8e3c47 No.14067847
Where we recount the better games released in 2017. Not necessarily the best, but one worth a try. Now featuring more fantranslations. Are there any games, mods, or big expansions released in 2017 which should be added on the list or removed?
db3ee2 No.14067941
>Not necessarily the best, but one worth a try.
f07dee No.14068003
>EDF Wing Diver mediocre SHMUP instead of EDF 5
8e3c47 No.14068009
>>14068003
EDF5 isn't out in the west yet AFAIK
81fad4 No.14068010
f07dee No.14068011
>>14068009
Neither is that SHMUP
f07dee No.14068012
>>14068010
>Cucksona
Fatlus faggots need to be fucking gassed
c233d1 No.14068020
Styx (A5) wasnt that good. Skills were OP. Clone was not necessary to finish the game. Levels were much too dark. Boss fights, what the fuck. The 1st one was better.
Is Battlechasers (H3) really good? It looks like a big grind.
Total War Warhammer 2 (J3)? I mean I've played and enjoyed it, but is it a good game? Its basically an add on to Warhammer 1. Difficulty is all artificial. Sieges were not fixed. Votex campagain was lame. Chaos in mortal empires is fucked and they still have not added Norsca.
Kingdoms and Castles (K3). No. Not enough to do. It's Banished without half the features and buildings.
47f743 No.14068022
09a17c No.14068039
>>14068032
>guaranteed replies
fell for it faggot. also persona 5 sucked it shits itself two-thirds of the way in. i guess the first two-thirds were good. but the final part sucks.
f26e4e No.14068041
I think they you should put Skyrim on there. I know it wasn't released this year, but it's still so great it should be included.
f07dee No.14068050
>>14068032
>Persona after 2
c233d1 No.14068059
8e3c47 No.14068084
>>14068011
oh well then im retarded
>>14068020
>Total War Warhammer 2 (J3)? I mean I've played and enjoyed it, but is it a good game
Haven't played it (I haven't played most of these games), though from what I've seen here people seemed to like it, or at least see it as an improvement to the previous one
a7207f No.14068135
>>14067847
"Put JRPGs and SHMUPs into a separate category" autist is here.
Did first part of the list shrink? Like I don't see much of the described things if any jrpgs in there.
Next steps of improvement for that list is finding a reasonable antiplatformer autist or people that have actually tried some of these games and have found them complete garbage. For example, one of my friends (who is really into zelda like games) tried ever oasis and found it to be shit and grindy.
Arranging and sorting games in general would help too.
>brigador
It's gameplay is boring as fuck and the update did literally nothing to fix this.
f07dee No.14068137
>>14068084
>see it as an improvement to the previous one
It is, also bringing the non shit factions on to the table.
Thought the sieges are still fucking garbage.
f07dee No.14068144
>>14068135
>I don't see much of the described things if any jrpgs in there.
Good, JRPGs are fucking garbage
f07dee No.14068159
>>14067905
They marketed this so fucking badly holy shit.
8e3c47 No.14068173
>>14068135
>Did first part of the list shrink? Like I don't see much of the described things if any jrpgs in there
Yes, at first I filled it with games released this year which seemed kind of good and gave the list a test run, and then cut out most of the fat based on the responses. Also for consistency's sake all games available only in digital Japanese stores have been cut out. Though I forgot Wing Diver.
>It's gameplay is boring as fuck and the update did literally nothing to fix this
I guess, though threads about it pop up here every now and then and people seem to like and rec it all the time. I don't like some of the games on the list like Ys Seven and Ruiner either, put gauging by popular response (here) a lot of other people do, so they might like it.
88550d No.14068207
please fucking organize it alphabetically. its a mess to look at, an absolute disaster and I can't find a reasonable way to check what is and what isn't on there.
db3ee2 No.14068222
>>14068159
Yeah the only reason I knew about it in the first place was an advance wars thread a few months ago, otherwise I'd likely have never known about it. A friend says he only heard about it because of some scandal accusations. So on top of having almost no publicity, what they did have was negative publicity. And it appears that now they're in full damage control suing the accuser guy. At least it's fun
c233d1 No.14068223
>>14068084
>>14068137
>or at least see it as an improvement to the previous one
What are the improvements?
