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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 4d893b548f02194⋯.png (3.64 KB, 209x191, 209:191, RA_V2_In-game.png)

File: 9b1087ef2a9576d⋯.jpg (488.39 KB, 1024x768, 4:3, soviet_v_2_rocket_launcher.jpg)

6ef57f No.14153517

You're a fucking noob who needs to gitgud if you disable superweapons. JohnW.E is the hero we deserve.

671669 No.14153626

File: c95f4f0453a064f⋯.png (26.07 KB, 909x572, 909:572, GRI.png)

Daily reminder that (((GDI))) did EVERYTHING wrong.


5cc82b No.14153804

File: 44521ae1d13555a⋯.jpg (62.91 KB, 735x1279, 735:1279, 44521ae1d13555a4e64184d374….jpg)

>>14153626

>killing mutants

>bad


671669 No.14154136

File: f6e276d48b4ba48⋯.jpg (87 KB, 800x600, 4:3, ts-nodsold.jpg)

>>14153804

>enabling (((Globalists))) to keep their communistic autocracy in power

Purge the heretics.


671669 No.14154418

File: abf6c5a9aa2fd18⋯.png (352.41 KB, 551x596, 551:596, supremeGDIcommanderinchief.PNG)

>>14154334

>((("white"))) capitalist dudes in rich countries

Explain this faggot in pic related then

Also Nod is the world-leading capitalist faction as they hold the strongest economic power in both tiberium refinement and tiberium-based product industries that are helping millions of people world-wide. GDI is ruskie faggots with deprecated soviet jury-rigs and (((grand leaders))) who want to spread (((globalism))).


1b979e No.14154814

>>14154418

>Nod is the world-leading capitalist…

You forgot to mention their a cult of personality led by a radical who thinks he's God.

GTFO NOD SHILLS REEEEEEEEEEEEE


64fad8 No.14155026

Nod is black and red therefore evil.

GDI is gold therefore good.


1ccc68 No.14155079

>>14154814

So Nod is /pol/ and Kane is Trump? Gotcha.


6ef57f No.14155273

>>14154814

>thinks he's God.

>implying Kane isn't the fucking biblical Cain.


7eccac No.14155475

>>14155026

(((GDI))) is (((gold))) and therefore (((good)))


b89eb1 No.14157306

gee, it's almost like neither GDI or NOD are black and white evil/good stereotypes and have individual factions with individual motives

almost like they weren't written like complete shit like most RTS factions are


4e6e37 No.14157690

>>14153696

why isnt Dune 2000 ever mentioned?


5cc82b No.14157705

File: 0ace1a4347a120b⋯.png (174.96 KB, 600x600, 1:1, serveimage.png)

>>14154418

>GDI is ruskie faggots with deprecated soviet jury-rigs

>average GDI soldier doesn't uses a ancient variant of the AK series

>develops gimmicky shit toys like a wave tank and some other stuff

What did he mean by this? tbh there needs to be a third faction with a third political position on C&C.

>>14154136

Mutants are niggers. Nod ain't no better for thinking they can get super powers by pozzing themselves with tiberium and trading their body for a abomination of it.


86ec3c No.14157713

>>14153696

Red Alert 2 is overrated and Red Alert 1 underrated. That is all.


ee6050 No.14157743

Hooktube embed. Click on thumbnail to play.

>>14157713

Radio 2 is a good track


efd5aa No.14157887

File: 7bc63fcac7c0d82⋯.gif (358.23 KB, 500x275, 20:11, 1410315293895.gif)

>GDI v. Nod debate started out as a joke (hopefully) and turned into FONV-tier autism shitflinging

I seriously hope you fools don't continue to venture down this path.


63ba70 No.14157919

>>14157887

KANE LIVES IN DEATH


86ec3c No.14158409

File: 1bb60bfc7aa5449⋯.png (15.76 KB, 600x280, 15:7, nod7.png)

>>14157887

>continue to venture down this path.

There is only one path.


496e07 No.14158456

File: 0b4cd1cb765a7f9⋯.png (Spoiler Image, 24.76 KB, 245x245, 1:1, one vision one purpose.png)

>>14158409

do u no de wey brudda?


e03e5f No.14158481

File: 4d4e99731aecf1c⋯.jpg (71.29 KB, 707x1000, 707:1000, nationalsim.jpg)

>>14157705

>tbh there needs to be a third faction with a third political position on any game (That is not Allied propaganda).

Fixed that for you.


1d33ea No.14158482

>>14157917

A slave obeys. Why follow when you can lead?


e3f171 No.14158623

>(((Nod))) and (((Kane))) literally caused the Scrin invasion by spreading Tiberium everywhere

>the good guys

topwew, Noddies deserve their cucking tbh

>>14157690

Because it's not a CnC game? :^)

Emperor Battle for Dune is pretty fun


e483b0 No.14158722

>>14157306

cept that gdi was always portrayed as the good guys while NOD the bad


f37a6f No.14158728

requesting the stealth tanks webm


86ec3c No.14158814

File: 18ead5486de85f7⋯.webm (5 MB, 800x600, 4:3, Burgers Play C&C.webm)

File: eba84fd53ca2e3c⋯.webm (6.44 MB, 800x600, 4:3, Burgers Play C&C_v2.webm)


816cdb No.14158826

>>14158456

Leave and don't come back.


f37a6f No.14158832


98b537 No.14158841

I've got a bit of a technical question, how exactly did they make the sprites for the various units of the sprite-based C&Cs? Did they create crude models, animated them and then took frame references, or did they make them on the spot? I've always liked that sort of AoE style.


86ec3c No.14158842


86ec3c No.14158843

>>14158841

Good question, I've got no idea.


f37a6f No.14158846

>>14158841

RA2 used voxels


86ec3c No.14158856

>>14158846

Didn't one game use sprites for infantry only? Might have been tib sun.


016854 No.14158858

Would Cobra Commander, and Kane be friends?


f37a6f No.14158863

>>14158856

The models are voxels that get converted to sprites if i'm not mistaken


f37a6f No.14158865

>>14158863

Oh wait, for infantry, yeah


86ec3c No.14158927

File: 0567051b0b5d4d3⋯.jpg (492.35 KB, 1486x992, 743:496, banelivesindeath.jpg)

>>14158865

I knew it'd be one of them.

>>14158858

He'd get on better with Bane.


97f328 No.14158979

>>14153626

>GDI

>Did everything wrong

>As opposed to Nod that some very colorful character, least of which is a drug addict


97f328 No.14158983

STEEL TALONS RULE!

We shall miss thee, Steel Talons


3fc95d No.14159008

Reminder that there's a good port of D2K that supports modern resolutions

https://www.gruntmods.com/dune_2000_gruntmods_edition/


9b03b0 No.14159022

>>14158409

There is only one vision, one purpose.


a2ab95 No.14159027

File: 3a28a00b13fd25c⋯.jpg (13.19 KB, 250x250, 1:1, 1345919316126s.jpg)

Do girls in C&C actually wear panties?


496e07 No.14159056

File: 61303f7fd8b5d2f⋯.png (1.74 MB, 960x1600, 3:5, butt window.png)

>>14159027

She probably doesn't


9f4ab7 No.14159076

File: 0362a1dbe747496⋯.png (25.03 KB, 147x132, 49:44, trapbulge.png)

>>14159056

>That suspicious bulge

Has she got a cybernetic enhancement?


9b03b0 No.14159085

File: f5583fecd52cfbb⋯.jpg (143.72 KB, 600x674, 300:337, brotherhood_of_nod___konat….jpg)

>>14159076

Nod can tuck like you can't believe. Why they always keep catching (((GDI))) with their pants down.


56e788 No.14159148

Nuke the commies.


9b03b0 No.14159160

File: ce217b6ca59532a⋯.png (460.8 KB, 547x569, 547:569, absoluteGDI.png)

I feel like this needs a caption.


9b03b0 No.14159170

File: ee36ae2a3965675⋯.webm (3.35 MB, 480x270, 16:9, HELL ♂ DUNGEON ♂ MARCH.webm)

>>14159165

Can't beat Hell March.


496e07 No.14159179

YouTube embed. Click thumbnail to play.

Did someone say C&C music?


e483b0 No.14159192

File: ff277d9dd8cc482⋯.png (536.16 KB, 547x569, 547:569, tbh.png)


86ec3c No.14159222

>>14159165

I'd rate them C&C95 > RA1 > TS > Generals > The Rest > C&C4


62392f No.14159249

File: bfa427d144c51fb⋯.webm (4.6 MB, 640x360, 16:9, C&C Thang.webm)

Always considered TS&FS to have the best soundtrack of the series but C&C95 has music that is just impossible to forget.


62392f No.14159295

Reminder to use hooktube for very easy webm conversions. Far better than posting embeds


86ec3c No.14159312

>>14159295

Or just use embed hooknosetube videos instead, some people embed because of potato net anon.


f22eda No.14159605

File: 5853cb83eb76fa0⋯.png (259.8 KB, 343x482, 343:482, RED ALERT 2.png)

Does anyone want to play some DTA or Mental Omega?

Also, some fag on last thread made an irc channel for organizing shit in Rizon named #RedAnonRTS, might be good to use it.


9b03b0 No.14159666

File: 5a4a7bf7cb39069⋯.jpg (195.54 KB, 600x840, 5:7, yuri is love.jpg)

>All this music

/mu/ wishes they were this hardcore


f22eda No.14159706

File: f56e780e23195bd⋯.webm (7.88 MB, 1280x500, 64:25, Tiberian_Sun_-_Lone_Troop….webm)

>>14159666

It's great, isn't it?


47b7a1 No.14159915

File: 33f34c5d7890a76⋯.jpg (63.16 KB, 600x790, 60:79, kane_time.jpg)

So is there any way to play these without swallowing EA's load and installing their spyware?


9b03b0 No.14159960

File: 689cd1e9516449b⋯.jpg (90.33 KB, 900x699, 300:233, Tiberium Must Grow.jpg)

Reminder that Renegade X soon™


f22eda No.14159976

>>14159915

https://cncnet.org/

Incidently, EA released C&C95, RA1 and TS as freeware after the Generals 2 fuckup because they knew it'd be an uphill battle to root out pirating for these games given how unkillable the community is.


c52d7a No.14160095

>>14157690

"Because it's not C&C." I literally thought that before I saw >>14158623 post. Even though Dune 2k is a remake of Dune II on a newer engine. Even though all the little things that make up the tech in C&C games came from Dune II. Even though we wouldn't have C&C if it wasn't for Dune II.

>>14158841

Depends on which games your talking about. For TS and RA2 its voxels. For anything after those two games its full 3D. Everything before hand was sprites.


3fc95d No.14160151

>>14159976

>but ra2 is still not freeware

fuck i just want it to have ts-tier clients so i don't have to fuck with it to play mental omega


8b7b52 No.14160214

>>14160151

This. I'm glad some of it is freeware, but I want RA2. That's what I used to play most back in high school.


e03e5f No.14160236

>>14159960

Did I miss something? Renegade X has been out since years.


f22eda No.14160240

>>14160151

Mental Omega and the newest patch to the RA2YR cncnet client makes it work exactly like the TS and RA1 clients due to ARES developments. It also works with pirated versions just fine, it auto-updates them too.


