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File: e5acc2c5239270c⋯.png (464.7 KB, 800x600, 4:3, Screenshot_of_Colobot.png)

0aa6e1 No.14310718

ITT: Unconventional gameplay genres which don't rely on video game genres cliches. "Oh it's a sandbox, oh it's a RTS, an RPG, a collect-a-thon, a detective puzzle game, oh it's a flying game, etc."

Games which don't translate your idea into garbage. Games which don't take your idea of a great breathing world and turn it into a shallow platformer with power-ups or a shallow rpg with leveling up and item collecting.

8729db No.14310748

By definition, a genre has to include more than one item, in addition to a defining example of said genre.


194028 No.14310798

A thread like this can either produce some pretty interesting vidya or reek of pretentiousness. If we can agree right off the bat that genres don't make a game bad or that a lot of these more unusual games aren't necessarily all that unique then I think we are good to go.


0aa6e1 No.14310814

File: 70c499c9a744b11⋯.png (604.94 KB, 1366x706, 683:353, puYzZ.png)

Was this really the only game which let you mine every single block of terrain in the game and made building and terra-forming intuitive from your first person perspective? There has to be another one with the same exact execution, unless there isn't.


8f4608 No.14310817

File: 343173e1de2c1c7⋯.jpg (30.46 KB, 500x378, 250:189, 343173e1de2c1c755a8612db5a….jpg)

>>14310718

Oh hey, it's colobot. Black and white.


0aa6e1 No.14310836

File: c9f83c8ab142eaa⋯.jpg (855.96 KB, 1920x1080, 16:9, 1869-1.jpg)

File: 9747d13f1cb8bed⋯.jpg (2.69 MB, 1920x1080, 16:9, ss_17a6cce3be0f4040614e319….jpg)

Stronghold and Space Colony.


24ccc5 No.14310843

File: df4cc2add981f57⋯.jpg (1.47 MB, 2100x1538, 1050:769, snes_pac-man_2_p_rcbzr5.jpg)

It's a first-person and third-person point, click, and torture adventure platformer.

I'm sure someone will present at least 3 similar games within an hour of posting this


0aa6e1 No.14310873

Dungeon Keeper 1 & 2

-

Dungeons 3

War for the Overworld

Dwelvers

https://www.youtube.com/watch?v=wLxJmBBg9C0

X-com reversed or any top-down tactical combat game, but in space and with aliens!

https://www.youtube.com/watch?v=-tFeQrPKUck


0866eb No.14310925

>>14310814

sandbox, not rare

>>14310836

strategy, not rare

>>14310843

platformer, not rare

>>14310873

strategies, not rare


24ccc5 No.14310936

>>14310925

Pac-Man 2 isn't a platformer.


26b040 No.14310953

>>14310925

let me help you with your next answers:

videogame, not rare


194028 No.14310967

File: d7bbe94d9ca9537⋯.png (289.48 KB, 1024x768, 4:3, Infiniminer.png)

>>14310814

Well there was the game it completely ripped the whole idea off from.

>>14310936

You just said it was in your description of it.


380879 No.14310973

>>14310925

Name some other sandbox games with the level of terrain destruction/manipulation that MC has. No shit there a lot of clones, but do any come close to the same experience?

And Pac-Man 2 isn't a platformer you fucking retard it's a point and click.


24ccc5 No.14310980

>>14310967

I said that to bait retards into trying to claim it isn't original. For some reason, dipshits who never even played it still classify it as one on places like gamefaqs and I wanted to flush them out.


449c32 No.14311002

File: 6c1f12883a9691c⋯.jpg (22.38 KB, 590x350, 59:35, YAWNING-usually-a-indicato….jpg)

>>14310718

Oh wow a programming game never….

YAWN

seen that before


295eee No.14311010

>>14310925

autism, not rare


b18b8e No.14311020

File: ec8e895740c144f⋯.jpg (51.29 KB, 1032x683, 1032:683, Pitch-Roll-and-Yaw.jpg)

6DoF games like Descent, Forsaken and Aquanox. Really wish this genre was more popular. Hope that Overload ends up great, as most other modern takes on the genre have just been watered down, braindead, roguelike trash.


fe53d3 No.14311072

>>14311002

yeah there were so many of them in 2001

>>14311020

Homeworld too, Submarine Titans to a lesser degree. And a fair share of space games.


b18b8e No.14311118

File: e23cb50ed44911a⋯.png (314.71 KB, 651x611, 651:611, eh.png)

