618dd4 No.14416709
Post whatever ridiculous shit you've built lately.
Like pic related, a bait and switch station that stops a train nearly instantly by turning off the train stop at the end of the tracks when the train enters the segment while turning the other one on.
5a3cde No.14416800
>>14415613
>Any chance of running a (mostly) vanilla game next time?
I can run a vanilla game, but the problem is they are finished pretty quick. The only thing I can do is increase research cost, which is not too popular.
Building a massive vanilla base is again not that viable because of performance constraints. The current B+A base was just about hitting the performance bottleneck.
While some of these big mods look intimidating, it really isn't that hard to learn working with them. I've never played Xander either and it might be on the next game, you just learn as you go.
5ac665 No.14417339
Do the developers have any pretenses left of ever finishing this game at this point, or has it just become another fucking Minecraft like I feared it would?
159448 No.14417382
>>14417339
16 is supposed to be the last iteration before release or so Ive heard
618dd4 No.14417428
>>14417339
What's wrong with minecraft?
c243ae No.14417502
>>14417428
>implying hunger and the following updates didn't take away a lot from the game
The adventuring focus was shit to begin with and it was badly done at that.
I only wanted to make my autistic redstone contraptions, on a better optimized game, instead they add more useless shit, stolen mods and never optimize anything.
7c0d03 No.14418540
>>14417339
What else do you want? They could call it finished right now and it'd feel like a full game.
9c4ae2 No.14418667
>>14417428
Lots of promises and none of them kept. It certainly had the potential to be amazing but hey at least we had fun with it in the early 2010s i suppose. Factorio has lots of content already but also feels like it could do with a little more in some areas
abc55b No.14419187
>>14418667
Factorio needs better monsters, should just steal the creeper from Creeper World.
b7275f No.14419217
>won't put it on sale because of MUH BACKERS PROMISE
>people who threw $20 are kvetching at the thought of it going cheaper
I swear these people must live in constant fury knowing other people got games cheaper after launch like some sort of fanatical jews.
4af46b No.14419257
>>14419217
It's annoying to think that you could have got a better deal if you had simply waited. That is where the frustration stems from.
89d9c6 No.14419283
>>14417339
>still implementing features
>still doing major optimisations
>comparing that with "eh I guess it's good enough" and then rushing a shitty story mode in a week for Minecraft's shitty excuse of a release
d107a8 No.14419289
>>14419257
And with the decision for no discount this situation is reversed, having the frustration of saving some shekels by purchasing it earlier. What a dilemma.
d39a3f No.14419296
>>14419217
I've never seen anyone get mad at something like that. I bought it more than a year ago so I wouldn't care if it went on sale for $2 tomorrow. $20 is more than reasonable for what you get anyway, especially when you don't have to buy it through Steam.
5ac665 No.14419330
>>14418540
>>14419283
I want an actual goddamn game. "Features" do not equate a game. A game is a set of rules and limitations for the purpose of testing the player's skill. Factorio still needs more levels, it needs more rules, it needs more goals. After some 2 years of barely any meaningful change, the "game" of Factorio is still the rather trivial feat of launching a rocket. You can add new sets of mechanics to fuck around with until you're blue in the face, but until you start addressing goals you haven't done anything to make a coherent game. I do not want just another grab bag of mechanics to fuck around with in a sandbox, I want a game to test my skill with them.
At the moment, the game of Factorio is still rather trivial. I had such high hopes for this project. Hopes for all sorts of cool scenarios for manufacturing stuff. Hopes for a multiplayer RTS that was genuinely innovative (this was on the dev roadmap ages ago, did they scrap the whole concept?). Hopes that the early access model of development wasn't always garbage, hope that this was an exception. I think the early access naysayers may have been right. This model is broken on a fundamental level and will never produce something good as long as developers listen to some stupid asshole who knows nothing about game design on a forum demand that development get bogged down endlessly placating early access project "funders" with useless features.
>>14417428
It was never finished. They slapped that lazy dragon garbage on the end and called it a day, leaving it to modders to make some sort of game out of it.
