The only remotely valid point made in the video is that game costs have not kept up with inflation. Beyond that, it's pretty much a load of hot air.
<Games are getting more expensive to make!!!1
While correct, this can be attributed to a number of factors. Firstly, a disproportionate number of devs seem hellbent in setting up shop in some of the most expensive areas because muh networking. San Fran, Boston, and NYC are three examples that come to mind. Look at the budget that a game like Kingdom Come: Deliverance worked with. From what I can gather, it's not far off from AAA games as far as technical polish goes, yet cost a small fraction of the AAA games, both from being based in a less expensive area to live, and the second factor: Marketing costs. It's no secret that in order to attempt to capture the attention of normalfags, AAA companies have been focusing on gaudy marketing campaigns that are known to rival, if not exceed, costs of development. Getting smarter with marketing budgeting could save tens of millions off AAA games easily. In a highly-connected world, things like word-of-mouth are much more viable.
<Cheaper games are entering the market!!!1
Alright, technically this is semi-valid as well. Thanks to third-party dev tools, and online game clients, games have gotten much easier to make and distribute. As a result, games covering virtually every niche and desire are able to be produced, in theory. The only thing AAA games really have to offer is, in theory, is the theoretical budget to do things that smaller companies simply cannot do. However, it doesn't take 9-figure budgets to produce such games, provided those budgets are being spent wisely to begin with.
Perhaps what's most amusing about the argument presented is that games aren't going over 60 bucks at base cost because people are used to 60 bucks being the standard cost for games, yet gamers have historically expected the complete game when they purchase one, yet things like Day 1 DLC, early access, etc. are perfectly acceptable. Yet people hate these things arguably more than raising the base price of games. I'd honestly rather pay 80 bucks for a game that's complete at launch than pay 60 for a half-game. Granted, I haven't touched AAA console/PC titles since the last gen.