>>14311072

>Homeworld

I was under the impression that this was an RTS game? Space fighter games come close but unfortunately many of them don't allow you to ascend and descend as well as move side to side and work more like jets but in space. I do still love them though, Freespace 2 is next on my list to play after Aquanox 2.


fe53d3 No.14311130

>>14311118

Homeworld is an RTS where you can go up and down as well as move on the 2D plane. Unless I misunderstood what 6DoF means, it fits.


b5c29f No.14311442

It's first-person and you shoot things, but it's not an FPS

You farm things as a central mechanic, but it's not at all like Harvest Moon or Minecraft

It involves watching and heading off enemy movements, but it's not an RTS

Buncha waifus, but it's not a dating sim

The Void


7932a7 No.14311466

YouTube embed. Click thumbnail to play.

The Patapon series are rhythm games with mechanics lifted from many genres (leveling up troops, grinding gear and crafting items, among many others). I love the fuck out of it and everyone should give the games a try (they're easy as fuck to play on PPSSPP or a modded PSP/PSVita)


983b22 No.14311622

File: 40c6dc41baeb398⋯.png (203.89 KB, 235x422, 235:422, Wonder_Project_J_-_Kikai_n….png)


cb77f0 No.14311727

>>14311130

>Unless I misunderstood what 6DoF means, it fits.

6DoF generally refers to shooter or piloting

You wouldn't use it for a strategy game


b13a78 No.14311863

YouTube embed. Click thumbnail to play.

>>14311130

Descent is possibly the original 6DoF game: a shooter where you can twist and roll and move freely, and there is no obligatory up and down.


5591cf No.14311883

File: 2a78ddc7f25857b⋯.jpg (33.01 KB, 1920x1080, 16:9, maxresdefault.jpg)

Fucking Crime-Sims.

Why are there so few, why!?


45a3cd No.14311890

>>14310973

> No shit there a lot of clones, but do any come close to the same experience?

Minecraft is a clone to begin with. And a shitty one, at that.


e7f2ac No.14313183

Genre: Algorithmic Action

But what game is it


76e99b No.14313199

>>14310973

>Name some other sandbox games with the level of terrain destruction/manipulation that MC has

Dwarf Fortress.


c40d54 No.14313234


b18b8e No.14313283

File: 1957c670c57ab2c⋯.png (72.85 KB, 640x480, 4:3, d2-controlskeyboard.png)

>>14311863

Descent had up and down (slide up and slide down). If you lack the ability to go up and down similar to a helicopter then it is not a 6DoF, that would only be 5 degrees of freedom.

https://en.wikipedia.org/wiki/Six_degrees_of_freedom


9078c5 No.14314682

Halo


2bf017 No.14315174

>>14311466

ty for this


5cbe9c No.14315318

Pro-axis WWII games that aren't strategy

Pro-empire Star Wars games

Ace of Spades

>>14310814

Ace of Spades

>>14311466

i put it on my modded psp and i still havent played it


8cc720 No.14316339

File: 6986635d915b613⋯.jpg (29.97 KB, 316x316, 1:1, Twisted_Metal_2.jpg)

Vehicular combat. Pic related is a sequel so you know there's more than one.


15c510 No.14318799

File: c3eab3544006962⋯.jpg (382.48 KB, 723x1024, 723:1024, Cabal.jpg)

File: ff808dac72a7fc8⋯.png (57.98 KB, 576x448, 9:7, Pirates the game.png)

File: 4ab5a85ab1984ab⋯.jpg (539.85 KB, 1531x884, 1531:884, sin and punishment weeaboo….jpg)

File: 82eb2232ebf1f3c⋯.jpg (392.59 KB, 852x480, 71:40, Zombie Panic in Wonderland.jpg)

Needs more games.


d2cff2 No.14318946

This looks like the type of shit MatthewMatosis would make a video on.


a80495 No.14321130

File: b8f01d09ba54bf2⋯.png (670.13 KB, 1920x1200, 8:5, ClipboardImage.png)

>point and click adventure games with no inventory and puzzles solved by interacting with the game world

Why aren't there more?


3caa30 No.14321152

File: 28701698fd0169f⋯.gif (36.9 KB, 640x480, 4:3, simearth-the-living-planet….gif)

File: 28701698fd0169f⋯.gif (36.9 KB, 640x480, 4:3, simearth-the-living-planet….gif)

Where the hell did all the good God games go? Why the fuck is no one able to make a good God game anymore?


