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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fc6f183228b058f⋯.png (5.43 KB, 600x418, 300:209, pointers.png)

f6afa5 No.14183710

you know what, I'm pretty tired of vidya in general, graphics this, graphics that, I want to try something new, what about menu-based games? the less it depends on visual representations of the thing it tries to simulate, the better. Sim-City and the likes? nah, don't even try to show me a visual representation of the city. Football manager? I don't even want 3D match simulations in between. Just drop some vidya that occurs entirely within menus (and ones that are good)

1cdec2 No.14183751

Was kinda interested in this, but I dunno if it's any good.

http://store.steampowered.com/app/402300


f168a8 No.14183770

You might wanna look into the text-based adventure games released in the dos era. There are some mentioned here >>>/vr/6216


245c6c No.14183774

Aurora 4X


f6dbe0 No.14183776

Hooktube embed. Click on thumbnail to play.

Rules of Engagement 2. Made by someone with an LCARS fetish. There's some bullshit dating game called Rules of Engagement, ignore that


1cd14b No.14183842

>>14183710

Spreadsheets Online


b69154 No.14184203

>>14183710

They probably don't have hot keys for the menus.

they probably don't use hjkl to move


d4b555 No.14184205

>>14183710

crusader kings 2 and like every paradox grand strategy


db3c52 No.14184218

Sengoku Rance


2c73b5 No.14184984

>>14183710

Uplink.


f96801 No.14185009

Football Manager


651f2e No.14185030

>>14184205

This.

Even the whole map is a menu


345828 No.14185334

>>14183710

liberal crime squad


7c5589 No.14185367

Progress Quest


c88ab0 No.14185398

File: ea28772dbfc79a3⋯.png (1.17 MB, 1920x1080, 16:9, ClipboardImage.png)

Clicker Heroes


c66ae5 No.14185413

Pony Island?


c5aa30 No.14185539

File: b964b6a29546a70⋯.png (74.92 KB, 640x480, 4:3, blades-of-exile_16.png)

>>14183710

Fuck you, you'll get an interface and you'll like it.

I can't think of anything except Exile with its menu at the top even though it doesn't fit the bill.


c23eb6 No.14185556

eve online


7e7ac2 No.14185561

>>14185539

Classic

What is it about those designs that scream late 80s?


aac040 No.14185569

>>14185561

Low resolution repeating textures


9481ac No.14185573


a3ab1d No.14185579

How is a text adventure "something new"?


3a3644 No.14185997

>>14183710

Aurora 4X. I mean it technically has a visual representation of the map, but 90% of that game is in menus.


3a3644 No.14186001

>>14184984

Uplink was one of my favorite games as a kid. Good shit.


0c7edb No.14186053

>>14185569

And grain everywhere


421cd9 No.14186313

File: 6851ffde071d980⋯.png (117.98 KB, 455x303, 455:303, ClipboardImage.png)


45869f No.14186719

>>14186313

How is that game called?


d1f7b3 No.14187303

What's that space game called that's literally full of menus? Not EvE, the one that has literally nothing but menus and is extremely complicated


55c266 No.14187331

File: 77f7f679a7d8c04⋯.png (53.42 KB, 640x480, 4:3, serveimage.png)

This game is 95% menus. Its more or less a version of the hacking sections of the Genesis shadowrun game.


c7ada3 No.14187338

>>14186719

Rimworld.

You can get it here: https://minecraft.net


ca9120 No.14187551

I have always wanted to make a game that is entirely text based, where you play as a commander sitting in his armored command vehicle, and all you have is a map of the area, and a radio, which you must use to contact your units.

They will occasionally report things by themselves, for example when they spot a vehicle in the distance, or hear a jet flying over their head. More experienced units will be able to differentiate between enemy and friendly vehicles and report only enemy vehicles to reduce the amount of data you have to deal with, while unexperienced units will be slower to report anything, and their reports will be lacking in detail. Instead of reporting that they can see an enemy T-55 bearing 247 350 meters from their position, moving towards them fast, they will panic, then report that there is an enemy tank coming towards them.

Units will also report landmarks they can see, however inexperienced units will not do so automatically.

You can order them to move a certain distance in a certain direction, or tell them to move towards a named city, but inexperienced units may have navigation errors and move too far, or too little, and maybe in a slightly wrong direction. So when you ask them where they are, they will say they are where you told them to be, but in fact they are 100 meters off, not on top of a hill, but in the next valley.

Good or bad idea? Keep in mind that, even if I start development soon, it may or may not be

A: shit

B: entirely console based

C: no more than a "tech" demo with shitty coding

D: made entirely in C and command line based.

Maybe it's going to be a naval game at first, since that removes the need for a map and it will make things a lot easier to deal with.

