b5a05a No.14067987
Figure I'd make a thread to discuss the game.
So I've just played through it for the first time after all the praise I've seen for it. Here are my thoughts.
The way this game handles lighting and physics is simply amazing. I've literally seen nothing like it. It actually enhances the combat, which is also top-notch. The combat is so visceral and exciting, with the best bullet-time mechanic of any game I've ever played. The VK-12 might be the best shotgun in any FPS ever. It just syncs so fucking good with the combat that you never want to use any other gun. Like, I was seriously disappointed whenever the enemies were too far away and I had to use a different weapon. The horror element was also very interesting, opting for making things unsettling (aka true horror) over throwing out jump scares.
My only real criticism would be that I do think all the levels were very plain, visually. I understand they were designed that way to provide contrast with the combat and horror, but I did get sick of fighting in offices and warehouses.
f899db No.14069046
>>14068080
>>14069038
kill yourselves
02505f No.14069053
>>14068080
>>14069038
You both deserve rape.
1c9246 No.14069068
>>14068080
>>14069038
bite the bullet
c389e5 No.14069071
>get recommended to play F.E.A.R by /v/ a couple years ago
>play and enjoy the shit out of it
>later on most of /v/ hates it now
The fuck happened
122bc1 No.14069080
>>14069071
>>later on most of /v/ hates it now
What the fuck are you talking about?
a511ae No.14069096
>>14068080
>>14069038
>blogpost
c389e5 No.14069119
>>14069080
Every fear thread lately has been getting massive shit from a lot of anons recently. Don't know why since the game is still fun to play these days
29c3c1 No.14069123
>>14068080
>>14069038
>>14069045
>>>/cuckchan/
>>>/suicide/
>>14069071
Cuckchan flooded this board and now it's the new cuck/v/ from the Japanese fellating to the shitty hotpockets.
b6c83d No.14069126
>>14068080
>>14069038
I've noticed a lot of 1 and dones like this lately. I guess it's part and parcel of being on an image board during any holiday period.
29c3c1 No.14069128
>>14069119
It's one single autist, the same goddamn queer that argues that there are no PC game classics.
97c771 No.14069148
>>14069128
Probably a consolecuck
7f0333 No.14069157
Deleted. Do try to ignore bait.
29c3c1 No.14069204
>>14069148
>Probably
Son, this nigger says the only good PC "classic", yes, he loves to put these quotation marks, is Doom and that games like S.T.A.L.K.E.R, Mount&Blade, Half Life, Crysis, Allied Assault, Thief, Unreal, C&C, Sins of a Solar Empire, are shit and "/v/core" just like >>14069045, but surely that's pure (((coincidence))), just like 5 different (1) and dones which are posted with his same opinion are purely (((coincidental)))
This is the same nigger with a 2012 laptop, an obsession with the Sega Saturn, a deep hatred for emulation and a fixation with a Steamcuck autist called Gamezard which he constantly accuses people of being when they disagree with him.
It's so bad you can easily see who he is on an anonymous imageboard.
Sage for offtopic
765ee1 No.14069240
>>14067987
The real issue is that you have rather obvious divisions between Replica and Alma segments. As in "Fight Replica -> Get Spooked by Alma -> Fight Replica ->…" and so forth.
Also, whoever thought only making the fucking autocannon available near the end of the game should be hanged. Second most satisfying gun in the game next to the shotgun.
6230ba No.14069245
>>14069204
You always post these when he pops up right
c6fe11 No.14069276
>>14069245
Yep, he's been had it since late 2016 though.
