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File: 5e0a151401bea6e⋯.gif (29.69 KB, 80x80, 1:1, gdpit_com_63508938_469.gif)

d29126 No.14451659

I'll never understand why in today's RPG-anything games, grinding for anything is still acceptable. I never actually feel any stronger when I do, I just feel like I've wasted time in between more interesting things like plot advancement and potential additional mechanics.

Are there any RPGs /v/anons like that don't require either a lot of or any grinding? Bonus points if combat is fun AND rewarding.

1de54d No.14451703

Play The Last Remnant.


d29126 No.14451737

>>14451703

Looks like a FFX combat system, how does it play? I'm actually kind of interested, though the first review I saw was an IGN review.


190653 No.14451741

Undertale


d29126 No.14451751

>>14451741

Gave it a try, not a fan. G-Darius was a better SHMUP.


1182aa No.14451806

Warframe.


d29126 No.14451829

>>14451806

Isn't the grind in that game to collect currencies? I remember watching someone constantly having to do wave survival tasks to get the same items like 9 times to do more wave survivals. Or is the game past that now? And will it run on a Dell Inspiron 5588, or is it a particle explosion hell like it was in '14 (last I saw of it)?


1182aa No.14451833

>>14451829

That's the joke.


d29126 No.14451853

>>14451833

So I'm guessing by the short list posted, there are no good RPGs that exist huh. Everything is all grinding? Why do people outside of people with mental disorders love grinding so much? I can't do that treadmill crap. Maybe I have the mental disorder.


8da1d7 No.14451858

File: a782682633f0692⋯.jpg (37.18 KB, 461x600, 461:600, 1293031920741.jpg)

WHERE DA NO-JUMPING PLATFORMERS AT


d29126 No.14451872

>>14451858

Marble Madness is the first one I can think of. Any sort of gravity puzzle game would count.


680af9 No.14451892

OP is a faggot for assuming that everyone knows his preferences and what he finds tedious and doesn't find tedious. "Grind" is entirely subjective. Yes, there are things that 95% of people find tedious, but holy shit you barely put anything in your post. Warframe is a great example. Some people love that game, others call it a total grindfest. Diablo 2 is another good one; if you find running a procedurally generated dungeon and killing the same boss repeatedly boring, then you'll think D2 is a grindy shitfest, otherwise you might say it's an excellent game.


1182aa No.14451902

File: 136cf5503553b65⋯.png (1.31 MB, 801x960, 267:320, 2221413-box_wots3.png)

>>14451853

RPG = stats autism.

Games with actual roleplaying and meaningful interactions with world and characters are labeled adventures games instead.


379b64 No.14451924

File: e3e26e5463b0c43⋯.png (257.59 KB, 480x380, 24:19, 2454579.png)

Grinding is important because it lets you experience something you'll most likely never experience IRL, the feeling of hard work actually paying off.


680af9 No.14451931

File: 9cbe3512b6c2018⋯.jpg (20.16 KB, 320x242, 160:121, gygax.jpg)

>>14451902

>RPG = stats autism.

The problem is that the term "RPG" was abused by wargamers who loved to crunch numbers and manage resources.


1182aa No.14451936

>>14451931

That's how it is today.

Wanna talk about soulslikes?


680af9 No.14451943

>>14451936

That's not even a fucking genre though, just a trend. I hate the fact that that word caught on even though there's already a name for the genre; unlike "Doom clones" there is no excuse here.


d29126 No.14451994

>>14451892

> A party member or multiple party members you control are of a lower level then what is required in the next area to the point where you have to kill enemies over and over again until the combat system is a bore to get about 2 levels up to continue the game.

> Your gear has a meter that has to be leveled up through exp to be made better. Until then, you are too weak to progress.

>>14451902

Is this an example of the latter? I'd be interested.

>>14451924

I can study, work out, and make money. I'm already doing that. I guess that's why I have a problem with RPG grinding.


d29126 No.14452012

>>14451892

I am fairly certain people refer to any sort of XP bar or resource building as grinding, I have yet to hear of anything else referred by this. I thought it was pretty self descriptive.


1182aa No.14452014

>>14451994

If you never played any Way of the samurai game, you missed out.

It doesn't matter which one you can get your hands on, just play it.

