>>14389309
On the subject of that video. I agree with him on most cases however some of the changes, like HP attacks come less from the fact that the old system was broken but that SE didn't balance it well. If you can chain HP attacks from brave attacks easily then it should only use a percentage of your brave for the damage. This is why many fighters have damage multipliers during combos so you can't just super into every combo and deal insane damage. You'll deal a little more damage but it won't be absurd. People are upset about the lack of HP attacks because it limits how versatile you can play during combat making your role even more niche.
My other gripe is that I do feel like I'm chasing people more most of the time than actually fighting. Assassin may be the fastest class type but it's a class made just so you have an easier time chasing people down who like to run constantly. The slower start-up of dashing also makes you feel sluggish.
>it's not 1v1 so it's a Gundam clone, despite the previous game having assists and the franchise being party based
The reason why many compare it to Gundam Versus is because it does many things right. In GV you're constantly engaged with the enemy and movement is much more varied and fluid despite giving you a lot of options on how you approach enemies. Every action doesn't make you stop moving (or slowly moving) so enemies have an easier time landing hits like in NT. You're paying more attention to what the enemy is doing instead of the mini-map and UI. It's much easier to coordinate with your partner on what you're going to do than in NT. Even in the video he talks about people barely use the messaging system and I'm sure it's because they realize there isn't much of a reason to use it besides announcing you're going to summon. And when you do summon, the enemy is most likely going to run even more because they don't want to risk getting hit by the massive AOE brave attacks from the summon.
This is why watching or playing a NT match just feels me with boredom. Saying that, Dissidia series gameplay in general could use more tweaking but it's more of a problem of the devs not balancing it well.