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File: d602e85ee462d50⋯.jpg (7.99 KB, 149x178, 149:178, Sister_Miriam_Godwinson_(S….jpg)

b014e6 No.14220711

Your faction is indeed a mighty one, /v/, but my forces are yet strong and I shall not allow you to plunder the wealth of this planet without cutting me in for a share. My price is your data on High Energy Chemistry (C2).

0d52f4 No.14220785

Organic superlube?


fe9be7 No.14220814

File: 2be5fae47d77bba⋯.jpg (58.6 KB, 604x440, 151:110, 1fa6cab966336d4797067edf04….jpg)

You want data? Too bad I will liberate your planet anyway, idi nahuj suka))))))


330998 No.14220830

File: 819b7e763a7a58a⋯.jpg (46.52 KB, 992x558, 16:9, 819b7e763a7a58aa0c6df9ae9a….jpg)

Hi. Elliot Rodger here.


20fdae No.14220872

File: 9cdcef99c6d97de⋯.jpg (168.25 KB, 518x1442, 37:103, 1342594963901.jpg)


552507 No.14220873

>>14220711

All it's fun and all until Yang starts being a shitty neighbor, regardless if you're playing pacifist, DELETE HIS ASS


ce1282 No.14220894

File: f5c4be88f60fa5a⋯.mp4 (646.15 KB, 320x240, 4:3, nuke_japan_-_alpha_centaur….mp4)

>>14220711

WE MUST DISSENT


b014e6 No.14220909

File: c9a0aaebebb505a⋯.jpg (4.33 KB, 298x157, 298:157, Very Well.jpg)

<BELIEVERS - SEETHING

I must caution you that my engineers have completed an advanced Synthmetal Garrison prototype (1-2-1). The first units are entering service now, rendering my forces practically invincible.


fe9be7 No.14220952

File: 8275816941b3f56⋯.jpg (46.4 KB, 604x377, 604:377, 8275816941b3f56513bb1eb3ad….jpg)

File: 3c411000b6a1368⋯.jpeg (189.91 KB, 1400x918, 700:459, rush b blyad.jpeg)

>>14220909

We have more men then you have prototypes suki))))))) we world master at rush (b)erlin 1945)))))


e14556 No.14220976

>>14220711

>christ-chan 2214


880d20 No.14221013

File: 92825036bb5aa75⋯.jpg (6.86 KB, 149x178, 149:178, SMAC_Morgan.jpg)

>>14220711

Why I'd be more than happy to provide you with the data, just as long as you can provide 2500 Energy Credits to cover my expenses, I'm sure you'll find that quite reasonable.


3c05b4 No.14221101

File: 03e963faab0b5c7⋯.jpg (1.25 MB, 1920x1080, 16:9, Believer Transcend.jpg)

Real Talk: Believers are stronk builders on large maps with stagnant tech/blind research. +2 support is by far the best bonus early game. Yang gets it too but can't pop boom effectively so he sucks.


6dcaa4 No.14221118

>>14221101

I could never bring myself to build that many cities. Or play Miriam for that matter.


3c05b4 No.14221134

>>14221118

Main thing of importance is to use the save/load template feature, which takes care of being bothered for new buildings constantly. You need to do terraforming yourself but once you get a consistent setup that fills the workable tiles all extra citizens become specialists just like you want so you don't need to micro them.


392e5a No.14221155

File: 38fcda0fe7895e9⋯.jpg (8.96 KB, 149x178, 149:178, 38fcda0fe7895e9755d66e5fda….jpg)

>>14221101

Blind Research is the real way to play, and playing Yang means no AI Yang which is half the fun of SMAC. But large maps + ICS just gets tiring, I can't micromanage that hard anymore and find it fun. Just give me Lal instead, being able to sustain pop 2 on transcend + free market as soon as you hit the tech is extremely good in its own right, and a wider settlement pattern with more forests and worry-free popbooms is more relaxing to me.

Did you go checkerboard ICS from the get-go or did you go wider and backfilled later? And why is there no garrison in most cities, aren't you scared of drop pods or something? When did you get probe tech, and how heavily did you use them?


0af320 No.14221168

File: e19e3977ff8457d⋯.png (Spoiler Image, 322.45 KB, 500x383, 500:383, 28b3301d344eb932bf59ad1bec….png)

Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate.


b014e6 No.14221170

>>14221101

Is that really the optimal layout? I always put everything in a + type grid layout


6d3de2 No.14221203

File: 3b75aadd46fe6a4⋯.jpg (167.34 KB, 1400x1050, 4:3, oh-behave.0.jpg)

>solar flare

<NERVE STAPLE

<NERVE STAPLE

<NERVE STAPLE

<NERVE STAPLE

<NERVE STAPLE

<NERVE STAPLE

<NERVE STAPLE<NERVE STAPLE<NERVE STAPLE<NERVE STAPLE<NERVE STAPLE

<NERVE STAPLE<NERVE STAPLE<NERVE STAPLE


3c05b4 No.14221273

>>14221155

>Did you go checkerboard ICS from the get-go or did you go wider and backfilled later?

