>>14078166
>be PS1 dev
>treading new ground
>no idea how to conceptualize a 3D platformer
>start referring to it as "Sonic's Ass" due to the camera angle
>brand new technology
>so many technical limitations
>forced to optimize
>squeeze every last drop of power out of the console just to make it look good
>make game that's ultimately just pretty good but gets critically acclaimed and remembered for decades as an amazing piece of nostalgic game design
>Current Year +2
>now oldfag game dev
>your game gets remade
>despite killer sales, it reignites the debate of game design against nostalgia
>people still cherish the game despite its difficulty
>brand new games with nearly a million dollars in budget falter
>Mass Effect: Andromeda, Wolfenstein 2: TNC, Destiny 2, Star Wars: Battlefront 2, Skyrim for the 12th year in a row, Assassin's Creed 3, Unity, Origins, and probably half of the others, Battleborn, Lawbreakers 'n' sheeeeit either going entirely unnoticed or failing so miserably that people don't want it
>old games with objectively less than optimal level design on low-quality hardware required more effort, communication, and optimization and less budget than modern video games and are more successful
I can only imagine oldfag devs must feel either incredible shame at what could be the death of their industry or a level of absolute comfy smugness that I may never in my lifetime feel.
>>14078359
How do you get ALL the spineless cucks out of management and executive positions? That's the thing, isn't it? You'll have to get all of them, and you'll have to go all the way down. The spineless cucks and the wretched ideologues are the ones who hire their own through nepotism rather than skill and optimistic risk. You can't leave a single one without risking them shitting up the division they're in charge in.
Plus, if they're not in charge, then you still run the risk of them shitting up whatever group they're part of. If you don't work with teams of people, then you obviously don't understand that one lazy asshole or one ideologue can very easily influence a large group of people to do his bidding, regardless of how much good he thinks he's doing or how little damage he's causing.