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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 718d4105adf2dfd⋯.jpg (42.29 KB, 300x380, 15:19, skeleton-wheel.jpg)

File: 2ad302422e0a7f5⋯.jpg (285.93 KB, 1600x898, 800:449, E382A2E383B3E382B8E383A32E….jpg)

File: 5be3baf97c5a7ad⋯.jpg (411.43 KB, 1920x1080, 16:9, 20180222005843_1.jpg)

File: ffab01c566e31eb⋯.png (4.5 KB, 240x160, 3:2, Buer.png)

83dfdb No.14368283

When at least one of these fuckers appears, I know I'm not having fun times anymore.

I don't even know if there is name for this type of enemies, but I swear on me mum if another jap game pulls them out on me, I'm not playing anything japanese for the rest of the fucking life.

70ac9f No.14368292

Take a ticket, but.


75b8cf No.14368300

>>14368283

You sound like you had a wheely bad time with them.


495bff No.14368316

>>14368300

There's always a trick to such enemies. If you don't know how to fight them they'll spin circles around you though.


a2b613 No.14368322

File: b178bd6dae7fb4d⋯.jpg (9.02 KB, 241x182, 241:182, class1driller.jpg)

WHEEEEEEEEeEeEeEeEeEeEEEEE


ee4c24 No.14368329

File: 78ede38f1cb1c25⋯.jpg (174.34 KB, 389x506, 389:506, SekienWanyudo.jpg)

>Wanyūdō takes the form of a burning oxcart wheel bearing the tormented face of a man. Various folklore purports him as the condemned soul of a tyrannical daimyō who, in life, was known for having his victims drawn on the back of an oxcart. He is said to guard the gates of Hell, and to wander back and forth along the road between this world and the underworld, scaring townsfolk as he passes and stealing the souls of anyone who gets too close in order to bring them to Hell with him.


85c684 No.14368370

File: 932634f0db76b43⋯.jpg (21.28 KB, 474x334, 237:167, tom.jpg)


5d63a8 No.14368385

File: dabac41e498a4ed⋯.jpg (64.86 KB, 1280x720, 16:9, slimer.jpg)

File: d853ddc1842e7ff⋯.jpg (18.93 KB, 320x240, 4:3, choking_hand.jpg)

The ones who latch on you.


096b52 No.14368393

Damage sponges.


bb1983 No.14368409

File: 31411d98fb5f782⋯.jpg (9.92 KB, 187x191, 187:191, Banshee.jpg)


f4c438 No.14368455

File: 2e766ec1529cd05⋯.webm (1.08 MB, 1280x720, 16:9, AHHHHHHHHHHHHHHHHHHHHHHHH….webm)

What the fuck is with all the template threads propping up in the past few months?

MODS


d47b89 No.14368466

File: 46736eeb73d9e6e⋯.png (65.37 KB, 301x263, 301:263, rolling out.PNG)

>>14368455

Yeah, I agree, let's remove all non-mario/zelda mods.

That would be much better.


1d23bb No.14368469

File: e45eb68524c936f⋯.webm (3.53 MB, 1280x720, 16:9, welcome to int.webm)


70ac9f No.14368534

>>14368455

A template thread is shit like "Now that the dust has settled", this has nothing to do with it and I suggest you lurk more.


6d45fc No.14368546

>>14368455

It's only a template thread if I don't like it


406f01 No.14368564

>>14368455

How about you bitch about it in one of the template threads?


a3301b No.14368569

Little shits like the frogs in Serious Sam. Completely unfun to fight.


b76045 No.14368597

Those suicidal drones in Duke Nukem 3D.


0a6cd3 No.14368612

File: 86af60a1197e024⋯.jpg (94.26 KB, 1000x800, 5:4, orange_ceph_scout_by_james….jpg)

File: 2dfc606bd9316c8⋯.png (768.1 KB, 788x1013, 788:1013, halo_3_sentinel_overview_b….png)

File: 5e3aa3c1412bdd8⋯.jpg (437.97 KB, 1100x807, 1100:807, Drone_g.jpg)

File: bfb9df299d26661⋯.jpg (8.92 KB, 200x216, 25:27, Manhacks_Citadel.jpg)

>>14368283

Flying drones

They're bulletsponge annoying pieces of shit that constantly dodge your fire and are unsatisfying as all hell to kill

>>14368455

>Template thread

>It's not a template thread

You got your replies, congrats


a0362a No.14370966

File: 324c06add044781⋯.png (418.93 KB, 892x645, 892:645, Capture.PNG)

enrmies that are fast, do little damage but able to stun-lock, and attack in large numbers.


6d04db No.14370980

>>14368283

rolly pollies


b686c8 No.14371016

>>14368612

>Hating flying enemies

You play FPS with a controller don't you? Sections requiring vertical aim like that are always refreshing in PC FPS.


021264 No.14371021

File: 61f3ccb3fbf6a24⋯.jpg (577.38 KB, 1920x1080, 16:9, boc.jpg)

>>14368283

>bone wheel

>not bed

really?


8c228c No.14371036

File: 751495a1d3b67c0⋯.png (32.66 KB, 143x182, 11:14, B_Pirmal_Aspid.png)

These faggots


9ca33c No.14371069

>>14371021

>implying that boss takes skill

>implying it's not easy to cheese with firebombs

git gud fagit


1d55e5 No.14371169

File: 4a618c70b78c6c2⋯.gif (4.48 MB, 500x746, 250:373, 1424636171608-4.gif)

>>14368283

Any mosquito-like enemy. No matter the game they're always designed to be fucking annoying. Just like in real life.

FUCK mosquitoes.


5fb772 No.14371194

Enemies that can push you a good distance with their attacks, especially if they're a minor enemy meaning there's a lot of them. For some reason, getting shoved around is the most fucking infuriating thing for me to deal with.


021264 No.14371199

>>14371069

>implying you figured out tokhi bombs on your own, and didn't watch a video showing you

>implying you just waded through that bullshit boss on your first try

>implying bone wheels are harder

suck more niggerfaggot dick, lying degenerate homo


5da010 No.14371208

>>14371069

>implying it's not unbearably easy by just fucking walking from side to just holding a shield up

>implying I ever died to his dumb shit

git gudder putito


3ac75d No.14371274

File: f554f41bbd20bd4⋯.png (1.61 MB, 1634x1048, 817:524, Cliff_Racer_(Morrowind).png)

File: 04df477ef4b40ab⋯.jpg (94.8 KB, 640x360, 16:9, Helicopter_Raiden_jump_on_….jpg)

File: 6cdf33e66637e2d⋯.png (42.7 KB, 342x202, 171:101, B_Lance_Sentry.png)

Flying enemies were a mistake.


7deb51 No.14371304

>>14371036

yes. They're not fun.

>>14371274

BRAVA is actually fun to fight cause you bait him to attack and attack him in recovery time, or outrange him.


f9c48d No.14371308

>>14371169

>>14368283

How about a mix of a mosquito and a spinning asshole like in OP's?

