6c2a2b No.14262728
http://store.steampowered.com/app/209670/Cortex_Command/
Don't really know much about this game besides some friendly anon recommending me the game around a year ago. guess I have no excuse to try it out, now.
aa9363 No.14262781
>>14262728
>it's free on steam
71611b No.14263024
>>14262781
I has some pretty nifty mods.
a0fa24 No.14263121
>>14263024
Any recommendations?
f094a5 No.14263131
Man, I haven't played this game in ages. Did they even update it at all?
3c432a No.14263136
378391 No.14263152
>>14263131
Official support for the game was dropped ages ago. The devs moved on to a similar physics based game called Planetoids or something like that.
fccc9b No.14263175
>>14263131
It's basically the same as it was at the height of its popularity.
>>14263121
All the classics.
Alteisen Arsenal Labs
Crobotech
The, uh… the blue and black ninja samurai guys.
Just look around the Datarealms forums and download whatever strikes your fancy.
>>14263152
>Planetoid Pioneers
Never forget.
6ae945 No.14263479
>>14262728
>free
The fuck? Did he finally give up on this thing? Now he just needs to open source it so other people can do what he failed to do.
fccc9b No.14263496
>>14263479
He's giving it out for free this weekend only, to advertise his new game.
Data gave up on Cortex Command long ago.
769c3b No.14263609
>>14262728
This game was always depressingly boring to me. It's a shame because it looks like it could be fun if the dev added actual content.
>>14263496
Does he plan on wasting another decade to make a half finished game?
4f3803 No.14263648
>>14263496
Why did he give up though. What was it missing?
0ca2e7 No.14263684
>>14263648
he already had the money, so he said "fuck it" and moved to another early access scam that he will milk and leave unfinished.
fccc9b No.14263701
>>14263609
Check the year on the image in >>14263175
Planetoid Pioneers has been in the works in some form since '07.
>>14263684
I think he intends to license out the physics engine he made for Planetoid Pioneers, Crush 2D.
>>14263648
Content. Instead of a campaign of a series of handmade missions, of which the giant crab mission was supposed to be one of the first, the campaign we got is just a bunch of AI skirmishes strung together with a Risk-style overmap.
d301e0 No.14263719
>>14263121
40K. Always 40K.
769c3b No.14263751
>>14263701
>Planetoid Pioneers has been in the works in some form since '07.
Guess I was right then. I don't get why people keep giving that guy money.
fccc9b No.14263763
fuck, submitted the last post before i meant to
>>14263684
Most factions are also missing landing craft of their own, there's Tradestar dropships, rockets mk. 1 and 2, Dummy dropship and rocklet, all Coalition gets is a fucking crate, everyone else just has to use generic Tradestar craft.
There's a boxy coalition crab walker in the intro that was never in the game although there've been mods to add it in and coalition does get a gay-looking gatling and SAM drone. I'd have liked it if every faction had their own iconic landing craft and crab walkers.
Speaking of the intro, there's also no gas mask space pope or gas mask space pope army and no trace of any of the aliens mankind has supposedly met. No Techion brain mech, either.
>>14263751
Because it's a neat game. It's a fun game. It's just fucking frustrating.
6ae945 No.14263863
>>14263496
>to advertise his new game.
I looked it up and jesus christ it looks exactly like Cortext Command.
>>14263701
>Planetoid Pioneers has been in the works in some form since '07.
Oh…
5c8588 No.14266941
>17 years later
>still no coherent single player
>still no online multiplayer
>they abandon it to work on an inferior copy
6c0516 No.14267104
>>14266941
>that won't be finished either
honestly I'm disappointed by just how inept devs were with Cortex Command, they should've finished the game multiple times over and they still didn't
0f6875 No.14268440
Fucking dogshit controls.
I'm not gonna defend it just because it's free.
6c0516 No.14268702
>>14268440
What's wrong with them?
cfd12c No.14269451
I think at one point, the creator actually hired a modder to finish the game because he wasn't able to.
I miss when friendly fire and jetpack boosting was still a thing, it made the game more fun.
104f81 No.14269627
FUCK OFF ALL OF YOU. NONE OF YOU ARE ALLOWED TO PLAY THIS. YOU AREN'T COOL ENOUGH! GET LOST NOW!
0f6875 No.14269716
>>14268702
They're just terrible. Movement is slow as molasses, characters tumble over like retards if someone looks at them wrong, the jetpack, on top of being completely useless unless you're not carrying anything on you, gets you stuck on things (sometimes even the fucking ground itself) and so many other counter-intuitive things. I have no qualms with difficulty but when a game makes me play as a disabled lemming with down's syndrome then we have a fucking problem.
