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File: f4251d82da39aa6⋯.webm (15.63 MB, 426x240, 71:40, overload6.webm)

3a116a No.14323062

Why is it so hard in this age of nostalgia to get a single design philosophy right? Wherever you look for first-person shooters, you usually get a mix of roguelite garbage, VR shootan, overly minimalistic indie stuff, arena shooters, or first-person platformers. But when it comes to trying to emulate the idea of exploring labyrinthian levels and to hunt down keycards while dealing with a large roster of enemies who will slowly whittle you down your health and your ammunition, said throwbacks always do something retarded to mess the whole thing up, though most of them aren't even trying to do the same thing because the notion of what makes an old-school shooter has become that warped. Yet most singleplayer first-person shooters released between 2000 and 2010 veered into more tactical territory, Half-Life puzzle-adventure territory, or just gimmick territory. Not that there's anything wrong with that, but most of these substitutes for new FPS releases just don't compare to Doom or Quake or Descent or Duke Nuke or Blood or Unreal.

Have there been any, for the lack of a better word, good Doom clones released in this decade? Surely the talent and knowhow must exist given Doom's still-vibrant modding scene, but after a while you want to see a different kind of take on Doom. One of those would be Overload in webm related, even though it's currently in Early Access (I'm counting it as a Doom clone since Overload is a spiritual successor to Descent which was pretty much 6DoF Doom). Even DUSK manages to stand out somewhat by leaning more towards loads of very fast projectiles as a style of combat compared to Duke/Blood's hitscanfests, Doom's colorful enemy swarms, Descent's AI-driven dogfighting enemies, Marathon's slow but numerous projectile spam, and Quake's melee attack-baiting and tricky ranged attacking enemies.

112f55 No.14323076

File: 782b3b6f099d14b⋯.jpg (9.26 KB, 250x238, 125:119, tletain.jpg)

>>14323062

>90's first-person shooters made after 2000


a76879 No.14323154

Are you retarded?


43d998 No.14323160

>>14323076

He meant arcade shooters made after 2000 that replicate the 90's style.

In regards to OP, I'm pretty fucking impressed that Overload has been making that level of progress because I was worried that this project was going to disappear like the rest. I was following Descent Underground but that ended up being a more team-based FPS deal and not what you have described. And unfortunately, there haven't been much, I think there was a game called Strife recently that tried to replicate this style, but I think I got the title wrong.


3a116a No.14323274

>>14323160

Pretty sure you're talking about Strafe. I don't know too much about the game, though I hear something about it fundamentally sucked, that probably being the guns or movement or something. I noticed the developers were making a sequel for it, but it's going to be a roguelike first-person tower defense game so my brain tuned out.


2dde3a No.14323297

File: fec0243d5ed50bc⋯.jpg (275.49 KB, 542x615, 542:615, fec0243d5ed50bc7ba634fd343….jpg)

>>14323062

what you posted is called 6 Degrees of Freedom, which is a precursor to space sims, and not a fucking FPS you nigger


3e37e5 No.14323298

>>14323062

> (I'm counting it as a Doom clone since Overload is a spiritual successor to Descent which was pretty much 6DoF Doom).

Just like how Microsoft flight simulator is such a clone of Elite.


97b539 No.14323333

>>14323076

>thumbnail

Get banned


78cc2c No.14323338


112f55 No.14323358

>>14323333

>quads

I accept my fate


6ea4cb No.14323567

>>14323297

>I can't read


a361dd No.14323592

File: 9f08b923f2a92b4⋯.png (4.37 KB, 77x93, 77:93, HqlA1sc.png)

>>14323459

>That ID

No fucking way


429735 No.14323593

>>14323297

>FPS

>first person shooter

>its first person

>you can shot stuff


17e682 No.14323608

File: d7ca5945309607c⋯.jpg (74.03 KB, 900x900, 1:1, tfw.jpg)


97b539 No.14323610

>>14323592

He's worried the government will stop him from posting on a right wing video game/anime hybrid discussion forum that requires no registry.

Which they probably should.


cc97cb No.14323612

>>14323297

you're a fucking moron. 6DoF and FPS are two completely independent concepts. You can have a game that is one, or the other, or both. Descent is an FPS. You shoot, and your perspective is from first person. A presence/lack of 6DoF doesn't change that. Freespace is also an FPS. That doesn't mean that's all it is.

Brush your teeth and go to bed, kid.