Sieges are still shit
You need to transport your armies over water using ships, but there are no naval battles. Battles are autoresolved
They introduced treasure hunting, which is useless.
Bonusses you get from the Vortex are useless, because by the time you win the Vortex, you wont need them anymore
Vortex rituals spawn Chaos armies in places where your armies are not. They will raze your cities.
Vortex intervention forces are dead on arrival.
No Norsca in mortal empires
Unending Chaos stacks in mortal empires (at least they fixed this a bit)
Higher difficulty just means more negative modifiers for you and more positive modifiers for the AI.
The new races are good, which are all unique and have their own unique playstyle.
Climates were introduced, so you can conquer all settlements, but some settlements are more difficult to grow and keep under control. Which is good I guess.
It's not a bad game, but a bad Total War game. The Total War games keep getting more casualized and "streamlined".
a7207f No.14068247
>>14068144
>JRPGs are fucking garbage
I don't think so, I think that JRPG and SHMUP markets are oversaturated to the point where even fans of the genre have trouble getting their hands on outstanding games and then spreading the message about them. Platformers do too fall in the same category, but they can't use muh story as an excuse and they aren't as constrained as shmups, so they actually have to try something new.
>>14068173
> I don't like some of the games on the list like Ys Seven and Ruiner
My argument isn't of personal preference. Like, there are reasons to like brigador, but if the main consensus here is that gameplay 1st everything else 2nd, then placing a gameplaywise shitty game in a worth a try, without any indication of it's peculiarity, is kinda stupid too.
>>14068207
I'd argue for a genre sort. OP could make an alphabetically sorted text version of the list instead.
2af255 No.14068261
>>14067847
Glad to see Styx in that pic.
f07dee No.14068304
>>14068247
Nah, JRPGs are fucking garbagr an every single one should be an SRPG right now since those can actually have depth.
aa7d57 No.14068321
>>14068304
>JRPGS are fucking garbag[e]
My nigga.
8e3c47 No.14068323
>>14068247
>Like, there are reasons to like brigador, but if the main consensus here is that gameplay 1st everything else 2nd, then placing a gameplaywise shitty game in a worth a try, without any indication of it's peculiarity, is kinda stupid too.
I think you're rather referring to the lack of content and reason to keep playing. The gameplay itself is quite polished, though what constitutes as levels being varied enough tends to vary on who you ask and not everyone might be into combat sandboxes all that much.
>I'd argue for a genre sort. OP could make an alphabetically sorted text version of the list instead.
There's a lot of one-off genre representations in the list where making a separate genre header for each would result in tons of wasted space. As of now I'm sorting everything alphabetically, with a text list at the bottom maybe.
fdad3f No.14068446
>>14068304
But SRPG market is oversaturated too (it's probably the largest subgenre of jrpgs). Sure, if you go on a smaller scale and focus on the subgenre it would be easier to find great games, but then you are ignoring the possibility of there being deep games that diverge from standard JRPG formula and go into an obscure subgenre that you simply just wouldn't encounter, because it's out of your scope.
>>14068323
>The gameplay itself is quite polished
What about scoring system, shop/economy, stage recycling, overly simplistic campaign? If the only scale brigador is perfect on is tech demo scale then sure I'll be fine with that as long as other tech demos are included.
And tell me, does YS or Ruiner suffer as much from gameplay design drawbacks as brigador does?
>There's a lot of one-off genre representations
Then pile them up or take more broad genres. The point of sorting by genre is looking for overinflated ones and scaling them down to the games that are actually worth trying out.
8e3c47 No.14068570
>>14068446
>And tell me, does YS or Ruiner suffer as much from gameplay design drawbacks as brigador does?
No, for Ruiner I wrote this (https://pastebin.com/M14SH1yk) and for Ys Seven I'm currently writing this which is WIP (https://pastebin.com/2Pt9KuG4)
I don't particularly care much about Brigador, though from what I've played the combat itself is very much solid and purposefully designed with levels designed to take advantage of said combat. They're not varied in the sense of atmosphere or throwing a new gimmick/hazard at you every turn, so it's hard to tell one apart from the other. I'd very much also like to see a scoring system and more of this and more of that, but a lack of bells and whistles isn't something I think brings a game down. Ruiner and Ys Seven are more plagued by core problems, whereas the only bad things I have to say about Brigador are about its content of which I'd very much like to see more of. I guess it's also the kind of game you play in short bursts for its action. Besides, you're also one of the few people here who dislikes it for actual reasons. You kind of pop up whenever Brigador is mentioned, maybe it's just not for you?