907abf No.14269739
>>14263175
So I would right to assume that Planetoid Pioneers has not lived up to anything shown in that amazing image?
09ff37 No.14269779
>>14269739
is that art from "androidarts"?
That fucker makes very cool stuff, i liked his LEGO doodles
a1e7e4 No.14269781
No one has actually said anything about what it is. What the goal of the game? What do you do? If it's fun what makes it that way? Is this the dark souls of terrarialikes?
sorry i couldn't resist going for the most cancerous question i could think of there
09ff37 No.14269792
>>14269781
it was fun killing everything, and shutting at two-engine shuttles to watch em crash and kill enemies on the ground, also >>14263136
5e2df7 No.14269971
>>14269781
It's a half assed RTS where you can control your units directly. The standard goal is to destroy the enemy command unit (generally a brain, hence the name) while protecting your own. You can order units and weapons from a station in orbit with gold mined from the map itself.
During campaign mode you play as a prospector scouting different sites on the planet for gold. Each turn you select sites to explore and claim. You can preplace units and structures on owned maps if you have the cash, but going broke forces you to sell a brain. Players who lose all their brains either by selling or through combat lose the campaign. Oh yeah, new sites appear as the campaign progresses.
The fun in the game comes from the incredibly wonky/shit physics engine which frecuently leads to hilarious shit. Shoot an engine off a dropship and watch it barrel roll into the ground and crush enemy units. Send a rocket with several dozen crabs and crash it into the enemy, the inmense pressure from so much mass in such a tight space will send crab bits at supersonic speeds and murder anything not behind a wall. Weapon broke? Use your rocket pack to send your unit crashing into the enemy, you might behead or crush someone. Unit too heavy? Blow off the legs for faster jetpacking.
Also a metric fuckton of quality mods that add weapons and factions into the game, as well as some truly crazy people who exploit the physics to create some broken but fun weapons and stuff.
The game allows for local multiplayer. I have no idea if they ever added online play. It's one of those games that is wasted potential but still has some fun in there. It's not what I would call a good game though. It lacks polish as well as content in my opinion.
5e2df7 No.14269975
>>14269971
Oh yeah, campaign mode isn't a proper singleplayer campaign, it's just a risk style game that can be played with AI or people.
Sage for double postan.
cfd12c No.14270320
>>14269971
The physics was the best part of the game, the second best part being the mods.
Did you know the jetpack does a tiny bit of damage if you use it while close enough to something? Carefully aimed jetpack blasts can kill someone if you hit them in the head, and if you're really good you can kill entire armies using an unarmed dummy bot.
0bf238 No.14270353
I remember from another thread some time ago that some anon was making an E.Y.E. faction mod, I kinda wanted to see it completed.
2b13d1 No.14270834
>>14262728
FOURTEEN YEARS
EARLY ACCESS
6c0516 No.14271435
>>14269971
>I have no idea if they ever added online play
AHHAHAHHAHAHHAHAHHAHAHHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHA
No.
6c0516 No.14271445
>>14270320
>Did you know the jetpack does a tiny bit of damage if you use it while close enough to something?
It was removed some time ago.
a9bfd1 No.14272245
>>14271445
Another fun thing removed by the dev. If he spent more time adding content and less time removing fun from his game, Cortex Command would be a full game.
c14cc6 No.14272250
a0fa24 No.14272310
>>14272245
He should just release the source code and let autism do its thing. The HUE faggots not doing anything with Kerbal should do the same.
6c0516 No.14272445
>>14272310
he easily could've made a lot of money if he made CC open sores and let the modders finish the game for him
e56e9b No.14272537
>>14272445
He did let a modder finish the game for him, that's the funniest part.
767d36 No.14272792
Thanks OP. I got it on my list.
Probably will never play it though. but hey, if you're ever completely bored there's something there to play
6c0516 No.14272866
>>14272792
it's quite good for dicking around with friend(s) and playing modded game when drunk. actual campaign or longer/harder brainless bunker breaches would make it useful for playing normally, but >14 years of ea and still not finished
e1b54f No.14272891
It would've been better if pathfinding for the AI didn't get stuck on shit, it would've been amazing if you could set up a reinforcement bay for your craft to land in where you can automatically tell the AI to go to x position without them stumbling on some fucking stairs for all eternity.
1b27f1 No.14272907
>>14262728
Did they ever fix the mspaint-tier bunker "building" interface? Because it's really just the epitome of a "concept game" and the creator is barely a step above an ideas guy for all he actually finishes.
d28777 No.14274310
This game feels like terraria and worms mixed into one but somehow the brain of the ai got lost and now you have a game where you can command retards.
c1b49e No.14274356
>>14263121
I like the hueg pack one with retarded shit like pirate guns and cannons. It has some extremely overpowered stuff in it.
