release.


d25e8b No.14511590

>>14511568

Gothic actually has gameplay, whereas morrowind is a landscape walking sim.

That you tried for 3 minutes and then ragequit like a faggot due to being an american faggot from faggot america has to do with you being an american faggot millenial pussy faggot that can't play games and just want to install dick-girl bondage slaves in your second-life offline fag-fest.


d25e8b No.14511596

>>14511571

Copy-pasted from pitchfork media.


14688d No.14511616

File: 91f9a96a1a30786⋯.jpg (20.98 KB, 680x474, 340:237, caius cosades.jpg)

>>14511571

NuDoom's fresh take on the FPS concept definitely feels truly like something a japanese developer would do. However, it's also that "fresh take" that made it feel boring and inferior. Like glory kill, it's indeed something fresh, but it somehow takes away the satisfaction of killing enemies by your own hands alone.

>>14511587

>>14511590

u mad n'wah?


c879b1 No.14511617

File: a0406b6cb632e07⋯.jpg (32.42 KB, 410x430, 41:43, main-qimg-0bcf463f85dc6828….jpg)

>>14511595

https://www.youtube.com/watch?v=TUxKn5euPL0

That picture right there, that's you. That video, that's you. You're a fucking degenerate, kill yourself.


1c10d4 No.14511618

>>14511571

>The Japanese have barely touched the first-person shooter genre

Yes, and the western market has barely scratched the surface of JRPGs. It's almost like different demographics lean towards different ideals.

As for the rest of your post, that comes down to publishers, as I've said.

You've got outliers like Dusk which just copy a bunch of other games and add a layer of paint. That can be enjoyable, but there isn't a terrible amount of innovation.

Aside from such outliers, the reason development stagnates is because of CEOs reading graphs and dictating what sells money. They rarely want to take a gamble on a new idea and want to sell what is proven to work.

From an economic standpoint, that's the best strategy. If you're selling bricks, you keep selling bricks. You don't expand out into the fruit market, because you don't know if your target audience of brick enthusiasts enjoys fruit anywhere near the level of bricks, so you don't take the risk.

You're right on skill ceilings, also. But, again, publishers that control these studios and their funding say "don't add extra shit that takes time to learn, just give them everything at the start and add no proficiency to it, because it appeals to more people, then they finish the game faster and move to the next one".

>>14511576

>Correct, western devs need to learn from the Japanese instead of everyone engaging in this cross-cultural pissing contest

>western devs

Again, rarely is it the devs that are forcing such cookie-cutter games. No sane creative person wants to create the same thing again and again, but the devs making the FIFA games are doing it because they are told to by EA and they don't get much of a chance to do otherwise.


14688d No.14511626

>>14511618

>Yes, and the western market has barely scratched the surface of JRPGs

How would you do it when JRPG's are only surface level compared to CRPG?


c879b1 No.14511631

>>14511618

>western market has barely scratched the surface of JAPANESE rpgs


c879b1 No.14511635

>>14511620

Your rectal pain is apparent. Have you tried soothing ointment?


362a84 No.14511640

File: 87bee3c5b64caab⋯.jpg (76.51 KB, 600x549, 200:183, CrFoDbRVMAEFziY.jpg)

>>14511595

>They don't make autism sims

Except when they do

Also, every JRPG is an autism sim

>He actually took the time to make this cuckchan shit to try and make people mad when piracy is a thing

>lmao

Wew

See, this is why this board has gone to shit.

Baiting cuckchan consoleniggers such as yourself.

Also a reminder that a bunch of hacks made a better Harvest Moon/ Story of Seaons game on PC than the Japanese.

Stay eternally

>>14511576

North America isn't the West


c879b1 No.14511641

>>14511626

What is a JRPG anyways? A fucking corridor simulator with turn-based combat where you have no control of anything the characters say or do.

It's an "RPG" about as much as I'm a fucking Zeta alien from outer space.


dad31a No.14511650

File: 892447a9b298005⋯.png (153.72 KB, 729x638, 729:638, Let me take a closer look!.png)

>>14511641

JRPGs are known for having no actual Roleplay in them, all they did was adopt the number crunching element and that's it, that's why they're often so uninspired.


14688d No.14511658

>>14511641

>>14511650

Capabilities and growth of character's skills rather than player's skills only actually plays a huge part in the definition of RPG, and JRPG actually does that. But yeah, they're far from being full RPG's because the playable character has no freedom of choice making.


1c10d4 No.14511665

>>14511626

I'm not saying they should, I'm just stating the statistical fact that the western market prefers FPS games over the Japanese and their RPGs, or the Koreans and their MMOs.

>>14511631

>jrpg refers solely to place of production and not a specific style

Secret of Evermore, LotR: 3rd Age, Battle Chasers: Nightwar.

JRPG formula by western devs.

Inversely, Japs make WRPGs like Dragon's Dogma.

>>14511641

Pretty much. There's the occasional game like Bravely Default that tries something new, but I just can't sit through a 100+ hour campaign in which you use the same general broken skill combo. I can, however, enjoy the DQ games to the end. I don't know why, but I enjoy those more than FF, Chrono Trigger, Bravely etc.


1c10d4 No.14511671

>>14511650

I always hate how we call them RPGs but so often the player is encouraged to not roleplay it at all.


c879b1 No.14511675

>>14511665

>list of shit games nobody's played

Japs still make 99% of JRPGs

>Dragons Dogma

Yes, that's 1 non traditional Japanese RPG….one.


c879b1 No.14511691

>>14511671

It's not that you're encouraged not to, it's that you can't. The overwhelming majority of JRPGs, regardless of their exact setup, outright forbid the player from taking part in the story or character development.

Hell, the FF series specifically goes out of it's way to tell the player he's not relevant to the fucking story.

For some reason Japs seem to be very suspicious of the idea of letting the player take control - which is probably why half of them have dozens of hours worth of cutscenes.


14688d No.14511693

>>14511671

So kingdom kike isn't rpg either.


c879b1 No.14511702

>>14511693

It is an RPG, you're just playing it wrong…or not at all. Because guess what - you can roleplay.


c879b1 No.14511704

>>14511693

But I wouldn't expect weebs like you to understand what an RPG is.


ed1fd5 No.14511735

>>14511693

It's an RPG but a crappy western one.


ed1fd5 No.14511741

>>14511626

Learn the history of JRPGs.


e17b70 No.14511748

>>14511641

>>14511650

>>14511658

At least you faggots understand this. People these days think "RPG" just means "it has levels and stats you increase as you gain experience!" I had to explain what an RPG actually was to my brother last week, and he asked me "so it's not an RPG if the player character isn't a blank slate?" And I said essentially yes. Nip RPGs all throw you into the already predefined role of a character who already has a predefined arc ahead of them, you make no choices at all regarding their development except for maybe some combat skills (which in most JRPGs are constrained to specific types already; a warrior-like archetype at the start of the game will only ever be a smash 'em bash 'em type the entire game).

