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87e850 No.14437390

Why are there no games that use 90s CGI visuals? I'm a big fan of this stuff and if I had the know-how I would be making something with these aesthetics.

87e850 No.14437400

File: 9af25157d69bc79⋯.webm (5.14 MB, 568x360, 71:45, Games for Windows 95 (Ody….webm)

File: 7b136a001810801⋯.webm (5.31 MB, 320x240, 4:3, Game Sampler 2 for Window….webm)

File: 1ebe39d2b8da6ea⋯.jpg (141.28 KB, 1710x900, 19:10, bowsermario.jpg)

File: 858412af04af23b⋯.jpg (467.57 KB, 1000x1223, 1000:1223, metal mario.jpg)

Some more examples


87e850 No.14437405

YouTube embed. Click thumbnail to play.


87e850 No.14437411

YouTube embed. Click thumbnail to play.


863fce No.14437423

Technology isn't there yet.

Toy Story came out in 1995, and we have yet to match the graphic fidelity of it in realtime


e9ed5e No.14437428

YouTube embed. Click thumbnail to play.

>making the first four posts in your own fucking thread

Faggotry aside, I've wanted to see/make a charming JRPG like Paper Mario but with a stained glass and glass sculpture aesthetic.


6c911e No.14437431

>>14437423

It also took an INSANE amount of processing power,if i recall correctly they used a shitload of top of the line cpus at the time and it still took forever.


495565 No.14437445

File: d5a2e94408b7ce8⋯.png (139.94 KB, 300x343, 300:343, d5a2e94408b7ce879d893a1767….png)

>>14437400

I love that metal mario picture. Would you say graphics like what we see and are capable of "playing" with in video games today have fallen short of, met, or far exceeded that Metal Mario CG?


ebea6e No.14437447

>>14437400

Reminds me of REZ


d96b89 No.14437450

File: 6e88d7f811b7b64⋯.jpg (387.38 KB, 1280x720, 16:9, 2014-08-16_00002.jpg)

File: aeea3638dffc769⋯.jpg (485.17 KB, 1280x720, 16:9, 2014-08-16_00001.jpg)

Scott Cawthon games.


ebea6e No.14437452

>>14437445

>far exceeded that Metal Mario CG

dont fall for the ray tracing meme


4fcff9 No.14437454

>>14437423

current games look better in some ways. the first toy story doesn't hold up that well. try watching it again some time, the 3D looks pretty dated and you'll definitely recognize some errors.


87e850 No.14437464

>>14437450

God I love his work, Iffermoon is my favorite Scott game.

>>14437445

Well, in some ways they far exceed this stuff, but the realism meme has killed much of that old charm.


3151fa No.14437474

File: 88d0b13928b26c3⋯.png (1.22 MB, 1920x1080, 16:9, w.png)

>>14437454

<first toy story looks bad

Nah dude, it's pretty good although the animation looks a bit stiff but considering they're supposed to be toys it cuts some slack for it unless you're going to poke out the obvious crap like the little bitch's mouth looking weird and woody's ears being a separate model. The overall art style keeps toy story together.


863fce No.14437485

File: 29ab4f52012298f⋯.png (53.04 KB, 792x310, 396:155, ClipboardImage.png)

>>14437431

>>14437454

Okay so I was shitposting, but it's still mostly true. I happened to look at the wiki entry for Toy Story and learned a few things:

>Penn (of Penn and Teller) made a cameo voice

>The screenplay was written by Joss Whedon, Andrew Stanton, Joel Cohen and Alec Sokolow, based on a story by Lasseter, Pete Docter, Stanton and Joe Ranft. The film features music by Randy Newman, and was executive-produced by Steve Jobs and Edwin Catmull.

>Joss Whedon

>Steve Jobs

>Catmull (I recognize his name from a kind of interpolation, thanks to /agdg/, but I didn't realize he was still he lead of Pixar or that he's still relevant to an extent)


0ab630 No.14438660

>>14437445

In terms of number of techniques being used at once? Yeah modern games far exceed it.