1 and 3 are more serious ones, while 2 and 4 are more of anime comedy.


409e46 No.14452041

>thinking you need to grind

OP sucking dick as usual.


9a4fce No.14452050

Basically everything if you git gud and aren't playing Dragon Quest.

Mega Man Battle Network doesn't have EXP and real-time combat means you can dodge all enemy attacks

Mario & Luigi or TTYD because you can dodge/counter

Play something on easy :^)))))

Radiant Historia gives you bonus EXP for combo attacks


9c703e No.14452065

File: e9dba7b8f3a2085⋯.jpg (80.95 KB, 603x532, 603:532, Lunar 1.jpg)

File: 9d67a2b7ad39468⋯.jpg (1.36 MB, 1772x1393, 1772:1393, xenogears.jpg)

File: ae3f436cc68d888⋯.jpg (437.79 KB, 1500x1125, 4:3, grandia.jpg)

>>14451659

Here are a couple of JRPGs that have almost no grind, as long as you fight most enemy encounters, you don't need to spend extra time farming for levels or items.

>I don't want to fight most enemy encounters

Then why even play the game?


9194c6 No.14452074

File: 32266d8bd041f90⋯.webm (1.45 MB, 1280x720, 16:9, Intense Taco Screaming.webm)

>>14451853

Not at all. Most RPGs are based around levels, but in a well designed one you never have to linger in an area to grind. If you run from fights all the time you're in trouble. If you fight what's presented to you you'll have acceptable damage numbers by the end of the game, with an experience curve that allows you to catch up quickly in later areas.

After that in some RPGs, for bonus dungeons designed around mechanics abuse they hand you tools or have existing systems that change up the gameplay focus, and the idea behind it is you have to find a way to get to max level and set up to abuse the game to it's fullest.

For example in Star Ocean 3, you're presented with enemies in the Sphere tower dungeon that can one-shot you easily, so you have to take full advantage of equipment customization to skyrocket your stats, you can either grind or set up your equipment so it gives you max stats, which is easy since all that entails is making 3 sets of expensive boots, upgrading them so their effects are boosted, then copy-pasting their +30% stat boosts over an over 9 times on a generic weapon, like on a Laser Sword that can be equipped to anyone and is easily available.

The effect boosts your stats to max when you compound it with stat-boosting gear or +2000 Attack boost effects and so on.

On top of that, if you do well in combat in a certain way, like killing enemies with a special attack, you can grossly enhance your EXP gain up to about 300%-500%.

This combined with a status infliction weapon, like a Laser Sword or Gun with a Freeze chance on hit, compounded with multi-hit effects and a Light Ball homing missle-on-attack effect that's normally a gimmick that does little damage but has a different element, you can make a 1-Hit KO weapon that compounds when you use multi hit attacks, which one of your ranged party members, Maria, has plenty of, and her Ultimate skill is practically made for this since it uses her Fury points as ammo.

So, with your stat-maxing gear and 1-hit KO gun alongside your 500% exp battle bonus, you can go fight certain enemies, specifically Fish enemies on the first floor of that dungeon since they have the least resistance, you can take a character from Level 1 or otherwise to Level 200 in three battles due to how EXP is ridiculous in the dungeon since all enemies are max level.

On top of that there's gear that boosts EXP gain but increases damage you take by x3, so you could do it in one.

And THAT is how well designed RPGs handle grinding. When you get down to it, RPGs are about figuring out a system and abusing it like a massive puzzle with variable solutions. Loads of games don't do that anymore because the AAA industry only grasped that "RPGs = numbers or some shit"


70dc8e No.14452078

>>14451853

grinding can be fun, people play games to kill time and grinding is a time-sink that develops your avatar or whatever. BTW - real life works like this too.


190653 No.14452084

>>14452041

But sucking dick would be an alternative to grinding.


70dc8e No.14452094

>>14452084

also just like RL

earn money

or suck dick


9194c6 No.14452118

>>14452065

he's one of those "I WANT TO PLAY A STORY" type of people. You know, fags.


ffb2b2 No.14452169

File: f5f60d25272ab30⋯.jpg (230.7 KB, 500x679, 500:679, f5f60d25272ab30ca259a57f06….jpg)

>>14451659

Chrono Trigger has basically no grinding. Same with Persona 5


b82b78 No.14452206

>>14452065

>>14452169

There is no roleplaying either.


