>>14116053
>I miss this so much
You and me both man. The only thing better than everyone talking in AND understanding everyone's ork accents (often true to their klan) in the game chat was doing so after a landslide victory and angry Space Marine and CSM players shouting at you to quit talking like Orks.
>The Kanon
God above, that was so much fun.
>Often the Orks only viable antivehicle weapon
>Weapon buggy as hell, only able to be reloading by getting out of cover
>The devs later pretended this was intentional feature to balance the weapon, and not just another buggy mess like the Power Klaw
>Required heavy leading of shots, often scoring kills on people that were in the spot of the other enemy you fired at 5 or 6 seconds beforehand
>those that weren't were Idiots stood still, often making it seem like the 50m+ kills were cheap and overpowered
>Often the only thing keeping objectives in Ork hands was a group of Flash Gitz all taunting the enemy as they blew up anyone trying to operate something larger than a forklift
>>14116351
I honestly shouldn't have said it shouldn't be difficult to fuck up, because as you honestly pointed out the scope of the what the game wanted to be was honestly over the heads of most people, especially at a a technical level, but I think it falls back to don't promise the world if you can't hand it to people. Honestly, is the technology even there to pull off a successful MMOFPS? Balancing issues aside (although it's a pretty important issue), do we have what it takes to actually implement a successful game? I know that Eternal Crusade originally was talking about using a particular technology, but it eventually came to light that they were not able to get a hold of it, and even if they were, they didn't know how to really use it, so it kind of left me wondering that.
I think >>14118079 has some good points, especially on a forced minimum standard of the games and to hand it off to at least Developers with experience.