If there was ever a DKC trilogy remake, I'd like Laika or Aardman to work on revamping the stage layout and the entirety of the characters, basically the artsty stuff. If they just made it into a 3D conversion, I recon it wouldn't have that DK pre-rendered staple we all know and love, and that is most likely the biggest reason returns feels so damn weird, even with the amount of quality put into it, we're just not used to DK platformers being actual 3D.
>>14338572
If tropical freeze had @WinkySteve working on the designs, and certain tweaks were fixed, DK would be an improvement. They nailed the gameplay to a T, but made it be more generic in the process, which failed to make DK stand out from a design persective, though, the backdrops are an exception. I am mainly referring to character design and small quirks like the barrels being more cartoony and having "Squash n Stretch", rather than simulating a real cannon. That "suck slurp" sound the barrels make is weird as well, DK feels a bit slippery, but I do see how the game is built around that entire movement.
>>14338599
>I'm not sure they could top Tropical Freeze anyway.
It's sad when getting a genuinely good product feels like an accidental miracle and we have to lower our expectations on waiting for another, to the point where a good game is a kind of anomaly. Damn videogames have died.
>>14338610
This, BUT if you HAVE to insert kong specific items, then at least do it in areas where only certain characters can only go into, so the fat is trimmed.