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File: ab2edd5241a1a5a⋯.jpg (117.93 KB, 1024x576, 16:9, 0000001864.1920x1080.jpg)

be320b No.14062979

>put in a bigger and unique weapon selection

>put in better enemy variety

>put some color into the drab, brown, shitty level design

>get rid of Messiah Freeman, get back to Ordinary Guy Thrust Into An Ungodly Hell To Survive Freeman

>get rid of Alyx and the rest of the retcon crew

>design some non-combat-focused areas to give the player room to breathe

>get rid of gimmick-oriented levels i.e. airboat level, gravity gun wank level, car level, control antlions level, command a squad level, etc

>put an actual fucking boss fight at the end and throughout the game

What are some games that really grind YOUR gears, anons?

4c64e1 No.14062997

>>14062979

MGS series is pretty garbage with its shitty hp system and cringy characters. It could just be like death to spies or something, that would be a start.


5ed56e No.14063138

File: b68cefcb15ddb67⋯.jpg (29.64 KB, 500x684, 125:171, 1421486589154.jpg)

>>14062979

>>14062997

HL2 is arguably far worse than HL1 and MGS is an incredibly poorly designed cutscene simulator.


fad826 No.14063162

Original Wolfenstein

>change National Socialists into commies

>add actual gun variety and gunplay

>add polygons

>change Hitler into an actual menace to society like Stalin or Marx

There, I made it into a good game instead of shitty propoganda.


ca5c70 No.14063176

>>14063138

Arguably? Clearly we have not been playing the same games, faggot.


cb4afe No.14063259

>>14062979

What you're really suggesting is making it into an actual FPS instead of a first person action adventure and while that's something I'd be ok with you're basically overhauling the entire game rather than just fixing it. Play Timeshift, it's basically 'what if HL2 was a shooter'.

>>14063162

>Original Wolfenstein

>Propaganda

>Having Hitler in it at all

>Polygons in 1981

You're a fucking retard.


95b7f6 No.14063290

>>14063259

Does anyone actually give a fuck about the original one? You know he meant 3D, which is just a reskin update of Catacombs 3D.


53556a No.14063300

>>14062979

I thought that HL2 was just fine the way it was. EP1 however sucked dick big time.


5ed56e No.14063308

>>14063176

>>14063300

>half the game is vehicle sections because valve is out of ideas

>other half is a tech demo

HL1 was the better game in every aspect.


cb4afe No.14063313

>>14063290

>Does anyone actually give a fuck about the original one?

The original has a degree of importance mostly for its early attempts at stealth mechanics and obvious just outright popularity at the time.

> You know he meant 3D, which is just a reskin update of Catacombs 3D.

He should have said 3D then. Most of the bullshit he suggested is still incorrect when considering 3D though, you can't just magic in later additions of the FPS genre and the use of the nazis wasn't propaganda as much as their being present in the earlier games in the series and utterly non-controversial bad-guys.


95b7f6 No.14063327

>>14063313

>has a degree of importance

I know for a damn fact you didn't grow up with it, that means fuckall.


cb4afe No.14063339

>>14063327

Sure I didn't grow up with it, I'd have to be fucking ~40 years old to have done so and I doubt there are many on /v/ of that age. The non-3D Wolfenstein games are still important and calling Wolfenstein 3D the 'original' game shows a complete lack of knowledge. We might as well go around calling Duke 3D the 'original' Duke Nukem game.


43b0c3 No.14063342

<literally any Tales of game

>cut out all the story bullshit

>or at least stop using motion capture because you guys can never seem to do it right

>quit gimping multiplayer

>quit starting a party based RPG off with only a single character

>let costumes be unlockable again and actually do something like they used to

>quit going full Ubisoft and releasing one in a blatantly unfinished state every 18 months


fbf311 No.14063369

>take any game with leftist/sjw storytelling & characters

>then remove all of this "progressive" tumblr propaganda that cripples the game's enjoyability

>then watch how the game "suddenly" improves dramatically


4634eb No.14063384

>>14062979

>get rid of Alyx

but then who would fill in the waifu role?


bd4489 No.14063390

>>14063369

There would be nothing left if you did that.


35a9ac No.14063393

>>14063384

Literally any human being on Earth who isn’t a nigger-chink mulatto.


4634eb No.14063394

>>14063390

>nothing left

heh


35a9ac No.14063395

>>14063394

Basically any game with leftist characters is going to be nothing BUT said characters.


a96763 No.14063397

>>14063395

So what's the problem with removing the game entirely from your view if it's shit?


43b0c3 No.14063398

>>14063384

The guns, hopefully.


6b970b No.14063403

>>14063384

mossman


000b29 No.14063404

>>14062979

You forgot

>Add AI that interacts with other AI and remove the stupid bug pods which as you pointed out are useful for like one level anyway


000b29 No.14063405

>>14063327

I guess that means Space Wars wasn't important either.


25bf67 No.14063407

Half-Life 2 was pretty underwhelming in enemy variety and the few enemies that they had were variation or stronger versions of the base unit.

Also, the weapon selection was very lame, based on the same progression system that the enemies had. It took way too much time to access the better weapons of the game, something as basic as the shotgun was only available in Ravenholm (you could pick one as early as the office chapter in HL1). So, this means that you spend almost half of the game using only Crowbar + Pistol + SMG + Grenades and maybe the Magnum .357.


53556a No.14063410

>>14063407

Not to mention that the best Gravity gun was only given to you for a short time.


35a9ac No.14063411

File: e6854446dce0ca5⋯.jpeg (1.21 MB, 2400x1600, 3:2, 5D9A9D3E-8922-4B4E-9F07-1….jpeg)

File: 754fd9c5e676ead⋯.jpeg (228.59 KB, 849x965, 849:965, 087FE295-8FF1-408E-8497-0….jpeg)

>>14063397

>your view

The problem is with its existence in the first place.

>>14063398

>the guns


000b29 No.14063434

>>14063411

>Jack Daniels

I cannot abide a waifu that enjoys the taste of old tires.


22083f No.14063443

File: 1b1f70e1c2602e6⋯.gif (495.05 KB, 500x375, 4:3, george popcorn.gif)


8d3a95 No.14063497

>>14063327

>>14063290

Sorry, anon, Autism is Unstoppable. You just have to fuck with it until it REEEEEEEEs itself to sleep.

My only idea for fixing shit games is to remove the people responsible for making them shit.


b13e11 No.14063514

File: 4d638cd20ef54d2⋯.png (229.54 KB, 466x496, 233:248, 4d638cd20ef54d243988d840ac….png)

>>14063384

Somebody should make a mod where the farther is white and she is white as well. And the evil chick black.


3ca752 No.14063716

>>14063434

It's a deviantart drawing, anon, notice how it is clearly not made by a japanese artist.


