16f22b No.14361071
>no doom thread
>no copypasta
>just want to ask if i can get rid of the slow movement speed in SST
Can I get rid of the slow movement speed in SST? you can talk about brutal doom but only if you admit to being a homosexual
dbc63a No.14361146
>>14361071
>le retrokids memegame
You had enough fun playing with dad's games, anon. Now go get something worthwhile out of your generation, before it goes down in history as the cesspool of videogaming.
16f22b No.14361166
>>14361146
You're trying too hard.
1456f3 No.14361186
YouTube embed. Click thumbnail to play.
>>14361166
Satan confirms. Your penance is to watch this video from start to end.
2530f8 No.14361188
Dog I love doom, its so based.
b38e8e No.14361192
>>14361146
I agree fellow anonymous poster posting in a basket weaving board. Boy I just have the game for you, since you are a retro doom shooter fan might I suggest you to play the new doom game instead? It is heavily inspired from this retro shooter and those fine folks over Bethesda took notes and made it even greater!
13bc94 No.14361226
>>14361071
Recently played through doom and doom 2 for the first time in years. They still hold up great. Is doom 64 worth playing? What are the best 3 megawads i should try out? The game scratches an itch modern shooters dont and i prefer the simpler gameplay to duke
16f22b No.14361282
>>14361226
I only have the old halfchan version of the chart. I remember Ancient Aliens being cool.
>Is doom 64 worth playing
I've still been meaning to play it, myself. I remember it being a lot more different from Doom I/II than I expected.
>>14361188
>>14361206
I guess you're right, since you're here.
2530f8 No.14361286
>>14361282
lucky you, you can play brutal doom 64 by seargeant mark IV. Doom 64 the way the creators always intended it.
2ec024 No.14361290
Speaking of Bethesda, is there any Elder Scrolls wad? Or any open world + dungeon crawling + NPC interaction + inventory management mod. That would be the greatest wad ever.
799684 No.14361299
>>14361282
> I remember it being a lot more different from Doom I/II
The biggest difference is how the game is fucking unseeable. It's so dark that when it was played at SDGQ '15 they had to turn off half the lights in the room so the runner could see the screen.
2530f8 No.14361300
>>14361299
doom64ex is just fine.
799684 No.14361319
>>14361300
True, but that's a fan port. You're able to dick around with the brightness and contrast settings there. I'm talking about the N64 original.
2530f8 No.14361327
>>14361319
It's a very good port, only problem is the game was made for controllers so its too easy.
9fa662 No.14361454
is Plutonia Experiment good? I didnt like TNT
edfe24 No.14361507
Guess this mediocre thread is the designated Doom thread. At least beef up the OP mods. >>14361282
>>14361454
All I can say is try it for yourself. It's hard, and at times it's unfair and leans waaay too heavily on the chaingunners and revenants especially with traps.
16f22b No.14361538
>>14361507
It was 6am, i don't know what i was thinking
2ec024 No.14361558
>>14361454
All doom maps are shit tbh.
8f5ef4 No.14361602
>>14361146
>You had enough fun playing with dad's games, anon.
One of the original Doomgods chiming in here. Stop LARPing just to shit on our game.
8f5ef4 No.14361617
>>14361282
Here's v7, but I'm pretty sure there's a v8 somewhere that I seem to have misplaced.
2ec024 No.14361621
>>14361602
>original Doomgods
Go babysit your wife's son, Romero.
8f5ef4 No.14361624
>>14361621
>Romero
He wasn't a Doomgod you dumb fucklet. You don't even know who the very first one was. Go to bed.
f9d323 No.14361628
>>14361282
At least post the most recent infograph that is out there.
>>14361327
>only problem is the game was made for controllers so its too easy
That shouldn't be too different from playing the original Dooms with keyboard only. Also Doom 64: Retribution is also a not-so-shabby port that also includes the Absolution and Outcast levels as extra episodes. Not as extremely accurate as 64ex, but good enough for what it is.
https://www.doomworld.com/forum/topic/91854-v14a-doom-64-retribution/
8f5ef4 No.14361639
>>14361628
>At least post the most recent infograph that is out there.
Hey there it is (v8). Thanks, anon.
>Doom 64
Played it when it came out and it's what we called the real Doom 3 when the actual Doom 3 was released. Different than 1 & 2 in some ways for better or worse depending on your opinion. I like it enough to recommend the Doom64 EX port.
f9d323 No.14361897
So are there any mods like Final Doomer out there that modifies how the weapons play while still being balanced for normal Doom gameplay?
497b01 No.14363030
>>14361071
There was a doom thread about who was on the cover, but it kinda vanished out of the blue.
dc9fa2 No.14363127
I tried MSX, thought it was great except it felt like I always had more then plenty of ammo making it a bit easy. Is that just an issue with the mapset (was using Saturn X) or is there some way I could tweak ammo pickup myself?
61f18e No.14363369
>>14363030
I assume both marines are just two LAN players playing a co-op game. What I want to know is what the hell kind of gun the back marine is holding.
aa23a6 No.14363384
Any sourcemod that combines the speed of doom with the mobility of Titanfall 2?
6a2f84 No.14363418
>>14363384
I would think Doom wallrunning would be tough since it's all 2D and it requires a lot of tricks as is.
61f18e No.14363434
Hooktube embed. Click on thumbnail to play.
>>14363384
So a parkour mod for Doom? The closest I could find is this.
aa23a6 No.14363598
>>14363434
>>14363418
Well not only parkour but sliding as well, Titanfall 2 is just an FPS Vanquish
27a3ff No.14363733
>>14361897
>Final Doomer + JPCP
Good shit. In fact I've never played the JPCP maps as of yet, they're really good. Leave it to the nips to make a great megawad
d92105 No.14366183
>>14361628
Doom 64 retribution is legit. 64EX was good and all but I missed a lot of the GZDoom options.
73e92c No.14366230
Brutal Doom 64 and the Brutal Doom v21 Beta both have purist modes that keep the gameplay as close to vanilla as possible, but keep some of the core functions of Brutal Doom. I personally prefer it to vanilla because everything feels snappier (weapon switching in particular feels great) and the reduction of hitscan enemies makes getting sniped from across the map feel less cheap.
Sure I'm a fag. Whatever.
fa4e63 No.14368644
I know I'm a dumbass for asking this, but where in the everloving fuck are the deathmatch servers? I've tried Zandronum and Doom Explorer and I can't find shit. It's mountains of "survival" and Megaman deathmatch servers but there isn't jack shit in the way of vanilla. Where the fuck do you assholes find these servers?
8f5ef4 No.14368716
>>14368644
>Where the fuck do you assholes find these servers?
efnet IRC
16f22b No.14368886
>>14368644
I don't I just host my own Search for /v/ideo games. Sometimes I put on weapon mods like SST and eonweapons but not the kind of faggotry you're talking about. It's vanilla on Dwango maps at the moment.
f9d323 No.14369040
>>14368644
The worst thing about those survival servers is that the mods that it includes have randomized enemies that instantly kill you if you look at them funny (Complex LCA being a prime example), so you spend far more time waiting to play the game than actually playing it.
c5a4e5 No.14369203
>>14361286
this is very good and worth playing
a987a4 No.14369251
>>14361286
Version 1 was alright. Mostly just Doom 64: gore mod edition. Now he's trying to "improve" the game. Eventually he'll add one liners and edgy kill animations.
eed9b1 No.14369735
YouTube embed. Click thumbnail to play.
>>14363434
Closest thing to what you're looking for. Still WIP.
eed9b1 No.14369926
YouTube embed. Click thumbnail to play.
>>14363598
>but sliding as well, Titanfall 2 is just an FPS Vanquish
Project MSX is about the closest thing I can think of at the moment; it's an older mod, and I'm not sure if it's still working in current GZD, though. You have a slightly lower standard movement speed, but you have the ability to sprint around at a much faster speed by expending an energy gauge, which is a bit like Vanquish's powerslide.
d92105 No.14370003
>>14369735
>>14369737
If you'd like to play an early WIP version of it, here.
https://drive.google.com/open?id=1qlrUaiLZWADqQQQBVeLzSroqZVftfBTo
It's suuuuper early WIP, mind, so balance is nonexistent and there's quite a lot of stuff that isn't replaced or doesn't work well, but there you are. Feel free to jump around to your heart's content.
- Hold alt-fire with the starting weapon to charge up a rocketjump. Works even in mid-air, though obviously less effectively.
- You can doublejump.
