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File: 78bddd0b0536cce⋯.png (94.41 KB, 502x502, 1:1, 78bddd0b0536cce50ae509bb96….png)

be393a No.14056547

I really enjoy when Shopkeepers ask you to purchase your old gear, or even better, they already do the math and discount it off the new piece you're about to buy. This is good for RPGs where old gear is not really gonna be used again.

I also really enjoy when games allow you to mix powers, like in super metroid beams or Kirby 64.

989644 No.14056552

When I can skip the tutorial.


c5922e No.14056553

The NPCs in Falcom games, all this world building for small characters is the good shit.


3c5c82 No.14056576

I like RPGs that let you skip battles with enemies who are several levels below you. Earthbound did this well, where you technically do still battle them, but without the fluff.


51c2e1 No.14056591

File: 2e0aabae3087538⋯.png (26.97 KB, 330x400, 33:40, 2e0aabae30875382c05c99ca3e….png)

>Kill NPC when it's not made clear that you can.

>Story actually changes to accommodate what you did.


543d44 No.14056605

Cumming inside anime girls.


b6a085 No.14056618

Nico nico niis


a8af05 No.14056743

Beating midgets in God Hand.


a367b5 No.14056797

File: 5b40d15b946c95e⋯.webm (1.18 MB, 720x405, 16:9, 1461454914331-0.webm)

File: 89a621e38f09b1a⋯.jpg (170.27 KB, 800x1137, 800:1137, Metal Gear Solid 3.jpg)

Every scenario/detail being accounted for within in a game.


bc544a No.14056812

File: 5ae9b470b58dcc1⋯.png (309.38 KB, 398x494, 199:247, 5ae9b470b58dcc190a6e359512….png)

>secrets behind waterfalls

>massive looming landmarks that you can trek to

>rival boss becomes party member after defeating them

>sad boss themes


7ee68a No.14056818

Sexy world maps with lots of stylistic icons


2f885a No.14056856

File: 9cc2e8173c9c68d⋯.jpg (391.19 KB, 1024x657, 1024:657, solidus.jpg)

>>14056797

>you shoot limbs and they become wounded

>you disarm a soldier`s rifle so when he breaks free he actually pulls a pistol

>punching the crotch instantly stuns

>you c4 food storages so enemies become hungry and eat anything you drop in front of them

>c4 gun storages and they don`t carry rifles

I still think MGS3 is the superior title, it tops even the first MGS


be393a No.14056869

>you shoot enemies in different parts and they react in different ways

Perfect Dark did this perfectly


a367b5 No.14056907

>>14056812

<SEE THAT MOUNTAIN? YOU CAN CLIMB IT!


1bd286 No.14056911

>>14056591

need some examples of this


a38b8c No.14056925

>>14056547

>Really bad, world ending thing happens

>Screen fades to black

>'Would you like to save?'


be393a No.14056960

When a town in an RPG changes due to an event in the story or chapter.

For example, it gets invaded by bad guys so NPCs are running away, you can fight the enemies in the village or town, and you interact more with the NPCs. This is especially good when the NPCs are well written and theres world building. SMRPG did a good job making mushroom kingdom being invaded by smithy on the first chapter. That makes the most out of a town hub or stage instead of being just a one and done stop.


0f2311 No.14057159

When games put higher level monsters everywhere so you can be lvl 1 and find a lvl 50+ monster near.


7ee68a No.14057272

>>14057159

This

>>14056925

This as well


44aa1d No.14057280

File: 48d2d4525dfdd32⋯.jpg (73.73 KB, 640x512, 5:4, jca.jpg)

File: 1ffe1fbae0f4f2e⋯.jpg (44.76 KB, 512x448, 8:7, misedventures.jpg)

File: 5851ce636071a9d⋯.jpg (43.83 KB, 627x353, 627:353, samurai jack.jpg)

File: 751260f258f83ae⋯.jpg (1.39 MB, 1920x1080, 16:9, okami.jpg)

File: f7ed4c595942be1⋯.png (1.2 MB, 1920x969, 640:323, sr.png)

>game is based on a childhood cartoon

>it's cel shaded or at least graphically maintains the show's design

>cel shading in general

Also

>game is based on anime design

>it has anime cutscenes


c2851d No.14057304

>Party member turns evil and you have to fight him

>He uses all the equipment and skills you gave him against you


627434 No.14057321

When you can examine everything in an RPG and there's a unique description for it or the protagonist makes a comment on it. It always makes the world feel so empty when the only things I can interact with are people and shit that's used to progress the story.


03b849 No.14057346

File: 3bbea471248645e⋯.png (230.8 KB, 500x340, 25:17, 1440686647640.png)

>when the enemy is near death they flee from you

is pretty nice when they don't act like bastards for being given mercy a la deus ex, but my favorite by far

>if you start a fight with an NPC they don't kill you instead they mock you and take some of your loot

>you can come back later to teach them a lesson and get your shit back


b83cf0 No.14057351

Attention to detail in the background/environment and subtle references to earlier works by the series or studio.


03b849 No.14057372

File: 866a72ae9e7c4ba⋯.jpg (19.76 KB, 255x164, 255:164, 1439170997744.jpg)

>>14057321

this in conjunction with a main character that doesn't act like they've been in a coma for the last decade. When they talk in a conversation they make reference to events and places that you might not know about yourself, forcing you to do some research.

It really makes you feel like you're in a believable world since you rarely meet people that don't know a military is or what the bible is for.


630436 No.14057570

File: 37a513ea8f6e97b⋯.jpg (261.84 KB, 800x992, 25:31, alice 21.jpg)

Idle animations, multiple idle animations, and idle animations dependent on the currently equipped weapon/costume worn. Mcgee's Alice did this pretty well.


bf393c No.14058203


be393a No.14058767

>>14057321

Squaresoft did this so well

and Earthbound


5e7701 No.14058793

>>14056576

Even better when enemies shit themselves and run away as you come closer if you are a much higher level than them


be393a No.14058835

When your rival has the same gameplay power as you do.


a367b5 No.14058838

File: b33e8f73a4f7c8c⋯.png (85.07 KB, 864x217, 864:217, stealth scare.png)


6f3ec3 No.14058922

>>14057346

Running after a low health enemy is pretty boring. Even worse when that means aggroing others.


63d844 No.14058941

>>14058838

I bet there isn't a single game that does this.


ba794a No.14059019

>When you are overlevelled for the area and the monsters run in fear of you


86e868 No.14059036

>>14056856

if only mgsv was as detailed as ground zeroes

>>14056960

I really liked the effects of the super mutant invasion in Fallout. Just when you thought this hellscape couldn't get any shittier…

>>14057304

>Divinity Original Sin 2

>you fight all your party members for godhood at the end as all alliances are forgotten

>if you lose the game allows you to talk to the NPCs and they all say "well i guess you're a bitch nigger, bask in your failure faggot"

Gave me conflicting feelings.


6e91fe No.14059050

File: c682dcd625ed835⋯.jpg (15.96 KB, 480x236, 120:59, 1455067274193.jpg)

>enemies actually run away instead of fighting when they see you slaughtering a bunch of their buddies and realize they don't stand a chance.

I don't understand why so few games do this, it's such a great detail.


e58cd4 No.14059234

The tutorial is not important to understand the story.

Yeah, I have already played games like this. No I would not like to play the tutorial. Yes I would still like to get the full story out of this game.

>>14057346

>>14059050

Interestingly ArmA has this. In some circumstances a large AI group will retreat into cover once like half their guys have been killed and they have no way to strike back.