>>14068446
>Then pile them up or take more broad genres. The point of sorting by genre is looking for overinflated ones and scaling them down to the games that are actually worth trying out.
I'm already halfway through sorting all the pictures and I don't want to jumble everything again. I can place a genre label for each entry like with the fantranslations.
96f32f No.14068601
>>14068570
>that Ys seven pastebin
completely spot on. Don't give Celceta a shot because it's somehow even worse.
f07dee No.14068761
>>14068570
Make a blog or something, in depth shit like this is great.
609b85 No.14068762
>>14068012
>its the Sammy.jpg faggot again
Your opinions amount to nothing more than bait every time I see you
e531c2 No.14068783
>>14067847
How do you fit so much shit taste in one image?
f07dee No.14068811
>>14068762
>Sammy.jpg
What?
609b85 No.14068820
>>14068811
You did the exact same thing in the last goty thread ya little faggot
>fatlus niggers need to be gassed
>cucksona
>sammy.jpg
fdad3f No.14068881
>>14068570
>No
Do you see the implications? It implies that you understand that there are gameplay design flaws ("gameplay design"), that they affect core gameplay, ignoring the scale, ("gameplay drawbacks") and that generally you assume brigador to be a worse game ("do x suffer from gameplay drawbacks more").
>They're not varied in the sense of atmosphere or throwing a new gimmick/hazard at you every turn, so it's hard to tell one apart from the other.
You see, I didn't mention stage variety, I've said stage recycling. Like, literally taking the stage and using it again to extend the playtime. So yeah, if you are also stating that they aren't varied, well, that only makes things worse, doesn't it?
> I'd very much also like to see a scoring system and more of this and more of that, but a lack of bells and whistles isn't something I think brings a game down.
Scoring system isn't bells and whistles. Scoring system was one of the main core gameplay mechanics that made the gameplay meaningful. If the game doesn't present good goals it brings the game down drastically.
>might be into combat sandboxes all that much.
Problem is, brigador's customization isn't good enough to make it a combat simulator sandbox and the playground itself doesn't have sand that you could build something from. So it's not a sandbox, it's a playground, a tech demo. You pick the difficulty, pick the mech and preset set of stages you want to play through. That's it.
And it's not even an underdeveloped concept. There are tons of EA games currently in the making, there were tons of indie games in the past, and even not indies have done it better. Pretty much any strategy with a map editor and scripts (or anything with in-depth editor). Or if we need something closer - Carnage heart.
>threads about it pop up here every now and then
I don't expect people to have as much (or the same) experience with vidya as I do, they probably are new to the concept of a playground and ingame unlocks, and artstyle took them by surprise. But if you are familiar with these concepts brigador doesn't bring anything new to the table of videogames, it's alchemy doesn't provide an unique enough result to reserve it a slot in history. As is, it's just bad or average at best and average isn't worth a try.
>I guess it's also the kind of game you play in short bursts for its action.
It's not an excuse. Just compare it to any other game that you'd consider be fitting the same category and you'll see why.
>actual reasons
>maybe it's just not for you?
Do you understand that this is a contradiction? And yes, that's me that pops up every now and then.
>I'm already halfway through sorting all the pictures
Well, tough luck champ, do it properly. Also, you are 100% guaranteed to remake this picture pretty much from scratch and rearrange everything several times with entries being added or excluded from the list.
>I can place a genre label
Good idea, but how would you implement it. Because it's a tag system, and some games require several of them.
8db65a No.14068894
>>14067905
I stumbled across this on steam and it looks pretty fun. What was the scandal?
e7c3a0 No.14069607
Released this month, but still $CURRENT_YEAR so it counts.
889623 No.14069653
>>14067941
>not necessarily the best
Buddy that was a better metroid game than the actual metroid game this year. Not to say samus returns was awful but Mummy Demastered certainly is a more fun experience.