But in terms of the quality of each technique used? That render is far superior (which it should be, because it was probably rendered over the course of a few days in 1995, whereareas a game has about 16ms to make a frame). The polyogonal subdivision is super high, and the reflection is realistically calculated.


4fcff9 No.14438677

>>14437474

where did I say it looks bad? I said current games look better in a number of ways. I think the ways Toy Story still looks better are ways that games can't feasibly compete with due to the constraints of real time processing. There was a thread a few months ago about KH3 looking worse than toy story 1, but there was a 100% disregard for image quality, shaders, post processing, animation, and a 100% focus on comparing youtube screenshots to YIFY rips of texture compression.

I think there's an autistic obsession with hating everything new and trying desperately to shit on new things instead of accepting reality.

>>14437485

> but it's still mostly true.

It's only a little true in a few instances.

>I happened to look at the wiki entry for Toy Story and learned a few things:

the making of toy story is more interesting than the actual movie tbh


029215 No.14438685

File: a504373f8b41f60⋯.jpg (37.84 KB, 245x280, 7:8, a504373f8b41f60c61e9f97cd0….jpg)

>>14437450

>His stuff that isn't popular looks a million times better than the stuff that is

Why am I not surprised?


3143f1 No.14438699

YouTube embed. Click thumbnail to play.


3143f1 No.14438700

YouTube embed. Click thumbnail to play.


3143f1 No.14438701

YouTube embed. Click thumbnail to play.


c4255e No.14438720

File: 0adfd6acb7b5688⋯.jpg (204.62 KB, 800x1189, 800:1189, Rev60-Poster.jpg)


ece82f No.14438777

File: c15ce361aa11acd⋯.jpg (227.92 KB, 800x961, 800:961, bad day on the midway.jpg)


8a789c No.14438784

>>14438777

A good get for Residents.


f2fc59 No.14438788

YouTube embed. Click thumbnail to play.

90s CGI absurdist art is the best.


807f29 No.14438836

File: 87be5e4d0ce50cf⋯.webm (8.56 MB, 300x240, 5:4, The_Department_of_Alchemy….webm)


0e27f7 No.14438837

File: 34f4a7113089b57⋯.gif (552.6 KB, 770x428, 385:214, brogue.gif)

File: be43f8ea2959b9b⋯.gif (258.34 KB, 440x312, 55:39, cogmind_explosions_composi….gif)

File: 8c62d7d316443c2⋯.gif (342.34 KB, 348x355, 348:355, oh shit, urist, it's rainb….gif)

>like ascii

>can't get into roguelikes

fug


807f29 No.14438840

File: 835f0f6c697e2e1⋯.webm (6.17 MB, 320x240, 4:3, The_Department_of_Alchemy….webm)


3a0284 No.14438843

File: 364dec727473e17⋯.png (9.3 MB, 2309x1600, 2309:1600, ClipboardImage.png)

>>14437400

I would legit kill for SM64/MK64 remakes that purposely use the 90s CG designs


1d5417 No.14438849

>>14438843

>There was a time when that image probably took a computer all day to render

Fuck I feel old


92cda1 No.14438864

>>14438843

> CLASH

Is that supposed to be "crash", but they Engrished it?


7ff6bb No.14438865

YouTube embed. Click thumbnail to play.

>>14437423

Pixar also employed several mathematicians who patented many of the processes used to make Toy Story.

http://graphics.pixar.com/library/


7ff6bb No.14438868

Here is the main paper that made Toy Story look so good. http://graphics.pixar.com/library/Geri/paper.pdf


7d3a70 No.14438895

File: 465523be1350b7b⋯.png (1.01 MB, 1596x450, 266:75, toy story kh3 lighting.png)

File: 13b583b42979ec9⋯.png (3.63 MB, 1920x1080, 16:9, v thinks this looks good.png)

>>14437423

>>14437431

>>14438865

>>14437474

Plentty of games have looked better then the original toy story overall, even in last gen. Obviously in certain specific ways toy story still outclasses modern titles due to being prerendered, but having ultra accurate shadows thanks to racyasting only helps so much when everything else is shit, for instance.