53556a No.14063727

>>14063716

SauceNAO says that the artist is japanese.


ef0092 No.14063793

File: 714275f4eff007d⋯.jpg (60.37 KB, 717x406, 717:406, hl2 leak bullsquid higher ….jpg)

File: 68a121a295777d5⋯.jpg (272.04 KB, 450x782, 225:391, hl2 leak assassin art.jpg)

File: 3463698d093bff8⋯.jpg (44 KB, 800x452, 200:113, hl2 leak citadel earliest ….jpg)

File: 5972534cffa5c35⋯.png (794.76 KB, 785x493, 785:493, hl2 leak air exchange conc….png)

File: 0b34a28fba61ce6⋯.png (1.45 MB, 1150x772, 575:386, hl2 leak vertigo concept a….png)

>put in a bigger and unique weapon selection

oh, you mean like the immolater, flare gun, hopwire grenade, tripmines, gauss gun? nope, deleted, we don't know how to put them in the game, enjoy standard boring fps arsenal

>put in better enemy variety

oh, you mean like the enemies that were established in HL1 but removed for no reason and additional enemies with great design concepts that were removed because valve was too incompetent to do anything with them?

nope, can't find out how to put them in the game in a six year time span, enjoy only fighting humans with guns, humans with claws, and antlions and literally nothing else aside from a few boss battles when our game from six years earlier did this 10x better

>put some color into the drab, brown, shitty level design

oh, you mean like in the concept art where the sky was red during the day and green during the night as opposed to just simply brown buildings everywhere?

>get rid of Messiah Freeman, get back to Ordinary Guy Thrust Into An Ungodly Hell To Survive Freeman

early stages was going to have this, citizens actually treated you like shit in the first portions of the game and told you to fuck off because they thought you would get them killed by interacting with them which is correct because that happens numerous times in the final game. there were few rebels in the city to call you god, the conscripts rebelled against the combine and fought the street war which makes more sense that a grizzled and angry military force can rebel as opposed to a mostly unarmed civilian populice

>design some non-combat-focused areas to give the player room to breathe

but we have a physics system, here's another physics puzzle to give you a breather even though you did one 15 minutes ago, did i mention we're not going to add a single puzzle that doesn't involve physics?

>>get rid of gimmick-oriented levels i.e. airboat level, gravity gun wank level, car level, control antlions level, command a squad level, etc

so remoe the entire game and focus on gunplay? nah fuck that, enjoy this gimmicky bullshit where everyone hates at least one segment.

>>put an actual fucking boss fight at the end and throughout the game

too much effort, we could have designed the coolest synth ever that's 50 feet tall or something but nope, have two gunships or something.


a4e9e0 No.14063810

>>14062979

>get rid of gimmick-oriented levels

You'd really be getting rid of the whole game.


35a9ac No.14063811

>>14063793

That’s not how body proportions work, holy shit.


53185c No.14063838

>>14063369

It wouldn't fix the gameplay.


3ca752 No.14063845

>>14063793

RIP original HL2, german kiddo who stole the beta killed the spirit and valve shat out something to sell and push Steam


ef0092 No.14063904

File: 057a15c73e4f6e4⋯.jpg (204.85 KB, 790x600, 79:60, hl2 leak combine guard oic….jpg)

File: a66511fcef8ef84⋯.jpg (569.5 KB, 750x526, 375:263, hl2 leak consul concept ar….jpg)

File: f4704ecbb9e8384⋯.png (1.1 MB, 1200x750, 8:5, hl2 leak missing informati….png)

File: b5fd734ed5efde9⋯.jpg (617.14 KB, 700x539, 100:77, hl2 leak citadel skybox co….jpg)

File: aa109b3046c01eb⋯.png (66.77 KB, 256x512, 1:2, hl2 leak poster 1.png)

>>14063845

that's actually not what happened despite common belief, the leaked beta was "evolving" into the final game with most character designs being finalized and many models being nearly identical to the final product (zombie, poison zombie, soldiers and cops, antlions, all of these models are nearly identical to release but with different textures), the main cast looks identical to how they do in the final game except their models are very low quality, and most weapons had already been cut. the juicy shit is what lies in the leftovers that were never removed from the compiled prototype including very old weapons, npcs, and assets from 2001-2002 like old pollution skyboxes. i suggest using the website belong if you want more info, however my link shows you that most models were near completion

https://tcrf.net/Proto:Half-Life_2_(Windows)/Used_Characters#Grigori


43b0c3 No.14063923

>>14063845

That always stunk to me as a Tigole-tier hoax propped up to justify a shitty product.


ae6b8f No.14063949

File: 1db3f6cdfd38eb8⋯.jpg (82.37 KB, 401x372, 401:372, mffw.jpg)

>>14062979

The only good thing about HL2 is all of the mods and games that came out of it, and season 2 of Freeman's Mind. Otherwise, it was pretty mediocre.


8ba2a3 No.14063957

>>14063259

Is Timeshift any good?


3ca752 No.14063965

>>14063923

>hoax

Yes, the leaks aren't real anon.


ef0092 No.14063969

File: 0c8c4863dd21f5b⋯.png (48.77 KB, 320x200, 8:5, hl1 unused loading.png)

>>14063949

the modding scene was pathetic compared to hl1, sad really because if anything hl2 post-release had potential it was this

>>14063300

try playing the game outside of 2007 when a lot of people have stopped kissing its ass

actually, play hl1 first and you will see how much better hl1 has aged because hl1 focused on actually being a good, fun game with satisfying gunplay instead of a glorified tech demo like hl2


43b0c3 No.14063978

>>14063957

It's probably the best 2007 single player shooter but that's not really saying much.


8ba2a3 No.14063984

>>14063965

The leak was very real anon, but the people at Valve didn't know what the fuck they were doing with all that content and the game wasn't nearly even close to finished by the time it was leaked (like 3 months before it's actual release date if I remember correctly).

And the fatass lied because he's a kike.


3dfb4d No.14064020

>put in a bigger and unique weapon selection

wouldn't really improve anything, the weapons are designed around filling niches and the ones in hl2 do it well enough. The actual feel of the weapons needed improvement. The sounds are pathetic and they lack a sense of impact. Lack of world lighting from using the guns is also pretty lame.

>put in better enemy variety

agreed

>put some color into the drab, brown, shitty level design

its a pretty colorful game, i dont know what you're talking about

>get rid of Messiah Freeman, get back to Ordinary Guy Thrust Into An Ungodly Hell To Survive Freeman

they do establish why he is the way he is, but it ultimately comes off as every NPC is stroking the players ego.

>get rid of Alyx and the rest of the retcon crew

i didn't care about them and im not sure what the issue is

>design some non-combat-focused areas to give the player room to breathe

they did and they were gay teeter totter puzzles

>get rid of gimmick-oriented levels i.e. airboat level, gravity gun wank level, car level, control antlions level, command a squad level, etc

correcting the enemy variety issue would likely naturally solve this problem and result in those levels being squeezed out or notably repurposed

>put an actual fucking boss fight at the end and throughout the game

these were the worst parts of the original HL and I'm not sure if the genre is really fit for boss fights. first person shooter games are at their best when you are focusing on dealing with a variety of targets instead of just one guy.


3dfb4d No.14064023

>>14063978

stalker and crysis came out in 2007


5e000b No.14064026

File: f6620f860c36bef⋯.jpg (759.25 KB, 2265x3483, 755:1161, creighton.jpg)

>>14062979

Dark Souls 2

>REVERT THE DOWNGRADE

>Fix every enemy placement in the game

>Also rework all enemies to being able to be staggered more often

>Furnish the goddamn game, everything felt fucking empty

>Get rid of every bullshit mob-boss, that' s just fucking lazy

>Bring back poise

>Get rid of random drops I FUCKING HATE RANDOM DROPS

>Make sequence breaking faster

>More focus on invasions instead of dueling (i get it, the PvP is good)

>Flesh out the time-traveling wobbly shit on the story

Yeah, i think that's it


b13e11 No.14064056

File: 73c9d71422138a5⋯.png (Spoiler Image, 15.5 KB, 128x128, 1:1, 73c9d71422138a578769a1703c….png)

If TES was good which would you choose: a RPG with dialogue choices stats mattering and traits or a actual dungeon crawler with great loot, character upgrading/progression and well made dungeons and combat? I'm guessing people have it in their mind that Fallout is the first and TES is the second.