2206f5 No.14323639

>>14323592

8chan is banned in Russia


a3b98e No.14323646

File: b86b90cdf59fd79⋯.jpg (46.85 KB, 250x315, 50:63, DukeNukemForever.jpg)

>>14323076

>90's first-person shooters made after 2000


9d08ac No.14323664

File: 8b376cb33ecaf10⋯.jpg (56.69 KB, 584x649, 584:649, 8b376cb33ecaf10541160103bd….jpg)

>>14323646

>two weapon limit


2f52c9 No.14323682

>>14323664

i thought they patched that out


bc0ad4 No.14323685

File: ca3bf92b87c68dd⋯.jpg (8.82 KB, 267x200, 267:200, ca3bf92b87c68dd536ad45ab43….jpg)

>>14323592

>Every single time

Go back.


2206f5 No.14323692

>>14323062

>but most of these substitutes for new FPS releases just don't compare to Doom or Quake or Descent or Duke Nuke or Blood or Unreal.

"Classic FPS" had their success because they had no competition.

Nowdays for gamers who prefer PvE games like Warframe and Destiny are 147% better. They provide infinite amount of excuses to shoot infinite mobs luring player with Skinner lootboxes, and provide better variability. Replaying same levels of "Classic FPS" is inferior in terms of motivation and psychological rewards.


7dff28 No.14323693

File: 6b5045377d7e3b4⋯.jpg (39.28 KB, 424x438, 212:219, aniimewut.jpg)

>>14323593

Every game is a role playing game since you play roles in them.


25abf6 No.14323716

@14323610

@14323608

@14323639

@14323685

>falling for the bait


7dff28 No.14323737

File: b47bf9ba985e3f7⋯.png (410.23 KB, 500x700, 5:7, kyarypamyupamyu.png)

>>14323612

Hitman: Blood Money is an FPS because it has a first person mode and you can shoot people in it. People who like Call of Duty will love Hitman since they are in the same genre and play exactly alike because of the first person perspective and shooting.


97b539 No.14323852

>>14323716

>changing your ID to defend yourself


25abf6 No.14323933

>>14323852

woah there tismo, calm down. didnt change my id, just took the opportunity to shitpost.


6ea4cb No.14323956

>>14323693

>>14323737

What worthless, ignorant posts. Of course you upload an image to ensure attention. The point of thread isn't whether or not a single game meets an accepted criteria for whatever hazy classification you subscribe to, it's for the discussion of games (or lack thereof) with deeper relations than just control layout and camera perspective. While OP mentions first-person shooters, he is also clearly talking about design philosophy. Fuck off, you shitposting little cunt.

>>>/cuckchan/


983bf7 No.14323974

Hooktube embed. Click on thumbnail to play.

>>14323062

>Why is it so hard in this age of nostalgia to get a single design philosophy right?

Because all of the FPS titles back then where first-person shmups or dungeon-crawlers (Or a combination of both).

If you want to know why people don't get this, blame introduction of Half-Life.


9d06ca No.14324052

File: 4c728e198b2a377⋯.jpg (31.51 KB, 442x509, 442:509, Jak.jpg)

>>14324005

Cuckchan has completely flooded this board

Nothing but low IQ niggers now.


cc97cb No.14324156

>>14323737

>Hitman: Blood Money is an FPS because it has a first person mode and you can shoot people in it

And Descent can allow you to use a third person external camera perspective. It's not a third person shooter because that's not the primary mode of play. Hitman isn't an FPS because you're using 3rd person perspective 99% of the time, and 100% of the time in other games. You're being disingenuous and arguing semantics and you know it.


ce369e No.14324195

>>14323062

Most modern devs were not playing video games in the 90s and the few that were were only playing the biggest names in console games. FPS is not a console-friendly genre which was even more true in the 90s.


2206f5 No.14324200

>>14323737

You can accomplish missions in Hitman without firing a single shot in FPV. If you can do such in FPS it is not a FPS (first person shooter) anymore.


ce369e No.14324213

>>14323297

>precursor to space sims

Space sims are a much older genre.


62c0e4 No.14324216

>>14324052

I have noticed this too, they are spouting their shitty memes everywhere and acting as if they had always been here.


7dff28 No.14324229

YouTube embed. Click thumbnail to play.

>>14324200

You heard it here first folks, DOOM is no longer an FPS.


9d06ca No.14324235

File: b3b2ed5d20ac356⋯.mp4 (11.24 MB, 640x356, 160:89, STALLMAN_QUEST.mp4)

>>14324216

Since Hiroshitma removed the Legacy captcha it was a straight dive into shit.

I just wanted to talk about Witchfire and Devil Daggers.


7dff28 No.14324246

YouTube embed. Click thumbnail to play.