When comparing KH3's room vs TS1's, you can see that KH3's has much better lighting on most surfaces and better lighting and shadows in general, wheras in TS1 there's plenty of stuff that's just a diffuse texture with no shading effects at all.


fdfc67 No.14438899

File: 864d10ffa9f74fc⋯.webm (656.22 KB, 856x480, 107:60, 9_11.webm)

>>14438788

Thanks for posting this, I like it a lot.


1b29ff No.14438945

File: 8b0536492250fbc⋯.png (373.26 KB, 839x952, 839:952, wario mario kart by vinfre….png)

>>14438843

Didn't the models were released on SSBM?


c7bee8 No.14439016

File: fe3dc80da56653c⋯.png (432.49 KB, 547x340, 547:340, sam hyde laugh.png)

>>14437485

>the bank is played by a jew


a0b7ce No.14439033

>>14437423

Speaking of Toy Story and technology, Pixar's RenderMan has been free since 2015, ya know. For non-commercial uses, anyways. Too bad it's very old, cumbersome, and outclassed now.


1b29ff No.14439093

File: 98a4b05b79cc7d1⋯.png (114.32 KB, 320x274, 160:137, tf2 king of the hill.png)

File: 2a769107d6c5243⋯.png (156.02 KB, 300x300, 1:1, tf2 cp offense.png)

File: 7f7ae9c04732555⋯.jpg (431.08 KB, 700x857, 700:857, Tf2 Styled Wario by joeyna….jpg)

File: ec2bd5539988f96⋯.jpg (605 KB, 750x950, 15:19, TF2_Soldier_by_JayAxer.jpg)

File: 31ef434275564d8⋯.jpg (146.35 KB, 495x655, 99:131, Overwatch racist.jpg)

>Tfw tf2 killers don't bother with their artstyles, trying to mimic like it something straight out of a 60s Coca Cola's ad

>Instead we get Dreamworks rejected characters.


298211 No.14439105

File: 41db48713f1c55d⋯.gif (186.95 KB, 340x500, 17:25, ak mad.gif)

>>14439093

>last pic

Fuck goyimwatch, and fuck that nigger.


3d9a1b No.14440523

YouTube embed. Click thumbnail to play.

>>14438777

>>14438788

Here's something similar a DEVO game by the guy who made Banjo Gyro.


8696b2 No.14441116

File: 1c7992c6b5a574b⋯.webm (2.58 MB, 640x360, 16:9, 2000 feels.webm)

>>14438849

Fuck you made me shoot these feels.


563490 No.14441147

File: 733fe08dc546fce⋯.webm (6.22 MB, 800x480, 5:3, Legion_Ackbar.webm)

>>14437450

In a fair just World Scott would be able to feed his son while making games while making shit like this.


3a593f No.14441151

File: 7cc19764570fa4b⋯.jpg (181.45 KB, 655x626, 655:626, indigo2.jpg)

>>14437390

Because most those visuals were made on shit like this.

PCs weren't capable of this stuff yet, and now that they are, they don't quite go about it the same way.


563490 No.14441154

File: 151bad0ec4d55d9⋯.jpg (107.46 KB, 428x640, 107:160, ee872aa09886dada1c469ba96f….jpg)

>>14441116

>That music

You motherfucker, you reminded me that I used to like trance at one point before it all went to shit.


3a50b3 No.14442150

File: 6e6e3a22f99a7db⋯.jpg (36.49 KB, 640x358, 320:179, Neverhood.jpg)

>>14437390

Clay. Fucking. Mation.


456524 No.14442489

>>14437431

In 1995 I visited a CG studio, 30 sec of CG would take 4 hours to process…


b5c7e1 No.14442571

File: d3e393d09971158⋯.jpg (54.17 KB, 459x600, 153:200, tmp_12009-shipwreck9008707….jpg)

File: be4b8091e57bef1⋯.jpg (54.33 KB, 318x400, 159:200, tmp_12009-Gangplank_art998….jpg)

>tfw no more 90s Dong

>tfw no 90s style Dong inspired games


00015f No.14442647

>>14438864

It works anyway because it is a clash.