I went semi-ICS from the star, prioritizing lots of scouting to plant forward bases around nutrient resources (get to pop 5 for specialists which get me researching decently) and minerals (pump out formers and/or special projects), with most of the rest of the bases sitting with recycling tanks and pumping out colonies or (slow) growing and pumping out formers.

Do note that I'm not full ICS, only 50% city saturation. Each city works 7 tiles rather than max ICS which works 3 tiles.

>And why is there no garrison in most cities, aren't you scared of drop pods or something?

Cloudbase Academy prevents drop pod abuse, and I'm not sure the AI is smart enough to do that anyway. In any case I've pretty well decimated every AI that's vendetta-d me. Only the Hive sits at the south edge of the map with my forward bases annihilating their shit whenever they come. Also a 2 base Santiago that I ran out of my island next to the Hive. Lal and Morgan make up most of my borders and are good friends.

>When did you get probe tech, and how heavily did you use them?

Not too early and very little actually. Since the only one in my area was Santiago and her +morale sucks to probe, I only stole like 3 techs. Most of my tech acquisition outside of my own research was trade with Morgan and Lal.

>>14221170

You'd have to show me your layout so I know what you are talking about, but the nice thing about the layout I did is that you only have to build one road between diagonal bases. Minimal roading and overall wasted former turns helps. Even moreso for other factions that can't support 3+ formers per base.


392e5a No.14221356

>>14221273

Full saturation ICS is possible but doesn't make sense unless you're extremely choked for land. Half saturation otherwise just does everything that full saturation does but keeps making sense beyond the early game, so when I think about ICS I just automatically think about half saturation.


5a5d5f No.14221378

File: 34a0fefdf87e2a6⋯.jpg (60.33 KB, 408x557, 408:557, 1467663714325.jpg)

The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear.

But it was never the streets that were evil.

– Sister Miriam Godwinson, "The Blessed Struggle"

Miriam is best girl.


b014e6 No.14221403

File: b1880c25d638ecd⋯.png (12.87 KB, 645x501, 215:167, Untitled1.png)

>>14221273

Like pic related (It's been a while so number of tiles might not be correct but the basic pattern is right) is how I spaced my colonies out so they didn't overlap.


3c05b4 No.14221470

>>14221403

Overlap is good in most civ-like games. You really don't want to have squares sitting there doing nothing for 3/4ths of the game. This goes double for SMAC where you can crawl resources and specialists are so powerful.

As soon as you hit 5-pop and can use specialists a 4-food tile effectively gives you 6 energy-equivalent invested in your choice of labs or income at 100% efficiency and no drone problems. Then when you unlock Engineers you're getting 10 energy-equivalent and by the end game a 6-food tile is effectively generating 12 econ, 24 labs from pops and a further 6 minerals and 6 energy from satellites.


5a5d5f No.14221691

File: ee5aa33e3237de6⋯.png (532.05 KB, 548x525, 548:525, 1426744221746.png)

When will we get a worthy successor? Beyond Earth was just a sad game that no-one liked.


b08c7b No.14221712

File: 11fd30ca8c59fa7⋯.gif (743.71 KB, 300x143, 300:143, round and round it goes.gif)

>tfw all I want is an updated version of Alpha Centauri with 32 bit color, modern resolutions, cleaned up audio and videos

>will never happen


526500 No.14221725

File: 7bc51a1aec96862⋯.jpg (330.52 KB, 1920x708, 160:59, 64243676.jpg)

>>14221691

I forget if /v/ hates this or not


f35ff2 No.14221733

>>14221725

no, but also the game isnt good for single player because the AI sucks, so it just goes into irrelevance when its brought up


cc09f7 No.14221770

>>14221712

>modern resolutions

>what is PRACX


290c20 No.14221777

File: 4510b5a21195979⋯.png (18.85 KB, 555x348, 185:116, BIDEOGAYMES.png)

>>14221733

> the AI sucks

>Endless Space 2

Nah


6627cb No.14221787

>>14221777 (checked)

It does though. It works well enough, but it rubberbands like crazy, though. Shoots straight into mid-late game faster than should be possible, and stays there limping forward at a snail's pace.


8c72b2 No.14221869

>>14220711

Yeah but your haircut is stupid.


3889eb No.14221872

Are we allowed to post lewds anymore?