On a side note, the one thing I hate most about JRPGs is the Nips' obsession with insisting shit is grindy as fuck. Like Asians have a goddamn fetish for wasting tons of hours watching Numbers Going Up to progress on to further areas. I've tried to like a number of JRPGs Tales of Symphonia was actually pretty fucking fun but again, no roleplay, but most of the time I burn out by the 30th hour.


c879b1 No.14511770

>>14511748

Eh, you can have an RPG where you don't start off as a complete blank slate - see Kingdom Come - so long as they give you room to develop that character in an organic way or a way that makes sense to you.

inb4 "hur dur kikedom cum sux" from the usual crowd of fart huffing troglodyte sebum suckers.


14688d No.14511772

>>14511702

>you can roleplay

You can't, though. The main questline and henry the faggot took away all roleplaying from the game. You can't play but one character, which has been predetermined by vagvra.

>>14511704

>weebs like you

Dumbass.

>>14511741

It started with hydlide and dragon slayer, which were a couple of broken action games inspired by tower of druaga and ultima. Then dragon warrior picked up inspirations from wizardry. And the concept hasn't progressed much ever since, especially on the roleplaying aspect.


1c10d4 No.14511773

>>14511675

I see you're still hung up on me saying that western devs make JRPGs.

If you don't understand why I brought up the analogy, please reread the first two lines of >>14511618

If you still don't understand, remove yourself from the gene pool.

>>14511691

The Japanese have a fascination with fate, like the Red String. There's also the two terms, which I forget, for speaking your true mind versus speaking for the betterment of society as a whole, regardless of how it affects you. They don't care as much about your choices, they care about the overall wellbeing of nation/world versus the individual, who is more of a tool to be used by society at large.

The Japanese psyche, for lack of a better word, is quite interesting when you apply it look at their video games. I know there's that screencap floating around explaining how the Christian missionaries influenced their constant motif in games of killing God. Things like that are quite interesting from a cultural perspective.

>>14511693

Kingdom Come has more roleplaying that any RPG that instantly springs to mind instantly. You can go off into a quiet village and life out a day like everyone else.

RPGs by nature of being video games don't allow you to RP correctly.

Until you have an RPG that allows me to fuck off from the main story and spend 100+ hours doing mindnumbing and boring tasks that NPCs do very day, like cooking, cleaning, chopping wood, hunting and skinning game, fishing etc etc, you can't RP.

Take, for instance, Space Station 13. You're given lots of different tools and a vague description of what to do. You can follow this job and go file papers for cargo requisitions, or you can go off into a dark tunnel and start up a cult worshipping a poster of a Xenomorph while wearing animal furs.

Granted, this RP comes from both game mechanics and the fact you're working with other players who add unpredictability at every step. Modern games and the near-future of development won't allow for that level of random chance because it would have to be written into the code, making it a static event.


d62934 No.14511774

>>14508069

I'm not really thrilled with this development. It basically says that developers have figured they've taken the genre into the wrong direction so they're jumping back 20 years and starting from scratch. Instead of actually taking to heart the lessons learned from Doom and improving upon them, Quake, Duke Nukem et al, they're just fetishizing them and making pale imitations that lack the charm and creativity of their inspirations.

>>14511748

Problem with jRPGs is that they started with Wizardry and then over time chiseled away all the mechanical complexity and character creation aspects from it.

Also, I disagree with the idea an RPG with a predefined character isn't an RPG. In virtually every cRPG game to date you do end up play a predefined role, if not a predefine character, which shapes the entire narrative and your choices. I actually think having a predefined character is a better idea for games simply because it allows for the creation of more unique choices, instead of having to provide as broad as strokes as possible to cover as many archetypes.


1c10d4 No.14511787

>>14511774

>Also, I disagree with the idea an RPG with a predefined character isn't an RPG

This.

A game with a basic backstory and a basic ending is much more enjoyable that one with no rhyme or reason as to why you do what you do.

Take Minecraft as an example. You're completely isolated from story and can make up your own IC reason for what's happening, but you don't, because it's not a roleplaying game.

As well as roleplaying being "choosing your own role", it needs aspects of "this is your role", because otherwise, it's just a sandbox with no clear and defined rules for the world around you, which is just empty from a narrative perspective, and the narrative is what brings out the roleplaying.


d62934 No.14511789

>>14511773

> They don't care as much about your choices, they care about the overall wellbeing of nation/world versus the individual, who is more of a tool to be used by society at large.

That's complete bullshit. There's plenty of Japanese games that give a lot of freedom to the player to shape the narrative. Hell, VNs are built on this very premise, to the exclusion of every other aspect of gameplay.

>I know there's that screencap floating around explaining how the Christian missionaries influenced their constant motif in games of killing God

They did that by being complete kikes and trying to drag the nation into another civil war just after they ended the 100+ year long previous one, and got kicked the fuck out of the country for their contributions. Nips hate Christians because they, rightfully, view them as a subversive element. There's also the fact they don't treat their own religion any better. Just how many anime, manga and games feature Japanese deities, mythological creatures and stories and either lewd them up or twist them beyond recognition?


e17b70 No.14511796

>>14511770

You're right, I suppose I should alter it from "blank slate" to "partial blank slate." The point is that it can't be a fully developed character, because if it is, then you can't make any meaningful choices of your own within the skin of that character, because they'd only ever do things a certain way. Can they be a white knight or a psychotic killer? No, only one of those things because the other choice would be out of character? Then it's not an RPG, technically. The blank slate concept still comes into play; to what extent is the question.