8cd8ea No.14059260

>>14059234

That reminds me.

>Operation Flashpoint

>The entire conflict starts as just a group of chums rebelling against the Soviet regime

>First "mission" is an unforeseen incident that nobody was prepared for and you just have to get in a truck and get the fuck out before backup arrives

>If your friends die, that's that many less soldiers you have to assist your revolution

>If you didn't take all the guns and ammo you could off the dead patrol before leaving you are totally fucked and unarmed for the next mission


b2660e No.14059277

>>14056797

Peace Walker

>Combat unit rank affects AI as enemies with CIAniggers in early levels being literally retarded, and A rank escorts having deadly aim and quick reactions.

>In helicopter battles you can destroy the canopy to make the commander angry and show himself to allow a quick takedown

>/k/ autism with fuckton of guns


2e1603 No.14059294

>>14056547

When they add in panties under the skirt, instead of a black hole or spats.


5e4f51 No.14059321

YouTube embed. Click thumbnail to play.

>Shoot at enemies

>They start cursing at you

Bonus if they're cursing in Russian.

It makes firefights much more satisfying. Soldiers curse at their enemies during close quarters engagements. They don't stay silent or fully relaxed.

>Games that do this

S.T.A.L.K.E.R.


4f070a No.14059337

File: 2b748ff3f3adcbf⋯.jpg (122.72 KB, 1280x720, 16:9, get a clue.jpg)

>>14057280

I agree.

Cartoon games are legitimately fun, this one in particular is my favorite.


e58cd4 No.14059363

>>14059260

Something similar is true in ArmA3 main campaign. You can go out of your moderate rebel camp and attack enemy positions to find ammo, supplies, weapons, equipment etc, which you can then use in the missions as you see fit. You will never run out of the essentials though, which makes the entire looting thing kind of unnecessary.

It's fucking satisfying though.


b2115a No.14059379

File: 1d49f495fafea71⋯.jpg (12.18 KB, 236x225, 236:225, 855ced1f3e34e8b4295386b558….jpg)

>fighting game

>characters actually banter back and forth instead of the same intros every match.

Why don't they all do this?


e58cd4 No.14059391

>>14059379

It takes actual effort.


7b5764 No.14059400

YouTube embed. Click thumbnail to play.

>>14056552

>>14059234

When the tutorial is the best level in the game


7b5764 No.14059406

>>14059400

Also the tutorial is has different lines depending on what console or PC you play it on.


51c2e1 No.14059410

>>14056911

Deus Ex.


b2115a No.14059413

>>14059391

Hasn't stopped NRS. Though, they do re-use a bunch of voice lines for different intros.


86e868 No.14059475

>>14059321

Undisciplined soldiers do this, you mean.

>>14059363

Arma 3 is different but fun with its more sandboxy structure. I like it too. However Operation Flashpoint captured the feeling of a desperate few struggling against a world superpower quite well.


5caabe No.14059511

>>14059475

I dunno about that. Hollering at your enemy unnerves the shit out of them.


a367b5 No.14059539

File: d8b3a08b37a715b⋯.jpg (Spoiler Image, 132.92 KB, 1920x1080, 16:9, 1419680165708.jpg)

File: 3f22908186c40e8⋯.jpg (Spoiler Image, 242.41 KB, 1031x1172, 1031:1172, 1374254293226.jpg)

File: 93afed3e0cf0440⋯.jpg (Spoiler Image, 19.44 KB, 313x411, 313:411, 1380417006125.jpg)

File: 86b5e1f5804c4dc⋯.jpg (Spoiler Image, 2.9 MB, 3142x3024, 1571:1512, 1412676682285.jpg)

File: 7d586c9ed2efc22⋯.jpg (Spoiler Image, 83.76 KB, 800x500, 8:5, 1438401150317.jpg)

>>14057570

Post more Alice.


be393a No.14059578

When you play a ridiculous amounts of hours and the game acknowledges it

Smash Bros does it.


46add0 No.14059893

File: 41a9e20ce9b4410⋯.png (396.29 KB, 610x431, 610:431, uhf.png)

I find is super satisfying when games with stat progression that really let you see those stats progress. for example;

>archery level 10

>shoot enemy with arrow, it sticks into his armor

>when he dies, the final arrow causes him to collapse

vs

>archery level 50

>shoot enemy with arrow and he staggers

>when he dies, the final arrow launches him 10ft backwards

vs

>archery level 100

>shoot enemy with arrow and his shield breaks and he falls on his ass

>when he dies, the final arrow launches him over a building or pins him to the wall behind him.

vs

>archery level 200

>pic related.


63d844 No.14059951

>>14059260

>OF was one of my first FPS games I ever played

>can't remember this at all

I remember being some sort of american army guy that gets sent into Not-eastern europe and then eventually his entire division gets fucked and then having to slowly crawl through enemy lines to get to an extraction point.

ENEMY TANK TWELVE O CLOCK


af04fa No.14059977

>>14056911

>>14059410

Deus Ex did an alright job of this one, but unfortunately, plot-critical NPCs are unkillable…

Usually.

Some examples of killable NPCs:

>First mission of the game, the NSF leader is killable if you are an undiplomatic jerk, and the UNATCO soldier that talks to you after you capture/kill the leader is also killable, allowing you to get the Assault Rifle early. Doing either of these things will forfeit your op bonus though, and Manderly will comment on the fact that he's launching an investigation if you kill the UNATCO guy. Gunther is not killable here, but you can have some fun with that. Drop all your weapons except a knife before you talk to him and he'll start trying to kill dudes at melee range, including the security Droid which takes practically no damage from melee weapons.

>Anna Navarre is killable on the plane. Killing her will change some of Gunther and Alex's dialog, and obviously means she won't be standing in your way when you later flee UNATCO

>A side quest in Hell's Kitchen can go in many different ways depending on who dies. The dialogue in some of these situations is infamously and unintentionally funny.

>Killing Manderly on the way out of UNATCO will cause Simons to comment on the fact that you saved him some time. Not killing him will cause it to be strongly implied that he was disposed of anyway.


af04fa No.14060020

>>14059977

Oh right, it's also worth noting that even unkillable NPCs actually act like real people when you shoot them. They bleed and flinch like normal, military personnel will start shooting back, civilians will run away. That doesn't really explain why they continue to be friendly with you in dialogue, but it's still a point in the game's favor.


e58cd4 No.14060748

File: 2864a54100cf8a0⋯.jpg (375.45 KB, 1024x768, 4:3, Star_266_10.jpg)

>RTS game lets you zoom in and appreciate the units, and it still looks somewhat decent

I always loved this about the Wargame series.


d58bcf No.14060769

>>14059893

>when he dies, the final arrow launches him over a building or pins him to the wall behind him.

Great fun, until you realize you wanted to loot his body and/or gun. Unfortunately the body is now pinned to the unreachable building and the gun went physics-bouncing off to anywhere but where you look for it.

>>14059977

Let's not forget "Paul dies if you exit through a window even though you went through everything to make sure he survives because of poor programming". You can kill a man without even trying to.


b83cf0 No.14060898

the graphics


bf9e20 No.14061093

>you can turn questmarkers and ui guidance off

Or better yet

>there is no questmarkers or UI guidance and the game was made with this in mind


4f665b No.14061118

>Powerful artifacts have flavor texts which describe their background history

>So do junk items, even if their flavor text is mostly just meant to be hilarious.

<All items have flavor texts a la Infinity Engine games.

Also

>Low-level enemies actually start shitting themselves when your high-level character approaches.