>>14324156

So Falcon 4.0 BMS is a FPS. People who like Call of Duty will love Falcon 4.0 since they are in the same genre and play exactly alike because of the first person perspective and shooting.


2206f5 No.14324321

>>14324229

It is running simulator.

>>14324246

Sort of FPS but with extremely complex movement system with inertia and stuff so it can be classified as sub-genre at least.


20a549 No.14324326

>>14324235

>I just wanted to talk about Witchfire and Devil Daggers.

neither are 90s shooters or designed anything like them


68768c No.14324356

YouTube embed. Click thumbnail to play.

War: Final Assault


9d06ca No.14324363

YouTube embed. Click thumbnail to play.

>>14324326

Also Painkiller


770f6b No.14324371

File: 79a6071b0d7432c⋯.jpg (27.47 KB, 600x635, 120:127, darkestbait.jpg)


20a549 No.14324382

>>14324363

more in common with horde shooters like serious sam than anything else.


68768c No.14324403

YouTube embed. Click thumbnail to play.

Midway's The Grid:

You could play as MK characters.


9d06ca No.14324424

YouTube embed. Click thumbnail to play.

>>14324382

2004 is oldchool now


20a549 No.14324512

>>14324424

there's a big difference between how shooters were designed in 1994 and how they were designed in 2004.


9d06ca No.14324518

>>14324512

Thanks Halo


20a549 No.14324526

>>14324518

if more games were like halo we'd be in a better place than where we are now.


cc97cb No.14324554

>>14324246

>So Falcon 4.0 BMS is a FPS

Technically speaking, yes. At least you're getting closer despite your disingenuousness.

>People who like Call of Duty will love Falcon 4.0

How many strawmen are you going to pull out of your ass? Nobody in this thread has even implied anything as remotely stupid as "anything with levels and increasing stats will be loved by fans of RPGs." The original point is that a 6 degrees of freedom game is not something that is mutually exclusive of being a FPS, because one faggot was stupid enough to say "hurr that's a 6DoF game, not an FPS." Nobody said all FPSs play the same or that it was the only aspect of the game that made a difference, and in your struggle to pull any contradicting argument you can out of thin air, you're arguing against points no one fucking made.


9d06ca No.14324556

>>14324526

>We

No, just you


20a549 No.14324567

>>14324556

you too.


983bf7 No.14324581

>>14324518

In regards to the discussion of FPS games, why is Halo always the one blamed for "destroying the genre", and not one of the dozens of other games released such as…

>Medal of Honor

>Goldeneye

>Perfect Dark

>Robotica

>Outrigger

>Timesplitters

>XIII

>Metroid Prime

>Call of Duty

>Aliens Versus Predator

>Rainbow Six

>Zero Tolerance

>Battlecorps

>Ecks vs. Sever

>Serious Sam

>Magic Carpet

>Forsaken

>System Shock

>Enemy Zero

>Operation Flashpoint

>Trespasser

>Return to Castle Wolfenstein

>Battlefield 1942

>Die Hard: Vendetta

>Conflict: Desert Storm

>Soldier Of Fortune

>Star Wars: Dark Forces

>Maken X

And all of those light-gun and FMV games released along the way as well.


20a549 No.14324586

>>14324581

halo was much less influential than call of duty which has much stronger roots of influence. serious sam is only to blame for ruining the perception of what an "old school" shooter is.


9d06ca No.14324599

>>14324581

Because Microsof heavily shilled it to sell it's console and it became extremely overrated extremely fast despite being neat.

It was the FFVII or CoD 4 of it's generation.

>>14324586

Just the shitty ads

Serious Sam was never oldschool, it just took some of the design philosophies of previous games like enemy prioritization and did it's own thing with it.


20a549 No.14324612

>>14324599

>Serious Sam was never oldschool

I'm well aware, but many shills pitched it as such and in much of the public conscious it's considered "old school." It's a horde shooter, plain and simple.


983bf7 No.14324617

>>14324599

>Because Microsof heavily shilled it to sell it's console and it became extremely overrated extremely fast despite being neat.

Weren't they doing that with all of their games back then? As far as I know, the only difference with Halo is that it happened to be one of the better ones.


9d06ca No.14324656

File: ce5274460c1fcf2⋯.mp4 (712.88 KB, 180x320, 9:16, Rockstar by Brian Fagioli.mp4)

>>14324617

>Weren't they doing that with all of their games back then?

No

You think Otogi, MechAssault and JSRF were shilled?