>>14511772

>You can't play but one character, which has been predetermined by vagvra

If you can play the game and determine the kind of person Henry IS, then it's an RPG. Can you play as Henry and roleplay to make the dude a complete homicidal maniac who is arrogant and rude to everyone he comes across? Can you make him a paragon of virtue of m'ladyism? Can you play as a tired beaten down dude who sighs as he trods through life going through the motions of doing his duty? If you can CHOOSE the kind of person he is, it doesn't matter that the springboard of the "starting characterization" is there; it's an RPG. If you can't make meaningful choices and the game basically railroads you into Henry acting and saying certain things a certain way because they're forcing him to be a certain person, then you'd be right.


c879b1 No.14511798

>>14511772

Your problem is that the game has a main quest and character? That's…an interesting way to look at it.

No, you can't be a level 20 Necromancer, but within the scale of the game's narrative you can actually do quite a lot - more than most games out there today.

Calling me a dumbass won't make you any less of a weeb.

>>14511773

>goes into full autism mode

Being honest, that still doesn't explain their shitty game-making. Don't get me wrong, they make some nice games - especially the bullet-hell stuff - but I haven't seen a worthwhile strategy or RPG game to come out of Japan in a long ass while(unless you count Dark Souls as an RPG which I don't because it isn't).


fedaa1 No.14511799

File: c5845a4143c4cd4⋯.png (3.41 MB, 1300x6971, 1300:6971, Quake Guide.png)

>>14511279

I hope I'm not too late!


c879b1 No.14511814

>>14511799

>going through all this shit

>not downloading the full game from a torrent site and then modding as necessary

I swear half these "instruction" panels are thrice as complicated as they need to be.


92779a No.14511832

>>14511814

Not to mention the thread has gone to shit as is. Better than shit talking Doom modders though.


c879b1 No.14511870

>>14511832

True, true.


1c10d4 No.14511882

>>14511789

>That's complete bullshit.

Or, perhaps if you learnt about a culture beyond their media, you'd know that there is a definite and prevailing school of thought that you should be working X amount of hours, women should only be raising children to do the exact same as the father and you should forgo your own personal greed in exchange for the company/society being better off.

>There's also the fact they don't treat their own religion any better

Because Shinto isn't an Abrahamic religion you knuckle-dragger. You can't do something naughty and expect a lightning bolt to come down and strike you.

Hell, let's not talk about how they treat their spirituality now, let's talk about how it was done hundreds of years ago.

While Christians were fearful of "the devil" and "sin", the Japanese openly mocked their spirits and entities to keep them in check. If anything, their warping of spirits in anime and other forms is just a natural progression of this mentality.


14688d No.14511884

>>14511748

>one thing I hate most about JRPGs is the Nips' obsession with insisting shit is grindy as fuck

Same. More RPG should be like Elder Scrolls, grinding shouldn't exist when you're able to pay trainers.

>>14511773

>Until you have an RPG that allows me to fuck off from the main story and spend 100+ hours doing mindnumbing and boring tasks that NPCs do very day, like cooking, cleaning, chopping wood, hunting and skinning game, fishing etc etc, you can't RP.

That's just vavra's gay fetish for menial tasks, not because he intentionally put them as RPG mechanics. Just look at Mafia and Hidden and Dangerous 2. The point is an RPG should let you fully interact with and even abuse the game world, but for gameplay reasons, to have all meaningless chores contained within it isn't necessary. Same reason why "video game logic" exists, because we shouldn't need to care about boring real life chores unless that's what your autistic idea of fun is.

>>14511796

>If you can't make meaningful choices and the game basically railroads you into Henry acting and saying certain things a certain way because they're forcing him to be a certain person, then you'd be right.

But even with the choice making, I still feel like it's not game changing enough.

>>14511798

>Calling me a dumbass won't make you any less of a weeb.

Can't you read ID's? I really don't like japanese games.


c879b1 No.14511906

>>14511884

So let me ask you, if a game that lets you do whatever isn't an RPG and a game that doesn't let you do whatever isn't an RPG, what the fuck is an RPG in your opinion?

A game that doesn't let you do anything? Sure sounds like you like JRPGs then.


1c10d4 No.14511910

>>14511884

>to have all meaningless chores contained within it isn't necessary

Poor choice of words on my part.

I'm not saying you need the ability to play 30 different games on the one title to have it be an RPG, but I'm saying you need the ability to interact with the greatest possible amount of the game world as possible.

>Can't you read ID's? I really don't like japanese games.

Ignore him. He says the thread has gone to shit but is making such brilliant posts as "only japs can make JRPGs" and "lmao u r a weeb i win"


c879b1 No.14511919

>>14511910

And you're saying I can't read IDs? And yes, I tend to believe only the Japanese can make Japanese RPGs in the same way only Japs can make Anime.

The rest might be in that style, but it is not exactly it.


14688d No.14511975

>>14511906

An RPG should let you be whatever first and do whatever second. No, I'm not saying that letting you do whatever isn't RPG. I'm only saying that gameplay-wise, it's boring to be forced to do tedious chores. Gameplay-wise, not RPG-wise.

>>14511910

>I'm not saying you need the ability to play 30 different games on the one title to have it be an RPG, but I'm saying you need the ability to interact with the greatest possible amount of the game world as possible.

Of course, but the way Kingdom Come did it was tedious. Ultima VII let you do a lot of shit as well, Fallout 2 made you do stuff like cleaning cow shit, but the activity was mostly text based so it wasn't as boring. Another thing is, being able to do anything with the game world is enjoyable as long as it's within the game's core mechanics. Some of those stuff actually add little something to the gameplay admittedly. But still, the dev should've focused on more enjoyable activities instead of chores for the sake of fun.


c879b1 No.14512011

>>14511975

But you're not forced to do tedious chores. Have you even played Kingdom Come?

That said, you're not going to find a game with a story that lets you do whatever outright. As it just so happens, video-games run on a budget, pen-and-paper does not.


f29f87 No.14512043

File: fb09cbace51d91d⋯.gif (868.53 KB, 200x300, 2:3, animuburger.gif)

You faggots do realize this is a thread about FPS games right?


14688d No.14512044

>>14512011

>Have you even played Kingdom Come?

A bit. The linear introduction arc takes over 5 hours I heard, I can't stand that.

>That said, you're not going to find a game with a story that lets you do whatever outright.

Morrowind does.


5a5a00 No.14512055

>>14512043

The human eye cant see past 5 FPS anyway


14688d No.14512069

>>14512043

Being RPG doesn't mean it can't be an FPS.


c879b1 No.14512079

>>14512044

It doesn't, it takes 2 at most and then you're free to do whatever you like.

>Morrowind does

You clearly remember a very different Morrowind…because it doesn't, certainly does less than Dagerfall and doesn't do much more than Oblivion - and neither let you do whatever outright.