- Hit Sprint + Direction to dash in a direction, works even in mid-air.
- While in mid-air, hit Use against a wall to grab it. Lets go when you let go of Use or hit jump.
- When you're juuuuust missing a ledge with a jump, you'll mantle up to it automatically.
eed9b1 No.14370748
>>14370003
That you, Term? Is running horizontally along walls something you are planning, or have any interest in doing? This mod is already looking pretty awesome.
084849 No.14371451
>>14361602
>>14361624
Shut up Sergeant_Mark_IV you ain't shit
d92105 No.14372378
>>14370748
Have interest in doing, yes, but I have no clue how I'd actually do it, especially with all of the little variations in wall angles that happens in maps.
If I can somehow figure it out, it would be glorious and I would love to have it, though. Hell, the view-tilt is already easily feasible.
739c89 No.14372610
This came out and it's fantastic,but nobody is fucking playing it online,can we organizer a server night?
61f18e No.14375197
>>14372871
>so this… is the power of zscript
739c89 No.14378020
Bump for setting up that gamenight.
f9d323 No.14382007
>>14372610
>>14378020
What game mode are we going to do if that server is set up? Usual deathmatch, co-op, or any of the new modes?
f9d323 No.14382011
>>14382007
shit I forgot to remove that flag
a39ade No.14392061
>oblige is kill
Does anyone know how to get 7.70? The site is down.
057fe4 No.14392493
>>14392061
This should be it
http://www.oldergeeks.com/downloads/download.php?id=1710
Be warned as version 7 doesn't have all the features that version 6 has like 3d floors and such.
55100c No.14392511
Why would you still play DOOM when Quake has better level design, better physics, better enemies, better weapons and better controls?
16f22b No.14392520
>>14372610
I ran it for a bit on my server for the last thread, but not many people showed up. There's already another gamenight scheduled this weekend, and i want to play it but I could at least leave QCDE running on my server if you want. It's on vanilla atm but I can change it back.
057fe4 No.14392529
>>14392511
You can't press buttons in Quake.
057fe4 No.14392550
799684 No.14392554
>>14372871
It's an abstract kind of hell.
a39ade No.14394164
e7eab7 No.14394842
>>14361146
Where you born with an extra chromosome or something?
a24fc2 No.14397321
>>14361146
you do realise doom came out in december 1993, and games typically weren't available worldwide until years after released
anons who discovered doom in 1996-1998 at the age of 10 are barely pushing 30 today
that's not "muh dad retrogames" unless you're a spic and think 14 years old is the standard for motherhood
f9d323 No.14402790
Hooktube embed. Click on thumbnail to play.
>>14392061
>>14392493
The OBLIGE sourceforge site is back up, but the forums are now inactive. Are there any notable addons or modifications to OBLIGE out there, because vanilla OBLIGE can get a bit repetitive after a while, and I couldn't find anything similar to the caliber of video related as example.
550dca No.14402796
>>14397321
It certainly "muh dad retrogames" for newfags born in 2000.
16f22b No.14407736
>>14397321
>>14394842
It was definitely a ruse.
51adf2 No.14407784
>>14361146
which fucking super sekrit club did you crawl out of faggot
thanks for bumping the thread I guess
51adf2 No.14407959
what game is the closest we're ever going to get to an actual doom sequel, and why is it Dusk?
edfe24 No.14408221
How is the Doom remixing scene, and does anyone here use such music when they're actually playing? I suspect most just use vanilla, or have random stuff in their music player.
b38e8e No.14408243
>>14408221
This music sounds really nice, what soundfont?
8f5ef4 No.14409677
>>14392511
>Why would you still play DOOM when Quake has better level design, better physics, better enemies, better weapons and better controls?
Aside from QuakeWorld mods like Threewave CTF, and Clan Arena there are just way more mods for Doom. Much more active modding community as well.
For example, Threewave CTF for Quake1 was so good and popular they just ported it to Quake2 with the same maps and runes. It was worse though because of the Q2 hyperlagger and railshit.
d92105 No.14410385
>>14408221
I mostly play vanilla, but there's been a whole bunch of really fantastic music from different sections of the community. There's even entire projects dedicated to giving midi OSTs to games/iwads/mapsets that didn't have them originally.
I've got wads with different sets of music nicked from popular wads, too, BTSX musicwads and Ancient Aliens musicwads.
34ccce No.14410390
edfe24 No.14411443
Posting died, welcome back.
>>14408243
No idea I didn't make it. It's from some guy named Lorcán who mostly does atmospheric remixes (inappropriately for some of the Evilution music though like MAP01). But yeah there's not much for Evilution, and MAP06 actually happens to be my favourite official level, and has my favourite music on top of that.
I did come across this compilation which seems to be a decent starting point.
https://forum.zdoom.org/viewtopic.php?f=46&t=50254
>>14410385
Yeah some megawads include cool stuff. Also have to laugh at some of the old ones that use MIDI versions of mainstream music. Egregious example of that would be Serenity/Eternity/Infinity.
>>14408302
Neptunia Doom when?
391426 No.14412071
>>14407959
I thought Painkiller filled that role quite well. Mostly thanks to the awesome level design. Dusk is okay from what I've seen but it brings Quake to mind more readily than it does Doom, I think.
edfe24 No.14412644
Oh god this upgrade is fantastic.
61f18e No.14413184
>>14412644
>maid outfit gives the BFG a time stop
ea0988 No.14413242
>>14412071
I didn't really like Painkiller's arena-based system, where it kept locking you in small areas and spawning a bunch of enemies you had to kill to proceed. I prefer the more free-roaming approach of Doom.
865dff No.14413762
I remember people talking about this strange mod that had fully 3D anime girl models in it, that seemed to be lost forever. Well I found it on my old dead hard drive, and uploaded it if anyone's interested. It also has a very early test for a Stalker mod in there, for some reason.
https://www.dropbox.com/s/qjaol7p5f32j8oz/AnimeCharClass.7z?dl=0
73e92c No.14413794
YouTube embed. Click thumbnail to play.
Posting the funniest Doom wad I've played in a long time.
It looks like it would be stupid and boring but trust me when I say it's not boring.
aa23a6 No.14414085
Yo moonman mod guy
Are you helping out with Ion Maiden?
b38e8e No.14414211
>>14414095
I have questions. 1) why are you meme spacing? 2) why are you lurking /v/? 3) you are liberator?
6c775c No.14414270
>never played DOOD in my life
>recently obtained a shitty laptop
>"time to fire this boy up"
>get the game working
>"toggle run" on
>it works even on strafing and when moving backwards
>weapons don't need to be reloaded
>mfw
I found it weird at first that I couldn't aim up or down but I just found how to toggle it on.
Someone cares to explain how smart/aim assistance works here and overall recommended settings?
428f9f No.14414407
>>14414270
Autoaim moves your shots up to the highest or down to the lowest enemy. It was originally a substitute for aiming, but seeing as how you have freelook enabled, you should disable autoaim.
e81eb3 No.14414430
>>14414270
If you have a zdoom sourceport and want to modify how far aim assist works, then go to player setup in the options menu. It's best to disable autoaim when you have freelook enabled.
6c775c No.14415238
>>14414430
>>14414407
oh shit, that's good to know
edfe24 No.14416284
>>14413794
Glorious.
>>14413762
I'm on a toaster that struggles with any remotely flashy mod (think slideshow if I use half the weapons in Russian Overkill) but why the hell are the 3D models showing up as moth-eaten for me?
>>14415238
You really are new. If you want to see how Doom played originally, try Chocolate Doom. There's no luxuries like jumping, or aiming up/down, and it even limits the internal resolution to "blocky" just like it used to be. You could also emulate the original in DOSBox if you want to see other facets of that era.
c38e66 No.14417414
> not mentioning the world record holder in multiple categories in a doom thread.
4f8413 No.14417615
>>14416284
>but why the hell are the 3D models showing up as moth-eaten for me
Maybe you are playing the mod through ZDoom and not GZDoom(in OpenGL/Hardware mode)?
31574e No.14417638
YouTube embed. Click thumbnail to play.
>>14417414
>Doom E-celebs
>speedrunners
edfe24 No.14417680
>>14417615
No it's GZDoom and a recent enough build for ouch_m to work. Also found it happens with normal sprites too but it's mostly gone unnoticed because it really shows on bright backdrops. When I say toaster it's OpenGL 2.1 max, and probably at serious risk of being dropped in future.
