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File: d1b8db8f0397bcc⋯.jpg (19.86 KB, 237x213, 79:71, Super Ghouls 'n Ghosts.jpg)

File: 9c1f4de8222016b⋯.jpg (155.31 KB, 640x480, 4:3, 35676-Super_Ghouls'n_Ghost….jpg)

d87755 No.14053308

objectively hard and good games

go

>inb4 dark souls

no

0f47fb No.14053323

File: 294d4ca9570ce42⋯.webm (8.07 MB, 480x360, 4:3, Ghosts'n Goblins Rag (198….webm)

>>14053308

dark souls


a5969c No.14053324

Dark Souls 3


ecd79d No.14053349

File: c11db8fbb29bd27⋯.jpg (31.23 KB, 660x330, 2:1, devil_daggers_4-660x330.jpg)

>>14053308

Devil Daggers is hard and good but also short and kinda 1 dimensional


21c4c9 No.14053363

File: dc526f9b2980af8⋯.jpg (133.51 KB, 800x480, 5:3, fuckingneoviswear.jpg)


a5969c No.14053375

>>14053363

>battletoads

OP asked for hard and GOOD though


64c518 No.14053383

There's something oddly satisfying about the weapons in SG&G that wasn't captured as well with the PSP game or any of the other ports.


5d3066 No.14053387

Zelda II

Kid Icarus

Ninja Gaiden II


38b65d No.14053397

File: 22e335ebace69db⋯.jpg (256.65 KB, 1280x1766, 640:883, Joe the Hero.jpg)

>>14053308

Viewtiful Joe

>>14053324

true


21c4c9 No.14053399

File: 9e5f863df3d9ded⋯.gif (5.41 KB, 230x180, 23:18, nes dark souls.gif)

>>14053375

It was good. But hey, if you want more, the NES was full of hard & good.


0f47fb No.14053400

File: 95351c66c4a71e4⋯.png (Spoiler Image, 365.97 KB, 657x852, 219:284, 1468453174827.png)

>>14053375

>>14053375

>OP asking for it good and hard

lol


0445bc No.14053411

>>14053324

OP asked for hard games anon


39bb18 No.14053450

Die Hard to the NES.


8791af No.14053519

Contra series


2cde36 No.14053525

>>14053399

Western European devs thought that speeding up gameplay by 20% in PAL conversions was a good idea, it's also why the difficulty in Battletoads is a meme and why they're all casual fucks since international releases were slowed down for them.


21c4c9 No.14053551

File: 707617aba4f2392⋯.jpg (141.64 KB, 1024x768, 4:3, rygar_0061.jpg)

Game was hard as my dick but also fun yet I never hear anyone mention it. The only not fun part of it was it had like 10 seconds of music that repeated on loop.


205122 No.14053553

>>14053324

King's Field :^)


16c029 No.14053565

>>14053308

>pic 2

>those fucked up colors

god fucking damnit why did SEDs have to die


0f47fb No.14053570

File: 77a98d25eec60c8⋯.jpg (32.08 KB, 1280x738, 640:369, Western European devs are ….jpg)

>>14053525

¿ ?¿but ¿ ?….

¿?   anon, Rare ¿¿ ? are ¿ ?¿

? um… ?¿

?   ?¿ british?? ¿ ?


73216b No.14053574

Ghost and Ghouls is not hard though.


8dc282 No.14053612

Op can't inb4.

Nioh


d87755 No.14053689

>>14053574

>>14053574

your definition of hard is bad


49cf30 No.14053690

File: 84e6eb800cdc4a2⋯.jpg (180.04 KB, 421x634, 421:634, wiz4-back.jpg)


d87755 No.14053693

YouTube embed. Click thumbnail to play.

Super Ghouls' n Ghosts review

really unique

playing it on my New Nintendo 3DS XL (Red color)


0f47fb No.14053903

YouTube embed. Click thumbnail to play.

>>14053693

that one time when /v/ took turns playing Super Ghouls 'n Ghost was fun


372e6f No.14053914

>>14053903

For me at least. I was worried others wouldn't enjoy it because I did most of the heavy lifting.


ffeab7 No.14053923

YouTube embed. Click thumbnail to play.

NES Ninja Gaiden 1 and 2

the newer ones too


c0179d No.14053938

>>14053689

Ninja Gaiden was much harder to me but that game was a bit naf and wasn't fun to play. Maybe G&G was hard and I was just having too much fun with it to care.


372e6f No.14053944

File: 7ec93282293d9f7⋯.jpg (77.1 KB, 445x622, 445:622, rayforce.jpg)

File: 4cc4c3711e8c64f⋯.jpg (97.96 KB, 800x700, 8:7, Blood Bros.jpg)

So arcade thread?