You're still very much confined to the game's structure.


c879b1 No.14512087

>>14512043

Precisely why an anon above said it's gone to shit.

Anyways, Dusk is I like and am playing currently(albeit it's kicking my ass a little on Hard). The others I haven't played since I only just found out about but that too may come.


d33d32 No.14512088

Amid Evil looks like it might be fun, but in general I'm getting really sick of these games which are not inspired by anything except previous video games.

Building off of Amid Evil, since I already mentioned it, this is a game which began with the idea "Let's make a new game that's like Heretic or Quake." Now, let's think for a moment about how Quake and Heretic were designed. Heretic was designed with the idea, "Let's make a game that's like a heavy metal album cover come to life." Quake was originally designed with the idea of, "Let's make a Gothic-Lovecraftian first person action game," it was only made into a shooter later because everyone except Romero wanted to bank on a safer game design. It's just evident that these games are derivative, often to the point of doing stupid shit simply because the older game did it. The neon blue flashing when you pick up items is a great example. In Doom and Quake, this was a yellow-biege color that only flashed for a frame or two, it was a low-contrast color that didn't annoy the player. In this game, it's a fucking fading flash that lasts for at least several frames and it's neon blue. Why? Did you really think this wasn't annoying as fuck? Thankfully from what I understand they added an option to turn it off, but decisions like these make it really evident that a lot of these moron developers just shut off their brains and ape their favorite game instead of trying to come up with something inspired.


d62934 No.14512091

>>14511882

>you'd know that there is a definite and prevailing school of thought

You're stereotyping 130 million people. Sure, they have their own values, but are not bound by them. They are not automatons and are fully capable of creativity and invention. Your claim that they make linear games because of this is also complete bullshit since there's a shitload of examples of Japanese games with non-linearity and C&C. I know you philosophy majors aren't exactly smart, but come on.

>Because Shinto isn't an Abrahamic religion you knuckle-dragger. You can't do something naughty and expect a lightning bolt to come down and strike you.

So what's your point then? The Japanese obviously treat religion very differently than people in the West, so why are you attributing their treatment of Christianity to the behavior of Christian missionaries?

>While Christians were fearful of "the devil" and "sin", the Japanese openly mocked their spirits and entities to keep them in check. If anything, their warping of spirits in anime and other forms is just a natural progression of this mentality.

Your argument goes to shit when you realize that their gods and spirits did punish them for their behavior, and they did have their own version of hell. You're clearly talking out of your ass about every point, and they're all easily disproved.

Nips do make non-linear games, Nips do have a different view about religion than Westerners and it has little to do with Christian missionaries. What other asinine statement are you going to shit out next I wonder?


d33d32 No.14512112

>>14512079

>Morrowind doesn't

That's just outright false. You can literally go kill Dagoth Ur from the moment you get out of the in-game character creation sequence and end the game. You don't need to do any of the main quests. Furthermore, the game doesn't have any tutorial sequence once you get outside the Census & Excise Office.


c879b1 No.14512133

>>14512091

>Nips have a different view of religion

Mainly that most don't actually believe in it. Nips are weird, they're kinda like a lot of Orthodox people in that regard - in that they uphold the traditions without actually believing in the theological aspects.

That said, if you view Shinto-Buddhism closer to European paganism then you get a much closer comparison. If you look at European paganism you see much of the same treatment of gods/spirits.

The Buddhism side injects interesting ideas but it's otherwise quite typical of polytheistic paganism.


14688d No.14512137

>>14512079

Either way I didn't play it that long. I had to borrow friend's pc and now I only own a laptop.

>You clearly remember a very different Morrowind

>neither let you do whatever outright

After signing those papers, it lets you do literally anything and go literally anywhere though. Even looting ebony and daedric weaponry in the plantation near vivec, or stealing 200,000 worth of gems in the balmora mages guild. Even killing essential NPC's doesn't stop the game.


d62934 No.14512157

>>14512133

I don't really think they don't believe in it. It would be difficult to imagine a population that collectively stopped believing in a faith they have upheld for thousands of years. I would imagine they like to keep it private and remain unobtrusive about it, much like they do with everything else in their culture.


c879b1 No.14512158

>>14512112

1: Cool, there you have 1 game that does it, but it's very much an exception.

2: There being no tutorial is not a positive, it's not a negative either. As it just so happens, different games take different approaches to introducing the player to various mechanics.

Kingdom Come doesn't really have a straight up tutorial either. At least you can chose to opt out entirely.

>>14512137

You can do much the same in Kingdom Come. After you're done with the intro you can do whatever you like. You can't kill essential NPCs(or maybe you can, I haven't checked), I'll grant you that, but otherwise you can do most whatever.

Once again, if you don't play the game right don't complain.


eee2c0 No.14512162

File: 7ee3bed5bbcd23e⋯.png (207.51 KB, 527x470, 527:470, 7ee3bed5bbcd23e0b71c0a1ef3….png)

For the faggots playing Dusk at least tell me you pirated it


d33d32 No.14512177

>>14512158

To be fair, you're right in that KCD doesn't take "5 hours" to get to the meat of the game like some fucktards seem to believe. I don't know why people included their time spent sneaking around in peasant villager houses stealing carrots as "required play time" during the prologue. But you don't need to say dumb shit like "Morrowind doesn't have that much more freedom than Oblivion" when one requires you to do the main quest line and one doesn't.


14688d No.14512206

>>14512158

>if you don't play the game right don't complain

It's a complain of others. And I've read the game's plot. It doesn't sound like something that can be told non-linearly. Sounds like shitty storytelling in an RPG game.

>>14512177

Tbf Oblivion let you roam free after getting out of the tunnel. The oblivion gates won't appear before going through the main quest a bit longer though.


c879b1 No.14512313

>>14512162

>implying I don't pirate 99% of my games

Of course I pirated it! I'm eastern european, it's in my genes!


c879b1 No.14512322

>>14512206

Story is fairly linear but the way you can go about it isn't in the least.

Also, you can kinda affect the main quest and various side-quests ahead of time. Like if you do a certain sidequest now, you can open up new options in later quests which is pretty neat and very few games do that.


14688d No.14512329

>>14512322

>very few games do that

Many JRPGs do that tho.


eee2c0 No.14512373

File: 8021adb1b520a2e⋯.png (679.26 KB, 970x546, 485:273, 8906c6ad0179e8de207002ee0a….png)

>>14512313

good slav


a09ab2 No.14512422

anyone knows any good LPs of Ion Maiden?

