09995a No.14496343
1 million copies sold Ed
Rimworld is a real-time base-simulation squad-game with you against-the-world. Rimworld just hit platinum status and is still in it's long-ass Alpha supposedly that will be over soon.
https://ludeon.com/blog/
magnet download: magnet:?xt=urn:btih:3bf63b2e5a86bdd4c74a613730458e18dd5932cc&dn=RimWorld+v0.18.1722&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
inb4 zlevels
This is my base lads, I think it's pretty planned out, still always 3-steps behind where I want to be.
972743 No.14496377
22c698 No.14496390
Isn't this one of the many shitty Dwarf Fortress clones? Why the fuck should I play this over DF then? Can I dunk people I don't like in magma? Can I drop elf merchants into spike traps? Can I build gigantic obsidian towers to serve as defense against hordes of invading goblins?
262cfc No.14496407
>>14496390
No, but you can gas fags and turn people into cybernetic horrors that are more machine than human. Or cook raiders into stew and feed them to your prisoners.
I don't know why I'm bothering, since there's always one of you every single thread. Just go play DF for the next decade until the spaghetti code falls apart.
972743 No.14496411
>>14496390
It's for normalfagcasualfags who can't into the matrix, As much as I like rimworld, if I had spent all that time on DF I would've gitten gud
bb924f No.14496456
>>14496411
You give casuals way too much credit if you think this isn't too complicated for them
09995a No.14496457
>>14496390
no it's not a DF clone because
-it has graphics
-it has a working mouse interface
-it has sold a million copies
49d0b7 No.14496473
>>14496390
theres no Z-levels without mods and deadly deseases are RNG and unpreventable
4795ca No.14496474
>>14496390
>Why the fuck should I play this over DF then?
-It has a larger focus on a small group of people (10-15, more if you want) instead of a colony with one or two hundred dwarves.
-Combat plays more like RTT instead, with better controls.
-Medicine and taking care of people is more interesting, with a lot more choice for the player, like chopping off infected limbs to save the patient, replacing organs and limbs with fresh or robotic versions, giving drugs to people, etc.
-You can capture those that invade you and recruit them to your base, instead of having to kill them or store them in cages.
-Better HUD to assign tasks for your base, imagine DwarfTherapist but in-game.
-You can direct someone to perform a specific task at any time if it's shit that needs to be done NOW.
-You can move out of your base and invade other people or create a trading caravan and visit other villages to trade, instead of having to wait for them.
-Very, very extensive mod community.
4795ca No.14496487
>>14496473
>deadly deseases are RNG and unpreventable
Protip 1: don't put your butcher table next to your cooking stove. The blood and dirt everywhere will infect your food.
Protip 2: The Storyteller events that give you diseases don't trigger before you've reached a certain amount of population and they have an hardcap on how many people they can infect at once.
When it happens, you're supposed to already have a decent hospital and at the very least, Herbal Medicine being produced or at least decent medicine bought. If you have none of these things, git gud
8bcea8 No.14496489
>>14496474
it seems like rimworld fosters a lot more personal attatchment to individual colonists, which seems to be the main thing people prefer over DF. (>>14496407 makes a point to include the fact you can give people artificial limbs and cook particular people into stews to feed to other particular people)
972743 No.14496492
How's that perfectly "stable" modlist going?
272745 No.14497163
>>14496492
I wish it wouldn't make my game take forever to load, I wish I wouldn't keep on adding to it because lots of really good shit that I would really like keep on coming out, I'd like the mods that I've got to stop being a mixed bag of quality.
7eb3d6 No.14497182
>>14496407
I enjoy both DF and Rimworld.
I can play both believe it or not. call it a superpower.
can anyone reccomend a mod that makes stacking items and stuff better? like bins in dwarf fortress?
Can't wait till 1.0. Gonna be sick.
a97cee No.14498963
>>14496492
Not very well. Way too much fucking content to use, the game takes ages to load and there's some graphical issues with the GUI.
It's mostly my fault for being so stubborn, gotta trim this shit down a bit.
>>14497182
There's several mods for that, check some made by Fluffy. Most mods in this category simply increase the amount of items in a single stack.
You might also prefer Quantum stockpiles, that lets you store several thousands of the same item in a single tile too, but it takes decent tech to do it.
There's also a nifty mod to convert food into generic sausages and steaks to help with food storage instead.
Also, remenber to get Fridges, animal feed throughs and maybe a few more storage places. Having big stacks is great, but having somewhere convenient to put them is even better.
8e01d9 No.14498988
>>14496390
When Dwarf Fortress gets mouse support, let us know.
49d0b7 No.14499058
>>14496487
so we both agree that you cant prevent deseases and that theyre purely RNG?
a97cee No.14499112
>>14499058
No, we do not. There's several causes for diseases besides RNG, and you can prevent those.
Treat cuts as soon as possible instead of letting them infect, don't keep your food in dirty places, don't keep your hospital dirty, quarantine people, etc.
There's also drugs that you can administer to prevent diseases if you care this much, but the fact that you're complaining about RNG diseases shows you don't actually understand the game.
Go and take a look at the Storyteller definitions or read on the wiki for the conditions regarding the RNG aspect of diseases. It will usually happen as a negative event for decent-sized colonies that will likely have several people and a decent stockpile of medicine already. It's not something that will murder your entire base or even kill a single pawn unless you're that terrible at the game.
This is as much RNG as raids or every event that pops up every now and then. You can't prevent raids and you can't prevent Toxic Fallout because you're not supposed to prevent them, you're supposed to solve them.
So stop being bad at the game and keep a 5x5 farm plot of healing root already.
49d0b7 No.14499159
>>14499112
>plague on all 3 colonists on default storyteller a couple of weeks in is a "negative event for decent-sized colonies"
ah yes you convinced me
2747f6 No.14499196
>>14496343
>firefox
>utorrent
STOP!
a97cee No.14499232
>>14499159
Ah, it's you again. I already showed you the files in the game that very dictate only 1/3 of your colony can be infected by the plague with that event.
If you only had 3 colonists, than only a single one should have ben infected.
Dunno why you keep lying with nothing else to back up your bogus claim, when anyone can read the damn xml files and see you're talking out of your ass.
07ad79 No.14499527
>>14498988
Dunno why you want to use a mouse in DF anyway, it'd be terribly inefficient and time consuming to do basic tasks with a mouse when you could just press a couple keys. The controls are no worse than any other rogue like.
76c501 No.14501134
>>14499527
That's right, You can't use a mouse for DF any more than you could use a steering wheel on a piece of shit.
<some temporary recruits from my last colony for lols.
76c501 No.14501143
base is coming along very nicely. Added two indoor growing bays, the devilstand on the top-left is on rich soil and heated by geothermal. A lot of other improvements all over the base but the best thing is all my guys can actually use a gun.
df9b63 No.14501220
Why is it almost identical to Prison Architect?
f0fc07 No.14501235
>>14501220
because the dev stole the assets, falsely promised to replace them later on but never did and now abandons developing the game, leaving delusional cucks to deal with unoptimized mess that is rimworld
22d5ab No.14501387
>>14501235
>>14501220
Sir Samefag, you are confused. just because two games have graphics from the same perspective doesn't make them stolen assets. Do these games also look like Ultima online? Maybe it's a CONSPIRACY.
df9b63 No.14501396
>>14501387
I made a genuine question: they really look identical. Why is that?
22d5ab No.14501423
>>14501396
You mean like Zelda 1, DragonWarrior 1 and Final Fantasy 1 look exactly the same way I guess. I had to search screenshots of PA to know wtf you were on about at best I notice the same lazy sprite animations. The reality is you are just a DF goyim looking to stir up shit, I know that is super popular these days to literally shit on every thread you post in. All the cool kids are doing it.
313f92 No.14501426
>>14501235
He actually hired an artist to redo the sprites but kept the same shit style for some ungodly reason.
22d5ab No.14501438
>>14501426
I agree the the pawn sprites are not awesome but they sure as hell beat the fuck out of DF sprites. lol. Also, the guy probably played too much of this PA game and as such was influenced by it. You know what, there is a shit-ton of graphic mods for sprites and other shit so it's really isn't a problem, even for people who have a problem, unless those people are problems themselves.
