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File: 9a2804adaf37662⋯.jpg (54.13 KB, 1280x720, 16:9, maxresdefault.jpg)

48286a No.14198343

I have the original Sleeping Dogs and Human Revolution versions. Haven't finished them.

Should I upgrade to Definitive and Director's Cut?

944150 No.14198363

I heard you can't go full stealth on Dude Sex but the DC version fixed that.


1aea79 No.14198412

I only have the Definitive Edition of Sleeping Dogs but it's one of the most fun games I've played in a long time. I sort of already have a bias toward martial arts and Hong Kong movies though so that might be part of why I liked it so much.


f61efd No.14198435

For sleeping dogs it's just graphics.

For Human Revolution there is actual gameplay changes like >>14198363 said


9810cd No.14198457

Director's Cut for HR incorporates the Missing Link DLC so you can't skip it.


48286a No.14198506

My browser posted this many times.. Ignore the other..


072e68 No.14198511

>>14198457

And the DLC is fucking shit


aa376c No.14198512

>>14198457

> Missing Link DLC

I hated how it disabled all the upgrades and forced you to play with no augments.


ce594d No.14198530

>>14198412

Never felt sleeping dogs as a free open world game

Its just filled with invisible walls and the only method to go to one place is via ground vehicle

Could be a ubisoft game if the devs weren't from SE


af21ce No.14198542

File: fdc50dc88d0f87a⋯.jpg (125.96 KB, 283x498, 283:498, fdc50dc88d0f87a572585426df….jpg)

>>14198343

I'd say yes to both. I believe the Definitive Edition of SD includes all (and I mean all) of the DLC and has a bunch of QoL improvements in addition to the better graphics.

DE:HR DC includes the Missing Link DLC as that other anon mentioned and I think it has some of the other DLCs too in addition to a bunch of random tweaks and bug fixes.

Both are solid purchases and you'll not regret them. Just be aware that Sleeping Dogs is a fairly long game.


48286a No.14198556

I read that apart from the shit blooms and whistles they added more breakable surfaces and objects in the Definitive edition and more traffic/pedestrians.

How are those new features?


ce594d No.14198557

>>14198542

>Just be aware that Sleeping Dogs is a fairly long game.

Nah, you can finish it under 20 hours, its not that long


5be393 No.14198560

>>14198542

The best thing for me about the DC is it takes all the overpowered preorder DLC it normally shits on you immediately and spreads it out a little bit around the first level. You can still get a silenced sniper rifle in 5 minutes of starting but at least it isn't directly in your inventory right away.


af21ce No.14198569

>>14198557

Even if you do all the DLC? I'm not talking about doing some autismal 'I must have all collectibles' shit, either.

>>14198560

>op weapons

Just like in the original Deus Ex, the most OP weapon is the fully upgraded base pistol. In DE:HR, you can slap a silencer on it, make it armor-piercing, and with the aiming reticle, you can perfect-snipe people around corners for most of the game.


ce594d No.14198577

>>14198569

Yes, 20 hours was what it took to methe, and I went aound chasing collectables to enlarge the game's lenght

Also the dlc is shit, saints row tier


5be393 No.14198597

>>14198569

There is no such thing as an OP weapon if you ask me, but you shouldn't start with it already in your inventory when you hit play, it also gave you some explosives and a fat stack of cash so you go buy it from goystop. I accepted pre-order DLC since I can't do shit about it but when it's not even new content, just already existing items cheated into your inventory by the devs, we have reached a whole new level of jewry. I'm just glad that practice stuck mostly to Square Enix so it didn't affect many good games.


9784c6 No.14198605

I've heard that the new version Sleeping Dogs is terrible optimized compared to the original. With HR I've heard mixed things about the changes to the filter they made. Some people think it makes the game look a lot worse since it was designed with the filter in mind. If upgrading is going to make it impossible for you to play the original versions legitimately then don't upgrade. I'm sure it's a lot easier to pirate the new versions than to pirate the old ones and all the DLC.


48286a No.14198618

>>14198605

Sure, and for Steam at least, there is no going back once you install the new versions.


9810cd No.14198621

>>14198605

>With HR I've heard mixed things about the changes to the filter they made. Some people think it makes the game look a lot worse since it was designed with the filter in mind.

The piss filter is still there. They only added an option to turn it off.


31fe4f No.14198650

I think the definitive edition of sleeping dogs is still fucked up but I'm not sure


9b3b5b No.14198667

The original PC version runs a lot better.


44454d No.14198692

For HR you also get the developer commentary that plays during certain part of the game, while nice, it kinda screws you over in a first playthrough, since it automatically plays during cutscenes, taking you out of the mood, while in the other parts of the game it's optional(press X to hear dev commentary).


5be393 No.14198715

>>14198692

It's not on by default, you have to specifically enable it.


d8781e No.14198970

File: de9088ac19cb2ad⋯.jpg (53.52 KB, 600x745, 120:149, 74fccf9c9370313f4aa7254e5b….jpg)

>>14198343

>>14198435

IIRC Definitive Edition of Sleeping Dogs contains a bunch of DLC that will make you overpowered from the start and kill all sense of progression. I would avoid it.

The Director's Cut of HR is almost essential. It makes major changes to the way boss fights work (meaning a stealth/hacking character will have an easier time of it, although you could also just git gud). It includes the Missing Link DLC and places it chronologically in the story where it should be. It also contains developer commentary, which I would very highly recommend for a second playthrough - the devs gave some really good insight into the way the game was designed, what content was cut and why certain choices were made.

>>14198512

It doesn't force you to play without them - you earn praxis as you go - but there is that cheevo you get for completing it without re-enabling them


b2782f No.14198990

>HR DC

I hear it's better but also buggy as hell


de2f77 No.14199010

>Human Revolution Director's Cut

you mean the game they completely fucked up every single texture in the game and put a piss-colored filter over everything?