03790e No.14277738
Their new game looks like dogshit.
I enjoy Cortex Command a lot. Was it really that hard to just make a campaign out of it?
a52a43 No.14277751
I played it first about ten years ago. Remarkable how it hasn't changed at all really.
924b3f No.14277771
>>14277003
>you don't own the game
>also you can't modify it except for how we say you can
>no adult or offensive material, children
>and nothing copyrighted
>paid mods
>and we're keeping a cut of paid mods, but we're not saying how much in the eula
Fucking hell, the kikery of this dude.
40051d No.14277802
Games looks neat but the controls make it fucking unplayable. Everything feels stiff and floaty at the same time. Just feels terrible. Good concept though.
a52a43 No.14277826
>>14277802
>Everything feels stiff and floaty at the same time
That's a good way of putting it
a8d138 No.14277927
>they made a game which utilizes pixels and terrain/structure destruction.
<they went for downgraded, with no terrain destruction, "making easy to mod is success" game. And they're going to add paid mods hiding under "User Generated Content".
<the steam community actually believing in these kikes because "developers are indie and not going bethesda way".
Nuclear bomb this fucking planet.
14d18d No.14277974
>>14277738
It was really hard for devs not to be shit
0c3dc9 No.14278093
It's an interesting game. Lots of wasted potential but interesting.
What are some good workshop mods? I just found out there's a fucking Gundam mod.
3bf5e4 No.14278124
Its so sad how the general sentiment about this game is "had potential 10 years ago and now it hasnt moved a single step forward ever since"
Also its hilarious how the EULA of his new game mentioneds mods the way it does, when the only reason Cortex Command survived for so long in development hell was thanks to the modding comunity that kept it alive while the dev did fuck all for 10 years,
Hell, if i remember right Data was on the verge of being homeless years back and only bounced out of it thanks to the sales of CC from a humble bundle, when the only thing keeping the game alive were mods. And THEN he has the guts to say that he doesnt owe anything to the comunity when talking about how his updates break mods all the fucking time. Now he wants to keep ownership and maybe even profit off mods?
Does he hate modders so much even thou thats the only thing he has going in his games? It also took him like 2 whole years to add workshop support to CC on steam, you needed to go to the DEAD forums of the game to find them.
Whats his fucking problem?
e1b54f No.14278184
>>14278124
Infact it's taken a few steps back. Friendly fire was a shitload of fun and I'm not sure what they nerfed specifically but it feels like bodies have less gibs and particles than before. The map can't fill up with the dead corpses of dropships anymore and jetpacks are no longer lethal weapons.
e1b54f No.14278202
>>14278184
It feels like dropships in general also have less parts to them, I remember in the beginning if a dropship explodes in the atmosphere the entire map is carpet bombed with shrapnel that annihilates all organics. Primarily the bay doors were fun.
14d18d No.14278223
>>14278093
Untitled, SAW, Unmapped Lands, Void Wanderers, 40k, hueg pack o mods
3bf5e4 No.14278231
>>14278184
Probably because the game glitched HARD on release, and it was because of the huge amount of objects and particles on the map.
There were a LOT of terrible bugs and glitches on release actually. Some off the top of my head:
>Sometimes your braincase would be teleported off the map for no reason, instantly destroying it and giving you a defeat, this was somehow related to there being too many physics objects on the map?
>OFTEN, when playing a survival or base defence scenario, enemies would NOT spawn, ever. You would spend 10-20 minutes building a base, filling it with units and weapons; or not do any of that and just make a simple base with 1 guy and 2 guns, and once you pressed READY… enemies would not spawn. Again, this was somehow related to having too many entities on the map, even if its just base parts
>Not really a glitch but needs to be mentioned: MANY of the scenarios were missing their description text and instead it said "This is a placeholder text, if you are reading this tell the developer to change it" and i dont know if this has been corrected yet. I doubt it.
>unoptimization. Doesnt sound like a big deal but if he started making this game and its engine 10 years ago, and current computers struggle to fucking run it over a decade later without sever and constant framedrops whenever 2 people fire their guns at the same time, this is a big fucking problem.
There was probably a lot more but thats what i remember right now. Many of these issues caused by "too many entities on the map" werent even present on earlier releases so who fucking knowswhat happened
e1b54f No.14278250
>>14278231
Yeah I think they removed a lot of entities. A noticeable number. Then dumbed down the game by removing friendly fire and dropship particles.
14d18d No.14278308
>>14278231
>Sometimes your braincase would be teleported off the map for no reason, instantly destroying it and giving you a defeat, this was somehow related to there being too many physics objects on the map?
iirc if you spawn too many actors the game kills ones spawned earlier, it's why crab bomb works
>You would spend 10-20 minutes building a base, filling it with units and weapons
the fact that physics works from beginning and thus unability to save/load bases is very off-putting, and it was never fixed.