Behold, the most obnoxious enemy ever for which best strategy is to just avoid it entirely the whole game.


f9c48d No.14371310

File: e182608f23e002c⋯.png (83.35 KB, 735x256, 735:256, 2018-02-21_21-55-55.png)

>>14371308

ah fuck i had to forgot the pic


5fb772 No.14371346

>>14371310

They also make the most headache-inducing sound I've ever heard in a game.


f611fb No.14371486

File: a8ec5c477ae95f4⋯.png (280.63 KB, 640x480, 4:3, Bubba_SM64.png)

File: 85ca4411c123725⋯.jpg (139.51 KB, 640x480, 4:3, 85c.jpg)

File: 1b8b695e6ef7c17⋯.png (364 KB, 640x448, 10:7, Piano.png)

Enemies you can't kill


23361a No.14371528

File: b9f4451f24f0639⋯.jpg (22.03 KB, 300x273, 100:91, where the fuck is it....jpg)

File: 8fc30d6d048f859⋯.png (227.69 KB, 577x427, 577:427, FFX_Malboro.png)


8660ba No.14371538

>>14371486

It depends. The example you provided is retarded since Mario 64 is primarily a platformer and those enemies are confined to single areas so they can be thought of more as just extra obstacles part of the level itself


b3c9c4 No.14371552

>>14371274

I've never understood the problem with cliff racers. Do they start showing up in huge groups as you level? I've only ever had to fight one or two at a time and I killed them pretty easily by just hitting them a few times with my sword.


f611fb No.14371582

File: 40feae983677c92⋯.jpg (9.34 KB, 259x194, 259:194, images.jpg)

File: 4f69c4cf8ded453⋯.jpg (82.29 KB, 1920x1080, 16:9, maxresdefault.jpg)

More enemies you can't kill


0fff20 No.14371613

File: 00590d59025cc03⋯.png (242.69 KB, 577x427, 577:427, malboro marlboro.png)


c0e36d No.14371617

>>14368322

This is what I immediately thought of. Fuck those things.


fe0e16 No.14371623

>>14371613

Gentlemen


d9b6aa No.14371711

>>14368283

maybe you just hate wheels


eb1163 No.14371760

>>14368409

>is often happy to just wait around after finding a way inside your house, utterly silent as they wait for you to find them in your entryway

Evil fuckers, them.


b95067 No.14371820

>>14371036

I remember the nuking jellyfish more.


6ffad5 No.14371909

Jumpscare enemies


c7f7ba No.14372043

File: 0466bf363680040⋯.png (48 KB, 750x600, 5:4, 1348236080605.png)

>>14371021

Actually yes, boss that are mini-games/QTEs/platforming sections that work outside of game's established rule sets are the worst.

Thankfully I can't name any other than Bed off the top of my head, but I'm sure fellow anons could help me out.


36631d No.14372084

File: 1e9aef530cb449e⋯.png (32.79 KB, 175x217, 25:31, zappa.png)

>>14371036

Honestly, fuck flying/non-floor-mounted projectile spitters in general.

Primal aspids are just a combo of everything there is to hate about them

>absolute bitch to kill

>shits hitboxes in the path to killing them

>likes to hang around in exactly the spot where hitstun from them shooting you on the approach will fuck you up the hardest


9501b0 No.14372105

>>14368569

Fuck the frog boss fight. I can do everything except for that fucking thing on hard difficulty.


1b52a4 No.14372186

Hooktube embed. Click on thumbnail to play.

>>14372043

The obvious one is Drakengard 1 and 3's final bosses. Simon Says in the first, rhythm game in the third. The latter is particularly nasty if you try relying on visuals, video related. The only forgiving bit is the relaxed timing on the button presses. One mistake and you start the whole 7-8 minutes over.

>>14371552

They're not an issue if you're breaking the game, but in more balanced play they are a frequent encounter, and necessitate you kill the things because they are relentless in the chase.


146300 No.14372198

YouTube embed. Click thumbnail to play.

>>14372043

Fuck you anon. Palenque was awesome. Metroidvania suddenly becomes shmup


ccfa47 No.14372418

>>14368283

Those enemies with armor in Dark Souls 2, also Fencer Sharron, lightly dressed, infinite poise.


37e057 No.14372474

>>14371036

>>14371274

>>14372084

Huh, HK does look like a flash game when its in isolation like that.

Anyways only the 3way shot ones caused me any problems and boy did they ever


10cac5 No.14372517

>>14368455

>Mods

You best be gettin along now.


08991a No.14372543

File: a978cb0815e375c⋯.jpg (2.26 KB, 122x67, 122:67, images.jpg)

Any enemy, including wizards, that paralyze the player. Nothing pisses me off more in an RPG than having an early character who has no answer when a basic enemy takes control away from you entirely for what feels like ten minutes.


4136a3 No.14372556

>>14368283

Enemies that have a random attack pattern with one attack that has little to no buildup/clue etc

>>14372186

>The obvious one is Drakengard 1 and 3's final bosses

I somehow managed to beat the first one, but 3 is cockblocking me with the utter shit performance, I don't know if I have it in me to beat this fucking thing

I'm seriously considering just using that one thing that allows you to emulate a DS3 through any peripheral connected on your PC and just making an ahk.script to beat it for me


99ce62 No.14372587

File: 7a8816b4026d57b⋯.png (1.04 MB, 1033x498, 1033:498, ClipboardImage.png)

Hi!

I heard you were doing a solo assassin playthrough and I couldn't help but come yonder to wish you good luck! May my presence bring thee good luck and merry happiness in each encounter!


be3b36 No.14372718

File: 483fec0d96336e7⋯.png (5.93 KB, 286x70, 143:35, Steam_2018-02-21_22-45-35.png)

how about enemy types you instantly love?


1b52a4 No.14372756

>>14372556

The game runs like ass but that doesn't tie into that boss fight. All it comes down to is "hit the button a fixed beat count after a ring comes out" so you gotta have rhythm, and be able to cope with tempo changes especially for that last hit. Relying on visuals will not work once you hit Three's part.


abd042 No.14372760

File: 028018c36df57d2⋯.png (405.94 KB, 600x473, 600:473, a65.png)

>>14372718

>mfw my little girl dies to a chestburster in fucking Elona which got into her off-screen

>mfw she infects the nearby Town

Fuck you.


4136a3 No.14372764

>>14372756

>The game runs like ass but that doesn't tie into that boss fight.

Well I also happen to be shit at rhythm games in general so that doesn't help.


be3b36 No.14372767

File: ef944e9ddff9fe6⋯.png (6.75 KB, 166x166, 1:1, ef944e9ddff9fe62626ffbdfd6….png)


38d90c No.14372769

>>14372198

La-mulana is some overrated piece of shire. is more of a myst game than actual metroidvania.