4c8c93 No.14501440
>>14496456
>Doesn't have half the features
>Doesn't even have Z levels
>BUT IT HOUSE MOUSE SUPPORT AND I DON'T HAVE TO SPEND 2 MINUTES INSTALLING A GRAPHICS MOD
If this isn't the definition of casual I don't know what is. I actually was somewhat interested in Rimworld, because I'm getting tired of DF's deep rooted issues, like shit optimization and no mid-endgame, but all reading this thread did is expose how garbage this game is in comparison.
22d5ab No.14501448
>>14501440
please share us some uber screen shots of DF, I'm OP and I would love to see your awesome game shared here.
df9b63 No.14501502
>>14501423
Another RimJob shill mad…
PA and Rim aren't similar, but graphically identical. I was genuinely curios.
It's bizarre, that a game that sold 1 million copies (multiply that for ~25 bucks), couldn't come up with some more original content.
22d5ab No.14501547
>>14501502
Look I never played PA but I searched screen shots and graphically identical is SOME BLIND NIGGER level of accuracy.
f0fc07 No.14501572
>>14501547
So is tynan paying you to defend his crappy game or is it just buyer's remorse?
22d5ab No.14501574
>>14501572
post some screen shots nigger
a97cee No.14501591
>>14501502
>I was genuinely curios.
No you were not. This question has been asked already for 5 years, starting with >>14501444
Anyone still asking it now is either looking to stir up shit, complain about graphics without wanting to look like a graphics whore or is down right a literal retard. So which is it?
Wanna know how I know you're the first type? Because you're initial question isn't about how similar they are graphically but about how they are identical. Here: >>14501220 You never mentioned looks at all.
That, and you chose the wrong VPN (or cellphone) to reply here: >>14501572
But go ahead and tell us how PA and RW are identical besides a skin deep look when just the building of rooms in it's own is already an entirely different system.
f0fc07 No.14501597
>>14501591
>rimshit shills getting paranoid: the post
Nice meme spacing. Perhaps you'd like to go back there with your shitty abandonware?
8e01d9 No.14501605
>>14501438
>I agree the the pawn sprites are not awesome but they sure as hell beat the fuck out of DF sprites. lol.
Do you see the way this is written? You need to go back to reddit and never post here again. This place is not for you. Your mind isn’t supposed to be here.
8e01d9 No.14501613
>>14499527
Because why the fuck should I have to memorize key bindings. Because why the fuck shouldn’t I be able to click on things instantly rather than being forced to scroll the center of my screen over to them. Because you have absolutely no fucking argument against it and don’t comprehend what a mouse even is.
22d5ab No.14501615
>>14501605
nigger, no screen shots don't even talk, in fact go kill yourself.
8e01d9 No.14501617
>>14501591
>building of rooms
No one said anything about mechanics. We’re talking about graphics. YOU ARE OBVIOUSLY PAID TO SHILL FOR HIM. HE OPENLY ADMITTED TO TAKING THE SPRITES DIRECTLY FROM THE OTHER GAME. YOU ARE LYING ABOUT THIS. It’s a good thing I will NEVER PAY FOR YOUR GAME, because you don’t even deserve jewish fiat currency.
8e01d9 No.14501630
>>14501615
>nigger, no screen shots don't even talk, in fact go kill yourself.
Do you see the way this is written? You need to go back to reddit and never post here again. This place is not for you. Your mind isn’t supposed to be here.
a97cee No.14501675
>>14501613
>paranoid
>>14501605 >>14501613 >>14501617 >>14501630
>new ID out of nowhere doing nothing but talking shit
>redirecting with memespacing and "go back to reddit"
>redifining the topic with "We’re talking about graphics" when your initial inquiry only said "they are identical
Sure. I'm the paranoid one. You're a sad person, mate. If I'd shill for anything, it'd be Stonehearth. Much simpler than either of these games but it's far, far more comfy and with neat QoL improvements. Tynan already broke 1 million sales, I don't think he needs any help selling it any further.
313f92 No.14501677
>>14501591
>anyone asking an obvious question after some faggot on a forum asked it five years ago is a mean ol' troll or a retard
What the fuck.
22d5ab No.14501697
I'm sorry you have cancer.
a97cee No.14501709
>>14501677
Mate, it's been five years since this question has been asked, and through out all those 5 years, certainly been asked some more.
Please explain to me how come someone that even has any remote interest in this game to open a thread about it never heard this question answered in 5 years?
Are they recent cuckchan refugees and Rimworld was never discussed there? That's a likely explanation.
Did they only recently took a look at the game? Unlikely. If it's the genre they like, they would have seen it years ago, otherwise they are popping in a thread for a genre they don't even like.
Did they only saw the game now because they prefer to avoid early access alpha builds? Well the graphics are still the same from back then, when the same question was asked and answered.
I reckon it seems I'm taking this far more seriously than it needs to be, and that's true. But I'm seriously puzzled at how someone can take an interest in Rimworld and yet after 5 years still don't know about this. It's the most blatant case of "lurk moar", the equivalent of going to the DF thread and asking "Hey, what's Boatmurdered?" so either they are retards or trolls and either way I pity the fools.
bcac06 No.14501737
>sold a million copies
Now I feel somewhat bad for Toady. A few different devs utterly rip off his game concept shamelessly, one of them does a pretty competent job at it and tweaks the mechanics a bit changing a few things here and there, and they make tons of profit. It's not like rimworld devs didn't do any work or anything, they still had to build all this stuff from the ground up, but they essentially "stole"/copied 80% of someone else's idea and made bank on it.
That shit makes me fucking depressed.
8e01d9 No.14501741
>>14501675
>I was exposed as a fraud, therefore you are paranoid
Thanks for admitting we’re right.
>redditors shouldn’t go back
Thanks for admitting you care about PR.
>i used a strawman to redefine the topic, but when you call it back to the original point it is YOU who is redefining the topic.
1. Reported for literal spam. You want to advertise, buy an ad.
2. We’re never going to buy your game. Ever. You put faggots in it.
8e01d9 No.14501747
>>14501387
>no one could ever hate my game
>it’s the same person with two IP addresses
>because I say so
We will never buy your game.
>explicitly says it’s about graphics
>gets BLOWN THE FUCK OUT by the dev himself
>”n-n-n-n-no, i wasn’t talking about graphics”
We will never buy your game.
deabc9 No.14501748
>>14501737
well toady didn't really make his game that visually appealing, advertise it on popular game distribution platforms, or charge money for it so I can't say I feel bad for him.
bcac06 No.14501773
>>14501748
All of that is utterly irrelevant and here is why: the point is not whether Toady could or should have made money on DF. It's the someone obviously took Toady's idea and made money on it. He didn't add graphics because he didn't want or need to (yet, and the community did it for him anyway), he didn't charge money because he didn't want to, he didn't put it on steam because he didn't want to. That's all fine. The problem is that someone took something that wasn't theirs, changed a few things somewhat, added a few small things, called it theirs and charged money for it, and made tons of profit.
If I intend to make a new solar panel design that is cheap and efficient and intend to release the design for free to the world, I'd be pretty fucking pissed if some corporation popped up somewhere, took my design, made small changes, patented the damn thing and then made money off something I intended to be free without having to really think about it.
I think what he should have done is probably try to protect DF with IP laws, as jewish as that sounds, despite it being free.
eef249 No.14501807
>>14501773
I enjoy Rimworld more than DF and both are good games.
22d5ab No.14501840
>>14501773
You really are obvious to the way the world works literally everything ever happens in increments like this and some get rich off a good idea that someone else didn't get rich off. It's not worth checking /v/ every hour to remind everyone how unfair the fucking world is. You can also take the idea from any game currently in existence and by tweaking it just enough and making it your own, sell it.
22d5ab No.14501842
8e01d9 No.14501850
>>14501773
>rewrote the entire thing
>small change
Fucking dipshit. No one would want to take DF’s chthonian code base in the first place. Single threaded, 32-bit shit.
eef249 No.14501858
>>14501850
But it's EXACTLY THE SAME!
bcac06 No.14501859
>>14501850
>thinks im talking about code
>i don't mention code anywhere
fucking dipshit.
try reading my first post before you spout off like a retard about talking points I never raised.