3caa30 No.14321161

File: 6d0b5d625a7c825⋯.jpg (47.84 KB, 640x480, 4:3, 279490953.jpg)

>>14321152

Fuck, I wanted to put this as the second picture, I fucked up.


678226 No.14321201

>>14321152

too little demand too broad of a topic for dev teams to dive into now. as much as id like more games of this type its a dead genre.


110e21 No.14321234

File: 975a9354b810d71⋯.jpg (52.76 KB, 425x295, 85:59, 616Ywwup7IL._SX425_.jpg)

fishing rpgs like pic related. hear me out. when you catch your first fish, you gain 1 level, which will increase your strength and technique rating. after that, you catch 2 more fish and level up again, then 3, then 4, and so on and so on. in a game like super black bass where you can't get any new equipment this mechanic is critical and encourages you to continue fishing long after you've caught the weight you think you need to win; the later fish in the game are so fucking huge and strong that if you're a low level you'll need to be a master to land them without them slipping or snapping your line

to this day i lament that the super famicom legend of the river king never got translated, because all i want is more fishing RPGs that aren't pretentious x-games wannabe shit where they try to make fishing look glamorous or mmo cashgrab bullshit


b707d2 No.14321246

File: 138ab93871ccfb2⋯.jpg (633.49 KB, 2048x1536, 4:3, uplink.jpg)

>there will never be a game like Uplink again


04b160 No.14321288

>>14318799

I came here to post this

>>14321246

And this as well. You'd think that a single indie developer with evolved autism would have made a ridiculously detailed simulation of futuristic hacking by now since music can be off-sourced and the visuals only need to depict a visual theme for an OS. I guess there's still Onlink.


f7698f No.14321302

>>14321152

>>14321288

Games nowadays cost too much for one person to make, while a team needs to be paid and those niche games may or may not sell.


a667d1 No.14321305

>>14321234

Have you considered playing any JRPG post-2000?


5b7f71 No.14321348

>>14313283

That's not what he was saying. There's no gravity in Descent so there's no absolute up/down, only relative to your current orientation.


6a333b No.14321399

File: fef4208f70b6cbd⋯.gif (26.22 KB, 640x350, 64:35, you niggerfaggot, just use….gif)

SEA ROGUE

Good luck finding another game about deep sea treasure hunting and sea pirate shootan. It's an amalgamation of so much shit, reminds me of MECC edutainment stuff, a number of simulators and Pirates!, of course.


5dc89e No.14321407

Hory shet, someone posted Colobot.

>tfw your first foray into real-time programming is at the age of 12 thanks to a videogame


0f0406 No.14321413

>>14310814

7 Days to Die is full sandbox as well


b3e1e8 No.14321523

File: 1980ed479710ba5⋯.png (313.36 KB, 689x384, 689:384, gladiabots.png)

found this game while looking for programmable robot games, the only problem is that the "programming" is not a scripted system but is more like blueprint with that drag and drop thingy


b3e1e8 No.14321532

File: 66b0fc7323734f4⋯.png (154.69 KB, 1280x720, 16:9, blueprint.png)

(forgot to put this image in my post)


d2cff2 No.14322202

Bump


7926f2 No.14322342

>>14321399

Didn't the PS2 have Everblue and the sequel? They don't have fighting, but they're about underwater treasure hunting.


bde4d6 No.14322569

File: d853081d640a550⋯.webm (8.86 MB, 400x300, 4:3, bangaio.webm)

I could go for some more sidescrolling shmups with twin-stick-style controls.


b18b8e No.14322617

File: fb09cbace51d91d⋯.gif (868.53 KB, 200x300, 2:3, animuburger.gif)

>>14322569

Isn't it still basically just a top down twinstick shooter though? The perspective seems like an irrelevant visual thing that doesn't change the gameplay of the top down shooter.


04b160 No.14322823

>>14322617

Essentially, it is. It's not a shmup since the stages aren't auto-scrolling, and it's not a run 'n gun/platformer since there is no gravity or momentum in place. It's more of a side-scrolling twin-stick shooter than anything. Wikipedia just refers to it as a multi-directional shooter.


2dd1ed No.14322904

>>14311863

<Descent

>not Wing Commander

Pleb.


ccec53 No.14323046

File: b27998dda1b03f1⋯.png (146.86 KB, 256x255, 256:255, ClipboardImage.png)

File: e4ad740e70b33b1⋯.png (164.08 KB, 256x257, 256:257, ClipboardImage.png)

ARPGCCGs. In the early 00s, there was a brief flash of games that tried to capitalize on the success of Pokemon's catch-em-all formula using other existing IPs as a basis, but weren't like Pokemon.

