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7fbe93 No.14248480
So seeing how Megaman 11 is actually a thing and how Capcom is heavily promoting Megaman X, would it be safe to say that Megaman X9 done in a 2.5D style would be greenlit if 11 does well? Additionally what would you like to see in a Megaman X9?
>Playable Sigma
>Multiple campaigns for X, Zero, Axel and Vile each with their own bosses and stages
>co-op
>a metroidvania style game like corruption
>16 Bit vs 2.5D
Either way it looks like Volnutt will be stuck on the moon while X is on his way out.
346c79 No.14248516
>2.5D
Please no. X5's stages looked like dogshit.
As for the series, I have no idea where they'd go after X8. Sigma's been blasted into space and is pretty much dead, and that pink haired trap faggot is also dead IIRC. The only option would be for Axl to become a maverick due to his programming.
7fbe93 No.14248597
>>14248516
Well 2.5D in the same way Megaman 11 is 2.5D. Basically 3D graphics on a 2D plane.
d40da1 No.14248760
Hotkeys for weapons. Having to cycle through all of them is tedious and clunky and is by far the worst part of otherwise great games. Imagine if they made the Sigma stages with the ability to quickly switch between weapons on the fly in mind? Giving all enemies a specific weapon weakness, requiring you to use one weapon and then another mid-air quickly in succession to pass a platforming section, that sort of thing. It would be glorious.
d40da1 No.14248777
>>14248760
Adding to this: Obviously on PC you could just use the number keys. With a controller you could use the Dpad and map 2 weapons to each direction, but that would require you to use the analogue stick for movement which would be weird in a platformer. Maybe the triggers and bumpers with two weapons on each? A weapon wheel would be used too frequently for what I want so it would be a pain having to bring it up like every five seconds.
0956c8 No.14248813
>>14248777
Quick Select menu would still be a lot better than just two buttons switch. There's really no way to hotkey weapons on a controller like that.
27c386 No.14248837
BO doesnt like Zero apparently
a498e4 No.14248844
>>14248837
As he should. Axl is obviously the best.
98afe9 No.14248848
for X9 I'd like to see
>16bit or 32bit back with gorgeous spritework
>Axl/Zero/X. No tagging like in X8, but areas only each character can reach, and powers only each can open secret ways.
>Axl becomes the cure to the virus as he is healed by the virus thanks to his unique build. Axl becomes the cure/vaccine. more into axl's past is revealed
>Axl is kidnapped and X/Zero take spotlight, as they should. But Axl comes back for the finale. Axl copy or whatever the fuck is bad guy
>its thanks to Axl copy that the virus mutates and becomes stronger, overcoming the axl vaccine and turning into Omega Zero prototype.
>Axl gives birth to the cyber elves, or its prototypes.
That way the story ties to MMZ
conversely NEVER tie to MMZ and MMZ stays a what if. Just talk about Axl more and find out he's protoman 2.0 or some shit.
multiple campaigns for X, Zero and Axl is a must. Vile having his own campaign could be cool
>co-op
no. Its a megaman game. i want stage design to be tight
c456e8 No.14248871
>>14248480
>Either way it looks like Volnutt will be stuck on the moon
74cea1 No.14248902
>>14248480
>heavily promoting X
If you can call Marvel vs Capcom: Shitfinite a promo, sure, but I don't want those numbers to reflect on X. While it was a nice touch for Sigma to be co-villain, it's probably the similarities he had to Ultron that lead him to the spotlight in the first place.
As for what a real X9 would look like assuming they won't copyright thief Corrupted, along with Axl possibly being a new villain, Vile hasn't really been dealt with and implied to have lived. I doubt nuCapcom has the balls to touch the Elf Wars, so having Vile being the heavy of the plot and Axl being a defector would be the most likely option. Having a Sigma factory model leftover from X8 being a genuine good guy would be great for some Terminator 2 vibes. Maybe just a hint that Axl wound up as Zero's copy body in MMZ, or having Weil being the hidden agenda villain playing warlord with his instigator Vile.
>co-op
Nah, unless it stops being Megaman it wouldn't work as a co-op. If they're going to have multiplayer, making user-generated levels in cyberspace in the vein of Powered Up would be the best option, complete with time attack.
>sprite vs 3D
If MM11 is going full 3D, they'll most likely do 3D for X9 as well. They could do it well in 3D, but the hitboxes and the attack speed all depend on the engine they're using. If it's gonna be as shitty as X7, doing 16-bit (even if they shit it out) would ultimately be cheaper.