000000 No.14064104

OP game is called "0000001864.1920x1080" ?


fe5f2a No.14064118

>>14064026

Scholar of the first sin my man.


ef0092 No.14064134

>>14064020

>"wouldn't really improve anything, the weapons are designed around filling niches and the ones in hl2 do it well enough. The actual feel of the weapons needed improvement. The sounds are pathetic and they lack a sense of impact. Lack of world lighting from using the guns is also pretty lame."

the only niches the arsenel has is crowbar/pistol for headcrab/zombies and the pistol for sniping enemies from far away with its massive range, shotgun for fast zombies, rpg for boss battles, that's literally it. smg/ar2/shotgun/grenades/crossbow are all used for soldiers, that's garbage in comparison to hl1 where it was crowbar/pistol for headcrabs and zombies, shotgun for vorts/grunts/bullsquids/finishing wounded soldiers, mp5 for soldiers and houndeyes, magnum for alien controllers/high damage in a pinch, crossbow for shark water thing, and grenades/tripmines for flushing out/trapping soldiers.

but yes, if hl2 weapons were done better (pistol has range like hl1 pistol, smg is a powerhouse in cqc, AR2 holds much more ammo and is better for long range, shotgun is a powerhouse in cqc, crossbow holds much more ammo like in hl1) then correcting enemy variety as you listed below would fix the issue, though they could have at least given us the gauss cannon instead of abstaining from giving us any interesting weapon at all.

>its a pretty colorful game, i dont know what you're talking about

gotta agree, the color is actually pretty nice though i would have preferred the pollution era because it's more visually interesting

>they do establish why he is the way he is, but it ultimately comes off as every NPC is stroking the players ego.

which is dumb, freeman shouldn't even be known at all because only the government knew his name and things went down the shitter right after the black mesa incident because portal storms forced everyone into cities, there was no time for an investigation. oh, then the combine invaded.

>i didn't care about them and im not sure what the issue is

they're very poorly written and act like a cast of good buddies when they're surviving in an alien-infested post-apocalyptic wasteland where the human race is going extinct in 10-20 years.

50% of all dialogue from allies is praising the player in hl2, 80% of all dialogue in the episodes is praising the player, often for doing jack shit like climbing in a fucking air duct. it's an extremely lazy way of connecting hl1 to hl2 and fails horribly, it should have been in the leak where nobody knew freeman except for barney and kleiner, even that's dumb though.

>correcting the enemy variety issue would likely naturally solve this problem and result in those levels being squeezed out or notably repurposed

correct

>these were the worst parts of the original HL and I'm not sure if the genre is really fit for boss fights. first person shooter games are at their best when you are focusing on dealing with a variety of targets instead of just one guy.

i always liked the nihilanth fight but i can undrdtand people who did not


ef0092 No.14064137

>>14064104

>he doesn't know what half-life 2 is

are you actually 12? either way get hl1 first then play hl2 because hl1 is much better Z(and aged much better) than hl2


01fa8d No.14064139

>>14064056

Second.


006d69 No.14064141

i'm still searching for mods that will make alpha protocol or jagged alliance back in action playable from a gameplay perspective, alpha protocol especially since the story fucking rules


ef0092 No.14064143

>>14064134

sorry, i fucked up in first paragraph, hl2 pistol doesn't snipe but hl1 pistol does


923f0f No.14064154

>>14064118

>Scholar of the first sin my man.

Is a perfect example of taking a bad, broken game and making it worse.


fe5f2a No.14064170

File: 19ac75f55c530e0⋯.jpg (59.79 KB, 428x450, 214:225, 1258112800372.jpg)

>>14064154

They tuned the enemy placements, the weapons, placements of items and way more. It's objectively better than before.


923f0f No.14064186

>>14064170

They turned every encounter into "fuck you, more mobs". The fact that you think this is an improvement meshes well with the fact that you enjoy DS2 at all, an objectively terrible piece of shit game.


a52306 No.14064198

>>14062979

>>get rid of gimmick-oriented levels i.e. airboat level, gravity gun wank level, car level, control antlions level, command a squad level, etc

The gimmick levels were the best part because the core gameplay is ass. Most of the guns feel bad to use and the ones which feel good have a pathetically low ammo pool.


ef0092 No.14064236

>>14064198

that's why removing the gimmick-orientated levels (.ak.a. the ensure game) and overhauling the gunplay to be in line with HL1 with massive enemy variety is the best option


25bf67 No.14064247

>>14064198

Highway 17 was by far the worst part of Half-Life 2.

Large empty levels that you drive from supply area to another supply area with the occasional enemy encounter.

If you remove the car, all these areas could be put well together without any loss of gameplay, it was basically a shittier version of On A Rail.


fe5f2a No.14064250

>>14064186

You could just lure them out one by one. What are you going on about.


957f4a No.14064283

>>14063793

Why there's always this betafag waiting for a HL2 thread to talk about how all this cringy shit was remove from the game?


000b29 No.14064304

>>14064020

>the weapons are designed around filling niches and the ones in hl2 do it well enough.

Not really. Pulse rifle was redundant, the bouncy death ball was a cool feature but they should have just made that into a separate gun. No reason to make another machinegun other than the SMG. If I remember correctly, it was even less accurate than the SMG. Same with the magnum and the crossbow, although that redundancy stretches back to HL1. The magnum was always a weird gimmick weapon where the game would give you a miniscule amount of ammo every 4 levels and pretend that this is somehow worthwhile.


f3e4f7 No.14064337

>hl1 was bettuh!

They are basically the same games


ef0092 No.14064368

>>14064337

someone didn't read the op, also they are actually nothing alike outside of general connections like a crowbar that fills a similar role in both games


ef0092 No.14064383

>>14064283

because hl2 was a disappointing mess and many concepts in early stages would have rectified the issues like shitty retcon characters/interesting arsenel/decent enemy variety if they had gone through with them? it would have been an actual worthy successor to half-life 1 had they included new characters that don't know who you are, a decent selection of weapons that don't feel like shit to shoot shit with, and extremely high enemy variety like in hl1 (in comparison to hl2) as opposed to adding gimmicky tech demo shit to each level to make up for gameplay shortcomings in the form of awful weapons and shit enemy variety.


ae6b8f No.14064389

>>14064337

>(1)

Also have you never played HL?


ef0092 No.14064398

>>14064389

most hl2 fanboys just die constantly in hl1 then whine the game is too hard because hl2 is a cakewalk in comparsion, hl1 is actually a challenge on hard mode, god forbid.


f3e4f7 No.14064414

>>14064389

I have replayed both very recently, thats how I noticed how similar they both are.


b13e11 No.14064434

>>14064414

And my dad works at nintendo.


ae6b8f No.14064438

>>14064414

Similar, in some respects, but they both play and feel very different. Saying they are the same is a huge ass compliment to HL2 and an insult to Half Life 1. Half Life 1 may be horrifically outdated in terms of graphics and engine, but it is better than a 6(?) hour long tech demo.


ef0092 No.14064439


923f0f No.14064452

>>14064438

I played both HL1 and HL2 and found them to be very simnilar also; extremely boring, terrible gunplay, couldn't finish either.


ef0092 No.14064457

>>14064452

shit opinion desu but okay. hl2 gunplay is garbage though, it's somehow more bullet spongey than hl1 outside of soldiers which are gunned down in droves effortlessly. hl1 sound design is also GOAT, meanwhile 50% of hl2's sound design are just literal stock sound effects


456641 No.14064458

Can Might and Magic IX be fixed?


ae6b8f No.14064467

>>14064457

The only sound design I REALLY disliked was the pussy ass pistol firing sound. It didn't sound powerful at all.