5ac665 No.14419348
And where is all the enemy variety? Factorio still has the same bland set of enemies that it's had since like 2015 now. Do the developers honestly think this is going to be acceptable for a full release?
4fb9a6 No.14419399
>>14419330
You're right to say that Factorio is more of a toy than a game, but that doesn't make it not good. It's an exceptionally well-designed and elegant toy that executes its core idea of automation very, very well. To really make it a game, you have to add self-imposed goals, restrictions, or mods. If that's not what you're looking for, that's not the game's problem, that's your problem.
34f537 No.14419406
>>14419399
no that's the game's problem fag, its fucking unfinished
619430 No.14419483
>>14419330
I don't recall multiplayer ever being a heavy focus, even early in development. Otherwise they would have implemented it a lot sooner than they did. It was obviously meant to be primarily a singleplayer game, and not in the least bit an RTS. Combat against biters is a catalyst to make you grow the factory and adapt, not the point of the game.
5ac665 No.14419537
>>14419399
>that's not the game's problem
lol if the game is actually striving to be a game, then in fact it is the game's problem. If it just wants to be a playground, then okay. Personally–and I say this as someone who has clocked thousands of hours in OpenTTD, one of Factorio's closer analogs–I want more than a jungle gym and a swing set. I want Factorio to be precisely the sort of actual game I always wanted OpenTTD to be.
4d1ae6 No.14422008
>>14418540
multithreading. i don't want to hear that blah blah blah it's not possible because it all has to be sequential. bullshit. you should be able to make multiple smaller bases and have them split on their own cores and link them with the train.
they've already hinted that they could in the past but it would be a bunch of work and they already have everyone's money so there's no point.
this is the same reason why there's no story or goals. why bother when they have 90% of the money they're going to make already.
4d1ae6 No.14422012
>>14419348
enemies are the enemy of UPS. anyone who wants a sizeable base turns them off along with pollution.
618dd4 No.14422035
>>14422008
They have multithreading.
4d1ae6 No.14422046
>>14422035
it's not real multithreading. they offload a few things to other threads but the majority of the code is still locked to the single thread. this why throwing 16 cores at factorio makes no difference you need a 5ghz processor clocked to 8ghz with liquid nitrogen cooling for that megabase, that and $500/4gb high speed ram.
4f1017 No.14422407
>>14422008
You're really in the wrong place complaining about lazy devs. Rimworld and Oxygen Not Included have never had a single performance improvement update, they consistently run like shit late-game without any modding or excessive expansion. Factorio has seen so many performance improvements that we made a decently big B/A base on MP that runs on a fucking Intel Atom dualcore at 1.6Ghz with 4GB RAM and it only started to lag at the very end when we started sending rockets. That's with some 30 mods loaded. You really need to be doing some 1 rocket per second-tier shit to get lag in SP on a decent PC.
2cd68c No.14423477
>>14416800 (checked)
Fair enough.
What kind of toaster are you running the server on?
ef6bbe No.14423483
>>14422046
>it's not multithreading
>they multiple threads
4f1017 No.14423559
>>14423477
Refer to >>14422407
At least it has good upload speeds
0fc391 No.14424874
They only multithread very limited aspects and it's mostly during world generation and has very little impact on actual gameplay. They tried multithreading some things but found no speed gain due to how each thread was fighting over memory and would need a more or less redesigning the game to get it to multhread well.
https://www.factorio.com/blog/post/fff-215
7c0d03 No.14424934
>>14422008
>>14419330
Ah, so it's like Spore then. Fine game, unless you were hyped about it beforehand.
7a0131 No.14424935
af1b13 No.14424938
>>14417502
>tfw youll never have a qt operator nip gf
why even live?
926ac4 No.14424958
>>14424938
>tfw you're taken hostage and your qt nip gf blows your face off
c8d31e No.14425721
>>14417502
why did she shoot the hostage?
618dd4 No.14425734
>>14425721
Hostages are faggots.