264f68 No.14221882


c4d3a3 No.14221948

File: cb72a1f0e289e84⋯.gif (1.98 MB, 450x270, 5:3, Always a bigger fish.gif)

>Start campaign

>Miriam is the first faction I encounter and she bullies me for my credits and research

>This happens every fucking time

Does the game intentionally do this? Why can't I ever meet Lal or Zhakarov


274487 No.14221952

>>14221948

Become Miriam, become unstoppable.


3c05b4 No.14222004

>>14221952

>be Miriam

>people bully you even though you could kill them

AI on harder difficulties is permanently on "pay me to not attack you" mode. At least unless you pact them and match their SE choices.


98a3d9 No.14222011

>>14221691

I was just reminded a couple days ago that Beyond Earth exists. It was so mediocre that there is like a collective amnesia around it. It was completely forgotten like 3 months after it came out.


c4d3a3 No.14222043

File: c20cd337fe12bab⋯.jpg (29.69 KB, 234x368, 117:184, I am teh fucking strong.jpg)

>>14221952

>+2 support

>25% attack bonus

Looks like the bullied becomes the bullee.


335121 No.14222064

A lot of the issues between factions in Alpha Centauri would be solved with good dickings.


3889eb No.14222068

>>14222064

and spankings.


6c04e3 No.14222726

>>14221378

I have told you that punching in "Heaven" produces out-of-bounds invalid destination coordinates for a Psi Gate. Haven't I, you numbnut?!


b014e6 No.14224890

>>14222004

>By midgame, every time you're contacted by another faction, you think to yourself: "I could kill you right now if I wanted."

That's the power of the Believers.


725c3a No.14225478

File: 339a3080e1bc593⋯.jpg (233.91 KB, 634x900, 317:450, 1458538184842.jpg)

>>14222043

>the bullied

But that's bull.


7d11ae No.14225545

>>14220894

>Skye is the designated hero back when the game first came out

>Miriam was the hero all along


392e5a No.14226049

>>14225545

>designated hero

>only faction to commit a genocide

Half the beauty of the faction design is that nobody's entirely agreeable or disagreeable, and different people have different favorites.


9f5640 No.14226095

No game has yet managed to surpass the thought put into SMAC. Beyond Earf tried and failed miserably, just like Firaxis tried and failed to copy Civilization miserably twice in a row now.


20fdae No.14226122


3b471e No.14226206

>>14221725

These games arent even remotely comparable, although i like the factions in es2.

>>14221948

Miriam is the biggest bitch in the whole game, she's always the most satisfying leader to capture.


5bce9d No.14226241

File: 9667bc8a04696b3⋯.png (Spoiler Image, 24.77 KB, 204x182, 102:91, 9667bc8a04696b3c64d1330881….png)

>>14221872

…post some and find out?


6e8dff No.14226406

YouTube embed. Click thumbnail to play.

>>14226206

>she's always the most satisfying leader to capture.


5c59c2 No.14226420

>>14221725

It's a good game but not similar enough to AC


9f5640 No.14226435

>>14221725

The game is fine.


9f5640 No.14226499

>>14226464

The devs put a modicum of thought into their design.


6e8dff No.14226508

>>14226464

>>14226499

Designer also took philosophy in university before the social sciences became a circlejerk.


335121 No.14229794

>>14226241

Mods have recently been purging anything remotely lewd even when it's been on topic.

>>14226406

What would you do if you captured her anons? :^)


6fc09a No.14229939

File: 2d30a3302e638d1⋯.jpg (117.19 KB, 800x600, 4:3, uty6u56uty.jpg)

>>14229794

Let's put that to the test


6fc09a No.14229980

File: d9df9362598ea3e⋯.jpg (89.79 KB, 790x541, 790:541, 97800991.jpg)

>>14229966

Got one better


fe6412 No.14230507

File: 3daa1d549489315⋯.png (372.42 KB, 2518x1140, 1259:570, bully the kike.png)

File: ba08d16541bed29⋯.jpg (3.01 MB, 3415x3046, 3415:3046, aed8696f9e5a4ff90dcdf25824….jpg)

>>14229980

found it


6239d5 No.14230609

File: d3116cd59be5b34⋯.jpg (48.19 KB, 448x513, 448:513, d3116cd59be5b34505a50649fd….jpg)

>>14230507

No, anon. Had you found the exit I wouldn't need to reply and the board quality would rise.


57db66 No.14230753

>>14226508

The guy who invented the Glorantha setting (i.e. the one used in King of Dragon Pass) is an anthropologist I believe. There is a use for social sciences when you aren't a total cucklord.


fe6412 No.14230769

>>14230753

of course there is, but they wouldnt have to be pozzed to hell and back in the first place


595dc6 No.14242496

File: 18c564f1908f3fe⋯.png (400.82 KB, 1024x768, 4:3, MY2149.png)

How the flying fuck can this even happen on Transcend?


40ec3a No.14242532

>>14230507

>Paul Feig

Heh, I hope he never forgets Ghostbusters 2016.