3c5c82 No.14061125

File: 2cc6578eb34100b⋯.jpg (119.75 KB, 736x1000, 92:125, alice.jpg)

>>14059539

here you go


7bfe7f No.14061128

When it actually lets me look under skirts/dresses and its not a black void.


ba2070 No.14061248

When you can disarm the enemy and they surrender to you. Bonus if they reach for nearby weapons when you're not looking.

Pretty sure you could do this in Jedi Academy by Force Choking guys until they dropped their weapons.


ba2070 No.14061268

>>14061248

Building onto that, I was always a bit disappointed that the enemies in SWAT 4, once they were in their "surrender state" on their knees with their arms in the air, never ever got back up again or tried to reach for guns when you ignored them for too long. Also a shame that their buddies never free them when they come across them.


122f7f No.14061291

File: 51e399a259c08f7⋯.jpg (127.05 KB, 600x675, 8:9, b_1_q_0_p_0.jpg)

File: 912b02302a75a04⋯.jpg (47.35 KB, 604x450, 302:225, furniture ambush.JPG)

File: 4bb2cdab9dc9b84⋯.jpg (232.38 KB, 1437x797, 1437:797, LEDGE HOLLOW.JPG)

when perception is a player skill instead of a character stat


d66f44 No.14061354

File: b3ae8cde4e1f309⋯.jpg (24.33 KB, 229x343, 229:343, despair.jpg)

>>14059539

>tfw American McGee's Alice sequel never ever


384c97 No.14061366

>>14061354

He's working on it.


d66f44 No.14061403

File: 8b9f51158c5b090⋯.png (217.29 KB, 511x486, 511:486, Fully Happy.png)

>>14061366

I hope you're not lying, anon.


3797fa No.14061443

>>14061403

Have a look at his JewTube.


61eb70 No.14061455

 >>14061403

It's called Alice Asylum currently I think.


038c0a No.14061459

>Change weapon

>Can actually see it change

>Change armor

>actually seen different armor

Wish old rpg and even some new ones still don't bother with changing it at all and only do it for their weapons.


a367b5 No.14061539

File: 77ea3fb9b14fc9c⋯.jpg (204.18 KB, 1080x1568, 135:196, 26224964846595575656615036….jpg)

>>14061403

I don't like the art style, it's too "girly" compared to the prior two and EA will gimp it in some way or another, knock on wood.


5003ae No.14061545

Ass physics


e74acb No.14061556

File: 4a4fbda78cc12af⋯.png (273.95 KB, 423x451, 423:451, JewScaredHappyMerchantPNG2.png)

>>14061539

>13 jews old


ee0878 No.14061577

All your threads are shit.

Stop posting.


153d92 No.14061581

>>14061556

>in the grim darkness of wonderland everybody ritualistically slaughters a jew on their birthday rather than eating birthday cake

>this becomes the defacto way to measure age

shit I would play a game with that setting


82f905 No.14062372

>>14057570

>idle animation detail

I need to check this game out apparently, because that's one of the things I love seeing in games too. Conker is the obvious example of that although they're kind of silly.

>>14059578

Similarly, Dungeon Keeper 2 berating you for playing the game late.

>>14059977

>what a shame

>>14059893

Which game?

>>14061248

Only higher levels of force choke, and you just have to tap it on them. Pull can disarm too at higher levels, which gets stupid at level 3.

>>14061459

Wish Castlevania games did this. Wedding dress!


4f051c No.14062439

>>14059951

He's thinking of the game's expansion, Resistance


21187e No.14062494

>broken spells can work on bosses too


630436 No.14062807

File: 7a7b3bf1c49f166⋯.jpg (187.07 KB, 571x1000, 571:1000, Alices 2.jpg)

File: 839a74a3e03817b⋯.jpg (150.63 KB, 1200x632, 150:79, Alice 14.jpg)

File: d6304982b340c85⋯.jpg (26.71 KB, 313x411, 313:411, Alice 6.jpg)

File: 9ae22c3ec5499ac⋯.jpg (7.11 KB, 300x100, 3:1, Alice banner.jpg)

File: 3e78997ab1dc64c⋯.png (847.46 KB, 1024x768, 4:3, Alice 11.png)

>>14059539

I normally don't enable javascript to post multiple images, but your refined taste has conviced me.

>>14061539

Monkey's paw situation, though when Mcgee did his Q&A here he did say the reason Madness Returns was unfinished was because they ran out of time rather than the usual EA meddling that everyone else suspected. At the least the third game will provide me closure with the series since Mcgee always said he envisioned the Alice games as a trilogy.

>>14062372

Each weapon that Alice has in the first game has a collection of a few unique idle animations with a total of 10(?) weapons. I don't remember if Madness Returns had as many idle animations.

I also love it when your weapons/abilities/attacks visually change as an indication of how your character grows stronger over the course of the game. Nier 1 did this for all of its magic attacks and when you upgraded the weapons. Unfortunately I lost my gallery of the weapon changes as you upgraded them and I am currently a third of the way through rebuilding it since the grind is really high.


4301a6 No.14062826

>>14059893

So you just go from a normal bow & arrow to a ballista and then to a rocket launcher?


b8d3df No.14062841

>>14061125

Is Alice Alice's friend?


4301a6 No.14062893

Being able to pick up almost anything in the environment, including enemies, with telekinesis, the force or anything like that and use it it against them.


8f4767 No.14062914

File: dcdf0b2ae6597f2⋯.png (141.52 KB, 1302x1057, 186:151, 795d11513a7d74645267b6e6fb….png)

>>14062807

>/alice/

Dude, you almost had the last AHG, I was rooting for you in the end.


934cb9 No.14062918

File: a79a90fe8243b71⋯.gif (1.87 MB, 405x270, 3:2, v19Mx3.gif)

File: 2470894810e7f11⋯.png (76.75 KB, 278x214, 139:107, Wilson_fishing_hooking.png)

File: 0905b20f5119c51⋯.png (21.13 KB, 512x384, 4:3, latest.png)

File: d352b30639f6b9f⋯.gif (924.46 KB, 500x371, 500:371, fesh.gif)

piscandi


3167b6 No.14062974

>>14062918

Honestly convinced only subhumans and soyboys dislike fishing minigames


c7f4d7 No.14062987

>>14062914

Nominated for the latest one. Shit's going to handle there for first week of 2018, worth a risk.


307bd2 No.14063025

>>14059413

NRS are the only studio which actually put in the production work into fighting games that aren't just anime.


f01b5b No.14063037

>>14062914

>Alice tanks completely batshit things constantly, being juggled between two dimensions, and the powerful lust of countless hebephiles like it's whatever

>Gets arrested

F, always thought it would be me.


2f199d No.14063220

titty physics


e5065c No.14063270

File: 8456f088d707997⋯.png (2.76 MB, 1600x900, 16:9, 1.png)

File: 1486bcf390d8063⋯.jpg (51.42 KB, 468x608, 117:152, 2.jpg)

File: fbe9fde0ef4661e⋯.jpg (182.24 KB, 250x353, 250:353, 3.jpg)

File: 1219643c1663fd5⋯.png (1.11 MB, 1067x600, 1067:600, 4.png)

File: b418d60fb73e3ca⋯.jpg (91.99 KB, 478x558, 239:279, 5.jpg)

>game has a boss with a moveset similar to yours

>you can unlock them as a playable character or skin by beating the game/completing a challenge/etc

>you can even fight the boss as that boss if you want

myfuckingdick.jpg


8f4767 No.14064586

File: 5150d71dc840b1a⋯.png (190.96 KB, 1302x1153, 1302:1153, 5150d71dc840b1ac70c4331863….png)

File: 6b46c407902e833⋯.jpg (419.6 KB, 1024x1365, 1024:1365, 1446092642348.jpg)

>>14063037

Let's not forget:

>6 kills on her first entry


2e2a33 No.14065170

File: 07faf8c83856427⋯.jpg (130.13 KB, 1920x1080, 16:9, maxresdefault.jpg)

do this thing that's required for the game to continue?