9b03b0 No.14160257

File: 16d1357f01a8df2⋯.jpg (206.6 KB, 720x960, 3:4, A Manly Man.jpg)

>>14160236

Anons are working to see if we can get a gamenight going


e483b0 No.14160695

>>14160257

if it isn't modded for tib sun aesthetics and more lore friendly then you can count me out tbh


f22eda No.14160793

Hooktube embed. Click on thumbnail to play.

>>14160695

Renegade X already has tibsun units and infantry has late-dawn era designs like Nod soldiers look like they're straight from TS minus their facemasks, meanwhile GDI is a hybrid between 90's ceramic plates and flak vests and futuristic hi-tech helmets, backpacks and weapons. You can even buy Titans, Hover MRLS and Tick Tanks if you capture certain tech structures on some maps with engineers.

Also C&C_Crashsite, embed related, is a thing.

stop shitposting WS


98b537 No.14160805

>>14158846

>>14160095

Any good tutorials for spriting like that?


88af19 No.14160957

File: d118160dca02222⋯.png (163.29 KB, 331x327, 331:327, Delet this GLA fags.png)

>>14153696

>FLAWED BUT STILL FUN TIER

>Generals

Yes, vanilla Generals does suck, hence why there's the Zero Hour expansion, which makes the game go from mediocre to HOLY SHIT!

I've clocked more hours into Generals Zero Hour then any C&C game, messing around with mods, playing Generals Challenge, and having fun with friends. Yeah the USA was overpowered af, but luckily there's mods like Shockwave and Rise of the Reds that fix all the imbalance.

Generals 2 never ever. Fuck you EA.


e483b0 No.14161179

YouTube embed. Click thumbnail to play.

>>14160793

no I mean


76f857 No.14161258

>>14153696

Objectively good tier list

>>14160957

It's really not a C&C game though.

>Doesn't use sidebar, the C&C staple that made the genre so easy to get into and play

>Has builder units

>First game to have awkward pathing where units try to step aside to let other units through

>Buildings in 3D (or 2D) pathing rather than on a fixed grid

>No walls

>No engineers

>Organic tiberium/ore harvesting drift replaced with static supply locations that you 'mine'

>Can build independent resource production

It was a good RTS, but the imprecise movement control and the polarizing differences from the C&C series really hold it back.


f22eda No.14161368

YouTube embed. Click thumbnail to play.

>>14161179

C&C Reborn is honestly retarded and was plagued with broken or unfun shit last time i played it. Plus, it's a dead renegade mod unlike maybe A path beyond.

One of the things i don't like the most about it is that Nod cyborgs have the same armor types as infantry meaning you can't counter them with titan shell's splash damage, GDI infantry is all over the place in utility and the size of the maps coupled with how slow they are make them almost useless.

Vehicles are as clunky as they get with the wolverines not actually shooting projectiles but instead just being a retarded invisible slow hitscan burst and aiming Titan and mammyMK2 rounds is a huge pain in the ass due to how slow they are, tick tanks are somehow even MORE useless than in TibSun even for defense. You can kill the GDI base from your own base with the Nod artillery as long as you angle it right since it has insane range, engineers and infantry base rushing is useless because C4 was replaced with some dumb ass "hacking" briefcase that only engies have that takes ages to kill a building even with 3 fags shooting at the MCT with them. You can't sub-APC rush as Nod because you can't unburrow under the GDI base even if there's no concrete on the floor and GDI can't kill a sub-APC because EMP doesn't force them to unburrow like in TS. Jumpjets are also super broken because the ceiling for each map is like almost infinite so you can avoid all anti-air defenses and just wittle down buildings from max range.

Just play Renegade X with the Tiberian Sun units rule turned on and you get what you want. It's not hard.


e483b0 No.14161387

>>14161368

but I want 100% tib sun not "here's two tanks we're done"


f22eda No.14161451

YouTube embed. Click thumbnail to play.

>>14161387

It's not just 2tanks wew, infantry and maps are also different while still maintaining balance. Reborn is a fucking mess of a mod that barely keeps itself together, like look at this shit and tell me it looks good.


f22eda No.14161458

YouTube embed. Click thumbnail to play.

>>14161451

Then compare it to Renegade X's proper polish. It just doesn't even hold a candle, reborn is shit.


88af19 No.14161482

File: d04cf0c4aa74f32⋯.jpg (174.17 KB, 622x800, 311:400, Grove Liberation Army.jpg)

>>14161258

>Doesn't use sidebar, the C&C staple that made the genre so easy to get into and play

That is a legit negative I will give you that, but for what it does the bottom bar is fine.

>Has builder units

Don't see why that's a bad thing. The majority of RTSs use builder units. At least it's not like the builders in Starcraft that also function like resource gatherers.

>First game to have awkward pathing where units try to step aside to let other units through

Tiberian Sun had pathing issues too.

>Buildings in 3D (or 2D) pathing rather than on a fixed grid

Don't see why that's a problem

>No walls

Walls were pretty useless in the long run. They don't do shit against a tank rush

>No engineers

Wait wait wait…you actually WANT engineer rushes? switching building captures from engineers to basic infantry was one of the best design choices EA made. Fuck Engi Rushes

>Organic tiberium/ore harvesting drift replaced with static supply locations that you 'mine'

Sure the supply centers can be a turn off, but Generals was doing it's own thing since it's a different universe. Plus, organic tiberium harvesting was inconsistent, while supply docks gave you a consist source of revenue, that is until it ran out, then you had to find a new one.

>Can build independent resource production

And that's a problem how? Independent resource production was very slow. USA's Supply Pads took 2 minutes for a supply drop to come in, the Chinese hackers produced very little, and the GLA could only build one resource producer, the Black Market.

Generals is it's own universe that does it's own thing, and for EA's first C&C they did a pretty good job. They kept traditional C&C stuff like infantry squishing, building garrison (Which was actually expanded upon in Generals,) subfactions, crazy units, Commando units, double barrel tanks, campy humor, and in the Zero Hour expansion: FMV cutscenes.

It was a different take on the series that didn't take away from the originals since it was a spinoff. After that came C&C 3 which brought back the traditional C&C gameplay, with the good stuff Generals made.


f22eda No.14161599

>>14161482

>Fuck Engi Rushes

Are you an OpenRA developer? Do you suck at C&C so much that you don't even know how useful walls are against enemy advancements, specially engineer APC tactics?

It's one of the most iconic things about the franchise, not only how basebuilding works with the MCV making it not only easy to build but also easy to understand how to tech up and produce units; But also how versatile engineers are as they double both as a defensive unit by repairing your buildings and as an offensive unit by capturing enemy buildings. Then comes generals gets rid of both while still calling itself a C&C game because of EA branding schemes to get retards to buy it due to brandname.

It is a good game on its own, but it plays nothing like C&C and more like an alt-universe version of C&C3:KW with none of the features that would make it a C&C game. Also, C&C3 was the first EA-only C&C game after the dissolution of Westwood due to C&C Renegade's flop, which is why it switched engines to replace isometric-with-voxels/sprites perspective to 3D models and got rid of individual infantry in favour of infantry squads. You can take off the C&C name from Generals and it'll still be a good game on its own, but its mechanics are too far departed to make it even related to the RA universe.


f22eda No.14161614

>>14161599

Whoops.

>C&C3 was the first EA-only C&C game

Was wrong on this, just checked release dates and generals was released first before C&C3, just want to point that out since it's clearly wrong.


86ec3c No.14161624

>>14161482

>Fuck Engi Rushes

I want openRA devs to leave.


ab2544 No.14161627

REMOVE (((JEW D I)))


e483b0 No.14161749

>>14161451

I agree with you that mod is shit but it was just an example of the extent of what I'd like in renegade X


f22eda No.14161859

>>14161749

Yeah it'd certainly be cool to have more TS units in RenX such as Disruptors or Devil's Tongues or even aircraft such as the Banshees. And heck, even TS inspired buildings would be cooler to have than Dawn buildings.

A full on TS mode instead of just replacing light vehicles, artilleries, MBTs and some infantries would be absolute killer to have.


e483b0 No.14161875

>>14161859

what I'd like to see is a very large map with actual base building


88af19 No.14161893

>>14161875

Then you're playing the wrong game. Renegade was never designed for base building in mind. The Reborn devs wanted to do it because why not.

You want a third person shooter with big maps and base building, go play Giants Citizen Kabuto.


e483b0 No.14161908

>>14161893

I don't know about that, I do think that Renegade while solid kinda has abit of bodge job to it


f22eda No.14161913

>>14161875

>>14161908

Despite there being construction yards in Reborn, you can't actually build bases or repair lost buildings with them and Renegade is more about actual combat between armies, both infantry and vehicular combat, than RTS basebuilding since there's no actual Commander unlike in Natural Selection/Tremulous and games similar to that, just preset bases.

Also i played a large map in Reborn once and it was horrible to even get to attack or move anywhere with ground units, since by the time you'd get to the enemy base, yours was already destroyed either by artillery or by untouchable jumpjet memes. Lack of players also din't help, really large maps require a lot of players possibly more than 32 to upkeep vehicles, offensive maneouvers and base defense at the same time with Renegade's gameplay style.


e483b0 No.14161935

>>14161913

my hope is that a large map makes faster vehicles actually useful but ultimately it just makes stealth a hell of alot more effective without some kinda HARD counter


0beb9e No.14161964

>>14160095

Why does Generals get a pass when it's C&C only by name?


88af19 No.14161997

>>14161913

They were actually experimenting with base building in Reborn. In a gameplay vid of one of the early Alpha builds they had concepts for the conyard. The idea they had was the ConYard could build minor structures, like Tiberium Silos, turrets, walls, and gates. But of course with them being shitty mod devs building construction never happened.


f22eda No.14162016

File: 45d57f0aaf9ab5c⋯.jpg (222.97 KB, 400x600, 2:3, Dr.Thrax.jpg)

>>14161935

Oh yeah. One of the things i also don't like about Reborn is that GDI can deploy an unmanned MSV network around the map and on their base that highlights tanks and subterranean units with big red arrows, completely nullifying Nod's stealth tactics which is lame. They do limit the max vehicle count for their team but you rarely have to worry about that since even on the release version, most maps had a retarded high vehicle limit count of 30 units because of Nod attack bike swarm tactics.

Doesn't matter though, Nod doesn't even need to get outside their base other than to defend their harvester or laser turrets since they can just shell shit with artilleries.

>>14161964

Because GLA. You get to gas chinks with antrax while reenacting 9/11 on the jew's greatest ally.

Though Dune does have the Ordos with their mind-control gastanks and speeder trikes, but they're the worst faction because they are jews.

>>14161997

Hoo shit, that would explain why those useless Conyards are in nearly every map that isn't an infantry-only mess. It's such a shame though since their other mod, A Path Beyond, actually has some great gameplay mechanics and units being based on Red Alert 1 and whatnot, with the gap generators, radar jammers, naval combat and tesla units.


c688b7 No.14162160

>>14159960

when? I'm game, renx is fun


b2fcb6 No.14162315

>>14160793

Running around in that Scrin ship was fucking badass. I hope they get a gamenight going for this because I'd be all over that.


d7a303 No.14162403

>>14158456

Fucking embarassing


e483b0 No.14162887

>>14162016

that sort of thing is a problem with maps that're small with only one vehicle path


76f857 No.14162927

>>14161482

Anon, they changed how you build, how you access production, how you gather resources, changed from a grid to free placement and changed the pathing from a grid to open movement.