5bce9d No.14242546

>>14229794

>What would you do if you captured her anons? :^)

ENDLESS HEAD PATS


a0bcd4 No.14242598

>>14242532

He got blacklisted by Sony for the fuckup that was Cisbusters.

Has anyone got the screencap from last year regarding all the issues that have happened thanks to ghostbusters?


335121 No.14243006

>>14242546

Endless torture.


8fba96 No.14243719

>>14226206

>Miriam is the biggest bitch in the whole game

Spartans are worse overall, by far according to the short story in the manual. Everything is their fault.


335121 No.14256600

Whatever happened to Beyond Earth?


c0c031 No.14256742


5a5d5f No.14257224

>>14242496

There are special tiles on planet that gives lots of commerce, right? That plus lucky random tech allotment, I guess.


5a5d5f No.14257265

>>14222011

>mediocre

That's very generous. I think it's just a bad game. The developers were clearly talent-less hacks. They had an opportunity to create something truly great, a worthy successor to one of the best games in the genre, a game that is still beloved to this day, and such a great game to draw inspiration from. They probably had a massive budget as well. SMAC's creators could only dream of the opportunity that these guys got. And what do they create? One of the most empty, bland, lazy, soul-less, derivative games I've ever seen. Truly, fuck those incompetent bastards.


3c05b4 No.14257369

>>14257224

The more surprising part is that no one else got it before 2149.


8eb146 No.14259723

>>14221101

Believers are strong builders in general thanks to their support rating. Not just in tech stagnation/blind research games. If you get good at terraforming, the Believers' ability to have an army of terraformers without incurring support costs will do amazing things for boosting productivity.

Also, Yang can still pop boom through GAs and Cloning Vats, although his econ is kinda shit to invest into psych for GAs. Lategame when it's harder to GA, you can just go Planned/Eudaimonia for pop booms, but when you have Eudaimonia that is probably the only time you may want to go Free Market over a Planned economy as Yang.

>>14221203

Solar flares are a perfect time to use nerve gas pods imo. If you nerve staple your drones during solar flares, your psych probably needs help. Maybe you play Zak a lot, I dunno.

>>14221712

Install PRACX. Won't improve the video quality any, but will fix color, screen resolution, and modern windows compatibility issues.

>>14222043

Miriam is the biggest bully in the game, tbh. She's the most blatant warmonger in the game and will frequently demand shit from you. Santiago and Yang are downright reasonable compared to her.

>>14226206

Miriam is also the best friend you can have. If you take Fundamentalist politics and avoid the Knowledge value she will be rather friendly. Going Dem/Market/Wealth as Zak and pouring your econ into research while gifting Miriam techs and shit all the time is also a great way to win the game since she'll love you and be your pact sister as she happily starts wars with everyone else and destroys them with the superior tech you're gifting her.


8eb146 No.14260103

>>14221101

Yang can pop boom just fine. The trick is to get Human Genome Project and use doctor specialists to golden age your bases into pop booms.


d5fdf7 No.14260528

File: 9d85cc8bb767b0e⋯.jpg (31.86 KB, 612x491, 612:491, confused pepe.jpg)

>>14221725

what does ES2 has to do with SMAC


54d8a1 No.14260774

>>14260103

The problem with all wonder-based strats (if you are playing against other humans) is that they might deliberately deny a critical wonder to you.

Would you allow Zakharov to have the Virtual World?

Would you allow Morgan to have the Ascetic Virtues?

Would you allow Yang to have the Human Genome Project?

Yang's special sauce to deal with domestic problems seem to be specialists. He is going to have huge support and industry and that can be turned into a horde of supply crawlers which in turn can feed bases running pure librarians and similar setups.


e205a8 No.14260844

>>14221725

The game's pretty good but the AI has fucking brain damage and I have nobody to play it with Also,

>/v/ is one person


559466 No.14260900

Anyone ever


559466 No.14260904

>>14260900

want to try SMAC multiplayer? GameRanger supports it.


c69c8a No.14260911

File: 7d7b22579a00400⋯.jpg (80.95 KB, 681x654, 227:218, wanna buy some magic.jpg)

>Start a Morgan campaign and plan to go for economic victory

>Naturally, I'm right next Miriam

>Spend the entire game sucking up to her

>Game has progressed to the point where I'm close to cornering the energy market

>Only Miriam, Santiago and me left

>Miriam has had a very large amount of troops in my border during the entirety of the game and is searching for any excuse to start a war

>I have a shitton of defense but I'm still pretty nervous about entering a fight because I need more shekels

>I'm just a few years away from cornering energy market

>"Miriam is on the commlink, sir!"

