>>14356553
>Interesting, because whenever I've tried to argue to toss historical realism into fantasy people always reply that they don't want realism in their fantasy. And yet here we are, watching a game with said realism succeeding on that principal alone.
Whenever people hear "realism" of any kind in a video game they often think of the UI of ARMA and games with needless details and mechanics that get in the way of gameplay. They think that now instead of pressing a button to throw a grenade, they will need to go into a menu, where they will select a grenade, press a button to bring it out, press a button to pull the pin, press a button to throw it and do all of this only after they have mastered the grenade throwing and pin pulling skills.
Basically they think that realism will mean that gameplay will have unnecessary boring shit in it, because that is what they often witness in games that advertise themselves as "realistic".
What they dont realize is, that when done well, realism of all kinds can actually make gameplay more intuitive and enjoyable because the mechanics and the game world follow a logic similar to the real world. Not to mention that it usually improves the plot and worldbuilding.
That is why you have situations when people will say that they hate realism in games, but say they also enjoy KCD, a fairly realistic game.
Also games need a bit more of a different kind of realism https://en.wikipedia.org/wiki/Realism_(art_movement)
In which KCD also excells.