Halo was massively shilled by Microsoft, especially in the US.


ce369e No.14324695

>>14324612

Serious Sam was never originally sold as an old school game though, it was always marketed as pushing away from that with modern tech allowing large arenas and fucktons of enemies. The faggots claiming it 'was old school came along later.

>>14324581

This a fucking retarded list, you've got fucking Dark Forces on there despite it being released a year after Doom and pushing tech hard. Regardless of that the reason Halo fucked the genre is because it sold almost entirely on the strength of its multiplayer with a frankly shitty single-player (the second half particularly). It marks the time when consoles stopped focussing on what they did well (e.g. platformers, action-adventures that don't concentrate on shooting) and started focussing on half-arsed imitations of the strengths of PC gaming (FPS games, multiplayer etc).

>>14324586

CoD wasn't really a thing on consoles until CoD 2 which was 4 years after Halo 1.


983bf7 No.14324743

File: 41427acd7d971df⋯.gif (3.81 MB, 200x360, 5:9, Turkey_goes_to_war.gif)

>>14324695

>half-arsed imitations of the strengths of PC gaming

>multiplayer

That better be a typo.


e265b8 No.14324748

>>14324695

The first time ive seen a normie admit he liked video games openly in high school was cod 2.


cc97cb No.14324749

>>14324581

>>14324599

>>14324617

>>14324695

My perspective on it is this: Halo is blamed (along with CoD4) for the rapid decline in the quality of FPSs because of its mainstream shilling and success. It's not because it's inherently a bad game itself, necessarily; it's because MS shilled it hard to sell the XBOX, the next generation of consoles achieved far wider success than previously established, and it cracked open the FPS genre to the cancer that is wide-audience, mass-market "appeal." We all know too well what the fuck happens when an industry driven by profit has its products determined mainly by a "general audience": normalfags dictate the changes in the industry, and having utterly shit taste and no consumer convictions, throwing their money at shitty games that have unethical shit all over them and only playing said games for 20 hours before moving on to the next one, they drive everything into the ground.

Halo was at the start of that upswinging normalfag curve wherein they started become the dictating force of the industry. I'm someone who played lots of CoD4, and as a game itself insofar as a fun competitive military shooter is concerned, it's fine; but everyone hates it because of what its success did to the industry, and they have every right to shit on it because of it. It's not what CoD4 was as a game that mattered, it's what effects its success had that mattered. Same with Halo.


9d06ca No.14324770

>>14324743

>He's going to pretend the Saturn online service was ever relevant.

>>14324748

>Normie

>>>/cuckchan/

>>14324749

>It's not because it's inherently a bad game itself

Nobody said they were, just a different approach to the genre that then completely oversaturates the market, but even worse, influences later games to do even worse.


983bf7 No.14324783

YouTube embed. Click thumbnail to play.

>>14324770

>>He's going to pretend the Saturn online service was ever relevant.

No, but you're a faggot if you think multiplayer is unimportant to consoles.

https://www.hooktube.com/watch?v=wEOTextgHdE


3e3bf3 No.14324791

>>14324743

>>multiplayer

>That better be a typo.

I think he meant local multiplayer, which has always been shit on PC, and is now shit on console (unless you're Nintendo).


ce369e No.14324796

>>14324743

Console multiplayer has always been an inferior version of PC multiplayer gaming. Hell you can't even have community-hosted dedicated servers which are a fundamental requirement for good gameplay.

Strictly speaking I should have said online multiplayer though as of course couch play is a strength of consoles.

>>14324749

CoD 4's multiplayer is fundamentally no worse than 2's both are inferior to 1's and United Offensive's since they use tiny killbox maps and have no vehicles etc but 4 is what really introduced the skinner-box unlock system into the mainstream genres: obviously it had long been a thing in MMOs and some other less influential games but 4 is where it really took off.


9d06ca No.14324802

File: 10489e6f4bdb0fd⋯.png (480.34 KB, 600x1274, 300:637, ba3.png)

>>14324783

>you're a faggot if you think multiplayer is unimportant to consoles.

Not anymore, but they successfully raped that too with matchmaking cancer and paid online.

>>14324791

>which has always been shit on PC

Not anymore, there are a thousand os splitcreen games on PC now and thanks to paid online even less on console.

>Switch

Nigger what splitscreen games does it even have?

Mario Odysseys hat gimmick and Snipperclips?

>which has always been shit on PC


ce369e No.14324809

>>14324791

I meant online multiplayer, something that was at best a footnote on consoles until the Xbox and Halo. It's my bad for not being specific there.