If all of those things were not core to the experience of the series, but garrisons, subfactions, commandos, double barrel tanks, squishing infantry and campy humor are, then I'm pretty sure Generals is the herald to the existence of Red Alert 3.


b2fcb6 No.14162931

why the fuck is mental omega so hard

even on easy the AI is ass-kickingly good


9a19f2 No.14163133

>>14162931

You should have seen it in 3.0.


e483b0 No.14163138

>>14162931

I take it that it's balanced for the few elitist autists that are stupidly good at the game


2c9c31 No.14163779

>>14153696

What makes C&C3 not that good? I get that it's EA and not Westwood anymore but the campaign was fun. Is the criticism towards multiplayer?


2c9c31 No.14164060

THE IDEAL RTS WOULD HAVE NO MICRO


700897 No.14164107

>>14164060

>dumbing down games is bad

>unless it's rts because muh gooks


839196 No.14164432

File: 0ef61323a58339e⋯.jpg (431.57 KB, 1525x2160, 305:432, 74909_front.jpg)

File: 787cd4bcfd76c7a⋯.jpg (435.96 KB, 1201x1614, 1201:1614, Cc3kw-win-cover.jpg)

Did anyone else enjoy pic related?

It never gets talked about, which is why I ask. I think it's pretty fun, even if it's not as good as TibSun.

Tiberium Essence makes it way the fuck better


22514e No.14164439

>>14161258

>It's really not a C&C game though.

Neither is red alert.

As a kid I was so fucking disappointed in Red Alert after loving the original C&C so much.


631a98 No.14164465

>>14164432

Actually enjoyed Kane's Wrath more than Vanilla. Infantry doesn't feel useless in KW at least…well, if you're GDI. And NOD's Militia actually looks better in armor than hoodies.


f22eda No.14164501

>>14164439

It is C&C though, just not tiberium universe. Ore acts exactly like tiberium minus poisoning infantry, basebuilding is the same, both factions favour different doctrines and tactics. Although, story writing did suffer as Soviets were always painted as bad and Allies as good, which is dumb because they were the ones who caused soviet's uprising with the chronosphere, CGI cutscenes were a bit better than 95' while still maintaining the same charm and the music was better as well.


631a98 No.14164572

>>14164549

Heck, they got rid of the mechs from TS in TW..and no, bringing them back in KW doesn't count because KW took place after TS and Firestorm…and during TW itself.


e3f171 No.14164582

>>14164570

but it's just a theory

a GAY theory

>>14164432

I only played vanilla and it was decent, too bad there were no Titans, other fun mechs or the mutant faction in it, I kinda missed the tiberian lifeforms too


b2fcb6 No.14164639

>>14164432

I liked both. Kane's Wrath was really great and had a fun campaign.


631a98 No.14164674

>>14164595

Then again, Earth in TW looks relatively fine. Heck, one city went from Red Zone to Blue Zone if I recall.


e3f171 No.14164681

>>14164674

it's Germoney's zone that was unfucked afaik

but I think it was from Yellow to Blue


631a98 No.14164695

>>14164678

Heck, I thought the alien plot from TS would've paid off in TW..but the Scrin tech looks way different.


86ec3c No.14164717

File: 16b78d767c48b44⋯.jpg (72.66 KB, 1135x394, 1135:394, candctimeline.jpg)

>>14164060

As long as you don't lose something in the process sure.

>>14164432

Nobody talks much about 3 because it's largely unremarkable: no flaws and nothing that stands out like the previous games.

>>14164570

>Timelines


86ec3c No.14164719

File: c7c0b083ab553fb⋯.jpg (40.63 KB, 805x948, 805:948, Ra_timeline.jpg)


b2fcb6 No.14164726

>>14164719

what kind of convoluted bullshit is this


9b03b0 No.14164728

File: 2b2ff28dbbea7f8⋯.jpg (85.19 KB, 1135x394, 1135:394, CNCTimelineFixed.jpg)

>>14164717

That image needs an edit.


63b90a No.14164744

File: 954925da71e4174⋯.jpg (338.57 KB, 750x3620, 75:362, EA true labyrinth of greed….jpg)

File: 5bb106e597c6cad⋯.png (211.6 KB, 1112x1072, 139:134, Victims of EA.png)

File: 72d6723b6c28f3c⋯.png (193.41 KB, 1915x1086, 1915:1086, EA is a shitty Company tha….png)

>>14164719

I'm still pissed at Red Alert 3, it was probably the first time i realized what a croc of shit EA had become

It was also the same year we got that huge disappointment known as spore


779a63 No.14164750

>>14164726

to be fair, you have to have a pretty high IQ to understand western story telling


9b03b0 No.14164753

>>14164744

That victim of EA chart doesn't include nearly as many companies as it should. For example where the fuck is Kesmai?


e3f171 No.14164760

>>14164744

RA3 was such an awful game

>every unit needs an ability

>horrible artstyle

>the ranges the units fight at feel like knife fights

>awful campaigns

A straight downgrade from RA2 overall.


b2fcb6 No.14164766

>>14164760

>the ranges the units fight at feel like knife fights

it didn't help that the camera was zoomed so far in that you couldn't see shit. it was downright claustrophobic.


631a98 No.14164776

>>14164760

Heck..having aircraft RTB considered as a damn ability. Or how the Allied Units are just outright strong from the get go (Imperials only advantage over allies is that certain units perform two functions…which is shit really when you don't have a dedicated unit)


e483b0 No.14164777

YouTube embed. Click thumbnail to play.

>>14164760

it's designed to be fun to watch


839196 No.14164782

File: bea377dfecea786⋯.webm (12.1 MB, 1280x720, 16:9, Hey, who turned off gravi….webm)

>>14161458

>Renegade X's proper polish

Webm related.

In all seriousness, the TibSun vehicles in RenX would be way better if they had better accessibility. The problem is the only way to get them is to either:

<Find them in Crates

<Play on a map where you capture a tech building that lets you build them at your Factory/Airstrip, and even then they're needlessly expensive (A Titan costs as much as a Mammoth, even though it's pretty much just a souped-up MedTank )

<Use cheats to summon them

Good luck trying to use them in a Multiplayer match. Even if you do get them they're pretty much giant, moving bullseyes that EVERYONE wants to shoot at.


e3f171 No.14164789

>>14164777

what's this cancerous blue filter on everything

AAAAAAAAAAAAAAAAAAAAAA


e483b0 No.14164794

>>14164782

I've seen them used for come backs late game because you can en mass them


e483b0 No.14164798

YouTube embed. Click thumbnail to play.

>>14164789

it's just that map but they're all shit


abcc8b No.14164835

>>14164432

They're both good. Good enough to make me wonder what kind of magic stopped EA from fucking things up long enough to create two competent games. The TibSun mod is also really cool.


e483b0 No.14164893

>>14164835

they're reskins of general and zero hour is how they didn't fuck it up


c94e08 No.14164956

>>14160302

>I hear it's your birthday

>Happy Birthday

>Obey (Abide/Observe, abide is the proper translation, but obey is better) Yuri

t. Pole


78e0c8 No.14164974

File: a180a95878b5bb8⋯.png (1.04 MB, 780x1196, 15:23, Kwai.png)

>>14153696

Tbh RA3 is flawed but still fun too. Despite the cringyness of FMVs and story, and gookclick micro, it's the only CnC game to bother with integration of co-op, and the only RTS in history of mankind not to leave fleet as some afterthought extra - naval play is as viable as ground.

Also there's a mod porting Generals to RA3 with some tweaks coming next month, being made by a lone Ukrainian living in a war-torn zone. http://www.moddb.com/mods/command-and-conquer-generals-evolution

>>14161258

I think the very fact CnC franchise featured multiple different timelines since early on makes Generals applicable as a CnC game. Even before EA shitcanned them, Westwood were thinking up of another alternate universe for their games.

>>14164432

Tiberium Essence for CnC3 is stated to be coming out pretty soon. I'm excited, gonna add Forgotten as a fourth faction.

>>14164798

If there's one thing forgivable in Red Alert 3's visuals, it's the water. Seriously, it's gorgeous. I just wish the units weren't such stupid blobs of cartoony bright shapes


e483b0 No.14164979

>>14164974

the graphics for units need to be simple as much as possible but tbh in red 3 they're really not and that's why it's style just doesn't work


78e0c8 No.14164987

>>14164979

Shapes are simple but then they slapped on some stupid details that don't add much to it beyond adding noise.

Soviet units are probably the ugliest, sickle and some infantries are the only designs I enjoyed whereas tanks look like they got swallowed and shat out by an autistic giant - stubby cannons, ugly metal plate building-blobs. Disgusting.

Allies were as generic as RA2 allies, unremarkable but ok.

Japs, while I hate weebshit, actually had quite some charismatic designs that were very easy to identify.


e483b0 No.14164997

>>14164987

I think that's the biased of the devs showing with how the japs look better then every other


b2fcb6 No.14165128

>>14164974

>I think the very fact CnC franchise featured multiple different timelines since early on makes Generals applicable as a CnC game. Even before EA shitcanned them, Westwood were thinking up of another alternate universe for their games.

I liked Generals so I'm not going to shit on it too hard, but it never really felt like a C&C game to me. It lacked a lot of features and designs that were a hallmark of the series. It shared more with other RTS games from that time period than it did with other C&C games.


88af19 No.14165154

File: 09c6c7984918f23⋯.jpg (258.01 KB, 1104x1355, 1104:1355, IMG_5311.JPG)

>>14164974

Red Alert 3 was the most unbalanced out of all the C&Cs. (Yes, even more then non-modded Generals is.) The Soviets were overpowered, while the Japanese were underpowered.

For some reason, EA thought it was a good idea to give all three factions their own building method. Sounds cool in theory, but in practice this leads to balance issues and inconsistencies.

>Soviets

While they have a ConYard, they're building method is the Generals style, where you pay the cost of the building now, and then it starts building immediately, making it vulnerable. They're also the only faction that has Cranes. In Tiberium Wars, they created a new mechanic called the Crane. It's a secondary ConYard you can build that gives you more construction tabs so you can get your base out faster, and have a backup place of construction incase you lose your ConYard. In C&C 3, all three factions had their own Crane, while in RA3, only Soviets get a Crane for some reason.

>Allies

Allies had the traditional construction method. Click the building, wait for Eva to say "Construction complete," select where you want to build it, then it's instantly built.

>Empire

Oh poor Japan. They were given the WORST construction method. Instead of building the buildings, they built these units called Nanocores, which deployed into the buildings. First you had to pay the building cost, then wait for the Conyard to build the Nanocore. THEN, you had to guide the Nanocore to where you want it to deploy. THEN it has an additional construction time when it deploys, making it very vulnerable. If that thing dies, congrats, you just spent 2000 credits on a War Factory that won't be built now. The only advantage to this construction method is you can build outside your area of influence (Only walls had to be in it for the Japanese) but in turn, building is slower, and makes it a gamble.

