>2 creeps spawn at RANDOM lanes every turn
>some cards have been confirmed for having non-manipulable RANDOM elements
>cards will automatically attack the one in front of it, but if there are two cards in front of it, the target is chosen RANDOMLY
Isn't that quite a lot of RNG for a game that claims to aim for the hardcore card game audience? Consider that the creep spawning isn't like a creature's continuous effect, it's a persistent mechanic that happens every turn in every game and CANNOT be manipulated. Not even Hearthstone has such RNG-heavy mechanic like this. It's even worse considering they are going for a MTG-like business model but even worse. There's no trading and Valve will take 15% of every card you sell. What do you think?
>inb4 B-But card draw is random too!
Let's ignore that there are card effects that good TCG's have cards that allow you to search for cards, look at the top cards, or change the order of some cards in your library and say sure, it's 100% random. But does that justify adding even more random mechanics on top of it?