As for local multiplayer I assume you mean 'more than one player on one machine' rather than LAN games.


983bf7 No.14324815

>>14324809

>As for local multiplayer I assume you mean 'more than one player on one machine' rather than LAN games.

Basically, since LAN parties (I, at least, assume) used to be a computer thing.


ce369e No.14324822

>>14324815

LANs still are a thing, at least around here, but they're much rarer now and half the people who show up just play matchmaking cancer by themselves.


3e3bf3 No.14324833

>>14324802

> Nigger what splitscreen games does it even have?

Here's a quick list I found of local multiplayer games on Switch. I don't think it's entirely up to date either.

Bloody Zombies

Death Squared

Escapist 2 (also has vs. mode)

Super Beat Sports (also has vs. modes)

Lovers in a Dangerous Spacetime

Mario+Rabbids Kingdom Battle (unlocked by playing single player)

Nine Parchments

Overcooked! Special Edition (also has vs. modes)

Putty Pals

Snipperclips/Snipperclips Plus

Aces of the Luftwaffe

Binding of Isaac: Afterbirth +

Bleed

Brawlout

Cave Story+

Caveman Warriors

Crimsonland

Dimension Drive

Enter the Gungeon

Fire Emblem Warriors

GUNBIRD

Guns, Gore and Cannoli

Hammerwatch

Human Fall Flat

Lego City Undercover

Lego Marvel Super Heroes 2

Lego Ninjago Movie Video Game

Lego Worlds

Lichtspeer

Mecho Tales

Minecraft: Nintendo Switch Edition

Moon Hunters

Neon Chrome

Neurovoider

Octodad: Deadliest Catch

Phantom Breaker: Battle Grounds Overdrive (also has vs. mode)

Pic-a-Pix Deluxe

Portal Knights

Rayman Legends

Rive: Ultimate Edition

Robonauts (also has vs. mode)

Rouge Trouper Deluxe

Shovel Knight

Super One More Jump (also has vs. mode)

Tallowmere

Ultra Hyperball

UNO (no 1 vs. 1 with human players on the same Switch)

Uurnog Uurnlimited

VVVVVV

World of Goo

Wulverblade

Xenoraid

Yooka-Laylee

1-2-Switch

Aqua Moto Racing Utopia

ARMS

Astro Bears Party

Astro Duel Deluxe

Beach Buggy Racing

Brawl

Cars 3: Driven to Win

Chess Ultra (only split Joy-Cons)

Conga Master Party!

Crawl

De Mambo

Dragonball Xenoverse 2

Escapist 2 (also has co-op)

Fast RMX

Flip Wars

Floor Kids

FIFA 18

Gear.Club Unlimited

Golf Story

Grand Prix Rock 'N Racing

Infinite Minigolf

Inversus Deluxe

Jackbox Party Pack 1

Jackbox Party Pack 2

Jackbox Party Pack 3

Jackbox Party Pack 4

Just Dance 2017

Just Dance 2018

Let's Sing 2018

Mantis Burn Racing

Mario Kart 8 Deluxe (also has co-op mode)

Monopoly for Nintendo Switch

NBA 2K18

NBA Playgrounds

The Next Penelope

Ninja Shodown

Oh…Sir! The Hollywood Roast

Oh…Sir! The Insult Simulator

Party Golf

Pinball FX3

Pokken Tournament DX

Puyo Puyo Tetris

Puzzle Box Maker

Riptide GP: Renegade

Rocket League

Rock’N Racing Off Road DX

Rocket Fist

Snow Moto Racing Freedom

Spelunker Party!

Stikbold! A Dodgeball Adventure

Super Bomberman R (also has co-op story mode)

Super Meat Boy

Super One More Jump (also has vs. mode)

Tachyon Project

Tactical Mind

Tales of the Tine Planet

Tumblestone

Ultra Street fighter II (also has co-op mode)

Use Your Words

Worms W.M.D.

WWE 2K18

Blaster Master Zero

Fruit Fall Crush

Gunbarish

Namco Museum

Mario Odyssey

Mutant Mudds Collection

Picross S

Resident Evil Revelations 2

Sonic Mania

Strikers 1945

Strikers 1945 II

Super Ping Pong Trick Shot

Tumbleseed

All varying degrees of local multiplayer playable on a single Switch.

> there are a thousand os splitcreen games on PC

Name some. Not all of them. Just some splitscreen games, as many as I listed above for a console that's not even a year old yet.