877c32 No.14417692
>>14417680
Does something like this happen with the other games? It might be a hardware issue.
edfe24 No.14417781
>>14417692
There's not many I can think to try. Minetest seems fine for example, as does GZDoom with software rendering. It's odd for only applying to in-game sprites and partly see-through textures. Decals show correctly as does the weapon I'm holding. I don't get it.
c38e66 No.14417833
>>14417638
Isn't Romero the worst example of a b-rate Hollywood TMZ celeb tho?
8f5ef4 No.14417942
>>14416284
>If you want to see how Doom played originally, try
DOSBox with GUS patches.
edfe24 No.14418010
>>14417942
DOSBox with Sound Blaster would probably be more typical even though it sucks, but that's only if you want to experience the "joys" of setting it up like you had to back in the day, because otherwise GZDoom and Chocolate Doom support both in addition to the standard softsynths.
7a83d1 No.14418013
>>14417833
romero is a worthless spic that accomplished nothing of value on anything
4f8413 No.14418058
>>14417781
What about older GZDoom builds? Did you try a newer devbuild than the one you used?
8f5ef4 No.14418059
>>14418010
I keep checking Chocolate. No GUS emulation yet. Which by defacto means DOSBox is better for classic.
4f8413 No.14418064
>>14418059
What ChocoDoom version are you using? Because the one I use(2.3.0), does have GUS emulation.
edfe24 No.14418130
>>14418058
3.2.0 has same issue it's not just from the Git build.
>>14418059
It should be. That said I couldn't get it to work it insisted on using Fluidsynth. Worked in GZDoom though.
https://www.chocolate-doom.org/wiki/index.php/GUS
Also DOSBox offers a few other advantages over Chocolate Doom, mostly for reproducing behaviour dependent on MS-DOS. It does demand some familiarity with that platform though like any old computing system, and I don't really agree that GUS is the way to go since that's not how most people experienced the game (even though yes, the OPL2 sounds like crap).
In terms of reproducing vanilla gameplay, Chocolate is generally fine.
d92105 No.14419392
>>14418130
>>14418058
>>14417680
I just checked on 3.2.0 and the most recent devbuild as well and I'm not having this issue either.
My machine supports the newer OpenGLs, though, so it might be the OpenGL legacy support starting to crumble.
Either that or you've been cursed.
428f9f No.14419445
>>14417414
He's shit anon. All of them are shit until they can pacifist run the maps that have for decades been regarded as impossible to pacifist run.
ac3fb5 No.14419480
YouTube embed. Click thumbnail to play.
>>14368644
Doom's dead, dude. Doom's dead. DM servers are gone. There might be some retarded super private shit on some inferior port that added voice chat but made widescreen a "stretch" implementation but overall it's dead. Co-op is dead, replaced with shit gay 1-life survival with retarded gameplay mods. Competitive non-co-op is all MMDM and the TTT knock-off Whodunit. Even the biggest mod that used to regularly have 30+ players on at all times, All Out War, is dead. It's depressing.
I'll tell you this: the death of the community correlates EXACTLY to when tumblrtale got huge, the skeleton memes started intermingling with the doom community, and the doom community went full socjus cultmarx faggot. Grandvoid, a server host, seems to be gone forever now, thankfully, but actually started actively banning players for saying "nigger".
d395db No.14419546
>>14419480
If Doom's dead, then why is it still alive? MP is the only thing that's not quite alive.
035183 No.14419567
>The only Doom mod for 3DS available is PRBoom but with no direct way to run custom WADs as far as I can tell
help I'm retarded
428f9f No.14419601
>>14419480
And here's the thing: it's fucking piss easy to host a server on Zandybam. It's practically automatic. You could open up TSPG, create an account, and host a server free of charge. Why is deathmatch dead then? Because of singleplayer-only faggots coming in and taking over somehow.
91e8a1 No.14419628
>>14419567
As far as I know it only runs Doom and Doom II without sound.
428f9f No.14419749
>the absolute state of Zandronum
When will it just fucking die already?
bd1594 No.14419776
>>14419480
All Out War gamenight fucking when
428f9f No.14419781
>>14419776
Never ever. Doom multiplayer is dead. I honestly hope singleplayer comes with it soon. There's literally zero reasons for making a new doom level in this day and age: all of the good ones have already been made, multiple times in fact.
58960a No.14419798
>>14419781
If it's dead then why people are still playing it? It'll be dead when no one will play it.
799684 No.14419804
>>14417414
Fuck off.
>>14418013
He's Italian, I'd give him more leeway if he'd done anything significant after Ion Storm.
d395db No.14419806
>>14419781
Doom gamenights have been very successful, with even some of the big names in modding showing up sometimes. Even some ruskie streamer started hosting a doom server, with team zdwars. It was for his viewers only, but 12 people still showed up. It was a 6v6 clusterfuck. The revitalisation of doom multiplayer is up to you.
afe4cc No.14419816
>>14419749
>He doesn't exclusively play Mega Man DM/Brutal Doom/Complex Alien Vendetta
>He wants to play OTHER wads for once
9d1ee6 No.14419818
>>14419445
Cyberdemon531 holds the following world records on UV Max:
- Doom 2 in 1:29:48
https://www.youtube.com/watch?v=in47brl_ofE
- Final Doom: TNT in 3:29:47
https://www.youtube.com/watch?v=Si4mwusdsuY
- Final Doom: Plutonia in 2:19:14
https://www.youtube.com/watch?v=vkCg4IlSdko
- Doom: Memento Mori in 3:31:04
https://www.youtube.com/watch?v=Agrf0UKLEYs
She is thus, arguably, the best Doom UV Max runner in the world currently ; definitely at the very least one of the best.
Zero Master holds the counterpart world records in the UV Speed category as far as I know.
58960a No.14419820
>>14419818
>she
Where's the tits AND vagoo then?
428f9f No.14419825
>>14419798
No one is playing it though. Refer back to my screencap of the doomseeker serverlist. It's all complex doom coop and survival, mixed with MM8BDM and flavours of the month like QCDE. It's dead, Jim.
>>14419806
Game nights don't do shit to revive games anon. It's a brief period where a few people who don't play the game come in and fuck around for an hour or two and then call it quits.
>>14419818
>she
You're doing this on purpose, you ultimate faggot. You have some Hell To Pay, and your soul shall be sent through Perdition's Gate.
88a001 No.14419828
>>14419567
get a gpd xd and you can use dtouch or whatever
58960a No.14419834
>>14419825
Except they are playing, you dumb nig. Call me when actually no one will be playing MP(this includes coop, survival, MM8BDM and others).
afe4cc No.14419841
>>14419818
Truly the Doom community is a bunch of tranny manchildren.
428f9f No.14419845
>>14419834
It's not doom anon, it doesn't even resemble doom.
799684 No.14419850
>>14419818
Who gives a shit about speedrunning autism? Isn't there a different thread you can post this in?
>>14419480
>I'll tell you this: the death of the community correlates EXACTLY to when tumblrtale got huge, the skeleton memes started intermingling with the doom community, and the doom community went full socjus cultmarx faggot
Are you seriously implying Undertale of all games is what caused Doom's online to drop off in popularity? I'd argue it was more because most server owners were complete fucking faggots and people got sick of dealing with them.
58960a No.14419851
>>14419845
It's not Doom only if it's MM8BDM or any other total conversion.
d92105 No.14419852
>>14419806
Doom gamenights are real fuckin' fun.
Next one when?
428f9f No.14419864
>>14419851
Are you actually implying the mindless grind, the utter stupidity that is complex doom survival has anything whatsoever in common with doom outside of sharing the engine, graphics, and levels? Have you ever played that god-forsaken trash?
58960a No.14419867
>>14419852
I hope it'll come soon. I also hope that people will actually play Doom outside of gamenights
58960a No.14419871
>>14419864
Apparently so. And I remember playing a long time ago. I didn't find it interesting.
428f9f No.14419885
>>14419871
It's a huge clusterfuck of noise and particle effects. It's not fun, and it's not doom. Coop in doom was shit to begin with, but it's made even shittier when you have a lives system. And shittier when you have enemies that instantly kill you if you're so much as in the same room as them. Let it die anon, it's beyond salvation.
afe4cc No.14419889
>>14419864
>Complex Doom moderator shoots me with a quad shotgun on purpose
>I shoot him back in retaliation
>I get banned from server
9d1ee6 No.14419914
>>14419820
Why do you care?
The breasts are pretty obvious if you look at her latest videos, the rest I don't know, but again why would you care.
>>14419850
It's a Doom thread is it not?