10bbf4 No.14452208

File: 8eb903fc4fcf319⋯.jpg (28.57 KB, 460x215, 92:43, Last remnant.jpg)

>>14451659

Grind in this game anon.


5ea135 No.14452214

YouTube embed. Click thumbnail to play.

The only grind in Magic Pengel is when you want more of a specific color to use in drawing your creatures. And it usually only takes 1 or two battles to get what you need. Combat is simple but focuses heavily on prediction.


20d2a8 No.14452226

File: 4ae395b767be56d⋯.jpg (147.75 KB, 1536x1152, 4:3, photo-original.jpg)

Go into it blind. Only use the wiki when absolutely necessary.


d29126 No.14452238

>>14452065

It's not that I don't want to fight enemy encounters, I get tired of being forced to grind in an area before I can get to any sort of interesting encounters. That being said, I'll give Lunar and Grandia a try, do either suffer from any PS1-era issues like bad saves or require any sort of patches I should know about? I know Xenogears had a save error issue. But are they RPGs or is it the standard fare "blank character, no real choice" sort of story?

>>14452118

Yeah, that's why I played Castle Crashers to completion. I want gameplay that doesn't suck and pans out itself out by making you build an XP bar so you can get to more interesting shit. If I wanted a story, I'd open a book. Even then, neither of those is an RPG.

>>14452169

Already beat it, I'd say you're wrong in some areas but I later figured out that if you just explore some areas then you can get some pretty decent gear that lasts a while.

>>14452050

I remember M&L being alright, any emulators you'd recommend? Any particular Battle Network games I should start with or just start from the beginning, and is BN an RPG or a "blank character, no real choice" sort of deal? Also get fukt on the easy suggestion.


8fa96c No.14452240

>>14451659

Pool of Radiance


ffb2b2 No.14452244

>>14452206

Ah, found the wrpg fag. I forgot that it only counts as an rpg if it was made by Todd Howard or if you have gay sex with an alien/elf


9194c6 No.14452248

>>14452238

>I want gameplay that doesn't suck and pans out itself out by making you build an XP bar so you can get to more interesting shit.

Then stop playing MMOs and actually play an RPG.


b82b78 No.14452251

>>14452244

>strawman

Nice digits tho


d29126 No.14452258

>>14452248

I gave WoW a try for 2 days when I was 13, several years ago. I haven't touched one since. Your hip fire is inaccurate, try aiming.


ffb2b2 No.14452266

File: 314683f9424f41c⋯.png (283.06 KB, 484x1215, 484:1215, 3fe.png)

>>14452251

Your dick is as thin as the straw that makes up my strawman


b82b78 No.14452272

>>14452266

Epic script usage friend.


961a7b No.14452280

>>14451737

It really isn't. Basically you have a few teams of 5 characters each. When each team has their orders entered then all moves happen at the same time. You don't give direct orders either, you give general statements like "use elemental attacks!" or "make sure that team over there doesn't die!" You can't even decide the equipment of characters that aren't the MC. It's very different than most traditional JRPGs.

He mentioned it because the game tracks and adjusts the difficulty of encounters based on the amount of encounters you've been in. You have to balance the amount of encounters with the amount of exp you get from each encounter.


380728 No.14452309

>>14451872

Don't make me nostalgia for my NES too much, anon


1de54d No.14452338

>>14452280

You can decide the equipment of your party… sort of. You just have to refuse their requests for your items until they ask for one you want to give them. I believe the items they ask for is determined by if they're focusing on combat, magic, or both.


b41d56 No.14452398

File: a63d5f94e80e6aa⋯.png (654.74 KB, 560x420, 4:3, ClipboardImage.png)

File: ee665778cc51a7b⋯.png (175.88 KB, 640x480, 4:3, ClipboardImage.png)

>>14451659

LuluuFarea, my man.

Unique JRPG in the fact that every battle has a set conclusion depending on your stats, if you win you win, if you lose you lose.

If you can beat an enemy but with only 1hp remaining, that's what will happen everytime you fight that enemy.

Because of that all the battles are automatic and can be skipped almost entirely.