5321a3 No.14425745
>>14425721
She was trained by the spetznas.
bcb2ea No.14425814
>>14422008
There is a mod that lets you run multiple servers of Factorio and transfer resources between them.
f89c74 No.14425838
>>14425814
>There is a mod that lets you run multiple servers of Factorio and transfer resources between them.
10216a No.14425842
>>14425721
Hostage? Da, comrade, surely you mean "suspect"?
159448 No.14425851
>>14425814
There is a mod that lets you run multiple servers of Factorio and transfer resources between them.
b6540a No.14425869
>>14425721
now the suspect has nothing to stand behind
1bb5bd No.14444981
>>14439931
sounds like fun. add it.
ad6728 No.14445015
>>14417339
If you're hoping for more, then I'm sorry anon. This is all Factorio will be. We might see some more campaign missions, but I can't say that shit will ever be worth bothering with since you have to rebuild your factory every mission.
As far as I know, spidertron (a vehicle that can walk over all terrain) is the only gameplay content remaining on the to-do list. Aside from this it's all polishing work that's left.
b45524 No.14459341
d56540 No.14459455
618dd4 No.14459834
>>14459455
>not having necking automated
d39a3f No.14460319
>>14459834
I'll tie a noose to my rocket.
1e70aa No.14460351
>>14425745
>tfw wiping enemy team and the hostage
best feel.
>>14425721
>being dumb enough to get taken hostage
Deserved it.
2063c0 No.14472193
>>14416709
I started playing this but disabled biters (not even peaceful mode, just no biters at all on the map and no polution).
How can i use the commandline to enable biters, enable pollution and enable "standard" difficulty (or even hard). I have a 30 hour old base now and want to try them out.
159448 No.14472580
>>14472193
just restart
30 hours is nothing
9a1d9e No.14473004
>>14472193
The wiki has a "useful console commands" section, it should be there
2063c0 No.14473704
>>14473004
>useful console commands
I tried these (setting biter evolution etc to default) but there are no biters at all on the map
618dd4 No.14473715
>>14473704
If you fucked around with the map generator variables it should spawn them when you explore new chunks.
2063c0 No.14473737
>>14473715
I have like 20 radars dotted around a massive area and am picking up nothing on scans
1ec6c5 No.14473771
>>14472193
What's the point if you've already played in that map for 30 hours? The whole fun comes from progressing while defending.
618dd4 No.14473785
>>14473737
Did you fuck with the "enemy bases:size" setting? If it's set to none it wont generate hives.
2063c0 No.14473828
>>14473785
I can't remember, I think so. How do i change that too?
>>14473771
I played the game before already on hard with biters and launched the satellite. I wanted to play again with more relaxed environment but now kind of want to get biters involved
d0c1ed No.14473952
>>14473737
You need brand new sections of the map, not just new squares on the radar, but newly generated sections. You gotta walk (or drive) one direction beyond your radar range, then it will eventually generate new map.
318379 No.14482393
Fact-Oreo
Accent on the O
Games are better as SImulators
Fact-Oreo
Accent on the O
Build Factories
Pollute the enviorment
Industrialize from nothing
Kill Aliens
5edafd No.14490739
where do I pireate this game? sorry newfag here
d39a3f No.14491714
546785 No.14493098
Bump. Just found pic related and found it hilarious, so I made webm of it.
c5a895 No.14493259
>>14493098
Name of the channel?
c5a895 No.14493270
>>14493098
>>14493259
Never mind, I found it.
ef6bbe No.14502863
Why in the fuck doesn't this work? There are clearly no trains on any of the colored paths this train needs to go on but it acts like there's no path.
1bb5bd No.14502928
>>14502863
is probably to do with the T shaped junction at the bottom right.
..also what about the server? is it gonna be reset or rebooted?
159448 No.14502939
>>14502863
first of all what is this abomination
second of all pic related
bcb2ea No.14503004
>>14502939
Yep, can't do this. Two way tracks only work with no signals, not signals going both ways
618dd4 No.14503059
>>14502863
"No path" doesn't mean there's trains in the way, it means there's no way. Whatever you're telling it to go to is unreachable.