58960a No.14419930
>>14419914
Because the one who you call "she" may actually be a "he".
afe4cc No.14419940
>Playing one of the Ghouls vs Humans clones
>The additions are pretty unbalanced and broken
>Developer of the wad is on the server for a couple minutes and leaves
>Get a hunch and say "the fucking retard broke the ghostbuster weapon" in chat
>Get banned 2 minutes later
He was so insecure about his wad that he was watching the chat logs just to see if anyone was talking shit.
799684 No.14419950
>>14419914
>It's a Doom thread is it not?
Exactly, so why are you talking about some faggoty fucking speedrunner?
9d1ee6 No.14419999
>>14419950
because, spoiler alert, speedrunning together with map modding (the two being often closely linked together) are probably the only reason a game from the early 1990's like Doom still even has such an active community.
Oh, but, no, let's talk about Undertale, because that obviously has a bigger connection to Doom, am I right?
ac3fb5 No.14420070
>>14419776
Oh fuck, if at least 30 people show up that could be fun. So long as it isn't some retarded version and doesn't end up being "$200 ssg class dominates fucking everything because nobody knows balance" again. That mod was fucking fun before it got jewed.
>>14419850
It's a significant factor. Y/ou cite server owners being niggers as if that's a separate issue. It's all connected. The cultural zeitgeist all comes from a single source. Tumblrtale and SKELLINGTON MEMES XDXDXDXDXX AGITATE+D SKELETONS XDXDXXDXDXDXDXDXD were a catalyst.
ac3fb5 No.14420086
>>14419999
Quads confirm you're a tranny loving faggot and probably cyberdemon himself.
f9d323 No.14420092
>>14419480
>it's the same anon in every doom thread who insists tumblrtale killed doom when skeleton memes have existed many years before and doomworld/zdoom forums are already socjus years before tumblrtale
ac3fb5 No.14420095
YouTube embed. Click thumbnail to play.
>>14420092
>same anon
Who are you referring to?
f9d323 No.14420104
>>14420095
You, you faggot. Every doom thread as of late has that one anon who says Doom is dead because tumblrtale killed it without any hint of proof.
f9d323 No.14420165
>>14419864
It's because of that LCA addon in every Complex server that adds in the one-shot enemies. Even the creator of the Complex hated those kinds of addons that he made the latest version of Complex incompatible with LCA, which is why those servers use an outdated version of Complex. Here is my experiences with Complex Doom Survival every time I join one of those servers
>enter Complex Doom Survival server
>wait 30 minutes watching two faggots muck around until they finish the level or die
>start playing level
>die to the first monster who happens to be a legendary
You spend more time waiting to play than playing the game. Setting the game mode to co-op would've made it a bit more bearable, but every Complex server has been survival for some reason, and I have yet to see a deathmatch server involving Complex.
428f9f No.14420194
>>14420165
You know, that's right. There's never been a complex deathmatch server before, has there? Let's change that, and see how it plays when you're actually playing Doom.
Complex Deathmatch on Doomseeker.
Using the meme map pack, dwango5.wad, because most people know the layouts.
f9d323 No.14420267
>>14420194
Are we using the Complex version all the servers are using or the most recent version that ruins compatibility with all the meme-addons?
428f9f No.14420271
>>14420267
I think the latter, don't know. Don't have the addons on the server. So either way, it's not as shit.
5ba7ee No.14420329
Brutal Doom.
Not homosexual.
30e37e No.14420354
>>14361071
Doom mods might as well be redone in Minecraft, for better graphics and response.
Kinda wish it could be done in Halo:CE's graphical set. Or even just Half Life's.
30e37e No.14420396
>>14397321
then they could have a kid themselves at age ten if they knocked up someone at 18/19. Derp
f9d323 No.14420404
>>14420271
Alright, the server is up. Just search complex dwango on Doomseeker and it should appear.
428f9f No.14420412
>>14420404
Uh, anon, I think you misunderstood. I already hosted the server.
287a35 No.14420459
>>14419804
He's one of those people that says "I'm 1/4 Cherokee" or whatever and isn't lying.
2e857c No.14420524
>>14397321
>games typically weren't available worldwide
What shithole were you from that didn't have doom for sale?
2638c9 No.14420704
>>14420396
>>14420354
back to reddit with you
0f80cf No.14420776
>>14420704
Not even reddit is this retarded. This is pure cuckchan cancer.
ac3fb5 No.14420850
>>14420104
>th-there's no proof b-because too brainlet to see the connections and cultural zeitgeists
243326 No.14421577
Just thought I'd give final doomer and btsx a go for a change. The btsx set of weapons you can use feels kinda awkward. They each have their uses, but they don't feel fun to use sometimes. Really can't explain the feeling. Almost like it's a chore to just keep blasting ammo into an enemy before it dies using them.
f9d323 No.14421886
>>14420850
Show us the supposed proof that you strangely omit every time you bring that up.
2539e8 No.14424168
YouTube embed. Click thumbnail to play.
What's up with the Brutal Doom hate?
428f9f No.14424240
>>14424168
Among the "Doom"GAY Community: Mark is an asshole who told some attention-seeking teenager to kill himself.
Among "Doom Afficionados"GAYS: The mod isn't fun.
8f5ef4 No.14424335
>>14424240
Sgt_Faggot_IV also stole all the assets from the forums and didn't credit any of the creators. He's basically the Wydwyrd (Ys translation thief/profiteer) of the Doom mod scene. Most people that have had the displeasure of seeing him post think he's Eric Cartman incarnate.
1454cc No.14424349
>>14424168
the doom forumites hate him for being offensive 24/7, for constant bitching and for stealing assets from other modders
the rest hate him because the mod is populated by retards that demand everything should work with BD and because the mod isn't that big of a deal… and for the spoiler from before.
2539e8 No.14424351
>>14424240
Pretty sure Romero must have told a lot of worse things in his days.
Except this was before the internet, but both he and the rest of his studio strike as that kind of crowd.
aedbc9 No.14424388
Is it wrong that I like Blood more than Doom? They're both great, I just think Blood is greater-er.
31a3aa No.14424413
>>14424168
I personally like the over-the-top gore, but don't get why they felt they had to add mechanics like reloading or the assault rifle complete with iron sights. I'm a huge sucker for the minigun though, and if only because god knows there are not enough rapid-fire weapons that instantly turn all enemies into bullet sponges.
>>14424335
Well, shit. Didn't even know about that.
86f946 No.14424433
>tfw no mod that ramps up the gore like brutal doom without fucking ruining the weapons and enemies too
aedbc9 No.14424447
>>14424433
I heard you can play Brutal Doom with "classic" weapons but I don't know how that would affect the enemies. I like to play mostly vanilla. Reloading just feels way too out of place in Doom.
a21a44 No.14424453
Let's talk about the game that was supposed to be even better than Doom.
jj
865dff No.14424454
>>14424433
There are several made for that exact purpose, like ketchup.
428f9f No.14424456
>>14424351
Not really. The decorate for BD's plasma rifle called the burning-properties of the plasma as niggerfying or some shit too. Mark is an okay guy, but his mod is shit.
>>14424335
There's that too, but it doesn't really matter in my opinion. Assets get used and reused all the time in Doom modding.
>>14424433
There's universal gibs, nashgore and ketchup. I personally use the first, but I don't like how hard it hits on performance when you gib more than a few enemies.
aedbc9 No.14424468
Oh, I forgot to ask how Demonsteele is. I keep hearing about it.
2d6ed9 No.14424485
>>14424335
Funny how MarkIV sperged on Twitter on how the Project Brutality devs "stole" assets from his latest build of Brutal Doom when the latest build of Brutal Doom took ideas from Project Brutality (SMG, Auto shotgun, and alternate monsters for example).
a21a44 No.14424525
So, to sum it up, this person :
> spoke out of bounds to a teenager
> made use of resources without giving proper credit for them
> is generally an asshat on the internet
Seems like a lot of hate for not much.
I'm really liking what I'm seeing tbh
877c32 No.14424535
>>14424453
It's actually not that bad if you're playing it with the latest patch. Just be sure not to play with sidekicks, because even with all the improvements they still tend to fuck their own shit up.
86f946 No.14424540
>>14424454
>>14424456
Huh. Didn't realize Ketchup was a thing. Glad it is. Thanks.
ac3fb5 No.14424579
>>14421886
>show "us" a decade of cultural changes that anyone who actually paid attention would have seen
Was GG the only political thing you ever looked at?