2eaceb No.14069360
tfw Half Life 2 gets hundreds of mods
tfw only Russians mod F.E.A.R
It still hurts to this day
333de0 No.14069366
>>14069360
At least theres a Coop mod
2eaceb No.14069370
>>14069366
I've made a few maps for the game but it's disappointing how the fanbase basically abandoned the game a few years after it released and the only time it gets brought up is when people go "hey I just played this game and holy shit it's still good"
a49f3b No.14069372
>>14069071
>fear
>good
>shit pacing
>level design consists of linear and repetitive corridors
>enemies are all the same unoriginal faceless mooks and the devs justified it with "lmao clones xD"
>it's supposed to be creepy and/or scary but it's filled with cheap jumpscares that you can predict miles away (see pic related)
>difficulty is inexistent because even at "extreme" the game showers you with medkits armor and ammo and ON TOP OF ALL THAT you still have slow motion which makes it even more stupid easy
>said medkits and ammo are so conveniently placed they might just put a sign saying "yo dude there's gonna be lotsa enemies ahead gl lol" ruining immersion constantly
>story and characters are completely secondary and forgettable, they're just a bunch of people talking in your ears about shit you can't be arsed to care about because it's as interesting as watching paint dry
>"hey John I just had a great idea"
<"yes, Tom, what is it?"
>"what if we took all the automatic weapons and we made it impossible to shoot one bullet at a time and, instead, forced a three burst, forcing the player to be inaccurate as fuck at longer ranges? wait, wait! I'm not done yet, what if we also made the audio of said shots sound like they were actually shooting like one BILLION rounds rofl"
<"BRILLIANT!"
Also the campaign is too short and there's NO additional content at all, even going slow it took me barely 8 hours to complete. They sold this shit at full price when it came out and that's unforgivable.
Yeah it's got decent lighting effects and AI, so did thief and half life in 1998.
c389e5 No.14069397
>>14069372
Hey it's that one autist
151074 No.14069408
YouTube embed. Click thumbnail to play.
>>14069370
I don't think Monolith provided Lithtech modding tools though unlike Valve with Hammer.
I might be wrong though
151074 No.14069413
>>14069397
>>14069403
Best thing about it his him complaining about good medkit positioning.
97c771 No.14069440
>>14069408
Does this add more enemies?
bf8266 No.14069441
>The way this game handles lighting and physics is simply amazing
fear didn't do anything new here but it does make the combat more satisfying. Shame it doesn't really have an impact on game play other than it feeling a little better to play compared to other shooters. The stencil lighting stopped being impressive after doom 3 tho. severance even softened the impact doom 3 would have by doing it before anything else I saw, but doom 3 probably did it as good as fear did. It helps that fear is just a better game than doom 3.
>I was seriously disappointed whenever the enemies were too far
I was too, but only because the long range combat is a joke in fear. Enemy reactions are way too slow even on the highest difficulty.
>horror element
no
>opting for making things unsettling
no stop
> (aka true horror
fucking stop
>over throwing out jump scares.
m8 you're full of shit
it failed hard at the horror. The horror was just a waste of time and provided pause between combat encounters at best, but I got just as much pause from picking up any spare ammo, health upgrade, kits, and other things in the environment. I think I would like the game more if they made more than two texture sets (office & warehouse.) The layouts aren't particularly great either, ultimately feeling very samey and the combat encounters sorely lack enemy variety.
It's probably Monolith's best game, butthe it isn't some masterpiece like you're pitching it to be, might wanna relax with the hyperbole otherwise you'll attract some ridiculous autists to the thread.
>29c3c1
nevermind, I'm too late, this thread is already a lost cause
1c9246 No.14069442
>>14069372
>cries about faceless goons
>the few levels without the faceless goons feel the weakest
God killing replicas was so much fun.
>he wiped out the whole squid sadface
2eaceb No.14069448
>>14069408
No they did. The SDK was included with the game. It even had securom DRM installed with it (and required the game's CD)
https://gamebanana.com/tools/397
There were a bunch of mods made for the game although mostly small ones. A few singleplayer ones. The bulk of the modding community was concentrated on the game's multiplayer.
The Russian community fixed the game's SDK which you can dl from FEAR Combat's website (Which is the only FEAR community still around and is concentrated on the game's multiplayer). http://fear-combat.nl/FEAR-Public-Tools.html
However I don't even know anyone who still wants to mod F.E.A.R still. Which is disappointing because the expansion packs were essentially just mods made ontop of the base game.
a49f3b No.14069450
>>14069408
>>14069403
nice arguments
>>14069413
yeah because everyone loves a stash of goodies right on the path before a big fight, it's not like exploration feels more rewarding amirite, good medkit placement indeed
bf8266 No.14069457
>>14069448
If it's anything like DEdit that came with nolf it's an unusable piece of shit with nothing in common with radiant, dromed or hammer.
c389e5 No.14069476
>>14069450
Every fucking shooter has done this you massive faggot. It's not a zelda game
2eaceb No.14069477
>>14069457
>If it's anything like DEdit that came with nolf it's an unusable piece of shit with nothing in common with radiant, dromed or hammer.