>Take existing action IP with wide brand recognition.

>Series setting didn't have a catch-em-all element before, so introduce an object to fill that role that doesn't break the setting, or invent a new setting which has one.

>Make action-based gameplay that changes rapidly as new "cards" are introduced, and encourages PvP.

>Use an RPG overworld to contextualize it.

They were often cash grabs that were rough around the edges, but I think that there was potential there that was never fully explored.


bde4d6 No.14323049

>>14322617

That's like saying Gradius and Dodonpachi play the same, controls-wise.

>>14322823

>since there is no gravity or momentum in place.

Actually, you get sucked to the ground if you leave the mech floating in the air.


d2cff2 No.14324700

Interesting thread.


1bfde1 No.14324878

File: 19c6749363aa12c⋯.png (343.58 KB, 728x636, 182:159, 003e4c65f1e863b0dc360ad62e….png)

S.T.A.L.K.E.R and E.Y.E


3f9218 No.14324980

File: 48f3383c2c5a390⋯.jpg (781.63 KB, 1000x898, 500:449, 8235y98235.jpg)

This was a bizarre amalgamation of real time grid based strategy and bullet hell, you deploy units to set places on the map at the start of a stage and charge/direct attacks by pressing on them with a ball of light directed with the stylus. Meanwhile, your foes would shit out bullets that would hit you if they touched the ball of light you controlled or if they made contact with one of your guys while charging their attack.

>>14323046

We got The World Ends With You out of it if nothing else.


426af7 No.14325046

>>14323046

MMBN games had some of the coolest gameplay. What a shame it didn't become its own genre.


c69a68 No.14325151

Does anyone else know any about any primarily 1v1 turned based rpgs.

The only one I can think of ispokémon


88a698 No.14325240

>>14324878

S.T.A.L.K.E.R is loot hoarding like the beth games. Not special anymore.


1bfde1 No.14325248

File: 3719e60b45028de⋯.jpg (35.39 KB, 600x692, 150:173, ZUCCED.JPG)

>>14325240

>S.T.A.L.K.E.R is like the beth games

1/10


c7e6d5 No.14325273

>>14325248

He's right though.


1bfde1 No.14325277

File: b0791446b3cd3b2⋯.jpg (5.17 KB, 249x234, 83:78, 1419204790487s.jpg)

>>14325273

>(1)

>He

0/10


c7e6d5 No.14325283

>>14325277

cool memes dude


1bfde1 No.14325295


9ba8d1 No.14325300

>>14325240

>>14325273

He's right technically, but it's still fucking retarded. Any game with loot in it could be called "loot hoarding like Bethesda games", people hoard shit on instinct and adding loot/inventory just enables that. It's like those fucking mouth-breathers that called Far Cry 3 "Skyrim with guns", except worse because that was at least those shared more than just one basic and universal mechanic in common.


88a698 No.14325332

>>14325277

>>14325300

I'm not saying Bethgames are worth shit on Stalker's heel, but the core elements that make up the entierty of the gameplay loop is the same.

>explore so you can fight

>fight so you gain loot

>loot so you can explore

>explore so you can fight

Continue until the game is done.

They're similar in the same way Mario and Rayman is, in that the core gameplay mechanics is the exact same.


1bfde1 No.14325356

>>14325332

I guess Doom and Half Life now have the same mechanics.


bcd410 No.14327250

>>14321152

Damnit anon, you just reminded me how much I crave a modern SimEarth with deep simulation and mod support.

You could do so much with the SimEarth formula in modern hardware; bigger worlds, more accurate/granular simulation…

Someday I'll stop being a nodev and create a clone of SimEarth, I swear it.


df43a0 No.14327360

>muh novelty

also Ghost Trick


e5f110 No.14327684

File: 149202ea2711a8e⋯.png (3.71 MB, 1529x1898, 1529:1898, Skyrim_Cover.png)

File: a5fda7d6735ff72⋯.gif (44.43 KB, 640x480, 4:3, nwn.gif)

File: 7146ceb5c64a562⋯.jpg (34.22 KB, 310x438, 155:219, Ace_Combat_Zero_Box_Art_No….jpg)

File: 6e392522d4c9fc4⋯.jpg (33.87 KB, 460x215, 92:43, vectorthrust.jpg)

File: afbd04fd667d231⋯.jpg (2.17 MB, 4794x1628, 2397:814, Project Wingman.jpg)

>>14310718

What about genres that aren't necessarily unconventional, but have very few games?