609b85 No.14069661
>>14069653
nah its awful compared to AM2R which basically means its shit; Nintendo deserves no quarter or credit for anything they put into that game
355e4c No.14069683
>>14068894
There was another game called Project Phoenix (I think) that got kickstartered with $1mil donated bucks and that fell through or somethin, I'm not really sure, but the scandal is an ex employee claims they tried to tell him to quell any insight into this and actually shut down Project Phoenix and used all that money to open the studio that they made Tiny Metal with.
Basically that they intentionally made a fake kickstarter to get money, ditched out on it with the money, then made a different game and studio with all that money.
889623 No.14069690
>>14069661
Well in that case it is pretty terrible. Mummy Demastered had really nothing to be compared to and even then its better than samys returns. Mummy is as linear as samus returns, but has the benefit of tighter controls, a fun arsenal of unreal tornament style comic book weaponry from your basic assault rifle up to your rocket shotgun, and a broad selection of enemies. The linearity being excusable because your essentially playing contra the metroidvania game, with nods to horror nes game ever. Also Mummy also had the shine spark and Samus Returns didnt which makes Mummy literally 10 times more fucking awesome on the spot.
7003c8 No.14069702
>>14069690
So Samus Returns is worse than Fusion?
609b85 No.14069704
>>14069690
>The linearity being excusable because your essentially playing contra the metroidvania game
Did you mean classicvania anon?
Metroidvanias are supposed to be non-linear, that's one of the key attributes about them
It sounds fun though, might be worth checking out
4366a5 No.14069709
>>14068084
>Haven't played it (I haven't played most of these games), though from what I've seen here people seemed to like it, or at least see it as an improvement to the previous one
Those guys are the cucks who enjoy Games Workshop's cock up their ass for their plastic and metal profit model, they see the kikery of Total War Warhammer for what it is because it's basically the same type of dildo and they don't care they love every square inch of it.
609b85 No.14069715
Hooktube embed. Click on thumbnail to play.
>>14069702
Much worse, yes
This e-celeb had problems with fusion saying that despite people saying it was the mode hand-holdy metroid he had horrible problems with navigating and playing, and praised the casualization/handholding features in Samus Returns
Also
>2.5D
its automatically shit tbh
355e4c No.14069717
>>14069653
>Buddy that was a better metroid game than the actual metroid game this year.
Yeah I agree I just don't think it's the best game there is, but it is a lot of fun. I thought it was really good. I really like how heavy the character feels and using the weapons is very satisfying.
7003c8 No.14069728
>>14069715
>The AM2R dev defended this Spic made garbage
WEW
0e11d0 No.14069977
>>14069715
> believing dunkey isn't just another soulless e-celeb
Just becomes he happens to have a few opinions that aren't total shit does not make him any less cancer than the rest of them.
889623 No.14070001
>>14069702
Fusion is hand holdy but it still stands as a good entry point to the franchise if your willing to cope with that games slightly higher difficulty. Samus Returns is similar in terms of larger damage values and focus on quick room to room movement. But the damage values are under cut by a checkpoint system making boss fights into less punishing endeavors, and Samus Returns doesnt really do much within its confines of its linear design. Like fusion was linear but there was a lot of stuff you had to figure out and objectives were pointed out but you never were really told specifically the route to get there and things would often block you from a simple route. Samus Returns doesnt point out objectives, but the level layouts naturally curve you into a linear path then set you out in the area to find the metroids. AM2R and Fusion to a degree also encouraged advanced movement like wall jumping and bomb jumping while Samus Returns has a very confusing relationship with advanced movement. Like power bomb jumping is a really neat idea but its never really told to the player even subtly and the game has wall jumping and bomb jumping but the level design is plastered with enviromental blocks that will say no to progressing out of order. The weird thing is Mummy demastered commits similar sins but Mummy has a greater focus on combat and progression. Samus Returns also features the 360 aiming controls and I want whoever designed that to burn. Its a pace breaker, and oddly later bosses like ridley will punish you for using it.
609b85 No.14070014
>>14069977
Where did I say I thought of him as any better of an e-celeb than any other?
I'm aware he's cancer. A slightly lesser cancer than the worst, but still a cancer
66a205 No.14070054
Looks like a pretty solid list, better than the last few times you've posted it, and I'm glad to see a few suggestions put on there. Why the labeled rows and columns? You'd usually see that on a recommendation chart like this that lists titles to the side, but you always choose banners with the titles clearly legible.
