023b01 No.14297237
any anons remember this classic input?
e59de0 No.14297242
>cant input it with a keyboard
Pfft, trash.
79e391 No.14297247
>>14297237
>Old fighting games with combos that require you to press up, which is also the jump button
3dfd16 No.14297323
>>14297237
Honestly, I've played a lot of fightan back in the day and I don't remember this.
>>14297247
Sagat's original Tiger Knee input in CE and 'Turbo was a fucking bitch for me to pull off. Instead of 623K it was a half quarter motion that started down-back and ended up-forward as 12369K. I'm glad they changed it later on.
335a18 No.14297326
Full circles fuck me up.
Holding down, then up fucks me up.
255ae6 No.14297334
>>14297237
<not just posting charge characters inputs in general because lmao who plays them
14b707 No.14297337
>>14297237
Can't remember, what game and what does it do?
89a013 No.14297381
YouTube embed. Click thumbnail to play.
Why aren't you playing the best fighting game, /v/?
14b707 No.14297417
>>14297366
That reminds me, the "Hien shippu Kyaku" from the AoF characters was kind of an oddity, the sequence was basically db,f +K but when they debuted on KoF it became a charge move, same with others.
3dfd16 No.14297445
>>14297366
That relatively recent robot fighting game (can't think of the name, I played the beta a couple of years back) handled this really well, I thought. You had a decent move set and it was all executed with simple commands, and the fun was in the style of play and the yomi, rather than the finger gymnastics. I was sad it didn't catch on.
3d6c77 No.14297474
For all the problems with fighters today, I'm at least glad we don't live in an era where stupid shit like 686 commands exist.
3ad949 No.14297516
>>14297445
youre probably thinking of rising thunder.
It was recently given over to the community, after it had been shut down and they were no longer developing it.
023b01 No.14297527
>>14297337
it causes you to dash forward to a counter, then redirect towards a KO
03f071 No.14297546
YouTube embed. Click thumbnail to play.
>>14297323
>12369K
That still the input for SF4's Cammy's Hooligan Kick and Fei's chicken-wing kick
3dfd16 No.14297559
>>14297546
You're right. And it's still shit. I like Cammy but I never really grokked her, and that move is part of the reason why. That and the shit iframes on her backfist.
14b707 No.14297629
>>14297546
Honestly, full circles aren't good either, SNK usually does it better for grapplers.
e1c447 No.14297716
>butthurts who cant play fei long itt
e5c023 No.14298670
I like more difficult inputs
6e0798 No.14298949
>>14298670
Name your favorite input.
8b3ade No.14299021
ec66bd No.14299027
Holy shit game, what the fuck are you doing?
1da776 No.14299099
>>14299027
Teaching you to link a super after a DP? It ain't hard, fucking scrub.
69676a No.14299110
>>14299021
You cheeky cunt
ec66bd No.14299125
8b3ade No.14299131
>>14299125
The act of getting penetrated in both holes at once.
ec66bd No.14299145
>>14299131
Sounds hot ;)
>>14299132
I'm just not fast enough to do that shit.
a8db1d No.14299612
Can't say that I have. Must be having memory loss
ce672a No.14299705
>>14297323
I have no problems with most variations of circles, as long as they can be buffered, but pretzel motions are impossible to me, also when they start mixing half circles with the opposite direction like all the fucking Guilty Gear games love to do, you know that shitty 641236 motion.
89674b No.14299724
>>14299027
It just looks hard. I'm shit at fighters and I was able to pull it off after a couple of tries.
6a5daf No.14299793
>>14297237
>>14297247
>>14297326
>>14297334
>>14297366
>Complaining about full circles and charge inputs
Why is /v/ so full of scrubs?
I'd understand not being able to do KoF's bullshit half-circle forward -> half circle back , the pretzel, the charge triangle (which is easy after you discover the trick to it) or standing move canceled into a down-up charge (standing hard punch xx flash kick). But everything else is babby mode.
6a5daf No.14299823
>>14299027
The trick to that one is easy, just do 623+HP -> 236+HP as quick as you can
ce672a No.14299858
>>14299793
Excuse me, some of us are playing on DDR dance pads.