This is the first time I've ever felt disgust for /v/, is it really invaded by goons redditors and neofags?


d3680e No.14199118

>>14198970

Definitive edition lets you buy some costumes that will make you overpowered but it's up to you if you buy them or not

You don't start the game with them in your inventory or something like that


ea9765 No.14199132

>>14198343

maybe and yes.

sleeping dogs is a mixed bag the good stuff is good, but they did an aweful job on the volumetric effects, makes everything look grainy and washed out rather than foggy or steamy.

HR is significantly better with directors cut because they attempt (with mixed success) to fix everything wrong with the original release.


8d59a5 No.14199143

>>14198343

Human Revolution Director's Cut really doesn't change much but integrates in the DLC, which is nice. The piss filter's still there, just less prominent, and the new "nonlethal" boss options are fucking useless.

Haven't played Sleeping Dogs DX.


1354db No.14199149

>>14199132

So turn off post processing,got it.


15c743 No.14199228

>>14198597

>but you shouldn't start with it already in your inventory when you hit play

You don't. In the first level, when you're rescuing the hostages, there are two crates. One is just inside the warehouse on the lower floor and contains the side-by-side and some C4, the other one is somewhere at the top, pretty sure it's just before you enter the vent, and contains more C4 and a suppressed sniper that's still inferior to the tranq gun. You can just walk by them if you don't want them, but neither weapon is actually that great.


021ac1 No.14199286

>there are normalfags ITT who suggest Sleeping Dogs but have never played a Yakuza game


1354db No.14199298

>>14199286

Oh is yakuza on pc?

no?

gee i wonder why then


60f4a1 No.14199351

>>14199298

maybe get over your poorness and get a cheap ps3, cfw it, and enjoy many yakuza games easily on one system.


1354db No.14199360

File: 215c0aef30c0180⋯.gif (559.32 KB, 400x276, 100:69, 1348428320679.gif)

>>14199351

Yeah let me get a system for just a couple games,fuck no,if it's not on pc it's not worth it.


60f4a1 No.14199375


c928ed No.14199397

File: 48aa7a05fbcbe7b⋯.jpg (83.2 KB, 500x500, 1:1, noshoot.jpg)

>>14199351

>30fps with frequent dips below

>have to use a controller

>Ugly as shit graphics

I'll pass.


60f4a1 No.14199409

>>14199397

>all this evasion to talking about game play

lol stick to sleeping dogs a game that was rightfully forgotten the year it came out


d8781e No.14199698

>>14199118

I remember the DLCs gave you a shitton of money and ability points at the beginning. Does the Definitive Edition not have that?


fdd1d1 No.14199737

>>14198577

I beat it in 11hrs


9b3b5b No.14199907

File: ea05d19fda0a178⋯.jpg (198.42 KB, 600x600, 1:1, sisselface.jpg)

>>14199409

>>14199286

has it occurred to you that maybe people posting in this thread want to play Sleeping Dogs and not Yakuza, or they have already played Yakuza?


478d1b No.14199954

>>14199010

it’s always been, anon


491f97 No.14201229

File: 388fb42546689ca⋯.jpg (21.6 KB, 232x204, 58:51, 388fb42546689ca513030001e6….jpg)

>>14198343

This game makes me wish for a sequel or another hong kong styled gangster game, yes I know yakuza exists and no I it's not the same


39bc1f No.14201640

>>14199409

30 fps is gameplay and it's not acceptable for a real time action game.


48286a No.14201760

>>14199286

chinese triads > yakuza


cb7d66 No.14202029

My PC runs the original version of Sleeping Dogs smooth as silk but not the (((Definitive Edition))) due some high-end graphics options being forced on, with absolutely no way to turn it off, not even through the driver settings. Fucking hang whatever dev thought this was a good idea.


60f4a1 No.14202044

>>14201640

neither are keyboard and mice but here we are


de2f77 No.14202105

>>14199286

If I wanted to play Yakuza I'd play Yakuza, I wanted to play True Crime Hong Kong so I played Sleeping Dogs


b7ee01 No.14202112

>>14198343

The DC of Human Revolution is actually an older dev build.

The final build was with a bunch of small shit cut to make the publisher happy.


3507cc No.14202143

File: ce6b58b052985e6⋯.png (440.15 KB, 514x610, 257:305, 7fbf93dda600abb581efeeb7b8….png)

>>14199286

>Honk Kong gangsters are the same as Yakuza

Apples and oranges, you mongo.


60f4a1 No.14202171

>>14202143

>still defending a bad game


b7ee01 No.14202186

>>14202171

No one will listen to your shit after you said a controller is better than KB+M for real-time/fast-paced actions.


60f4a1 No.14202189

>>14202186

they are, so are arcade sticks. kbm is just good for fps and rts. but go ahead show me your high level dmc play or your sotc speed runs on pcsx2 with your keyboard and mouse, go ahead


b7ee01 No.14202213

YouTube embed. Click thumbnail to play.

>>14202189

You're also failing to account for the fact that devs will often add a bunch of assistance systems to games utilising gamepads/controllers.

Aim assist is only for games on consoles.

Also,

>kb+m are shiiiiiiittttttttt for fast paced games!!!

>oh, except for fps and rts games, some of the fastest games in terms of reflexes and speed

Either stop pretending to be retarded or get your head examined.


60f4a1 No.14202244

>>14202213

>Aim assist is only for games on consoles.

>first person normal faggotry

>fps and rts games, some of the fastest games in terms of reflexes and speed

AHAHAHAHAHAHAHAHA


a18c4b No.14202256

>>14202189

>get 4-5 different fightan games on PC

>friend comes over, he plays 3 of them really well

>wants to play with me

>"Uh, let me get a second keyboard to avoid the shadowing shit"

>"No need brah! I brought my controller!"