I'm an artfag and I need LPs to live.


c879b1 No.14512476

>>14512422

>Iron Maiden

>Not Judas Priest

I mean…if you enjoy felating men you could try googling it. But I'd strongly advise you get JP's newest album Firepower. It's good shit.


48f101 No.14512494

>>14508114

LE EPIC DOWNBOAT MY FELLOW REDDITOR XDDDDDDDDDDDDDD

I've been playing Dusk and Ion Maiden so far, and albeit short, I'm pretty satisfied with the result.

If anything, it's better than the generic rehashed class-based TF2/OW rip-off faggotry.

Also surprised that the female protag isn't a gigantic mary sue boasting about how she is a stronk womyn need no man, so kudos for that


a09ab2 No.14512496

Couldn't find anyone who's good. I'm not watching shit like Eurogamer and it's ilk!

Heard Firepower. Fucking awesome!


82b948 No.14512500

>>14511571

> what I wish to see is the Western equivalent of something like Vanquish

Look up Nelo, not exactly Vanquish but still way different from the average TPS.


48f101 No.14512515

>>14512496

>>14512422

google it yourself faggot


0af236 No.14512536

>>14512500

This actually looks very interesting, though the art style makes it really hard to make out anything on screen. I'll definitely check it out anyways.


38dce2 No.14512633

>>14508069

>Not putting /agdg/'s Hellbreaker on that list

smh tbh fam


d33d32 No.14512795

>>14512494

I've heard that Ion Maiden is what Bombshell turned into. She is basically supposed to be a female Duke Nukem and that's what they intended from the start.


d62934 No.14512814

>>14512795

If she's supposed to be a female Duke Nukem why the fuck does she look like a feminist dyke with no tits?


0af236 No.14512843

>>14512814

They had to change things around after Gearbox got the Duke Nukem rights, so they couldn't really tie things to Duke anymore.


d62934 No.14512860

>>14512843

That's doesn't explain why she has no tits and talks like an ashtray.


d33d32 No.14513075

>>14512860

>if I can't fap to it, it's not a good character

We get it, you like tits, fine. Some of us do like a change in pace every once in a while.


f29f87 No.14513092

>>14513075

Even ugly people don't like looking at ugly people.


d33d32 No.14513106

>>14513092

Then explain why Warhammer exists and why people like AK-47s.


d62934 No.14513111

File: af5cd4fdd17b09c⋯.jpg (41.3 KB, 377x485, 377:485, af5cd4fdd17b09c192ad11a5ec….jpg)


d33d32 No.14513204

File: 9405da5dc8f8457⋯.png (1.33 MB, 1189x815, 1189:815, samus_sm.png)

File: 2efd249d51a7060⋯.jpg (114.68 KB, 874x1000, 437:500, mai_shiranui.jpg)

>>14513111

There is an entire nation's worth of game developers for folks like you that only want fap-bait characters. Is it such a crime to like variety and consistency in design some of the time?


8ee00b No.14513253

>>14513106

>explain why Warhammer exists

It's a series that caters to leftists and SJWs who revel in ugliness.


d62934 No.14513257

File: 82b20aa7d49943d⋯.jpg (200.35 KB, 1280x1920, 2:3, nulara.jpg)

>>14513204

Yes, yes, soycuck, I agree with you, what us immature, filthy, misogynerds need is to see a true woman.

Seriously, just kill yourself and do the gene pool a favor.


a9be99 No.14513258

HookTube embed. Click on thumbnail to play.

>AMID EVIL

looks like it has potental

>Dusk

its trash and the developers are assholes

>Ion Maiden is a new Build Engine game by 3D Realms

this shit genuinely makes my dick hard

>Oberload is modern Descent

that might be cool


f29f87 No.14513275

>>14513204

If your idea of "variety and consistency in design" is basically "give someone eye cancer" then yes, it should be a crime. I see more than enough ugly people in real life.

>>14513106

There is a difference between ugly and badass.


d62934 No.14513298

>>14513275

>There is a difference between ugly and badass.

Also, the Sororitas and Dark Eldar are clearly fetish fuel.


6aef4f No.14513324

>>14513258

Played Ion Maiden, fun shit so far. Though the enemies are boring shit. Game also has framerate issues but the recent patch fixed it quite well.


04dc83 No.14513349

File: d2c28fbde6edf15⋯.jpg (15.37 KB, 480x360, 4:3, Mad Albert.jpg)

>>14513204

>filters

I couldn't give a single shit about what you have to say. Your filtered image says it all.


a9be99 No.14513358

btw, I didn't watch the full Ion Maiden Game Informer video when I posted it.

>around 6:11

>start bitching about Keycards

Fucking hate modern gamers. Half the fun of oldschool FPS where the mazes and puzzles when they where designed well and not too obfusticated.

>>14513324

>Game also has framerate issues

Thats a real shame, their really is no excuse for performace issues when trying to build a new old style game. I am wishfully hopping that this new build engine could solve all the odd issues with the old build engines and has full moding support.


3874c8 No.14513359

>>14513257

Is that supposed to be a girl?


0af236 No.14513374

File: 44fa0a212dc869e⋯.jpg (307.64 KB, 736x1100, 184:275, spongeraider.jpg)

>>14513359

No, it's Spongebob.


d62934 No.14513426

>>14513359

It's the feminine ideal d33d32 strives for. The only acceptable designs for female characters are the ones that actively prevent you from getting an erection.


4a03f9 No.14513428

>>14511304

>non white eyes

>rainbow faggot scarf

Glad he did it. I'm sure it was all because Trump became president. We need to encourage more of these antifag soyboys to an hero.


d62934 No.14513463

>>14513428

It was a mudshit from Saudi Arabia. Also, anyone that likes Guilty Crown deserves to die. What a waste of well designed waifus on a shit anime and a shit protagonist.


d29cce No.14513465

>>14513257

At least he's not fat


d62934 No.14513476

>>14513471

And Bombshell is the spitting image of Furiosa from Mad Max: Feminist Road.


3874c8 No.14513479

>>14513465

Fat would probably benefit her, given how it's generally distributed on female bodies.


d62934 No.14513484

>>14513465

Her tits are practically caving into her chest. Her bust size is a negative number.


a9be99 No.14513494

File: a45b96ad6bf62cc⋯.jpg (155.21 KB, 751x645, 751:645, 1958553.jpg)

File: d4d5999af40441d⋯.jpg (202.64 KB, 1024x576, 16:9, 1958554.jpg)

>>14513476

why are all "strong" female characters always so ugly?