22d5ab No.14501876
>>14501859
you must be talking about the graphics
IDENTICAL
or
you must be talking about game-play
==IDENTICAL
f0095b No.14501882
>>14501773
>significant differences in gameplay in both scale and control
>massive differences in design philosophy
>actual gui
>differences in scale and detail of simulation
>differences in everything from setting to aesthetic to setting
Yeah it's a 1:1 copy buddy.
The concepts they share are;
1. You control colonists
2. It simulates the game world
3. You respond to threats and hazards external and internal created by the simulation
And these only apply in the vaguest of descriptions of both games due to how dissimilar they are in practice
f0fc07 No.14501892
>>14501882
so how's that unoptimized prison architect skin you're playing?
22d5ab No.14501902
>>14501892
game is exactly the same as DF
game is exactly the same as PA
plz pick one
22a504 No.14501904
How do you mine into a mountain without worrying about the roof collapsing?
eef249 No.14501908
>>14501882
>1. You control colonists
>2. It simulates the game world
>3. You respond to threats and hazards external and internal created by the simulation
Sounds like Stellaris, or Banished, or Oxygen not Included, or Kenshi, or fucking Settlers, ect…
eef249 No.14501912
>>14501904
Supports, it's something close to 13 or 14 squares from any wall will cave in or something like that.
eef249 No.14501915
>>14501902
Jesus man, DF is exactly the same as PA, it doesn't matter.
262cfc No.14501916
>>14501912
It's 14. I know this because I have the Quarry mod, which is just large enough to stick anywhere inside a mountain without cave-ins. Don't go bigger than 14 x 14.
22d5ab No.14501923
>>14501904
>>14501912
>>14501916
you can build something like 10x100 though without a cave in just as long as it isn't too wide.
ceb022 No.14501926
>>14496343
I wish there was a mode that turns off everything modern and lets me play a neolithic hunter gatherer group. Not enough focus has been put on tribes and natives.
f0095b No.14501928
>>14501904
>>14501916
Just build walls to use as supports for your giant ugly storage halls full of gold and 38% poor quality parkas
eef249 No.14501930
f0fc07 No.14501931
>>14501926
>>14501930
>hur dur mods will fix it
t. tynan defence force
What did you expect from abandonware?
f0095b No.14501932
>>14501926
Well if you don't want to bother with the custom start just pick up one of the medieval/low tech mods out there.*pemmican is life*
bcac06 No.14501935
>>14501876
christ, how many of you faggots are there that fail so hard at reading comprehension?
>>14501882
>The concepts they share are;
You're being disingenuous if you're going to simplify it down to those few things.
<You don't control colonists, you give them orders and priorities and they do whatever
<you base build and need to manage various activities and logistics in much the same way as DF
<you craft and trade with other outposts just like DF
<you need to repel 'invasions' against your base just like DF
<game world and map operates in the same way as DF
<upgrading your base, creating weapons and armor, forming a militia, and creating 'jobs' (for lack of a better descriptor) all work like DF
There's another half dozen things I could name but you get it. Like I said, the problem I have is that someone copied 80%+ of someone else's idea with very little original thinking required (they simply had to change a few things here and there that required no creativity whatsoever) and they made bank on it. That's my issue. Yes, it has graphics; movement is in analog rather than tile based; it has mouse support; inter-item mechanics of some things are different than DF by sheer necessity of having them in there like worrying about power. None of that took any brainpower to come up with and they still copied directly the vast core of the game.
I'm not saying it's a bad game by any measure, considering DF is great, they pulled off a competent and better looking copy. It just really fucking gets under my skin they made tons of profit by ripping off the majority of their game.
f0095b No.14501936
>>14501931
>>14501932
Stop being retarded and ridicule me for phoneposting instead
eef249 No.14501937
>>14501931
Mods let you customize your game and I don't get why you're saying it's abandonware. It hasn't been abandoned.
eef249 No.14501941
>>14501935
But if you take a book that written in Italian and translate it into English, it becomes worthwhile for those who want the book in English. That makes it more valuable to some people.
Why let it get under your skin that Rimworld is easier to get into than DF?
262cfc No.14501942
>>14501931
>abandonware
>updated to 1.0 a few months ago
What did he mean by this?
eef249 No.14501947
>>14501942
It's not 1.0 yet, but soon. Last update was November.
a97cee No.14501952
>>14501926
Search for a Stone Age mod. It adds a new custom start where you have no tech and only one naked dude.
It also tweaks research a bit so it's a much harder start.
Currently, I gotta go out and kill an animal to get enough food for the day, no preservation of it either, so repeat tomorrow while doing some progress today somewhere else. It helps that I have a Force sensitive girl that just zaps hares for food, though.
22d5ab No.14501954
>>14501935
I'm really sorry you are completely fucking butthurt by the reality of life. You really are bothered by this huh? Bro, massive feels. You care so much you need to anti-RW every thread. It hurts too much not too.. share the light of justice!
>>14501931
are you typing on your phone and computer or is there just a gang of dwarves somewhere feeling down because RW = Snow White and she's not with you.
bcac06 No.14501956
>>14501941
Yes but if I translate a book from another language and sell it, the original author still gets the royalties, he simply has to cut me in as well. The problem shows up when I translate a book that was written and distributed for free in Italian and then I sell it for money.
>Why let it get under your skin that Rimworld is easier to get into than DF?
I know I should try to ignore it, there's nothing I can do about it. It's the principle of the matter that gets to me. It strikes me as a shitty practice, as unethical because they didn't quite do enough of their own creative legwork to claim it's merely only "inspired" by DF. As I said though, they still had to build it from the ground up code wise so it's not like they didn't do any work; they just didn't need to think much about it.
a97cee No.14501974
>>14501956
>It's the principle of the matter that gets to me.
The principle of the matter is the free market. Someone came up with a good idea, did something with it. Someone came along and did something that's similar in a few days, but different in others, filling a different niche in the market.
There's nothing unethical about this, it's just some people having a better or more likeable aproach to the same idea.
Both games are base-building simulations but they appeal to different kinds of people and neither loses players because of that.
ac22c8 No.14501983
f0095b No.14501984
>>14501956
This is less like translating someone else's work than it is someone making a completely new work with several shared core concepts with an earlier work. Like y'know, a genre.
That was actually a really handy metaphor, thanks.
eef249 No.14501987
>>14501956
Well, you correctly identified what you can do about it immediately before claiming there's nothing you can do about it.
>>14501983
X, Y, Z, for co-ords in a 3d space. Z is up / down.
f0095b No.14501991
>>14501983
There's a mod that cheats them in using the travel system somehow. I haven't tried it yet myself.
ed96d6 No.14502356
>>14501773
>>14501935
>>14501956
Just as a heads up, you cannot copywrite game mechanics. Even if toady wanted to sue the only way he could is if Rim World was a literal reskin or if it lifted code from DF
363fa6 No.14506299
>>14496390
Rimworld is more about the individuals and their personal stories. DF is more about the civilization and its story. You also control like, twelve dudes at most in Rimworld while in DF you have forts that can house over a hundred little dorfs.
d71bdd No.14507141
Holy shit how do I get a steady supply of components without running out? Everything is breaking down left and right and I'm already running out of map resources. Do I just install a mod to make this shit bearable?
734599 No.14507193
>>14507141
There are a number of options anon.
>call trade caravans
>component assembly bench
>long-range mineral scanner will find a shitload of resources with a ten day timer to mine once you arrive
>establish a small mining outpost in some mountains
>move your town somewhere more resource rich
>raid faction bases
You have to be borderline retarded or had a ridiculously terrible start to be running out of resources so quickly.
f13d3e No.14507769
>>14496487
>they have an hardcap on how many people they can infect at once.
Bull fucking shit, I've had every single colonist suffering for sleeping sickness and/or malaria at the same time.
e6f819 No.14508635
>>14496343
>Released
You mean they ran out of good-goy funding and pushed out half-finished crap.
c94468 No.14508836
>>14508635
Fuck you just because you don't like modern games.
cb8ad5 No.14509014
>>14507141
there is a maintenance mod not sure if its updated.
a9b910 No.14509955
>>14508836
>Defending rimjobworld
4795ca No.14510412
>>14507141
Get Fluffly's Breakdown. It's a mod that changes stuff to have a Maintenance value that goes down a little bit everyday. Colonists will go around fixing things without expending resources once it drops below a certain threshold (configurable), which also makes for a bit of Construction experience and doesn't cost Components.