>warn him that I have an unfair advantage

>he points out he has played these games for years while I picked them up last week

>alrighty then

>whoop his ass with ease while his self esteem drips on the floor

I ended up showing him how doing a full circle on keyboard is on average 250% faster than a gamepad, how using WASD for inputs affords you a lot of precision (compara doing an half circle to pressing ASD on your keyboard) and how well it plays with input masking (jump, perform special on the frame you land).

I like gamepads for comfy games. Where I can sit back and not do much.

But anything that requires a reaction time lower than a minute requires a keyboard, period.

>>Aim assist is only for games on consoles.

>>first person normal faggotry

>Implying Aim assist doesn't exist in third person games aswell.

>>fps and rts games, some of the fastest games in terms of reflexes and speed

>not giving out a counter

I'm curious now. What do you think requires faster reflexes? Fighters? Read above and try again.

If you don't believe me, ask the FCG why aren't keyboards allowed in their tournaments.


60f4a1 No.14202262

>>14202256

then the entire class clapped


a18c4b No.14202282

>>14202262

Not really. I still struggled a bit and granted, I'm not really good at fightan (but I like guilty Gear).

The point is that keyboards are a lot faster than gamepads for directional inputs, especially motions you do in fighting games.

Even factoring out the mouse for FPS, you still have the speed of the keyboard.

Directional input on a gamepad will either require use of the D-pad where doing an half circle risks you pushing up (or down) accidently mid-motion or use the analog that is even slower than the D-Pad since the stick has to travel a longer distance than your finger does on the D-pad.

Since you're not willing to find information from the FGG about it, I'll get to googling.

In the meantime, assuming you have a gamepad near you, try this:

>Press D - S - A - W- D on your keyboard

>Do a full circle on the D-pad of your gamepad

>do a full circle on the analog stick of your D-pad

And tell me what's faster.

And fight sticks are a fucking meme: since the stick is longer than the one on a gamepad, the radious of the circular movement increases and so does the distance required to move it, hence, it's even slower.

To me, it's more of a cool factor than anything.


60f4a1 No.14202296

>>14202282

>a lot faster than gamepads for directional inputs

and this is where your story becomes a scientific impossibility


a18c4b No.14202307

>>14202296

Nigger, just grab the fucking d-pad and try it out yourself.


60f4a1 No.14202315

File: 0596121bfbad246⋯.png (1.03 KB, 306x155, 306:155, longer.png)

>>14202307

whats longer


3507cc No.14202325

File: 5cf8152c465acae⋯.jpg (100.7 KB, 1080x1080, 1:1, 8f71de875ec6df3d95022c3610….jpg)

>>14202315

>moving one digit over several buttons is the same as bring able to press different buttons with different digits

I'd say you're embarrassing yourself but I think we're past that point.


60f4a1 No.14202337

>>14202325

>can't even answer the question


3507cc No.14202340

File: 0a1629e3d96f5ae⋯.jpg (36.15 KB, 279x253, 279:253, 0a1629e3d96f5ae205077584e9….jpg)

>>14202337

You're comparing the metaphorical fruit again; the answer is irrelevant.


60f4a1 No.14202353

>>14202340

wrong, why are you siding with a self-admitted newbie to the genre?


a18c4b No.14202362

File: 0e2402e6ca9b888⋯.png (29.96 KB, 499x1084, 499:1084, science.png)

>>14202315

You wanted science, you illiterate nigger?


13e87a No.14202364

File: b7e856f3ea76469⋯.png (6.55 KB, 625x375, 5:3, Oekaki.png)

>>14202315

Are you functionally retarded? You have additional leverage with a fight stick and the ability to use your entire hand and forearm. Compare trying to do up-down-up-down as fast as you can with a fight stick and an analog with just your thumb.


a18c4b No.14202371

>>14202353

Oh man, I bet you play games like this for years.

That means your opinion is SO MUCH MORE CORRECT than my opinion.

After all, wouldn't want that Mad Catz 250$ gamepad go to waste, it's clearly a masterpiece that affords you that delicious 70% win rate, right?

Get fucked nigger: this shit is mathematics. You don't need to know how to full an Imperial Ray Cannon with dizzy to figure out using 3 keys for the same task is a much faster than jerking a stick with your hand.


b7ee01 No.14202372

>>14202337

>gets his question answered

>abandons the thread with his ego shattered

Are you just trying to justify your console purchase at this point?


a18c4b No.14202382

>>14202364

You have more power, but power reduces precision.

Precision you can get around with practice, I'll conced that. But now your stick has to travel a longer distance (imagine the path the "hat" of the sticks perform).

So, fightsticks aren't inherently bad: they just require a lot of practice.

Practice I don't have time for nowadays.

On the other hand, controllers have a lot of precision natively, and while some motions are harder than sticks (those fucking diagonals in Guilty Gear) most newish players can pull off specials rather esily on keyboard.

I guess between both, it's a matter of taste.

Analog sticks however are horrid for anything that isn't adventure games.


60f4a1 No.14202391

>>14202362

>source of travel distance

>his ass

yes, I wanted science, not your made up garbage that supports exclusively your view and rejects the standards accepted across the medium among professionals and amateurs.

>bringing up analog sticks

irrelevant

>>14202364

ya fight sticks are probably the best for fighting games, I never said they weren't, just said that keyboards are pretty shit for em

>>14202371

>I bet you play games like this for years.

yes, I have about 20 more years of experience than you do

>the rest

are you projecting?

>>14202372

are you trying to justify your RGB lighting razer mechanical keyboard with cherry mx™ brown gamer switches as a universally useful tool for video games?


a18c4b No.14202402

>>14202391

Nigger, I literally held up a rule on top of a gamepad. I got one of those too, I don't natively hate the thing.

Just take your own gamepad, put a ruler next to it and repeat the same calculations. You're gonna come to the same conclusions.

The D-pad is garbage for anything that requires speed.