The catch is that no monster gives you any EXP, only gold. You're Lvl 1 for the entire duration of the game, so there's no real grinding. Enemies are static on the map and if you kill them they never respawn, so there's no grinding for gold too.

Only way to get stronger to beat stronger enemies is to collect certain items or buying stuff with the gold you manage to collect.

But since gold is scarce and every time you heal or buy shit it gets progressively more expensive, you have to really manage your resources carefully or you end up in a "Checkmate State" where you can't progress because there's not enough gold or collectibles available for you to get stronger and you can't defeat the enemies currently blocking your way. Your save file is basically dead if you do this.

Also you can fuck some monster girls, no big deal.


2b16ed No.14452438

ToME sorta kinda has some very limited grinding, mostly with diminishing returns

but all of the grinding except for ruined dungeon orb spamming(almost always for ingredients for the alchemist quest or tinkers) is extremely dangerous, and even doing that can be somewhat dangerous

non-grinding gameplay is usually much safer than grinding in ToME


38e1d8 No.14452446

>>14451858

Bionic Commando fuckboy.


14f0c1 No.14452687

Stop playing JRPG Wizardry clones and play a proper CRPG.


dd6782 No.14452698

>>14451659

Witcher and Witcher 2


9de332 No.14452751

>>14452698

>role playing game

>don't get to create and customize your character to play whatever role you want

Semantics destroyed RPG's


36996f No.14452797

>>14451659

Chrono Trigger and Panzer Dragoon Saga don't require grinding. Also the Mario RPGs made by Intelligent Systems and Alpha Dream. Fun Fact: Alpha Dream includes many ex Squaresoft devs who fled the sinking ship/merger.

>>14451892

>"Grind" is entirely subjective.

It's really not.

>>14452065

>xenogears

Please don't recommend people an unfinished disaster, that's a real dick move, especially when they spend 40 hours enjoying disc 1 and get to disc 2 and realise they've just wasted all that time.

Those other 2 are sweet though.

>>14452206

Did you type this in some sort of candlelit basement waiting for you turn in the middle of a dungeons and dragons game?


a75d28 No.14452822

pokemon red.

hope is help.


95ee2e No.14453458

>>14451924

work smarter, not autistically tard


95ee2e No.14453485

play Fire Emblem 7 OP


06c7da No.14456086

>>14451659

Morrowind has no grinding. There are many way to complete objectives without having to grind at all. I love Morrowind so much I wish I could escape there the quagmire I find myself in real life.


66bc11 No.14456096

Gothic 1 and 2


485146 No.14456142

File: cd9c1ac416d283a⋯.png (11.6 KB, 256x160, 8:5, ladd.png)

>>14452446

What was wrong with that dude, did he have bad knees?


9194c6 No.14456163

File: 1e58fdfa976a893⋯.jpg (130 KB, 665x660, 133:132, Bionic.jpg)

>>14456142

Have you tried jumping two stories? His arm's bionic, not his whole body.


62c8f6 No.14456211

>>14451659

Guild Wars 1


c74b81 No.14456462

>>14451659

Tabletop RPGs, vidya RPGs just aren't as good. Though it's best to play with friends, I don't know if there's a way to play D&D all by yourself.


4c6d3e No.14458793

Disgaea


94a171 No.14458808

I just tried Final Fantasy 1 for the first time. It's the most grindiest game I'ver ever played. I coudn't fathom ever spending that much time grinding to try and beat it.


133667 No.14458824

>>14458793

>Disgaea

You don't need to grind to get through the main story, though leveling up your equipment sure helps. The story though is like 5% of the game, the rest of it is grinding for the superbosses.


6c04f5 No.14458859

Try doing Final Fantasy Tactics without grinding, easily one of the best experiences ever.

Also Ogre Batle 64, no grind at all in this game, you can't even grind on the maps, there is a special "training " option and you can get your ass handled back in it, grinding is also rewarded negatively with bad alignment if you kill a character with a level too low for yours.


1babdf No.14458883

>>14452258

>>14452258

Get out of here you faggot kid.