Why did fhey do this? It's not fun. And then there's the units themselves. Japan had the best naval units, but the worse infantry and ground units. Allies had the best air units, while mediocre ground and sea. Soviets? They had the best air, sea, and land, having stuff like the Sickle, Hammer Tank, Apocalypse Tank, Flak Trooper, Kirov Airship, That chopper unit whose name escapes me, Dreadnaughts, it was just a mess.

And that's not even counting the top secret protocols, which again, Soviets had the best for they had the Magnetic Satellite/Orbital Drop.

It was just an unbalanced mess, which is a shame for RA3 did some cool stuff, like expanding naval units and making it possible for full naval battles, with all buildings (Minus Barracks and War Factories) be available to build on the sea.


88af19 No.14165183

File: b264e532dd37e14⋯.jpg (29.44 KB, 333x328, 333:328, IMG_5312.JPG)

>>14165128

There were still a lot of C&C's elements on Generals.

>Squishing Infantry

>Really cool units

>Broken ass superweapons

>Campy humor

>FMV cutscenes Zero Hour only

>Great soundtrack

>Base construction and resource management

>Crazy scifi tech

It's a different universe. Every C&C universe has its own mechanics and in itself is it's own game series. They don't try to copy each other and do their own thing.

>Tiberium Universe

Scifi tech and organic harvesting, set in a dystopian future. Has a focus on ground units and the campaign

>Red Alert

Alternate World War/Cold War where Nazi Germany never existed and World War II was fought against the Soviet Union instead. Has a focus on cheesy retro tech and naval units

>Generals

Accurate representation of what's happening in Europe right now. Focuses on an alternate construction method, General Powers, and advanced game mechanics.

So each universe has something for everyone. Tiberium is for scifi fans and true fans of the series, Red Alert is there for people who wanna have fun, and Generals is there for RTS veterans.


b2fcb6 No.14165259

>>14165183

>Really cool units

>Great soundtrack

>Base construction and resource management

>Crazy scifi tech

These elements could apply to a number of other RTS games and are in no way unique to the C&C franchise. You might as well put "you can build units and give them commands" in that list. Generals also did not have anywhere near the same level of camp as the other C&C games and the soundtrack is not nearly as memorable as RA2's or TibSun's.

There are also a number of differences, including the inclusion of base building units and Commander abilities. I think >>14165200 got it right when he said this was just a generic War-on-Terror RTS that EA threw the C&C label on for brand recognition.


2c9c31 No.14165288

>>14164101

>>14164107

Micro is for RTT. Strategy should be concerned with the movement of large groups of units, maybe supply chains and logistics. Commanders don't micromanage troops.

>>14164107

Dumbing down? The oppposite! We need an RTS innovator that multiplies the scale of SupCom. Let unit AI worry about individual optimizations during combat.

>>14164432

I loved vanilla but hated Kane's Wrtah. It's fanfic tier.

>>14164549

Not sure about the story and plot stuff, it seems on par with other C&C. The tech could be explained through the tiberium crisis, like they only kept the super useful stuff as production capabilities lower with the availability of blue zones. I'm not sure but I seem to remember some explanation on the lack of mechs, and nod's cyborgs can be assumed to be taboo after firestorm. I do concede on the nature of tiberium, they retconned the hell out of that. Every C&C has tiberium work differently. I liked the bloom

>>14164595

>Nod has badass looking infantry, and in TW they look like anarchist hippies for some reason.

They're Red Zone migrants given guns.

>>14164695

The Tiberium Sun ship was supposed to be a Scrin enemy, I think. The tacitus was supposed to be a warning (with maybe some defensive weapon tech), but they kept changing it.

>>14164974

>it's the only CnC game to bother with integration of co-op

More like forced co-op. Friendless anons are forced to play alongside the AI.

>If there's one thing forgivable in Red Alert 3's visuals, it's the water.

While the water is nice looking, it's also jarring. Everything in the game is too busy looking, basically >>14164979


e483b0 No.14165442

>>14165259

C&C isn't a scifi though it's magical realism


9d38bf No.14165458

Generals is the best one


0f7f8f No.14165468

YOU HAVE THIRTY SECONDS TO ENTER THE AUTHORIZATION CODE

got scared when I heard that in red alert the first time


76f857 No.14166065

>>14164439

Red Alert is very comparitively similar. The play style is pretty much the exact same and there are even many units taken from C&C and put into Red Alert, albeit with stat changes. Fucking artillery. You can easily see how Red Alert and original C&C are related, with Red Alert being a spin off or alternate setting.

>>14164974

Generals being an alternative timeline has absolutely nothing to do with the points I brought up. I didn't say 'Generals isn't a C&C game because its based off a real-world environment', I said 'Generals isn't a C&C game because it played nothing like the four C&C games that were made prior to it'.


e483b0 No.14166075

>>14166024

>>14166071

anon are you drunk?


c688b7 No.14166111

>>14164782

reminds me of the good old Renegade days of Blue Hell. collide with something wrong and you get sent to the blue hell realm


9b03b0 No.14169482

Why does RenegadeX automatically link with your steam account without your conscent?


6ef57f No.14169945

>>14169482

It does?


9b03b0 No.14169957

>>14169945

Yup, I had steam up when I was testing it and it automatically connected itself with my steam account without my permission.


9d638c No.14169964

>>14169957

>steam

>having it at all

did you at least turn off that steam cancer that automatically detects your games? Or you know, run it in a VM or something.


9b03b0 No.14169978

>>14169964

>Implying I am not using a throwaway (((Steam))) account to spam Mooman

Aye. Nothing should be doing anything unless I tell it to.


e483b0 No.14170143

>>14169482

it uses steams servers possible?


f22eda No.14170172

>>14170143

UE4 so, no. Dedicated servers hosted by whoever decides to download the game.


b2fcb6 No.14170181

>>14170172

Unless they've done an engine change in the past few years, I'm pretty sure it's Unreal Engine 3.


f22eda No.14170237

>>14170181

Is it now? I heard it was UE4, might have read it wrong then.

Still, since it's UE it shouldn't be using steam servers, so if the game's automatically linking to an steam account directly is either due to deliberate forced integration or steam being an invasive piece of shit.


a8b017 No.14170321

YouTube embed. Click thumbnail to play.

Renegade game night when?


c94320 No.14170393

shouldn't there be a third position faction? or didn't that ever dawn on C&C creators?


9b03b0 No.14170411

File: 0e867bd002ad28c⋯.jpg (34.79 KB, 344x344, 1:1, 05593419.jpg)


697a43 No.14170460

File: afeaab119e22687⋯.jpg (Spoiler Image, 357.48 KB, 1165x1472, 1165:1472, Tiberium_Infected_Human.jpg)


86ec3c No.14170474


b2fcb6 No.14170509

>>14170237

When it launches I believe it runs as, or somehow uses parts of, the UE3 development kit, which is linked to Steam.


88af19 No.14171203

>>14170393

Tiberian Sun was gonna have a third faction, the Forgotten, which are the mutants. However thanks to EA, they were never finished, so it wasn't until the Yuri's Revenge expansion that three factions became the standard for C&C.


697a43 No.14171250

>>14171203

actually three was always the standard since dune 2 tbh


b2fcb6 No.14171271

>>14171203

Also cut from the game, thanks to EA:

- Mutant outposts in skirmish/multiplayer that would give the players missions or quests. Upon completion the mutants would provide the player with assistance, like access to special Mutant commando units

- Capturable Scrin ships and relics that would provide alien tech and units

- Dynamic lighting system that would provide accuracy penalties or bonuses to units depending on whether they were in dark or well-lit areas. This system would have included buildable light towers like the ones you see in the campaign

- Tiberian Dawn era buildings and units, which would be weaker than their TibSun counterparts but would be cheaper to build

- Dropship Loadout screen, which would appear before each round and allow the player to select certain units to be included in a limited-use dropship reinforcement ability in-game

- Random meteor showers that would, upon impact, spread tiberium or veins

- A superweapon that would call in meteor strikes


88af19 No.14176362

Anyone got any webms of funny matches? Like the one of the guy who wasted a Stealth Tank?


c688b7 No.14179336

File: 8dcc4ea84e6e3c8⋯.jpg (66.6 KB, 900x675, 4:3, tiberian_dawn_stealth_tank….jpg)

>>14176411

how rude


40cc91 No.14179387

>>14179336

He's right though, it has already been posted several times.


88af19 No.14183597

>>14158814

What's the mod?


1ccc68 No.14183753

>>14183597

DTA I think.


86ec3c No.14184782

>>14183597

DTA, has a whole bunch of features that make it good for PvP play.


57bbb3 No.14184867

>>14183597

DTA/Dawn of the TIberium Age, which was originally just a total conversion of Tiberian Sun, but was eventually turned into its own thing where you can also play as Allies and Soviets. Breddy gud and generally well balanced, overall preferable to OpenRA for C&C nostalgiafagging.


b19688 No.14184873

BRING BACK COL BURTON


57bbb3 No.14184949

>>14158841

TD and RA1 were models turned sprites.

TS and RA2 were voxels for vehicles, sprites for infantry (and some mechs, or at least mech legs).

It's sad that we've had voxel tech proven to work in 1999, yet niggerfaggot gamedevs can't find anything more interesting to do with voxels than shitty minecraft clones which don't even use actual voxels anyway.


1fd067 No.14185073

>>14165259

I don't know how this can even be disputed. Generals was never really a C&C game aside from the name. And it's not like EA is not above to renaming shit just to leech off brand recognition. Bioware Victory, anyone? Huehuehue


c39c34 No.14185162

>>14185073

[Redacted] was actually supposed to be a korean MMO-tier free to play with p2w microtransactions DOTA offshot that wasn't even related to C&C before EA blew its marketting budget into bullshitting everyone and leaving their devs with bread crumpets, they had to grab that shit and slap tiberium on top to make a shitty excuse of an abortion once the actual RTS being developed was scrapped due to corporate and publisher meddling and insane deadlines set onto underpaid interns.

It's a fucking miracle the same did not happen to Generals.


9b03b0 No.14186702

>>14184949

Cryengine funny enough made a lot of use of voxels to make shit look good. Pity it's locked behind retarded kebab.