>Yes

>No

& then you get 100 increasingly angry responses when you keep choosing "no". Anything where you do the opposite of what the game wants & get a funny outcome really.

There's a Doraemon game on the famicom where you can get a game over within the first minute like this if you keep pressing no.


2e2a33 No.14065191

File: 683895bdf0e927c⋯.webm (10.18 MB, 646x480, 323:240, Ninjas in Splinter Cell.webm)

>>14058838

Can anyone recommend me something with moments like this? I like fucking with NPCs. here, have a webm.


3c5c82 No.14065400

>>14065191

Was that guard talking about MGS2?


f43837 No.14065410

>>14065400

He's talking about the first Splinter Cell.


fa7997 No.14065429

>>14056591

>kill bad guy in a hopeless fight

>game ends right there


be393a No.14065478

File: 2196e35733e7478⋯.png (227.68 KB, 640x480, 4:3, 2196e35733e7478749c1359bb0….png)

>>14061577

>buttblasted not-mod upset the thread starts with an anime girl


be393a No.14065483

>>14063270

Dream Team did this with Antasma and Bowser


a367b5 No.14065492

File: ba52bd3e72a7aff⋯.jpg (454.65 KB, 1000x1891, 1000:1891, 1401371354488.jpg)

>>14062914

>she was restrained and taken into custody

What type of fucking bullshit is this.


3167b6 No.14065647

File: 1eb78f5374e83d8⋯.jpg (87.8 KB, 800x999, 800:999, 1eb78f5374e83d8da827418c53….jpg)

>>14062914

>>14065492

>unstable schizo starts swinging around a kitchen knife and yelling at imaginary cats in public

>gets carted away

I fail to see the issue


b6a085 No.14065773

File: bbc6e3505ad4164⋯.webm (8.95 MB, 640x360, 16:9, NicoSTEP is a valid genre….webm)


1e871e No.14065794

File: 515edfdcaf5fd75⋯.webm (15.31 MB, 1280x720, 16:9, Nico-Nico-Nii! [BEATSTEP ….webm)

>>14065773

Why such a small resolution?


b6a085 No.14065801

>>14065794

Because the next size bump from 8mb was 9mb.


1e871e No.14065828

>>14065801

I don't remember that bump up at all. I only remember the 5, 8, 12, and 16MB limits. Then again I don't really browse the webm threads.


bd305e No.14065853

File: 99d95627b04ea15⋯.png (9.9 KB, 500x250, 2:1, Oekaki.png)

>Game has bullet time/slowdown/whatever

>Impact Physics are calculated normally

>enemy model doesn't check if it's being stretched at all

>Hit a guy a bunch and he does this


b6a085 No.14065866

>>14065828

I have been bugging Wheels and then Ronnie the Rat to raise it to 22mbs forever. I could dump my entire LN collection if he finally followed through.


b18376 No.14065875

File: 24cb22ffd676d53⋯.png (309.41 KB, 614x967, 614:967, katclothes.png)

>>14056547

>Little things that you really enjoy in games

I never can remember anything specifically when put on the spot. But these template threads always have cute anime reaction images and that are supper comfy.


b18376 No.14065880

and


a382ba No.14065923

When they thank you for playing the game after the credits. Its a simple thing and its a shame I see it in less and less games these days.


fa7997 No.14065940

>>14065923

I can't sit through a game's credit sequence anymore, let alone actually get to it, because they're just too long and uneventful. I want more credits like Smash Bros.


be393a No.14065948

File: 34d4c9349406f14⋯.jpg (4.74 KB, 125x117, 125:117, 1361435780598s.jpg)

>>14065923

>….and you!


ca89a5 No.14065959

>Being able to jump onto and from ladders

>When games tell you that you can pause the cutscene, and that you can skip cutscenes not by accidentally touching any button, but by pausing the scene first or holding a button briefly.

>When reloading magazine-fed guns is different based on whether a round is still in the chamber

>Fastforward buttons in any turn-based games

>Tutorials being optional and in their own levels

>When characters' walking and running speeds actually match their animations instead of just moonwalking forward


3167b6 No.14065970

File: 8561ac0206ff781⋯.png (265.75 KB, 2271x2380, 2271:2380, db05e99f35c37ab8f9e15de499….png)

>>14065923

>>14065948

>…and you

>for buying our game and supporting us


cd9fb7 No.14066081

File: 0945f3275d04c02⋯.jpg (43.7 KB, 1067x600, 1067:600, d378d43dae3aade929690312ef….jpg)

>when an RPG lets you beat it by never having to do combat but instead by just manipulating the in-game economy to become a giga-Jew and hire tons of mercs to fight for you


3ccebf No.14066086


b1c740 No.14066112

>>14058941

Metro 2033 comes close


feac9d No.14066141

>>14056552

When there's no tutorial.


feac9d No.14066145

>>14066086

There's nothing gayer than wanting to fuck a woman.


9e6703 No.14066166

File: 5d8231a33812dbb⋯.png (260.38 KB, 500x481, 500:481, 5d8231a33812dbbb2b8d7704e1….png)

>boss mimics everything you're carrying on you and hardly takes any damage

>disable powerup items and leave only the one that makes you take 50% more damage and deal 25% more damage on

>boss becomes manageable

>0% items run

>boss loses all its moves and becomes a cakewalk


8bda4b No.14066167

>>14065875

Why is Kat such a slut?


fa7997 No.14066172

>>14066166

Dawn of Sorrow was nice, yes.


7c5345 No.14066198

File: 6eb84c1a22d71a0⋯.png (8 KB, 429x410, 429:410, yes.png)

>>14056547

I have a few.

>leitmotif of the game's theme recurs in various/remixed ways, especially at the final boss

>you have an outfit/costume solely for the final act of the game

>credits roll, "…And you!"

>after beating the game, the title screen is different

>New Game+ becomes available, with all of the different looks/outfits from various points in the game

Some others:

>at some point of the game, the game's title is said somewhere in the dialogue

>characters react when you peek up their skirts, stare at their cleavage, etc.

>you can actually kill your friends, and the game reacts accordingly

>you can dual wield any weapon, or even mix the weapon types for each hand


feac9d No.14066215

>>14066167

Because that gets people off. And it boosts sales.


56bc0c No.14066227

>>14065970

Basically This.

This says alot when a developer or team places that gratitude of you having to sit through the the said challenges in this game.


c2851d No.14066232

>>14065940

I like letting the credits play out in the background after finishing a story heavy game, as some time to reflect on what the game was.

>Yakuza Kiwami's credit was fucking Amazing Grace

Caught me off-guard and made me laugh.


52777e No.14066305

>>14066081

>RPG giga-Jew

There's few things I enjoy more than turning the screws on a game economy, weather it's finding the staples to make cash reliably (I've been selling sofas/furniture in my current Rimworld run for so long I'm paving the floors with silver) or full-on game raping exploits the most egregious being Skyrim's enchanted iron dagger or potion bullshit where you drain the funds of every fucker you meet with ridiculous, yet still shit, items you've cobbled together because the game is broken without you even trying to meddle.


2fa329 No.14066317

>>14062987

>(1)

Why would you do that? You aren't even the BO. What investment do you have on the board?