>yes, I have about 20 more years of experience than you do

20 years eating shit doesn't mean you're an expert shit-eater. It means you're full of shit.


a18c4b No.14202408

>>14202391

>RGB lighting razer mechanical keyboard with cherry mx™ brown gamer switches as a universally useful tool for video games?

Those are for retards.

A 20$ logitech keyboard consistently outperforms them with ease while being robust as fuck.


b7ee01 No.14202421

>>14202391

>>bringing up analog sticks

>irrelevant

Oh god, it's worse than I imagined.

You don't even know the basic layout of the controllers you're proclaiming are brilliant.

>not your made up garbage

You're in a fucking fuming rage if you think basic geometric calculations are made up.


60f4a1 No.14202427

>>14202408

>my $20 rubber dome is better than a mechanical keyboard

one may be for retards with too much money, but one is objectively inferior for anything but web browsing where it is possibly equivalent at best. thank goodness you double posted.

>>14202402

>Nigger, I literally held up a rule on top of a gamepad

>on top

I just disassembled one of my saturn pads to measure the exact distance of travel between the d-pad and contact pad perforation. take your ruler and shove it up your ass, your entire methodology is fucked.

>>14202421

>analog sticks

>mattering for fighting games

don't out yourself so quickly next time


a18c4b No.14202431

>>14202421

Hey, who needs geometric calculations when you've got "Standards Accepted Across the Medium Among Professionals and Amateurs"?

:^)

Translation:

I WATCH LET'S PLAYERS ON YOUTUBE AND BELIEVE EVERYTHING CAPCOM TELLS THEM TO SHILL.


14d458 No.14202437

File: 556297ae345714a⋯.png (56.51 KB, 625x656, 625:656, 1400314204943.png)

>>14202402

He's a fucking retard, it' not worth it.


a18c4b No.14202441

>>14202427

>defending mechanical keyboards

>based on performance

I get defending them on the aesthetics, the sound and the confort. But on performance? Nigger, logitech has some of the fastest chipsets on their keyboards. The only thing I got to test that outperformed them was some south korean keyboard from a friend.

>I just disassembled one of my saturn pads to measure the exact distance of travel between the d-pad and contact pad perforation.

But you're not gonna post the measurements, right?

Because you didn't measure shit.


b7ee01 No.14202445

>>14202427

>>analog sticks

>>mattering for fighting games

>don't out yourself so quickly next time

You're the one defending analog sticks for fighting games you fucking retard.

I'm convinced you're just acting retarded now. There's no possible way you can't remember which side of this debate you're on.


a18c4b No.14202446

>>14202445

>There's no possible way you can't remember which side of this debate you're on

Maybe he's Swiss.


b7ee01 No.14202455

File: ddd1a085758e835⋯.png (484.85 KB, 441x394, 441:394, orkbuddahlaughing.png)


60f4a1 No.14202461

>>14202445

this whole thing was about gamepads vs keyboards for fighting games. if you seriously use analog sticks in a fighting game you're obviously too stupid to follow the discussion and might want to consider suicide.

>>14202441

>But you're not gonna post the measurements, right?

around 1mm for contact pad to perforate, about 18 degree offset for a diagonal to register based on perforation. Do you even know what n key rollover is? I promise your $20 logitech you got from walmart doesn't have it.


a18c4b No.14202479

>>14202461

Don't care for your hyper-button-starclass-thruster-shit.

What matters is the distance you have to move your hand. 1mm isn't right. IEE regulations don't support contacts that close unless they're made of expensive alloys (tipically mil-stuff grade).

So you either got a Saturn gamepad that the army uses to control drones or those 20 years of eating shit finnaly paid off.


fa4cec No.14202481

File: d2c99d36df8f31f⋯.jpg (22.28 KB, 324x299, 324:299, 1392498149882.jpg)

am I the only one who puts my thumb in the middle of the d pad and rock it up, down, left and right? 0ms

maybe you niggers need better dpads


fa4cec No.14202483


60f4a1 No.14202490

>>14202481

this is usually how you use them except in scenarios where you want to avoid diagonals.

>>14202479

>doesn't even use a keyboard with nkey roll over

look, I was giving you the benefit of the doubt here but if you don't have a keyboard which works on interrupts (PS/2) and can't even handle more than a few key presses at a time, you're essentially admitting you have 0 experience with proper equipment. I'm assuming your gamepad you used in your example was some aftermarket 360 pad so you can't disassemble it because you no doubt lack a torx tip at hand so you can't even get real measurements of when the contact pad is perforated.


b7ee01 No.14202495

>>14202461

>this whole thing was about gamepads vs keyboards for fighting games

No, the conversation was about you jerking off over using a controller to play every game and telling us all that it's better.

You've claimed a controller is better for FPS, RTS, fighters, TPS and adventure games, but are yet to concede to anything else.

The cognitive dissonance is real here.


a18c4b No.14202496

>>14202481

>>14202483

Rolling your finger still requires your movement.

Looking at my own thumb, that's about 7mm radious movement.

aka: 22mm circunference.

Usually, rocking your finger to the side is a rotation of 30º. That's an arc of 1,8mm.

Pretty good, but if you now have to reach the oposite direction (going from defending to moving forward) you do 1,8 again to reach the middle and further 1,8 to reach the other side.


60f4a1 No.14202498

>>14202495

>to play every game

what?

>>14202189 (me)

>kbm is just good for fps and rts.

at least read the thread if you want to pretend to participate.


a18c4b No.14202501

>>14202490

>nkey roll over

You could just say "doesn't suffer shadowing" and any normal person could understand you.

Picking a fedora-fag term that only you and the your gay-club butt-buddies understand doesn't mean you're smart. It means you can't talk worth shit.

Your "nkey rollover shit" is part of the IEE for the last 5 years or so.

And it only ever mattered when you were playing with 2 people on the same keyboard.

I got a 2002 piece of shit keyboard that could do 8 simulatenous keys. That's more than enough for a single player.


