>>14164273
>What's the one you miss most?
See >>14167936
Too bad TTotD has been left to rot. Nips got patches and updates for 1 (and additions like S-rank), and 2 was outright nip-only.
I remember it was nigh-impossible to get a damageless run at max rank (all A-ranks) in TTotD1; heavily luck-based depending on final boss's attacks (also the hydra in the underwater route has a nearly-unavoidable attack in its 2nd-phase). all A-rank 1CC was more doable, but still very tough (last boss again). there's also a hostage that's 95% impossible to save at the beginning of the 2nd level if you let the car crash
>>14167930
TTotD: Overkill was a rushed afterthought:
>no fun gimmicks (e.g. theme dictionaries, costumes, bobble-heads, boss fight gimmicks)
>no missions (not a bad omission, but it was part of the game)
>no keyboard on character models
>no humorous touch-typing tutorial, drills, or boss-rush
>if you type fast enough, zombies will flinch repeatedly and never hit you
>if you're doing well, zombies will get extremely long phrases, even if they appear running 2 steps away from your face
>because of former point, more often than not zombies tend to queue up to attack you instead of acting independently
>lack of need to type punctuation is for casuals (fuck capitals and spaces tho)
>collecting objects by spamming TAB instead of typing a word
>backspace canceling words instead of ESC fucks with your muscle-memory