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File: e53b7177343d885⋯.jpg (70.78 KB, 318x241, 318:241, Prince Vegetable.jpg)

5adacf No.14277046

What roleplaying games feel like Dragon Ball? Shooting beams out of your hands, increasing your power level, gaining new forms, throwing special attacks, exploding the battle stage?

d01b59 No.14277053

That byond game people are playing.


655321 No.14277057

Skyrim haha XD


0fd695 No.14277059

EDF, though it's weaponry-based.


d01b59 No.14277075

Also, there are actual dbz rpgs. At least 1 on the snes, ds, and arpg on the gba.


7c8574 No.14277139

A lot of games have super forms that are temporary. Nothing is ever permanent with those though. I reckon a ground based DBZ game with aerial combat being limited to jumping/gliding would be alright. Once you add in flying around the controls often get fucked, I don't think we'll ever get a game capturing Vegeta's fight with Recoome for instance.


c81d7a No.14277834

>>14277046

Technically speaking, every Final Fantasy tends to veer in that direction by the end.

6 has a martial artist who can shoot beams out of his hands (and suplex a train), as well as a character with a more powerful ascended form. 4 had Meteo, a legendary forbidden spell of such dread power that it would kill the user, and by the end of the game they're chucking Meteos back and forth like ping-pong balls. And let's not forget Sephiroth in 7, who literally destroys the entire solar system multiple times in a single fight.

One important difference in between FF6 and Dragon Ball, though, is that a five-minute countdown to the world blowing up MEANS five minutes. Don't think you're gonna be able to just screw around up there for ten episodes' worth of time.


db2806 No.14280982

>>14277046

Disgaea. Right down to the old characters who are outclassed by the high-level ones but you keep them around anyway for old times' sake and sometimes they manage to save the day anyway.


8bdf82 No.14281704

>>14277834

My man. I'd add that Dissidia offers the verticality and maneuverability akin to a dbz fight. I recently beat XIII and I have to say character growth was a little disappointing in relation to the old games. The battle system was enjoyable and the difficulty was great but all the attacks where pretty tame. Nothing like emptying Camelot on somebody for the first time.


b5cdb4 No.14282988

YouTube embed. Click thumbnail to play.

>>14277046

I like the nes card card based ones


b83b55 No.14282990

>>14282988

That shit was great, even if I never did figure out the mechanics totally.


6cb770 No.14283015

Planescape Torment.


b23068 No.14283150

Dungeons & Dragons


0d84bb No.14283511

>>14283150

>Over 9… that's it. His level is over 9. That's pretty dangerous.


65472e No.14286300

>>14283511

That's not dangerous at all, fag.


f1b4d3 No.14286679

>>14277046

TES:Daggerfall is kinda like this

>3x magery, high will + primary skill restoration

>get a bunch of levels (power levels)

>can suddenly cast custom strength, agility, speed etc. stat enhancing spells that scale off level to become very powerful

>boost all your stats to go "super saiyan"

>use custom destruction spells to fire a "kamehameha" (magic-based AOE spell that also scales with level to become retardedly powerful at higher levels)

>levitate to fly, scales with speed so you can go really fast with a stat enhancing spell

>get high hand to hand combat to kick ass or go Trunks and use a sword

>make a khajiit (they aren't furry in this game: human face, hands, feet etc.) to get a saiyan tail

I think I will go and make a saiyan now




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