207dae No.14458890

File: 5ca73b56a82cd05⋯.jpg (34.73 KB, 362x346, 181:173, 5ca73b56a82cd05e618e05539a….jpg)

>>14451659

Most RPGs don't have any grinding though.


d40caa No.14459058

Neverwinter nights 1 & 2

You never actually grind, going thorough the game feels like it though


cc5d6e No.14459226

File: 3319d2ca49972e6⋯.png (182.29 KB, 220x308, 5:7, ClipboardImage.png)

>>14451659

As someone who pretty much can't stand menu based JPRG combat, the thousand year door is still damn fucking good. Most attacks can be negated entirely with good timing and pretty much all attacks require it too. It's not a difficult game by any stretch but it's got a lot going for it in terms of breaking the standard boring ass JRPG grindy menu combat since actually being good at super guards is far more important than your level.


94a171 No.14459257

>>14459226

I'm stuck in the "dungeon" of the rich people town after the train level. I played it when I was completely plastered last time and I have no idea what to do in the castle or how to progress.


f8a283 No.14459437

File: 2c68e28c6194868⋯.jpg (14.69 KB, 373x346, 373:346, crazy jap sees through don….jpg)

>>14452065

>JRPGs that have almost no grind, as long as you fight most enemy encounters

9 times out of 10 when people are bitching about "grinding" they're bitching about jpeg games that do this and have random encounters. I mean with games like chrono trigger you don't have to battle every enemy you meet only if you fuck up and touch them or at certain points in the story. So the regular battles don't feel as tedious since you either fucked up or willing attacked that creature. In a real time game you can just avoid random encounters by just avoiding enemies in the distance.

>>14459257

So you haven't gotten the star of the train chapter or are you on the chapter after that one?


ac122b No.14459615

File: bd2287b381cf22e⋯.jpg (207.31 KB, 1920x1080, 16:9, pokemon-red-blue.jpg)

File: 2fec3be0b18047b⋯.jpg (122.17 KB, 600x800, 3:4, pokemon-colosseum.jpg)

>>14452065

The problem with most JRPGs is not the combat itself but the insane amount of small battles that you have to sit through. Pokemon is entry-tier shit when it comes to JRPGs and even then, look how long it is to start a fight and finish it. By the end of the game you will have literally spent a few hours just looking at the cutscene that starts the battle.

A game like Pokemon Colosseum isn't perfect but in my opinion it's a a greate deviation from a standard pokemon game since you can choose when to start a fight and there's not as many (or at least it doesn't feel like it). Also every fight is somewhat important because every once in a while there's a pokemon that you can catch, so there's an incentive to incite a battle with NPCs. Also, every battle is a team battle so you can level up your pokemon a lot easier instead of having to grind with individual pokemon.

My point is that Pokemon: Red and Pokemon Colosseum have the same battle system, but one of them is filled to the brim with near-worthless random battles that happen constantly and the other allows you to breathe between each fight and doesn't feel like a grind.


325627 No.14466955

>>14451659

Dragon's Dogma on Hard Mode. You get so much exp and money that you never need to grind for anything but endgame loot, which is meaningless because the thing people grind on for endgame loot is the final boss of the game so they're killing the final boss of the game in order to get better equipment to kill the final boss of the game with.


133667 No.14466959

>>14459226

Whats wrong with menus? You don't need to read them once you memorize the motions.


c89413 No.14467532

File: a00089426bebd11⋯.jpg (77.44 KB, 550x580, 55:58, 1-bof2-ryu.jpg)

>today

You seem new to RPGs because that's always been the case.


865747 No.14467536

Guild Wars 1


8fd1a1 No.14467611

>Was a kid, would run from every random battle so I could rush to the next cutscene, proceed to get raped by the upcoming boss, so would stop and grind until I could beat it, repeat ad infinitum

>Grow up, stop being retarded and just fight normally as I progress, game flows nicely and almost never need to grind, and if I do it's only for a couple levels

TL;DR stop caring so much about the "story" and play the fucking games


56ba33 No.14467619

Stop playing shitty Visual Novel RPGs and play manly Action RPGs.


709c35 No.14467640

YouTube embed. Click thumbnail to play.

>>14451659

PLAY DRAGON QUEST 3

>b.b.b.but grinding

DO IT!

>>14451924

>wojak

>>>/reddit/

>>14452208

I really could never ever get into that game.