>>14438945

The Melee trophy models would be too flat/angular

>>14439093

It would help if those TF2 ripoffs had 1950s architecture.


6c911e No.14442651

>>14442489

What studio? what movie?


b5c7e1 No.14442783

>>14441151

>they don't quite go about it the same way.

How would you go about mimicking the process on a modern machine?


b26d99 No.14442822

>>14442571

Thank god.


b5c7e1 No.14442852

>>14442822

Shiggy pls


f1767b No.14442917

Five Nights at Freddy's, and The Desolate Hope intentionally evoke that era.


f5817c No.14443250

File: 0a1538d6b92726c⋯.jpg (98.29 KB, 768x515, 768:515, leave_me_here.jpg)

>>14439093

>pic 1, 2 and 4

Fuck i miss the OG TF2 artstyle. What's more is that they changed the gamemode selection pic from your post into an SFM rendition, it took away the novelty and the 'roundedness' (what i meant here is that there's an even amount of 2D and 3D artwork in the game, since its a 1960's game and the designs themselves were designed on paper for years before being moved to 3D) of the game's artstyle. Also fuck man, Valve stopped giving away contests like that since 2010 (the hat naming contest i believe?), TF2 truly showed me at how Valve has changed over the years, i don't know if i should cringe at the days when i worshipped them along with Gaben.

I hope they die a slow and irrelevant death, fitting for a company that abandoned their games

>>14442917

See >>14437450


f24c14 No.14443514

OP, here's some games that use that "artstyle". They're mostly point and click ad

>Total Distortion

>>>14443250

>I hope they die a slow and irrelevant death, fitting for a company that abandoned their games

They own the majority of digital game sales, nothing short of Kim nuking the entire west coast could stop them.


e1af94 No.14443520

YouTube embed. Click thumbnail to play.

>>14437390

How about 2003 flash graphics?


f5817c No.14443659

File: 67cae482dd04c38⋯.png (707.66 KB, 543x576, 181:192, 1424835808816.png)

>>14443514

>They own the majority of digital game sales

Hey buddy, you can almost never guess what the market wants and what technology would bring, remember Blockbuster? It was the Video rental store back in the days, and now its already dead, hell there are other companies that was thought to be the king (in a business sector) forever but then in a decade or so later, it died with a pitiful whimper. Maybe Valve has the monopoly on the Digital game sales, but i swear someday it will be overtaken by (hopefully) somebody else.

Nothing is truly eternal, and i yearn for the day when Valve will go under, and then i'll look back and laugh at their folly


c1f63d No.14444965

>>14442150

The Dream Machine nailed the aesthetic.


6710ed No.14446399

File: b73f9e3afc9a610⋯.jpg (33.52 KB, 750x350, 15:7, ktdWGmP.jpg)

>>14438895

>image 2

Legit looks like that grocery store movie. fucking horrible.

Can't believe people saw that in theaters. All made possible by SGI and NeXT machines, thanks Steve!


28a63c No.14446542

File: 848847bafad1916⋯.jpg (79.71 KB, 671x800, 671:800, flat,800x800,075,f.jpg)

>>14441116

>tfw when I used to have friends

>tfw when LAN parties were a thing

>tfw when trance was still good

Fuck you man I was having a good morning


53b3d8 No.14446840

>>14446399

It was the first feature length film that was entirely computer animated. It was a ground breaking film.


c0dc41 No.14450009

Because it looked like shit.


080965 No.14450041

>>14446840

It's bait, don't reply.


a8c186 No.14450119

File: e9dd04ca434d5a6⋯.jpg (149.94 KB, 1920x1080, 16:9, maxresdefault (5).jpg)

File: 9c317898bc7aac9⋯.jpg (138.59 KB, 1280x720, 16:9, maxresdefault.jpg)

File: 6bd0820fcf8fa2f⋯.jpg (51.51 KB, 640x360, 16:9, time_and_eternity_toki_tow….jpg)

File: 7438829a3798ea1⋯.jpg (273.11 KB, 1280x720, 16:9, Time-and-Eternity.jpg)

File: 1f51cab0019bb8c⋯.jpg (129.18 KB, 1280x720, 16:9, timeandeternity08.jpg)

Recently I've been playing Time and Eternity because it's a technical oddity. Action jRPG in third person, with 3D levels and 2D sprites. It looks straight out of the mid 90s.