For example, Bethesda games. Full of common elements and cliches, yes, but how many other first-person, open-world, highly moddable fantasy action RPGs are there?

Another example is Neverwinter Nights. There are other RPGs like it, but none with a similar toolset that balances power and accessibility as well as NWN did.

Ace Combat is another one. Action-oriented jet fighter games are surprisingly rare. On consoles, Ace Combat is pretty much alone. On PC, it's all hardcore flight sims. I was really interested in Vector Thrust, because it promised to be Ace Combat, on PC, with full modding support right from the start. If you go back far enough, you can find a few Ace Combat-style games on older consoles, but nothing on PC with modding support. Unfortunately, Vector Thrust didn't work out so well. The basic gameplay was there, but there were too many bugs and not enough content. Project Wingman seems to be coming along nicely, though, and I think the developer plans to include mod support, so that's encouraging.

None of these examples are obscure. The Elder Scrolls, Neverwinter Nights, and Ace Combat are all very mainstream and well-known, and they all had a lot of mainstream success, so it's surprising (and disappointing) that there aren't more games like them.

>>14311118

>Space fighter games come close but unfortunately many of them don't allow you to ascend and descend as well as move side to side and work more like jets but in space.

Freespace 2 Open allows for 6DoF, but ships have to be specially flagged for it or the up, down, left, and right thrust buttons won't do anything. Otherwise, yeah, jets in space. The Diaspora mod has 6DoF for all fighters, I think.

>Freespace 2 is next on my list to play after Aquanox 2.

Be sure to get the open-source version of FS2, if you weren't planning to already.


1f9f5c No.14327707

Please god give me a sequel to Majesty. It's been fucking years and nothing has even attempted to replicate it properly.


1f9f5c No.14327738

>>14327707

i just want to hear gnomes die instantly once they reach level 5 because they abandon repair work and try to become adventurers. I want it so badly. I want weak as shit wizards that turn into gods that teleport everywhere and nuke shit at level 8. I want barbarians that yaaaaargh into the night and solo a beholder only to be killed by a werewolf a minute later. I want rogues to fuck off and loot a castle while your town is sieged by frost dragons because they're greedy fucks again. I want paladins to be machines of slaughter than decimate the local graveyard. i want rangers to plant harvest the herbs that my priests plant out of boredom when they're not heal botting a warrior constantly defending the settlement from rock golems.

I want a proper sequel to this so god damn much.


42f427 No.14327856

>>14327684

>Shitrim

Please fuck off back to cuckchan


50d432 No.14327984

File: 628b046601dc267⋯.jpg (133.91 KB, 462x336, 11:8, 123806300528.jpg)

What about Rez?

I mean yeah, it's a 3D rail shooter, but you can't deny it's not a conventional game


9b843a No.14328216

File: 774964a8af4974e⋯.jpg (59.05 KB, 600x807, 200:269, TunnelRunner.jpg)

3D Maze Games. After Wolf3D, this genre disappeared into even greater obscurity, well before it could reach maturity. Classics include 3D Monster Maze and Tunnel Runner. Only modern ones I can think of is Tunnel Runner Redux for Windows PC and Skeleton(+) for the Atari 2600.


d2cff2 No.14329004

>>14321302

If the money is unavailable for "muh grafix" stylization us essential. Also a very direct and targeted marketing campain.


f2c710 No.14329091

File: 403acf3a4974d8b⋯.webm (1.7 MB, 324x238, 162:119, kodp.webm)


d2cff2 No.14329202

File: 22ee5db2ce8f7e6⋯.jpg (91.81 KB, 800x800, 1:1, Wut.jpg)

>>14327684

>Skyrim

>First-person

But you can switch to third if you want.


d704d5 No.14329291

File: 5024d58e43853bc⋯.jpg (1.48 MB, 3225x2156, 3225:2156, Killer 7.jpg)

>rail shooter

>on-rail exploration

>weak puzzle solving

>emphasis on story-telling

Still can't make heads or tails on this game, even after beating it three times.


e5f110 No.14335612

File: e598d38ec2f8565⋯.jpg (37.99 KB, 518x640, 259:320, 1237788-heretic_cover.jpg)

File: e4cb04c86f34aa9⋯.jpg (2.66 KB, 125x125, 1:1, 1496119040436s.jpg)

Fantasy FPSes are pretty rare. I don't know of any besides Heretic and Hexen.

>>14329202

Yes, that's true, but the camera perspective isn't really the most important part, and third person didn't really become playable until Skyrim.




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