>Notto disu shitto agen

>"Hey Morgan. 5000 energy credits in my bank or blood on my dick"

The audacity of this bitch


8eb146 No.14265711

>>14260774

Zak is the only one with a serious must-have Secret Project. If he doesn't get the Virtual World (or the Human Genome Project), he will be crippled under his drone problems, which can make all the difference in preventing his usual crazy tech sprees. Zak also really loves getting the Hunter-Seeker Algorithm to cover his awful probe rating. Morgan usually needs Planetary Transit System more than Ascetic Virtues, since base spamming is generally Morgan's key to making up for his low pop bases. Yang benefits from the human genome project but he can Golden Age fine without it too, especially if he's doing his trademark borehole ICS.

>>14260911

You'll enter war anyway when you try to corner the global energy market. It takes a few turns during which everyone is supposed to try to kill you or otherwise stop you from succeeding anyway.


9550b3 No.14266247

>>14257224

Nothing special in energy output as far as I recall and Believers aren't good at making something from that anyway. Main reason was that I accidentially left research on full Explore for way too long, I think? Still absurd Deirdre or Zakharov didn't snipe the tech themselves.


8eb146 No.14266403

>>14257224

Primarily the Uranium Flats, Pholus Ridge, and Geothermal Shallows, yes. There's also Mount Planet which is more awkward to develop and The Ruins which early on just gives you 8 adjacent monoliths to pump for energy.


6c04e3 No.14266465

>>14242496

An Alien Artifact found early and used for research?


6c04e3 No.14266470

>>14243719

The question is, who had the colony mothership sabotaged and its captain assassinated?


5ff419 No.14267117

>>14221378

If only I could go back to when I was an edgy kid spamming zak and make myself understand.

So many wasted years.


8eb146 No.14267833

File: 66dd10c00a8ff16⋯.png (201.65 KB, 268x320, 67:80, Top Lal.png)

>>14221378

As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.

— Comissioner Pravin Lal, "U.N. Declaration of Rights"


53951f No.14267942

File: 8284a54b1f37379⋯.png (275.07 KB, 1798x651, 58:21, Untitled.png)

>>14267749

>>14267833

>holds grip on information flow by secretly deleting a post to cover up a typo.

>instead of openly admitting that a mistake was made, pointing to it and then humbly resigning from his position

Hey Lal whacha dreamin of!?


8eb146 No.14267955

>>14267942

A planetary governorship followed by uniting Alpha Centauri behind me as the supreme leader, of course.


b14e30 No.14269526

Just started plaing this game as Yang. What would you guys say is the recommended difficulty? Currently on specialist while I learn the ropes.


3c05b4 No.14269826

>>14269526

>Yang

kill gommies

>recommended difficulty

Librarian is the "fair" difficulty. Specialist is fine for a first game, but assuming you understand in general what to do you'll want to move up quickly

http://alphacentauri2.info/wiki/Difficulty


f320da No.14270440

>My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain?

>Chairman Sheng-ji Yang, "Essays on Mind and Matter"

If this didn't raise the hair on the back of your neck the first time you heard it, you have no soul.


b14e30 No.14270461

>>14270440

this yangism is the one that first got me

>It is every citizen's final duty to go into the tanks, and become one with all the people.

SOYLENT GREEN


8eb146 No.14271015

>>14269526

Quick FYI: Almost no one plays with Blind Research on. We usually disable Blind Research in the custom rules. Also, you should consider installing Kyrub's AI patch for classic (I hope you're playing Classic first, the expansion pack really drags down the writing and their factions have terrible balance, and yes, the writing in classic Alpha Centauri is legit fucking good and worth your time to experience in its proper glory) and yitzi's patch for Alien Crossfire. You'll probably also want to install the PRACX resolution patch just to fix any annoying incompatibility/resolution/color issues on top of those patches.

It's fine to play without kyrub's AI patch the first time around, as the AI would be a lot cleverer and thus more likely to kick your ass with the patch installed, but I would just play with the patch on since you're on a low difficulty anyway and it includes all the bugfixes from scient's patch.

>>14266470

Might help to read the background info then:

http://alphacentauri2.info/official/Sid%20Meier's%20Alpha%20Centauri.htm

http://alphacentauri2.info/official/journey.txt

>>14269826

Yang isn't really commie. He's more of a Chinese collectivist legalist leader than a commie. Alien Crossfire's Free Drones faction though is straight up "Worker's revolution: the faction." It's also the one SMAX faction I thought would do well with the original 7, aside from the balance issues.

>>14270440

Personally I preferred the Self-Aware Colony. I assumed it was one of those philosophical models of future social self-governance. NOPE. I also liked this conversation:


8eb146 No.14271028

>>14271015

Forgot to include the conversation I liked:

You are the children of a dead planet, earthdeirdre, and

this death we do not comprehend. We shall take you in, but

may we ask this question–will we too catch the planetdeath

disease?