>>14424335
>>14424349
>MUH ASSET STEEEEEEEEEEAAAAAAAAAAAAAAAALLLLLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING
99.99999% OF DOOM MODS WITH CUSTOM CONTENT STEAL ASSETS FROM OTHER DOS SHOOTERS IT'S NOT SUDDENLY BAD WHEN SOMEONE THAT ISN'T A FUCKING COMPANY MADE THE ORIGINAL FUCKING KILL YOURSELF
You niggerfaggots are the reason the "doom 3 in doom 2" mod got shoah'd for OY VEY REUSING DOOM 3 ASSETS and screeching about doom 2 mods using doom 1 music/levels and vice-versa while stealing shit from games like Duke and ROTT for custom content. Fucking hypocrite niggerfaggots.
a21a44 No.14424622
All right, let's play a game :
> "local property values just tripled"
> "I didn't do nuthin'"
What premier Doom mod am I?
b01dc8 No.14424637
>>14424525
If you play it,don't forget to combine it with demonsteele.
ac3fb5 No.14424676
>>14424648
>implying I'm cakejew because you got BTFO'd
be09f6 No.14424720
>>14424579
>people ask you for proof
>no proof
just like
kill yourself my man
866d5c No.14424793
>>14420086
cyberdemon or his close associates post on 8chan. the leak of klaige's disagreement to 8chan almost immediately fell into that disgusting tranny's hands so he has to hang around here.
2d6ed9 No.14424828
>>14424579
>only person who claims undertale killed doom
>doesn't show proof but instead spergs out at anyone who contests his retarded opinion
8f5ef4 No.14424849
>>14424579
>99.99999% OF DOOM MODS WITH CUSTOM CONTENT
give proper credit where credit is due. That's what makes a good mod scene thrive. That also promotes reciprocity.
>>14424676
>implying you btfo anyone but yourself
>implying cake jew is sgt_faggot_iv
d21d09 No.14424883
If I talk about Johnny Doom, will that make me a trap?
>>14424525
Sgt_Mark_IV is a br, though. That's enough reason for scorn.
d21d09 No.14424903
>>14424468
It's pretty fun. Be careful though, it sometimes doesn't work well with certain wads. For example, Deus Vult II is kind of wonky with it.
Sage for doublepost.
f8213e No.14424978
>>14424468
Demonsteele is great, but it has a pretty big focus on mobility/melee combat and you don't get and have too much ammo, so be warned if you enjoy map makers who get it in their heads that ammo conservation. From what I remember it was playtested with Scythe II, so that's probably a good megawad to start with. Cyriak's Going Down has a pretty big thing about using berserk packs so that's also an option, and it has some pretty nice arenas at the end. Certain gameplay modifier mods like brutal doom activates a hidden modifier that releases HFS, so be warned.
f8213e No.14424984
>>14424978
that ammo conservation should be in doom
a21a44 No.14425354
YouTube embed. Click thumbnail to play.
Great video documentary on early Doom 'net party'/lan scene and highly relevant to the Deathmatch discussion from before.
a21a44 No.14425398
YouTube embed. Click thumbnail to play.
Based on the recommendations, these are mods I'll be looking forward to play :
- Brutal Doom (which I'm pretty sure is going to be my favorite)
- Project Brutality (if not Brutal Doom, then this, really liking what I'm seeing, but doesn't have the classic feel of Brutal Doom somehow)
- Stronghold (I like the concept)
- The Ultimate Torment & Torture (supposed to be very atmospheric, which is my jam basically)
- Unloved (same, I find the SH4 influence interesting, but unsure about how polished the execution will be)
Sunlust looks interesting as do Deus Vult 2 and Reelism.
So, yeah, thanks again for the impetus.
428f9f No.14425867
>>14424883
Why would it make you mentally ill?
88a001 No.14425910
>>14424453
>>14424535
friendly reminder that playing through the singleplayer campaign in co-op mode skips all the awful amazing cutscenes and allows quick respawning without reloading the map, and you don't actually need another person for co-op you can play through alone just fine.
a54963 No.14426686
I recommend GMOTA if you want your DOOM game to play like Ghosts n' Goblins. It can be a little messy if you play it in Hexen however. Speaking of Hexen, there are gameplay mods for that like Wrath of Cronos and Hexercise. One person combined aspects of the two mods into one, but that hasn't had an update in a few years.
dbff6e No.14427042
>>14424168
He acts like a fag, the mod's a sloppy piece of shit, and project brutality is better in every conceivable way.
86f946 No.14429895
Okay, since I'm obviously retarded, I can't get Ketchup to work properly. Keep getting an error. The fuck is going on?
6df191 No.14429968
>>14429895
That's well known 0.l (Lima) thing that was there for a while. This is a mistake on sgtmk4's part, which was ignored for a long time by both sgtmk4 and GZDoom. The former waited until a big update to brutaldoom to fix it, the latter just assumed it was 0 %%as far as I remember%% until one of the updates made it more strict with checking values.
Open your ketchupv5.pk3 in Slade/RAR/ZIP, find decorate.blood.txt and replace all instances of "0.l" with "0.1" in there. Alternatively look up for fixed version on Brutal Doom's moddb.
aced58 No.14432108
Would anyone be interested in a weekly multiplayer event?
ea0988 No.14432184
So I just updated to the newest version of GZDoom, and I've discovered that it makes the text on the automap really fucking small. I can't find a way to change it. Is there a way to change it?
061a09 No.14432354
I miss playing Alien Vendetta without a care in the world.
227a52 No.14432412
>>14413762
No way, you magnificent bastard!
ecf8a7 No.14432476
>>14432108
I'd try to join in on that, if my schedule permits. It probably will, I have few friends and no money
aced58 No.14432481
>>14432476
I'm thinking either thursday, friday, or saturday.
ecf8a7 No.14432496
>>14432481
Friday or Saturday would be better for me
d92105 No.14432529
>>14432184
Options > Hud Options > Scaling Options > Fullscreen HUD
Don't know why it's tied to fullscreen instead of its own thing but, you know, whatever.
ea0988 No.14432630
>>14432529
Thanks. And yeah, that doesn't make sense.
de740a No.14432646
http://doom.wikia.com/wiki/Daisy
Will Doomguy ever be in time to save his rabbit?
8f5ef4 No.14432651
>>14425354
Funny. Badkho isn't even a Doomgod(ess), and learned how to deathmatch from NoSkill, Chunkk, Fragmare, PvP, RiX, and me.
If you want to see the original Doomgod in action look up LMP demos of matches with NoSkill. RIP buddy we miss you.
a508e1 No.14432781
>>14432481
>>14432108
I'm down for that. Just some good ol' regular Deathmatch would be solid for me.
000000 No.14432790
>>14424388
>Blood is greater-er
Dubs checked.
OCBloodfag here. Imagine a world where the biggest thing in consoles is Nintendo and WSIWYG programs on the PC, then along comes a demon blastfest in 3D. The game format is open. Content pours in on this crazy thing called an FTP server on the budding Internet where only the nerdiest have an email address and Web 1.0 is still fresh. Netplay is added, but only if you setup IPX drivers and physically connect your computers. The LAN party is born. (((Silverman))) writes the Build engine. You are presented a blank slate to make a 3D game your way. Wut do? You cramp the zealoty of Doom zealots together for 16 hour days to make Blood before interest wanes and the tech changes. It was new, it was fun, it was hard, it tried your skill and tested your character. Glad you enjoyed the result.
a508e1 No.14432861
>>14424388
Speaking of Blood, what do people think of Blood GDX? I know it's still technically not a proper source port but I'm having a blast with it as it looks and runs much-better than Dosbox and the gameplay feels identical.
8f5ef4 No.14432882
>>14432108
>>14432781
If you put the MancerX2, MancerX3, Dweller1, Dweller2, and DWANGO5 wads on rotation I'm down for oldschool deathmatch. Not sure what the state of servers are, but since all of those maps are designed for 4 players maximum it might be nice to have something with a lobby and multiple servers/wads going at the same time…
aced58 No.14432895
>>14432790
>(((Silverman)))
Ken doesn't deserve that treatment. He was a fucking legendary programmer, and should be up there with the greats. It's a damn shame he isn't as well known as Carmack.
>>14432781
Regular as in without mods, or regular as in not overly disconnected from classic doom? There are a couple smaller mods that I'd like to try in multiplayer.
91e8a1 No.14432896
I'm bored and thinking of making custom HUDs, however I don't really know how viable they are, given how popular weapon sets are, which often come with their own HUDs.