>>14069977
Doesn't help that in the last couple years he's started moving towards more formal reviews instead of joke videos, even though he doesn't have anything insightful or informed to say.
568e51 No.14070144
>>14070054
>/mu/-core so shit it even has kanye west in it
wew that board was a mistake
5adf5a No.14070277
>>14068135
>gameplay is boring as fuck
Objectively false, the core gameplay (movement, combat, environmental interaction) in Brigador is immaculate. I've played a lot of Isometric/Top Down shooters and I'd be hard pressed to name many that would best Brigador by a significant margin when it comes to pure gameplay. It certainly does have a dirth of content however. I'm hoping there's a relatively large amount of community maps made once they release the mapping tool as playing through freelance with a random lineup of 100 or so maps would be fucking perfect.
>>14068446
>>14068881
>scoring system
>shop/economy
These aren't gameplay, they're gamification, quit conflating the two. It's just a trick that tickles your brain's reward centers, which is why MMOs have it up to the eyeballs. It's certainly a bonus to have these systems if they don't go overboard, as they can draw out the appeal of a game by having cool shit you need to earn over time, and creating a sense of progression. But stating that the lack of gamification is a detriment to "gameplay" is a misnomer, on top of being a misplacement of priorities. I will concede however that since they were implemented in Brigador, they could have been thought out better. The economic system does little besides limiting your access to weapons and vehicles so you don't have the entire arsenal thrown at you off the bat. And the scoring system is basically just a measure of how much stuff you destroyed, the only exception being the bonus for not triggering any alarms.
c29eb5 No.14070320
>>14067905
>dev team stole money from Kickstarter met for some other game
>hold it hostage until enough copies of this sells
>gameplay is basic as fuck
I'm glad there's an Advanced Wars on PC now but it's still ok at best.
5de3b2 No.14070326
>>14067847
>>14068783
Even animefags think your list is cancerous. Think about that, nigger.
8e3c47 No.14070514
updated, resorted everything alphabetically and added genre tags, omitted some entries, will finish tomorrow
>>14068881
>Do you see the implications?
No, as in, they're worse. They don't suffer as much, but they're worse
>So yeah, if you are also stating that they aren't varied
Only variety in the layman's sense of the word. The kind of variety which is obvious rather than subtle. Brigador doesn't rely much on new elements every step of the way or gimmicks, but is more similar to FEAR or beat 'em ups where enemy arrangement/AI is what's important the most and physical obstacles exist for you to take advantage of or be disadvantaged by.
>There are tons of EA games currently in the making, there were tons of indie games in the past, and even not indies have done it better
I haven't played any games similar to Brigador unless you really broaden the search terms, so I wouldn't know what game would do what exactly better.
It's been a while since I played Brigador so I need to refresh my opinion on it, though from what I understand your gripe lies with the game giving you no compelling reason to play (unlocks, scores) past 'completion' (besides its Freelance mode where you can challenge your own wits), rather than the game itself being poorly designed or unfun to play. There could be more stuff to encourage you to progress towards something, but from what I've seen most people just play it for the fun factor. It's probably what attracts people to games like Symphony of the Night, which I don't really like, but people invent all kinds of crazy challenge runs for it given the amount of content in the game. I do agree games themselves should encourage these kind of challenges from the outset rather than throwing all this unbalanced shit here and expecting the player to do whatever, and the former is in part what Freelance mode does as that is the meat of the game. It could have expanded the idea of challenge runs more, but in the end it varies from player to player how far they'll really push a game. Maybe for a one credit clear, the highscore, some kind of unlockable, or just for the fun of it.
Several of the (niche gaming) forums I frequent say the game is fairly monocled, and one guy in particular I know shills it whenever he can. The game sits at Overwhelmingly Positive on Steam, and if you'd ask me, more people are bound to walk away liking it than hating it.
>>14070326
What about it?
68a7c3 No.14070560
I liked Prey a bit…at least at first before I discovered most of the game is copy pasted hallways and there are about 3 different enemy types. Mechanically wise it actually felt a lot like SS2, what with the mantling and skill based limits on what you could handle.