– Lady Deirdre Skye,

"Conversations with Planet"


8eb146 No.14273389

>>14267117

Zak spamming is one of the most popular choices. That science boost lets you leapfrog over the competition with ease. Other factions like Morganites and Gaians can also crank out extreme research, but the University's the easiest for it, as long as you get Virtual World, which is not hard.


9060c0 No.14273480

>>14273389

Morganites feel like one of the worst factions, and I have a creeping suspicion I only like playing Believers because there's you can only tolerate playing a -support faction with tiny bases and no popbooms for so long.


3c05b4 No.14273509

>>14271015

>collectivist

>communist

Both are the same thing, giving up free will and individuality to be dictated by the hivemind. The Free Drones are simply still in the transitional revolutionary stage. Yang is in the theoretical "what if communism actually worked" stage.


9060c0 No.14273521

>>14273497

Domai's favorite engineering value is Eudaimonia. His ultimate goal isn't collectivism, it's a society where every worker can be happy.


3c05b4 No.14273542

>>14273480

Ironically Morganites are best suited for forest spam since their easy +1 energy per tile makes it ideal to work lots of multi-resource squares with your own pops rather than crawl specialized squares. Also the tree farm strurctures give a huge economy bonus. This also makes the -support far more bearable since forests are easy to plant. Downsize is that working energy rather than getting energy from specialists means huge drone and efficiency losses with larger bases and higher difficulties, so they don't scale well.


3c05b4 No.14273551

>>14273521

The real life goal of communism is a society where every worker can be happy. That hasn't stopped communism from being implemented and doing the exact opposite.


9060c0 No.14273633

>>14273551

Very true, but Alpha Centauri is a game about utopies (and dystopies) where the traditional communist vision fits very well and could even work out.

>>14273542

That's about the idea I believe. Space out bases for ~11-13 tiles, don't go over double your bureaucracy cap for most of the game, slap tree farms and hologram theaters everywhere and lock your psych slider at 10~20%.


8eb146 No.14274208

>>14273480

>Morganites feel like one of the worst factions

Morgan is hit or miss. Sometimes he feels weak, and sometimes he feels stupidly overpowered. You have no idea how fucking powerful money is in Alpha Centauri where your income also determines your research. Morgan also has the crazy ability to reach +2 econ with just Wealth, netting you that precious +1 energy/square.

>and I have a creeping suspicion I only like playing Believers because there's you can only tolerate playing a -support faction

Support is good, yes, but past a certain point you discover Clean Reactors and can field an army of maintenance-free units. Living Refinery also gives you +2 support later on. You can also rehome units to a single base (and cripple it with unit support) to keep your other bases at 100%.

>with tiny bases and no popbooms for so long.

You could get Ascetic Virtues to fix the tiny bases, and you can also pop boom with golden ages. Unlike poorfag Yang, Morgan can pop boom off of psych allocation pretty easily. As a matter of fact with golden ages his bases reach +2 econ without any social engineering at all.


9060c0 No.14274284

>>14274208

That's kind of the point of a boom-focused faction, weak early but becomes strong as he gets the techs to work around his limitations. Sometimes I just don't feel like being forced into booming as much as Morgan is, since he's more or less forced into rushing Industrial Automation and a bunch of crawlers before he can really start making choices.


3c05b4 No.14274649

>>14274208

Pop booming through golden ages does really suck though. You end up needing to devote 20% or more of your whole energy income, even if only a small portion of your cities need to boom at any one point of time. At that point you're basically becoming Miriam in terms of research by nuking your income, except Miriam beats those penalties through being bigger while you just sort of… suffer. It's fine if you can get all of your cities timed to grow together for a few turns but otherwise is just awful.

Also, even once you get Clean Reactors support is beneficial in terms of being able to build units with other special abilities. You really do *need* special abilities to do any kind of effective fighting with an equal-tech opponent. Clean Reactor only really helps IMO if you want a huge amount of formers as a non-Miriam/Yang faction.


8eb146 No.14277212

>>14274649

>Pop booming through golden ages does really suck though. You end up needing to devote 20% or more of your whole energy income, even if only a small portion of your cities need to boom at any one point of time. At that point you're basically becoming Miriam in terms of research by nuking your income

No, because 80% of Morgan's income is typically more than 100% of the next highest faction's and any base under a golden age gets +1 econ, which means it makes more money. For a normal faction, going from 0 econ to 1 might not be meaningful, but Morgan's bases will be going from 1 to 2 or 2 to 3 or 3 to 4 econ (you get the picture) and that +1 econ will seriously boost your energy output when you've got a large bunch of bases in golden age.

>Also, even once you get Clean Reactors support is beneficial in terms of being able to build units with other special abilities. You really do *need* special abilities to do any kind of effective fighting with an equal-tech opponent.