4a03f9 No.14513504

>>14513494

Why is the "strong" female character meme and female protagonists in general shit tier? Why do we even have to suffer this meme anymore? it's 2018 for fuck's sake.


d62934 No.14513515

>>14513494

Because people who make "strong" female characters are actively trying to design a character that the male audience will find impossible to like. These characters are always designed by soycucks, and since soycucks are already defective in the head, what they create is also defective.

Japan on the other hand has no problem creating good looking female character that are strong.


a9be99 No.14513558

File: 08f0951b4b0a57e⋯.jpg (38.67 KB, 384x428, 96:107, 1521501137.jpg)

File: e5207f1881ae7f6⋯.jpg (107.73 KB, 361x395, 361:395, 1521501136.jpg)

>>14513504

>even cute female protagonists is shit tier

objectively wrong queer

>>14513515

anon you don't need to answer a rhetorical question.


c49827 No.14514016

File: 5c539900d95ff5d⋯.jpg (986.7 KB, 5000x5000, 1:1, stare long and hard into t….jpg)

>>14513253

>It's a series that caters to leftists and SJWs who revel in ugliness.

Are you legitimately autistic or is this some preprogrammed response to something you don't like? Are you so fucking retarded that anything that isn't overly cute fapbait has to be catering to leftists despite them having a stronghold on most, if not all cute digital art that isn't anime


9c70c8 No.14514634

File: 84ceff85e315101⋯.png (1.8 MB, 1200x800, 3:2, ClipboardImage.png)

>>14511571

You know, I was almost tricked into thinking the game looked cool by that guys skill which is impressive… but then you realize it's the guy who's good, not the game. There aren't many enemies that he's actually fighting and his speed outlines how slow the enemy AI's reaction time really is.

The mechanics for a good game are there, but the enemies and moddability just aren't.


24dfda No.14514648

>>14513253

Don't forget the /tg/ autists who have to force their unfunny memes in everywhere.


85dcc2 No.14514710

>>14514648

>>14513253

As much as I hate it there are 40k games so I'm afraid it's /v/ related.

>>14512633

Nothing the autistic /agdg/ unity scum make will ever compare to even the lowliest japanese homebrew. Actually even slavic basement coders do it better.


85dcc2 No.14514713

>>14512313

Isn't that actually why slav games are cheaper than western ones and how resellers make their profit?


9c70c8 No.14517741

>>14514675

on top of the bland art direction you have lifeless environments. it's a shame because the gameplay is definitely there, but all the little issues in everything else will keep me playing DOOM 1&2 as well as the various wads instead of NuDOOM.


66a88b No.14518027


4fb833 No.14520751

>>14514710

>Nothing the autistic /agdg/ unity scum make will ever compare to even the lowliest japanese homebrew. Actually even slavic basement coders do it better.

Show me where /agdg/ touched you anon.


4c16f7 No.14523836

>>14508069

>look up Ion Maiden

>Literally nothing shows up for it

Anyone got a link?


73374f No.14523999

>>14513504

>stronkfemales

It used to be fap-bait, now it's signal bait.


6aef4f No.14524093

>>14513358

>Thats a real shame, their really is no excuse for performace issues when trying to build a new old style game.

Well there is, the maps are pretty huge and the build engine might have trouble with that. They fixed a lot of slowdowns with better coding and object placement and so on. Thing is they can add whatever they want to the engine because it's open-source, so I'm guessing all that shit will be fixed quite fast.

It will have modding support, that's been said already.

I'm also hoping for voxel support like Blood and Shadow Warrior had, that shit is pretty nifty.

>>14513471

Yeah, it is. That Diablo clone was first a Duke game but thanks to Gearbox they had to change that and used this cunt instead. I remember the teasers they had with typical Duke shit, because 3D Realms thought they still could use Duke before Gearbox started to fuck around.

The protag of Ion Maiden is pretty boring and her one-liners just don't do it.


0af236 No.14524212

>>14518027

In 6DoF games you can move up/down, left/right, and forwards/backwards. However, if you move at multiple axes at once, your speed will be higher than if you were to move along a single axis because the combined vectors of each movement direction aren't normalized. In a lot of games you can move slightly faster if you move diagonally which is also called bichording. But in 6DoF games you can move on three axes simultaneously, the effect is amplified, so if you were to move up, forwards, and left at the same time while turning towards your destination, your movement speed would be 30% higher than if you were to move normally.

In Descent, being able to trichord was one of the many key skills necessary in multiplayer run rings around your opponent, and what set apart aces from rookies. But given the limited turning speed in Descent, trichording would also limit your aim, so being able to trichord and aim accurately at the same time is what some Jedi only could pull off. It's similar to bunnyhopping in Quake as far as movement techniques are concerned.

I'm not sure what the other anon means with it not being intuitive, I haven't really seen anyone complaining about it.


0cca78 No.14524371

>>14524212

Ah, so what happens in Doom when you move forward and strafe at the same time would be bichording? Interesting. I never knew there was a term for that. It sounds hard to pull off while aiming for sure. A neat mechanic that rewards skill can't be a bad thing so that anon sounds like a faggot to me.


4fb833 No.14524699

>>14523836

Try the share thread.


73cb81 No.14531064

>>14524699

I don't know about him but I can never work out how to turn their links into working ones.

>>14514710

>Nothing the autistic /agdg/ unity scum make will ever compare to even the lowliest japanese homebrew. Actually even slavic basement coders do it better.

What even?

>>14520751

Maybe it's the same guy that was spamming /agdg/ earlier.


73cb81 No.14531072

>>14511693

Kingdom Come is the best RPG of the last three years for anyone except hipsters.


fa72dc No.14531125

>>14531072

It was quite shit tbh. The combat was terrible, and the story was meh.

The limited save system was terrible because you simply can't predict when is there going to be a massive game changing choices, and also because of crashes.

Just because you agree with the ideology/philosophy of the devs doesn't make the actual game good.

I suppose this fallacy is practiced by both GamerGate and anti-GamerGate SJWs after all.

I bet the next thing you're going to say is that I'm a SJW hipster for disagreeing with you.


73cb81 No.14531172

>>14531125

>It was quite shit tbh. The combat was terrible, and the story was meh.

