>>14129337
The biggest reason you'd play a hunting game is the atmospheric aspect of it. Having to face a difficult enemy and getting your ass handed to you as you begin to learn their animations, attack patterns and openings in which you can pour out more damage.
The best way to describe this is the hunting games in general provide a lot of tension during gameplay, you're often vulnerable and everything from healing to swinging a heavy weapon leaves you open. Doing these at the wrong time can put you in a worse situation than you were already in, and therefore even when the enemy is weak and you're low of health you're not provided the safety net to finish the fight and get your health back up… You need to be on guard at all times.
The tension is part of the core hunting game experience, it's what makes the genre so good. Unfortunately World does everything it can to take away that tension from you.
The excess amount of traps effectively give you far too much free damage, the fact that you can have an AI companion to shit free health your way without having to worry about pausing to heal up destroys any tension in moments of low health.
Getting swarmed is something you no longer have to worry about, if anything it's helpful now.
The biggest offender is the safety net by being able to cancel out of attacks from heavy weapons which is meant to be their biggest drawback.
But above all even the simple aesthetic changes like less blood and fucking numbers popping out as if you're playing an MMO. Even this changes the impact.
Other hunting games haven't sacrificed this yet, and it shows how much better the game is for it.