You can always mix in a few non-clean units if you want, and you can use probes to steal enemy units from under their noses. That all said, Morgan should be out-teching his enemies if he does his job right. He just has too much money to pour into research. When Morgan is on top of his money game, he out-techs Zak because 20% more research is less science than 30%+ more energy.


3c05b4 No.14278267

>>14277212

>No, because 80% of Morgan's income is typically more than 100% of the next highest faction's and any base under a golden age gets +1 econ, which means it makes more money. For a normal faction, going from 0 econ to 1 might not be meaningful, but Morgan's bases will be going from 1 to 2 or 2 to 3 or 3 to 4 econ (you get the picture) and that +1 econ will seriously boost your energy output when you've got a large bunch of bases in golden age.

Morgan is usually assumed to already be at +2 econ, which gives +1 energy per tile. Past that there isn't as much benefit in 2->3 or 3->4 econ like there is 1->2 econ. So it's actually everyone else who benefits way more if they have golden ages. Morgan's main advantage in SE is being at +2 econ without running Free Market (RIP fighting psi or anything offensive), not getting to +3 econ. This isn't an economic bonus, this is a flexibility bonus.

>You can always mix in a few non-clean units if you want, and you can use probes to steal enemy units from under their noses. That all said, Morgan should be out-teching his enemies if he does his job right. He just has too much money to pour into research. When Morgan is on top of his money game, he out-techs Zak because 20% more research is less science than 30%+ more energy.

This depends a lot on the comparison. Morgan loses a lot to inefficiency if he's working tiles, won't have as many bases due to worse starting conditions (support), won't be running Knowledge, and so on.


955e6e No.14278416

File: 7ca24a26ab4c087⋯.gif (69 KB, 675x227, 675:227, 0edd6ea34d6cd20e60d3af0f11….gif)

>see this thread

>nostalgia activate

>overwhelming desire to play this game again

anyone got a DL link? i lost my physical copy ages ago and gave up looking for a cracked version a few years ago. in exchange, a story

>be me, with 2 friends, playing SMAC in the mid 2k's

>one friend was a SMAC vet like me, the other had heard of it but never played it before

>newbie friend loved civ-style games though so was super into the game once he started playing it

>his first game he goes the gaians

>sees the bonuses they get, decides he's going to go for production-heavy approach

>hey, it's his first game, let him have fun

>we all decide on a naming scheme for our cities

>he goes for porn stars

>gianna michaels, shyla stylez, asia carrerra etc.

>fast forwards a couple hundred turns

>he mentions something about how his production is so high he's cranking out units in 2-3 turns

>other friend and i ask how many minerals he's getting per turn

>it's something stupid like 50+ per city

>guy had managed to snag cloning vats, along with several other projects, and was sitting on 7 or 8 20+ pop cities

>we really look over in his territory

>FUCKING THERMAL BOREHOLES EVERYWHERE

>"jesus fuck man how much eco damage do you have?!"

>"uh, lemme check. how much do you guys have"

>vet friend and i are both at 0 in every city

>"oh, looks like it's between 70 and 130"

>wut.jpg

>"wait, so, you have 130 fucking eco damage in one of your cities?! which one?!"

>"gianna michaels"

>"dude…..you gotta fucking fix that right god damned now"

>"why?"

>"the planet is going to get fucking pissed at you bro"

>"what does that mean?"

>"fucking mind worms for days motherfucker!"

>"pssh, it's fine, i've got a stack of like 20 defenders in there"

>he did. he had a stack of at least 20 guys in each city, all of them with at least 4-5 bonuses to morale from the base

>hmm, maybe he'll be ok

>5 turns later, the apocalypse erupts

>gianna michaels is surrounded on all sides by Demon Boils

>newbie friend laughs it off

>"ive got like 30 units in there, i'll be fine"

>first unit takes down about 6-7 mind worms before falling

>second unit does the same

>third unit does too

>fourth unit goes down and first Demon Boil stack disappears

>"huh" says my newbie friend, with a bit of nervousness in his voice

>vet friend and i are beginning to lose our shit watching the newbie literally get tentacle raped

>this continues for an obscene amount of time

>each stack of worms is ground down relentlessly by the defenders before overwhelming the defense units

>on and on and on it goes

>at least 5 minutes of real time passes just watching mind worms hurl themselves at the city defenders, slowing wearing it down by attrition

>"holy fuck" says the newbie, his voice cracking with trepidation

>the fucking worms just keep coming

>two stacks of mind worms left

>by our count, assuming his estimation of 30 defending units was correct, there are now about 4 units left defending the city

>from what we've seen so far, it's 4-5 units per stack of mind worms

>at least one of those stacks is a full, unharmed stack

>the other one is of indeterminate number, but less than full power for sure

>the worms press the attack

>second mind worm stack is defeated

>the last defender falls

>final mind worm stack invades the city

>pre-invasion city pop was at 29

>by the time the entire final mind worm stack has finished, the population of gianna michaels has been reduced to 2

>vet friend and i have sustained critical damage to our sides

>newbie friend is halfway between apoplexy and mad laughter at witnessing the absolute rape of the jewel of his empire

>vet friend chimes in - "well, at least now we know how much Gianna can take"


a5f131 No.14278432

>>14278416

Its on the vola


c87dc5 No.14278497

>>14278416

Didn't you post this story on this board before? Or was that someone else, or some other board? I remember reading this before.