>MANY of the scenarios were missing their description text
all maps have descriptions now, but mod maps need their own descriptions
>unoptimization
it's a bit better now, but loading is still long with mods and game eventually slows down.
maybe game glitched hard, but that was part of the fun
also data is a nigger for never ever adding online multiplayer, even if only for 4 players
a33b72 No.14279384
The best thing about this game was patched out quite some time ago.
Rapidly tapping the ships' and rockets' boosters and the jetpack allowed you to get much more velocity out of them, granting vastly improved maneuverability. This allowed you to effortlessly swoop a madly spinning rocket an inch above the ground, whacking any troops in the head even on the roughest of terrain, even in the case of damaged rockets. The slightly angled side thrusters on rockets meant you had some lateral movement options as well.
By carefully timing your tapping, you could also maintain control over the trajectory of a soldier who's otherwise stuck in an uncontrollable spin.
Pic not too related. Sort of like this, except with several revolutions per second and completely avoiding the terrain.
265065 No.14283665
I there an online multiplayer mod out somewhere? This game looks like it would be a blast to play with /v/ with.
3d0d50 No.14283773
>>14283665
why do you think game's dev is so hated? the closest you'll ever get is sharing a screen and it's not a good idea at all.
there supposedly was an online multiplayer mod http://forums.datarealms.com/viewtopic.php?f=24&t=19719 , but I doubt it'll run with current build.
3bf5e4 No.14283853
>>14283665
Online multiplayer was the most requested feature. Dev said it was impossible because physics online hard. Hell, i think people would have been just happy if the game had working online with disabled terrain physics, except for digging holes with explosives Worms style.
One time he posted a youtube video teasin online multiplayer being added. For april fools. Because joking about something your entire playerbase wants is funny. Noone laughed
It only has same computer splitscreen which is goddamn awful for how zoomed in the game is.
5e8e85 No.14283863
3d0d50 No.14283879
>>14283853
goofy physics when online would only make this better, not worse
3bf5e4 No.14283902
>>14283879
I dont think the issue was goofy physics but straight up complete desync on terrain. Goofy physics was the fun part of the game after all
3d0d50 No.14283970
>>14283902
who gives a fuck about terrain
61d675 No.14292096
>>14263863
>failed making a game
>make a new game similar to the last one
Brilliant
112219 No.14292246
>>14292096
it worked for FromSoftware
e56e9b No.14292441
>>14283970
Terrain was what the entire game was built around. It would also desync actors I assume which is worse than just a terrain desync.
7e2cba No.14292443
>>14292246
FromSoftware made hundreds of game even before DS2.
30fbcb No.14292626
4baf6b No.14292689
>>14292443
That's his point, they made Shadow Tower and then like 4 Kings Field games and none of them sold well outside of Japan (and I don't even know what the sales were like there) until they made Demons Souls.
e56e9b No.14292725
>>14292626
And when people die, their bodies become part of the terrain. Same if a ship dies too.
Cortex command may be the best 2d game engine ever made. It just needs an actual game in it, better controls and a better UI.
30fbcb No.14293456
>>14292725
>Cortex command may be the best 2d game engine ever made.
The fun part is that they advertise PP as a game engine as well…
e56e9b No.14293524
>>14293456
From the looks of it, it suffers all the same problems as Cortex command, except it'll have paid mods.
This "game" will fail drastically unless steamcucks are willing to pay for mods because the dev is "indie".
30fbcb No.14293529
>>14293524
So no multiplayer in PP either?
e56e9b No.14293533
>>14293529
It looks similar to the Cortex command engine. Short answer is "no". Long answer is that you need a much more powerful computer and internet that can travel faster than light.
e56e9b No.14293615
>>14293533
After looking up videos, it seems they took out the terrain system although everything else is mostly the same.
It's possible multiplayer can be done for this game since the terrain system was what blocked it originally.
378391 No.14299091
Planetoid Pioneers just released, apparently the free Cortex Command was to advertise for that but that doesn't seem to have worked very well since I knew CC was free but had no idea Planetoid was releasing.
From this thread it seems like it's pretty much the same deal as CC : good concept and an engine with a great potential but the dev does jack shit with it. What a shame.
30fbcb No.14299381
>>14299091
Except PP actually comes with a game. Not really sure if it's really good, though. I feel like until I get grapple gun and/or some fun vehicles it's going to be tiresome exploration with irritating puzzles that require you to be precise (hint: you can't walk in this game).
924b3f No.14301957
>>14277003
I can't believe no one has mentioned number 6, aka "we can revoke your game access if you're too mean to people." This is a game with no online multiplayer.