It's perfectly usable.
Radiant Dromed and Hammer are very different editors. Dromed especially since it's a subtractive editor. Hammer has more in-common with Lithtech than any of the others. Almost everyone who uses Radiant nowadays doesn't make geometry in it, they make brushes in 3dsmax/Blender and import them into Radiant.
One great thing about dedit/worldedit is that the devs left all of their prefabs in the game's folders so you can very easily populate a map with stuff.
1c9246 No.14069492
>>14069450
Your a fucking faggot.
Medkits were there to make sure you progress properly since enemies either chunk you for half or out right kill you. Your exploration is rewarded with health and slowmo upgrades. Medkits weren't an exploration reward you fuckng faggot, they were a resource which if you do good can save up for tougher areas. All the shit is there because your stupid ass can get really easily nuked and you can run out of supplies. Ammo is aside from the shotgun has a real risk of running low.
c389e5 No.14069499
>>14069450
>yeah because everyone loves a stash of goodies right on the path before a big fight, it's not like exploration feels more rewarding amirite, good medkit placement indeed
Let's see here anon. Here's a list of every game that has done this
-Doom 1,2 and 3
-Serious Sam 1,2 and 3
-Quake
-Turok 1,2 and 3
-Half Life 1 and 2
-Duke Nukem
-Postal 2
-literally every other fun shooter
Again be a faggot elsewhere.
6cb5b7 No.14069528
>>14069119
>>14069123
>>14069128
>>14069372
Ahh, so I see that every FEAR thread is now being spammed with "game is shit" posts in a similar way that pic related was spammed around 3 years ago.
Its interesting to see how endless spamming by a few autists is actually able to change the general opinion of the whole board, just like it did with HL2 over the last few years.
Cant wait to see the general opinion of Fear to go from "one of the best FPS ever created" to "it was a pretty good game" to "it was an ok game but is way overrated" to "FEAR WAS NEVER GOOD IT IS A SHIT GAME THAT IS LINEAR AS FUCK THE AI WAS NEVER GOOD NOR WAS THE SHOTGUN GO BACK TO REDDIT NOBODY HERE EVER THOUGHT THE GAME WAS GOOD WE WERE ALWAYS AT WAR WITH EURASIA" over the next few years.
bf8266 No.14069533
>>14069528
it doesn't hurt to contemplate the pros and cons of each game. Just because a game has flaws doesn't mean you have to hate it.
2eaceb No.14069534
>>14069528
It's more because people want to be contrarians who want to feel smarter and better than other people when in reality all of our opinions are mostly meaningless in the grand scheme of things.
bf8266 No.14069536
>>14069534
I'm mostly seeing people sperg out that there's not unanimous praise after a few drive by posts.
a49f3b No.14069548
>>14069492
> All the shit is there because your stupid ass can get really easily nuked and you can run out of supplies.
>running out
>ever
>when there's a medkit and armor every two steps
Either we haven't played the same game or you need to git gud.
>>14069499
can't compare with doom, quake, duke, postal and serious sam because the levels are OPEN and medkits and ammo are scattered all around, just like the fucking enemies and they have a shitton of secrets that reward you with more health and more booms if you fucking explore to find them. also they are all blatantly arcadey something fear isn't, because it tries so hard to tell a "serious" story and have a super duper creepy atmosphere going for it but it fails because it's utterly ruined by the fact you're constantly reminded you're playing a fucking video game over and over and over and over.
5c7359 No.14069554
>>14069536
>lol it's shit
>/v/ core
Yeah, great arguments, F.E.A.R has big flaws from samey levels to lack of enemy variety, but it's still a great game that does shooting and enemy design differently and uniquely from other games.