3507cc No.14202502

File: b94c46d4e41260d⋯.png (9.47 KB, 480x320, 3:2, wherefore.png)


cec844 No.14202503

File: b32d241d0547c86⋯.png (1.59 MB, 1920x1080, 16:9, HKShip_2017_08_19_21_35_49….png)

The "Definitive Edition" of Sleeping Dogs makes the game look like fucking dogshit.

==The original has sharper and better graphics

The "DE" edition is fucking fugly. Everything is brighter for some dumb reason and look like a console game. The original has much darner knights, better rain, better colors and better everything.

If you want your game to look like a console title then you can downgrade to the Definitive.


b7ee01 No.14202505

>>14202498

Then I agreed and you sperged out about aim assist for some reason.

Now stop talking shit out of your arse and finally accept those lovely 9th grade math equations anon showed you.


60f4a1 No.14202512

>>14202501

n key rollover is the standard term for these things, you haven't been involved in these discussions before, have you?

>>14202505

because first person shooter is a normalfag genre and I don't care about it outside of cs 1.6 and the original quake and doom

>>14202505

>9th grade math equations

with 1st grade proofs and standards


b7ee01 No.14202524

>>14202512

>n key rollover is the standard term for these things

Assuming you only talk in your elitist fighting tournament reddit group.

>outside of cs 1.6 and the original quake and doom

Now tell the class how long you've been posting on imageboards, then we'll know for sure how much of an oldfag you are :^)

>with 1st grade proofs and standards

He used a ruler to measure the distances.

Please send us a photo of a ruler next to your gamepad to show us that your d-pad is more tightly positioned.


60f4a1 No.14202531

File: d691db54a426a91⋯.png (40.58 KB, 385x205, 77:41, sat-dp.png)

>>14202524

I'm not the one contradicting 20 years of play across a massive competitive community over a universally agreed upon definitive controller for the genre. Get back to me once that controllers been disassembled. I'm still waiting to hear what kinda controller he was using in the first place.


3507cc No.14202540

File: c82fe9abb524ac0⋯.jpg (10.47 KB, 500x281, 500:281, 1464307833116-1.jpg)

>>14202531

>people haven't changed in ages so it must be better

People still play videogames on consoles, and they're a relic.


b7ee01 No.14202544

>>14202531

Instead of waiting on him to do that, as he hasn't posted in a bit, you could do the exact same to prove him wrong instantly.

As already stated, EVO and others have banned KB+M, or at least heavily discouraged them when the ruling was lifted.

Now, why would a competitive tournament tell people that they can't use the device that makes them worse?


803a1f No.14202547

I always wondered why I thoroughly enjoyed this game when I shoukd have hated it. Its open world is as repetitive as Watchdogs and the cars feel like toys to drive. But I still 100% it and the dlc for some reason.


a18c4b No.14202550

>>14202512

>the standard term for these things

If you're an "epic 1337 gaymer dude lmao".

If you work with hardware, it's called "Shadowing" because it happens to more things than keyboards and can be a pain in the ass.

>CS1.6

>Quake

>Doom

I too only play games aproved by the Hivemind of /v/ in an effort to fit in. G-d forbid I'd play something disliked in /v/ in an effort to have fun :^)

Quake and Doom are good games, CS1.6 is "lol, wait for respawn" borefest but the fact you only listed /v/ aproved games speaks more about your self confidence than you think

You're welcome to post your proofs.

The only thing you need is:

>Distance your hand travels

>Speed of your hand

I'm going with 1m/s on hand speed because that seems to be the standard from a google search, but you're welcome to change it up.

I'm also being generous. Some keyboards don't require 5mm to press a button. Capactive keyboards are much faster for instance.

But find me an example where your hand has to move less than 15mm to perform an half-circle and I'll concede you were right.

Jesus fuck dude, why aren't you pointing out that certain moves, like diagonals actually require less distance in an analog of fight stick then on the keyboard? The Imperial Gamma Ray move I referenced IS indeed faster on the stick than on keyboard. Shit, do I have to make your arguments for yourself too?


a18c4b No.14202557

>>14202531

You're arguing that the perforation for contact is 1mm instead of the 4 I listed.

alright, let's go with that:

>3* 1mm + 2* 10 mm

>3 + 20 = 23 mm travel

Shit, I only noticed, the pic I posted should have been 32mm. Ah well.

Still, 23mm is a bigger travel space than the 15mm on the keyboard.

Get back to me once you clear 1st grade.


a18c4b No.14202565

File: 4bd5e53c13bffa1⋯.jpg (95.9 KB, 650x297, 650:297, layout[1].jpg)

>>14202544

They do allow hitboxes aparently.

Which surprise, work just like a keyboard.

And you got all the "pros" changing to these things.

I wouldn't know, I don't really follow the FGG, just got some friends in it.

This hitbox thing does have an advantage: the UP direction being down there does have it's advantages. Could be a mindfuck to pull off a full circle though.


3507cc No.14202572

>>14202565

>This hitbox thing does have an advantage: the UP direction being down there does have it's advantages.

Pretty sure you could just bind up to the spacebar for the same effect, not that much of an advantage.


b7ee01 No.14202576

>>14202565

>And you got all the "pros" changing to these things

I guess the retard won't accept them until his e-celebs start making videos proclaiming their brilliance.


a18c4b No.14202577

>>14202572

You know, I've played a few fighting games recently and that idea never occured to me.

I usually assigned them the same input I give my PS emulators, but putting it on space would make it more akin to PC platformers.

Thanks for the sugestion, gonna give it a try.


8c86c6 No.14202598

>>14198970

>the devs gave some really good insight into the way the game was designed, what content was cut and why certain choices were made

Anything in particular that stood out from the commentary?