923f0f No.14064486

>>14064457

I distinctly remember quitting HL1 when the human soldier enemies appeared. It took unloading a full magazine into the head of one of them to kill him, and I decided I didn't have time for bullshit bullet sponge enemies. This was several years ago.

HL2 was just ass all around, those damn driving segments are terrible. It also felt that I was shooting paper bullets out of paper guns and hitting paper targets that barely reacted to damage.


537f10 No.14064584

File: c296ccadd0ea5c0⋯.png (1.16 MB, 819x1004, 819:1004, CoverArt-GTAV.png)

>allow cars to reach higher speeds (140mph in gta 5 which is the ground speed cap which can only be passed by glitching is the equivalent of 50mph IRL)

>remake the entire map but make the people who worked on 3D era gta design it, throw in las venturas and san fierro aswell

>more of gta 4's being able to enter buildings, but without gta 4's worst in the series map design

>introduce gta 4's suspension physics (but for the love of god only the suspension part of the physics)

>make the physics more complex, they're too simplistic and not in a cartoony way like 3D era GTA

>introduce varied customization to every single car in game just like saints row 2 instead of minimal customization to a handful of cars like the way it is now

>remove every single cutscene in game

>fix loading screens

>make the controls responsive like 3D era GTA, nobody cares that your nigger runs realistically if the sacrifice is him disobeying your input

>limit drive by shooting to pistols, make cars have between 1/4rd and 1/6th of the health they currently have. This would make drive by shooting advantageous, but not straight up better than running and gunning.

>make supercars glass cannons, fast but easy to break. Currently supercars are the best in every single category in the game and that's B-O-R-I-N-G.

>I would start with giving the supercars the best top speed, average handling, average acceleration, low health. Give Muscle cars the best acceleration, average top speed, bad handling, good health. Give other types of cars whatever is stereotypical for them. This would essentially fix a long-standing problem in the franchise where every car drives the same except the handful of sports cars are a whole new tier of speed above the rest

>let people who want to watch the death screen watch it for as long as they want, and don't force people who don't want to by having a button that skips the WASTED screen

>fix police popping in, stop them from "accidentally" "stumbling" upon you when you're hidden in a bush in bumfuck nowhere and that sort of thing

>introduce gta 4's tactical police and expand it

>completely remove cover and regenerative HP, introduce gta 3 style crouching, introduce a barebones stealth system so that you can do cool stuff like hitman-y executions, bring back GTA SA parkour + GTA 4's hanging onto ledges

>and yes I know gta 5 technically has a stealth system, but it literally does nothing other than keep pedestrians from running if you stab someone in the neck in a shadow while at maxed out stealth, you can even still get a wanted level while doing it

>remove every single piece of DLC content that isn't a gamemode in gta online, remove all armed pegasus vehicles, allow the player to garage all other pegasus vehicles

>allow the player to garage police cars, taxis, the lifeguard ATV and so on

>In GTA online, remove every single armed and/or armored vehicle, remove the heavy sniper, remove the minigun

>Introduce 6 stars, in gta online make the tank shoot AP shells at a lower rate of fire than it currently shoots HE, make the AP shells inaccurate instead of pinpoint, make them move at about 1/2 of the speed of the HE shells and give them a bit more of drop (just enough that the player has to aim up instead of directly at the target)

>introduce 1st person only gta online lobbies with an 5-15% $/xp bonus as an incentive, fix the first person camera (it's garbage)

>Don't make the grenade launcher explode on impact, remove proximity mines from online, make c4 more like gta san andreas' satchel charges at least on online, remove the RPG and homing rocket launcher from online

>Introduce control of throw power to grenades

>Don't ever make explosions guaranteed death, let the player survive if he's on the edge of the fireball

>Don't suddenly kill the player character as he falls down a cliff, let him die naturally

Actually the more that I think about it GTA 5 is rotten to the core. I would keep typing up this list for an hour but I'll go play a good game.


b07250 No.14064618

I'm pretty sure HL2 gave me a uniform/armor fetish

Fucking cuddly looking overwatch soldiers


43b0c3 No.14064640

>>14064584

I remember playing this on my brother's 360 and couldn't stand it after 30 minutes. The main characters and every NPC are just so grating. How the fuck do you manage to make Carl "bury a foreman alive in his own shit for catcalling my sister" Johnson seem likable by comparison?


560ddf No.14064674

File: 5dc26bfc1d54027⋯.jpg (21.62 KB, 310x309, 310:309, be advised.jpg)

Every FPS ever made-

Remove snipers


537f10 No.14064705

>>14064674

It depends. The issue with snipers in FPS is generally the fact that you can't do anything about them.

They completely remove your actions from the picture, you're going to get sniped and you can't do anything about it. You can always run in zigzags to throw off the sniper's aim, but you're going to get sniped anyway.

Taking more than 1 shot to kill and being able to run into cover when you're shot is a good starting point for balance, but some games screw it up by having easily clickable heads and making headshots 1 hit kill which ruins it..

Battlefield 1 is a shit game all around but it does something pretty cool, snipers do less damage from very close and the in game explanation is overpenetration. Although that's only used to make snipers 1 hit kill in midrange so it's kind of moot, the idea could help here. 1 hit kill headshots could be relegated to very long ranges where assuming the game isn't hitscan aiming for the head can actually take skill.


c5a17f No.14064712


560ddf No.14064714

>>14064705

The shittiness of snipers is usually due to big open spaces in the maps that you have to cross with no cover. Halo actually got it right by making the sniper a power-weapon with only a few shots in it, and having fast vehicles you could use to avoid being shot, but it was still rage-inducing when it happened.


98e252 No.14064721

>>14063384

u fug an alium


537f10 No.14064739

>>14063434

I don't know what disgusts me more, the fact that you tasted Jack Daniels, or the fact that you tasted old tires.


43b0c3 No.14064747

>>14064739

Would licking a new tire be more acceptable?


b13e11 No.14064754

File: 02f834b2d66d008⋯.png (Spoiler Image, 199.55 KB, 375x437, 375:437, 02f834b2d66d0087a9f71003d0….png)

>>14064714

>>14064705

>>14064674

Snipers are extremely dependent on map design for their balance. Second smoke screens are a must have in games with snipers. As much as people bitch TF2 got some well balanced maps for snipers. You can't find a proper nest, there is always a way to get your ass blasted from the side or behind. But of course it lacks a smokescreen so choke positions can only be pasted by throwing bodies at it.


1e3e5d No.14064766

>>14064754

TF2 is a whole different beast, and snipers are stupid there too. He's a spy with none of the risk.


537f10 No.14064772

>>14064754

Another thing, every tf2 class has a different height so you can't just point your sniper at head height and wait for the right moment to click. TF2 also includes much more vertical movement than the average shooter, the scout's whole point is being a twitchy twink and the demoman/soldier can fly around by blowing themselves up.

Snipers are very balanced in tf2. If you're good you can get some nice kills, and then that famed situation where your team of F2Ps who suck become snipers and can't do anything because they suck happens.


