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File: c1a90bf8638974c⋯.webm (3.89 MB, 640x360, 16:9, RLM - Third Person Shoote….webm)

0fc049 No.14071975

It's pretty easy to point out how AAA adventure games are becoming "paint by the numbers" in their formula of having RE4's camera, (possibly) cover mechanics, and having enemies running strictly in front you who you have to shoot and occasionally melee OR swinging your weapon around blindly and just press the right button when the game prompts you to. However, I'd like to know what third-person games turn these concepts on their head to create something unique, or throw them out the window and just do something completely different. I'm talking about games that do this strictly for the gameplay since you have some titles like Spec Ops: The Line which apparently do it to push it's "2deep4U" story.

fd148d No.14071994

Ratchet and Clank for one, especially 2&3. It has a first person option, but when you're doing side flips and dodging everything first person becomes a headache. Also most stealth games, although that's usually because it makes the game easier and people like to see their character hugging walls.


3e069b No.14071997

I don't think you know what obtuse means


7252b8 No.14072005

rich evans is very wise


055826 No.14072039

Psi Ops The Mindgate Conspiracy

Max Payne 1 and 2

Vanquish

Warframe

EDF

Lost Planet 1 and 2

Red Faction Guerrilla

Dark Void

Bionic Commando

Binary Domain

Freedom Fighters


776772 No.14072149

>AIDSmoby and rich evans

Might as well post DSP


32e9bc No.14072288

>>14072039

all of these would have been perfectly fine in first person besides maybe dark void, warframe, and bionic commando because i haven't played that trash




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