This is a thread for recommendations, if you post here, try to give a good reason to get it and maybe some pointers.
My recommendation is Tactics Ogre: Let Us Cling Together
Pros:
>Very well thought out realistic political intrigue that stars a bunch of kids trying to get revenge on a band of knights that slaughtered their parents and family, and instead become child soldiers embroiled in a horrid conflict between warring nation states
>Think Final Fantasy Tactics but in a lower fantasy setting
>Magic is broken up by element and you have odd magics like Draconic, Forbidden, Necromancy and War Dancing
>Characters don't level up, but rather their class does, so generics are interchangable as long as you've leveled their classes
>The game scales with your levels as well outside of story battles, so if you want to level up a weak class things will be easier depending on averages
>You can recruit pretty much any unit you see and only boss units can't be recruited
>Status effects are actually useful, and a Wizard or Terror Knight with a sleep spell can turn the entire battle around
>After you beat the game, you unlock the ability to go back to any scene in the game to make different choices
>Early fights are hard, but are of "kill leader to win" variety, so it forces you to learn to use tactics instead of brute force to win
Cons Maybe?:
>The game is balls deep hard and isn't easily exploitable like FF Tactics, and you will get fucked early if you don't venture out into optional dungeons to recruit monsters or Lizardmen, if you aren't willing to go through a hard slog of a fight to recruit units and grind a little to get their classes up to speed, the story battles and even random encounters will fuck you
Tips:
Suck it up and pick the Law Path, the game's difficulty curve is based around going Law, then Chaos when you get the time warping ability, since loads of optional content that you WILL miss if you pick Chaos first relies on abuse of the event system to fulfill requirements. trust me, burning that entire village down is actually worth it because of how crazy the story starts getting, Chaos path makes you a hero but is insanely hard if you're going into it without the event system you get on a completion.
Also Vyse breaks character and goes full edgelord for no reason in Chaos path
If you don't set your Skills right, you'll get fucked. Strengthen, Spellstrike, Fortify and most stat increasing skills are a necessity, so learn them first before you hit up any gimmick skills.
Some classes have recruitment skills, use them. Wizard gets Coax, your broseph go to unique Hawkman, Canopus, gets Fey Pact, and Beast Tamers get Subdue and Tame. These let you recruit Lizardmen/Lamia, Fairies/Imps, Dragons and lastly Beasts. You'll be surprised on how useful each one is.
On that note, Canopus is a powerful unit and you get him very early, but he's a crutch that needs to eventually pick up a 2-Handed Crossbow to keep up damage wise.
There's two versions of the game, the remake is entirely different from the original, enough to be considered a separate game. The advice i've given you is for the remake, but you might want to check out the original as well.