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File: a14e9c7283b822c⋯.jpg (139.39 KB, 800x756, 200:189, PC-9801.jpg)

7e9c47 No.14391894

Old Thread: https://8ch.net/v/res/13927577.html

Presentation

"The PC-9801 was the first generation machine in the PC-9800 Series. Commonly shortened to PC-98, this was a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC between 1982 and 2000."

Source: http://museum.ipsj.or.jp/en/computer/personal/0011.html

There are a lot of beautiful hidden gems on this machine. Sadly, almost all of them are untranslated or translated on another platform (Policenauts, Popful Mail, YU-NO). But, this is more than a dedicated old Touhou computer!

Games

Database: https://refuge.tokyo/pc9801/en/Adventure_ABCD.html

https://www.pc98.org/main.html

/v/ recommendations: http://vsrecommendedgames.wikia.com/wiki/PC-98

Archive: https://archive.org/details/PC98GamesArchive12GB

Fan translations: https://46okumen.com/projects/

Videos

Policenauts: https://youtube.com/watch?v=J8JqMawqDCc

Popful Mail: https://youtube.com/watch?v=J8JqMawqDCc

YU-NO: https://youtube.com/watch?v=cUpu2J8NUg8

Emulators

Emulators comparison: http://emulation.gametechwiki.com/index.php/PC-98_emulators

Configuration: https://www.shrinemaiden.org/forum/index.php?topic=6549.0

Note: Joystick configuration for Anex86 https://my.mixtape.moe/fsjuqo.png

a37bdf No.14391904

Hey are there translations for Policenauts or Snatcher's original versions?


7e9c47 No.14391917

>>14391904

English patches are only available for PS1 and Saturn versions.


7e9c47 No.14391933

>>14391922

You really should try some games.


8b50a2 No.14391946

>>14391922

>>14391933

It really does have a nice collection of games.


87f8bb No.14392255

These threads always turn into shitposting contests because no one actually has anything to discuss.


e3b15f No.14392261

>>14392255

I'm just here to save some art with dithering


170800 No.14392436

File: 734211f922929fb⋯.jpg (11.47 KB, 257x200, 257:200, same fetish.jpg)


96ecaa No.14392513


f08a1c No.14392546

>>14392255

That's because /v/ is mostly EOPs


e3b15f No.14392607

>>14392546

ESL here


f08a1c No.14392695

>>14392607

If you don't know Japanese then you're an EOP. Those are the only two important languages.


5fadd2 No.14396315

File: fabd50b57b3ddc2⋯.jpg (55.66 KB, 280x400, 7:10, fabd50b57b3ddc2571560f8155….jpg)

I love the artstyle in most of these games. Aesthetic as fuck.


e4ba33 No.14396351

File: c1547e00a7752d9⋯.jpg (144.08 KB, 1158x1638, 193:273, I have no such pictures so….jpg)

I'd love to have more time to do PC-98 just for the Touhou games, but the only emulator that is open is kind of middling when it comes to sound, and syncs badly.

>>14396315

When you're working under limitations like the PC-98 and older handheld game systems had, you actually have to consider how to make the best of them or you just produce garbage. Older VNs make an art of getting maximum colour out of a scene with its restrictive palette.


36c6a2 No.14396538

The artwork in these old games are really something else, especially compared to the crap that comes out now. It's too bad most of the writing is terrible pulp (which can be good or bad depending on your taste) and majority of the adventure games are "choose all the options 10 times in unspecified order to progress and then watch forced porn scene x 10" because there would have been a lot of potential as far as the graphics and pulpy writing go. I mean, seriously, more than half of the adventure (basically a VN) games that I played for this thing started off great, interesting, and turns out retarded beyond all belief.

Take Shizuku for example. It starts off great: you're a high school kid, who witnesses his femlae classmates mental breakdown in the middle of class, amid rumors of drug abuse and promiscuity, and is tasked by his uncle, a teacher, to investigate. Turns out that it is the already graduated upperclassman who is using "Electric waves" to mind control people into being his sex zombies. Depending on what girl you pick to assist your investigation, he uses his "electric waves" to force both her to get fucked by his puppets, and on top of that he finally puppets you into raping and creampieing her multiple times, before the sex zombies beat you to death. And that is just one ending that you get if you make the wrong choice(s). Like, seriously, who the fuck makes this shit, and who plays them? Guess I did. What a fucking waste of time.

On the other hand, I just started playing Kurayami, which is set on Xmas even in Tokyo and you and a cutie get stuck in an elevator. So far the only paths that I have come to have either lead to bad ending, so I can't really say if it's sexual or not.

At the same time I am also working on playing Ballade for Maria (can't get past the first party scene even thought I've exhausted all the dialogue options with all the guests) and Makyoden but the movement in the game is slow as shit, so I'll have to do that when I am not as busy with work and have more patience and less stress.

Last note, I've been trying to play Mugen Hoyo and I haven't been able to get it to work with either ANEX or NekoProject. Anyone have any success? Lemme know if you figure something out that would help.


f08a1c No.14396571

>>14396538

>Anyone have any success? Lemme know if you figure something out that would help.

Works fine in Neko Project.


f08a1c No.14396575

File: b89eef9da282302⋯.png (295.37 KB, 1298x860, 649:430, Untitled.png)

>>14396571

Forgot pic.


