The problem seems to stem from the fact players can easily stay in one spot and power up permanently. To fix such a system, one must discourage staying in the same place and give players a reason to be individualistic above all else. The Division, being a shitty cover-based co-op shooter from 2009, actively works against this. Even if there was the constant lure of a bounty sitting on the heads of everyone around you, that would introduce another problem: how do you reward someone working outside the "law," so to speak? What amount of money is that worth? What kind of in-game item could you possibly award? How are the numbers of this item when compared to other items, because the best weapons being locked behind bad behaviour is an entirely different kettle of fish.
>>14413145
>If you want western games you have to pick your poison
Whatever happened to Fistful of Frags on Steam? I played it a bit a few years ago and stopped paying attention when the dev said he wanted to redo the models, but a quick glance at the Steam store page shows they're the same (which is good, because the 2010 Source aesthetic is at least half the charm). It only has a few hundred players rather than the few thousand it had in 2014, but I would have expected it to be dead by now.
>>14413258
>playing WoW BC, lvl 50 gnome warlock
>riding through westfall (the human farm area that was really golden and brown)
>come upon the main alliance city to find a lvl 35 orc hunter dancing on the mailbox in front of a bunch of lvl 12s
>it's a PvE server and he's flagged for PvP, knowing nobody can do anything about it
>i ride up next to him, dismount, and begin casting soulfire (a giant fuck-you fireball that always crits but is impractically slow to cast)
>he stops dancing
>looks at me
>runs
>crests a hill just as the cast finishes
>it fires off and follow him over
>see nothing but the gigantic damage numbers over the top of the hill and a notification telling me i've killed him
>camp his corpse a few more times once he tries to resurrect
>he eventually disconnects
>receive a message from an alliance character
>"this is the hunter, sorry about teasing the low level players"
>>14413397
This is another big part of why The Division's actual gameplay design is at odds with itself. The trailers wanted you to feel sad for the tragic loss of human life after the plague swept through town, but then you go out to shoot some Perfectly Innocent Minorities™ and suddenly Trayvon takes half a fucking assault rifle magazine to sit down. It reminds me of Dead Island now that I think about it, which no game ever should.