5bce9d No.14278567

File: 660390cf7016191⋯.png (135.66 KB, 532x800, 133:200, michael-okeefe-literally-g….png)


3c05b4 No.14278734

>>14278416

If he has cloning vats to regrow, it's a legitimate strategy. He probably got 20k energy from killing all those.


c87dc5 No.14278754

>>14278734

No energy from killing Mindworms on defense and he surely lost a shitton of buildings from them too. Another reason why offense is the best defense against fungal blooms, just drive a bunch of empath units in there and enjoy the collateral damage.


5ff419 No.14281016

File: 14a697b3758907b⋯.png (3.44 KB, 133x154, 19:22, 1.png)

File: 6a27237c3e4eb1e⋯.png (214.89 KB, 420x664, 105:166, believers.png)

>wipe out the factions on my half of the map

>finally make contact with the last group

>council called

>forgot you don't always eliminate factions

>realize my old continent-mates are not as dead as i thought

>had already started a new war

>morgan randomly betrays me

>zak now raising a fuss, probably about to declare war too


0d52f4 No.14281055

>>14221470

Oh fug, I never thought of that. Opportunity cost of tiles not being worked until a certain pop reached.

Really gets the networks noded.


955e6e No.14281243

>>14278567

pottery. nicely done anon.

>>14278432

thanks, will check it out.

>>14278497

maybe? i've posted this story in SMAC threads back before the halfchan exodus in '14 but i don't recall posting it here on hatechan.


8eb146 No.14281729

>>14278267

>Morgan is usually assumed to already be at +2 econ, which gives +1 energy per tile. Past that there isn't as much benefit in 2->3 or 3->4 econ like there is 1->2 econ. So it's actually everyone else who benefits way more if they have golden ages. Morgan's main advantage in SE is being at +2 econ without running Free Market (RIP fighting psi or anything offensive), not getting to +3 econ. This isn't an economic bonus, this is a flexibility bonus.

I think you completely overlooked the commerce bonus you get for each point of econ past 2. Maybe you end up in lots of wars or you get sanctioned a lot and perhaps you're also bad at finding pact buddies, but commerce does some crazy shit as an income multiplier.

>This depends a lot on the comparison. Morgan loses a lot to inefficiency if he's working tiles, won't have as many bases due to worse starting conditions (support), won't be running Knowledge, and so on.

If you don't build lots of bases as Morgan, you're just bad. Base spamming is a key part of the Morganite playstyle because that's how you make up for low pop and it's another way to cash in on high econ (if you have market+wealth each base is getting +4 energy on the base tile alone, so spamming is very profitable). And Morgan can run Knowledge just fine, fyi.

>>14278734

Gaians really don't need vats. They can just go Dem/Planned and stay there. Intentionally triggering fungal blooms to harvest worms for cash is an actual strategy, btw.

>>14278754

Offense is the best defense because the offensive unit has a 50% advantage in land-based psi-combat (no such bonus for water/air combat) and you get money from killing them. Plus he was playing Gaians and likely had Green economics, meaning he would've gotten another +30% bonus to psi attack from his planet rating alone, and the collateral damage means you wipe out a lot of mindworms in one go.


4bffa7 No.14286743

>>14257265

Y'know, chances are some of the devs were good and had a pretty solid idea of what they were aiming for, but you can't be pure to your ideals in a corporate setting like that. Tons of fuckers who don't know shit about good games but do know shit about what's marketing well at the moment, etc are dictating what you do in the game since your boss cares more about what the marketer has to say than what the people actually making the game have to say.


8eb146 No.14292192

>>14273542

Forests also spread on their own, so they are a very turn-efficient means of terraforming.


3c05b4 No.14295290

>>14292192

Better yet, they spread into and get rid of fungus.


8eb146 No.14297768

>>14295290

They also lower your ecodamage score. Planting forests everywhere is probably the laziest and easiest way to terraform your SMAC game and it is damn effective to boot, until you can borehole anyway. Morgan planting forests is probably the best way for him to handle his earlygame terraforming needs.

Ironically it's Gaians who are best suited to borehole/stripmine/etc. the planet, because they have a higher ecodamage thresholds, they can handle mindworms and fungus better, they can't run Free Market for +2 econ, and they tend to get The Weather Paradigm early making their terraformers sickeningly powerful.




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