>>14221509
>>14221531
I don't have to do shit. I just felt like showing the world you don't know what the fuck you're even talking about.
>The original version of the id Tech 4 engine was designed for somewhat dark environments so it was criticized for its perceived inability to handle extremely large day time outdoor areas. The MegaTexture technology not only removed this issue by introducing a means to create expansive outdoor scenes, but also made the new version as the best game engine to handle the outdoor areas, as well[citation needed]. By painting a single massive texture (32,768×32,768 pixels, though it has been extended to larger dimensions in recent versions of the MegaTexture technology) covering the entire polygon map and highly detailed terrain, the desired effects can be achieved. The MegaTexture can also store physical information about the terrain such as the amount of traction in certain areas or indicate what sound effect should be played when walking over specific parts of the map. i.e. walking on rock will sound different from walking on grass.[18] It is expected that this will result in a considerably more detailed scene than the majority of existing technologies, using tiled textures, allow. The first game utilizing MegaTexture is Enemy Territory: Quake Wars, based on the Tech 4 engine. All id Tech 5 and id Tech 6 games use MegaTexture, with the exception of The Evil Within which uses a new renderer.[19][20] Brink, which uses a heavily modified version of id Tech 4 also uses virtual texturing.[21][22] While the implementation is different from MegaTexture, it was inspired by it.
2004… This technology is 14 years old, and also I don't see Fallout in the list of id Tech games. Maybe the Fallout devs are chinks: stole the technology from id Software and don't know what the fuck they are doing.