Of course since it took over 2 brain cells to get past the first hour it sold like shit and any hopes of an improved sequel are dead and buried.
68a7c3 No.14070575
>>14070514
>recommending A Hat in Time
Get the fuck away from me.
c7398c No.14070587
>Senko no Ronde 2
My nigga
031ec9 No.14070592
>>14070560
>improved sequel
Judging by Dishonored 2 Arkane isn't capable of improving and would just as likely pozzed the sequel even more.
That being said Prey dying a miserable death due to mediocrity and trying to please two masters spells the death of the "immersive sim" renaissance. Now that's a pity.
27194f No.14070597
>>14070514
Your list looks far less shit than it did last time. Good job.
68a7c3 No.14070614
>>14070592
>Dishonored 2
I tried to forget. I tried so hard to forget.
66a205 No.14070683
>>14070560
It definitely has its redeeming qualities, but I think the point of the list is to open anons to recommendations that passed under the radar. Most people on /v/ are probably aware of Prey. Might be worth including since a lot of people passed it up on the name and publisher alone and would have been surprised to find that it's decent.
2cf184 No.14070706
>>14070683
It's mediocre though
889623 No.14070947
>>14070514
Also why isnt Puyo Puyo Tetris on there?
8e3c47 No.14070966
1bd869 No.14071013
8e3c47 No.14071017
>>14071013
This year it received a stand-alone expansion pack.
db3ee2 No.14072028
I'm going to reassert Mummy Demastered by pointing out the only reply I got to it was a claim that I undersold it with my initial post and leave it at that. Thanks for the list, anon.
a954dc No.14072872
Pic related just got a translation earlier this month. I won't play JRPGs, but maybe it's good I don't know.
cd5365 No.14074068
>>14067847
>just realized there are no Sanctus Reach in that list
Fuck, that's one of the best warhammer games in years, and it was released this year.
42c64f No.14074273
42c64f No.14074366
>>14074289
Good job faggot, you got me
53c92e No.14074392
>>14068323
I check the steam forums every now and then and apparently the guy is working on a level editor and possible local co-op. He might also add in more vehicles, which would be cool.
9df4de No.14075672
does anyone have the pics for the previous years for rec games?
fe5386 No.14075824
>>14075810
Goddamn what a mediocre year
01b475 No.14075868
>>14070514
Add Castlevania: Simon's Destiny to mods
and consider adding OpenMW since they made the main quest completeable this year.
645259 No.14075895
>>14067847
>no darkest dungeon AGAIN
Put Crimson Court up on there
92a290 No.14075902
>>14067847
>Super Famicom Wars Translation
Fucking A man.. great shit, sad we never got it here Stateside till Advance series
f07dee No.14075925
>>14075902
Also liked that he added Brandish and CFW fan translations.
Top tier shit
878c71 No.14075931
TEKKEN 7 is the game of the year for sure.
Don't let the salty noobs(who will reply to this post) tell you otherwise.
f07dee No.14075945
84483a No.14077265
>>14072889
>nominating the nog inclusive title with garbage, disproportionate graphics and disgusting wannabe main characters made by some nobodies with kikestarter
>instead of the next actual official installment in the series which is infinitely better and was released in the west last month
Just fuck off already.
994db3 No.14077284
Where is Breath of the Wild?
609b85 No.14077314
60894e No.14077323
>>14075931
>Don't let the salty noobs(who will reply to this post) tell you otherwise.
Did you come from the Roblox forums?
a954dc No.14086962
Put the Mummy on the list OP you fucking faggot and put Romancing SaGa 2 on there too you useless shit don't just walk out on me motherfucker I DEMAND recognition
fe5386 No.14086970
>>14086962
Just edit it in yourself
a954dc No.14086984
>>14086970
I'm a lazy retard and I want consistent formatting which I will fuck up
3151d6 No.14097779
>The body was too long.
>>14070277
>These aren't gameplay, they're gamification
Do you listen to what you are saying?
>"Gamification is the application of game-design elements and game principles in non-game contexts"
So without those elements we could consider brigador a glorified tech-demo. Great, that's what I was arguing for.
>I've played a lot of Isometric/Top Down shooters and I'd be hard pressed to name many that would best Brigador by a significant margin when it comes to pure gameplay.
You didn't play many good ones, did you?