8f5ef4 No.14432922
>>14432895
>Regular as in without mods, or regular as in not overly disconnected from classic doom?
There are just too many things that we learned to exploit that were "fixed" in most of the source ports. Yes I know some of them tried to re-implement some of those "bugs", but I can tell the difference in a not good way.
I'd only play point release Doom/Doom2 with wads designed for them. also I forgot to type MancerX in that list above, pretty much all the Mancer maps are great for 1-4 players
a508e1 No.14432931
>>14432895
I'd say reasonably-vanilla, though some fun stuff like custom skins and sfx would be alright.
aced58 No.14432938
>>14432896
How about making huds for mods that don't have huds?
>>14432922
I'll see if I can disable freelook, jumping and crouching. There's still some gameplay mods that I may try out. Two in particular: Yes Shotguns, which replaces the pistol, chaingun, shotgun and SSG with varying degrees of shotgun, and No Shotguns, which replaces the shotgun and SSG with machine guns and buffs the chaingun. I'm wondering if these would be fine.
>>14432931
There'll be skins for sure.
a508e1 No.14432954
>>14432938
I think mouselook would be fine too, though jumping and ducking is a bit out-there for vanilla maps, but if there were any that were designed with them in-mind then they should be fine too.
000000 No.14433252
>>14432895
<(((Silverman))) oh nose!!!111
Not much on the internet about his heritage, but his (((surname))) isn't helping him any.
>He was a fucking legendary programmer
I'm not saying his BSPless 2.5D engine wasn't impressive, but when Blood was developed, all I can tell you is Ken is legendary for reasons other than that which you imagine. Probably a great guy though. The point is the developers made Blood what it is, and that had little to do with Ken.
edfe24 No.14433399
>>14432646
>wikia
Use doomwiki.org instead because wikia went sour and caused an exodus of sorts. See also: zeldawiki, mariowiki, others. There's a long list.
>>14433252
Certainly a top-tier engine is nothing without a solid game around it. Doom 3 and Rage are pretty definitive on that, or hell, any crap game based on Unity/Unreal Engine. Still, it's OK to marvel at works of art in programming.
>>14429968
OK I'm gonna need an explanation on this. Is everyone somehow making the same typo?
b32a57 No.14433545
>>14412644
Name of this mod please?
af92bf No.14433592
>>14433545
La Tailor Girl.
de740a No.14433601
>>14433399
>wikia went sour
More liberal madness? Also checked
b32a57 No.14433607
>>14433592
That was fast.
Thank you.
30b64a No.14433618
File: bbce492628e7765⋯.gif (Spoiler Image, 22.09 KB, 214x240, 107:120, 0d4ea6af04db77eff69392b178….gif)

>play doom
>encounter baron of hell
>I have to circle strafe to kill him
Ah, I see this is the dark souls of first person shooters.
:^)
de740a No.14433630
anyone have a link to a mega with all the wads? I just realized I don’t have them on my computer.
ad62fb No.14433660
<<14361146
stop giving (you)s to obvious baiters faggots
edfe24 No.14433718
Gave Heretical Doom a go, it's kind of cool in how some of it works, and I'm basically wired to enjoy weapons like the phoenix rod's primary fire. Same deal with the portable Obelisk in Russian Overkill. Also found that dynamic lights trigger that funny bug on my system very badly.
Right now I'm nostalgia tripping on trinity.wad and will eventually be playing random maps from my TotDG CD. In particular there's one map set I'll be looking for that was for Doom 2 and spanned most of the game. The weird quirk I remember was most of the maps being max brightness but from memory they were reasonably fun maps too. Might also be fun to track down some of my old WADs.
>>14433601
Site-wide changes to Web 2.0 type cancer pissed people off. Exacerbating that is that wikis cannot be taken down which is why you have the Wikia and the independent one competing for attention, and of course Google prioritizes Wikia in searches over basically any of the exodus ones. Touhouwiki was another one I'm pretty sure.
>>14433618
Which begs the question, there is Doom in Dark Souls but no Dark Souls in Doom.
10ebbc No.14433771
>>14419804
According to Romero, he's Cherokee, he's Mexican, he's Italian, etc. He's whatever minority he can figure out to tack on there to sound even more ethnic because he thinks it makes him immune to criticism.
Here's one for you… Romero claims he had "no responsibility" for the "Romero's gonna make you his bitch!" ad, but one of the quit messages for Daikatana is "Suck it down!" which was also in the bitch ad. Guy is phonier than Pamela Anderson's tits.
88a001 No.14434466
>>14433771
Romero totally signed off on that ad, probably even came up with the idea entirely on his own.
4cf595 No.14435008
YouTube embed. Click thumbnail to play.
>>14432651
Oh wow. Pretty legendary post.
This is NoSkill vs EvilGenius 1995 lmp.
It's the only video showcasing NoSkill that I was able to find during a summary Youtube search.
I kept thinking while watching that I would not want to be the other guy. The level of skill is pretty impressive even as someone who was not a Doom player (but played at a fairly high level in another FPS game). He basically knows the spawn points, the best intersections to cover both locations, the best ones with health nearby. Very cool stuff. Thank you!
4cf595 No.14435063
YouTube embed. Click thumbnail to play.
>>14435008
"I got to know Chris (NoSkill) pretty well. Played a lot of moDoom with him back in the day, I slowly got better and better with him as an opponent and actually beat him a few rare times. We talked on the phone a fair bit too. Was a really nice guy.
Something that may not be known about him is his favorite song was the Final Fantasy prelude song. Looks like its sometimes called Crystal Theme, its the one with the harp. He was so into that song he mailed me a Yamaha midi daughter board that plugged onto the soundblaster card to make sure I heard the song in its full glory."
739c89 No.14435095
I wonder if any of the wads from those two shooters are still floating around somewhere,would be neat to check out,for histories sake.
eca9b5 No.14435163
Does anyone know if there's collection of every custom doom map all packed neatly into a singular zip file? I wanna play custom maps but can't be bothered to manually download some.
739c89 No.14435169
>>14435163
That would require an entire 1tb hard drive and then some.
4cf595 No.14435173
>>14435095
On Badkho's site it says Map 1 and according to the Doom wiki that was one the maps he was known for.
Again, I'm not a Doom player, but isn't that a vanilla Deathmatch map?
Also, this gif is original content. It's one of my favorite moments in the match.
Other dude should have just ended it at this point (as in quit the server, but kudos to him for not doing so).
739c89 No.14435178
>>14435173
I know they made more then one wad,or at least the one guy did.
edfe24 No.14435188
>>14435173
>GIF
What the hell are you doing son?! WebM!
8f5ef4 No.14435189
>>14435008
>t's the only video showcasing NoSkill that I was able to find during a summary Youtube search.
Yeah you'll want to grab the LMP files and they play them back with actual Doom2.exe
>Very cool stuff. Thank you!
Aye, oldschool deathmatch is a dying art. The speed, accuracy, and creativity still seems unmatched to me these days. When we moved on to Quake and became Quakegods most of us thought Chunkk and Thresh were the originals.
>>14435063
He was such a cool dude he would actually split the longdistance calls with me when we played. One other thing I should mention is that pretty much ALL of us started Doom with a gamepad or just keyboard. NoSkill was the first to pioneer the keyb + mouse. That's basically what earned him the original Doomgod title. You lose 50 to 1 to someone doing 360, 720, 1080 spins while doing a drive-by double-barrel shotgun to the back of your head and you go "I should switch to keyb + mouse!"
af92bf No.14435196
>>14435095
Assuming you're talking about Columbine shooters, here's a link that has some wads: http://www.acolumbinesite.com/eric/doom.php
739c89 No.14435206
>>14435196
Oh nice,yeah those are the groovy cats im talking about.
eca9b5 No.14435207
>>14435169
Would be worth it. I've played some of top 100s but they all feel so different than vanilla doom.
c260cc No.14435216
>>14435063
>>14435189
This is a good thread: Doom really was more than the sum of its parts.
87a9ca No.14435243
>>14424388
Honestly, the three great Build Engine games were much better than Doom. Doom was easier to make new content for though, both in terms of mapping and modding. So it's no surprise it had and still has the most active community.
8f5ef4 No.14435260
>>14435243
>Honestly, the three great Build Engine games were much better than Doom.
Realistically, all books are better than the alphabet. Yet you will never have books sans the alphabet, and grading books is completely subjective.
This is a Doom thread. You're free to make a Blood thread, or a Duke3D thread, or a Shadow Warrior thread. They have been made before, and they typically die fast for reasons.