2d850e No.14066379

>>14062807

Get back to your board. I nominated it in the last Attention-Hungry Games hoping you would come back.


feac9d No.14066424

>>14066305

Well, base Skyrim anyway. And why even bother with base Skyrim?


f01b5b No.14066442

>>14066424

Why even bother with Skyrim at all?

>muh mods

Are you unaware of the existence of Morrowind or something? OpenMW is probably the best modding platform that a Bethesda game will ever be associated with and the mods that existed before it are both much more numerous and superior to Skyrim's. Even modded Oblivion is better than Skyrim, fuck's sake.


038c0a No.14066509

I call this dynamic talking because that's what I call it.

<Talk to NPC

>Oh you killed that boss? Nice, I need you to go do this mission for me… blah blah you got it?

<Talk to NPC again

>Did you forget? Do this, this, and this.

<Talk to NPC again

>I told you to go do this!

<Talk to NPC again

>Your wasting your time

It gets to the point where the NPC talks passive aggressive enough that they might kill you. But they clearly we're getting irritated enough if you kept talking to them.


630436 No.14066548

File: 89b80e34ed60e1e⋯.mp4 (684.3 KB, 640x360, 16:9, nier_automata_cute_twirlin….mp4)

File: 6e46ea6e7fca38d⋯.mp4 (351.1 KB, 640x360, 16:9, nier automata pet the pod.mp4)

Another aspect of video games that I really love that is also somewhat related to idle animations is little superfluous/flavor/bonus animations like head patting/touching that bring a little life to the characters in the game. Like Kat's lounging animations when she is in her home in Gravity Rush or the cute little slap she gives to the precious gem machines when you activate the challenge missions.


630436 No.14066628

File: fba210a5c3854e1⋯.png (1.15 MB, 800x1066, 400:533, Alice 2.png)

File: 356728c31fc55cf⋯.jpg (148.76 KB, 900x1200, 3:4, Alice 4.jpg)

>>14066548

Hit post too early. But speaking of Gravity Rush being able to modify your base/town/city as you fix broken aspects, rennovate old buildings, and just doing general repairs and slowly seeing the fruits of your labors pan out as NPCs begin to fill once empty places and the general class of the population changes from poor country village to a high class villa is amazing. This alone is enough to keep me playing otherwise mediocre to bad games like Assassins Creed 2 when they have this feature.

>>14066379

I'm not the BO but a revival of /alice/ would be great. As more news and info about Alice Asylum comes out it'll be possile to bring back life into it.

>>14065923

>>14065940

Playable sections during the credit sequences are fantastic. Really loved them in Nier Automata and Bayonetta.


c889e6 No.14066647

File: d0bb4de9bf46fdb⋯.png (40.34 KB, 362x362, 1:1, d0bb4de9bf46fdbe7e3f10be62….png)

>in-game music gallery where you can listen to the OST, with each track accompanied by a few sentences by the composer about their thoughts on the song/inspiration for it/whatever

This is supremely comfy.


3c5c82 No.14066668

>>14065429

>fighting main antagonist way early in the game

>you're meant to lose the battle but the devs made it possible to beat him if you're extremely lucky and skilled

>if you beat him, the game ends right there

the first time I played that part, I beat the boss and the game ended, so I thought that's all there was to the game. Little did I know that I had only gotten through about 20% of the game - I found that out about 5 years later.


237dd2 No.14066764

>>14066668

>fighting main antagonist way early in the game

>you're meant to lose the battle but the devs made it possible to beat him if you're extremely lucky and skilled

>if you beat him, you play as him for the rest of the game trying to beat the old PC in an honorable battle

I want to make a gaem like this now


e4172e No.14066813

File: c18abb25c402c87⋯.png (1.42 MB, 1576x1600, 197:200, c18abb25c402c87000e1597ad4….png)

>>14061403

There is a sequel but it's only animation, no gameplay, now that Alice has conquered her Wonderland she starts exploring the Wonderlands ofother people people like Charles Dickens or similarly famous ones a, it was a kickstarter though.


228408 No.14066976

>>14066172

There's an actual mirror double boss in Portrait of Ruin that copies your loadout so it's as easy or hard as you want it to be. In Dawn, Dmitrii just equips whatever soul powers you attack him with, and you want to get rid of the one he starts with as jumping over Malachi death balls is no easy feat.


3c9142 No.14067046

Ace Combat 4

>Start the game as a nobody, every enemy just laughs at you

>Near the end of the game when enemies see you, they get scared shitless


cdea99 No.14067098

File: 4d84d4ed7ad1c07⋯.mp4 (789.93 KB, 1152x720, 8:5, hey guys what's going on i….mp4)


13c264 No.14067142

File: d1479407db6237b⋯.png (1018.05 KB, 1600x900, 16:9, origin of love.png)

>>14058838

>>14058941

You know it wouldn't even be that complex a mechanic. Mostly you'd just need the game keeping track of how long you've gone/how many kills you've made without getting spotted.


f01b5b No.14067202

File: 64e04f749bd26dd⋯.jpg (88.89 KB, 960x796, 240:199, nico nico exist.jpg)


0e3df3 No.14067218

>>14067202

Anime is just a poor substitute for the beauty of the universe.


f01b5b No.14067235

>>14067218

An unwashed hog is just a superior substitute for the beauty of your mother.


ddd0a0 No.14067257

File: dd5c82df88dff9c⋯.jpg (31.45 KB, 365x352, 365:352, 1444343481424.jpg)

>>14067235

that the best you got weebfag?


f01b5b No.14067264

>>14067257

I don't talk to goons.


ddd0a0 No.14067267

File: 6d1ead8c268158f⋯.jpg (69.6 KB, 601x883, 601:883, 1444626333343.jpg)

>>14067264

>m-m-m-muh goons

You scared boi?


f01b5b No.14067280

>>14067267

>Projecting your manlethood onto me

5x2 American dollars.


b8475a No.14067335

>>14065647

Its weird because she didn't get shot :^)


64cb87 No.14067388

When the credits are rolling and in the background the game is still playable.

STEEL A SOUL FOR A SECOND CHANCE


ddd0a0 No.14067401

File: 0e64fe9480d6881⋯.jpg (208.65 KB, 406x480, 203:240, 0e64fe9480d6881d698b232d52….jpg)

>>14067280

I thought you didn't talk to "goons".


98c1a1 No.14067402

File: 4e9acb4cfebeea5⋯.png (8.74 KB, 300x386, 150:193, isis chan jammed gun.png)

>>14056547

Here's a good one.

REALISTIC

FUCKING

COLLISION MESHES

I can't stand it when I try to shoot through a fence or around a corner and an invisible force field blocks my bullets. Worst example of this is the 3D fallout games, best example of good collision mesh is the Metal Gear series.


f01b5b No.14067412

>>14067401

Even telling you that you were a goon was talking to a goon, so I'm glad you eventually got that. It took longer than it should have, but that's what I get for talking to goons.


7ee68a No.14067461

>>14067412

>being an unwashed weeb

>thinking weebs can't be cancer

>thinking everyone who shits on weebs must be goons

You're a mess, have a healthy relationship with anime or go back to /r9k/ and stay off /v/


58d500 No.14067462

>>14066647

>each track accompanied by a few sentences by the composer about their thoughts on the song/inspiration for it/whatever

it's always really fun and interesting to hear from the creative talent behind the games. it gives a much more personal and down-to-earth perspective on the game compared to the marketing drivel that gets pushed everywhere else


2f199d No.14067525

>>14067461

wew this strawmanning


cec28b No.14067668

File: bb43aff7b437a18⋯.png (697.91 KB, 2000x1760, 25:22, ol' blue eyes.png)

How about little things that make you sweat?