88af19 No.14188080

File: ca69f684dc66277⋯.gif (504.74 KB, 500x444, 125:111, ca69f684dc66277784d350e407….gif)

>>14186684

Post yfw you didn't fall for "muh OC faction" the mod


8f8a8f No.14188095

For me, it's China grows larger.


f20779 No.14188221

>>14188080

>this

>OC factions the mod

>not the abortions that are RA3's Paradox or Vortex for Zero hour

These guys were on like 10 layers of OC factions. Also there is nothing wrong with OC factions :^)

Mental Omega's campaigns can go and die in a fire though


839196 No.14188299

File: 1078177490f5024⋯.jpg (42.86 KB, 396x396, 1:1, 1078177490f5024a9f34f72b70….jpg)


f20779 No.14188355

File: e9805c232d93c3b⋯.jpg (287.36 KB, 1000x563, 1000:563, pillbox.jpg)

>>14188299

I SEE YOU


839196 No.14188358

File: b01740f2ff794a0⋯.jpg (43.53 KB, 396x396, 1:1, 1078177490f5024a9f34f72b70….jpg)


88af19 No.14188497

File: ddacd660da1a431⋯.jpg (132.79 KB, 1280x720, 16:9, dda.jpg)


88af19 No.14188566

File: 8a020c69ea02e76⋯.png (215.92 KB, 802x500, 401:250, WorseThenEasyAI.png)


88af19 No.14188582

File: ac1a54aa4ff05cd⋯.png (451.59 KB, 626x846, 313:423, The Fun Stops Here.PNG)


13f0ae No.14188771

File: 29364248d3457e5⋯.jpg (59.7 KB, 612x612, 1:1, 29364248d3457e5db114d8fc84….jpg)

>>14186684

>* fixed: vehicles will no longer move at very slow speed when ordered to change their location by only 1 cell in any direction

here is my tism talking, but this was kind of immersive

You don't just accelerate to your top speed immediately, and you are never in a rush to move a single unit one fucking tile


6ef57f No.14188974

>>14188221

> RA3's Paradox

I'm surprised this mod doesn't get the shitting on it deserves.

>Dev turned out to be a tranny

>Shot to the top of ModDB over hype and tons of made promises

>Cancelled due to "engine limitations" that The Red Alert (another mod for RA3) easily got around.

>Didn't finish the minimod

>din't finish LE EBIG 90's PARODY SHOOTER

>didn't finish the side project of that which was some shitty spess game

>Tranny author didn't finish boardgame

>STILL HASN'T RELEASED THE ASSETS AS PROMISED


88af19 No.14188986

File: 1d6cf03847f2c5d⋯.jpg (25.25 KB, 394x333, 394:333, c0d856c43a31b93f5ae58c3cd6….jpg)

>>14188962

>>14188966

>Shilling an overrated TC mod

>Shilling autistic OC factions

>Doing it for free

I may be a faggot, but at least I'm not a double nigger.


c39c34 No.14189082

>>14188966

>move into fog of war with [CRITICAL UNIT THAT MUST NOT DIE] because that's all you get in the mission

>suddently terrordrone/teslacoil/navalmine/memeoftheweek appears out of nowhere with no warning and instakills [CRITICAL UNIT]

>restart

Or

>Escort shitty slow ass vulnerable but constantly moving and unstoppable [CRITICAL UNIT] not controlled by you into fog of war

>Map is filled with retarded traps everywhere, that you aren't told about

>[CRITICAL UNIT] gets sniped by some meme or all your forces are decimated because you get trown into a wall to defend your objective

>restart

This is 99% of the difficulty in all campaings. It's worse when you have to restart all of it because Save/Loading for what's essentially trial-error bullshit isn't enabled due to ARES limitations.

It's even more jarring when you consider that all of the fucking Epsilon campaing is like this since they rarely give you units or ways to heal them and almost all of them are

>here's a small squad of infantry or maybe tanks, go fuck up this heavily defended base or some shit and maybe we'll send backup later

You don't even get bases until the last two missions of Ep1 because supposedly "the Epsilon MCV hasn't been developed yet" according to their shitty backstory so you get stuck with stupid shit like this. Oh, and god forbid you even play the commando or escort COOP missions because the orders lag will just make this even more stupid than it already is.

Where the fuck is the basebuilding? Where's the strategizing on what's the proper way to counter or break through enemy strongholds? Defense missions, what's that?

What the fuck is fun and comfiness, why must everything be railroaded into rushing/speedrunning the mission?

It ain't fucking fun when every single mission seems to be made by fags who think commando missions are the best thing since sliced bread, nor do they understand how to pace/design them to not make them filled with bullshit.

>>14188962

>fractions

>>14189005

>Foehen

Stop with this shit, you've been shitposting like this for years now.


f20779 No.14191353

>>14189082

This is everything wrong with Mental Omega's missions right here

>>14186684

>>14186699

>replying to yourself

Transition when, Speeder?


9b03b0 No.14192063

>>14189082

Twisted Insurrection has the same issue with missions though the devs did come on here at least and admit they were no fun and they will eventually fix this issue.


b2fcb6 No.14196174

>>14192063

I'm about halfway through the Nod missions for Twisted Insurrection and in my opinion they are much closer to the spirit and design of the original TibSun and C&C missions. I've been enjoying them a lot.

Mental Omega is fun too but it's much more challenging, and it seems to lack that C&C "spirit". It feels much more like a series of challenges set up by hardcore players that want to test themselves than it does a proper C&C campaign.


c39c34 No.14198167

>>14196174

There are three really stupid Nod "small squad" missions in quick succession.

First one where you have to wade through a desert filled with patrolling Scatterpacks rapid-fire infantry instakill, doubles as anti-air, Snipers infantry instakill, detects stealth and pass through a tiberium field with Harvesters can instakill infantry through crush, which will attempt to do if it gets shot with just a small squad of militia, rocketeers and flamers just to get to an "outpost" that is not even a base, it's just a bunch of helipads, a barracks and a refinery that you need to use to take out a GDI base that

>has anti-air and anti-infantry defenses covering all flanks

>has anti-stealth tech, so you can't use Ghosts to scout it out

>is constantly producing Scatterpacks, snipers, marauders and tanks, and will attempt to kill your harvesters with them too

>has an MCV, so if you go full al-quaeda and suicidebomb defenses and buildings to take it out by atrittion, it'll just rebuild them.

Second mission is just more of the same small-squad stuff, except you're in an underground bunker and your starting area spawns trains that can instakill all of your units, including your tanks, if you don't immediatly move them out of the way once you start the mission.

And third mission is going back to that stupid ass desert to "escape" from the exploding underground facility, back to the helipad outpost except WAIT, you actually just have to stay near the bunker and clear out GT reinforcing units because GDI will "surprise attack" the helipad outpost with an insane amount of units you cannot fight back frontally and must lure them into a tiberium vein hole so they kill themselves in it.

None of these are really fun, and you get them really early on in the Nod campaing. You barely have a chance to build a base in the first one if you manage to capture the GDI one and use its MCV for your own purposes. Too bad your engineers cost $800 and are slower than GDI's counterpart, even if they can hijack vehicles, you probably won't be ever using them for that because of snipers and scatterpacks.


f20779 No.14198259

>>14198167

I thought that GDI had the bulk of the limited forces missions but that sounds horrifying too.

>800$ an engi

for

what

purpose


c39c34 No.14198797

>>14198259

Nod Engineers, unlike GDI's, can capture live vehicles from enemies, or even neutral cars or whatever that can be piloted by just entering them like if you were handling a Hijacker unit. However, their armor values are still the same as any engineer so they die easily to anything that isn't a lone tank.

Supposedly so, this isn't a buff to Nod but a rather round-about way to stop Nod from engineer rushing you with a tech 3 TechCenter SubterraneanAPC early on, but the problem with that kind of logic is that GDI can do it even earlier with just a tech 2 Radar HoverAPC, with their significantly cheaper $500 engineers and the fact that their APC has a ranged EMP gun so you can use it to meme enemy tanks or disable defenses while you get your units to their base, unlike the defenseless and scoutable SubAPC.


697a43 No.14199856

>>14198797

it seems like GDI is the real op shit purely because people want nod to have cool shit but balance it in such a way so that it's actually useless unless we're talking about tib war


88dfa2 No.14200370

>>14188566

I'm going to have to request an explanation of this one as I'm assuming the Pillbox somehow wins?


88dfa2 No.14200393

>>14200370

>I'm an idiot

Nevermind, found my answer.


e9b754 No.14200923

File: dd605912f4f5cf3⋯.jpg (39.61 KB, 287x310, 287:310, 6lIRY8Q.jpg)

DTA UPDATE

Christmas deleted!

>Version 1.169a:

>Released: Jan 19, 2018

>Added: New multiplayer map "Split Peninsula" (Credits: Rampastring).

>Changed: The HP of dogs has been halved in classic mode to match Red Alert.

>Changed: Interior walls now have dummy shadows in the map editor to allow mappers to see exactly where the shadows are (Credits: Bittah Commander).

>Fixed: The Commando and Tanya will no longer place C4 instead of using their pistol/sniper when they're ordered to attack barrels (Credits: dkeeton).

>Fixed: Various bugs have been fixed on Sarin Gas 2 (Credits: Bittah Commander, stormrider).

>Removed: Christmas props.

http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/tutorials/change-log


9b03b0 No.14202789

I might throw up a Renegade X server up sometime for testing during the week for a bit. Just cause I feel like it and want to Remove GDI.


49cb99 No.14202821

Red Alert 3 sucks, and while Kane's Wrath was good I still think it misses something…


b2fcb6 No.14202853

>>14198167

I just finished those first two missions and I actually enjoyed them. In the first mission I captured the GDI outpost in the center of the map and used that to strengthen my economy and build infantry/vehicles. The second mission I had to restart once because I didn't see the engineers the game gave me for the mission and they got run over by the train.

The third mission I have yet to complete because everything I have gets wiped on the way back to the base and I got tired of having to restart. If the third mission had made it easier to return to base (just for plot/flavor), and then maybe given you an MCV and asked you to hold out for 20-30 minutes against waves of enemies, it would have been more fun. I might just skip it and go to whatever's next.

The most frustration I'm having so far is that Nod flame units seem to damage friendly units, so sometimes I think I'm wiping out my own guys by using flamethrowers.


f20779 No.14203423

>>14202853

>seem to damage friendly units

It's not just an impression. They will kill most of the things in front of them, friend or foe.


88af19 No.14203447

File: faeee82002cb751⋯.png (252.53 KB, 800x800, 1:1, IMG_15112016_175847.png)

>>14200923

>Changed: Interior walls now have dummy shadows in the map editor to allow mappers to see exactly where the shadows are.

About damn time. Now we can actually get some interior maps where we can see.


b2fcb6 No.14203455

>>14203423

Are friendly units also hurt by the fires that the flamethrowers leave behind on the map? I find that flame weapons are really effective but I'm tired of losing half my own group from "friendly fire" (pun intended)


88af19 No.14203473

>>14203455

They did in the original games. Can't speak on DTA's behalf though.


b2fcb6 No.14203480

>>14203473

I'm assuming it's the same in TibSun/Twisted Insurrection then


c39c34 No.14203736

>>14203480

>>14203473

In all games, flame's fire "effects" do damage units, including leftover fire from recently destroyed buildings and rocket explosions. In TibSun, if you set the small patches of forests on the map Forest Fires (8) on fire, it will make it really hard to move infantry to the corner bases because they'll straight up die by passing those.

I also don't recommend using Flamethrowers along with regular infantry in TI, they WILL get teamkilled by them really easily unless you micro them just right so that the flames don't hit them. Using solo flamer deathsquads is fine though, their suits defend them from most of the friendlyfire and they pretty much wreck any ground target including cyborgs and tanks. Just beware the eventual explosion that wipes out everyone once one of them dies.


05eca1 No.14204958

Where's the anime mod for C&C?


697a43 No.14204980

File: 2ea08b0413f8e29⋯.jpg (262 KB, 774x1032, 3:4, tiberian_dawn_by_kimmyriel….jpg)

>>14204958

it's called red alert 3


88af19 No.14205521

>>14204980

/thread


c39c34 No.14209255

Does anyone want to play DTA later tonight?


c39c34 No.14211896

guess not.