60f4a1 No.14202603

>>14202544

>EVO and others have banned KB+M

I looked it up, and it turns out EVO doesn't ban kb/m. Just rules about macros, approved controllers for smash4, legacy controller mode in sf5. Any controller appears to be allowed so long as its supported and isn't wireless unless specified. Any more lies to peddle while you continue to lose credibility over an argument you lost?

>>14202557

poast disassembly, go run to the hardware section at your walmart and buy a torx set they're only like $7. I'll be here. for the record since your measurement for contact on a d-pad is also off by several milimeters, your measurements for keyboard are also suspect and disregarded.


3507cc No.14202606

File: e6c70bcdd78fbf3⋯.jpg (30.36 KB, 500x336, 125:84, e6c70bcdd78fbf3b073d8aeab8….jpg)

>>14202603

>I looked it up, and it turns out EVO doesn't ban kb/m

>"or at least heavily discouraged them when the ruling was lifted"


b7ee01 No.14202613

>>14202603

>reee you don't have a torx set reeeeeeeeeeee post your controller

You act like you are superior for owning a set of torx screwdrivers.

Since you're so superior and have the items at hand, please disassemble your controller and prove to that anon how stupid he is and how brilliant your own controller is.


60f4a1 No.14202626

>>14202606

do they? I'm looking it up and I'm just finding videos of players using them, people being surprised but otherwise being supportive in the experimentation in the FGC. Nothing about bans, nothing about it being discouraged. Really this sounds like a lie keyboard players are telling themselves.

watching a video of a keyboard player getting bodied in sf4 at evo2012, pretty funny stuff.

>>14202613

>You act like you are superior for owning a set of torx screwdrivers.

no, I act like I'm superior because I've disassembled these things and have more experience with them than you. What kind of controller even is it? None of this necessary information has been stated.


b7ee01 No.14202628

>>14202603

Oh, also, EVO doesn't ban keyboards, but they prevent you from using many different kinds of modifications, including the ones that allow you to connect a keyboard to a console without fucking up your response times, as they see them as unfair modifications to input device/console.

Hitboxes are allowed as they're manufactured from the ground up to work on consoles.


3507cc No.14202633

>>14202626

>Really this sounds like a lie keyboard players are telling themselves.

You make it sound like there's some kind of conspiracy against your preferred input device for video games. Maybe you should go outside.


a18c4b No.14202635

>>14202603

Jesus fuck dude, I'm not disassembling a controller for this shit.

Look at the picture I just posted.

You have two important distance to consider:

>perforation

Alright, maybe your gamepad is so kewl and 1337 and it only has 1mm perforation. I'll give you that. That lowers that part of the equation from 12mm to 3. Let's go with that.

But you gotta consider the other part: How long your finger has to travel from "LEFT" to "DOWN" and then to "RIGHT".

All the tech you have under the d-pad means jackshit if each button is 10mm apart from each other. Short of teleporting your fingers around, your finger will need to take a 20mm path to complete the motion. You can maybe half-ass the beginning and end by twisting your fingers but you're still looking at 16mm travel distance.

Total: 19mm. Still longer than a keyboard.

I can see two different problems either that might be causing you confusion.

Either you haven't noticed that you can use 3 fingers for 3 diferent motions on a keyboard (while on a gamepad/stick/d-pad all 3 fingers are locked in the same motion).

Or… it's because I'm using the S.I. and you're used to Imperial units. Just say so and I'll convert them.

Just relax dude. Don't get angry. We don't need to harm more controllers for these. Put the controller down, breath and stay calm.


a18c4b No.14202649

>>14202613

>watching a video of a keyboard player getting bodied in sf4 at evo2012

Playing on a keyboard doesn't make you play better, only faster.

>pretty funny stuff.

>I'm so superior, tip-tip-cheerio my fellow atheists


60f4a1 No.14202674

File: ca26963b919508f⋯.jpg (219.81 KB, 1920x1080, 16:9, P_20180122_111933.jpg)

File: e4c3a1332f7bf9b⋯.jpg (249.92 KB, 1920x1080, 16:9, P_20180122_111935.jpg)

File: 12abe1289df6cff⋯.jpg (210.75 KB, 1920x1080, 16:9, P_20180122_112022.jpg)

File: 43a6d906805052d⋯.jpg (297.11 KB, 1920x1080, 16:9, P_20180122_112123.jpg)

File: 2337574a340b2ce⋯.jpg (187.41 KB, 1920x1080, 16:9, P_20180122_112130.jpg)

>>14202633

I'm not the one making up things about EVO banning keyboard players for being too good.

>>14202635

>Jesus fuck dude, I'm not disassembling a controller for this shit.

I know, you're not going to do even the baseline effort here. You've made your conclusions based on your fanaticism and your $20 walmart keyboard.

>Look at the picture I just posted.

I did, it wasn't very well drawn, your art teacher would be disappointed. Here's some disassembled pictures of my own saturn model 2 controller, I also gave it a little clean while it was open. there's 6 pictures in total so I'll be posting them in two posts. The lift on the d-pad mechanism is 0% and 100%, it takes about 20% lift to perforate and register as a press.

keyboard travel time is about 4 times longer for an individual key press compared to the tilt of the d-pad mechanism in the saturn.

>>14202649

>Playing on a keyboard doesn't make you play better, only faster.

no


60f4a1 No.14202675

File: a82585e80316812⋯.jpg (218.74 KB, 1920x1080, 16:9, P_20180122_112201.jpg)


a18c4b No.14202686

>>14202674

Look at your fucking post man.

you took apart a controller to prove that pressing a key on a controller is a 1mm movement. Something I've already agreed with here: >>14202557

Good fucking job.

Now measure distance between each button.

Measure it and weep. 10mm (minimum).

I'll always remember this as the thread where I got some idiot to dissamble a controller simply to prove a point.