9d06ca No.14324834

File: 71938c5b236e42a⋯.png (1.04 MB, 900x675, 4:3, Stallman1.png)

File: 7c6c727276e1d9b⋯.png (1.2 MB, 900x675, 4:3, Stallman2.png)

File: f12f3d9c01f7467⋯.png (1011.59 KB, 900x675, 4:3, Stallman3.png)

File: 7c985f8934730c8⋯.png (970.35 KB, 900x675, 4:3, Stallman4.png)

File: c2c07e2718420a7⋯.png (1.07 MB, 900x675, 4:3, Stallman5.png)

>>14324822

>just play matchmaking cancer by themselves

Pretty much, nothing but plebs playing ASSFAGGOTS cancer or CSGO.

Not like kike publishers will make another RTS with neat mechanics for people to exploit nowadays thanks to all the cancer that infiltrated the hobby or an actual game without matchmaking with a high skill ceiling.


ce369e No.14324841

>>14324833

>World of Goo

World of Goo has multiplayer? How does that even work? Genuinely interested here.

>>14324834

>Pretty much, nothing but plebs playing ASSFAGGOTS cancer or CSGO.

When I last bothered to go to a LAN it was LoL on laptops but frankly I gave up after that.


9d06ca No.14324843

File: 86b55995f1d0eb0⋯.jpg (275.95 KB, 1300x800, 13:8, Mystara.jpg)

>>14324833

>Lists multiplats also avaible on PC aside from 5

You just proved my point you dumb fucker

The fact that you think all of those are exclusive to the Switch just makes you look like such a brand loyal retard I have no words to express my disgust right now.


ce369e No.14324847

>>14324833

>>14324841

Apparently World of Goo's multiplayer is coop, a bit strange but there you go.


d121ca No.14324849

>>14324843

>Mystara

Get on Fightcade.


9d06ca No.14324851

File: c19e9a18238d57c⋯.jpg (192.66 KB, 602x620, 301:310, eef62983151de418616371ba63….jpg)

>>14324841

Had some IRL friends with which I played CoH and C&C Generals.

Those were some fun times, unfortunately

>>14324849

Is the netcode in it better than the port?


d121ca No.14324854

>>14324851

Probably.


9d06ca No.14324856

>>14324851

Fuck misclicked

Unfortunately we went our separate ways and I'm too afraid to even get near a public LAN since I'm expecting 300 dozen different types of cancer and only garbage to play.


9d06ca No.14324859

>>14324854

It's either yes or no anon


ce369e No.14324860

>>14324856

What you actually play at a LAN doesn't really matter as much as the people there to be honest.


d121ca No.14324862

>>14324859

It should be better unless you live in fuckin' Botswana on a dial up connect.


9d06ca No.14324873

>>14324860

>What you actually play at a LAN doesn't really matter

It does to me

I'd rather socialize outside vidya if I'm forced to play shit games.

>>14324862

>Live in a near third world shithole

>Still have better Internets than Burgers and Aussies

Feels good

I'm going to sleep though, it's 6AM and I don't have a Fightcade account setup or even the client

>>14324862


d121ca No.14324885

/v/ needs some kind of chat room so it's easy to co-ordinate playing stuff together with random anons. I guess there's the 8chan irc.


fd1013 No.14324926

>>14323062

AND NOW FOR THE ACTUAL TRUTH

Calling these 90s FPS is a marketing ploy: i.e. the Shadow Warrior remakes are sold on this meme. In reality, these games bear some trappings of old but are still contemporary games with a few old school touches for inventory and stats.

When a real 90s style FPS shows up, it's almost always a C tier game from an emergent country like in Asia and South America. Actual old design from countries that are still playing ancient games because of budgetary restrictions. Anons would make memes of those games' poor quality and ignore them outright.

It feels like circular reasoning because it is: gamers judge games positively, only after they already pre-judged them positively. A game is not analysed and scored in a vacuum. Gamers pick up a game and ask themselves 'should I bother with this, how much flaws should I ignore in this', and their decision is based on the game's perceived budget (monetary and social, like it's memetic standing). Hence why a Bethesda turd gets pardoned of every mistakes it makes.


585cc0 No.14324933

YouTube embed. Click thumbnail to play.

>>14323062

Is this a complete ripoff of forsaken?


3a116a No.14324956

>>14324933

No, Forsaken was a Descent clone whereas Overload is a 'spiritual successor' being developed by the original Descent devs.