0b56a0 No.14212234

>>14209255

>>14211896

Someone was up for it in the RTS thread.


c246c2 No.14224773

>>14204958

Weebcucks need to leave my franchise


59c917 No.14224785


9b03b0 No.14225732

Well no takers for Renegade X, anything wrong with Path Beyond?


0678a0 No.14225785

>>14225732

Besides the game files only being available for the launcher (we can just pack it) it's pretty good, could probably do it next week.


80454a No.14226157

>>14170321

>As long as there's no conflict of Interests

>??? my Interest IS Conflict

>tfw we will never get another video game protag as cool as him.


1c50ab No.14226170


9b03b0 No.14227553

File: 75480084b32babf⋯.jpg (34.63 KB, 532x266, 2:1, 140418749767.jpg)

Well after messing around with Red Alert A Path Beyond I think it might be worth playing just for the number of varied maps that spice up gameplay considerably but the lack of gamemodes concerns me. The anon(s) that was actively pushing for a Renegade gamenight can take it from here provided he's still browsing this thread and/or Mark hasn't banned him for whatever reason.


88af19 No.14227694

File: 1f6d3d083db151a⋯.jpg (83.48 KB, 1200x720, 5:3, DUcoSPXX4AEtQcP.jpg)

File: fe46f2e98d5f880⋯.jpg (29.77 KB, 640x400, 8:5, DUerOj9W0AI1gfM.jpg)

Off topic, but is it me, or does that faggot Milo Yiannopoulos look like a C&C character?


9b03b0 No.14227964

>>14227694

>implying he isn't


6ef57f No.14230305

>>14227694

Anyone in with aviators and a 90's haircut could be in a TibDawn/RA1 fmv


9b03b0 No.14230315

>>14230305

Makes me wonder if /v/ could make a FMV doing such a thing.


6ef57f No.14230454

>>14230315

I forgot how they were encoded though


839196 No.14230562

File: 6a5282916c1bbed⋯.jpg (168.19 KB, 1033x679, 1033:679, 1440462706080.jpg)


9522e7 No.14230663

>>14158456

Who is letting these faggots in here


88af19 No.14231191

>>14230305

>>14230315

Forget Anton & Coolpecker. We should be making cheesy FMVs.


9b03b0 No.14231208

>>14230562

Wonder if we should try and get anons together for the Ant map and play it like EDF?


86ec3c No.14233033

>>14227553

Looks like /radcorp/ will run APB if it runs any Renegade.


88dfa2 No.14233496

>>14164782

That honestly looks retardedly fun.

Just started playing RenX though and noticed this game is a ghost town unless I'm on early mid day or mornings. The only servers with players are in France, Germany, or the UK. Ping isn't that bad, but finding player filled games later in the day is impossible for me in USA. Which kind of sucks. Fun game though when I get to play.

>>14227694

He definitely looks like it now that you mention it.

>>14230315

Custom Red Alert style FMVs would be great. Makes me wonder if other people have tried doing their own already though.


f20779 No.14233511

Hooktube embed. Click on thumbnail to play.

>>14233496

>Custom Red Alert style FMVs would be great. Makes me wonder if other people have tried doing their own already though.

That Forgotten mod for C&C 3 had custom cutscenes, like that one at around the 30 second mark.


9b03b0 No.14234611

>>14233511

It's Ham Yolo!


6ef57f No.14236233

>>14233496

>>14231191

You could easily do it with just a greenscreen, but to get the authentic look you'd need to figure out how they were saved onto the disc to get the quality right.


2cb8c0 No.14237514

>>14236233

We need a /v/ filmcrew.


697a43 No.14237545

>>14237514

we need more then just the film crew, we'd need costumes and props, not to mention lightening as well as ya'know, actors


a1e360 No.14237568

>>14237545

>a /v/ production

It would be a FMV Plane scene followed by gachimuchi.


697a43 No.14237592

>>14237568

we'd be better off as a demoscene


88af19 No.14237666

>>14237514

>>14237545

>>14237568

>>14237592

Hell, now I wanna see /v/ make a whole FMV game now. It would be a shitload of fun, the goal making it as cheesy as possible.


697a43 No.14237695

>>14237666

satan we'd probably get to kknd levels of quality and just short tbh


86ec3c No.14237948

File: 740221de063529d⋯.webm (11.46 MB, 1280x720, 16:9, plane scene final draft.webm)

>>14237568

>>14237514

Kinda like vidrelated but live action then?


ae27b3 No.14238063

>>14237666

Satan demands it.


f20779 No.14240836

>finally finished all of C&C3's campaigns

Is Kane's Wrath worth a pirate?


88af19 No.14241094

File: cef19eaeae8ba14⋯.jpg (235.23 KB, 1680x960, 7:4, IMG_5656.JPG)

File: d45692a15402b0c⋯.jpg (244.82 KB, 1280x739, 1280:739, IMG_5657.JPG)

File: 40cd7dcf0fe75de⋯.jpg (365.94 KB, 1280x989, 1280:989, IMG_5658.JPG)

>>14240836

Yes.

>6 subfactions added, two for each faction. Each one plays differently and changes how that faction plays. Steel Talons the best

>Shitload of new units and structures

>The new Epic Units. These are vehicles so big and powerful they require their own unique building to make them. The Epic Unit buildings can also function like war factories.

>Campaign is short sadly, and it's only a Nod campaign. However it clears up plotholes from Tiberian Sun Firestorm & 3.

>Global Conquest mode is a blast to play. I've spent so many hours playing that mode.

So yeah, give it a shot anon. It's a great expansion


4e3c05 No.14241152

>>14240836

>got stuck on that mission where you have to protect the Scrin tower as Nod

>went on vacation and never picked it up again

That was probably 2 years ago if not more.

I really need to finish it.


88af19 No.14241395

>>14241152

I originally had trouble with that mission too, but then I just built a bunch of Air Towers with Vertigo Bombers then problem solved.


697a43 No.14244477

>>14240836

you'd only want to play it for the multiplayer scene it has still for some reason

>>14241094

>Steel Talons

too bad they're the lowest tier on the professional list


969f83 No.14246203

>>14244477

Only interesting thing about the Steel Talons is that they get Titans and Wolverines. Everything else about them is shit.


ceeeeb No.14246235

YouTube embed. Click thumbnail to play.

>>14246203

>>14244477 (checked)

>Behemoths are better Juggernauts

>Heavy Harvesters

>Combat Engineers

>Repair APCs

>Adaptive Armor

>Wolverines and Titans back, and are better than the APC and Predator Tanks. Titans can even crush tanks.

This is how you can tell who is a Nod main or not. Even Kane was scared of the Steel Talons.


271182 No.14246318

>>14246235

Nice ID, but Titans suck dick against every other factions' tanks because of their speed and cost. You basically are setting yourself up to be always behind if you go titans unless the enemy intentionally suicides his tanks into your crushes.

Sure, a mass of them is devastating as heck against anything later on once you get railgun upgrades and air support, but so is a mass of Heavy Tanks in DTA as Soviets. Slow to uselessness and prone to get nuked or memed by rocketeers or airstrikes. Or heck, beaten out by the enemy's whose possibly have a 2-1 or 3-1 numbers superiority on you and can kite you out.

Wolverines are great though, if only you could get dedicated anti-infantry vehicles as standard GDI without dealing with the shitty APCs. Also, doesn't standard GDI also get adaptive armor? The only one who doesn't is Zones who are faggots anyway.


ceeeeb No.14246367

File: 75cc725bda39acd⋯.jpg (52.01 KB, 500x445, 100:89, IMG_2161.JPG)

>>14246318

>Nice ID

Get the fuck out newfag. Leave. Now.


0b56a0 No.14248761

>>14246235

Nod can wreck Steel Talons with a well executed infantry rush to establish map control and box them in, followed by a wave of scorpion tanks. Steel Talons do nothing right.


bd1967 No.14251198

>>14240836

I've never found a working torrent for C&C3/KW, got a link?


3c7872 No.14251236

File: a6d62142099a769⋯.webm (695.25 KB, 960x540, 16:9, gtfo_gtfo!.webm)

>>14158456

Get out and hang yourself!

>>14159076

Is your brain always running 24/7 when seeing a bulge you immediately think it's a futa and not a puffy vulva?


697a43 No.14251253

>>14246203

pretty much

>>14246235

none of that really mattered when you're faced with the kinda bullshit any scrim or nod faction can do tbh


697a43 No.14251299

File: e078ea41361a63d⋯.jpg (729.98 KB, 1500x1500, 1:1, terror_drone_mecha_musume_….jpg)

>>14251236

>futa

>not trap

look at this gaymo


88af19 No.14252154

>>14248761

>Forgets Wolverines and Titans exist


7dc228 No.14252190

File: c0a22bc861a460f⋯.png (197.19 KB, 472x357, 472:357, c0a22bc861a460fa0700d704f6….png)

>>14251198

>he thinks I know how to link torrents

You should hope to god that this is right if not then I fucked up again :^)

magnet:?xt=urn:btih:6EBD7F76091CDB3DF65560E57BA548D89FD209D0


091a33 No.14252497

File: ad639e0719032fd⋯.png (1.25 MB, 960x720, 4:3, Legend.of.the.Galactic.Her….png)


9b03b0 No.14253158

File: 51438e64f215f60⋯.jpg (232.35 KB, 630x600, 21:20, 641896731.jpg)

>>14252154

>Forgets buildings exist


bd1967 No.14254022

Crashes on startup for me.


bd1967 No.14254025


3e4a40 No.14254048

>>14253158

What does the BC stand for?

Black Cock?


b00161 No.14255272

>>14254022

C&C3

magnet:?xt=urn:btih:21d9368db3758e881ce77d73f1134f5465b92998&dn=CNC3_TiberiumWars109_by_HWMasters_DVD5.iso

KW

magnet:?xt=urn:btih:6ebd7f76091cdb3df65560e57ba548d89fd209d0&dn=Command%20and%20Conquer%203%20Kane%27s%20Wrath

should work on W10 because it worked for me


000000 No.14255366

>>14252154

Obelisk_Of_Light.png


bbe5aa No.14255924

>>14255366

>Obelisk of light

is never built in professional games unless you're base creeping with a crane tbh


70b3a2 No.14255994

>>14155079

Nod is both the right and the left.

You're both autocrats. But the left is more autocratic.

You can have my guns up your ass, but you can't just have them. They're fucking mine, lefty!


9b03b0 No.14256610

>>14255924

Who even builds base defences? :^)


5d56b2 No.14256621

>>14254022

>>14254025

Worked on my machine, did you try to set it up to a language that wasn't english? It won't work if you do.


e18dea No.14256677

YouTube embed. Click thumbnail to play.

>>14256610

>>14255924

>Only RTS where base defenses are actually meaningful for defense to the point where you can turtle out for hours against focused siege

<hurr durr nobody builds defenses in mp

Why do i know this is bullshit? Oh right, this.

>both are professional players that have played and even won C&C3KW tournaments in the past

>both players make heavy use of Obelisks for defenses in all of their bases against Scorpion Tank and Attack Bike assaults


bd1967 No.14256681

>>14255272

Same problem.