60f4a1 No.14202706

>>14202686

>is a 1mm movement

less than half that. Actuation pressure matters, something keyboards do require more of. Individual actuation for a key press to register on an adequate keyboard (mine is decent, at least) is about 5mm of travel time. the d-pad registers a diagonal (simultaneous press) at 18 degrees which is a movement that can be met without even a movement of the tip of the digit used to press the pad. This also allows cohesion with how inputs in these games are handled, such as QCs or a Z motion. Something that would require about 3 times the distance of input across several fingers, including switching keys which adds much more distance. (saturn d-pad is about 1" diameter, distance from W/S is 1.5")

>I'll always remember this as the thread where I got some idiot to dissamble a controller simply to prove a point.

I do disassembly regularly, you should take care of your things so they last longer.

what's this about measuring distance between buttons, again?


60f4a1 No.14202730

>>14202706

I should add that the travel of an 18 degree shift isn't something that can easily be measured as the tilting mechanism moves in 3 dimensions as opposed to the up/down of a keyboard. You can have the top of the contact pad actuate from the press with a shift of your angle, something handled with minimal effort as your thumb is the strongest digit on your hand.

tl;dr for the last 50 posts in the thread:

controllers are better for fighting games and there's a reason why people use them over keyboards for fucking fighting games. a completely non-controversial view that has been accepted for over 20 years among people that actually play these games instead of amateurs who just picked the genre up 3 weeks ago in an anecdotal situation where they were playing with their friend.


a18c4b No.14202731

File: d63da221a873133⋯.png (12.94 KB, 500x250, 2:1, Oekaki.png)

>>14202706

We were comparing doing an half-circle on diferent input devices.

On a bad keyboard, using 3 fingers, that's 5mm per key. Hence, the 15mm I keep bringing up.

Go ahead an measure this distance on your dissected controller.

I'm even willing to disregard the pressing of the button. Let's assume it's space magic and merely hovering the finger above the button is enough.

How long do you need to move the finger from one key to the next?

Hint: if it's longer than 7.5mm, the keyboard is faster.

But it's closer to 10mm and you're a retard that missed this point for the last 20 posts you've made.

And don't weasel out of this by measuring the distance inside the controller.

Your finger doesn't slide in there: measure it on the outside, on top of the D-pad.

You know, the part where your finger rests and moves around.

Go ahead, I'll wait.

Fucking idiot.


a18c4b No.14202751

>>14202730

>18º degree isn't easily measured

It's BASIC FUCKING MATH.

(18 / 360) * PI * 2 * R

You just need to measure the length of the stick, replace it there on the R and you got it.

Eg: if R is 5 mm (I'm guesstimating from the pics) then:

(18/360) * PI * 2 * 5 = 1,57mm

There you go. Better than my 4mm estimate (granted, my controller is shit) but still worse than your "less than 1mm hurr durr" one.

The only way it could be less than 1mm is if the R was 0.87mm. Which it mostly assuredly isn't.


60f4a1 No.14202758

File: d0bb470fa3609c6⋯.png (638.81 KB, 673x585, 673:585, action.png)

>>14202731

>And don't weasel out of this by measuring the distance inside the controller.

look, I don't think you realize that the supposed space magic that happens with these things happens on the inside. Something people using the outside of them realize pretty quickly.

anyway, since you continue to spew insults because you've lost all the ground of your argument and can't even state basic facts of your position like what the controller you're using is, all you have left is to spew vitriol and lie.

picture is where the actual action of your input would happen in a QCF. You should try using these things. Your index, middle, and ring finger are far less nimble than your thumb.

>>14202751

the math involves a third dimension you're not factoring for.


d8781e No.14202763

>>14202598

Biggest takeaways are:

1. Consoles suck and held everything back. For example, the mirror in Adam's flat is nonreflective because consoles couldn't handle a reflective surface. The club in Hengsha is smaller and less populated than originally envisioned because consoles couldn't handle more than a certain number of interactive characters in one space.

2. Major pieces of the game were cut including two city hubs: Upper Hengsha, and Montreal. Much of the content contained in your second visit to Hengsha, and some of the content from your first visit, were originally supposed to be in contained in the Upper Hengsha city hub. This was due to both budget and time constraints, particularly as the game was nearing the end of its development.

3. The devs seem to have a solid grasp of storytelling through level design and talk at length about their choices to include, or not include, certain details and minutiae in the environment

I really enjoyed the commentary because they included a lot of people from the dev team and not just one or two lead developers. They've got several writers, the sound director, environmental artists, and level editors in there. They talk a lot about what they were happy with and what they wish they could change. It actually made me a bit sad that they weren't able to finish it according to their vision because the game they wanted to make was much more impressive in scale than the game we got.


a18c4b No.14202775

>>14202758

Was that a measurement?

No?

Then I'm still gonna wait for it.

Feed me (you)'s, you slut.


60f4a1 No.14202781

>14202775 (

the cries of a stressed fanatic


a18c4b No.14202785

>>14202758

Also, the movement you just posted would register as a 123 on most (if not all) fighters.

Guilty Gear, for isntance, I'm sure wouldn't register that as an half-circle and wouldn't perform the specials associated with it.

That's a 90º arc. Try a 180º arc before posting again, fuckboy.


dffbe6 No.14202788

File: a67f65fff70bd1f⋯.png (79.24 KB, 500x350, 10:7, IMG_4614.PNG)

What the fuck is going on in here


a18c4b No.14202790

>>14202781

Measure a damn 41236 movement, cum-guzzler, then we'll talk.

>fanatic

>coming from the guy masturbating over controllers and Razer Keyboards.

LMAO


a18c4b No.14202793

>>14202788

Ah, you have arrived. We were expecting you.

Help me here:

Is 123 the same thing as 41236?

IS IT?


60f4a1 No.14202797

<14202785 ou)

I wouldn't trust the analysis of someone who's played fighting games for a few weeks tbh


a18c4b No.14202804

>>14202797

I wouldn't trust a "20 year old veteran" that can't tell a quarter circle from an half-circle.