2d4f2c No.14300865
03f071 No.14307450
fe10d8 No.14307503
>>14297366
>to be honest charge moves are a bad practice in general
>>14297237
I have a friend who plays charge move characters only. He refuses to play anything other than sf, and once sfv got released he stopped playing fighting games entirely. And I stopped playing too, not fun playing without him.
cce796 No.14307528
Stop beating up cute girls
fe10d8 No.14307618
>>14307528
>Stop beating up cute girls
nothing wrong with that, shit is pretty hot actually. Girls beating other girls… Guys beating girls… as long as it involves cute girls I am happy.
a9c0dd No.14307661
>>14299793
>half-circle forward -> half-circle back
at least it's not a fucking double half-circle forward like May's instant kill in GG.
charge inputs do give me a hard time, but that's because i'm an impatient bastard
also, fuck multi-full-circle inputs
1f5b9d No.14307839
>>14299027
nigga that first one is just canceling a shoryu input into a super.
1f5b9d No.14307844
what's hard about a half circle forward and half circle back? you just rock it forwards then rock it backwards.
4a9b84 No.14315025
YouTube embed. Click thumbnail to play.
>>14307661
>also, fuck multi-full-circle inputs
15a749 No.14318279
>played Tekken 3 and 4 at the arcades back in my hometown for years
>Actually quite good at it
>Years go by
>No arcades around where I live
>Got back into Tekken with 6 on a cracked PS3
>After getting usted to the controller it wasn't bad bad at all
>Ended up buying 7 for PC not that long ago
>Doing quite well ranked with running 2 Dragunov
>Got sent to Japan for 3 months at work
>"Let's get back into arcades" I said to myself
>Felt kind of confident with my skill level
>Start playing
>My left hand is useless now
>Constantly jumping, can't dash for shit
>Got beat by a Chloe player
>Walk around the place
>The guy that beat me is a fat fuck
Feels bad.
bd51fc No.14318310
>>14307618
>dat first webm
my dick has UNLIMITED POWAHHH
f6a823 No.14318351
YouTube embed. Click thumbnail to play.
>>14299027
>>14318279
don't the the t7 cabs have a usb port for pad? you could just use that.
>>14315025
i really hope they don't completely fuck up tager in crosstag
6974ca No.14318353
>>14314742
WHoa take this perverted image away you predator.
15a749 No.14318454
>>14318351
>don't the the t7 cabs have a usb port for pad? you could just use that.
I didn't know that, I'll have to check next time. I didn't brought my controller here, so I may have to buy one.
Some other comments about Jap arcades
>I'm yet to see anyone playing street fighters 5
>Quite a few people play 4
>Arc systems stuff usually has someone playing
>There are some older games (VF and SC3 arcade edition come to mind) with frequent players
>Pokken has a load of arcades but they are usually empty (there was a pokken tournament last weekend, first time I see someone playing)
>Same shit with Dissidia
>Gundam game is very popular
>The card games are cool as fuck
>rhythm games are packed with autistic faggots 24/7
42ecd1 No.14319013
>>14299132
I don't know, in at least the newer KOFs, the buffer timing is pretty fucking generous if you know to hold down the button when going for cancels and shit.
2909a1 No.14319307
Arcana Heart has some crazy inputs. In the third image, the input may look simple. But that last hit is a 1 frame window. Miss and it does barely any damage. However if you hit it, it can OHKO or deal at least 85% of someone's health. Outside of that game, one input that really sticks in my head is Hayate's combination throws.
>41236T - 8246T - 9137T
Fourth image is Raidou's best combination throw. Ryu's Izuna Drop is something I can pull off consistently unlike this move. And last is KoF13 Leona's trial 10 combo with a shit ton of charge inputs.
c726ea No.14320938
>>14297242
found the basement dwelling underage b& nofriends loser faggot that's never been to an arcade and played real fightans
6a5daf No.14321235
>>14321164
>Fighting on pavement
Time for concussions
40f2e9 No.14321324
>>14321164
>no dynamic cat mma game
ca5f1f No.14322060
>>14307618
Is the man in the first video that the guy from Heavy Rain with the cool glove?
115760 No.14322263
>>14314742
> charge time is retarded because its never a standard time between different games
60 frames in Street Fighter and old Fatal Fury games. 30 frames in anything not made by Capcom in the last 20 years.