>>14248760
Best way of doing hotkeys in X using a controller is turning R1 to slow down time to pull the weapon wheel, and using L1 to use the last weapon, combined with the PS1 face button. Realistically, you can fit up to 5 hotkeys, but if powerups get too cluttered for sequences, that might start scaring normies/newbies away.
51a35d No.14248947
>>14248760
>Giving all enemies a specific weapon weakness, requiring you to use one weapon
That sounds tedious as all fuck.
7fbe93 No.14249029
>>14248871
Are you feeling it now /v/?
9228cd No.14249222
As long as it's a game where only X is playable I'm for it. X4 and beyond felt like the level design had to bow down to accommodate both X and Zero, two characters with wildly different styles and by X7 and X8 I don't think there was actual level design anymore, only gimmick levels.
7308fd No.14249261
The only acceptable Mega Man X9 is to throw out all the bullshit that's been going on since the Playstation era and do it in the X1-X3 style. 2.5D can fuck off and die.
7308fd No.14249272
>>14249222
Also this. Mega Man And Friends need to fuck off too, I'm here to play X.
9228cd No.14249285
Also I have to admit I'm very concerned about the level design of any new Mega Man game. I don't discount capcom from making literal corridors and 2 minute levels like shield sheldon/dark necrobat and getting away with it.
627be5 No.14256469
Lets play a game.
The year is 202X, capcom's incompetency causes them to lose every single entry they had on robot master contests, so they proceed to open up a new contest. Think of a robot master, its weapon and its stage.
5bab41 No.14256491
>>14248597
In other words fucking cancer.
5bab41 No.14256494
I would like to see a proper Mega Man X game in the style and spirit of the first 3 X games. Zero and Pals can fuck off and so can that awful perspective and art style they started using in with the Playstation games. It goes without saying that a 2D game should have 2D graphics.
ec2086 No.14256905
>>14248480
What the hell is Megaman? Unless you meant Mega Man, in which case learn to fucking spell. You don't deserve to play the games.
f47258 No.14257037
964857 No.14257152
>>14248480
> vile, sigma
No
Sigmas ark should have finished in X5
A Megamanzero in propper graphics would be more viable
The problem with the usual formula of 8 robot masters is that makes a really tiny game, with nothing new to expect
And of course capcom wouldnt be happy if they didnt charged a full price for such game
If they continue to be stuborn like that it wont rise to any glory ever again
871aba No.14257202
>>14256494
>that awful … art style they started using in with the Playstation games.
Nigger, you better be talking about the spritework. The drawn artwork is the best the series has ever had, with the exception of maybe Legends.
efd2e9 No.14257214
>>14256905
>Implying it's Mega man
Capcom already deconfirmed this
7e49d0 No.14257245
I hate Mega Man. He ruins everything.
a08e28 No.14257246
1dbb37 No.14257291
Actually on topic shit:
What order do you guys do bosses on x4 as zero?
>>14257214
>>14257246
>>14256905
All of you have autism
72a450 No.14257310
>>14257245
>"I hate Megaman. He ruins everything."
ftfy
c106b6 No.14257322
>>14257310
>>>14257245
>>"I hate Rock Man. He ruins everything."
ftfy
871aba No.14257357
>>14257322
>俺はロックマンが嫌い。彼はすべてを破壊する。
俺はあなたのためにそれを修理した。
7c1e70 No.14257363
aadaad No.14257405
>>14256905
>>14257214
The spacing for characters names is inconsistent
In Mega man 3 all the Mega Man 1 robot masters in the credits have no Space and Mega Man is shown as Megaman, but the Mega Man 3 robot masters are shown with a Space in the Credits.
aadaad No.14257408
>>14257405
and then in Mega Man 5 Mega man is spelt with a Space and Proto man is spelt without a Space
d40da1 No.14257700
>>14248947
Think of it like DOOM, where you can technically use any weapon on any enemy, but one weapon in particular is way more effective against certain types.
789e87 No.14258178
Guys… What if you can dual weild two different boss weapons at once and combine their powers to make new super weapons?
7308fd No.14258195
>>14257202
Yes, that's exactly what I'm referring to. It not only looked lame but it actively impacted the gameplay.