6c17d9 No.14064776

>>14064584

>GTA Online

>ban the cheaters

>don't ban the people who are not cheating

Fixed. Now back to playing some other game since I'm banned for not cheating.


169df3 No.14064780

>>14064754

The difference there is that for a sniper in TF2 there are areas to hang out and nest in, but even those spots have a weak point where a sniper can't dominate the game map. For example the nest on 2fort focuses on the base, but has blind spots on and under the bridge as well as keeping your back open.


537f10 No.14064806

>>14064776

There's a funny reason behind that actually.

The cheats obviously include measures against being banned, for instance they generally block ports that send gameplay information to rockstar, some of them send false information to rockstar, other times they even spoof your player account to someone else in your lobby.

So what happens is you're more likely to trigger rockstar's statistic-based anti cheat (because they can't detect the actual cheats, they'll gather gameplay statistics and ban those deemed illegitimate) by playing legitimately, because there isn't anything protecting you.

This is even more extreme when it comes to money, there are people who made millions of gta$ during the 2x rewards event for import/export missions and got banned or had their account reset because rockstar's anti cheat figured "Hey this guy made 8 million when his missions only add up to 4 million, he's a cheater!".

Meanwhile my gta online profile says 85% of the money I ever made in game is illegitimate (it keeps track of where your money came from, 80% of mine is "other". "other" is robbing stores and picking up wads of cash, which both are the game's smallest source of money) but the single time rockstar punished me was when they wiped my cash after I spent a whole day glitching heists.


cb4afe No.14064809

>>14063957

Yes but the first hour or two is a bit crap. It doesn't truly get good until you get the crossbow with the exploding bolts.


3ca752 No.14064840

>>14064118

Scholar didn't fix the downgrade.


fe5f2a No.14064886

>>14064840

It upgraded it. 60Fps, 64bit engine. Doesn't sound like a downgrade to me.


6c17d9 No.14064928

>>14064806

The existence of statistic-based anti-cheat in a game where cheaters are routinely mangling the statistics of other players is ridiculous. Even if making a stupid mistake like this, a developer that gave a single shit would have immediately reverted it on seeing the damage it was doing.


b0166f No.14065082

>>14064247

I really enjoyed the car segment in ep2, for what it's worth


64b7eb No.14065093

>>14064886

Scholar's visuals don't match what was shown pre-release. Massive changes to models and textures in the environments, not to mention the lighting. As for Scholar's pathetic attempt to re-arrange enemy and item locations, all they did was re-arrange deck chairs on the Titanic.


0936be No.14065166

>>14063434

>Alcohol

I cannot abide a waifu that enjoys the taste of dead brain cells.


2d5b15 No.14065214

>>14064754

The problem with snipers is not them being too powerful, it's them being too weak, and their presence encouraging bad players to be even more useless.


19ba9f No.14065217

File: 07a37e5ee47b8c7⋯.png (2.55 MB, 1920x1080, 16:9, 290930_20171220013420_1.png)

>>14062979

>>put some color into the drab, brown, shitty level design

I like the bleak, empty urban spaces. It's much better than metro 2033's cluttered look, even if the graphical quality isn't up to par. Abandoned and neglected places are more emotive than ruined ones. Art style is something half life 2 gets right.

The main problem was however pretty much what you posted at the end - a need for there to always be a new gimmick or unique scenario, and focusing just on that. I played through the series recently and things like controlling antlions and using vehicles are entertaining but never really satisfying. What's more, it was unsustainable. They ran out of ideas for weird, quirky mechanics quickly and had only kind of mediocre fps gameplay left and they knew it, so they shamefully cancelled episode 3 and as a result we'll never know how the story ends.

Look up interviews from around the time of episode 1 and 2 to see what they were all about. They were really proud about the way Alyx behaved in those games, both her companion NPC behavior and the way she commented on how amazing you were and sucked your dick every five minutes. That was something they considered innovative. Their other big, fresh new idea was…different kinds of gravity gun ammunition. Pathetic, huh?


e1a9d6 No.14065233

>>14062979

>What are some games that really grind YOUR gears, anons?

The Monster Hunter games

Make Rewards purely based on performance (how fast you cleared the quest, how much damage/deaths you took, etc.) instead of random chance.


5be46a No.14065349

File: 112b6a5f91a8039⋯.jpg (9.13 KB, 106x138, 53:69, dennisreaction.JPG)

>>14064250

>now knowing why mobs does not equal better enemy placement

>being this retarded


b7f78c No.14065406

>>14063793

>oh, you mean like the immolater, flare gun, hopwire grenade, tripmines, gauss gun? nope, deleted, we don't know how to put them in the game, enjoy standard boring fps arsenal

You mean "mostly same weapons as HL1". And to be totally fair the beta arsenal was too big for it's own good.

>hopwire grenade, tripmine

both are fucking tripmines

>sub machine gun, plus another sub machine gun

Oh wait lets make one shoot grenades

>OICW assault rifle, AK47

Better add a light machine gun incase the first two aren't good enough

>have two gunships or something

Gunships were very fun to fight when they could shoot your missiles down


94fbb0 No.14065448

>>14065233

That's a bad idea. It would probably make people only want to play whatever the most optimal way is (while they still want rewards) instead of experimenting and having fun. It would also probably make people less likely to play more supporting roles online and only go for DPS. Plus you have factors out of your control like monster AI choices and spawn locations in higher ranks that can eat into quest time but aren't due to performance.


006d69 No.14065491

>>14065214

fucking this. if snipers were ridiculously hard to use but were devastatingly powerful that's fine with me, and honestly the earlier battlefield games (pre 3) did this in a way that i was fine with. the maps were big enough to give you routes around them, they had bullet lag and drop which made them useless in unskilled hands, and there were always other options. the problem with the way every fucking game handles them is that they're usually as powerful as the other weapons or slightly better, can be used at a longer range, and offer a lower risk higher reward playstyle which means every fucking scrub in the game wants to be xXxSniPerWolFxXx and hide. BFBC2 was fucking ruined for me by this; every single team ends up having at least 50% of the players being hideforever wookiees who contribute literally nothing but lock down objectives so nobody can fucking do anything


b7f78c No.14065506

>>14065491

>BFBC2 was fucking ruined for me by this

But BFBC2 had bullet drop and shots didn't hit instantly either.


006d69 No.14065515

>>14065506

BFBC2 also had magnum ammo that increased their power even further, and in hardcore mode could kill on a torso shot with one round


2d5b15 No.14065634

>>14065491

>if snipers were ridiculously hard to use but were devastatingly powerful that's fine with me,

But that's how they are and the problem is that they draw shitty players who think sniping is cool but lack the skill to do it.