7654ee No.14372849

File: e43330096680b17⋯.jpg (1.03 MB, 1152x1503, 128:167, 20171218_211418.jpg)

>>14368322

NO

STOP

GO AWAY


cd05e8 No.14372866

none of you dipshits said enemies that heal or completely heal. faggots


b7f2e7 No.14372888

File: b5c368101b82ecc⋯.png (830.86 KB, 1272x714, 212:119, Mastiff.png)

>>14368385

>foes who latch on

>you have to do a QTE of some sort that is unique to them or only the most drastic of fuckups possible in the game in order to get them off of you

>they just spam that shit all day long


b7f2e7 No.14372899

>>14372186

>>14371552

Cliffracers also had this wonderful side effect in Xbox morrowind of eating up all the framerate if somuch as a single cliffracer was after you.


bf8e88 No.14372923

The Nioh wheelios are a complete non-threat if you invest a single minute in figuring out the combat system dodge the charge then stamina rape them and they will die before being able to get up once


408b59 No.14372924

File: 73ccbef42b50427⋯.png (254.36 KB, 487x451, 487:451, Shitposting Purgatory.png)

>>14368455

It may not be a template thread, but it's still a case of a (1) and done OP.

I never understood those.

Does anyone else here make threads they don't participate in just to watch other anons fling their opinions at each other?


760948 No.14372975

File: ad97d73337c3cdc⋯.jpg (127.62 KB, 400x490, 40:49, 1393266393959.jpg)

>>14372587

Just carry an enchanted weapon or go around them, there's very few places you actually have to worry about them. Better yet, carry throwblast, walk up to any wall-like surface, and throw it.


962c48 No.14372987

>>14372975

I've played through Dragon's Dogma at least 4 times now and I have never once in any playthrough ever used one single solitary throwblast or dragon spit.


760948 No.14372999

>>14372987

Well now you've got a reason to carry a couple. Throwblasts tear ass against the right enemies, even from level one.


e23f89 No.14373021

File: f521f16ae8a8326⋯.png (1.15 MB, 876x750, 146:125, ClipboardImage.png)


fe0e16 No.14373030

>>14373021

not NEARLY as bad as those FUCKING WOOD SHIELD NIGGERS


9c22bd No.14373057

File: 2ac075165edf021⋯.jpg (623.62 KB, 1024x1657, 1024:1657, Saint Jiubs Cliff Racer Ex….jpg)

>>14371274

I don't think there is anything more annoying in any other RPG out there


d41785 No.14373111

>>14368322

Came here to post this


351eaf No.14373127

File: 2d22b70beccefa9⋯.png (120.56 KB, 237x420, 79:140, faggy.png)

>>14368455

>>14368546

This faggotry maimed /v/ far more than it protected it.


1aa148 No.14373138

>>14371016

Fuck you faggot, enemies like manhacks and the exploding drones in DN3D are not only obnoxious bullet sponges, they make annoying sounds constantly. They are literally designed to be just annoying. In fact the drone from DN3D is the penultimate example.

>takes two shotgun blasts or more to kill

>if you get in range to deal optimal shotgun damage you are seriously risking getting fucking exploded on

>especially when you take into consideration that the maps frequently have them placed a short distance away from a corner

>makes annoying WHOOM WHOOM WHOOM sounds all the fucking time and even more annoying whining noises when you shoot it

How does this make the game better at all? I'd rather fight the fatass motherfuckers with rocket launcher assholes than those any day of the week.


e913e0 No.14373165

File: fdd68e3f530f5a9⋯.jpg (125.48 KB, 500x333, 500:333, beautiful lady.jpg)


1b52a4 No.14373176

>>14373138

Manhacks are fragile, and the DN3D shotgun has a reasonable spread so you can use it at medium range. What makes the drones annoying is they come in packs. Also what's your ultimate example?


1aa148 No.14373190

>>14373176

Your mom, naturally.


18e428 No.14373218

>>14371308

>How about a mix of a mosquito and a spinning asshole like in OP's?

Fighting those must wheely suck.


2e6820 No.14373260

>>14368385

This.

I have a special loathing in my heart for snapjaws from a little known game called Slime World. If you stepped on them they ate you, and many of them were hidden and surprised you if you stepped on them. They made this startling sound too, so you get a fucking jumpscare every fucking time.

I don't know if I'd still hate them since last I played the game I was a preteen, but holy shit those things fucked with me.


760948 No.14373276

File: aca427f89cbd5c2⋯.jpg (23.76 KB, 720x480, 3:2, 1356846621254.jpg)

>>14373218

That pun kinda stung.


b52656 No.14373281

File: bc838d69ca36785⋯.jpg (29.66 KB, 500x622, 250:311, Arch-Vile-Doom-video-game-….jpg)

JUST


1b52a4 No.14373301

File: c4bd6aa36fae8b9⋯.png (230.91 KB, 724x619, 724:619, 3d78ec8344b7fc94c2ee35eee8….png)

>>14373281

Arch-Viles are fine enemies. It's their bad application in certain levels that is the fault of the level designer. Plutonia has a couple of instances where you get trapped with no cover (MAP03) or are used to endlessly respawn shitscanners until you advance to almost the end (MAP15).


e88e44 No.14373312

File: 2ef18dba244b215⋯.jpg (163.61 KB, 810x1000, 81:100, ai_fy.jpg)

Any enemy that can one-shot you but won't give an indication when he's about to do it.

>>14371169

The Vamp Mosquitoes in DCSS are push-overs.

>>14372769

Fuck you


99ce62 No.14373337

File: 048840cb92b37bd⋯.png (246.11 KB, 545x258, 545:258, 1456994449050.png)

>>14372975

I died once to them in the playthrough, but that's mostly because I didn't respect their damage.

Yeah, I did eventually walk around with throwblasts and firespits just in case so I could deal with them alone, but saying they're not a pain the ass is a blatant lie.

Also, enchanted weaponry barely work in them, if at all. I remember shooting them tirelessly with that one holy bow from the Ur-Dragon and they wouldn`t even flinch. What's funny is how vulnerable to damage they become when they possess something. You need 3 or 4 throwblasts to kill a single one that is alone, but allow him to possess you and more often than not a single throwblast will insta-kill it.


b7f0f0 No.14373343

>>14373312

Stop posting shitty Youtube e-celebs.


6a67ee No.14373358

File: aa45cbe27c2911f⋯.png (436.16 KB, 732x540, 61:45, RFMercenaryGrunt1.png)

"Hey player, I heard you were having fun, we can't have that! Bring in the Rail Guns boys! We got one faggot to one-hit-kill!"


9c22bd No.14373376

File: 4449e3e197b9a67⋯.jpg (Spoiler Image, 605.72 KB, 1206x1500, 201:250, zero suit samus no feather….jpg)

>>14373358

tbh i found these guys more fun because they were harder, the increase in difficulty taught me a lot of skills.