The combat is great if you acually take the time to learn it and the story is better than most RPGs.

>The limited save system was terrible because you simply can't predict when is there going to be a massive game changing choices, and also because of crashes.

Gitgud.

>Just because you agree with the ideology/philosophy of the devs doesn't make the actual game good.

>I suppose this fallacy is practiced by both GamerGate and anti-GamerGate SJWs after all.

Nice work outing yourself leftycuck.


fa72dc No.14531192

>>14531172

>The combat is great if you acually take the time to learn it

Not really, no. It has a severe lag.

>the story is better than most RPGs

Doesn't make it good though.

>Gitgud.

Gitgud only applies to skills, faggot.

How the fuck am I supposed to know this random mud-eating peasant is going to make me choose a game-changing decision?

And also how the fuck do you git gud against random crashes? You should grow some brain cells.

>Nice work outing yourself leftycuck.

<"Oh no this person disagrees with me! He must be the spawn of Satan!"

See, this retarded black and white worldview is what's wrong with this world.


ed7403 No.14532960

>>14531072

yes anon based vavra has saved gaming!


4fb833 No.14536018

>>14532960

Fuck off it's a fine game regardless of his politics.


10a63a No.14539229

>>14536018

>it's ok to support this kike because of his half-finished joke of a game

>>>/leftpol/


3366ef No.14539273

They're all shit, but what's worse is they're attracting a whole heap of imitators. 3rd worlders are shitting out countless heaps of garbage for quick money.

>>14513494

A woman is not to be seen or heard. They're good for child-bearing and nothing more. Your hand can bring you as much pleasure as they can.


25eaf5 No.14539288

>>14511302

And so the question must be asked again

What the fuck is it with trannies and old FPS games


038fd6 No.14539303

File: bd9e918bd7094d9⋯.png (83.56 KB, 500x587, 500:587, Smug_creature.png)

>>14539288

Old games in general, look at AGDQ'18


3b108c No.14539311

File: 0fa6ba5e447521e⋯.png (Spoiler Image, 1.74 MB, 1260x941, 1260:941, guess who.png)

Look at what i found on the steam store page. What did you guys think of Strafe?

>ion maiden

Wasn't that like a feminist version of duke nukem, that's just the impression i got?


25eaf5 No.14539327

>>14539303

Even then, what is the connection


9bf5e7 No.14539335

>>14513494

Holy shit, I legitimately thought these were the same game.

How uninspired.


038fd6 No.14539355

>>14539327

Autism and lack of testosterone, while pushing "i wanna be girl" to a whole new level of faggatory


4369bd No.14539367

>>14539311

75 percent off ass creed kangs? that doesn't sound too bad.


3366ef No.14539381

>>14539327

Stagnation.


c1519e No.14539382

>>14511397

Looks fun.

Amid Evil looks kind of fun too. Never heard of the others, will watch closely now though. Its good to see good game and map design once again. No cutscenes makes a fun game.


a0c63e No.14539384

File: 727a7d874750821⋯.jpg (55.52 KB, 360x446, 180:223, filia not sure.jpg)

>>14539327

The search of self worth through perfecting a videogame, where the recognition of people that are easily impressible, mostly young, might help you validate your otherwise distasteful existence.


4369bd No.14539385

File: 2e3a1ff0d31ff9a⋯.jpg (28.81 KB, 510x438, 85:73, kingtoddson.jpg)

>>14539355

You wanna know what the best way to get at these fuckers is for pronouncing their wrong pronoun or whatever?

Say "I'm sorry,i didn't know you had gender dysphoria" It's the best passive aggressive thing ever.


3366ef No.14539396

>>14539355

How can autism coincide with low testosterone, when autism comes from high amounts of testosterone in the mother's womb?


038fd6 No.14539427

>>14539396

Thats the crazy part, anon, since some trannies has autism. Its some type of special fuck up.

I dunno, why one would want to cut off their dick and balls to become a woman ?


5d67e2 No.14539454

Amid evil makes me wish there was an actual sequel to Heretic/Hexen by some group of EX-Devs proper.

Ion Maiden seems to have it down pat in terms of enemies and level design, I'm curious as to how far it will go.

I'm the most excited for Overload however, because Descent is amazing and this game would definitely scratch my itch for 6DoF games. I hope that it comes with a level editor that has alot more freedom in their map-making, because a D44M map situation would almost outright kill any good will I have for the game.


c1519e No.14539466

I looked up Ion Maiden and there's a post about, I'm assuming the female main character, of how she was designed over the past 20 years (in relation to Duke Nukem). She looks insanely ugly, and the pictures drawn in the 90's/2000's were nice. Drawn in current year the girl looks ugly. Steer clear, they designed a character to cater to feminists. Duke Nukem was all about sexualization, if you are going to ignore this, then you won't get anyone's money.

>The first concepts of Shelly were drawn in 1997, and had a heavy emphasis on sexualization, which was not uncomon the mid-nineties, although a bit embarrasing looking back with 2018 glasses;

If you see the 2015 (designed by some chink) and 2018 versions, prepare to throw up. Its that feminist hairstyle of "shave the right side of my head le neo-nazi look" while having long left hair.


3366ef No.14539473

>>14539427

Likely due to being surrounded by women during early childhood. They never had role models.


44d5df No.14539480

File: 328e619f5cfa474⋯.mp4 (425.25 KB, 360x360, 1:1, [screams into cup].mp4)

>>14539466

>If you see the 2015 (designed by some chink) and 2018 versions, prepare to throw up. Its that feminist hairstyle of "shave the right side of my head le neo-nazi look" while having long left hair.

Why does anyone think this looks attractive?


bfe157 No.14540666

File: 23cbb32ca89fe51⋯.jpg (17.92 KB, 502x622, 251:311, unreal-prisoner849.jpg)

File: 132ebbf0ba83c09⋯.jpg (175.65 KB, 800x961, 800:961, 973393102-00.jpg)

>>14511510

SS/Painkiller/etc are good games, but they certainly weren't oldschool. That mischaracterization along with "muh bridal doob, muh ripened tar" was precisely what was so infuriatingly dumb about nuDoom's devs.

>>14511571

There's always been some FPSs with unusual mechanics. Like Descent, Red Faction, SWAT, AvP, Dark Void, Prey, Titanfall, etc. The thing is that most of them just aren't very popular. Also, calling HL a "genre hybrid"? About the oddest thing it does is introduce the gravity gun in the sequel.