789e87 No.14258316
>>14256469
Chemical Man. He'd look like a robot guy in a lab coat with a robo visor since his primary function is to analyze chemical reactions. Not exactly a combat robot since he doesn't have alot of armor, but is durable enough to withstand explosions, caustics, corrosives, and radiation. He relies on his wits and chemical bombs to trap Mega Man before combining ingridients to make explosions. Weakness would be either water or Roll's vacuum cleaner.
Stage would be a chemical plant setting with two colored liquids that when combined explode and cancel each other out. Gimmick would revolve around combining the two fluids in the environment to open oaths or to deal with enemies. Chemicals won't damage Mega Man. However they will stick to him. And if Mega Man touches the opposite chemical while one chemical is on him then the chemical reaction explodes. You can use a water weapon to wash chemicals away or Roll's vacuum cleaner to suck them up. Vacuum also sucks in far away power ups or projectiles you can shoot back.
Weapon is Chemical Gel. You shoot alternating colors of gel blobs that coat enemies or the floor. The gel blobs do minimal damage. However if the two colors touch they explode and deal massive damage (to you too if you're too close). It's a high risk high skill weapon. If you know what you're doing it breaks the game.
aadaad No.14258327
>>14258178
It would be Kirby 64.
ae11e2 No.14258376
>>14258195
>using X6 as example
really nigga?
7308fd No.14258747
>>14258376
It's in all of them faggot.
871aba No.14267334
Is there any way to properly integrate Axl into the X series, both in gameplay and in story, or will his inclusion forever be as retarded as it has been so far?
82e1d6 No.14267343
Megaman needs some QTE, if dubs I will email capcom with this suggestion everyday.
b5817d No.14267381
>>14267334
It's retarded because making the same levels and bosses for the two or three different characters doesn't work. In X4-X6 Zero was OP as shit and in X7/X8, X was OP, Zero was alright and Axl was only worth using for one gimmick during one or two stages. You want Axl in a decent light, have his own game.
789e87 No.14274707
Been thinking about making a 3D Mega Man style game. Controls I thought of swaps between third person free movement and third person aiming with camera controls similar to MonHun with second stick. None of the follow broken camera shit.
As for jumpin' and shootan' you can "dodge" by jumping sideways while strafing. In free move you shoot directly ahead. No auto lock-on. You can kick if enemies get too close. You can hold/toggle a trigger to go into third person aiming mode where you shoot where camera is pointed, but have limited awareness.
The trick to win is to know when to toggle your awareness. You have to balance playing aggressively and defensively and use the environment to your advantage.
And charge shots + sliding will still be a thing. Mega Man can crouch for cover/stealth but cover is destructible or some enemies will have weapons that go around cover.
871aba No.14286433
>>14267381
>It's retarded because making the same levels and bosses for the two or three different characters doesn't work.
>You want [the character who becomes different characters] in a decent light, have his own game.
Doesn't that just mean that the level design problem is integral to Axl's design?
8e1821 No.14286783
>>14256469
Rocket Man. His body looks like a rocket and his primary function is space exploration. Not a combat unit, however he got endurance since he's designed for space exploration. He relies on his endurance, speed and his Rocket related gear. His Rocket Punch allows him to attack Mega Man from a distance and even if Mega Man dodges his initial attack, the Rocket Punch returns back to Rocket Man, hitting Mega Man on the return trip and at 50% health, he start using his Rocket Charge to ram Mega Man. Only downside? His back is vulnerable during the charge…and if there's something on the ground that could slow or trip him up before and during the Charge, he'll be dead in his tracks. Weakness would be sort of glue or Gel weapon that slows him down or stuck him in place (if done before the 50% HP, the Rocket Punch hurts Rocket Man rather than properly attaching to his arm)
His stage would be the Space Center with the main gimmick being rocket powered platforms as some platforms would lift off upon Mega Man up…to his spiky doom. Act 2 would've been using some crumbling platform plus some Kamikaze mooks trying to ram you off the platform. His boss fight area would've been at the Control Room or maybe near the Rocket Launch Area
Weapon would be the Mega Rocket, acts just like the Mega Arm from Mega Man V and it can grab items from a distance and you can regain the usage of that weapon if you catch the Rocket Fist on the way back and if you charge up the weapon, you get the Mega Missile, a very fast version of the Mega Rocket but it doesn't return and clears enemies in a straight line and ends with a major explosion at the end of the attack.
f78275 No.14286811
>>14248480
I only care about Legends 3. Never ever, so MegaMyWalletIsFat is dead to me.