>Timed section

>Timer doesn't stop for cutscenes, menus, or loading screens


664ae5 No.14067801

File: 04fbc1c149fd11f⋯.jpg (92.33 KB, 560x420, 4:3, halo-vista7[1].jpg)

good vistas during walking parts of a mission

>>14067668

>Timer doesn't stop for loading screens

what nightmare is this?


fa7997 No.14067812

>>14067668

>section ends on a long cutscene


c87cd5 No.14067824

>>14067668

>timer doesn't reset when you retry the level

>timer doesn't stop even when you exit the game

>timer has been counting down since long before the "timed section"

>game adjusts timer partway through the mission so you have less time than you thought you did

>game doesn't show you the timer (and only vaguely hints that there is a time limit) - you can find out your remaining time by interacting with certain in-game objects (may not be accurate)

>timer reaches zero even though you actually have plenty of time left, just to make you experience that "oh fuck" moment twice (or more)

>timed section requires RNG events in order for you to not fail

>timed section requires multiple RNG events in order for you to not fail

>surplus time in some sections carries over to later sections, but not always and sometimes it's just wasted instead, so you always feel like you're moving at the wrong pace

>time limit in a game that relies heavily on exploration

>time limit in a game that relies heavily on thinking ahead and getting everything right first try

>tutorial is a timed section that can only be attempted once, ensuring that you will fuck up your playthrough because you don't understand the more complex parts of the game and you won't get another chance to learn

wait, that's not a game, that's life.


3eeb8c No.14067853

>>14067824

Underrated post


7f8fe6 No.14067866

File: 248931c2907d580⋯.jpg (35.34 KB, 500x500, 1:1, WHEN YOU SPOT A SIDEQUEST.jpg)

Alright this time with game examples

>Game lets you customize your character's palette (Sonic Battle)

>Game lets you map buttons however you choose, none of that prebuilt bullshit (various)

>When one of your party members dies or betrays you, you get to keep his equipped items instead of having wasted them (various rpgs)

>Finishing Hard Mode rewards you with Very Hard Mode

>Finishing Very Hard Mode rewards you with Nightmare Mode

>Finishing the game on a hard difficulty setting rewards you with an alternate version of the game (Killer7)

>Can see your own legs and breasts while moving in first person (source games)

>Post-game content is powers of ten times longer and funnier than the story mode (Sonic Adventure 2 Battle, Advance Wars titles)

>Hub world lets you practice your movement and fighting techniques instead of being a soulless extra layer between you and the game (Crash Team Racing, Crash Bandicoot 3 Warped, Mario 64, Sonic Adventure 1)

>Game has authentic NES styled parts, none of that faux 8bit shit (No More Heroes 2)

>Game tracks almost every fucking thing you do, even how much time you look at shit or stay paused, characters in the game can comment on it and at the end of the game you're even given a spreadsheet of what you've done (various Konami titles)

>Single player game has a final score sheet that rewards you for certain playstyles and for high difficulty settings, and encourages you to retry the game with different settings and playstyles, as well as unlocking various shit and endings so that you can change the final score even more in subsequent playthroughs (Silent Hill, Metal Gear Solid)

>Continue? screen has your character cheer you on if you choose to do so (Bomberman GBA)

>Can play as EVERY FUCKING ONE, via hacking or otherwise (various games including Spiderman for the PSX and Jojo for the ps2)


cdb992 No.14067909

>stripper sections

>sex sections

These things upset SJWs and amuse me


45596f No.14067913

>>14067668

Slightly related.

>Your told you have 5 minutes to activate a large defense turret to stop an alien meteor like object from hitting the planet.

>No timer appears on screen.

>If you go outside, you can actually watch the meteor get closer in the sky.

>It you continue watch through 5 minutes it will crash and cause a game over.


e0594d No.14067943

>>14067909

in that case you should specify you like it straight, I mean all degeneracy is acceptable for socjust


cdb992 No.14067956

>>14067943

Straight up dick in pussy women objectification, like grandpa used to


152e3f No.14067994

When you can tame the wild life and make them fight for you.

I want a fully functional eco system where I can capture all the foxes so the rabbits get out of hand and start to kill the vegetation sort of thing.


f01b5b No.14068350

>>14067461

I had a healthy relationship with your sexy lil sis.


be393a No.14068476

File: 5b89721540c08b4⋯.png (61.26 KB, 308x242, 14:11, 1388793368519.png)

>Game Deconstructs your expectations (AM2R self-destruct sequence)

>You think you're gonna escape as every other self-destruct

>then boom

>The chozo statue comes to life

>You expect a level 1/2 boss fight since it is early game

>You defeat the statue

>Then boom, phase 2, it starts flying.


be393a No.14068480

When the game uses transvestites/manly men dressed as women as joke/gags/humor, like in Persona 5

Triggers the SJW


2f199d No.14068490

File: 5fed212e4ce37cc⋯.png (1003.14 KB, 1125x732, 375:244, pQv7Ms.png)

>>14067668

>invisible timer persists through loads


7ee68a No.14068743

>>14067525

>everything that presents an uncomfortable truth to me is a strawman


2f199d No.14068921

>>14068743

not only that, but the only people this stupid are paid to be as such.


feac9d No.14068927

>>14056818

Like tit mountains.


feac9d No.14068976

>>14062974

As long as they're not forced I love em'

*Obligatory Big The Cat joke*


7043a5 No.14069057

>>14067866

The way that Sonic Battle handled changing your colors was atrocious though.

>you have to grind for your colors

>you don't get all the colors associated to the character when the game finally decides to give you a color drop, you have to grind for each individual color on a character even if you only want to use that character's colors

>you can't even equip your colors for free, you have to use the same resources that you use for attack skills and the value eventually caps so the game incentivizes you to not use colors

What were they thinking?


dd7ea2 No.14069444

File: 9fa77d0c04cc7a7⋯.gif (2.79 MB, 250x139, 250:139, euphoria.gif)

File: df667e96b79fb8b⋯.webm (2.61 MB, 854x480, 427:240, VK-12.webm)

>FPS game

>The shotgun is the best weapon


9e6703 No.14069479

File: 2c9c0408955cf22⋯.jpg (20.32 KB, 500x504, 125:126, 2c9c0408955cf2244f9950eab9….jpg)

>>14069444

>shotgun is the worst weapon

>still use it


dd7ea2 No.14069489

File: 270f0e37c5bd267⋯.gif (2.95 MB, 230x194, 115:97, sad-bryan.gif)

>>14069479

I know that feel anon


bd305e No.14069731

>>14068976

Big the Cat in SA was perfectly fine and only had some issues introduced in ports and remakes*

*Remake is actually just a port of a port with higher rendering options and minor asset updates


bd305e No.14069739

File: 683ad2b00b13889⋯.jpg (22.82 KB, 316x594, 158:297, 03ed13679c01be5243e6cd823c….jpg)

>>14067668

>Timer is related to FPS

>Game doesn't have an FPS cap


498da5 No.14070079

>>14065478

I TOLD YOU TO STOP USING THAT PHOTO YOU FAGGOT

I'LL FUCKING KILL YOU MICHAEL


6b1a1c No.14070166

File: ff9103929dd3249⋯.jpg (29.57 KB, 450x327, 150:109, tmp_16543-stock-photo-chef….jpg)

