>>14064785
Interesting, I'll hypothetically note this.
>>14065353
This is basically the premise of the Blade Runner game, he was just a few generations earlier. I would dig an k.dickian open world investigation though.
>>14065356
Fascinating, but I hypothetically don't have them hacka skills. I really hope someone
>>14065411
>Never played that game and now I'm wondering why you said "if I were". Are you the author?
Nope.
>Also, if your problem is replayability but you want hand-crafted content, then you simply have to make everyone have 2 versions of themselves, a human and a replicant.
>At the beginning of the game, it should pick a random number of people to be replicants between a reasonable interval then switch the lucky ones around and let the game unfold from there.
That was kind of the idea from the start, although I didn't went into detail, the absence of randomization wouldn't only be less work, but more focus in developing each character. >>14066553 kinda of summed it up. Randomization still seems the best
>If the issue is narrative cohesion between people, you might want to make a net out of it where every person is only aware of maybe 3-5 other people personnaly
I didn't even consider this, I thought of the replicants being isolated and each having their own unique storyline and setting, but a network of 'em would make more sense, and even more with the novel. I'll ruminate on this.
>the oblivion quest
I really wanted to play this, but I have a natural repulsion towards newer elder scrolls.
>>14065471
Ok, this is good stuff, noted.
>>14066103
I'll play it.