It helped me to beat xaero "0" on nightmare difficulty for quake 3 arena that guy was a fucking nigger to beat

>pic unrelated, its a Zero suit


760948 No.14373383

>>14373337

No holy bow drops from the ur-dragon. There isn't even a holy enchanted bow in the game. As an assassin it would do you less good anyways; the holy damage is magick, you'd need a higher magic stat or 4x Demon Periapts to get anything out of it.


bf7345 No.14373384

File: 6f61ce86b2338ee⋯.jpg (101.82 KB, 534x706, 267:353, HECU_balaclava_model.jpg)

File: e7feacedcbbac31⋯.jpg (112.15 KB, 421x677, 421:677, Combine_shotgun_soldier.jpg)

File: 418a7bf75736b4d⋯.gif (5.46 KB, 200x200, 1:1, Former Sergaent Doom.gif)

I'm sorry, did you say you were having fun?


9c22bd No.14373413

>>14373384

none of these enemies were remotely difficult or annoying

You shouldn't post enemies just because you're shit at the game, there were plenty of other more difficult enemies


4136a3 No.14373436

>>14373384

I'm sorry but what, none of those are bad

The sergeant might be somewhat annoying on UV -fast in ambush heavy maps, but the minigunner is far worse in every way.

The HECU is rarely seen at shorter range and due to how hitscan operates in HL they're a fucking joke.

Combine ones are the same as HECU but they die faster but you can't LoS cheese them which is not that relevant sicne they die fast.


fff132 No.14373449

File: 67ef7db0979f069⋯.png (1.43 KB, 160x144, 10:9, faggot.png)

Come here you fucking faggot!


b52656 No.14373476

File: 3c6d67b18d1d7c5⋯.png (94.39 KB, 302x304, 151:152, main-qimg-7bb139b309abfa7b….png)

wtf, my war elephants are gone


8457db No.14373717

File: 106707132055188⋯.png (370.77 KB, 780x382, 390:191, 106707132055188ec3bfba632e….png)

>>14368283

>A dog enemy type is introduced


4f3f94 No.14373731

File: 3e4425ba01c191b⋯.jpg (117.93 KB, 1024x721, 1024:721, 3e4425ba01c191b43d745455df….jpg)

Every time i fight these fucks I lose all my gold. This is the ultimate any fun mechanic.

>spend hours earning gold

>going back to town to pimp myself up

>always a (((random))) at the city gates

>enter down dirt poor

What the fuck do I do?


5f2d46 No.14373733

>>14373717

TAKE THE KNOT


8ca24d No.14373743

>>14368322

Homing missiles fuckers can be just as bad if not worse.


8ca24d No.14373755

>>14372198

>>14372769

It's a Metroid-like you dumbfucks.


8457db No.14373759

>>14373733

>playing heart and slash

>having a good time now that I have alright equipment

>get to the first boss and finally make my way out of the lab so i dont need to listen to that repetative music anymore

>Into the sewers where they introduce a robot dog enemy

I mean, the games got way more problems than just dog enemies but it sort of detracts from it.


8ca24d No.14373767

>>14373281

>>14373301

Arch-Viles go down quick with a couple shotgun blasts. Cyberdemons and Barons of Hell are far more irritating. Bullet sponge enemies are shit in general.


1b52a4 No.14373796

>>14373767

You always need cover when fighting one since the chance to hitstun them with the super shotgun is about a coin toss and requires 3 blasts. Their attack hits like a truck. As I said it's their implementation that makes them awful not the core design.

As for Cybie and Spidey, generally you get the BFG9000 around the time you're intended to face them and its blast field is literally a fan of hitscans. Getting right up in the face of a spider mastermind can kill it in a single hit if you're lucky. Cyberdemon needs more and it's riskier but you can get fairly close to them at least. There's also monster infighting you can sometimes take advantage of. Barons aren't that spongey if you have the rocket launcher (usually you do)

>>14373743

Depends how obnoxious they are. Revenants can be depending on their placement on the map. The NME in Rise of the Triad is cool and scary fast, but totally over the line in Extreme Rise of the Triad.


0a6cd3 No.14373803

>>14371016

>>14373176

>FPS with gamepad

Instantly make the game shit, sticks are for flying.

>Defending this shit

>They're nimble

They're all bulletsponges that take more than one hit to kill you nigger, not only are they annoying to kill but they're also unsatisfying as all hell when you do.


7da532 No.14373824

File: 5b77f29ba765c59⋯.jpg (13.91 KB, 245x255, 49:51, 49da2c00715c1eb1d91e9d6538….jpg)


247a85 No.14373860

>>14373276

>attempting a "sting" pun in response to mosquitoes, which bite, not sting

Faggot.


0a6cd3 No.14373876


7da532 No.14373900

>>14373876

no fun allowed


0a6cd3 No.14373910

>>14373900

Ecelebs arent fun


7da532 No.14373943

>>14373910

anon just posted a reaction image with said eceleb, not like he is trying to discuss her or anything


5fb772 No.14374431

>>14373767

You haven't played maps that dump a shitton of enemies at you in one spot, then spawn an Archvile there later, when you're far away, so you can't stop him from reviving every last one. Though I also hate Barons, Hell Knights, Cacodemons because they're just Imps with massively inflated HP. They're completely boring enemies that don't do anything special except be a wall of meat.

>>14373281

There's one thing about Archviles that nobody ever points out. Why the FUCK does his flame have to completely obscure your vision when he's charging his attack? I have to get out of his way as FAST AS POSSIBLE, so it would be really nice if I could actually see where the fuck I'm going. Luckily you can easily make the flame transparent with a mod.


69ae33 No.14374472

>>14372198

It's not really outside the game's genre either. GR3 Project's first game was a shmup, and the first game in the Knightmare series (before Maze of Galious) was also a shmup.


0a8f93 No.14374613

File: d5d7952bfe9af87⋯.gif (16.78 KB, 160x128, 5:4, This bastard can wreck you….gif)

>>14370966

Lava Maws, and Lightning Demons in Diablo 1 fit that bill.


cf718e No.14374628

>>14373281

I don't mind them. They're cute.


e8c112 No.14374637

File: da0c0eed7d9bf34⋯.jpg (138.59 KB, 1280x720, 16:9, maxresdefault.jpg)

Fuck this nigger.

It's JUST like the deviljho.

He comes as you're ripping a new one to some piss baby creature, fucks your shit, wastes your time and dung bombs, and by the time you have the gear to fight him, the battle is not that interesting either.


b95067 No.14374650

File: 8bf66655281b686⋯.png (158.58 KB, 476x345, 476:345, EMAL.png)

>>14374637

>Supporting the death of monster hunter


8682d9 No.14374758

File: d644868aa1eadcc⋯.png (378.23 KB, 670x420, 67:42, 1447094984513-0.png)


8b0afb No.14375100

File: 5399069efcd3dcd⋯.png (37.02 KB, 179x200, 179:200, 29d7e3214eca54a16b42175643….png)

>its a 'floating head that slams down his giant floating hands that are also his key weak points' episode. again.


e8c112 No.14375128

>>14374758

I've never been to tumblr.