It's pretty neat.
>>14507769
If that actually happened, it's not because of RNG then since the rules for that are pretty much set in stone.
If you have set up camp in the middle of the jungle or swamp, where diseases are indeed much, much more common, than you probably got it from that and it spread around before you noticed.
Plague and some other diseases aren't noticeable as soon as they are contracted, they take a while to show up and the other colonists can be infected in the meantime.
84d10a No.14510754
>>14501935
>I'm not saying it's a bad game by any measure, considering DF is great, they pulled off a competent and better looking copy. It just really fucking gets under my skin they made tons of profit by ripping off the majority of their game.
>DF is completely original and never took anything from any other source, ever.
How about no, retard?
eef249 No.14511028
This thread has made me want to play again.
8a714c No.14511031
eef249 No.14511052
>>14511031
But why do you say this?
2a22a8 No.14511313
>>14508635
>released = abandoned
the jews did it
>not released = abandoned
the jews did it
8f327e No.14511534
>>14511052
>>14511313
>Defending this jewish scam of a game
Granted it's not shekel citizen tier but it's pretty bad.
2a22a8 No.14511606
>>14511534
are you posting unironically or ironically?
edc114 No.14511609
>months and months of noncontroversial, on topic, and generally positive threads
>marginal banter to keep things lively but a lot more discussion, criticisms come in paragraphs
>this thread, feat. (1), "we", muh shills, so on and so forth
Who let in the goon?
8f327e No.14511621
>>14511606
Decide for yourself cuck.
eef249 No.14511801
>>14511621
I've decided that your dumb.
ac52ea No.14511866
Holy shit this thread is fucking bad. Dwarf Faggots need to go fuck off to their own thread and stop shitting up other threads like some kind of 4cucks. Or if you really want to shitpost in non relevant threads, at least post some of the hilarious shit that happens in DF.
8e01d9 No.14511883
>>14511052
>creator says he's abandoning it
>durr why do you say it's abandoned hurr
It is a mystery.
4795ca No.14511903
>>14511866
It's not Dwarf Faggots. DF fans are pretty chill (if a bit warped) guys that just like autismo forts. They don't pay much attention to DF clones unless they have exhausted all content from the last update and want their fix until Toady releases a new one. You really think the kind of people that come up with the standard arquitecture and contraptions you see in DF threads would be this dumb when analyzing a game?
It's just faggots overall, that want infighting between both communities because that's what amuses them. They don't play either game (or games to begin with), they just want shitflinging because that's top tier entertainment for these subhumans.
>>14511883
>finishing development is the same as abandoning
What features do you believe the game is still missing Anon?
Also, I'm quite happy Tynan is wrapping up Rimworld. For a first game, this was pretty great but it's obvious he's a bit burned out of working on this.
Now with a decent crew and studio to work with, I can't wait to see what he does next.
9846c4 No.14512523
>>14511998
>>14511609
Same faggot that does this in almost every Rimworld thread mate; he's been around for ages now.
ad6be8 No.14512557
>>14496390
DF is a good game, but it's creator's lack of business ambition lead it to development limbo and it will die as it's creator ages.
If he hired a team to give DF a barebones but original graphics pack and a more intuitive interface and sold it for 5$ he would have made enough money to cover his costs and some. And we would get maybe more regular updates then.
07ad79 No.14512563
Good to see Rimworld threads are still 90% DF related shitflinging.
e90f7b No.14512587
>>14511903
How about the non-PA assets and general content deeper than a generic paradox game?
99caa3 No.14512615
So I started playing last night and learned the basics of keeping a colony alive through winter by my third colony and now I have so much food it's spilling out of my freezer, out of my kitchen and into my dining area.
The main issue I have right now is that my researchers never research anything because they're busy hauling or cleaning, but I've disabled hauling and cleaning for one of them for now.
The thing I miss the most is the detailed combat logs from DF in which heads and limbs go flying off in arcs or dorfs using makeshift weapons that they'll pick up or use in the heat of the moment, whereas in rimworld the colonists will actively choose not to fight unless directed and even then they're pretty dense about it.
Don't suppose there's a mod that makes rimworlds combat interesting is there?
b9d289 No.14512629
>>14512563
When will Dorftards realize that nobody wants to play their autism game?
07ad79 No.14512641
>>14512615
The Combat Realism mod improves it quite a bit. Allows them to carry a secondary melee weapon in addition to their firearm. Also rebalances the way guns and ammo work, among other things. An essential IMO.
<<14512629 (1)
ad35da No.14512656
>>14512615
>combat logs
Those got added recently as a tab on a selected colonist. Rather lackluster in its execution, but it is what it is.
>actively choose not to fight
Did you change that little designation thing so that they'll actively attack things that are attacking them?
As for a mod that makes combat more interesting, Combat Extended, Simple Sidearms, Run and Gun are all great ideas.
dee910 No.14512692
This game looked interesting until I found out that the grass dies out in the winter and in spring you have to wait until it spreads back from the edge of the map. What kind of developer thinks something like this is a good idea?
c904cd No.14512729
>>14501617
>this nigger-tier reading comprehension
He admitted to taking inspiration from the art style you retard. They aren't even made in the same engine, Jesus Christ!
Inb4 "shill"
It's in early access, obviously do not buy it.
>>14512692
If this isn't fixed in the finished game, then that's insanely bad. But hey, I've never played this game before.
c4f2df No.14512874
>>14501440
I play both.
I like how DF is now used like DaS.
>I'm a super hardcore gamer nerd XDDD1!!1
Half of the people comparing it to DF more then likely haven't actually played DF beyond a few minutes.
8e01d9 No.14512900
>>14512729
>admits to copying it
Hey, look at that, you proved me right.
>engine
Hey, look at that, not what we’re discussing.
>early access
Except he’s releasing 1.0 and abandoning it, so go back to sucking his cock on reddit.
a97cee No.14512966
>>14512615
>I have so much food it's spilling out of my freezer
Baaaaad idea, mate. That's a very large sign saying "raid me! raid me!" and that's best case scenario.
Divert some of your food producers towards some other project. Crafting, taming animals, etc.
>The main issue I have right now is that my researchers never research anything because they're busy hauling or cleaning
Here's something that new people don't notice. There's a little button on the upper right side of the job interface you can click to switch between job priority allocation.
If you have the green check marks, it goes from left to right in terms of priority, but with manual allocation, you can pick between 1-4 to put there.
This means you can tell your Researcher to stay at 1 for Research and he'll keep at it as long as there's a project selected, switching to any 2 after that.
This is a more valuable tool that many people give it credit for. Keeping Hauling and Cleaning at 1 for everyone means that everything will be clean and sorted before they do anything else, unless you set it to 1 as well, good for priority tasks.
>The thing I miss the most is the detailed combat logs from DF in which heads and limbs go flying off in arcs
Recent versions have a detailed combat log you can check out for details like that. They don't act as creative with weapons, but you get extra flexibility to do it yourself.
>>14512641
CR might not be updated and it's quite cumbersome to use since you need patches for any other mod that adds guns. Not because it's incompatible but because otherwise they don't consume ammo, when that's one of the mechanics in CR, so it makes those weapons kinda OP in comparison.
Personnaly, I prefer Simple Side Arms.
There's also Run and Gun and a Supression mod that I've honestly haven't seen kick in yet.
>>14512692
That's likely to change in the future and must have been an oversight, but you can plant grass anyway and keep your livestock fed. Only tribals would care about their hunting animals having food.
048bad No.14513370
>people ignoring the fact that post 2014 DF is going in a piss poor direction by focusing on simulating 300 genders and tavernkeeping rather than fixing memory issues, making the game multicore, optimizing code and solving the tedium of the job system and conscription system, because dwarf therapist exists!
DF is as wide as an ocean but as shallow as a kiddy pool, obfuscated by the complexity of effectively managing your fort
Rimworld isnt any better but at least it doesn't mask it's shallow gameplay with exceptional tedium
c5a7ac No.14513447
>>14513370
>on simulating 300 genders
When did a dwarf fort building game turn into tranny heaven? Why do dwarfs even need 300 genders?