>>14452065

good games


113669 No.14467647

File: fccab487e109c6f⋯.png (41.66 KB, 4685x2457, 4685:2457, fccab487e109c6f5ae4998b8ab….png)

>>14452214

>focuses heavily on prediction

wasn't the combat in this literally just paper rock scissors?

i'm surprised someone else even actually played this weird ass game.


533eca No.14467720

>>14467647

It is, block, attack, magic, and something else maybe? My fondest memory is drawing the most perfect penis in the beginning and then watching it dance to the song.


207dae No.14467741

>>14467532

BoF3 and 4 didn't have any grinding, at least.


3f3079 No.14467754

>>14467611

Step 1 was the same for me, but I never had an issue with the bosses. Most games people call grindy actually require little to no grind. The Final Fantasy series is a great example of so called grindy games that I used to go through with zero issues as a kid by running from every battle.


160b86 No.14467775

File: 57721b293c3b2b2⋯.jpg (233.82 KB, 554x718, 277:359, 1401057100015.jpg)

File: cf3e81616bbbbe2⋯.png (1.4 MB, 1456x2348, 364:587, ysguide2.png)

File: acdb9466700c1e2⋯.png (3.62 MB, 3166x1568, 1583:784, trailsguide3.png)

File: 3527f0442cda9f0⋯.jpg (950.66 KB, 3402x4677, 1134:1559, ys731.jpg)

File: 18cfad221991584⋯.jpg (1.1 MB, 1600x1200, 4:3, 18_1600x1200.jpg)

>Not playing Falcom games

For almost 2 decades, all the games from this company features an anti-grinding mechanic: the lower your level, the more EXP you'll get from enemies; the higher your level, the lower EXP you'll get, and at some point, barely no EXP.

This way, you can catch up in no time, and when you get to the desired level for the area you are in, you'll get such low amount of experience points that grinding is absolutely pointless, and the game is asking you to proceed instead.

It's such a great system that I wonder why other companies don't do that.


207dae No.14467780

>>14467775

Lost Odyssey did that, and I hated it.


c66a5a No.14467839

>>14456086

All TES games up to Oblivion allow you to create an end-game character right from the start.


5a206c No.14467845

>>14451659

Shining Force 1,2, and 3 have no grind.


87aef8 No.14467877

>>14451659

Literally any modern RPG that doesn't have microtransactions.


87aef8 No.14467881

>>14467775

>It's such a great system

Wouldn't it be great if you just leveled up automatically when you got to the next area? Of course then you might realize that the whole RPG leveling system is stupid.

But no you won't, because you're a moron.


227c31 No.14467908

>>14467775

Suikoden did the same thing, fam.


6710d2 No.14467966

grinding in videogames exist because its fun, prove me wrong faggots.


1a1e51 No.14468764

File: ab82b838406e88b⋯.png (95.11 KB, 250x250, 1:1, 1432840282310.png)

>>14467966

>repeating tasks for extended periods of time is fun because I said so

Well so might be working on a factory floor putting pieces together on a conveyor, but who am I to judge on such a subjective matter.


a7e96a No.14470435

File: 7e383d625dfbc3e⋯.png (28.52 KB, 990x323, 990:323, Falcom.png)

>>14467775

>For almost 2 decades, all the games from this company features an anti-grinding mechanic

And for almost 7 years now they've been releasing nothing but trash.

Can you guess why?


a7e96a No.14470444

>>14470435

>7 years

>post 6

fug


30434b No.14471037

>>14468764

if it wasn't fun, it wouldn't be in videogames, you just have shit taste and you're a scrub for not putting effort in a game that requires a lot of high functioning autism, in other words, get good you pathetic casual scrub.


84bfec No.14471056

>>14471037

>if it wasn't fun, it wouldn't be in videogames

Explain modern gaming.


30434b No.14471247

Daily reminder that grinding is the future for white gaming.


359f75 No.14471352

Most RPGs really don't need grinding, at least the ones that aren't MMOs. You don't need that shiny new sword, you can make it with low levels if you manage your resources, use limited use items, etc.

Good RPGs make you want to grind because you enjoy getting new abilities and the combat system and enjoy seeing yourself do well. Winning battles feels good. Getting items feels good. Wrecking places you had trouble with earlier feels good.