Not to mention it contains the same Doctor Jekyll waifu trick from Xenoblade and Grandia.


53cd06 No.14450210

File: 1a65956e9b718d6⋯.jpg (202.21 KB, 899x898, 899:898, 1408770260635.jpg)

>>14446542

I hear you anon.


260ebb No.14450226

File: b805fa0fc602b18⋯.jpg (76.84 KB, 425x600, 17:24, Garage_Bad_Dream_Adventure….jpg)

File: 509042505d0b781⋯.jpg (87.79 KB, 640x480, 4:3, Garage_01.jpg)

File: 82bac46a13bb044⋯.webm (4.97 MB, 480x360, 4:3, Garage_Bad_Dream_Adventur….webm)

File: c0c36af5953ad1f⋯.jpg (134.31 KB, 756x640, 189:160, Kowloon_Gate_cover.jpg)

File: 1b372868727d59c⋯.jpg (13.54 KB, 480x360, 4:3, Kowloon_Gate_01.jpg)

>Kinotrope's latest release is a spooky face filter app for android/ios.

fug.

Also, Kowloon's gate somehow got a vr remake last year.


d96b89 No.14450249

File: 8a948028f872220⋯.jpg (164.98 KB, 1280x900, 64:45, example.jpg)

File: 11f65b89dc623e0⋯.jpg (67.49 KB, 620x443, 620:443, searchresult.jpg)

File: 035c5bcc982b5af⋯.gif (1.99 MB, 500x333, 500:333, searchresult2.gif)

>>14450119

Don't you think that looks a little modern?


00a4a4 No.14450293

>>14450119

Oh hey, that looks pretty go-

>NISA

God dammit.


ff6044 No.14450324

>>14450249

The coloring resembles modern anime very much. Both the coloring and the character designs look extremely similar to (what little I've seen of) SAO.


c4bfe5 No.14450395

>>14438837

>love roguelikes

>hate ascii

I know that it's retarded.


f24c14 No.14451508

YouTube embed. Click thumbnail to play.

OP, STASIS and CAYNE might be up your alley. They have more sophisticated graphics than your embed, but they have that creepy pre-rendered look to them. CAYNE is free, it's kind of a demo for STASIS, since it's in the same setting, just shorter.


00a1eb No.14454800

>>14450119

>1st pic

Game confirmed to be ISIS pandering.


95d416 No.14455681

Man I remember seeing so many of these shitty CGI trailers and thinking it was the hottest shit and gaming was miles away from achieving such quality


6c94cc No.14455786

>>14450226

>>14450226

Fuck yeah! I got Garage from an friend but it wouldn't run on my CPU. But I loved the aesthetics of the game.


be53be No.14455803

>>14450226

>Game about Kowloon Walled City

I need it


ae79b6 No.14456037

>>14437400

What if the in game graphics of the FF7 remake looked exactly like the full bodied FMVs?


28a63c No.14456353

>>14437390

>Why are there no games that use 90s CGI visuals?

nowhere near profitable enough for AAA studios to touch and most indie fags would rather just shit out pixel """"art"""" for a quick buck.

>>14438837

dorf fort is one of those games that requires crippling autism to actually enjoy. nice job outing yourself, go back to facebook normalfag


7a3f3e No.14468021

File: 17f73379de4de1e⋯.gif (246.16 KB, 500x281, 500:281, cat.gif)

I need games with stop motion, do those exist?


4cec7c No.14468041

There are no proper games that use surrealism and aren't awful to play.


4cec7c No.14468042

>>14468021

The Neverhood and Skullmonkeys.


b0e401 No.14468047

>>14468021

skullmonkeys is a good example


0e27f7 No.14468086

>>14456353

nobully


3d86e8 No.14468307

>>14468021

Clayfighter!




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