>when i get the game over right away

>when the gabagool get's seasoned just right

>and to top it off

>the thigg cum


bd305e No.14070167

File: 4e85823dccfc5e8⋯.jpg (37.37 KB, 464x650, 232:325, 4e85823dccfc5e8d435ce4107f….jpg)

>>14070079

>being this mad over a picture


be393a No.14070286

File: 0b08474fe451cde⋯.png (1.62 MB, 1920x1080, 16:9, ClipboardImage.png)

>people are genuinely triggered by anime girls ITT


2e1603 No.14070287

When you're not the focal point of the tbs game. Like the earlier ROTK games, where everything was solely forcused on the player, and other people could outstrip you for advancement and promotions to viceroy and such.


be393a No.14070305

>game has a dark atmosphere (dark souls, SMT, etc)

>always has space for humor

>bonus points if the humor is expressed via gameplay (DaS meme enemy 1 shots you if you approach the chest not carefully, enemy says he's a weakling to please not bully him but he 1-shots you because hes actually strong to punish bullying, etc)


3c9142 No.14070368

File: 33bf822da04d792⋯.jpg (64.61 KB, 800x600, 4:3, Shore_defense_cannon.jpg)

Command & Conquer Renegade

>Fourth mission "The Plot Erupts"

>Arrive to pic related

>Secondary objective to destroy the SAM Sites behind the cannon so an air strike can destroy the cannon before it destroys the Gunboat

>Ignores the SAMs and just destroys the cannon instead

>Gunboat captain is surprised and thanks me for destroying the cannon for them instead.

>Havoc: "Wasn't about to let you have all the fun."


c5922e No.14070375

File: 7c289d4af310741⋯.jpg (16.97 KB, 791x470, 791:470, ok1.jpg)

File: 0f177cb689dc554⋯.jpg (4.98 KB, 168x134, 84:67, ok2.jpg)

>>14056547

>Optional skill based QTE's like in DMC4


d77dc3 No.14071391

File: 8c79f22ae22b0dc⋯.jpg (126.02 KB, 480x600, 4:5, ps4_mass effect.JPG)

>>14056547

>Little things that you really enjoy in games

Mmm… let's see…

-Character model viewer

-The option to listen to the game's OST in the menu

-When you can pause the cutscenes instead of skipping them when you press start

-No niggers to be seen

-Unlockables

- When you can choose voice language and subs language separately

-the multiplayer is local

-artwork/video gallery

-when the game is actually complete, and the developers aren't trying to sell as DLC what was suppoed to be there to begin with

-There's no censorship ala NetherRealm

-when you replay the game, the enemies don't respawn in the same places at the same time

-When the developers are not trying to push any political agenda and they just want to make a fun game


b2660e No.14071434

>>14070368

Would you happen to have a torrent?


ee0878 No.14071767

>cant even start the thread with a video game image


c25cce No.14072920

>>14070286

>someone saved my screencap

>exports it to PNG

WHY.

>>14070368

How? That cannon has some serious HP on it.


a98da6 No.14072973

File: aeae45e91d99cdd⋯.png (3.5 MB, 1644x1032, 137:86, Polish_magnates_1576-1586.PNG)

>>14072920

>exporting to .png is bad

Looks like someone got tricked. png is the best image file format. Jpegs lose quality much faster.

It's nice when a game adds in animations for food items like eating or drinking instead of your health just increasing.

It's also nice when games just have shit going on in the background that you can choose whether or not to participate in, like people getting mugged or whatever.


2f199d No.14073141

>>14072973

why would i want to get mugged?


92469c No.14073628

File: 1b14b2a8d1b9a33⋯.jpg (629.05 KB, 1920x1080, 16:9, caf520944c92fbdea810961932….jpg)

Weapons and armor camos.


9e6703 No.14073699

>>14072920

The same way you destroy every other structure, you go inside and destroy the terminal which has like 10% of the hp that the outside structure has. 1 C4 was enough iirc


d556b6 No.14073752

File: 03e9f765d283b11⋯.png (242.2 KB, 850x1019, 850:1019, Pyra.png)

>>14056911

New Vegas.


df6053 No.14073935

>>14059893

MEh. I hate shit scaling.


7f8fe6 No.14074220

>>14069057

I guess it feels a bit more rewarding since it's technically awarding you shit for playing the game, the fact they're random drops sucks though, nothing to say there.


0f4ff4 No.14074340

>>14056818

Ni No Kuni had this in abundance.


f252fd No.14074457

File: f4e37ff09e74ca0⋯.png (84.82 KB, 1162x850, 581:425, 1499584291249.png)

>>14056911

Fallout 1/2/NV, Morrowind, Vampire Masquerade, Witcher 3, pretty much every CRPG written by Chris Avellone.


0f4ff4 No.14074530

>>14059977

>but unfortunately, plot-critical NPCs are unkillable

Why is that unfortunate?

Do you realize how development works, and how much they'd have to compromise if you were able to kill everyone in the UNATCO HQ for example?


be393a No.14074669

File: 9b19afb8b49af86⋯.png (265.9 KB, 566x651, 566:651, 9b19afb8b49af865db50d85803….png)


f252fd No.14075191

>>14056911

Because All of the games in >>14074530 did that just fine.

Clearly you don't know how development works because CRPG devs have done it just fine over 2 decades ago


f252fd No.14075194


0f4ff4 No.14075234

>>14075194

Morrowind simply handles it by artificially shutting off the MQ to you. It adds nothing to the game as a whole. The Witcher 3 does not allow you to kill plot-essential characters, nor do all of Avellone's CRPGs either (in fact most of them don't).

You need to understand that this is autism, and it is bad for video games because it's the sort of thing ullililia would want. The death of an autist is a beautiful thing.


dff247 No.14075978

>>14074530

>>14075234

>>14075191

I like how morrowind does it.

I want to do a genocide run as a notorious criminal who doesn't care if he's caught


a98da6 No.14076229

>>14073141

I was refering to games like ass creed or gta where an npc gets mugged and you can catch the mugger or just ignore it and go about your business. It shows that the world is alive and you aren't just walking around empty geometry trying to complete the story.

>why would I want to get mugged?

>Why would I want random conflict in a video game?

To struggle and overcome and maybe have some side story element.


3c9142 No.14076811

>>14072920

Destroying the Shore Defense Cannon is easy. Just spam Rocket Launcher rounds at it, or put an Ion Cannon Beacon in it.

>>14073699

The cannon doesn't have a Master Control Terminal you dumb nigger.


9e6703 No.14076894

>>14076811

Are you sure? I remember being able to go inside


9e6703 No.14076926

>>14076894

Wait a minute no, there was something else in there


45596f No.14077287

Hooktube embed. Click on thumbnail to play.

>>14057280

>ReBoot (The CGI 90's cartoon) PS1 game has cutscenes made by the animation studio that did the series.

>They tried to get the footage as some bonus content into the complete series DVD release.

>EA (who made the game) stopped them from doing so.

But hey, you can still view them on YouTube including Bob's weird dream sequence where it looks like Dot Matrix is going to make out with Hexadecimal at 6:55.


3dfcda No.14077519

File: 1f0792bb75fbf0e⋯.png (370.83 KB, 1114x882, 557:441, 1325811121546.png)

>>14057351

>DKC Tropical Freeze

>Every level in the last world is based off each world in DKCR


2574b2 No.14077620

Advanced dismemberment mechanics. Chopping off a limb off an enemy doesn't kill them immediately, but instead cripples them in a specific way, like necromorphs in Dead Space. Makes going for the legs so much more satisfying.