I've picked up the term from my gf.

>>14374650

>being unable to enjoy games if factors outside of the game are of bother


aea84a No.14375152


04bd8e No.14375184

>>14375128

>dating a tumbretard

Enjoy your rape charges.


8682d9 No.14375237

>>14375128

So you're dating tumblr instead? Amazing.


42e031 No.14375249

File: 2db897d3cb74413⋯.gif (239.08 KB, 214x168, 107:84, Tenbuxdance.gif)

>>14375128

>I've picked up the term from my gf.

You should seriously ask your gf if she had a posting career at SomethingAwful or ShitRedditSays because that's where that fucking term originated.


53a344 No.14375253

File: 39f6f1e2bb712a6⋯.png (370.5 KB, 375x417, 125:139, 1415316284712.png)

Enemies that multiply


0b4576 No.14375324

>>14368612

Halo's drones are by far the easiest to deal with. Plasma Pistol fucks them royally in every situation (especially in 2 and 3 since you can dual wield them) and they have the added bonus of dropping Flood shredding laser beams.


e089e5 No.14375335

>>14375128

Go home tumblr, you're drunk


0a8f93 No.14375419

File: 11cfbb0f95f14d8⋯.jpg (Spoiler Image, 1.64 MB, 2400x3360, 5:7, bride from new world1.jpg)

>>14375128

>I've never been to tumblr.

>I've picked up the term from my gf.

Faggot, you should have stuck to 2d.

And get yourself checked for STD, you might have picked up something else from your tumblrawful 3dpd gf.


f14a4e No.14375427

File: ee01f8429e846dd⋯.jpg (24.65 KB, 642x362, 321:181, 7bc274d0b23470c4a4336234fb….jpg)

>>14373358

>mfw encountering those rail gun fuckers for the first time

Man was it frustrating, every time I try to kill another merc then there is always this rail gun asshole that 1 shots me, because I was to busy killing the other guy. The train section was the worst since the rail gun merc was in another train and only a small spot of him is visible which made it hard to kill him.


e8c112 No.14375460

>>14375419

>>14375335

>>14375249

>>14375237

>>14375184

>>14375152

I asked her why she went to tumblr and she said memes, lolcows and porn.


b9b3cb No.14375544

File: feecedd8ae7c371⋯.jpg (60.44 KB, 460x477, 460:477, drives me up the fucking w….jpg)

>>14375253

OOOOOHHHHHH I HATE THIS SHIT

One thing I cannot fucking stand is stunlocking. It's like I fucked up once and the game rips the controller away from me and gives me a game over. It's like an instakill but with a carrot on a stick giving you a small bit of hope that you'll be able to recover and fight back.

Also, bullet sponges are a massive ball ache, especially if ammo is scarce.


f00576 No.14375989

The kind that have some kind of shield you have to break before you can actually damage them.

And ones that have the shield but also teleport somewhere else once you break it and hit them once, making you chase them down and by the time you get to them, the fucking shield is back up.


9126ad No.14378267

>>14373030

I dunno, feels like they respawn forever and when you're bogged down already with limited area to move on the platforms and literally bogged down on the swamp they can be rough if you forget about them for a few seconds.

Thank God they're just slow enough to quickshot with bows though.


fe0e16 No.14378282

>>14378267

I'll just say fuck blightown in general,there is no enjoyable part of it.


bf759c No.14378297

File: f5f7e4aed50cf55⋯.png (782.08 KB, 891x532, 891:532, yhorm.png)

Only kinda on topic, but gimmick bosses. Cheapskate fucking garbage.


9126ad No.14378300

>>14378282

Yeah, that's a pretty fair sentiment. The sooner it's done with, the better.


fe0e16 No.14378305

File: 13e3617f2006a6c⋯.gif (599.04 KB, 400x244, 100:61, Piece of fucking shit.gif)

>>14378297

>fight him like 5 times in a row with my mega super damage sword

>get him to like quarter-half health

>think i'm just bad

>ask friend

>i dunno maybe you should try the sword bro

>i go try to summon onion knight,but his sign isn't there

>i finally use the fucking sword

>my face when


bf759c No.14378315

>>14378305

>>i go try to summon onion knight,but his sign isn't there

By the time you get to yhorm onion knight has been killed by the thief

I'm sorry you had to find out this way


fe0e16 No.14378319

>>14378315

That's bullshit though isn't it? I read somewhere you're supposed to be able to summon him for the fight if you do some weird ass quest order.


d9b6aa No.14378320

>>14374650

tbh it's fun, it's a bit easier than the past games but it's mostly because you get an actual controller this time


25e667 No.14378325

>>14378319

You don't summon him, he'll come and join on his own.


58857c No.14378326

>>14375989

What's worse than this is those enemies that don't begin with a shield, but immediately activate one after they've been damaged halfway to death no matter how quickly you attack them or how devastating your first attack.


bf759c No.14378327

>>14378319

Yeah I guess I wouldn't be surprised if there's some way to cheese that. Still though, rip


fe0e16 No.14378329

>>14378325

Oh,i must have done the quest order wrong or my game bugged or some shit,damn it.


19021b No.14378343

>>14375460

RIP anon Fuck her hard, will ya?


1b52a4 No.14378353

File: b0b7a4fd1eb73f9⋯.png (2.08 MB, 1200x2750, 24:55, 48565164_p7 - よせあつめ.wad.png)

>>14374431

As I said that's the map designer being a dumbass. The meatier Doom enemies aren't if you have the right weapons, and good map designers will ensure challenge appropriate to this. If you've only got a basic shotgun then the Cacodemon should not show up often, and Baron of Hell is to be treated as a mini-boss. A BFG9000 however lets you go pretty wild with the enemy count.

Similarly you don't place enemies in ways that make them impossible to avoid heavy damage (Arch-Viles with no cover, Revenants in straight corridors, hordes of shitscanners in open areas). Unavoidable damage can be done in a game like Doom but only at meaningful levels.


e5f48e No.14378365

File: 0ca2ce2a1a983ba⋯.png (218.19 KB, 475x526, 475:526, 041216-213140755-big.png)

File: a6d1d55517f3544⋯.jpg (174.31 KB, 810x895, 162:179, Hollow_slave_(2).jpg)

Small, fast, annoying, cowardly dirty sacks of shit that fuck you up real bad if you use slow weapons and hide in the dark.


fe0e16 No.14378368

>>14378365

agreed on the hide in the dark being bullshit,but just preemptively attack with a moving forward attack if you carry something large,that's what i did


f00576 No.14378384

>>14378326

And then they begin to heal themselves.


e5f48e No.14378390

>>14378368

Sure. The problem is mostly NG+ when your heavy weapons don't kill him in one hit anymore.