2d817f No.14513473
>>14513447
It didn't. He's memeing about the fact that Toady added sexual orientation to the game, and that he implemented it poorly (animals have a higher than irl chance of being gay or asexual, dwarves as well). It's an easy as fuck setting to change, but still annoying.
b75c84 No.14513572
>>14499527
lazy newb pack has something (dfhack i think) that gives df barely working mouse support and it's pretty convenient for shit like little alterations to room plans or what not
c904cd No.14513707
>>14512900
>lies about stealing sprites
>inspiration is a copy
Moving the goalposts I see.
>hurr durr you suck his cock
>NOT endlessly milking early access is abandoning a game even if it's the complete version
I didn't even give a shit about any of until today, I've never even fucking played this game. Kill yourself you autist.
b4995a No.14516468
>>14511903
You don't seem like a massive faggot like the rest of the shits here, but you give Dwarf Faggots too much credit. They can be massive prudes like some guys I knew a while back. I saw these same kinds of fags when PA came out. But I totally agree that these niggers don't play games, or else they'd know RW is nothing like PA.
d49b06 No.14516507
so ive started playing rimworld, and the most common complaint i hear among people that prefer rimworld over dwarf fortress is that DF doesn't have any mouse support.
this guy >>14501613 even complains about having to learn key bindings, but i found that when i was playing rimworld i basically had to learn to keybindings. navigating through the menus, selecting which material i want my walls or floors to be, or which doohicky piece of crap i want adorning my colonists rooms to be was an incredibly tedious task doing just by mouse. i remember playing rimworld back in the alpha v12 or something like that, and it was more manageable back then.
but really, do you people seriously sit there oggling at your screen like fucking baby boomer apes while playing rimworld, looking like you're trying to find the right ad toolbar to click on in your Macroshaft Niggernet Exploder internet browser? get the fuck out of here dudes. even just the act of using the keybinds to designate STRUCTURE > WALL was made so much easier, especially when i could also undesignate shit the same way.
4c1186 No.14516526
>>14516507
I don't even think DF players agree with your shitpost.
eef249 No.14516791
>>14516507
What a shit post.
8bcea8 No.14516948
>>14516526
>>14516791
and its from my scientific onion from which i derive my hypothesis that rimworld players are also posters from neogaf
2d817f No.14517926
>>14516507
>is that DF doesn't have any mouse support.
DF does have mouse support though. You can't click on the menus, sure, but when designating things, you can use your mouse.
54dda3 No.14518075
What are some good mods? I played the earlier versions a lot but I feel the game changed a reasonable amount since then.
bd0f8e No.14518084
>>14518075
Better Prepared is a must have. That allows you to customize your colonists and the scenario.
54dda3 No.14518111
>>14518084
Is that the same as EdB Prepare Carefully? That's the one I used to use.
bd0f8e No.14518129
>>14518111
Oh yeah, I just forgot about the name. How about all the Lovecraft mods made by the same guy? it sure turns Rimworld into a lovecraft simulator.
8e01d9 No.14518140
>>14513707
>lies
Wew lad, keep projecting your own inadequacies.
>i’ve never played it
>i surely am posting truth on the topic
>and you are wrong i say so now i win
Just die.
>>14516507
>complains about having to learn key bindings
It’s not 1983, you autistic lunatic. The mouse exists. If you’re too stupid, too lazy, or too brain damaged to build mouse support into your game, don’t expect anyone but the equally autistic to play it, and don’t fucking whine when no one wants to eat shit right alongside you.
54dda3 No.14518147
>>14518129
I saw those, I'm trying to find the old mods I used to have installed, not sure if they were updated. There was a pack of new factions one guy did that added a viking faction and a knight faction, along with a lot of equipment for them.
bd0f8e No.14518157
>>14518147
Also, don't forget about some mode that made farming more variable and the granma cooking book which allow you to spend your time getting different ingredients to make complex dishes.
705e26 No.14518214
>>14518075
I can't play without combat extanded, adds a lot of depth and lethality to combat but it's can be really hard at first.
Expanded Prosthetics and Organ Engineering if you hate having crippled pawns, it's kind of OP.
More Monstergirls is nice but again balance issues.
Vegatable garden for more plants if it's your thing, don't add seeds mod it'll make your game miserable.
Stack Merger to not have many half filled stacks of the same thing.
Stack XXL if you want to get by with less storage space.
54dda3 No.14518264
>>14518129
Yeah, I used combat extended with that one great weapon mod that got abandoned fast, does CE have a new weapon pack?
I'll try those out, thanks.
4795ca No.14518317
>>14518129
>How about all the Lovecraft mods made by the same guy?
I'm trying these, let me tell you about them.
The main ones are related to Chtulu and worshiping Elder Gods. At some point after starting a colony, something will appear on the map that will draw one of your colonists and he will write a Grimoire after starting at it for a while. This lets you build an altar that's the research bench used specifically for the research that this mod uses.
You can also host church services to your chosen Elder God and everyone will show up at the specified time, up to twice a day, to pray.
You do this both to gain favour and to increase cult mentality, since some pawns might not be cool with it.
With enough research and favour, you can do sacrifical rituals where you give away a large amount of food or a living person to create a magical effect, like a random colonist sprouting tentacles, having fish people live with you or something else, all related to what deity you're worshipping.
Of special note is that you need an unconscious\helpless person for this, so prisoners or recently fallen enemies are great.
There's also the Star Wars mod that adds force powers, mostly based on Jedi Academy.
Some people are force sensitive and can develop force powers, after which you practice by using them. There's an alignment based on what powers you use that restricts the stronger ones.
You also get lightsabers, although they seem like a bitch to craft, but otherwise they're probably really good. Deflecting projectiles and amazing damage, etc.
There's the Vampire mod, that's based on World of Darkness. Currently only has 4 clans, but since one of them is Tzimisce, that's all you need.
They get Disciplines that they can improve as well and use at the expense of blood.
Speaking of blood, let me tell you something: this shit is awesome for Rimworld. Everyone and every creature gets an amount of blood that they naturally regenerate slowly. You can either feed of your colonists, animals or passing tribes. Or even completely drain your enemies.
But because you lose 1 point of blood per day and everytime you use powers, being too greedy means you're gonna end up killing someone in your base and stocking up on Kine is mandatory if you want to spam your shit.
There's also the Werewolf mod, also based on WoD. Only experience I had so far was starting with a colonist that had a "something will happen at the next lunar cycle…" and true enough, she became a fucking monster that killed the other 2 starting colonists in a single hit. It was one of the feral versions of werewolves, supposedly you can get controlable ones normally but I've yet to see it.
Honestly, I can't wait for my tribe to get it's shit together so I can have my Cthulhu worshipping vampire Sith Lords commanding a legion of werewolves.
705e26 No.14518350
>>14518317
I always wanted to play with these mods but lack of CE compatability stoped me from downloading them.
Are they playable with CE?
bd0f8e No.14518378
>>14518317
What did the Tzimisce powers do? create mutant horrors?
54dda3 No.14518383
>>14518317
That sounds crazy, I'm trying to get the basics figured out again before I go off the deep end. Fish-rape mod when, though?
7ae487 No.14518437
>>14501440
>muh Z leves
>muh ultra-(not)important feature X
>add more content
>more content
>MORE
Guys like you need to be stuffed in a rocket and shot into the sun. Like SJW's, you're never satisfied and just live to complain and demand.
76f748 No.14518442
>>14518437
Don't you have some other kickstarter project to cuck out for? Star citizen perhaps?
4795ca No.14518450
>>14518350
CE compatibility mostly comes into play with mods that also add guns.
You either get a compatibility patch or the guns from that other mod aren't changed to use ammo and compatible values, making them OP in comparison.
As neither of these mods adds guns (haven't seen any from Star Wars yet) then it's probably okay.
Though, to be honest, I didn't even knew CE was already updated for B18. I've been using Simple Sidearms and other stuff instead since CE is quite a bitch to have working with everything else.
>>14518378
Mutate yourself for some boosts, starting with appearance but also speed and strength, and I believe there was another skill about creating horrors too, but it required a truckload of points.
I gotta check this again since last update added Ghouls, so we can finnaly have a bunch of junkies working and worshipping Kindred.
>>14518383
>Fish-rape mod when, though?
When you put all that plus Rimjobworld, probably. Fish people count as animals and there's zoophilia, so…
7ae487 No.14518468
>>14518442
>implying Rimworld failed
eef249 No.14521724
I feel like making a new colony, what's a fun theme?
bbcdc7 No.14521737
>>14496343
Are there any mods to kill the "storyteller system"? A mod that would replace the RNG with actual game mechanics/world properties would be ideal, but a mod that just removes the RNG would be fine too.