0dee39 No.14065729

>>14065515

Yeah but we also had the shotgun slugs


219ac8 No.14065803

>>14065491

Battlefield 2's snipers were broken on urban maps for an entirely different reason: Claymores. You have absolutely no way of dislodging these other than blowing yourself up on them.


ef0092 No.14066044

>>14065406

>You mean "mostly same weapons as HL1". And to be totally fair the beta arsenal was too big for it's own good.

yes, that's exactly what i mean with maybe one or two more additions, that'd be pretty good. the exact same arsenal is 100x better than the shit hl2 gives you. you do realize that not every single beta weapon was to be added, right? for example, the smg1 is from 2001 and the smg2 is from 2002, it's an evolution, they weren't meant to be put in together for the most part (they intended for you to switch out weapons very early in development but that was quickly scrapped because it was retarded so most weapons are simply natural evolutions)

>>hopwire grenade, tripmine

hopwire grenades have a massive radius, you could throw one into a room and it might be something, doing this with tripmines is not possible

>sub machine gun, plus another sub machine gun

did i mention the submachine guns? hl2 one still sucks ass in comparison to hl1 and it's way too fucking loud in comparison to every other sound in the game

>>OICW assault rifle, AK47

did i mention adding these? oicw is objectively better than the ar2 though, the ar2 is a repurposed model that looks out of place as fuck, especially the third person reloading animation and the fact that gordon holds it with one hand even though it looks like it's 30 lbs+ is beyond retarded

>Gunships were very fun to fight when they could shoot your missiles down

i think the word you're looking for is "tedious". there was one helicopter fight in HL1 and it was optional for christs sake, and that's more than enough. the entire HL2 saga has you fight gunships like 7-10 times.


ba4a2e No.14066073

>>14062979

>get rid of Alyx and the rest of the retcon crew

Actually I would just remove all the blacks and mixed-race people completely


ef0092 No.14066078

>>14066073

niggers should be in the game, but only seen getting beaten/executed by cops


ba4a2e No.14066085

>>14066078

that would just make players want to join the cops


ef0092 No.14066104

File: e7c45bcdf3c68ec⋯.jpg (Spoiler Image, 342.8 KB, 1200x900, 4:3, hl2 beta.jpg)

>>14066085

i would still prefer to be with them than stronk mixed womyn #731 and the ass-kissing rebels over here


86aaba No.14066155

File: 5caa1c0b8837b61⋯.jpg (231.76 KB, 1280x720, 16:9, maxresdefault.jpg)

>retain the same mechanics from 4

>structure the map similar to San Andreas rather than having Los Santos be one big city and then the rest of the map is a whole lot of nothing

>introduce more side missions and activities like whoring, drugs, assassinations, car shows, etc

>get rid of Franklin's character

>Brad is retained as a character

>story is focused more around heists

>have the relationship with Michael, Brad, and Trevor be formed with the player rather than told to the player with the original horrible opening sequence

>have you play as only ONE of the trio rather than all three at the same time

>said relationship is built up during the things you do during heists

>the game builds up to a final act where everyone dies to give some actual emotional impact rather than going off into the sunset with millions of dollars


60aa5f No.14066210

>>14066155

True:

>retain the same mechanics from 4

>structure the map similar to San Andreas rather than having Los Santos be one big city and then the rest of the map is a whole lot of nothing

>introduce more side missions and activities like whoring, drugs, assassinations, car shows, etc

>Brad is retained as a character

>have the relationship with Michael, Brad, and Trevor be formed with the player

Cancer:

>get rid of Franklin's character

>story is focused more around heists

>horrible opening sequence

>have you play as only ONE of the trio rather than all three at the same time

>said relationship is built up during the things you do during heists

>the game builds up to a final act where everyone dies to give some actual emotional impact rather than going off into the sunset with millions of dollars


ef0092 No.14066225

>>14066155

>retain the same mechanics from 4

yes

>>structure the map similar to San Andreas rather than having Los Santos be one big city and then the rest of the map is a whole lot of nothing

absolutely

>>introduce more side missions and activities like whoring, drugs, assassinations, car shows, etc

yes

>get rid of Franklin's """character"""

absolutely

>Brad is retained as a character

yes

>story is focused more around heists

yes and no, there are more interesting things than heists

>have you play as only ONE of the trio rather than all three at the same time

nah, but you should be forced to make a choice before heists that would impact them considerably

>said relationship is built up during the things you do during heists

>the game builds up to a final act where everyone dies to give some actual emotional impact rather than going off into the sunset with millions of dollars

this would be disappointing for 99% of fans and completely pointless, if anything one should at least get away

>>14066210

>get rid of Franklin's character

>implying his character is not complete shit

he had little potential beyond "nigga mothafuckin bitch ass boy" dialogue and being the token nigger


be320b No.14066258

>>14066044

>i think the word you're looking for is "tedious". there was one helicopter fight in HL1 and it was optional for christs sake, and that's more than enough. the entire HL2 saga has you fight gunships like 7-10 times.

Fuck, I hated the gunship fights. It also falls under the "gimmicky shit" territory, because there were specific arenas set aside for them. Anytime you came across an area with fuckloads of rockets lying all over the place for no goddamn reason, it was because you were about to get assraped by gunships or striders.

>>14065217

>I like the bleak, empty urban spaces. It's much better than metro 2033's cluttered look, even if the graphical quality isn't up to par. Abandoned and neglected places are more emotive than ruined ones. Art style is something half life 2 gets right.

I disagree. To compare it with Half-Life 1, there the visual design was done in such a way as to evoke a unique, living, breathing world, even in places like Xen, even though the level of detail was far worse. In Half-Life 2, the color palette is painfully limited to greys and browns and the fact that there is so much empty space only makes the Source Engine's limits even more apparent. It doesn't feel like a well-designed world but a sterile borefest with dull designs everywhere. I don't know what Viktor Antonov was smoking during Half-Life 2's production but the visual direction in that game is a low point of his work.

>>14064304

The crossbow puzzled me because unlike Half-Life 1, there was no need for it. There were no underwater threats in the game so they might as well have given you a proper sniper rifle which would've made far more sense lying around that a crossbow armed with…heated rebar? Who the fuck even makes something like that? And how does the rebar automatically get heated upon Gordon placing in on the crossbow?


be320b No.14066272

>>14064247

>If you remove the car, all these areas could be put well together without any loss of gameplay, it was basically a shittier version of On A Rail.

Fuck the vehicle sections so much. I don't think Half-Life 2 managed to do them well in ANY of the obligatory driving levels. Water Hazard may have been the least shittiest one mainly because it didn't have nearly as many "stop vehicle, get out of vehicle, do some shit on foot, get back into vehicle and keep driving for all of twenty seconds before coming to the next vehicle stop" sections as the other ones.

>>14064141

>alpha protocol

Yeah, Alpha Protocol's gameplay really was kind of crap. All the more pity they never made a sequel.


a90118 No.14066494

>>14066155

Franklin was by no means a good character but he was the least annoying of the three, I'd prefer more of a blank slate character for this kind of game over a poorly written defined one.


70f415 No.14066555

>>14064772

hitscan snipers are bullshit


a90118 No.14066585

>>14066555

Hitscan in general (or ultra-fast projectiles) is pretty bullshit, I'd only be okay with it if it were shot by something with a fixed turn rate like the cannon of a tank so you can still dodge it.

This is possible in some hitscan games like F.E.A.R. and Half Life 2 since enemy turn rate is slow enough to be kited if you're close.


70f415 No.14066615

>>14066555

also, check those sick ass trips


cea2b9 No.14066658

>>14066615

Fuck off, newfag.


35a9ac No.14066682

>>14065217

>we'll never know how the story ends.

The chief writer posted the story on his website. It wouldn’t have been worth the weight.


169134 No.14066691

File: 93695fc8f3cca00⋯.gif (25.19 KB, 80x102, 40:51, wizrd.gif)

>>14062979 t. z'er born in 2000 who wasn't even able to comprehend the game when it came out and instead played actual garbage flash games :^)


5e000b No.14066763

File: 237b32393418603⋯.jpg (237 KB, 1336x960, 167:120, cat.jpg)

>>14064118

>Scholar of the First Shit

>Fixing any of things i listed above

Maybe if you have shit taste you fucking shill

>>14064766

Funny thing is that the Spy is designed to counter Snipers in the first place.

