>>14343608
That would ruin it completely. Kill yourself.
>>14343603
>scrap PVP entirely
I don't know if it affects the base game or not. If the took a bunch of kodemonkeys off the main team to maintain it, then yes, remove it and pour resources back into the main game.
Otherwise still remove it and pour additional resource into the main game.
>revisit older game formats like RQs and XQs, updating them for current year
XQs are perfectly fine and should not be touched.
Maybe add new ones, or deeper floor to existing ones with level 80 enemies and what not, but don't mess with existing floors.
>RQ
That shit should either be removed or be completely redone. As is now it might as well not exist.
>have a faster EQ rotation, or more EQs per day
I disagree. You already barely have time to do dailies or some catching up with EQs popping every 2 hours.
I'd rather have them similar to XQs where you need to spend keys/triggers to run them, but make those triggers permanently available somehow, and not through some events that you may or may not catch on. Fuck maybe reward triggers for stones dropped on level 80 XQ or something.
>make CFs less obnoxious to complete, allowing people to progress outside of EQs
It can tie in to my previous suggestion. Since you can grind for triggers and run them at your own leisure, you can complete CFs at your own leisure as well.
Make them not time-limited themselves, but rather put time limit on execution of CF, so if you fail, you can just start from scratch, but always have CFs available to you.
>spoiler
I don't really care, it's not much different than EP3 that also was more or less medieval magic war with dark gods pulling the strings or whatever.
PSO2 story ended with EP3 either way, all we're having now are side-stories at best, some shitty fanfics at worst.
>How would you fix the game in it's current state?
1. Bring back old style of randomly generated maps with two floors following slightly different patterns and last floor having a boss.
I don't care if it would be castles, battlefields, some new planets or tokyo sewers, just use the old fucking system.
2. Bump up the difficulty without inflating stats. Give shield-bearing enemies parrying mechanic back, make wolf-type enemies aggressive across the entire game, not just in UQ. Make enemies aggressive in general.
Give old bosses new moves, so they could deal with new classes and power creep. You know how Esca Ragnus can knock down airborne players above it? Give it to Dark Ragne. Stuff like that.
3. Make some endless survival mission. Something like XQ, but fucking endless, not looping, with the deeper you go, the harder modifiers there are, but better rewards, so you can pull out early or keep going and risk your shit.
Let it continue from the level you last finished at, but make it reset if you die.
4. Revise automate mechanic. Either make lengthy PAs cancelable or give them auto guard frames like Fi has or give automate equivalent to all classes, so you could free yourself from Hu subbing forever.
5. Introduce moving hands.