3e3bf3 No.14325025

File: 9c0190dd0da3676⋯.jpeg (120.03 KB, 768x1024, 3:4, 9c0190dd0da3676a5cdf9e788….jpeg)

>>14324843

> Switch only has 2 multiplayer games

> PC has heaps of splitscreen games

> lol look at all those games, only 5 aren't on PC

< at least 10 of them are exclusive to Switch

< he will use hyperbole as a defence

< still hasn't named any decent splitscreen (not local multiplayer, but specifically splitscreen as he mentioned) games on pc

pic related, SAT scores when up when niggerfaggot dropped out of school


685467 No.14325037

>>14323682

They did.

The limit is now four weapons.


de9a27 No.14325092

File: d2e253ae7191330⋯.png (371.85 KB, 457x438, 457:438, d2e253ae71913306165d03057a….png)

>>14325025

He mentioned Chronicles over Mystara you Nintentoddler.

>It's not 5 it's 10

-Serious Sam First Encounter

-Serious Sam Second Encounter

-Serious Sam 3

-EDF 4.1

-Crawl

-Castle Crashers

-Broteam

-Trackmania

-Rock of Ages

-Redout

-Cortex Command

-Resident Evil 6

-Sonic All Stars

-CiV

-Gauntlet

-Divinity Original Sin

-Left4Dead2

-Magicka

-Helldivers

-Alien Swarm

-Guacamele

-Shank

-Spelunky

-Tekken 7

-DBZF

-Guilty Gear Xrd

-Duckgame

-Divekick

End your life along with the shovelware you've never played including FIFA you obvious Nintentoddler.


4299fd No.14326160

>>14323592

Jesus christ, common sense would dictate you lurk more or use your better judgement before posting about something you're not sure about if you're that new.

As to the OP in question, UT2004 and UT2003 if nobody has covered it already OP, they're both essentially just overhauls of the original UT.


20a549 No.14326169

>>14325092

>console wars

oh boy here we go


b39c70 No.14326182

>>14324195

This. And console games generally are a low IQ, low effort, low T, low everything games.


20a549 No.14326183

>>14324695

>Serious Sam was never originally sold as an old school game though

I got curious and looked it up, there's a few articles dating back to 2000-2002 that call the game old school. It's been part of the series baggage for a long time.


efc2af No.14326414

>>14324834

>Not like kike publishers will make another RTS with neat mechanics for people to exploit

That is called MOBAs my friend. RTS with mechanics properly adjusted to human abilities.

>Inb4 "more complex to control is better" fallacy


69a74f No.14326427

>>14323076

exactly


4fcb64 No.14326443

YouTube embed. Click thumbnail to play.

Rise of the Triad


9d06ca No.14326454


ce369e No.14326464

>>14326183

From retarded journalists yes.


916b89 No.14326515

>>14323062

>Why is it so hard in this age of nostalgia to get a single design philosophy right?

Because they're soul-less nostalgia cash-ins made by bugmen who don't even know how to code.


de3b54 No.14327916

>>14323459

>I've seen no interest in the new UT or Quake Arena.

Wouldn't those fall under the "emphasis on multiplayer" issue that you pointed out? I'm someone who'd like to see some more 90s-style shooters, but I have no interest in something that's based entirely on multiplayer.

>>14323612

>Freespace is also an FPS.

Freespace is more like Ace Combat in space, though the code does allow for Descent-style 6DoF (or at least the open-source version does, I'm not sure if it was in the vanilla version).

I agree with you that Descent counts as an FPS, though. It's just an FPS with two more dimensions you can move in. If you were controlling a guy in a space suit instead of a ship, no one would say it's not an FPS.

>>14324156

>And Descent can allow you to use a third person external camera perspective.

Wait, really? I've never heard that before. Do you need a source port or something for that?

>>14324382

I agree. It was fun enough for what it was, but ultimately I'd prefer something more like old-school Doom instead of the whole "Enter an area, area gets sealed off, kill all enemies to advance, repeat" style of gameplay.


c2ed3c No.14327946

>>14324581

because halo had regenerating shields. most of the games you listed had normal health and armour points.


669473 No.14328342

>>14323646

And it would have done that beautifully if they hadn't decided to throw in shitty 2000s game mechanics like weapon limits and regen health.


91e5e9 No.14328512

>>14323076

You know exactly what he meant, you fucking asshat. No wonder you posted a picture of Goofy, you're so damn stupid.


a062b7 No.14328616

>>14323062

>Why is it so hard in this age of nostalgia to get a single design philosophy right?

they're trying to recreate the idea of what the 90's was and not the reality of it because nostalgia much like the games trying to capture it is bullshit built on some idea that the past was better instead of adapting to the times that refuse to halt just because you want it to and maybe just putting in a few references as a nod


f2963a No.14328635

Normalfags don't like keycards and mazes, OP.