37e057 No.14378392

Isn't Buer supposed to Baal?


c169bf No.14378396

>>14368283

skeleton wheel is literally the only time i smiled in DS2


f00576 No.14378402

>>14378365

The damage the ones with the blowdarts deal is absolutely heretical.


ed1709 No.14378403

File: 8b29a2268e11f65⋯.jpg (44.33 KB, 500x500, 1:1, 1298694313422.jpg)

>I can't beat wheel skeletons

Special needs children who can't move a little bit sideways.

>mosquitos

They're easy health with the bloodbite ring which you would know if you bothered to look at your items instead of following the meta build you got off gamefaqs. Also avoidable with a moderate walking pace.

>enemies can't even use shields without triggering autistic tantrums

Every single time I've seen shields there's some quick and easy way around it. Kicking, confusion spell, stun item, slightly different attack… just find it and do it. It's called a challenge.


e5f48e No.14378453

>>14378403

That's a buttload of implications and gay butthurt.


608d2d No.14378456

Enemies that rely on nothing but status effects are pretty fucking annoying, specially if it's something like Charm.


9126ad No.14378477

>>14378326

There is very little worse than hitting with an attack that by all rights should be a one hit kill that gets stopped midway through their health going down because of a trigger like that. It's just straight up getting cheated out of a kill.


969a08 No.14378486

>>14378305

Just goes to show, dogged determination isn't always the best answer. Thinking outside the box is good too.

I do wish the fight wasn't absolutely trivial with the sword though. Not a bad idea, but a botched execution.


37e057 No.14378499

>>14378456

>enemy doesnt exist to challenge the player, only annoy them or waste resources


bb1983 No.14378545

File: 0d5035995271690⋯.png (467.08 KB, 432x653, 432:653, 1466396034183.png)

>>14371760

>Trying to sneak through the Banshee nest at the Radio Tower


b0a9ca No.14378610

File: 905b4a467e7a512⋯.png (555.18 KB, 937x768, 937:768, ClipboardImage.png)

File: ff45148c5d6da34⋯.png (112.73 KB, 326x297, 326:297, ClipboardImage.png)

these fast, parasitic, human-headed cyborg dogs from Quake 2


b95067 No.14378611

>>14373860

>Biting

>With a needle

Just because it's a mouth part doesn't mean you bite with it, nigger.


b7f2e7 No.14378681

File: abeca73c785f8bd⋯.png (463.95 KB, 750x750, 1:1, Raging laughter.png)

>>14372866

>foe is a goddamn bullet sponge in the first place

>not especially hard to not take damage from but takes far too long to kill because there are no weakpoints

>you take a moment to cycle through a few weapons or even take a moment to heal

>foe is standing around recovering health the moment you're not putting pressure on it


b7f2e7 No.14378756

File: a9c8e5f8d000ff0⋯.webm (3.96 MB, 752x360, 94:45, the territorial oak burst….webm)

>>14373277

>it's just a tree, what could happen?

>"Hope you set your text speed to fast, bitch"

>what


b7f2e7 No.14378813

File: 7d84549efd57fb7⋯.jpg (329.67 KB, 757x1128, 757:1128, Grand Master Jew.jpg)

>>14373731

Using fire or flame based attacks tend to work. The main problems is that they tend to be good at infiltrating. Basically, if anyone on your team has a better idea than you about getting shekels, put them under suspicion.


b7f2e7 No.14378829

File: 7a1802ac2f4af42⋯.jpg (63.72 KB, 400x400, 1:1, Deviljho hunter anatomy.jpg)

>>14374637

>just like deviljho

<lacks any of the menace he had

<looks like a serigeios with a balding problem

<is also in a super shitty game that s the death of the franchise because apologists and shills defend it non-stop


b7f2e7 No.14378840

File: fe87c9ee31459e4⋯.jpg (Spoiler Image, 544.9 KB, 1280x1792, 5:7, img391.jpg)

File: 06ed479686bd5f9⋯.jpg (Spoiler Image, 576.08 KB, 1280x1792, 5:7, img392.jpg)

File: f025587b598799c⋯.jpg (Spoiler Image, 550.25 KB, 1280x1792, 5:7, img393.jpg)

File: 0e16fe6e4741c32⋯.jpg (Spoiler Image, 593.25 KB, 1280x1792, 5:7, img394.jpg)

File: da5bf26df4d6bd8⋯.jpg (Spoiler Image, 615.57 KB, 1280x1792, 5:7, img395.jpg)

>>14375561

>trusting a faggot like him to actually post it

he's too busy dying his 3dp's hair and ingesting soy to do anything right


485226 No.14378852

File: f9130ba7c809515⋯.png (445.79 KB, 466x490, 233:245, Chime_maiden_3.png)

>>14373138

>they make annoying sounds constantly.

>They are literally designed to be just annoying.


daaf8f No.14378860

>>14378840

>shinsekai yori rule 34

ayy


2e3a79 No.14378862

File: 0c037f2e1e529c1⋯.png (80.36 KB, 397x400, 397:400, Fuckin' dorks.png)


5fb772 No.14378879

File: 9defe73a60f0c77⋯.gif (7.83 MB, 450x246, 75:41, 9defe73a60f0c77eefa8c5c6f7….gif)


7377c5 No.14378892

>>14378840

Well, does he get her pregnant?


b95067 No.14378894

File: 813b9f5cfe4dee3⋯.png (160.27 KB, 445x451, 445:451, scum.png)

>>14375128

Thanks for confirming MHW apologists are fucking idiots.


2e3a79 No.14378901

File: e1b5501371b1883⋯.webm (1.72 MB, 1920x1080, 16:9, cleric_beast.webm)

>>14378879

The fact that this is a 8MB gif hurts me more than that disgusting comic.


7105f6 No.14379235

File: 6d17faef00a7b8e⋯.jpg (14.61 KB, 344x315, 344:315, 1504468689913.jpg)

>>14373717

>dog type enemies in zombie wave survival WC3 maps


a25648 No.14379241

File: 5309de3e935b85b⋯.webm (581.79 KB, 450x246, 75:41, 5309de3e935b85bedfe217ec5….webm)

>>14378901

here (You) go


1d55e5 No.14379263

>>14378901

I love this webm


751767 No.14379392

>>14371069

>>14371199

>>14371208

Did you fags even play DaS?

Bed of chaos you just walked left and right and attacked its weak point.

That's it, what is even

>Fireball spam

what would you fucking fireball?

There is nothing inherently wrong with the Bed of Chaos, gimick bosses have been a thing in rpg's for years.


d26f74 No.14379417

File: fa11ed691e9936f⋯.webm (1002.83 KB, 480x480, 1:1, cleric feminist.webm)


3eb696 No.14379432

>>14373731

>complaining about jews

>on /v/

What are you doing to stop the kike administration?


f14a4e No.14379656

>>14379432

>What are you doing to stop the kike administration?