>>14066585

>This is possible in some hitscan games like F.E.A.R. and Half Life 2 1 since enemy turn rate is slow enough to be kited if you're close.

This, the Vorts in HL1 are hitscan enemies done right.

>Has a large wind-up

>Hitscan and does decent damage

>You can easily get into cover before it finishes its attacks

>Can be easily taken down with a single shotgun blast

>>14066682

Half-Life 3 died on a blog

What a time to be alive


ef0092 No.14066824

>>14066763

>This, the Vorts in HL1 are hitscan enemies done right

then valve forgets how they're supposed to work and tells you to fuck yourself numerous times in interloper


a3d674 No.14066912

>>14062979

That's not a game that's a tech demo.


be320b No.14067607

>>14066691

Born in 1992, actually. I'd played enough games that I was able to tell that Half-Life 2 was uninspired garbage 5 minutes into it. Now fuck off, Gabe shill.


6b6e03 No.14067611

ITT contrarian cuckchanners and smart af tweens critiquing games twice their age


6b6e03 No.14067622

>>14063904

Those pics are incredibly derivative of blade runner and 1984. In the final HL2, those are only foundations while the game has its own style that's never been used elsewhere.

You can probably count two hundred games using the same grimdark cyberpunk setting. But only one which crosses elegant russia architecture with clean scifi.


b00e56 No.14067678

>>14064026

>forgets to fix the shitty floaty system that ruins everything

Demons, dark 1 (and to a much lesser extent 3), bloodborne are all easy to get back into, 2 doesn't feel like a souls game it feels like lords of the fallen


957f4a No.14067807

>>14062979

Name a game that wouldn't benefit from a "fix".


0c07cc No.14067815

playing STALKER is nearly impossible without the Call Of Chernobyl mod. nice game though. nice aesthetic. NAAAAT so no nice original game playability though


94d69f No.14067879

File: 709f2f299bfec1a⋯.jpg (16.89 KB, 220x277, 220:277, 220px-Saints_Row_The_Third….jpg)

>>14067678

Simple.

>Don't kill gat on the second mission and not have the death be of little importance

>not have the game be "LOL SO RANDOM XDDD" "self aware" cancer.

What made the first two so great was even though they had silly things like the mechanic shops be called "rim jobs" and the fast food resturant be called "freckle bitches", they was still serious games.

What made the absurdist jokes work, was that it was so out of place for the world of the games.

"freckle bitches" and "rim jobs" sound absurd and out of place but, in the 3rd where the saints are nothing more than a meme and you can get a dildobat as a weapon, the jokes have no punchline when the entire game is nothing more than a piss take out of it self.


ace70d No.14067989

>>14067879

The only thing worse than a Melee fan is a Saints Row 2 fan.


9b203d No.14068006

File: 7e16259121bfcd9⋯.jpg (210.85 KB, 834x960, 139:160, 2419553-397060_38657710809….jpg)

Add gameplay


b13e11 No.14068017

File: 53d780e1151e9ec⋯.png (10.78 KB, 234x35, 234:35, (()).png)

>>14068006

Remove the ebin underage interracial homosexual relationship.

Remove the ebin "humanity sux" message.


347b56 No.14068060

>>14068006

To add to what you said:

Make the story not shit by just fucking removing the ending and adding a good one.

Add more solo-survivors and communities which aren't based upon military aid from the government. A /k/-like group of autists surviving in the woods would actually have been cool, but no, instead we get the firefags or whatever the fuck they were called.


b22c94 No.14068165

>>14062997

This. Fix MGS by deleting it.


b22c94 No.14068187

>>14066225

>he had little potential beyond "nigga mothafuckin bitch ass boy" dialogue and being the token nigger

So like CJ?


34ea34 No.14068798

>>14064705

I played BF2 months ago when the revive thing was fresh. Most of the sniper rifles where two shot on the chest to kill and one headshot to kill. Also, the fact that you had to move your sight depending on the distance was a neat touch. And also the fact that the netcode was pretty shit to being with that you could abuse the hitboxes by jump+prone+crouch your way to cover.


8c58e8 No.14068846

>>14068187

CJ is only a token nigger in the sense of San Andreas being the token nigger of the gta series.


ba1a3c No.14069198

File: e724b956d96d292⋯.png (188.84 KB, 561x471, 187:157, 1423556074918.png)

The only real problem I've had with HL2 is the shitty AI, "Messiah Freeman" and the diverse nigger led resistance things. I don't see any issue with the gimmick sections of the game, if anything those are the best part to me.

Ravenholm till entering the prison is the highlight of the game. Then again I'm a super weirdo that thought the blast bit though surface tension was the best part of HL1 with Xen being a close second.


e2461b No.14069344

>>14069198

But Surface Tension really was one of the best chapters of HL1.


ef0092 No.14069349

>>14067622

you're correct about early concept art being generic, but these were only early concepts for the game, had they gone through with the pollution idea it could have evolved into the final stages of eastern european architecture mixed with cold blue alien tech. a large problem in final hl2 that ruins the setting is the lack of elaboration on lore like basic explanations on things like where are bullsquids and how the citadels arrived which are all explained in either emails with marc laidlaw or in raising the bar which need i say is fucking retarded. this is because sequences with lore explanations that were coincidentally scrapped never got a replacement, leading to the entire game leaving much more questions like these asked than answered when all of them should have been answered before hl2 ended. early story fragments have npcs giving much more exposition, and retards will defend hl2 telling you jack shit by saying bullshit like "b-but you're supposed to feel left in the dark" or some retarded shit. yes, the oppressive atmosphere is cool and all, but it's not okay when my questions are not answered by the time i've completed the entire fucking game and even all of the episodes.

when destiny leaves out lore and forces you to find it externally it's okay, but when half-life 2 does it it's swept under the rug because half-life 2 is the best game ever or something despite being inferior to half-life 1 in every meaningful way

>>14069198

>"I don't see any issue with the gimmick sections of the game, if anything those are the best part to me."

>i don't see any problem with devs forcing you to use shit you don't want to use every segment because they forgot to make the gunplay and enemy variety good

like someone else said, 50% of the game is gimmicky bullshit and the other 50% is gimmicky tech demo bullshit. ravenholm is pretty much the worst level out of any video game ever because it barely even has any gameplay, zombies in HL2 are never a threat under any circumstances for a variety of reasons

classic zombies walk at a quarter of a mile per hour and also have to stop to swing their claws, if you spawn one in gmod and hold the walk key (hl2 doesn't have a proper walk key) they will never be able to hit you even if you spawn them right next to you then walk away immediately, now combine this with the fact that gordon can sprint at 20 mph and these enemies are literally harmless. fast zombies can damage you but it doesn't matter because they only do 4 damage per swipe and stop to screech after hitting you twice, and the game showers you with medkits anyway so that 8 damage will be nullified very quickly. next, poison zombies are harless because they are never in a location with fast zombies where you could get hit by a poison headcrab then be instantly killed by the fast zombie, otherwise the poison headcrabs are easy to dodge if you know what the sprint button is. i don't even need to mention how harmless how harmless individual headcrabs are.

all of this combined with the fact that ravenholm has very scarce ammo forcing you to use the gravity gun leads to really, REALLY shitty gameplay. the atmosphere is almost good but it's far too in-your-face, the intro music is telling you "this is scary, there are legs dangling and you should be very afraid right now" which causes most of the atmosphere to be lost, not to mention the atmosphere is lost completely on all subsequent playthroughs, that is if anyone even wants to play ravenholm again due to shitty gameplay which is honestly pretty unbelievable.

the coast segment is the best part in the game solely because it's the one part where you can actually have some gunfights, you're in the car a lot of the time but when you get out there's no more gimmicky bullshit, just you and gunfights with soldiers. the coast is more atmospheric than ravenholm imo, it lets you explore the rural post-apocalyptic earth and see how aliens changed things even though they didn't go too far into depth with it unfortunately, which they also had ealy concepts for like the alien fauna or antlion caves which were meant to be in hl2 before getting shafted.

the AI is pathetic though, yes. they should always be taking cover and never standing out in the open and they should also sprint much faster and always be able to shoot you while jogging. their accuracy also needs a major buff, they should rarely miss and have the maximum amount of accuracy in close-medium range before it becomes blatantly unfair instead of shooting like a crippled toddler. even cops should have had pretty good ai, instead all they do is literally rush you like retards.


