What are your favorite locations/landmarks in open world games that you would describe as "arbitrary" or "unimportant" or even "forgotten"?
When I say this I don't mean in the context of the game itself, like when the entire point of a village is to be the "remote outpost" that doesn't count. When I say arbitrary and unimportant, I mean even outside of the context of the games world
Here's an example, Serenne Stable in Breath of the Wild. It serves no real purpose other than being a stopgap between the Snowfield Stable farther up the path north and the Tabantha Bridge Stable farther down the path South, which is the quicker path to Rito Village, while Snowfield serves the purpose of being a rest stop before reaching the tower. It's probably the most useless stable.
Any other examples of locations like this in video games?