>old crimsonland
>AS/ZS franchise
>Alien Swarm
>HlM1&2
>GTA2
>Neon chrome
>Survival crisis z
fucking
>shadowgrounds
is better, and no one even cares about shadowgrounds.
Even Helldivers beats it, but only by slight margin.
It's close to a Seal hunter, Beat hazard and a cottage of doom in a sense that is so small and directionless and is barely a game.
>the core gameplay (movement, combat, environmental interaction)
Sure, if you narrow your view so much that you don't see every other gameplay element or dismiss them by saying they are gamifications which is retarded as fuck, since it's purpose is creating gameplay where there was none. I've never said that there are no good elements in the game, they just can't make the game good if the application of those elements is extremely flawed or nonexistent.
>I'm hoping there's a relatively large amount of community maps
What's even the point of having different maps if you only have 3 objectives (which ultimately are the same, unlike for example carmageddon that uses similar concept that offers much much more variety and you know what made new carmageddon mediocre? shitty stages and lack of substance in any of the gamemodes, the same as, I don't know, what game are we talking about right now?) with procedurally generated enemy placements?
I'll however concede the point of there being a possibility that a simplistic mapping tool with an ability to place specific enemies could make it more interesting than the base game, but not so much without any kind of scripting or without as of a basic concept as an enemy spawner.
And that's leaving out going into detail how shop and scoring are completely retarded systems as they are right now.
>>14075895
DD is shit but at least it's a game.
3151d6 No.14097790
>>14070514
>is more similar to … where … is what's important the most and physical obstacles exist for you to take advantage of or be disadvantaged by.
Name me exact stages from the top of your head that favor one body type mech over the other, and there shouldn't be a situation where the third one would do both better or on par.
>I haven't played any games similar to Brigador unless you really broaden the search terms, so I wouldn't know what game would do what exactly better.
>"I don't understand by which terms you are making this argument."
>>might be into combat sandboxes all that much.
>>brigador's customization isn't good enough to make it a combat simulator sandbox
I don't know what to say when you can't follow your own argument that I'm replying to.
>I understand your gripe lies with the game giving you no compelling reason to play (unlocks, scores) past 'completion'
No, my gripe with the game is that it's too simplistic. Campaign is mini-stages training/challenge mode which you would play when you have nothing better to do and freelance suffers from gameplay being simplistic as fuck without counting in that same samey stages get reused. To top it off, past initial first impression the game lacks personality and focus, to the point where argument for defending is that it's a "combat sandbox", you make your own fun. No, it's a bad game and especially it's a bad combat sandbox.
Sure I have no problem with player controls and tools that are available to the player. But if there is nothing interesting to use them on, if there are no distinct interesting challenging problems that game could give you to solve - there is no point in having said perfect tools. There is no pacing in either of the modes and due to game being simplistic and lacking content it deflates in a matter of hours, it's a game design problem flat and simple.
>Maybe for a one credit clear
Later freelance campaigns sets of stages are literally one credit clears.
>the highscore
Scoring is too garbage for creating any meaningful comparison of performance, and even then there are no online leaderboards.
>or just for the fun of it
I'll only accept this argument if the person in question likes the game for it's strengths, like artstyle and maybe lore, which in combination with tight player controls makes up for the complete lack of things to apply them to. Otherwise every multiplayer game no matter how bad it is is great, because everything is fun with friends.
>if you'd ask me, more people are bound to walk away liking it than hating it.
>The game sits at Overwhelmingly Positive on Steam
Normal people enjoy the game because they don't know better gameplay and visually the game is impressive.
/V/ absolutely adores wasted potential like VC and Resonance of fate, so it isn't surprising that brigador is liked here.
And you know what is better than brigador in terms of steam reviews? E-sports attempt 6:siege 3 year pass. Has almost twice as many reviews and has 2.5 times as much less negative reviews. Doesn't make it less cancer though.
Thus it's not an argument to how objectively good the game is.
d4d4cf No.14097814
>>14072872
can vouch for RS2, even if its a remake this thing was way ahead of its time
3151d6 No.14097816
>>14097779
>>14070277
Forgot to mention Nuclear throne, but I don't know where to place it since it has it's own entire set of problems.
71efb7 No.14097941
Any download link for vaporum?