It might not br a masterpiece, but it's close, especially for the time it was released.
23a89a No.14069556
>>14069528
HL2 has always had criticism on both cuckchan and here, retard. It's a massive downgrade to HL1 in almost every way. FEAR is actually good though.
c389e5 No.14069557
>>14069548
Your argument was "everybody loves a stash of goodies right before a big fight" something all those other games did as well. Quit trying to move the goal post.
5c7359 No.14069560
>>14069548
>Comparing F.E.A.R to any of those
>Serious Sam and Postal 2 which have completely different design philosophies
Now this is shit bait
2a0c07 No.14069566
>>14069114
Jesus this webm is frontloaded. The first scene in the house is pretty neat, but everything else is just "Watch me kill this dude in slow motion"
Was this some sort of trailer?
0ae97f No.14069567
>>14069548
>can't compare with doom, quake, duke, postal and serious sam because the levels are OPEN
What did he mean by this?
c389e5 No.14069574
>>14069560
Read the greentext you massive retard
c389e5 No.14069577
bf8266 No.14069579
>>14069554
>taking the bait of drivebys that won't visit the thread ever again
they aren't supposed to be arguments, they're supposed to make you mad. Happens in pretty much every thread.
>might not br a masterpiece, but it's close, especially for the time it was released.
stretching it my man. It's a good game but it's got some pretty notable flaws.
5c7359 No.14069580
>>14069579
>It's a good game but it's got some pretty notable flaws.
I just admitted that, but every game has big notable flaws.
bf8266 No.14069588
>>14069580
yeah, making it pretty far from a masterpiece. I think the level design, repetitive encounters, and easy enemies don't help it.
5c7359 No.14069626
>>14069588
>Pretty far
Nah, even top tier games like Super Metroid have big fucking flaws which including awfully positioned platforms and press R+B or simply B to kill Boss.
89a108 No.14069654
>>14069372
<level design consists of linear and repetitive corridors
F.E.A.R. is honestly a good example of linear level design. You are never boxed in during fire-fights, and allow for light exploration for extra shit. The levels also didn't feel "fake" like most games that go down the linear route.
<enemies are all the same unoriginal faceless mooks and the devs justified it with "lmao clones xD"
KILL YOURSELF
The Replicas and how they reacted to you actions is honestly one of the best parts of F.E.A.R. The AI always made fire-fight fun as hell. Seeing them coordinate and panic when you started BTFO of them made them felt like a realistic military unit trying to fucking kill you. Their designs are fucking amazing as well. If anything the game needed more Replica variants.
>HURR I am too retarded to get a simple vidya story
>HURR I am too retarded to understand not every weapon is meant for long ranges
Listen, if you are going to complain about F.E.A.R. at least point out the actual flaws like:
>Only carry three weapons
>Ammo only consistently given out for the assault rifle and shotgun
>The shitty ghost sections at the end of the game
And even with that shit, it doesn't mean it isn't a top tier game nigger.
6cb5b7 No.14069680
>>14069556
That is true, that HL1 was always regarded as the better one and that HL2 was criticised for having too many cutscenes and the airboat chapter.
It was however concidered a good game and there were regular threads where people would discuss the gameplay, the characters, plot and mods for the game
5c7359 No.14069708
>>14069680
I consider it a good game, just a dissapointing sequel full of flaws.
The shooting mechanics outside some specific weapons are really bad too.
23a89a No.14069719
>>14069680
It's really not a good game on its own either. It's just a glorified tech demo with bad enemy and weapon variety.
466642 No.14069736
>My only real criticism would be that I do think all the levels were very plain
the finale was fucking shit too, and i love this game. The had the audacity to give you a ton of autocannon ammo right near the end but then you don't fight anymore replicants after that point
e31178 No.14069794
>>14069680
>That is true, that HL1 was always regarded as the better one and that HL2 was criticised for having too many cutscenes and the airboat chapter.