It would be possible moving over to a different board that is not owned by the cake jew but nobody gives a fuck about smaller boards here see: /3d/, /svidya/, /lv/, /scurv/ and /vm/ which have almost no posters. /agdg/ and /tech/ for example have only a handful of anons.


c853f9 No.14382044

File: 6482d7382501ee4⋯.jpg (47.36 KB, 303x431, 303:431, Soldierbehindcover.jpg)

File: 7b7211fb35d233d⋯.png (89.69 KB, 199x185, 199:185, Tito.png)

File: b1163eeff9352e2⋯.png (62.8 KB, 221x201, 221:201, Dodger.png)

The Soviet Military in Hotline Miami 2 is, definitely, the quirkiest faction in the game. Their code seems to be so quirky, in fact, that they can't be made compatible with any other characters' maps in the editor, including H.M. Hammerin's, so some editors make due with re-skinning Colombians or Gang Members.

They are also a pain in the ass to fight. Although, the inability to pick up their weapons and being restricted to your own weapons in adherence to the rules of warfare is an intriguing concept: you carry a meager amount of ammo with you and you get an even more paltry amount of ammo whenever you find a supply crate.

The weapons you can take along with you are also gay. Both machine guns, great and small, are useless spitfire bullet hoses that are likely to prematurely ejaculate all of your ammo before you can get at the last Tito on the screen (unlike the giga niggas, they can shoot you), so, when you get to the ammo crate, guess what? You only get ten rounds of ammo for your gun. That's 1/3 of a STANAG magazine, what kind of retard quartermaster keeps half-empty magazines in a crate? The Sniper Rifle gives you the handy ability to look further but it has a slow fire rate and the flamethrower is overrated because it doesn't hit anybody at point blank range, can't penetrate windows, and awards only 400 points for kills. The shotgun is the best weapon: it's best for long range, puts down heavies in one shot, easy to conserve ammo with, awards 600 points per kill, and it's also satisfying to use as it has nice meaty sound effects to it and can sometimes blow off a leg.

I call the heavies "Titos" because it's plausible that the Soviet soldiers you fight in these levels aren't tanned Russians at all but Native Hawaiian quislings who got conscripted into the soviet military after they took over their state some years prior and the war depicted in the game is a US invasion of the Island. The sheds some new light on the Henchman and his murder in Execution. He's tan because he's a Lava Lamp and, after the war, he went on to work for the Russian mob and the fans were so vicious in killing him because they thought of him as a traitor. After putting up with his friends' shit in Casualties, however, I'd say he had it coming.


e8c112 No.14382770

>>14378894

You mad?

You couldn't get a gf from tumblr or any other place so it's OK to be jealous.


d15f5e No.14382823

File: 732bf4a5a05dcef⋯.gif (59.41 KB, 400x400, 1:1, Angry Cactus.gif)

>>14368322

I heard that when I saw the pic and instantly became mad.


4bb51c No.14382829

>>14374613

Every monster with that AI pattern are a pain in the neck. Pelt you with spells at range, or slap you silly with their double attacks in close combat.

Still the worst are those infernal spit dogs.


b6afc0 No.14382858

Enemies that are sludgy, take little damage and worst of all very unsatisfying to kill.


574ee6 No.14382859

File: 0e28b417d93c1a9⋯.jpg (239.03 KB, 1280x1024, 5:4, kleer old model.jpg)

File: 22718b9338c1455⋯.jpg (106.16 KB, 1066x641, 1066:641, rollers.jpg)

Kleers are the only thing that give me trouble in SS:SE, fuck them and fuck these cunts that can stun you mid-roll.


f00576 No.14382924

>>14378852

They're also designed to summon hostile players to come kill you.


b95067 No.14382965

>>14382770

Anon, I have a hard time even qualifying this as a burn. I hope your girlfriend is hot because she's turning your brain into vomit.


d956d1 No.14383053

File: 2a0d42d27621994⋯.jpg (232.66 KB, 503x503, 1:1, 1400561530547.jpg)

>enemy with hitscan


fdf4e7 No.14383089

File: f8686b52d6849a4⋯.jpg (179.29 KB, 712x630, 356:315, Voltigore_model.jpg)

File: dad88e6a8c61bfc⋯.jpg (229.8 KB, 741x514, 741:514, Gene_worm_model.jpg)

>the tunnel in the dark with ~5 of these voltigore fuckers and their gay purple lightning

and the gene worm was such a disappointing final boss


80cfdb No.14383177

>>14371274

Is this just a fucked up fever dream I had once or did the cliff racers have a hydra quality to em that completely broke them game?


7bc497 No.14383200

>>14373476

Chariot spam the cocksuckers


f00576 No.14383323

>>14383089

Wew, that shit belongs in the weird enemies thread. Wtf am I even seeing?


23361a No.14383341

File: 55e1e48d5c5e1cc⋯.png (2.03 KB, 200x200, 1:1, chaingunner.png)

>>14383053

"Grab that conspicuously placed power up, did ya?"


9126ad No.14385414

>>14383177

Cliff Racer spawn proedure is that a Cliff Racer will spawn every time the player enters a spawning ground, no matter if they encounter the Cliff Racer or not, so they just stack up more and more and more until you eventually encounter The Swarm.

No crushing heads with a boulder here.


4da91b No.14385473

>>14373277

Trails in the Sky series had way too many of these, usually in the middle of a dungeon guarding a good item, death explosions with huge radiuses and damage, pretty much unavoidable.


bf5d53 No.14385568

File: ef4b2b3bd1cefdc⋯.jpg (46.74 KB, 502x1024, 251:512, cannon.jpg)

>>14375419

>commissioned


5ff3a2 No.14388242

File: d6aacde57b393d8⋯.jpg (19.18 KB, 390x380, 39:38, japanese deserve a third n….jpg)


25e667 No.14388263

File: f0f4c860c6bacfe⋯.jpg (78.06 KB, 590x453, 590:453, not sure if want.jpg)


8c5e67 No.14388507

File: 9ffcd768bc137a0⋯.gif (1.08 MB, 312x300, 26:25, cdea5ea79879f43d3fcd696c5f….gif)

>>14378610

F U C K those things and by extension any "life sapper" enemies

>>14383341

these guys fucking suck. they are like MG nests in the towers. also fuck MG nests especially in WW2 games

FUCK enemies with knockdown above all others.


a8d936 No.14389182

>>14368283

>>14368455

>Search for Okami's wheel demons to post

>First result links to equal resetEra thread from november.

I don't wanna post anymore.


a0fe6c No.14389289

File: d856dc860828662⋯.png (80.32 KB, 800x600, 4:3, Heretic_ironlich.png)

Floating head enemies. Not beholder-types mind you, I fucking love beholder enemies. It just comes off as fucking lazy to have a floating head as an enemy though.