739c89 No.14435271
>>14435260
I don't see why you can't discuss those in here,they easily bleed over a lot,so don't shame them if anything.
4cf595 No.14435277
>>14435188
They won't loop nicely when I open them up on my computer.
>>14435189
Yeah, it's such a different universe and I'm older than the average here, but you're the generation before me.
I was reading up and the whole environment of actually meeting up people to play for lan's, keeping in touch via telephone (what!) and competing at a very high-level before e-sports as we know is just plain intriguing/fascinating.
From everything that I could gather NoSkill was the best Doom DM player of his generation and yet very little remains of or is written about him.
Not to take this in a controversial direction, but if so-called video game journalists were doing their job they would interview you and the rest of your community and leave the feminist shenanigans (that are important) for a minute and do a really nice New Yorker-style investigative piece on you guys.
Also, I feel that Badkho's situation as one of the few woman (the only one?) is pretty interesting and offers a nice contrast with today's discourse on inclusion and diversity. It would be interesting to know what her experience were from that point of view.
87a9ca No.14435305
>>14435260
My post was about Doom. The very abstracted maps in contrast to the higher fidelity but also more realistic maps of Build Engine games are a big part of the reason the Doom mapping scene became so popular I think.
8f5ef4 No.14435549
>>14435305
<My post was about Doom
>proceeds to continue to try to derail with Duke3D/Blood bullshit
So anyway, some of the more popular Doom/Doom2 map packs from the old dial-up days were (as I mentioned previously):
MancerX
MancerX2
MancerX3
Dweller1
Dweller2
DWANGO series (DWANGO was literally just a Doom match-making BBS)
Some of the Danzig maps
And again, these are all designed for 4 players max as that was the limitations of dial-up, ipx, and serial port Doom multiplayer. They probably don't hold up well in the source ports. Specifically the ones that add mouse-look and jump.
07ab07 No.14435603
>>14435260
Get that stick out of your ass, and stop being such a goddamn defensive fanboy. Doom threads have served as general classic fps threads for the longest time. If someone wants to compare Doom and other fps games of the time, they can.
edfe24 No.14435626
>>14435549
Hey it's tangental, relax.
>>14435305
That said I think you're overthinking things. Doom was much more popular, marked a major improvement in video game tech for the PC while Duke 3D was sort of incremental (next major one would be Quake), and by the time Duke 3D came out, Doom had already gotten a wealth of modding tools. Doom also made the momentous decision to release source code much earlier, the modern modding scene is proof of how fruitful that was but even the older ones opened up a whole raft of extra cool stuff. When I did mapping it was fun to use the 3D floor and FraggleScript stuff in Doom Legacy.
16f22b No.14435629
>>14413762
Holy shit. The STALKER one is pretty cool too. Here's the one I did around the end of last year: https://files.catbox.moe/eu050b.wad
"map anuuuuuu" in console. try to find the hidden gondola sprite
>>14419776
I'll stick it on my server and try it out eventually. Last Doom gamenight we swapped between several different mods.
>>14419852
>>14419867
I was thinking of hosting Ace of Spades this weekend but my Doom server (which we used for both of the /radcorp/ gamenights, "/v/ideo games" on wadseeker) is up 24/7 and I could do it any time. I'll probably leave it on vanilla for a while and swap out the map packs every now and then. I idled on the server just yesterday and got a bunch of randoms playing.
>>14435549
Some of the DWANGO maps are good for up to around 12ish players.
>>14420354
what
c7ddf6 No.14436290
YouTube embed. Click thumbnail to play.
>>14424579
This times a thousand. The Doom community really is it's own cancer that tends to destroy itself. I've seen way too many good projects go to the wayside because of it. This was a prime example of a project I was looking forwards to back in the day.
91e8a1 No.14436362
>>14436290
Not exactly the best menu system, that chat wheel is neat though.
f9d323 No.14437070
>>14436290
That mod looks like hot dogshit.
02a22c No.14437325
>>14436290
Tell me, how did the community cause it to go down? This doesn't even look like much to be honest, what's so special about it?
de740a No.14439075
File: d2204527286f253⋯.png (Spoiler Image, 2.68 MB, 3694x2602, 1847:1301, 2479556 - DOOM Hell_Knight….png)

d92105 No.14439102
39c455 No.14439120
>>14439102
Awesome, internet just dropped but I’ll download them as soon as it comes back. Thanks!
ac3fb5 No.14439147
>>14424828
>>14424720
This isn't like the holohoax or WW2 in general you nigger, there aren't heavily documented event logs. It's a cultural zeitgeist you'd know if you fucking saw it and paid attention instead of jerking it to furry porn of the doom monsters.
>muh only one person does X
de740a No.14439168
>>14439102
>>14439120
and got em, double thanks. Now it's time to track down the mods in >>14361617
015001 No.14439187
>>14439147
>I learned new words from /pol/, that oughta show people I'm smart and well-informed!
de740a No.14439315
I always manage to forget how great DOOM is and then I start it up and am instantly dropped back into pure unadulterated fun. It’s bizarre how well this game has aged.
b22fbc No.14439586
YouTube embed. Click thumbnail to play.
I'm really getting into the history of Doom, so I'll post some interesting videos and maybe that will compel older gamers to say something.
"This a SNES Doom deathmatch played over the XBAND modem. There were actually no sound effects during play other than the background music (I assume they did it to decrease lag), so the audio is supposed to be that way."
b22fbc No.14439599
YouTube embed. Click thumbnail to play.
>>14439586
Next one is :
"Doom 2 1996 Tournament! Sslasher vs Galiu 1"
Sslasher was part of the same circle or at least generation of players as NoSkill.
He's another Doom-God apparently.
Galiu was also part of that community.
b22fbc No.14439603
As for XBAND it's the thing between the cartbridge and the console.
Basically, it's PlaystationNetwork c. 1995.
91e8a1 No.14439624
YouTube embed. Click thumbnail to play.
>>14439599
I did find this a few months ago, which has some fascinating commentary. Interesting how MAP01 is so thoroughly studied.
b22fbc No.14439651
>>14439624
Yeah, it has been posted before, it's really good and what got me interested in the topic basically.
So far we have :
- BahdKo vs. Galiu (Jan 1997)
- NoSkill vs EvilGenius 1995
- Sslasher vs Galiu 1996
- DM played over XBAND on the SNES
I'm currently looking for more.
b22fbc No.14439675
YouTube embed. Click thumbnail to play.
More :
"Doom 2 1996 Tournament! Ronbob vs Sslasher 1"
91e8a1 No.14439681
>>14439651
I think the only way we could go more nostalgiafag is to post VHS recordings of ourselves playing Doom II on release on Christmas morning in our PJs while our moms hang up our new Pearl Jam posters.
b22fbc No.14439700
Doom 2 1996 Tournament! Ronbob vs Sslasher 2
https://www.youtube.com/watch?v=ttWwB9QHI_o
Doom 2 1996 Tournament! Sslasher vs Galiu 2
https://www.youtube.com/watch?v=7g6t1fKRG1E
9d8a6d No.14439829
>>14439681
Haha, yeah. Let me give this a try.
> 1994
> open gifts. Super Metroid for SNES
> VHS is Nightmare before Christmas
> dad is watching Knicks vs. Bulls on TV
8f5ef4 No.14441076
>>14439599
>Sslasher was part of the same circle or at least generation of players as NoSkill.
>He's another Doom-God apparently.
>Galiu was also part of that community.
Neither of them were in our Doomgods efnet IRC channel (#deathmatch). Also 1996 is when most of us moved on to the beta and actual full release of Quake.
227a52 No.14441305
>>14435629
>>14413762
Every time I try to load the STALKER mod it keeps saying "Cannot find map ssp1."
16f22b No.14441373
>>14441305
Type "listmaps" in the console and it'll show you the available maps, then "map [mapname]" to load the map you want. I think it was smp01.
9d8a6d No.14441792
>>14441076
Thank you for correcting me.
I base everything on BahdKo's site.
Of Sslasher she says "He was surprisingly young for being a Doom-God of this skill level" and further "he played a lot of modem doom with some of the west coast and central-US based doomgods."
That and the fact that he's part of her players' description list page made me feel like he belonged to your group.
Same for Galiu.
So, who were regulars on #deathmatch? And which players were widely considered doomgods then?