Other way round, hl2 is regarded by everyone who's not retarded as the better game. hl1's gameplay, weapons and level design was utter shit.
f43be6 No.14069795
>>14069736
>mfw no final firefight with 30+ replicas in a huge arena featuring mazelike sections and large open areas to give you a final hurrah for the insane combat mechanics
The disappointing part about the end of the game is that they ditch the more interconnected battle areas that loop around on themselves in favor of big rooms with some tunnels in the back. Someone should make a level pack completely based on those kinds of areas.
e6e9aa No.14069823
>>14069528
An anon a while back said this was because Valve stopped making games and focused on being a service distributor. I like to believe him. I don't really know why people hate hl2. I mean, it's not great. It's mediocre once you take out the driving levels and physics puzzles which got old really fast.
97c771 No.14069831
>>14069795
Out of all the flaws fear had the low enemy count is the main one imo
51d1ff No.14069870
FEAR 2 improved on 1 in a lot of ways
>4 weapon limit instead of 3 allowing for a perfect setup of long range weapon (assault rifle or sniper), an experimental/larger weapon (laser or rocket launcher) a shotgun and an SMG.
>Sprint
>Limited the health packs to 4 instead of fucking 10
>Actual ironsights instead of a slight zoom
>All the grenade types were really useful
>better enemy variety
>Rebalanced weapons
>More varied environments instead of just office buildings
>Better horror
>Mech combat (very simplified compared to sims but still fun)
>Dynamic cover system
>More immersive animations
It did take out lean though, which kind of sucked. I would have liked to see a contextual lean system which is better than the classic setup because it frees up two keys for other functions, you're never going to lean out in the open so it makes sense to have it depend on the environment instead of a key press.
4fb707 No.14069883
>>14069870
FEAR 3 was obviously the best in the series, though
f0d474 No.14069894
>>14069823
>that image quality
delet yourself
7f0333 No.14069948
>>14069719
HL2 is still better than every single shooter released after 2007.
bf8266 No.14069964
>>14069948
resistance 3 and killzone mercenary are pretty great if you aren't shit with controllers.
466642 No.14069967
>>14069948
HL2 set a standard for post 2k7 shooters by riddling it with non-gameplay and in-game exposition
5226a8 No.14070534
>>14069123
There is a sizeable group of people on this site that come here purely to be disruptive and annoying.
Like, they literally wake up in the morning with shitposting in mind, and they do it until they can't stay awake any longer.
Imagine living like that.
7f0333 No.14070743
>>14069964
>controllers
I rest my case.
c2dd62 No.14070813
>>14069528
>everything it tried to market as new an innovative had already been done in 1998
>wonders why people think it's shit game
279964 No.14070814
>>14069372
>using automatic weaponry
>giving a shit about the story
The only time the game proper scared me at all was when (legit spoiler) the facility blew up at the end. The huge blast, the cars and various other debris building upwards, being pressed into the corner while looking for a way out. Did not see it coming.
The game isn't near perfect but the combat feels visceral, the slowmo is OP but fun as hell, and even if the AI are scripted, they still have craft and effort put into them. I think the devs were somewhat retarded to think any of it was scary, but the attempted horror at least added flavor.
Despite being the worst expansion, PM is the one that spuked me. The segment in the undercity where you aren't fighting pathetic footsoldiers but a small selection of spooks. Even if it was jumpscary, it made you feel a lot more vulnerable and quasihuman.
bf8266 No.14070823
>>14070743
>being bad at video games
git gud
36eb72 No.14070894
>>14069870
>Defending worse F.E.A.R
>The one with the worst weapons
>The one that has shit tier A.I and that tries to be something it isn't
>The one that dumbs down everything that F.EA.R did but with normalfag pandering
Kill yourself
>>14069964
>>14070823
>Criticizing F.E.AR and then defending shit tier cinematic shit console shooters
Follow him you shitter, Killzone and Resistance are mediocre garbage and I played every single Resistance game and the first two Killzones and funnily enough the first one which runs at 15 FPS, is covered in vaseline and that has an FOV so low it makes Halo looks good is the best one of all the three shit tier games.