9b3c32 No.14521745
stop it! stop it you bullies! rimworld is a really good game. i know on a personal basis and we often play overwatch together. he tries really hard to make his game work and really doesn't like when someone just shits on his work of art! stop it! you're ruining his well being! stop!
a6b8e6 No.14521746
>>14518442
Rimworld is fine seriously cucks like are why we never get new games worth shit. When a good game comes out you're all against it then 9 years later once it's forgotten and has hipster cred and the devs are shut down it's a 'cult classic' and the unfunny memes start.
>>14518468
Ignore the shills lad.
a6b8e6 No.14521749
>>14512692
How do you think grass works? Fucking pick up a book on basic gardening.
>>14501930
There's a mod for everything already and the game's barely even out.
>>14496390
>(1) and done
Fucking surprise me.
99caa3 No.14521780
So my 4th colony is mostly autonomous I only need to step in during infections and plagues now, all the raiders are still charging at me in groups of 5 with bows and daggers and flee after I kill 2 or 3.
I got one mechanoid raider that I demolished in short succession.
I have 3 prisoners, one paralysed from the waist down form when I shattered his spine and now use for organ donations and the other two perfectly healthy but I'm not sure I want to convert them, do I have any reason to convert these shitty prisoners that have almost zero stats aside from melee/shooting? Or am I better off just selling them when I can?
I feel like the game suffers from a strange difficulty curve, things are challenging in the early game, raids are frequent and dangerous, diseases are crippling and getting a crop disease is potentially catastrophic, but make it through your second year and the game just starts throwing tornados at you to keep you down.
a6b8e6 No.14521784
>>14521780
>I have 3 prisoners, one paralysed from the waist down form when I shattered his spine and now use for organ donations and the other two perfectly healthy but I'm not sure I want to convert them, do I have any reason to convert these shitty prisoners that have almost zero stats aside from melee/shooting? Or am I better off just selling them when I can?
I'd sell them personally I don't think they're worth investing any resources or time into.
eef249 No.14521929
>>14521749
Yeah. I know, you fucking cunt ass. I was helping someone and this is what you do!?
Fucking animals like you never should have been given the fucking internet. Go fuck yourself and kill yourself.
9b9e44 No.14521989
>>14521749
>How do you think grass works?
Raises in random places and not beyond horizont line.
It should work like this in game.
c904cd No.14522000
>>14518140
>projection
This of itself being a projection and greater proof of my honestly. Ask me anything I'd never be able to tell you shit about DR or Rimworld because I prefer games like Stalker, Yakuza, and Monster Hunter. When you imply that sprites were "literally" stolen from another developer here that's a lie, that's not me projection that's me calling out a bold faced lie.
fefc8e No.14524200
>>14521780
Harvest the most number of organs you can without killing them to level up your doctor. Then you can either sell them to slavers, or release them to raise cred with whatever faction they came from, depending on what your priorities are.
However, it's never actually a BAD idea to keep around good melee fighters that are otherwise useless, because in case of a big raid you can use them as cannon fodder while sparing your valuable colonists. If they're not incapable of dumb labor, you can at least just have them clean the floors and haul shit.
72879d No.14524785
>>14521929
>He's this mad about posts on an imageboard
Calm your tits faggot.
d49b06 No.14526258
for a video game general, there isn't a lot of discussion about the video game.
but anyway, i've been playing a tribal start on rimworld for a bit now and i've established living quarters, rudimentary stockpiles and most else. its winter in my first year and i'm now just subsisting off of berries i managed to harvest before the cold came in and plenty of hunted game since im in a boreal forest. also rice seems very easily the best food to grow, since it grows 2-3x faster than potatoes and you can amass larger quantities of it. but is there any real reason to grow any other food then since rice is so good?
my observation seems that i'm actually not doing a whole lot, beyond managing hunting and micromanaging tribespeople to take care of the occasional mad animal, all i'm waiting for is for my research to finish. what can i have my colonists occupy themselves with during the winter? i can't craft many things that are valuable to traders, floors have been smoothed and laid out. it reminds me of how you would have to wait years for a claim to be made in CK2 and in the meantime, you would just be idly building small and cheap upgrades to your holdings - but ultimately saving your money so you can buy all your mercenaries. though in CK2 you had a variety of events and things you could do in the meantime while you waited, but in Rimworld there isn't much of that to do. the only thing that keeps me and my tribespeople occupied is the necessity to continuously hunt game.
of course the classic start of 3 colonists that crashed landed on a planet from space is going to be a much more involving game. and i understand that mods add many things too, but i'd rather stick with the vanilla game until i think i'm satisfied with it. also the technological level leap of NEOLITHIC > MEDIEVAL is such a large and arbitrary jump in both scope of time and human accomplishments. there should be at least some kind of CLASSICAL technology level to progress through before reaching INDUSTRIAL
c03ae2 No.14526266
>>14526258
>for a video game general, there isn't a lot of discussion about the video game.
Because it's a shill thread and it should have been deleted at post one.
6ee6f1 No.14526672
>>14524785
I was just having some silly fun.
6ee6f1 No.14526675
>>14526258
I think potatoes grow better in gravel than rice, but I've not tried it.
1a9352 No.14526703
>>14526266
Anons need to stop calling shill on everything they don't like. Rimworld is crap sure but that doesn't mean anyone talking about it is a shill. Polite sage.
84d10a No.14526919
>>14526258
>also the technological level leap of NEOLITHIC > MEDIEVAL is such a large and arbitrary jump in both scope of time and human accomplishments. there should be at least some kind of CLASSICAL technology level to progress through before reaching INDUSTRIAL
Not much of a leap. The people crashed from a spaceship. This isn't the discovery of technologies, rather, the practical application.
If you or I were stranded, would you use bronze when you know steel is there? You'd probably craft wooden/flint tools for starters until you have the survival basic set up, but after that you'd be looking into steel furnaces and shit.
8bcea8 No.14527751
>hunt elk
>suddenly herd gets mad
>almost the entire herd of elk chasing after the hunter through the snow while the dog stays back to attack one
6e3d04 No.14527763
>>14521745
*beats up rimworld*
fd418f No.14527958
>>14527893
>>14527751
>gets shat on by 7 elks
You laughed too soon.
705e26 No.14527962
>>14527893
Did you just get rekt by buch of elks?
Top kek
8bcea8 No.14528014
>>14527958
>>14527962
some people from another tribe came along for a raid and luckily missed crica. nyx meanwhile had regained consciousness at sunrise before almost immediately being knocked out by a fucking hare. the hare tried to attack the raiders but was just shot, then they kidnapped nyx and left
efb130 No.14528024
>>14526703
Fuck off shill.
8bcea8 No.14528067
the elks are dead, we win
6ee6f1 No.14530741
>>14528067
Man, what a fucking mess…
bd0f8e No.14533177
So, is there a decent earth/pangea seed? also, what is the best way to start a prehistoric scenario with one caveman slowly building up from zero?
a1f1ad No.14533596
>>14522000
So no, you were wrong and you admit to being wrong. Got it. Thanks for projecting your own inadequacies onto others.
610287 No.14539432
>>14533177
maps change depending on size so you need a seed+size info.
bd0f8e No.14539475
>>14539432
A global map I mean.
bd0f8e No.14539476
>>14539432
>>14539475
a full discovered map I mean.
9dbb58 No.14540182
>>14539476
so in this case you also need generation percent and I'll assume that is 100%.
try this seed: haruka
9dbb58 No.14540185
6ee6f1 No.14541330
>>14539476
Have you even played the game?
31eb86 No.14541340
oh look it's that thread about that shitty abandonware again
458681 No.14541354
ca2d01 No.14541370
Stop replying to shill threads and they'll give up.
6ee6f1 No.14541408
>>14541340
>abandonware
This is never getting old.
8d86ce No.14541899
>>14541330
For what's it worth I made threads on this shit well over two years ago. And sure, it got some bells and whistles, but the whole cancer /vg/ vibe these threads have coupled with the game not addressing some base issues like water management really leave a bad taste in my mouth. Misappropriated DF memes that sucked ass while DF memes proper don't help any either.