9d8a6d No.14441811
>>14441792
To be specific this is her description of Galiu: "To the best of my knowledge, Galiu gained his advanced skills under Sslasher and Burnout until he began his skill peak, which I estimate as beginning between Fall and Winter of 1996. During this time, it appears that Galiu began to at least match Sslasher's Map1 game, if not exceed it in certain instances (Galiu for example won 1st place against Sslasher in the Map1 tournament at DMcon2, which was in early September, 1996)."
de740a No.14442550
Finally getting around to playing Doom 3 and it honestly isn’t too bad, it’s a lot faster than I was led to believe. I’d say my biggest gripe is that some of the weapons just don’t have the animations to feel terribly powerful.
I’m enjoying my time with it quite a bit at the moment. Are there any good mods I should grab for the BFG version after I finish or is it one of those games that didn’t get much of a modding scene?
07ab07 No.14442600
>>14442550
>bfg version
why
de740a No.14442654
>>14442600
Because it was the easiest one to find on free GOG. Why not?
07ab07 No.14442733
>>14442654
>why not
It's made to be easier, the extra campaign is bad, and it has no modding support, which means it can't even use mods for the original Doom 3. I'm pretty sure it's also inferior, graphics-wise, but it's been a while sense I've read up on everything bad about it.
8f5ef4 No.14442748
>>14441792
>So, who were regulars on #deathmatch? And which players were widely considered doomgods then?
NoSkill, Fragmare, PvP, ground0, zokum, RiX, Chunkk
Oddly enough Badkho has some irc logs, but it looks like she didn't start logging until basically the end of the Doom glory days (she has a lot from October 96 to September 97). When I have a some free time I'll skim through to see who I missed.
de740a No.14442754
>>14442733
ah, gotcha. Didn't know that was the case. I'm installing regular DOOM 3 now. So are there any worthwhile mods for that one?
8f5ef4 No.14442770
>>14442748
*I just took a quick peek at the first log and I see right off the bat I forgot Deth and RJ.
8f5ef4 No.14442791
>>14442770
*also I just remembered PvP and RiX came to one of our LAN parties up here in Minneapolis (mid-late 90s). it was at my friend / co-workers place so I can ask him if he remembers anyone else
8f5ef4 No.14442832
>>14442791
*ctrl-f for the win! I make my first appearance in Badkho's June 1-7 along with like half my Quake clan, and we get into a stupid argument with Metal about him being wrong that Quake was bad for 1v1
77042c No.14442878
More Doom nostalgia.
in order :
- Doom shareware version (as found in retail?)
- Presumably the end screen reached when playing said shareware version through
- Doom floppy disk
- Doom over network
77042c No.14442953
>>14442770
>>14442791
>>14442832
Thank you, thank you! This is amazing.
07ab07 No.14442995
>>14442754
I never really got into Doom 3 modding, aside from a few weapon mods, so I wouldn't really know. I do know there's a fan-made Hexen game demo, but I can't remember if it has to be loaded as a mod, or if it's standalone. Also, if you really can't stand the flashlight being separate from the guns, there's a mod for that.
8f5ef4 No.14443253
>>14442953
Here's a link someone was kind enough to archive of a bunch of my matches:
http://www.doom2.net/doom2/lmps/rockisland/G0-LMPS.ZIP
8f5ef4 No.14443640
>>14443253
fuck me most of those LMPs aren't playing properly for me (using my oldass installs from the Quake Shareware CD) in DOSBox. i would guess by the dates that they should work with v1.9 but most of them are screwed (pretty sure i have all the extra WADs we played too). meh.
de740a No.14443690
>>14439624
>that niggarigged version of recording
>those old pics
too cool.
aedbc9 No.14443919
What's the latest version of the moonman mod? I found a link for 1.3.1 but it's from 2016 so I'm guessing it's not up to date.
8f5ef4 No.14443943
8f5ef4 No.14445508
>>14443640
ok so the text file in there was somewhat correct i found one was played on DWANGO5, one was on MancerX, some are vanilla MAP01. it fucking sucks the LMP format didn't save any data about the PWAD (at least from what I can tell so far)
edfe24 No.14445545
>>14445508
Vanilla demos are limited. They keep track of a couple of essential facts about the game mode (level, skill setting, number of players, etc), but the recorded info is limited to in-game actions by the player(s). Old versions of the game don't even track things like -fast and -respawn. Additionally, recording any demo lowers the player's turning resolution (how finely they are able to) why they did this is inexplicable.
https://doomwiki.org/wiki/Demo
>>14442733
Doesn't iodoom3 support mods? Whatever I'm not a fan of the flashlight change either even though people thought poorly of the original for its darkness.
aeb0eb No.14445912
Sam Hyde for moonman mod when?
b38e8e No.14445952
>>14445912
At the bare minimum I would need player sprites for this goy, I could just clone one of the other classes and rename it as "Sam Hyde" buts its pretty lazy.
e99b2b No.14445988
>>14445952
If I knew the first thing about coding I'd do it myself. But I would probably try getting in contact with him to record some lines and that would make things take even longer
b38e8e No.14446022
>>14445988 (checked)
If you know a bit about audio editing and have some free time you could just scavenge his videos and nigger rig a few lines and that should do the trick I guess. Audacity can open webm and mp4 files but obviously it will only use the audio stream of it.
aeb0eb No.14446091
>>14446022
There are some lines im not sure he ever said, like "The weak should fear the strong". The bagel video would be a goldmine for health pickup lines. Asking if it's gook food and such
abdae3 No.14446326
>>14445952
Considering that Sam Hyde is - no memes now - starting a video game studio, I'm sure he would be very happy to be in contact with you.
Actually, I'm almost 100% sure in some of his videos he literally said in one of stream-of-consciousness moments where he was trying to come with ideas "a doom mod where you the sprites are black men" and when I later discovered your mod I could not help but think of that.
Some of the videos you really want to have a look at :
- Sam Hyde stand-up, Top Ten Prison (re-up from Dailymotion),
"aight nigga time to choose, we gone do this the easy way or we gone do this the hard way" (my favorite) This basically should happen when the character first spawns imo
"time to choose up little nigga"
- Sam Hyde stand-up [YOU MIGHT BE mIKE bROWN IF…]
This one was such a nuclear bomb, he was stopped after 1 min.
- pizza threats
"the monkey learned a trick"
"destroy you, piece by piece" (lmao, a true classic) /
"humble yourself before a god"
- Let's Play Screengames for Hours (Adult 30 year old college-
"coldblooded ruthless killer"
You also definitely clip out his laugh. It's classic too @ 1:45
"looks like it's time for round 2"
"just like i like"
"i'm your god"
- HW_024 - Doom 2016 Review - YouTube.mp4
"they didn't know i was about to glory kill their asses"
etc. etc.
just watch his oeuvre on youtube . com
8f5ef4 No.14446905
>>14445545
>Additionally, recording any demo lowers the player's turning resolution (how finely they are able to) why they did this is inexplicable.
Oh yeah I remember the unofficial 1.91 hex patch to fix that. None of my LMPs were recorded with that, though. I think it's a matter of me spending some time figuring out which PWADs they were recorded on. For the life of me I can't remember what the favorites were besides what I've already listed… (the one thing the LMP editors do that is somewhat helpful is tell me which episode and mission, but so far my cursory examination of mine all look like E1M1. I'm really hoping my "broken" LMPs weren't recorded on the deathmatch WAD I made because I have yet to find that one in any of the internet archives). For now I think it's mostly a matter of testing the popular maps and playing back the demos until I find the match.
If anyone has some ideas I know I am forgetting the name of a DWANGO-like megawad that was fairly popular; some of my LMPs might be for that. I will also check Badkho's IRC logs, and the LMP archive to see if there are any hints in there.
8f5ef4 No.14446919
YouTube embed. Click thumbnail to play.
>>14446091
>The bagel video would be a goldmine for health pickup lines
"The peaceful herb makes them keel each otha."
f9d323 No.14448327
>>14439147
>it's totally real and not in my mind believe me goy
8f5ef4 No.14450348
>>14439599
>>14441076
>Neither of them were in our Doomgods efnet IRC channel (#deathmatch).
I'm going to recant this statement as I've had some time to parse through some more of Badkho's `1996 era IRC logs. I DO remember Galiu, but as a different nickname on IRC… That was Nathalie!
55292e No.14450402
>>14446919
Thinking about It, he could say "What's going on big guy?" on seeing a cyberdemon or something like that.
ac3fb5 No.14456109
>>14448327
>>14439187
>I'm a brainlet that can't pay attention to anything or know anything so everything is fake
>>>/suicide/