>>14511665

Don't forget Anachronox, Septerra Core, and Hybrid Heaven for occidental JRPGs. On the flipside of oriental WRPGs, there are of course From's Soulsbourne games.

>>14514710

Hellbreaker uses Urho3D, not Unity.

>>14512814

>>14539311

>>14539466

>all this kvetching about ion maiden's stronk womyn protag

Did any of you actually play those old games filled with Sigourney Weaver ripoffs? Aside from the goofy looking haircut, her design is about the same, and the original Bombshell design was pretty much female!Duke.


4fb833 No.14541266

>>14539473

Single mothers are ruining too many kids.


44a668 No.14543873

>>14539396

Same as allergies I'd assume? Too much peanuts during pregnancy supposedly leads to babies being born with allergies last I heard. Probably works the same way.


4fb833 No.14543887

>>14543873

>Too much peanuts during pregnancy supposedly leads to babies being born with allergies last I heard

Wait really?


194f10 No.14543921

File: 149c910da5f62b4⋯.jpg (163.82 KB, 855x757, 855:757, lust for life.jpg)

>>14511070

I'd like you to leave


44a668 No.14543970

>>14543887

That's what I've heard, most allergies come from exposure during pregnancy or are buildup ones like beestings.


26891e No.14544001

>>14510030

>modders and developers shouldn't be compensated for their work because i said so!

You sir, are verrry entitled,


6dfd23 No.14544010

>>14543921

>iggy pop memes

that's not something you see every day.


bfe157 No.14545495

File: e0deaf14fe55639⋯.png (78.59 KB, 625x300, 25:12, brutal doom.png)

File: 9d6bc15d8fa3411⋯.jpg (390.61 KB, 800x1244, 200:311, rip and tear.jpg)

>>14543888 (heil'd)

>>14544001

I think the main problem isn't people seeking compensation for something, but the fact that their work is typically on par with what other people already do for free in their spare time. Going commercial raises the bar.


0cca78 No.14545535

>>14544001

Modding is a hobby. Developers are professionals allegedly. I'm okay with modders asking for donations but expecting people to buy something made by an amateur is expecting a lot unless it's REALLY good. In addition modders are adding their amateur work on top of what a professional made, so there's all sorts of legal issues with that.

And devs can suck dick if their game is shit. So there.


db82fb No.14545582

>>14510380

I played mostly T1 and that was after I was introduced to the series by T2. I certainly feel your pain, and I wish I could deal it out to Hi Rez software ten-fold.


c70c07 No.14549788

File: a47d3429d8b9b16⋯.jpg (76.49 KB, 900x360, 5:2, a47d3429d8b9b16bb9f20ff71c….jpg)

File: 1d23604306110f5⋯.png (57.04 KB, 1190x225, 238:45, What leftists want.png)

>>14513204

> Is it such a crime to like variety and consistency in design some of the time?

The problem is that sex appeal doesn't exist in a vacuum, now devs have to fight many forces to make what they want. If everyone else would simply make the kind of characters they wanted to see, than that would be the end of it, but it's more about runing it for male than it is about balance.

>There is an entire nation's worth of game developers for folks like you that only want fap-bait characters

That's nothing compared to some rich people with an agenda. Whatever kind of opposing pressure your looking for, it will always be there in some form or another.


48f101 No.14549838

>>14540666

tbh looking at the earlier designs compared to the fucking surfing board we got right now, it's kind of a dissapointment the devs went overboard with trying to make a "le current year" appropriate character. Fuck, I'd be happier with the fucktarded butch design the protag had in Bombshell


4fb833 No.14556285

>>14549838

It's actually a problem at least as old as Crash 1 and 2 to censor this shit.


73cb81 No.14560883


10a63a No.14563491

>>14544010

Welcome to nu-/v/.


4fb833 No.14568129

>>14563491

>implying there's anything wrong with iggy


4c16f7 No.14568793

Anyone try Amid Evil?


957d33 No.14574561

>>14568793

Its shit.


4fb833 No.14578350

>>14568793

Not yet.


0bf1a9 No.14585182

File: acb5abf6c35f91a⋯.png (8.55 KB, 1252x66, 626:33, bc2efc399e2740afe37cb178c1….png)

>>14540666

Checking these devil digits

>>14543970

Huh, learn something new every day.


10a63a No.14589308

>>14585182

He's wrong they're actually caused by vaccines.


bfe157 No.14589432

File: fa245c5e66751e1⋯.jpg (315.48 KB, 2048x1312, 64:41, 1122334-13368327296724055-….jpg)

>>14589308

The dominant theory among doctors is that rising rates of allergies and other autoimmune disorders are a result of our cleanly modern lifestyle. The idea is that our bodies evolved under the expectation of exposure (especially during childhood, but also throughout life) to filth, microbes, and even macroparasites like gutworms, and without these experiences, our body turns on itself.

Obviously, having people intentionally infest their children with bugs burrowing under their skin would be an excessive measure, but attempts to isolate safe "sensitizing" agents, acting somewhat similarly to how vaccines train our immune system, could be the best answer.


4fb833 No.14594566

>>14589308

Take your meds.


50522b No.14595245

While I like the fact that Hexen isn't getting ignored for once, when is someone going to rip off strife? It Doran' get much more "retro" than mashing up science fiction and the middle ages.


fa6b0a No.14595560

>>14589308

kill yourself


45ceb8 No.14596187

>>14508069

games don't exist until they're out of early access

>>14512633

something (anything) happened to it after the release?


73cb81 No.14599531

>>14595560

Unironically this.


cee8f6 No.14602255

>>14585182

Are vaccines responsible for the quality of posts on /v/?


2d7e7e No.14602457

>>14511451

They think that not being military + having a few extra hallways makes it "oldschool".


43edd0 No.14602758

>>14511051

What did you expect, ika?


0c229a No.14604218

>>14524212

The closer comparison is strafe running in Doom. What's neat is that has the regular form SR40, but, it also has the SR50 variant that involves using alt+turn on top of that.


9cff3c No.14604446

>>14539355

>Autism and lack of testosterone, while pushing "i wanna be girl" to a whole new level of faggatory

Pretty much. They heard our memes and thought we were serious, now they're working on a feminine penis.


852720 No.14605038

>>14589432

>(((Autoimmune disorders))) are only prevalent in white countries and Israel

>Countries where (((doctors))) can perscribe them with ease

Really makes you thonk




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