623a49 No.14328705

>>14324195

I am among the best of the best when it comes to 90s FPS. I am a game that features dinosaurs, aliens, and a slough of cool weapons. I am predominately a console game, with four games on the same console. Who am I?


d31ee9 No.14328786

>>14327946

I never really saw the regenerating shields in Halo as that much of an issue. If we compare to Quake, Ranger can take more abuse in one sitting before dying than MC, the trade off being he needs to find pickups (though in CE at least there were health packs so you became squishier if you let your health get chipped away). This ties into Halo's slower movement speed, you can't weave around huge mobs enemies like you can in Quake. I view this as a bigger detriment to the game, if it had been PC focused it wouldn't need to have been slowed down for controllers. Possibly resulting in a completely different design philosophy. As it is, in Halo you rely almost entirely on cover or obliterating anything in your way to protect yourself since you lack the mobility to avoid damage outside of the faster vehicles.

If anything the shield system is just a consequence of the slower movement speed. The pickup system means even taking minor damage will rack up over time and can put you in a tough spot later on in a level. Shields would undermine this completely, in Halo you can't move fast enough to avoid damage on mobility alone, as such a pickup system like Quake's would slow the game down even more as you'd have to stick to cover heavily in order to avoid death. With a regeneration system you can make controlled aggressive pushes then retreat to cover, but will easily die if you overextend yourself.


983bf7 No.14328805

>>14328786

<Then you enter multiplayer

>Lose shields immediately with a shit from a sniper rifle

At least, this is true for Halo 2. Haven't played Halo:CE in who knows how long.


2f527c No.14329032

File: 75f94cdbc2a0156⋯.png (258.78 KB, 419x307, 419:307, underdoubt.png)

>>14328805

>shit from a sniper rifle


53b0bf No.14329333

File: 90a09646a4c334a⋯.jpg (31.23 KB, 400x351, 400:351, timetravellerbrah.jpg)

>>14323062

Because the pseudo-template is used to make cheap indie fps games, just like pixel art was used to make cheap indie platformers. It's an excuse to be even lazier about level design, weapons and gameplay than shit like Call of Duty, instead of being as good as Doom, build engine games, or all of their fan mods.


8835f6 No.14330100

Check out Amid Evil, made by the guys who published Dusk. It's like someone made modern Heretic. It's not out yet but it looks half-decent. Shame there's no inventory system like Heretic.


623a49 No.14330119

>>14330100

>the game can be summed up as like x but y

Sounds like shit.


64e3de No.14330145

>>14324581

>blaming rainbow six for ruining FPS

This is bait, I can smell it.

>Forsaken

Haven't thought about that one in a while, good shit.


ce369e No.14330232

>>14328705

>I am predominately a console game, with four games on the same console.

I don't really do console fps but I'd probably guess Turok. Wouldn't exactly say it was the 'best of the best' of 90s fps though it's certainly the best of the console FPSs at the time. Unless this is a trick question and there's a similar series that fits this description in which case enlighten me because it sounds fun.


623a49 No.14330268

>>14330232

No, the correct answer is very simple anon:

I AM TUROK!


49b266 No.14330269

>>14330232

>I don't really do console fps but I'd probably guess Turok. Wouldn't exactly say it was the 'best of the best' of 90s fps

Nigger it doesnt even have quicksave so its clearly not in the running for that.

>>though it's certainly the best of the console FPSs at the time

What is Timesplitters?


ce369e No.14330277

>>14330269

>What is Timesplitters?

*A good series but one that started one year after the 90s ended.


623a49 No.14330279

>>14330269

>quicksave

Disgusting, truly disgusting. Only savescummers use quicksave.


49b266 No.14330285

>>14330279

Quicksave is an essential part of a 90s fps.


ce369e No.14330294

>>14330268

I'm kind of sad now that there isn't another series matching that description, I thought maybe you were trying to trick me with the obvious answer and there was a hidden gem I'd missed out on.


49b266 No.14330300

>>14330277

Well fair enough I suppose.

>>14330294

>Overthinking things this autistically when he clearly just wanted to meme


623a49 No.14330304

>>14330285

So is having three baby-tier easy modes, a normal mode and an ultra-hard mode. Your point?


429735 No.14330334


58d094 No.14331628

File: eaa6cf794d04603⋯.gif (2.38 MB, 400x393, 400:393, 99b983892094b5c6d2fc3736e1….gif)

>>14323592

>be gone from /v/ for a year

>he's still doing it

>niggers still losing their shit

<3




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