99caa3 No.14541939
I wouldn't mind if the game had an event log I could check, I don't check the world map much so I often miss out on caravan missions unless I attempt them the moment I get them.
Or say one of my 5 doctors got a surgery bonus a while ago, and I wanna do organ extraction. Well I gotta check each person individually instead of just going to the event log and going oh it's that guy.
I'm also finding it hilarious that I only ever get raided by people with bows and arrows + knives.
But whenever I go out on a caravan mission to invade people from the same faction will have some planet cracker rocket launcher, mortars and 5 gun turrets, the game has no logical consistency here.
cb398c No.14541952
>>14541899
>no water, can't play this shit.
go to fuck off.
8d86ce No.14541984
>>14541952
Talk about that cancervibe. You a literal nigger or just roleplaying one for shitposts and giggles?
32d6d0 No.14542245
>1 million people were dumb enough to buy this piece of shit
Sad.
32d6d0 No.14542259
>>14512874
But that's not the case at all. DF isn't hardcore, it just is what it is. Just because people are acknowledging that this game is a shitty inferior rip-off doesn't mean DF is "hardcore" for whatever reason.
52cda9 No.14542848
>>14542259
> shitty inferior rip-off
Inferior in some aspects, maybe.
Superior in others, definitely.
Overall superiority/inferiority is subjective.
0e1f5e No.14542982
>>14541939
>I wouldn't mind if the game had an event log I could check
https://ludeon.com/forums/index.php?topic=26077.0
7de0f9 No.14543075
>>14542848
Apples and oranges. One's arcadey as fuck and the other nearly lacks a GUI and can crash your PC with unnecessary water freezing calculations. Besides the whole DF comparison angle was intentionally pushed by Tynan/Dev to raise dust and promote sales. Same as his involvement in GG and several other shilling ventures.
31eb86 No.14543097
>>14542848
Name one superior aspect, cuck
6ee6f1 No.14546546
84d10a No.14546678
>>14543097
graphics
interface
organization
automation
and >>14546546
4795ca No.14546691
>>14543097
You can put the gays in the oven.
4795ca No.14546775
>>14543097
Also, you didn't read the thread: >>14496474
-It has a larger focus on a small group of people (10-15, more if you want) instead of a colony with one or two hundred dwarves.
-Combat plays more like RTT instead, with better controls.
-Medicine and taking care of people is more interesting, with a lot more choice for the player, like chopping off infected limbs to save the patient, replacing organs and limbs with fresh or robotic versions, giving drugs to people, etc.
-You can capture those that invade you and recruit them to your base, instead of having to kill them or store them in cages.
-Better HUD to assign tasks for your base, imagine DwarfTherapist but in-game.
-You can direct someone to perform a specific task at any time if it's shit that needs to be done NOW.
-You can move out of your base and invade other people or create a trading caravan and visit other villages to trade, instead of having to wait for them.
-Very, very extensive mod community.
6ee6f1 No.14547209
>>14547032
I'd try to die too if I had to rest in that filthy hospital, let alone that awful troglodyte cave.
7f514b No.14547309
>>14496390
Dwarf fort has fifteen years of development and is free. If you like these kinds of games nothing can compare. Everything else is entry level to a genre entirely defined by dort.tunelw
a871e7 No.14547330
>>14546678
>moving static sprites around is "graphics"
>cancerous hard to navigate interface is a superior aspect
>he thinks his shittily coded AI in shitworld compares to advanced algorithms used in DF that you can tune to your liking in-game as well as code-wise
>he thinks DF is not a million times more automated
your soyboy is showing.
>>14546691
In DF I can freeze them, feed them to a lava ocean, feed them to spawns from hell, make them fall into a trap, make them dig their own doom, remove the way out and watch as they die in agony in the pit
>>14546775
>shallow combat
>shitty uninspired medicine system that's less advanced than DF
>feature that will exist in DF in near time, as raids are already a thing
>everything else
oh btw, dwarf therapist is in game
4795ca No.14547483
>>14547330
>In DF I can freeze them, feed them to a lava ocean
In RW you can also freeze or cook people to death with proper use of coolers and fires. Things get even better with mods that add incinerators, gas traps and some other stuff.
>feed them to spawns from hell
You can feed colonists to the infestation, the local wildlife or even just have them killed and dropped where your own animals eat. You can set up a "pig farm" of your own.
>make them dig their own doom, remove the way out and watch as they die in agony in the pit
The Amontillado treatment is also possible in Rimworld and any other similar game that lets you dig anything at all.
>shallow combat
Proper bullet physics, cover and different weapons is shallow? I was also talking about how combat plays out with you having to position people around, give them orders and the like. In DF, the closest you get to that is picking a squad and telling them to move in a particular direction, hoping they mop someone on the way or stay in a specific position to ambush anyone passing nearby.
All of that is also present in RW but you can give individual orders, tell someone to finish an oponent first, loot stuff on the fly, capture your foes, use AoE weapons like grenades and molotovs, use mortars and even psychic artifacts.
AoE weapons and mortars alone already give far more variety to RW combat than DF, unless you count all the pseudo-combat that happens automatically and with which you barely interact once it starts as depth.
>shitty uninspired medicine system that's less advanced than DF
In DF, you set up an Hospital and keep it stocked with some Dwarves assigned to work on it. That's all you do, that's all there is to do.
In RW, there's stockpiling on medicine, 3 different kinds and several other drugs with their own uses, stockpiling on extra organs (that you can extract from anyone or buy from traders), operations you can call on your own to administer drugs, amputate or replace limbs and organs, etc.
>feature that will exist in DF in near time
But it still doesn't, after 15 years of development while RW already has it. You asked for "superior aspects", this is one until DF implements it and does it better.
>dwarf therapist is in game
Screenshots or you're a liar. Looking forward to seeing a single screen that shows every dwarf with every job they are allocated to that lets you change any allocation and even assign priorities for every job type for that specific dwarf.
d9cb6f No.14548593
>>14546775
>You can move out of your base and invade other people or create a trading caravan and visit other villages to trade, instead of having to wait for them.
You can't send trade caravans in DF but you can pillage other civs now.
1d200f No.14550087
I think Rimworld and DF both have different ideologies and play styles (and DF has been in development for fucking twelve years) and should be taken on their own merits.
On a slightly unrelated note, what mods do you use or that look interesting/fun? Z-levels never ever
57efef No.14550135
>>14550087
>z-levels never ever
There is for z-levels like mod for RW.
It's called DeepRim, but it's still VIP.
>what mods do you use or that look interesting/fun?
For now, I just use some QOL mods.
>Two standard mod libaries, Combat Extended, tech advancing and alien framework, if I ever will add some ayys later.
adf2e9 No.14550159
Is there a mod that removes the inability for some settlers to accomplish some tasks?
I love the game but often times losing my only (or one of the few) settler that can do X task force me to save scum and I hate that.
a97cee No.14550187
>>14550159
There's actually several. Most of them let you assign the task anyway but it will give you harsh mood penalties afterwards, some of them even if they aren't working on it.
There's a few variants where you can't assign a job type but you can force them to work it anyway with the RClick menu.
adf2e9 No.14550193
>>14550187
Could you please drop some names?
a97cee No.14550299
>>14550193
https://ludeon.com/forums/index.php?topic=36687.0
Look up for "Pawns are Capable"
A lot of mods by this guy are pretty good too, try Fertile Fields, Fishing, Bridges, Tribal Essentials and if you're feeling up for it, We're all Mad Here too.
Also check out Fluffy's mods (google that name with Rimworld) and get the Colony Manager and the Breakdown at the very least. He mostly does QoL improvements that help a lot.
d1cd91 No.14550434
My 16 year old sister started playing this game a few months ago and has been asking me and my brother about games that offer more depth.
Rimworld is a gateway game to true masterpieces. While it may be more casual than DF, it gives players an appetite for more, and if they aren't brainlets they will seek out the more hardcore games and graduate from being a casualfag.
a97cee No.14550707
>>14550434
Just a sugestion, but your sister might also enjoy Gnomoria and Stonehearth as well if she prefers the city-building side of it. But if she's half decent at it and likes the managing aspect, Banished and similar games are a nice followup.