Hint: one is double the other.


dffbe6 No.14202814

File: 17b08ddd17ad7c5⋯.png (59.24 KB, 300x306, 50:51, IMG_4061.PNG)

>>14202793

Autism it is then.


60f4a1 No.14202815

>>14202804

I was using the image to show you the registry range based on your image here >>14202731. You can measure the quarter circle yourself based on where the input would be recognized.


a18c4b No.14202835

File: c0a8b38ed391fb3⋯.jpg (55.29 KB, 500x750, 2:3, what-else[1].jpg)

>>14202815

Yes, of course.

Let me just use my telescopic eagle vision to make measurements over a FUCKING JPEG you posted to the have you go "Oh, that doesn't count, you didn't measure it in person".

HOW TO MEASURE A BITCH

1) PUT GLUE ON RULER

2)PRESS THE 0 MARK OF THE RULER AGAINST BUTTON A

3)ROTATE RULLER SO THE AXIS CROSSES THE MIDDLE OF BUTTON B

4)NOTE DOWN THAT THE DISTANCE BETWEEN A AND B IS LARGER THAN 7.5mm

5)EAT REST OF THE GLUE

6)STICK THE GLUED ASSEMBLY UP YOUR ASS

7)COMMIT SUICIDE

There you go anon, a concise and straightforward guide to have you eat your own tech-babble because you can't into geometry or honest arguments.

>>14202814

>pic related


d08a67 No.14202842

File: 52037f7ec14f63e⋯.jpg (48.02 KB, 792x589, 792:589, dog thumbs up.jpg)

I know /v/ is never short on autism, but holy shit what a thread.


60f4a1 No.14202849

>>14202842

what a wild ride


b7ee01 No.14202856

>>14202849

This ride is entirely caused by your sperging over Yakuza for no reason.

Submit to your fate.


a18c4b No.14202857

>>14202849

Don't you fucking ignore me, shitstain.

You wanted me to go out (in the rain) and buy a fucking torx set (when I got 3 sets in the garage).

I feel ENTITLED to demand you put a fucking measuring tape against two buttons.

Or I will find where you live and rape you IN THE GODDAMN EARS. YOU'RE GONNA BE THINKING ABOUT SEMEN FOR A MONTH.


8c86c6 No.14202860

File: e9a26f55dbca171⋯.jpg (263.88 KB, 2208x3080, 276:385, didn't ask for des.jpg)

>>14202763

That is pretty interesting, this thread's taken a different turn but thanks for the summary anon.


60f4a1 No.14202867

>>14202857

I'm just waiting for you to tell me what controller you're using, I've asked like 10 times but so far I got nothin


d8781e No.14202870

File: 07e550cd1418f84⋯.jpg (15.57 KB, 334x349, 334:349, 07e550cd1418f846d082e7aac4….jpg)

>>14202842

>>14202860

yeah this thread could have been spent talking about two fun games

instead I come back to find it's a bunch of fucking retards sperging out about controllers


b7ee01 No.14202873

>>14202867

>I've asked like 10 times but so far I got nothin

Funny how that works, isn't it?


a18c4b No.14202881

>>14202867

And I'm just waiting for you to stick your dick between two buttons and kill yourself when you see it's small enough to button-fuck your controller.


b9f13d No.14203945

>>14199010

That's the regular version, retard.


9e8b18 No.14203951

>>14202842

The talent some people have with being wrong always surprises me.


b9f13d No.14204049

>>14202112

Where does it say that? I'd be interested in some commentary.


b9f13d No.14204320

>>14202213

Digital movement will always be inferior to analog, a joystick and mouse is the ideal setup.


b9f13d No.14204366

>>14202503

That's a terrible pic to compare, there's a depth of field effect on for those minigames.


b9f13d No.14204388

>>14202565

Hitboxes were popularized to help prevent fucking your wrist up from playing Melee and Marvel too much. There have been like 3 big name guys who've retired this year alone due to chronic injuries sustained doing that shit.


4b0563 No.14204396

Definitive version of Sleeping Dogs spaces out the stuff you get on the DLCs so you won't be OP the moment the game starts, so I recommend it. HR's Director's Cut just adds a pretty mediocre level that does nothing besides slow down the narrative besides the pretty graphics, I don't think its worth it if you already have the normal version.


d8781e No.14207040

>>14204396

I think you're selling the Directors Cut a bit short. It also reduces the piss filter and adds dev commentary. You also get that short mission in Hong Kong with Tracer Tong.

Yes, the Missing Link mission does slow down the narrative somewhat, but at the same time it's an incredibly well-designed DLC that shows how much the development team learned from their experiences in making the core game. The environments are really well designed and the boss battle at the end is an excellent example of how a boss battle in Deus Ex should be.


b9f13d No.14208399

>>14204396

>>14207040

It also adds new areas and items to the old boss fights, making them stealthable. Good additions overall.


cb7d66 No.14208441

File: 7df0109b0e2697b⋯.jpg (32.5 KB, 462x673, 462:673, ass sitting dogs.JPG)


5504b8 No.14208565

File: 028bffa4f6d8233⋯.jpg (301.37 KB, 800x800, 1:1, 14889620155892837482375807….jpg)

>>14202763

Shame they couldn't just have two versions of the game, The full scale PC version and the scaled down console version.

Developers used to do shit like that but publishers are more anal about keeping the PC versions as similar to the console version as possible these days…


9e8b18 No.14208601

>>14208565

>that pic

Is this one of the pics girls take to say "look! I'm a real girl gamer!"


216299 No.14208655

>>14208565

>no viva pinata

gay


6572a4 No.14208707

File: e4242ba54d623f3⋯.jpg (Spoiler Image, 73.33 KB, 640x424, 80:53, 2de.jpg)

>>14208601

That's Anita Sarkeesian, don't you recognize her nose?

yes it is




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