If an RPG doesn't make you want to grind all over it a little, it's a bad RPG, or you just don't like RPGs. It's fine anon, you can play whatever you like.


5ea135 No.14471360

>>14467720

It is, but the way it's set up requires you to predict the next attack or get fucked. You can't use your previously used attacks and neither can the opponent, so you have that to predict what move they will use next. If you fuck up, you don't even get damage in.


5ea135 No.14471362

>>14471360

fug meant to reply to >>14467647


f06f9b No.14471545

Most RPGs are a grindfest if you are a scrub who can't roll his stats competently. Most RPGs are not a grindfest when you know what you are doing. Like most actual games, RPGs require a bit of mastery. It's tough to adjust to this if your only real experience in the genre comes from the hybrid action-RPGs that have been coming out on console, that offer instant gratification instead of challenge.


1f5b06 No.14471665

>>14451659

Ni no Kuni has little to no grind depending on your skill level, worst case scenario you might need to bang out a few levels about a third of the way in, but otherwise the game does a good job of keeping you where you need to be as long as you don't run away from fights.


7f4d9c No.14473140

File: 8a6873c81ac1a73⋯.jpg (101.79 KB, 464x640, 29:40, NWN.jpg)

File: 006694317ff4016⋯.png (268.8 KB, 511x236, 511:236, TOME.png)

File: bb459de25ea48f1⋯.jpg (31.19 KB, 474x346, 237:173, FF3.jpg)

>>14451659

Neverwinter Nights, not to be confused with the free-to-gay MMO of the same name. Depends on the module, but most don't involve any grinding.

Tales of Maj'Eyal, roguelike without level grinding. Base game is free on the developer's website. https://te4.org/

Final Fantasy III on the SNES and VI in other releases. Level curve is well calibrated for a JRPG. You will rarely need to go back and farm EXP if you know what you're doing.


528fe7 No.14473259

If yo don't like grinding, you should stop playing RPGs.


1d0c3c No.14473267

>>14451858

Zelda n64


5473e6 No.14473497

File: c620874d4c7e036⋯.jpg (74.57 KB, 500x497, 500:497, Без названия (1).jpg)

No one has mentioned this, i'm very disapointed in you.

<You don't even have leveling in this game

<Most items you find in chests

<Most equipment weapons you forge yourself in workshop


34cb8c No.14473584

>>14473140

Hell, the times you do have to go back is for other things like going to the Veldt for Gau's Rage, the Colosseum for weapons and the Auction House.


168e62 No.14473692

>>14456086

That game's combat is fucking awful though, the only depth in a game like that is working out your stats.

If you're looking for a gameplay-oriented RPG go with Deus Ex or EYE Divine Cybermancy, something more traditional or turn-based you can't go wrong with most JRPGs particularly Shin Megami Tensei 3, Grandia 2 or the legend of dragoon.


f801cc No.14473706

>>14473553

>cuckchanner

No thanks


ee02be No.14473753

File: 274318f100fcd95⋯.webm (6.42 MB, 640x360, 16:9, ERRY SODOMITE BUTTHO WILL….webm)


b78b15 No.14473807

File: c96fcbb2f76ab3b⋯.jpg (46.03 KB, 509x640, 509:640, 609632-secret_of_monkey_is….jpg)

File: a997ea924b9bb88⋯.jpg (433.2 KB, 1024x1021, 1024:1021, 2265197-gabriel_knight_sin….jpg)

File: a95445b5964b37f⋯.jpg (125.3 KB, 640x737, 640:737, myst-box-art.jpg)

>>14451902

>Games with actual roleplaying and meaningful interactions with world and characters are labeled adventures games instead.

Adventure games are built around environmental puzzles and storytelling, with very little or absolutely no combat.


2550d6 No.14474567

>ctrl+f Underrail

>0 results

Step it up, fags.

http://www.underrail.com/wiki/index.php?title=Oddity_XP_System


bc105f No.14474572

>>14473753

Grinding can be fun though, Xenoblade 2 is a good example of that.


f35af7 No.14474599

File: bf226a0d5412956⋯.jpg (159.42 KB, 718x480, 359:240, get_fucked.jpg)

>>14451659

I can't recall any RPG where you actually needed to grind. Grinding was only for brute forcing past fight mechanics because you're either too stupid or mentally lazy.




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