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File: 478b4622496db29⋯.jpg (168.78 KB, 1200x981, 400:327, SCP-173.jpg)

acc27a No.14182351

ITT: /v/ discusses video games from a business perspective.

>more moneey!! more casuals, more targeted marketing!

>Yeah but we need new ideas and new evolutionary technology to make everyone throw their wallets at us, how will we do that?

I'm thinking of a LAN party of at least 128 PCs in one location.

A LAN party full of giant flexible monitors which I'll run resolution at the bare minimum such as 640x480 all while I pump 8 industrial graphics cards into each PC. While the russians handle the optimization and the Hollywood 3D texture talent handle the graphics fidelity.

The aim would be to make the most high-polygon, high-texturized intensive graphics game ever, so ahead of its time that the graphics wouldn't become consumer-affordable till 2040.

>but who would play just one game?

Spend the money on upping the graphics of multiple titles?

>But it's just 1 LAN party

Advertise it so hard that people are willing to fly all the way there just to play a whole weekend of the 2040 futuristic graphics?

>How will you cover the costs of renting those industrial PCs?

Really expensive by the hour payments and bookings?

c3a023 No.14182359

I don't think you understand how LAN works anon

You're thinking of a 128 SLI setup of some kind


bc4ef8 No.14182367

This sounds absolutely retarded.


7884cc No.14182391

>>14182351

>hurr durr muh grafikz

Either make a game that looks good on shit hardware (meaning: use something other than polygons and actually innovate) or make a game that is focused on actually having huge, hundred+ player battles. Or make an engine designed around giving NPCs behaviors like what Todd lied about in Oblivion, but for real. Pick one fucking thing and innovate. Otherwise you're just wasting time.

I want to see a proof of concept game. Call it The City. Make it a tiny villa of something like 4000 NPCs. Make every home and business enterable. Every single building. Give the NPCs scripted behaviors. They get up, go to their jobs, come home, do things with their families, talk to neighbors, etc.

Then put the player in the city and just let them do anything the engine allows. THE DEVELOPER'S GOAL: Have the NPCs respond realistically to the player's actions (which cause changes). If the player breaks into a house and kills someone's neighbor, have the NPC go over to the house as though nothing is wrong until it sees the break in and the neighbor's corpse. Calls the cops, etc. And then maybe that NPC buys a gun. Maybe it's harder for you, the player, to get into THEIR house if you wanted to. Maybe you crash a car. You could run away (on bruised limbs, sure), but there's going to be a tow truck, ambulance, and police show up. If you get seen on a store camera you're robbing, be sure the police will begin to learn your face. If you go after kids, everyone in town will be up in arms trying to find you.

Something like that. Create an engine for THAT kind of interaction. NPC AI has been stuck in a rut for decades.


e7771e No.14182392

>OP is so fucking retarded he doesn't know what LAN is

>thinks he can manage money with this retardation

also not video games.


eaeff8 No.14182398

File: 37145f650751172⋯.gif (5.27 MB, 440x480, 11:12, GREEDY_LEE.gif)

>>14182351

VR brothel

More casuals, more money.

Multiple rooms with Comfy chair with covering + VR capable pc and headset + pocket pussy.

Need to hire cleaners and washing machines for chair covers but they're cheaper than hookers.

<Can LAN up the VR experience for a virtual orgy. kek


ee983d No.14182480

File: eb13705bb6ecc42⋯.jpg (106.12 KB, 1100x800, 11:8, TachibanaHotaru.jpg)

File: 5ed1b052b919447⋯.jpg (36.2 KB, 460x460, 1:1, xbSY5grIY5SaStqha1CdUM9NZw….jpg)

I'm thinking there should be a studio that makes good games.


fe2324 No.14193040

>>14182359

Yeah this sounds very different from a LAN party, I'm pretty sure this is even being done already.




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