36c6a2 No.14396579

>>14396571

Thanks, but can you be a little more specific. It's been ages since I've used any kind of prompt based computer based software, so anything outside of drag and drop for NP I have no fucking clue what to do. I'd really appreciate your help, cause I really like the artwork in the game.


f08a1c No.14396584

>>14396579

Just download the FD HDD from here and mount it and reboot.

https://mega.nz/#F!jIgkXQDY!hE3FQNWl77DkzKErGdz35g


530264 No.14396588

YouTube embed. Click thumbnail to play.

>The hotpockets deleted my post

Bah, what do they know, they also pretend Visual Novels are also games. For god sakes though, don't suffer through playing games on this shit if you don't have to, Popful mail on the Sega CD has problems but being a slideshow isn't one of them. Also this game looks way too much like Cybernator.


f93e10 No.14396601

Why is it that these games seem to have generally aged worse than console games from the same era?


f08a1c No.14396603

>>14396601

In the early days of PCs they were usually just made for business, and didn't have much in the way of graphics/sound processing.


36c6a2 No.14396611

YouTube embed. Click thumbnail to play.

>>14396584

Beautiful, thank you. I had originally DLed the pack with all the games that I found on the Net but I couldn't get it to work. Speaking of all the games, they didn't include on that I have been searching for for a long time. There is a DS version but I wanna play the PC98 one; it's an advenutre game in the vein on the old Western DOS point-and-click adventure games called Tokyo Twilight Busters. Here is a vid, if anyone can find the files for it' I'd be deeply grateful. (I looked under Wolf Team on the link that you provided but it doesn't seem to be there.)


f08a1c No.14396617

>>14396611

It's under Telenet Japan. Thanks for bringing that game to my attention, it looks interesting.


7e9c47 No.14396642

>>14396588

>Popful mail on the Sega CD

This is my favorite version too. Despite the awful intro, the game is more pleasant to play on Sega CD.


f08a1c No.14396652

>>14396351

>When you're working under limitations like the PC-98 and older handheld game systems had, you actually have to consider how to make the best of them or you just produce garbage. Older VNs make an art of getting maximum colour out of a scene with its restrictive palette.

What's interesting is that older western DOS games with the same restrictions usually looked like dogshit. It wasn't until 256-color VGA that western devs made anything as nice looking as 16-color PC98 games.


6b1b6e No.14396663

File: fdfead40a2a166c⋯.jpg (19.13 KB, 176x244, 44:61, Paint to acetone.JPG)

How hard do you think it'd be to track one of these down for collectors purposes? or to just have one.

would it even be worth it?


36c6a2 No.14396765

>>14396617

Thanks for finding it, I didn't have the time to look at everything in that mega right now. Gonna play it tonight when I finish work. Thanks for the help again


9f1fa3 No.14396864

File: 46b6f4249896f87⋯.jpg (8.87 KB, 250x190, 25:19, __tn_1257639081374.jpg)

>>14396663

Is all people care about now videogame-wise is collecting le retro shit to pretend they're cultured now? For fucks sake.


e4ba33 No.14396925

File: af1a1190614d419⋯.png (4 KB, 640x400, 8:5, Dangerous Dave in the Haun….png)

File: a3af3da00efdaf1⋯.png (56.6 KB, 320x240, 4:3, keen4ega3.png)

>>14396652

I'd say that's partly because of genre differences. VNs have a major advantage with palettes in that you can set them per-scene, while something like a sidescroller has to have something more universal in its gameplay. Good Western examples with a similar palette limit are pictures related. Art style matters too because it happens to be that anime with its flatter colours works great in a limited setting.


421cee No.14402335

File: 093918cb6629b10⋯.png (9.38 KB, 512x464, 32:29, moon crystal.png)

>>14396925

nips are just genetically superior at working with limited palettes and that's all there is to it.


e4ba33 No.14402362

File: a79a43ac7ff0c95⋯.jpeg (235.83 KB, 650x587, 650:587, btoad.jpeg)

>>14402335

I'll point to Battletoads as a good example on the Western side for visuals on that platform, don't know a lot about the NES palette limits.


a0bc86 No.14414844

>>14391894

I wish I could find a working ROM for Wanderers from Ys.


451da2 No.14422888

>>14414844

is the one from the MAME Software List ROM set okay? https://my.mixtape.moe/vsumcw.zip


2c494c No.14422900

File: 44af77ffb9324c8⋯.png (111.89 KB, 533x400, 533:400, ksn1.png)

File: 48f319cbfa958c5⋯.png (142.89 KB, 533x400, 533:400, ksn2.png)

File: d49c3f8d3bbee9d⋯.png (100.7 KB, 533x400, 533:400, ksn3.png)

File: 1367dc9beb65efe⋯.png (69.88 KB, 533x400, 533:400, ksn4.png)

File: 101a7dda57e5668⋯.png (136.38 KB, 533x400, 533:400, ksn5.png)

>>14402362

>battletoads

>impressive

they aren't equal


33a390 No.14428151

Is this thing worth buying for my retro-computer collection? Are they expensive? I have not heard of these personally


483bfe No.14429462

>>14396663

Easy to find, but expensive (2000-3000$).


f08a1c No.14429571

>>14429462

Seem to be only like $100-200 on Yahoo auctions, if you can figure out how to import from there.


f08a1c No.14429575


02645c No.14430828

>>14429462

easy way to convert yen to usd (roughly) is to take the JP price and move the decimal two places to the left


e4ba33 No.14439205

>>14422900

That's kind of messy. Best visuals != most complex even if I might find some appreciation for it. Maybe it looks better in motion though.

>>14430828

Only for a ballpark figure though. Do a proper currency conversion since that also only holds for USD. AUD is about $122 to 10000 yen for example.




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