I also fucking hate enemies that have dash moves. That may be somewhat hypocritical, seeing as I put a lot of those into my Doom mods.


111929 No.14389448

File: 94f7eb232d45fe3⋯.jpg (553.38 KB, 700x1100, 7:11, Blame!_merchant.jpg)


cc74cd No.14389583

>>14372043

El Abominacion


bac2be No.14389651

File: 3c08d139eb03d8a⋯.jpg (97.19 KB, 800x384, 25:12, kamikaze.jpg)

These faggots, and the frogs.

>>14373057

Replayed Morrowind recently. For the first few hours I was thinking "why did I hate cliffracers so much? they're not that bad".

A few hours later I had to stop playing to keep myself from breaking the screen.


9a3e22 No.14389716

the i can see you from 100000000000000000000000000km away but you cant see me enemy


5fb772 No.14389801

File: c449a44302d1987⋯.png (200.73 KB, 426x334, 213:167, regret.png)

>Enemy with a constant health regen that doesn't stop when you're hitting it

>Enemy has that and can also run or teleport to where you can't find it

>Enemy spawners

>Enemy spawners that spawn more enemy spawners


a8d936 No.14390024

>>14389801

>Enemy spawners that spawn more enemy spawners

Has that ever existed?


5fb772 No.14390034

>>14390024

DoomRL has the Agony Elemental, which spawns Pain Elementals, which spawn Lost Souls.


a8d936 No.14390097

>>14390034

>DoomRL

Just when you think the doom community can't get crazier.


8c5e67 No.14390179

>>14390097

the doom community is an ancient and powerful force. their insanity was assured day 1. they are wonderful.


1b52a4 No.14390323

>>14390024

There are replicating enemies in some roguelikes.

>>14390034

The final Doom 2 boss can spawn Pain Elementals as well.

>>14390097

It makes a pretty hot roguelike. Someone also attempted to mod the DoomRL weapons into Doom, haven't personally tried it because it needs an old GZDoom.


3a5575 No.14390337

>>14383089

Half life combat is shit in general.

but the end of OF was just wrong.


3a5575 No.14390347

>>14389651

kamikaze are great.

And the frogs are trivial with melee weps.

>>14382859

Absolutely 100% FUCK kleers. They are also very unsatisfying to kill due to the lack of blood spray.


ccba44 No.14390349

>>14370980

Speaking of rollie pollies, anyone got any of the rolly polly games by Osamu Sato? They say they are hard to find, even to just emulate.


8c5e67 No.14390363

File: 1a68482a683edf2⋯.png (337.3 KB, 680x510, 4:3, dae448747d24916ac8de3a1eb9….png)

Spiders robots. Always fucking suck. They are boring, cliche, and obnoxious.


a8d936 No.14390401

>>14390337

Yeah, and people praise old gearbox.


2d58ac No.14390466

>>14390024

SARS does it in Ebola-chan's game.


fc70b2 No.14390804

File: abab1846c668889⋯.png (62.15 KB, 225x250, 9:10, 29a.png)

>nice protection spells you have on you

>it would be shame if anything happened to them


dd1c56 No.14392361

File: d52a3824d31ea8d⋯.jpg (30.83 KB, 270x490, 27:49, Pontiff_Knight.jpg)

File: c781cce0b6b2488⋯.gif (95.37 KB, 600x462, 100:77, Dullahan.gif)

File: 169a92a70ebc1ed⋯.gif (82.45 KB, 380x530, 38:53, The_Fallen_angels.gif)

File: 8013fe957742137⋯.png (485.97 KB, 591x591, 1:1, primal jew.png)

File: 6305df1aaf43b05⋯.png (1.61 MB, 1000x1080, 25:27, NEVER STOP SWINGING.png)

>>14378365

For me, the worst about them is that their back step has like a million iframes and covers a stupid amount of terrain and their chimp out dash attack will chase you all the way to Dark Souls 1.

On the subject of DaS3:

>every damn thing it does is deliberately design to roll catch and tracks like a magnet

>zero start up on the close range string

>does retarded amounts of damage

>a dash attack that LITERALLY goes on forever

>just parry, dude. lol

As much as I love the Souls games, they go full retard at times. It's very easy to make a difficult enemy: just give it a shitload of HP and poise, have it do stupid amounts of damage with moves that are fast, track well and have hitboxes that clearly exceed the attack animation.

On other games, I hate the NO FUN ALLOWED enemies in DMC and Bayonetta. The types you can't combo and are just there to shit on your fun and they're not even hard. DMC3 has two good examples - the Dullahans that you can only hit from behind and those flying squid shits that are only vulnerable when you turn your back on them.

And now that I'm thinking of DMC3, fuck the Fallen. Wall phasing pieces of shit.


fce622 No.14392393

Enemies that rot/burn/rust/corrode/destroy your shit. There are a few in e.g. NetHack. Although there are ways to protect yourself, they're still annoying


69ae33 No.14393473

>>14392361

>and those flying squid shits that are only vulnerable when you turn your back on them.

Fuck those things to death, seriously. Too many rooms on Very Hard / DMD just run with the philosophy of

>how could we make this mob more difficult or interesting

>let's just throw in a few Soul Eaters and call it a day


39f5df No.14395099

>>14368370

Man these fuckers are so boring to kill.


efbdc9 No.14395851

>>14390097

You're like thirteen years behind on that, cakeboy.


6dbfcf No.14395874

test


894e93 No.14397895

>>14373743

At least it's possible to dodge homing missiles, because they're visible projectiles with travel time and you often either have room to maneuver and evade them or you can back up quickly and take cover behind a wall. It's not invisible hitscan "take 50 points of damage as soon as you round a corner" bullshit.


4fa057 No.14398304

>>14374431

>Why the FUCK does his flame have to completely obscure your vision when he's charging his attack?

Would you prefer to find out an Archvile is roasting you the moment the explosion hits, because you didnt't hear the burning over the sound of 17 Revenants, instead?


4fa057 No.14398329

>>14389651

M8 kamikazes are great. You get long notice, and you can use them to kill other enemies in their blast with clever positioning. They are also hilarious.

Conversely, FUCK the kleers with a rusty rake.


07e584 No.14398349

File: a839c4e3178bcb3⋯.gif (20.94 KB, 128x128, 1:1, Snow_Witch_(Diablo_I).gif)

>>14374613

>>14374613

Succubi (especially the snow witches) also are in that category. I was 8 years old when I played this for the first time and the only thing that redeemed them in my mind were the **single pixel* tits


057f9f No.14398357

enemies in turn based rpgs who have ressurection and use to it ress their partner, who is a fucking giant HP pool tank or super annoying CC/debuffer enemy


046307 No.14398370

>>14392361

DS2 is objectively trash because of that run up to the ancient dragon fight, y'know the one where the door closes EVERY TIME YOU RESPAWN so they fucking force you to fight the enemies.




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