Really odd for a relatively recent game to not be compatible.


9b03b0 No.14256799

>>14256677

>missing sarcasm

How that autism working out for you?


b8a295 No.14257286

cnc games are fun I just don't like how the recent ones were made. CnC3 was the last good one I liked. Red alert 3 was garbage and felt like they were trying hard for Esports with all the shitty abilities. CnC3 continues to be my favorite but I just don't like how the matches last for me an average of 12 minutes. I like RTS games were you spend a long time playing a game and sometimes you need to save in order to continue on the next time you play. Games like Age of Empires 2, Rise of Nations, and Sins of a Solar Empire Rebellion fulfills that niche. I just wish EA hired people with triple digit IQs with interesting ideas instead of pretentious activists and made a CnC with procedural maps like in AoE and made extended technologies that would make the matches last enough for a large scale war for tiberium…and yea, I like the tiberium universe more.


9b03b0 No.14257846

>>14257286

RA3 has some good mods


f3d19a No.14257961

>>14157690

Probably because the later Dune books were worse sequels than Tiberium Twilight and Dune is a dead franchise.

>>14165128

Wasn't Generals almost a complete copy of an RTS that came out earlier? Sadly I can't think of the name, but it also played in present day.


9e87d9 No.14258332

File: b8b7a0ef4f16262⋯.png (506.51 KB, 620x465, 4:3, ClipboardImage.png)

If anyone wants Ren / APB this weekend we could do it but we have to make sure the server works first.

Renegade link:

https://mega.nz/#!rxIAUS5b!N4zz5-gseEfXhFJ-0am7agZBnfBDvl5qU9Ai_s6nMQs

APB link:

https://mega.nz/#!v4oUhZwS!N7icxWJsM9ZevJxYoj6fPCayzswtn74O9NzFf_udwTo

Connect using the Renlauncher.

CnCNet public servers are available here:

https://cncnet.org/renegade


05eca1 No.14258458

>>14258332

>ask CnC thread to test a game at last fucking minute for a gamenight that will start tomorrow after Eurofags have all gone to bed

If you were serious about having this shit for a gamenight you would have asked earlier in the week. Are you or are you fags not aware that the Eurofags make up the majority when it comes to CnC? Without them you will never get this tested in time.


9b03b0 No.14258485

>>14258332

I am inclined to agree with >>14258458

This is retardedly last minute. And yes going by DTA tournament this should at the very least been posted during Eurofag hours to gain any traction


b19688 No.14258543

File: 013bcceab958232⋯.png (460.16 KB, 500x507, 500:507, ClipboardImage.png)

File: a6475198570ade5⋯.png (815.28 KB, 1024x577, 1024:577, ClipboardImage.png)

Why does Mental Omega run so sluggishly with Soviet especially? With Foehn it runs pretty fine.


bbe5aa No.14259166

>>14256610

you'd build'um for panic but you wouldn't obelisk of light when particle accelerators tbh

>>14256677

>panic obelisks on a nod v nod

wew lads


e18dea No.14259816

>>14258543

As Soviets you use your tanks as anti-building tools more than other factions because your pyros are incredibly vulnerable despite being your siege infantry.

Unless you mean as a performance issue in which case, try a different renderer in options. I personally use WnDxd or whatever it was called and it works fine, but your system may be different so try all the renderers until you find the one that works the best for you. Alternatively disable the music pack by moving the music file elsewhere and see if that makes it run faster.


9e87d9 No.14260832

>>14258458

None of the faggots who were going to test the server showed up during the week so we're just leaving the links here.


86ec3c No.14260914

>>14258332

You're a bit late in the day anon.


3ed50e No.14261041

>>14258458

>not being aware that nightcrawler is the best player


c39e4b No.14261340

WE FIGHT FOR NOD!


6ef57f No.14262583

>>14261340

DOWN WITH GDI!


bbe5aa No.14262590

>tfw C&C Tib warz utterly ruinned the aesthetics of tib sun for a very stock "post apocalyptic" theme


88af19 No.14262732

File: 17f598a30f0b936⋯.jpg (105.03 KB, 800x406, 400:203, BlueZonesNumbered.jpg)

File: 0e83f9e72413306⋯.png (28.08 KB, 800x351, 800:351, Yellow_Zones.png)

File: fd78efef51e73ca⋯.png (30.98 KB, 800x351, 800:351, Red_Zones.png)

File: c83c0fc50a1eb73⋯.jpg (463.27 KB, 1920x1080, 16:9, Tiberiumbridge.jpg)

File: 174863934929bd6⋯.jpg (830.04 KB, 1600x1200, 4:3, Yellowzones.jpg)

>>14262590

Actually in truth, Tiberium Wars added onto the post apocalyptic theme of Tib Sun, as it's decades after the second war.

Tiberium infestation got so bad, the planet was split into three zones:

>Red Zones: 30% of the planet. Tiberium Infestation so bad they cannot support human life. Doesn't even look like Earth anymore there.

>Yellow Zones: 50% of the planet. Dangerously contaminated, but contain most of the world's population. Yellow Zones are wartorn third world hellscapes, similar to Tiberian Sun's locals.

>Blue Zones: 20% of the planet. Futuristic utopias made by GDI, sectioned off from the rest of the suffering planet.

Only a small part of the planet is a Blue Zone. The rest is an apocalyptic hellscape defined by poverty and war. According to the Intelligence Data you unlock in the campaign, life in yellow zones is rough. Power outages constantly, very little drinkable water as most water sources are contaminated by Tiberium, warlords fighting for control, and people starving everyday due to lack of sustainable farms or non-mutated animals. It's no wonder the Brotherhood of Nod are so popular in the Yellow Zones as they promise the locals a better life then the one they're in now, while GDI leaves them to rot all comfy in their walled off Blue Zones.


9b03b0 No.14262808

>>14262732

The planet is in better shape during Tiberium Wars than it was in Tiberian Sun. That was actually a good chunk of the lore. GDI was focused more on fighting Tiberium than Nod and payed dearly for it.


88af19 No.14262829

YouTube embed. Click thumbnail to play.

>>14262808

If you remember at the end of Firestorm after CABAL was destroyed, that GDI scientist found an algorithm in the Tacitus that detailed a way to destroy Tiberium. Thanks to that algorithm, GDI was able to start making the Blue Zones in the first place. Had they not find that algorithm, the whole planet would've been a Red Zone three years after Firestorm.


bbe5aa No.14262833

File: 8b7fb2a977b9566⋯.jpg (486.1 KB, 1280x800, 8:5, titan-001.jpg)

File: 3d40dcad9458071⋯.jpg (478.45 KB, 1600x1200, 4:3, 3662481-commandconquer3tib….jpg)

>>14262732

the whole yellow zone blue zone and red was a tiberian sun thing and no tibs wars boiled everything down while removing all the actual flavor of the series in favor of bland cartoon versions tbh

>Tib warz

<washed green or grey colours with no real design outside of "well that looks cool" completely disregarding shit like what a sustainable mass produced habitat would look like and how tiberian would interact with water, not to mention ignore alot of the lore behind big aspects of the game like tib speard rates being greater in higher temperatures and effects on the weather aka ion storms

>tib sun

>not only is there enough detail to understand what you're seeing but it's colourful enough to be attractive but more importantly stand out not to mention with an actual sense of design that while isn't wholy realistic is believable because it's got a fitting charm to it


95aedd No.14263184

Which faction should I play in Dawn of the Tiberium Age?


1745ed No.14263515

File: 7e4d041e14b3f27⋯.jpg (558.09 KB, 2700x2452, 675:613, 6bd2d20a2034f281965203a87d….jpg)

>>14263184

Having just played a couple of skirmishes, it seems like the mod was made with more effort towards the TD factions. They get more toys while the RA factions get some and lose some, most notably Chronosphere and Iron Curtain are disabled. That's with the default gameplay options though, dunno what settings they intend to go with in the tourney.


88af19 No.14263679

File: d4e1877a9670541⋯.png (79.46 KB, 640x400, 8:5, cncdos.png)

>>14263515

TD got more stuff because RA added so much stuff to the RA factions. In RA, they had more air units, naval units, and actually had an expansion that added new units. Covert Operations wasn't as much of an expansion pack and just a mission pack.

So to make it a fair fight, the mod gave GDI and Nod naval units and more toys so they would be on par with the Allies and Soviets. Remember: TD didn't have naval units. The only water units were the campaign exclusive Gunboat (Which was on rails) and the Hovercrafts (Which were scripted reinforcement tools.)


1745ed No.14263791

>>14263679

The naval part is true enough, but I was more talking in regards to the land. Nod got several new toys like the Termite and Microwave Tank while GDI got a mech and reworked airstrip. I don't mind a lot of the changes, but playing Allies on land felt just as sparse as it did in the RA days, and the naval nerfs combined with the greatly expanded naval lines of the other factions killed off the main advantage the Allies had. I may be overreacting a bit, but I am pretty used to the Cruiser being an expensive and slow god of war, while the new one is just slow and expensive without the power. The old mainstay of arty spam with infantry screen seems to work either way, but that's a bit boring.

Not saying that the balance is unplayable by any means, but GDI and NOD seem a bit more flexible than the Allies at least. Haven't tested the Soviets yet, might do so in a bit.


bd1967 No.14263873

>>14263515

FWIW I think the removed stuff is because the Tiberian Sun engine doesn't have support for certain abilities. It's not like the modders were out to punitively spite allied/soviet players.

Allies are pretty good, Soviets suck tho.


1745ed No.14264122

>>14263873

I figured there might have been a reason, but wasn't really expecting engine limitations. Like I said its not even close to unplayable, I can still win as Allies at least against the AI lol but I miss Chronosphere shenanigans.

Also where did the sea transports go?


e18dea No.14264549

File: 6dcf3ae53ead0a2⋯.jpg (195.57 KB, 1389x1121, 1389:1121, M551_Sheridan_Tank.jpg)

>>14263791

Allies have one of the best power-per-cost tank in the game at the startup with their Light tanks firing around 25% faster than every other faction's tanks, thus having more DPS overal and also have higher base speed. Nod also has light tanks, but they trade firepower and mobility for slightly more health and APC-like infantry slots, Nod's are also $100 cheaper but Allies at T3 get Medium Tanks that are cheaper than GDI's Medium Tanks while being just as effective.

Also GDI and Nod aren't as good as you may think. The buggies for all factions were nerfed in how much damage they can do to buildings compared to TD/RA1, and Recon Bikes can die in 2-3 tank shots easily despite the damage they can cause back, along with having less range until they get Veterancy. GDI's Artillery, despite also shooting at air units and being godlike vs Infantry because of having the fastest firerate, actually sucks a whole lot of dicks against Tanks meanwhile V2s and Artilleries excell at that, they also have much less health and coupled with their higher speed and higher cost (950 per MRLS Vs Arti's 600) makes them almost a niche unit. They also tend to die easily to air units despite being an anti-air unit, which doesn't surprise me, you can easily snipe MRLS with Yaks and they always lose 1v1 vs Allied Longbows and GDI Orcas.