Look at the signal by the crossing. You've designated the track in front of the train as one way.
618dd4 No.14503065
>>14503004
It can have signals, you just need to put them everywhere there's a signal going the other way or it's going to interpret that signal as one-way.
ef6bbe No.14503079
>>14503059
>Look at the signal by the crossing. You've designated the track in front of the train as one way.
I literally do not understand.
618dd4 No.14503101
>>14503079
Put the signal on the opposite side of the track, that should fix it.
e5bcd9 No.14503144
>>14493270
>nevermind found it :^)
>doesn't say what it is
faggot
62c287 No.14504871
>>14502928
I don't intend to start a new map yet, but since I'm not playing I don't know if/when it needs a reboot. I rebooted it now.
e0c4a0 No.14505866
Release the game already you cunts. If you want my money, that is.
53ffe6 No.14505887
>>14417428
there's nothing wrong with minecraft. it's a perfectly good game on its own, and one of the best bases for mods to work off of.
people complaining about hunger are just lazy faggots who can't be assed to plant a 4x4 farm of wheat or potato or one of the many simple food sources.
there's also always been creative mode where there's no hunger if they want it to purely be a voxel building game.
ef6bbe No.14506872
>decide to put efficiency modules in a miner
>reduces pollution from 9 to 1.8
Holy shit this is ridiculous my pollution cloud is vanishing. Those turrets are where the edges of the cloud used to be before I actually put efficiency modules inside all my miners.
ed8499 No.14507840
>>14505866
You do realize that "release" is just an arbitrary point where the developer considers it done, right? A game can be released and be a buggy, shitty mess that most people would consider beta or alpha stage.
5ac665 No.14508067
>>14505866
They're never going to finish it. Just let it go, the early-access naysayers were right. This game's development turned out fucking exactly like Minecraft's.
e0c4a0 No.14508172
>>14507840
For sure. And a developer who releases a game as a shitty buggy mess doesn't deserve your money. Neither does a developer who doesn't know when the product they are making is ready.
I've enjoyed much older versions enough to justify paying for it, but I'm not going to support the indecisive eternal development that early access encourages.
9e9de6 No.14511604
318379 No.14513142
>>14511604
Stop posting him please. I don't want him to get any more popular.
He is the best efaggot out there and he barely does any efaggotry.
51efd6 No.14513337
423e65 No.14523052
9c4ae2 No.14524186
Can someone post some pics of an adequate looking oil production setup? Refineries/chem plants all of that stuff I'd like to get some ideas on how to do mine. Mostly looking to see how pipes are set up and where to place everything so its not some chaotic spaghettifest
618dd4 No.14524374
>>14524186
I usually build refineries like this. Cracking setups use the same scheme with undies to input water/oils.
bcb2ea No.14524492
>>14524374
What kind of oil extracting set up do you need to feed that thing and how big a base do you need to use the product?
9c4ae2 No.14524499
>>14524374
Nice refinery setup, do you haul off the oil to separate parts of the base or do you have a nearby chemical plant area that uses them up? I'd love to see those too
618dd4 No.14527009
>>14524492
It eats 994 oil per second, producing enough stuff to launch a rocket + satellite every 79 seconds. I tend to build a few of them by a big ass oil field, along with heavy/light cracking, and then distribute those by train (somewhat less viable now with fluid wagons being nerfed).
List time I built one it was about 15 miles from spawn, so I had one pumpjack producing 500 oil per second and a ton of them making 400+ so feeding it was easy enough, even without beaconing.
>>14524499
I already need water for the advanced oil refining so there's no real reason not to crack on-site. I don't have a pic of the cracking arrays but they're pretty similar (beacon-chemical plant-beacon, with pipes arranged so you can tile them) and blueprinted to consume as much as the refining block can output.
I'm actually not even sure if I can load the map to take a screenshot anymore, between the base and all the biters I don't have enough memory to run both firefox and the game at the same time, and it's been a few patches since I loaded it.