As for Meitenkun, he has a gimmicky of his moves getting better with invincibilty and stuff the more you charge (up to 2s I think). But I don't really see any difference than any other charge character like Leona, Ash or even May from GG. Especially when you can link low normals and have a command normal to buffer your charge specials.
Also, KOFXIV has a input frame counter for the training mode if you do the pretzel motion+BC at the main menu screen so you can understand why you're messing up stuff. Pretty useful for Vanessa's training boar combos. https://www.youtube.com/watch?v=Mvv0iAWNowk
>>14319307
Leona's trials are nothing compared to Elisabeth's just-frames and many required shortcuts that are not listed in the trail itself.
115760 No.14322884
YouTube embed. Click thumbnail to play.
>>14322594
>plus you don't have to develop the ability to know exactly when that timeframe has transcurred since you hold down the direction.
I don't see how that's any different than develop muscle memory for combos.
>requiring you to have a near perfect timing to cancel into the special move if you want to combo into it.
KOFs are have a pretty lenient input buffer so you don't need to wait for a move to come to do your next move. You can almost just time at your own pace your combo once the first hit lands. That's how you see all those Leona crazy MAX mode combos in tournaments.
>Also in the second webm all special moves besides the pillow are EX moves, what is your point?
That Meitenkun is a meter hungry monster and a great anchor in the game but his great normals makes him shine on point too. And that's what fighting game are all designed around: risk and reward. Characters who can do insane minute long combos like Vanessa are hard to land the first hit and if you don't make the optimal combo, you'll do shit damage compared to a reversal SCB SDM from Athena. Ralf in '98 barely had any combos but he can do major damage with just pokes like Chang both have charge moves too but is not their focus. So it's the opposite of what you said: a character with insane reversals and almost to no recovery in fireballs are usually charge ever since Guile was invented. It's less about "autistic mastery" than a 100-hit combo character and more about patience and timing.
>i haven't looked at many KoF tournaments
Look for Lacid matches.
>charge characters don't never make it into the top tier
Again, Leona along with Robert in the same KOFXIV before 2.01. And even after the patch she's still really good and easy to use. Other examples you have Ash in 2003, Guile in CvS, Blanka in CvS2 and Balrog(Boxer) in ST Cammy is shit tier in that game btw from the top of my head but I'm not well versed in animefighters.
1f5b9d No.14322910
>>14318454
SFV wasn't released in arcades. How did you expect anyone to be playing it in arcades if there it doesn't exist?
115760 No.14322943
>>14318454
>Some other comments about Jap arcades
Is it true that NesicaLive2 cabinets are full of input delay/lag for some reason? I heard japs hated KOFXIV version and rather play on places with PS4s and ArcSys players look for the old NesicaxLive1 machines. If true that's pretty bad for the dwindle arcade scene Japan still has and the multi-game machines with online that kind of "saved" fighting games in the late 2000s era.
e3408c No.14334885
>>14321164
nigger cats the webm
59a28a No.14335217
>>14297237
I can almost see the loss
115760 No.14340149
YouTube embed. Click thumbnail to play.
>>14333924
>Guilty Gear PC games have a delay setting, could it be because of that?
That's probably to simulate online matches like DOA5LR.
> what would these play?
Blazblues, P4U, UNIEL, KOF98UMFE, KOF2002UM, KOFXIII, Skullgirls, 3rdStrike, SFalphas and many other fightan and non-fightan games. But I think the newer ones only have KOFXIV as "exclusive new game" but can run older stuff: https://www.youtube.com/watch?v=9pGa9OEt18s
Taito's new hardware makes more money from LoveLive and other games.
57179e No.14340286
a6a5d5 No.14347377
>>14321164
fix the audio desync
3c7350 No.14347614
>>14297559
>grokked
What?
>first google hit is TvTropes
Oh i see, fuck off.
1111ab No.14354818
YouTube embed. Click thumbnail to play.
>>14322263
>60 frames in Street Fighter and old Fatal Fury games. 30 frames in anything not made by Capcom in the last 20 years.
Incorrect….
http://sonichurricane.com/?p=7232
Quote: Reducing Sonic Boom charge time from 55 frames in SF4 down to 50 frames in SSF4 made a world of difference!
Also Usf4 Dictator's somehow has shorter charging time for his ultra & super compared to his special moves. Consistancy~NOT!