77a566 No.14077694

fighting game

>frames shown on input display

other games

>absurd amounts of [optional] worldbuilding and flavortext


6dca7e No.14077800

File: e987203ee6b848a⋯.jpg (29.05 KB, 500x383, 500:383, 1457412179726.jpg)

>soft collectibles just gravitate to you

>pausable cutscenes

>double-barrel shotguns that obliterate everything

>female character is a moody goth

>game stylishly handles mundane tasks f.e. revives in Killer is Dead and the audio menu Nier: Automata


8bda4b No.14077861

>>14058922

>why do I suffer when the enemy does something tactically smart and I charge in like a retard


e30952 No.14079135

>>14076894

>>14076926

>>14073699

I swear I actually tried the MCT and it wasn't taking a lot of damage. The ion cannon did work but who'd want to expend that instead of murdering the nearby SAMs? This game is probably due for a fresh playthrough, it's kind of nifty.

>>14073935

Sounds pretty cool, and again, what game?


cee338 No.14082069

File: f2b2f7d12a5c63f⋯.png (27.26 KB, 217x190, 217:190, 1471744831853.png)

>Unlockable costumes

>Optional boss fights

>Secret characters


fa7997 No.14082183

File: 51c7c3438010ec7⋯.gif (1.74 MB, 360x359, 360:359, giphy.gif)

>>14082069

>optional boss fight against a character party from an older game gives you a cameo outfit for your party

>they get new moves with these costumes based off older games

Remember when Tales of games used to be good?


991792 No.14082310

>>14077800

>female character is a moody goth

I think you would like Life Is Strange


991792 No.14082318

>when you get abilities after killing a boss

>when those abilities are from the boss you just beat


22a731 No.14082828

File: b978bbbd9d695e8⋯.jpg (58.08 KB, 639x350, 639:350, 1381479512434.jpg)

>>14065923

Not so much credits, but related.


cee338 No.14084988

File: 3633e2aef024ae5⋯.png (85.14 KB, 172x309, 172:309, 5f4b2a77aa9b69a4dd8d2fe6f3….png)

>>14082183

Yeah but why put effort into making all that when you can just sell it as overpriced DLC

DLC has ruined games in more ways than you'd think


1e16fc No.14085615

File: c0e9bde815ac702⋯.png (414.17 KB, 1000x525, 40:21, image.png)

<Receive an item that is useless but has emotional value

>it becomes the strongest weapon or is crucial later on


b2e9b3 No.14085739

>>14061248

>disarm the enemy and they surrender to you

This was always hilarious to do in 007: Nightfire.


6d0cc2 No.14086524

>>14085615

The second part isn't even needed sometimes.

Tiny emotional bits are what bring stories and characters to life.

I want a game that has a ring with zero uses but is worth a decent decent at the beginning of the game so as to avoid being game breaking sum of money.

But when you sell it there's a cut scene with the character being sad about giving it up.


fa7997 No.14086546

>>14086524

There's some game where this exact thing happens but it isn't really cutscene and I can't think of the name right now. I want to say it was something recent, too.


0f4ff4 No.14086552

It's a common one, but games where combat and action are punctuated with comfortable, easy going sequences - e.g. towns - where plot is expanded up and characters are developed. Final Fantasy VII and Tales of Vesperia come to mind.

This same principle can apply to games like RE with the "safe rooms".

Games which don't break up action like this (Doom 3, FF13) are exhausting slogs.


60d222 No.14086715

File: 11fbada81714dca⋯.jpg (18.02 KB, 250x358, 125:179, Uplink_box_art.jpg)

>Businesses that you fucked with can hire other agents to try to track you down to arrest you

I cracked a smile when I realised why I couldn't accept a contract to track down a hacker. They knew it was me, they just didn't have any evidence to get the feds up my ass.

>>14086546

>>14086524

Could be the Pendant in Dark Souls. It's a completely useless item that a lot of people were initially tricked into thinking there was a secret to it by the Games Director, as to get people into the spirit of the game. you can get more than one via a Covenant reward, and it's worth 1,000 souls if you feed it to Frampt.


fa7997 No.14086731

>>14086715

I remember specifically it was a shield and it belonged to the husband/brother/something of your tanky character and it gets replaced really quick. One of the first things you need to do is get some money and it's one of the first things you can sell for decent cash but it will piss her off. Maybe it was Dragon Age 2? That sounds right but I don't see them paying that much attention to detail.


6cf1ff No.14086736

File: cc0d8ed48ebdc24⋯.jpg (431.81 KB, 1920x1080, 16:9, Ikaruga-Steam-title-screen.jpg)

File: d296f0f1e9a5a54⋯.jpg (128.5 KB, 800x480, 5:3, xenoblade-3d-spot2.jpg)

File: adcb27f7bc24cd8⋯.jpg (172.36 KB, 1600x900, 16:9, svuhcszfhlj0kqkoxzfj.jpg)

File: 301c657c4197208⋯.jpg (136.34 KB, 1600x900, 16:9, maxresdefault.jpg)

>Game gives you very little to go on.

>The little that they do give you drives you to beat it.

>Rpg rewards you for talking to people in hubs and gives you a real since of how the townsfolk interact and feel about eachother

>Rpgs where you can actually give boss's status debuffs and they arn't stupidly immune to everything.

>These immunities make sense.

>Hit the speed ceiling

>Enter an alternate dimension to finish your duel.


6d0cc2 No.14087032

>>14086715

>Could be the Pendant in Dark Souls.

I didn't play much of Dark Souls but the idea is that the item means something to the character, not just that it appears useless to the player.

>>14086731

I think it was Dragon Age 2. The elf is mad when you sell her dead husband's shield.

I think it was early enough in the game that the DA:O team was still working on making it an actual game instead of a stop-gap or whatever they called it.

I just think that there should be tiny bits in the game that aren't relevant from a stats/key items /end game standpoint and more flavor/character building.

Sadly it seems like that is less of a focus in recent offerings. Got to fight the world ending baddie with the biggest sword ever forged out of the moon. Can't just have some dude from a small village wanting to explore the world that holds onto his wooden sword because it means shit to him.


8dd2a0 No.14087035

>tutorial tells you to do something without giving a button for it

>press the button you guess does thing

>game maps the pressed button to doing thing


80bea1 No.14087047

>>14086736

Man, that 3DS resolution…


60d222 No.14087117

File: ecdbcc2afc7a032⋯.jpg (391.96 KB, 1920x1080, 16:9, 20180102193342_1.jpg)

>>14087032

The pendant can mean something to the character if you want it to, with you being able to choose it as a starting gift. Maybe the only reason you didn't completely lose your sanity when you went hollow is because you still had some fragile hope that you could get out yourself and see your family again.


60d222 No.14087132

>>14087117

went hollow in the asylum*


bb38bc No.14087235

>>14075234

>Morrowind simply handles it by artificially shutting off the MQ to you.

There is only one NPC whose death prevents you from completing the MQ, Yagrum Bagarn. Have you seriously never heard of the back path?


2774bb No.14089998

>game does something meta

>it was done cool little touch and is by no means the focus of game, on top of this it is also does it with some subtlety instead of thinking that having characters outright state they are in a game is clever writing

>game has a pacifist route

>it's not some bullshit where the game is designed around facilitating one, you actually feel like you're rebelling against a game which was designed around you killing your enemies

>game has a shocking plot point which can only be deduced from paying attention to the background details

>it's not some harebrained theory that stupid youtubers came up with, some of the details that had been dropped makes it apparent that its actually canon and developers intended the observant player to figure it out


ad87d7 No.14090175

>>14056911

Undertale


606297 No.14103242

niggers lol




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