2e0ff5 No.14287198
>>14258178
That'd get you Gunstar Heroes.
f43ddc No.14287321
>>14287160
Ooh, ooh..can you have it so that Totem Man's clones are of a different color and each color corresponds to a different element/attack?
789e87 No.14288545
>>14287160
It's a sin to not mention this. Chemical Man's color scheme is green and purple.
ed1edc No.14289704
>>14257405
>>14257408
If I had to guess, it's because of the limited space for text programmers had at the time, compounded by primitive localization efforts.
4fdd72 No.14301347
>>14267334
I think if they want to integrate Axl properly, they have to make his gimmick be useful throughout the game rather than being situational at best.
51a35d No.14308602
If you haven't played Mega Man V on the Gameboy, you're doing yourself a disservice. It's easy to overlook because the other Gameboy MMs are mostly just ports, but V has a unique premise, new robot masters and special weapons, and levels that are designed with the Game Boy's limitations in mind. Plus the charged buster shot is now a rocket punch.
>>14267343
Super Adventure Rockman is nothing but QTEs.
16a703 No.14308815
>>14308602
And the Rocket Punch never came back?
5106f1 No.14308844
>>14308815
It came back for the golden nipple dog armor
7 feels more like a sequel to the Game Boy games than the NES ones
16a703 No.14308859
>>14308850
I think 7 was after MM V?
>>14308844
>Golden Nipple Dog Armor
Hah! Why didn't this come back in 8 or 9?
51a35d No.14309481
>>14308872
Yeah, MM7 has really great rewards for exploration, which is one of the elements that I don't mind MM Classic borrowing from MMX. A game with MM8's level of customization, MM7's exploration and secrets that make use of your special weapons, MM10's multiple playable characters, and NES-style physics and level design would be the perfect Classic game.
fee8a7 No.14309739
>>14309481
But no more 8-bit shit. I don't hate it, but I'm tired or it. 16-bits or even ps1 style graphics would be perfect.
ba34e8 No.14310517
>>14309481
Yet some of the unlockables in MM7 were hidden behind "use rush search on this specific spot".
b69e2e No.14310686
I hope Megaman 11 is as challenging as the other one, but they put focus on Mega Man having a tight control and feel that made the platforming strong. I love Megaman 8, but they never feel as tight as the NES Megamans. And if they do an easy mode, I hope it's like the other easy modes where it's basically the same game as normal mode but with platforming that skilled players wouldn't mind playing if they want to relax. Think Megaman Zero Collection and the Unlimited's easy mode.
9a98a1 No.14313073
When I was a kid, I had this idea for a Wily Fortress battle…a very long one. Stage 1 is Mega Man rushing the Fortress' gate and then he had to work his way up after getting dropped down at the end of Stage 1, with stages 2-9 is Mega Man refighting all the Robot Masters from the 8 games (this was before MM9 came out), stage 10 is the Mega Man Killers fight, 11 is the 8 in game RMs with stage 12 being a fight with Bass and Treble…all culminating with Mega Man fighting Zero because this was the final battle of the Mega Man series and the end of the story was for Dr. Light using the data he had from the Zero fight to make X.
bc5c76 No.14316993
Here's a little image I made for fun
bc5c76 No.14316999
>>14316993
Oops, didn't mean to post it twice.
bc5c76 No.14322712
I tried to deshitify my image a little bit. Please enjoy.
867dfc No.14330636
Did anything ever surpass X1 in the Megaman X series in terms of quality?
7308fd No.14330692
c02971 No.14330873
>>14330636
X4 is my favorite but then again I have shit taste
2d69b5 No.14330901
>>14286433
Pretty much. X4/5 couldn't juggle a melee and a ranged character, you expect later games with worse dev teams to juggle a melee character, two ranged characters and multiple transformations(even if they were incredibly halfassed) for said character?
692c3a No.14330932
>>14330636
MMX games decline in quality in each sequel for the most part. X1-3 are the best. X4 is the last "decent" one, but it is also the first game to introduce the issues that have degraded the franchise. X8 is the only one that is better than a previous installment only because X7 is an atrocity.
As a side note Maverick Hunter X is decent only due to Vile mode being awesome. Command Mission is total garbage and it's probably one of the worst JRPGs of all time.
5125f1 No.14331490
>>14330932
X7 was semi-playable. Sometimes X6 was unplayable shit.