8ba2a3 No.14069371

Now that we're on the subject of the HL2 early concepts, has anyone played the latest release of the mod Dark Interval?

I loved the atmosphere but it could use a bit more work (mostly the facial expressions it's like everyone is dead inside when talking).


ef0092 No.14069485

>>14069371

i thought facial animations were automatically generated by the source engine? never played it but it looks cool to me, they seem to have at least one dedicated model and texture artist which is cool. god knows missing information will be finished by the time episode 3 is released. i have more hope for it than the retards claiming they're going to "finish" episode 3 at the very least.


8ba2a3 No.14069543

>>14069485

No, I think you have to manually facepose the new dialog you make for the characters.

And right now they're working on part 2, which I believe is everything from the canals to the AirEx but I could be wrong.


537f10 No.14069648

>>14064928

Rockstar doesn't give a shit, they don't even play their own game.

One time they made a stream with one of the developers playing, the developer had to learn the game live because he never touched it. and then he hopped online and got stream sniped by a cheater


ef0092 No.14069924

>>14069648

i don't believe this, post vid


99598b No.14069953

File: 13bbbc801718cea⋯.jpg (150.18 KB, 640x770, 64:77, serious_sam_first_encounte….jpg)

I recently replayed this thing because I had good memories of it. The nostalgia did NOT hold up at all.

First and biggest problem: the level design, which alternates between boring, empty hallways/combat arenas, and horrible, annoying gimmick areas that do not mesh with the gameplay at all. Most of the "traps" are retardedly easy to avoid and just waste your time, and the ones that aren't are basically just cheap shots. Any area with bounce pads or "wind" should have been immediately deleted because the physics of the engine and the design of the weapons do NOT support either of them being fun. The only good thing about the level design is the secrets, which are for the most part fun to discover and sometimes funny.

Second problem: The enemies. I'm not talking about the iconic Kleer or Kamikazes, those guys are fine. I'm talking about enemies like those giant lizard bastards that do nothing but stand still and chuck projectiles from a million miles away. it's pathetically easy to take these guys out with nothing but your pistols because they never fucking move. But doing so is incredibly boring. The charging bull guys aren't the worst, but their hitboxes are incredibly wonky and it sometimes looks like you've dodged one but you get hit anyway. The Scorpion assholes do cheap, hitscan potshots from a million miles away before you even see them. Need I go on?

Third problem: The weapons. I don't know how the hell I ever had fun with the weapons in this game because they're all so fucking boring. Say what you will about BFE, at least it introduced some new, interesting weapons like the C4 and the laser lasso. The only interesting weapon in the original Serious Sam is the Cannon, and ammo for that is way too rare. Every other gun was both generic and lacking in the feeling of power they should have had. The only gun that felt like it had the kick it deserved (other than the Cannon) is the double-barrel, and that is ruined when you realize how not-powerful it is at anything beyond arm's length (making it basically worthless because the Chainsaw exists and has infinite ammo)

So yeah, if there was ever a game I'd like to go back and fix, it would probably be this one, but honestly I'd probably be fixing so many things that it'd be easier to just make an entirely new game. Or, I don't know, just play Painkiller or EYE or something.


22a316 No.14069966

File: d78a231d33d0b58⋯.png (3.45 KB, 283x154, 283:154, Oekaki.png)

Make them less grind-oriented.


99598b No.14070111

>>14069966

congratulations, now no one plays your piece of shit game. Grind is literally all MMORPGs are.


43b0c3 No.14070124

>>14069953

Weren't the jump pads and wind only in the second one?


99598b No.14070130

>>14070124

they were less frequent, but they were there. And the complaint about shitty traps still stands, especially the crushing walls that are so slow that you'd have to be literally retarded to actually die to them and waste so much time.


43b0c3 No.14070142

>>14070130

I was just making sure because I haven't played it in forever and probably won't any time soon because the lack of visual variety just wore me out by the time I was even halfway through the game.


ac836f No.14070148

>>14062979

Have multiple savegames in pokemon.


22a316 No.14070152

>>14070111

Wrong. MMORPGs are supposed to be just that: multiplayer RPGs on a mass scale. MUDs have nothing in common with the modern Gookclick MMO.


30aa82 No.14070294

>>14069198

>>14069344

We've Got Hostiles and Surface Tension have always been my favorite parts of Half-Life, and Nova Prospect and Anticitizen One in Half-Life 2, and you know what they all have in common?

Just straight up shooting, no "horror", no puzzles, no cinematic action, just combat.


3ad43a No.14070302

>>14070152

i'm sorry that your taste in games is gay like you, anon


94d69f No.14070987

>>14067989

What's wrong with sr2?


22a316 No.14071909

>>14070302

>MMORPGs

>not gay


411ab0 No.14071927

>>14063969

>try playing the game outside of 2007 when a lot of people have stopped kissing its ass

I played the game for the first time back in 2014.

>actually, play hl1 first and you will see how much better hl1 has aged

And I played that back in 2006, I wasn't amused.


cb4afe No.14071941

>>14069953

>(making it basically worthless because the Chainsaw exists and has infinite ammo)

The Chainsaw wasn't in the First Encounter, either you're mixing up TFE and the TSE or you played the HD versions (that would explain your complaints about the physics too since HD changed that also).


70d29e No.14076492

File: 71b4ee9d549aece⋯.jpg (598.74 KB, 1104x1000, 138:125, __ardyn_izunia_and_gentian….jpg)

File: b26eef5567a05a4⋯.png (308.41 KB, 635x903, 635:903, __cidney_aurum_final_fanta….png)

File: b8ed9ec0c0be3e2⋯.jpg (892.57 KB, 1753x986, 1753:986, __gladiolus_amicitia_ignis….jpg)

File: d9937523bb4e822⋯.jpg (1.77 MB, 2560x1440, 16:9, niki_kenji 5179fe308c10639….jpg)

File: afdf01472e8b2b9⋯.mp4 (6.63 MB, 1280x720, 16:9, こなろふ- @konarofu 20 nov 201….mp4)

Make the game about the girls and their fighting styles.


b2341d No.14076683

>>14070987

if you play on PC, just about everything and no, mods don't fix it


1a1535 No.14076783

>>14070152

>implying muds are the same as mmorpgs


9426b2 No.14077365

With regards to HL2 I'd just give some basic exposition. There's so little narrative in the game that you just feel like you're being shunted around from area to area without any rhyme or reason.

They planned to include Vance giving you some backstory about the invasion and what have you, more environmental storytelling with an extended train ride into City 17 and what have you, but they scrapped it all for some reason.




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