I should probably take this over to the /agdg/, but I wanted to post it in here, since this thread appears to have some people that may have some ideas for me to add.


3dc336 No.14187649

>>14187551

Sounds interesting to me, sounds more interesting than a naval setting to me but I can see why you'd want to try that..


3dc336 No.14187652

>>14187649

>..

I hate when that happens.


f6dbe0 No.14187668

>>14187551

If you're going to try to actually sell the result, good sound work is a must. The constant thud of artillery shells landing in the background adds a lot to the one-line report of "incoming artillery fire", or a loud clang accompanied by "shot deflected by fore armor".


ca9120 No.14187877

>>14187668

Nigger I am not gonna sell shit.

At best I will release an executable to the /agdg/ thread, possibly with some instructions on how to make your own scenarios, and what commands to use.

Maybe, just maybe, it will have a very simple GUI, where you can click on a menu to save, load, give orders or end your turn. If I then got some spare time, I will take it from turnbased to realtime without active pause.


c8040e No.14187923

What's that hacker game that isn't shit? That sounds like a good one.


1cdec2 No.14188314


0e307c No.14188498

Out of the Park Baseball is basically like that. You can spend the whole game in menus and just simulate matches.

>Football Manager

I'm pretty sure you can disable the 2D/3D match engine and have the matches in text only mode. I used to play FM08 like that.

Also older Championship Manager games are text only.


f89958 No.14188552

File: 627be3501c33712⋯.swf (38.68 KB, Parameters.swf)


f34df5 No.14188654


8c8ff6 No.14188672

How the FUCK has nobody mentioned kingsway yet?


1454dc No.14189311

>>14188672

Came here to post this. Kingsway is surprisingly fun for its simple presentation and has quite a bit of replayability.


c8040e No.14189316

>>14188654

>free cities

god no. Shits a fucking mess.


3dc336 No.14189333

>>14188672

I was considering mentioning it but it's more of a pop-up simulator to me, and too graphical.


ceb9a0 No.14189563

>>14189316

When and what version did you play?

Don't tell me you played vanilla.


c8040e No.14189584

>>14189563

I played it with mods, It's just a fucking mess of shit is all. There's nuggets of good shit in it but whenever I think back on the game I remember all the hours of micro managing and text heavy tedium I had to slog through to get to the shit I liked.


8c8ff6 No.14189595

>>14189333

I don't see how a game that's literally an operating system doesn't fit the bill of "game made of menus"


7c234d No.14189659

>>14183710

masters of the world 3


d9144c No.14189680

>>14187551

Sounds neat but having it command line based would just be annoying. Instead of having to give heading and distance just point and click and have it automatically determine it. You could still have the player keep track of units manually and the movement orders would be based on the player's marker, but without a GUI that just sounds tedious.


b40a51 No.14189963

File: 342bdc14cf2e62e⋯.jpg (155.96 KB, 960x270, 32:9, capitalism-lab.jpg)

File: 7e61e84167ae23d⋯.jpg (291.11 KB, 1024x794, 512:397, capitalism-lab-1.jpg)

File: 1b7a5361cd80ec2⋯.png (1021.2 KB, 1290x991, 1290:991, capitalism-lab-2.png)


02df10 No.14190442

Extreme Warfare Revenge?


8be5ca No.14190485

Space Rangers.

Text quests are great.


c5a80c No.14191031

>>14185539

Exile 3 is the greatest video game of all time.


bffe8a No.14192141

>>14183710

Stars! from way back in the win 3.1 era. About the only graphics are the icons you pick when designing a ship. The entire thing is a couple of MB making it possibly the most wasteful thing ever committed to a CD.


abb355 No.14194636

>>14185997

Let him play Stars! first instead. Aurora can be overwhelming for those unprepared.


eb6ddb No.14194645

jrpg, the whole gameplay is menus


abb355 No.14194652

>>14189584

The majority of micromanaging can be circumvented by utilizing good rules for scripting macros.


c2f9fa No.14194867

>>14188552

Thank you for posting this. Played it in 2011 or 2012 and have been wanting to replay it for a while, but couldn't remember its name.


c8040e No.14195825

>>14194652

Not really. You still have to go through a shitload of dialog and it's still a fucking pain to navigate. I'm sure it's good for a select amount of autists but it's not worth the effort for what essentially is a text based game. If it had art or more of a grip I might be more inclined, but I don't see the point. I genuinely enjoy text erotica but that shit's just a fucking pain to get going.


a1a804 No.14195840

>>14183774

>>14185997

>Aurora

i was gonna post this, it does have some UI, but barely.

shame the newtonian version is dead.


e3a5bf No.14196707

>>14183710

Menu based gaming is the #1 fetish /hgg/ caters to.




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