8bcea8 No.14551931
>>14550434
>>14550707
just tell her to play dwarf fortress
b1f505 No.14553699
>>14550434
>16 year old sister
>letting her play games
>not helping her meet new people and screening them for niggers
fuck off you fucking cuck, you don't know what you are doing
32d6d0 No.14553740
>>14546678
"Graphics" is the only debatable one even though I think Rimworld looks like complete ass and that ASCII actually looks better than this vomit. As your list goes on it gets more and more ridiculous.
>automation
??? Rimworld and DF are polar opposites on this, with DF being on the automation side.
99caa3 No.14553848
>>14553686
I'm looking for loss, but I don't see it…
4795ca No.14557233
>>14553686
I've had that once, and it was extra funny because it was caused by the doctor himself using smokeleaf as anesthetic (had no beer).
The patient was already badly conscious from losing an arm in a firefight, he was pretty bummed out from losing a limb and decided to smoke a couple of joints before dragging himself to the hospital. On the way there, he had a mental break and decided the pain was too much, so he entered my drug storage (on the hospital) and started chain smoking smokeleaf hoping the pain went away. After 13 joints, the guy just passed out, completely uncounscious and bleeding out.
Doctor dragged him out and didn't account for a Smokeleaf OD.
So sad.
4795ca No.14557596
>>14557533
>>14557520
>get on PC
>"DF suxx"
>get on mobile
>"Rim suxxors"
>cross fingers hoping rimworld players troll DF threads in revenge
>repeat the same in DF threads
Do you do that because you can't have your console wars here? Is that why you tried to start shit between the Overwatch and Paladin threads? Or the Unreal and Quake threads?
I've got some great news for you: there's this amazing place called 4chan, it's packed full of skub for you "discuss" and "argue" like the intellectual you are.
4795ca No.14558276
>>14558016
You talk like a 15 year old redditor.
4795ca No.14558421
>>14558285
Wow, you're so cool.
Please teach me how to be as cool as you.
313f92 No.14558462
>>14557520
>>14558016
>faillllllllllllll
>STFU
>zzzzzzzzzz
>all these fucking two period ellipses
>unironically using the term 'gamer' to describe himself
Jesus fucking Christ.
00ab5f No.14558481
>>14547330
>sucking DF’s cock THIS FUCKING MUCH
>apologizing for having no mouse support
>in 2018
>35 years after the invention of the mouse
>complains about shitty code while defending a 32-bit single-core pile of chthonian code
9ce8df No.14558496
>>14501440
People who don't think DF's standard ASCII/symbol graphics are a thing of beauty and the prime way to play disgust me.
8f8d2e No.14558510
>>14547330
>oh btw, dwarf therapist is in game
Using 3rd party tools to make a game playable?
Is this the new "Mods will fix it!"?
>>14547330
>moving static sprites around is "graphics"
yes
>>14550434
>I AM HARDCORE!
You are the hippiest of hipsters, nothing more
262cfc No.14558556
>>14558526
>I'm going to put words in his mouth and act smug about it so I don't have to confront the fact that this game that's been worked on for a decade and a half can't be used with a mouse
51df2a No.14558604
I want DF spergs to leave.
262cfc No.14558610
>>14558604
It's impossible that you could like or play both games, so you should stop talking about either. For some reason.
a4df0d No.14558653
>>14558566
>>14558526
>>14558596
>>14558612
I don't know what you're fucking on dude but you should probably stop taking it. There are many things that DF does better than Rimworld, but usability, graphics, interface, etc. are not those things. Trying to spin having an un-intuitive clunky control scheme as "hardcore" is just fucking stupid. DF doesn't have some kind of ascended, autism tuned control that makes the game more efficient. The actual argument you should be making is that (When playing DF instead of Rimworld) having clunky controls and shitty graphics is the price you pay for more depth. Whether that trade off is worth it, is extremely person dependent and you aren't any better than the 00ab5f because he might prefer a polished less headache inducing game.
51df2a No.14558694
>>14558610
It's probably just some faggots shitposting or trying to cause other board drama for some stupid reason, but its fucking retarded at this point.
404d81 No.14558702
>>14558699
>RM
Rozen Maiden?
a4df0d No.14558706
>>14558702
Missed that lel, strange that he managed to get one of them correct.
8305a2 No.14558721
>>14558699
> Still going at it 7 hours later
What are you really gaining out of this?
a4df0d No.14558753
>>14558736
>Ignores my post calling out his faggotry, because he has absolutely no counter
a4df0d No.14558776
>>14558770
<Ignores my post calling out his faggotry, because he has absolutely no counter
313f92 No.14558782
>>14558699
>implying my post has anything to do with defending DF and isn't mocking you for being an underage spic
>he actually went searching for gay elderly interracial porn to try and insult someone
a4df0d No.14558834
>>14558787
I play, and enjoy Dwarf Fortress. Your turn faggot.
Ignores my post calling out his faggotry, because he has absolutely no counter
9d7972 No.14558889
Better than DF, but you gotta admit it's cucked as fuck on the top of being absolute shit without at least 50 mods.
>still waiting for mod to remove shitskins
9d7972 No.14558900
>>14553848
We could had sold the drug, and that cattle was used for working, and now we can't remove his orgains.
a4df0d No.14558908
>>14558855
>sucking DF’s cock THIS FUCKING MUCH
>apologizing for having no mouse support
>in 2018
>35 years after the invention of the mouse
>complains about shitty code while defending a 32-bit single-core pile of chthonian code
These were his claims.
<telling me that it's ok for somebody's entire problem with DF to be that there is no mouse support
This is your claim.
One thing about lying, is that you shouldn't do it to the face of someone who was there. Especially when the entire conversation is recorded.
8b4335 No.14558986
>>14501440
>>BUT IT HOUSE MOUSE SUPPORT AND I DON'T HAVE TO SPEND 2 MINUTES INSTALLING A GRAPHICS MOD
>too autistic to install graphic mods
>too casual to play on basic ASCII
a4df0d No.14559003
>>14558932
>are you incapable of understanding the English language?
somebody's ENTIRE problem with DF to be that there is no mouse support
You lose nigger, continuously unable to effectively counter any statement I push you on. With every single post you commit more illogical jumps. Just go ahead close the thread and meditate on this a bit. Maybe, think about having an open mind towards criticism. Go find a list of fallacious arguments, and, don't come back to this site until you understand them.
>Implying I need to counter a nigger that can't play a game without a mouse
<I've thrown this baseless assumption out there even though it wouldn't invalidate the point regardless
<w-what I mean to say is this is my excuse, because you're right
>Nigger I don't give a shit about the book
<I'm going to call other people babies and casuals but your small paragraph is too much for my tiny brain to address
<w-what I mean to say is this is my excuse, because you're right
8f8d2e No.14559141
>>14558526
>>14558566
>>14558596
>>14558612
>casual
>casual
>casual
Your every insult seems to be "casual" with boasting how "hardcore" you are..
Such obvious display of a small mind, mired in delusions of supremacy. A total hipster mentality.
It's so cringeworthy and pathetic that I can't even laugh at you. Just...stop. For your own sake.
6ee6f1 No.14562177
>>14559141
You're a fucking casual.
1d2dc5 No.14562188
1769f9 No.14562525
>>14559003
implying I need to counter a console fag who can't play a game without a controller
2f7149 No.14562531
84d10a No.14562637
>>14562177
>>14562188
>>14562531
I am wounded. Deeply. How can I even continue?
5a3ed0 No.14562651
132fc4 No.14562723
>>14559141
>cringeworthy
Your every insult seems to be boasting about how normal you are.
Such a obvious display of a small mind, mired in delusions of supremacy. A total normalfag mentality. It's so pathetic that I, written in capital letters because I'm that much better than you, can't even laugh at you. Just…stop. Before you become an epic new meme
6ee6f1 No.14562800
>>14562637
What a fucking gay image.
a4df0d No.14562849
>>14562188 (1) (You)
>>14562525 (1) (You)
>>14562531 (1) (You)
>>14562651 (1) (You)
>>14562723 (1) (You)
>Samefagging 15 hours after the thread dies just to screech more "YUR A CASUALL", because that's how long it took him to get a vpn client.
Sorry about having to assblast you as far into orbit as I did, given that it derailed the thread a bit, but you really did deserve it you fucking sperg. Thanks to the mods for deleting all your incoherent whining. Polite sage for off topic.