S.T.A.L.K.E.R CoP and Serious Sam 3 were released at the same time as Killzone 2 and 3 and they're much better games than that sewage which the only thing has going for it being the art design which is completely wasted on such shit games.
bf8266 No.14070908
>>14070894
thats why I specified killzone mercenary you dumb fuck, the rest of the games are garbage. I don't care about the rest.
152b04 No.14071281
>>14070908
>Mercenary
Garbage
Emulate Coded Arms faggot
5e84f3 No.14071410
>Monolith will never be good again
>>14069372
It does have shit pacing, but the levels are alright for a corridor shooter. On my playthrough, I did feel that there was too many medkits and not enough ammo of the cooler guns, so I agree with you on that.
>no additional content
That's completely wrong and I don't know what you're talking about.
>decent lighting effects and AI
Only Splinter Cell surpasses it in lighting and the AI is far superior to Thief and Half-Life if you pay attention to it.
21dfd4 No.14071473
>>14071410
>Even if the Time Warner kikes somehow would let them go from making shovelware and LoTR garbage they would still be shit since a shitton of talent has completely left
It fucking hurts so much, them and Massive being bought by Jewbisoft were part of the reason the last decade was so shit.
225d0f No.14072792
>>14069870
>sprint
90% of the time is a bad mechanic. Stamina bars are especially annoying when you have several miles of corridor to slog through. Permanent run with walk toggle is better.
>dynamic cover system
Shit. Persistent lean controls are immensely better, and with q and e taken, maybe the developer will consider not adding in near pointless and bloated binds.
FEAR 2 is borderline unplayable. The visual design, while prettier I guess, is harder to read and doesn't play well with the arbitrary spawn locations. If you have the game installed, boot it up right now and while playing the first couple of levels, pay attention to the enemy spawns. By design, routes don't matter. This is a game where you flip over a table and peek out to shoot dudes. While FEAR 1 definitely succumbs to corridor syndrome every so often, it has the balls to put you on a rooftop where some enemies will suppress you from one end while others actively advance from the other.
That hasn't even covered how painfully unresponsive FEAR 2 is. It's difficult to explain in how many ways the controls feel worse than FEAR 1, and what's more amazing is that they managed to fuck it up while using the same engine. It feels like I am using my mouse as a proxy for a stick or something.
There is a decent game hidden somewhere under there, but it's less painful to read about it on the wiki and look at some screenshots instead of playing it. Why would I play Crysis 2 when Crysis 1 does it better? Same deal.
192892 No.14073680
>>14071281
Wow this game is awful. Playing it right now. The fuck are you talking about?
49a3cd No.14074886
>>14069654
>linear level design
>good
Imagine being this fucking stupid
bff850 No.14077784
>>14069372
LMAO! FEAR is so shitty and repetitive it makes NuPrey look good.
5fa37b No.14077828
c183c3 No.14077890
>>14067987
I started playing most games by Monolith to see how badly they fucked up AvP2 and how badly Alien fans have been missing out on a good Aliens game for years.
I didn't find Monolith's games all that amazing, creative and groundbreaking.
But they still did a light years better job on Tron 2.0, NOLF, Fear 1 and others than compared to the garbage that was AvP2.
5fa37b No.14077947
>>14077890
>AvP2
>garbage
Do you suck dick everyday in the morning?
a804e9 No.14086053
>>14070534
Most of them are Trannies, they also lack any taste so it's easy to spot them once you realize only they use certain pics and type the same way without changing their patterns at all. They're also the same guys who started the shitty unreadable collage trend I hate them so fucking much. I suspect they're also the same guys who swarm out of the woodwork to shit on Kojima pretty much all the time since everyone else is ambivalent or otherwise not stupid enough to overlook Konami's involvement.
48d03e No.14086142
>>14069528
I seriously doubt I'd enjoy HL2 if I played it today, F.E.A.R. for all its shortcomings had such enjoyable elements like gunplay, the enemy behavior, lighting, particle effects, that as far as I'm concerned is what the game is all about. HL2 is mediocre in all those aspects, the only thing it has going for it is atmosphere and maybe progression (save for the long ass vehicle sections).
3c3852 No.14090294
>>14074886
No, it's the other kind of linear. The kind that 90% of video games are.
8a497e No.14092287