Also Allies have arguably the most broken Epic unit in the game with the Tank Destroyer, which can outrange, outpace and instantly destroy any tank that isn't a Mammoth, or severely damage it to the point of uselessness. And they also get the chrono tank, which was buffed with Railguns to deal insane damage to buildings while still retaining some degree of "teleportation" That sadly, its teleportation movement can be countered by walls because of how it works. It isn't a teleport like the Chronosphere because that logic and the Iron Curtain do not exist in Tiberian Sun

Along with having the strongest Anti-Air options in the game with Flak Trucks and Flak turrets, which instantly hit Air units unlike SAM/AGT Rockets that can miss.

One thing i find missing is Mechanic infantry. They used to have infantry that could repair tanks, just like how medics could heal infantry. Instead Nod gets the MRV from Tiberian Sun, although TD-fied a bit, serves as the only front-line tank repairer in the game if you discount Repair Boats which all factions have.

And for Naval play, your frigates have tank cannons and passively detect stealthed units without needing to use the Radar Scan some other units need for every other faction. Their cruisers beat out, 1v1, always, every other capital in the game and if you deploy them on water, they deal the most damage out of any Artillery unit in the game short of the Nod SSM Launcher, which it can also outrange and instakill in some ocassions. Plus their Rocket Frigates > Every other T2 Naval artillery/anti-air option, while also being cheaper.

Soviets just suck until they get into lategame with a thousand Heavy Tanks on the field, Volkov and Behemoth though. Don't recommend it for anyone who doesn't like abusing Heavy APCs, Yaks, V2s and turtling. They also don't get an anti-infantry vehicle until T2 so you can rush them with Infantry successfully if they don't do the same to you with their Grenadiers. They also don't have good anti-air options and their static AA SAM is around $250 more costly than Nod's at 750 while also consuming more power, and the Mammoth is also more costly at 1700 as opposed to GDI's 1500.


1745ed No.14264820

File: b9619d655c27ee5⋯.jpg (204.98 KB, 1280x664, 160:83, yoshiyuki_takani_2.jpg)

>>14264549

Yeah taking another look at the Soviets it does seem like they are incredibly vulnerable in the early game, even a few jeeps can still cripple them. On the other hand, if they can get their tech units, they can easily maul anyone in a pitched battle. Dunno how easy it would be to fix that. Maybe add the Hind back in as an earlier unit to deal with infantry rushes at least.

I'd have to see how Cruisers work out, because the accuracy at least against land targets was atrocious. I needed 5 of them to do enough damage to the spam of Obelisks and crap like that the AI does on the beach to get in and hit at their economy. I'd imagine this is much less of an issue versus players, but I noticed a lot of shots going wide so much so that I couldn't count on the Cruisers to keep themselves safe from stray tanks coming in to poke at them. Probably an easy fix is to have Frigates keeping watch there, but it was a lot of money already spent. I noticed that the NOD light ships were fairly good, they could easily go toe to toe with my Corvettes, but I have no idea how that match goes money wise, especially with the laser ones. The Soviets I faced didn't seem to even bother building navy, but at least reading the PPM forums seems to suggest that if they can slip anything by your sonar net you are completely fucked.

>your frigates have tank cannons and passively detect stealthed units without needing to use the Radar Scan.

I assume you are talking about the Corvette? Frigates need to deploy to use their sensors, which seem pretty short ranged.

Interesting about the difference in light tanks, wonder if NOD players use that to slip in engineers during attacks. Also weird that the Allied mediums are cheaper than GDI's. Sounds like an easy fix there. Won't argue with you there about the Tank Destroyer, other than the fact that there's only one of them on the field so you have to make sure its always in the right place. I was never really a fan of the Epic Unit thing they kicked around for TS and now pervades many of the mods. It seemed fine for commandos since Tanya while scary could still be easily dealt with by tanks or Tesla coils. The Chrono tank seems bugged what with only being able to teleport once at least as far as the PPM forum says. Its sort of made up for with the fact that you can build another after it teleports I'm guessing the game just deletes the unit in your base and creates a new 'teleported' tank where you want but you still will probably only have to deal with one at a time, and if it can't even go through walls etc that means an opposing player just has to fill some in when you are approaching that stage of the game. It just seems like a convoluted replacement for the Chronosphere Engineers and Tanya APC. The mobile AA is pretty neat but I never had that much of a problem dealing with air either now and then, but I could see it being useful in multiplayer.

Overall it seems like the devs made balance more complicated than it needed to be.


88af19 No.14264903

YouTube embed. Click thumbnail to play.

>>14264122

That's actually a good question. Why don't the Allies and Soviets have their sea transports, and why doesn't GDI and Nod have Hovercrafts?>>14264122


e18dea No.14264947

File: 285584c0ac37a41⋯.jpg (322.22 KB, 1280x720, 16:9, RenX_LT_Wip_06.jpg)

>>14264820

Soviets can actually defend against early attacks, but it's a very rough match if they are facing anything involving Tanks early on, specially against Allies, because despite Flametowers killing infantry in droves, get outranged by Rocket infantry and any tank in the game. This is offset by them getting technically two artillery units and having Yaks as soon as they get a Barracks+Airstrip up, which are much cheaper than any other faction's air unit at 800 credits vs 1000Nod Hinds/1200GDI Orcas/1350Allies Longbows and sweeps up infantry in groups of 2 or more pretty easily. They can also be used to some degree to snipe out buildings early on, on groups of 8 or more, granted that the enemy player does not set up a Rocket infantry defense or is Nod and places bikes+SAMs on the direct access routes to his base which can cripple you economically. They, however, do not work well against "small" 1tile buildings, so don't try to use them to deal with defenses, use MiGs instead.

>Did you mean Corvettes

Yeah, i just keep forgetting Allied ship names because i rarely play them. They are actually kinda cheap at like, 750 or so credits per corvette, as opposed to GDI's 800 Gunboat or Sov's 900-something, and can always win 1v1 vs Soviet Subs as long as the subs do not get in Torpedo range. If you let Missile Subs slip by though? That's really bad news, they can easily snipe buildings along the shore quickly as long as they arent instantly repaired like the AI likes to do.

Arguably, Nod's navy is actually the worst outside of a very strong early game rush, since Scarabs are 700? Maybe a bit less because they produce fairly quickly, but they suck at fighting against other ships, specially against Corvettes whose tank cannons make mincemeat out of enemy ships. Their Sea Shadow capitals suck at sieging and Laser Corvettes have terrible range and health until you deploy them, which stealths them and gives them more range and damage, which obviously requires the enemy to be braindead to not just ignore where they are posted given how big Naval maps are. The only important issue against Nod's navy is its inherent passive anti-air capabilities, Scarabs shoot out anything that you try to use in the air incredibly quickly. GDI is also like this to some degree with the Gunboats, but they are more costly and have terrible range with their rockets, so they tend to miss alot.

By the way, you can deploy your Cruisers for insane damage. If you leave them to fight on their own, they only use one of their dual-barreled cannons, but if you deploy them on the sea like an MCV, you can make them shoot with all three cannon batteries which decimate everything that isn't a 1-tile building like defenses which even regular Artillery that isn't Veteran can deal with easily, so go against Powerplants with them if you're worried about defenses, they have insane range too and usually deal with clusters of enemy T1 and T2 ships without any issue at all as long as they have some Corvettes covering them.

Nod players usually use either an Engineers or Flametrowers when rushing with their Light tanks against buildings, or Rocket infantry in tank-vs-tank encounters, though remember that infantry is a large investment cost and microing them into the tanks can be a bit daunting. The extra health that Nod tanks have actually make them be toe-to-toe against Allied light tanks as long as they fire first, which can be troublesome for Allied players because of MRVs and their lower credit cost.

And for Chronotanks. They actually don't teleport, they move at an insane starting speed which makes it look like they're teleporting, but they are actually just moving, which can make Walls and Gates block off any attempt at getting at somewhere important if you know how to wall off and don't leave a hole. Also they have a buildlimit for the "deployed" version of the vehicle, only you double click it like an MCV and then select for it to move, they can't teleport anymore, but they can always teleport as long as they are on Phase 1, granted with no weapons and being incredibly vulnerable to any weapons while on that mode, you can have an army of Chronotanks in your tank formations if you just ditch the teleport ability and use them as railgun tanks, although bewarned that they have less health than a Soviet Tesla Tank and cost more than any Mammoth variant.


e18dea No.14264965

File: 2e79de7533c4553⋯.png (637.63 KB, 800x600, 4:3, SCRN0022_1.png)

>>14264903

Tiberian Sun does not have the logic to make ships "dock" into shores, since shores did not exist in TS and you instead used Amphibious APCs and Subterrean APCs to deal with them, which aren't avaible for GDI nor Nod. In exchange for this, Chinooks can transport any unit in the game over anything. If you set infantry to garrison inside the chinook, it acts like an aereal APC, but if you select the chinook and select any vehicular unit in the game, the chinook will actually use CarryAll logic and carry the unit towards the area you designate it to.


e18dea No.14264979

>>14264947

>Nod hinds.

I actually meant Apaches, but they work exactly the same as Soviet Hinds in RA1 albeit with more ammo to go around with, so the devs thought it was kinda redundant to give Hinds to Soviets since Yaks are a thing.


88af19 No.14264999

>>14264965

Then they could just give sea transports and hovercrafts APC logic, only also give them the ability to transport vehicles. I've seen many modders create water transports for TibSun


e18dea No.14265027

>>14264999

The thing about Sea Transports and Amphibious APC logic is that tanks cannot enter APCs without a special flag that also makes them into infantry, which breaks even more things about tanks, such as letting 3 of them stand on a single tile like infantry can. The other problem about this is that they'll be able to go everywhere on land and sea like the TS GDI APC can. Also what mods have water transports for TibSun that aren't either Scripted, Hover-vehicles or Amphibious? I would like to know to yell at bittah to fix this obvious oversight, since there ARE naval transports in the DTA campaing, but they are scripted vehicles that can hover on invisible patches of land that look like shores.


e61c38 No.14265143

>can't seem to be able to capture vehicle producing facilities in DTA

I'm pretty sure you could earlier, what happened?


e18dea No.14265148

>>14265143

I was able to capture Warfacts and Airfields just fine today, did a new update just roll out?


e61c38 No.14268560

>>14265148

I can't seem to be able to capture any vehicle production facility and I think I'm using the "Remove Christmas" update


e18dea No.14268639

>>14268560

1.169b? Despite the website showing 1.169a, there is an undocumented update with a 'b' code at the end. If you have that, i don't know if you have the older version, but check if it's that. I was able to capture a Soviet Warfactory as GDI just fine a couple minutes ago.


e61c38 No.14268867

>>14268639

It is 1.169b, Engineers can't seem to be able to take any vehicle producing facility

maybe I glitched the game like that one time Shockwave counted me as having tier three bounties with every faction


e18dea No.14269489

>>14268867

Checked just now, apparently i'm also not able to capture Warfactories and Airfields now, which is weird because earlier today i was able to wipe an AI with just a single APC and 3 engies. Maybe it depends on the map or something? I'll shitpost at bittah to look at what the issue is.

Also, the thread is on page 14. New thread or move discussion to RTS thread?


9b03b0 No.14269575

>>14269489

Will we get another 300 posts of shitposting?




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