84ef78 No.14053945

File: 1293869a3424433⋯.png (103.7 KB, 245x434, 35:62, goty.png)

I think Castlevania 3 fits both criteria. The game's harder than the first one, but the graphics, gameplay improvements (3 more playable characters, branching paths) and the great music get you to keep playing it. I'm a bit of stuck after beating Death, but I will finish the game after I'm done with Hyper Metroid

>>14053923

>tfw stuck at the first Ninja Gaiden's final boss


000000 No.14053949

super hexagon


7b7ed3 No.14053956

>>14053945

>he doesn't know the spinning jump slash decimates every boss in the game in under a second


0f47fb No.14053957

File: 74bfb959546555c⋯.gif (390.52 KB, 160x224, 5:7, 74bfb959546555c3c4ca26538f….gif)

>>14053914

>he heavy lifting

<abusing save states :^)


372e6f No.14053967

File: 4155466cdb62559⋯.webm (2.51 MB, 256x224, 8:7, Super Ghouls 'n Ghosts st….webm)

>>14053957

Fam I beat the game on one life a while back, SGnG ain't even that hard once you know the levels well. The only part that I never handle consistently is this.


43b6db No.14053999

File: d139c55ead2fb51⋯.jpg (182.7 KB, 1022x874, 511:437, d139c55ead2fb51e139509ad46….jpg)

>pic related


0f47fb No.14054004

File: 045c4265bb96485⋯.jpg (16.41 KB, 333x279, 37:31, 045c4265bb964853f3269888dc….jpg)

>>14053967

Sure I believe (you)


64c518 No.14054011

>>14053967

You jump before the screen rocks you back into the steam or whatever its supposed to be. How fucking hard is that?


9d8c13 No.14054015

>>14054004

Well you were required to post your full playthrough of the level so I can actually believe him.


a5969c No.14054029

File: 411c99595761bfd⋯.jpg (7.58 KB, 265x265, 1:1, angry gets man.jpg)


e845b7 No.14054032

>>14053945

>>tfw stuck at the first Ninja Gaiden's final boss

just slash cancel the statue over and over and then climb the wall as high as possible when your dad comes too close, then jump off once the statue starts sending flames towards your dad again

you can also take a spinslash along with you which insta-kills any boss (aside from the ST3 boss because there is no spinslash in ST3)

though if you're stuck there then Jaquio will make mincemeat out of you, using the spinslash won't work because your subweapon is taken away from you after the cutscene


9d8c13 No.14054048

File: 84781f1e387b1d0⋯.swf (1.99 MB, Pooh's Inferno.swf)

>>14053999

Trips demand it.


0f47fb No.14054107

File: 5331d046ace389f⋯.jpg (41.15 KB, 375x378, 125:126, 6e4f014736bec95dce33c72e12….jpg)

>>14054015

>insisted on using mencoder and zsnes

>it really makes you hhhhhmmmmmm

one can only take them at their word

it still was a fun time tbh


372e6f No.14054131

>>14054011

Problem is the gas jets start their patterns up seemingly randomly. I think maybe it's tied to the screen scrolling but I've never been sure.


372e6f No.14054140

>>14054011

Also no, in that video the only way to have been safe there would have been to get to the front of the platform before that gas started or to use a charge attack for temporary invincibility.


6d4b14 No.14054217

Jagged Alliance 2 (Iron Man only).

Hitman 2 Silent Assassin (if aiming for Silent Assassin rating).

Generally, most games will be hard if you limit saving. It is saving that makes games easy (and boring).


a8c55e No.14054288

Dark Souls is objectively fucking shit and their fans all have AIDS and have gay father's who diddled them as a child while sitting on their lap watching XXX rated porn together


dc25d7 No.14054291

File: 5b048ca3aa72616⋯.jpg (124.14 KB, 1014x671, 1014:671, photo.jpg)

>try the original, japanese super mario bros 2

>it has the fun gameplay of super mario bros 1

>but also a legacy of assraping countless unsuspecting, japanese children


bacbd5 No.14054320

File: 2b555ca55688bb8⋯.jpg (24.84 KB, 373x464, 373:464, seat.jpg)

>>14054291

>assraping countless unsuspecting, japanese children


dc25d7 No.14054357

File: ba196e44df7f81f⋯.jpg (75.18 KB, 675x632, 675:632, 1494028110316.jpg)


2ba842 No.14054400

File: 0bf6cb138bab9c2⋯.png (7.5 KB, 200x250, 4:5, mario1.png)

File: 4c7a112f3b6c3b0⋯.png (7.42 KB, 200x250, 4:5, mario2.png)

File: 8ab7b3d85ee74de⋯.png (7.5 KB, 200x250, 4:5, mario3.png)

File: 54d1b8665899c45⋯.png (9.07 KB, 200x250, 4:5, mario4.png)


6fe42d No.14054433

>>14053945

>Castlevania 3

The NA version with the increased difficulty or the original version which was far more forgiving?


d64d97 No.14054444

>>14053308

Op, you ignorant slut, Dark Souls is 3D Ghost's n Goblins.


7e1026 No.14054545

File: b8243fe7b547db8⋯.png (183.89 KB, 256x364, 64:91, Maximo_-_Ghosts_to_Glory_C….png)


65fa5b No.14054579

If Dark Souls (any of them) deleted your save and booted you to the title screen after 3 deaths it would be just as hard as any old sidescroller


0f47fb No.14054593

File: 2caa60452225996⋯.png (1.12 MB, 997x1218, 997:1218, Ha Ho.png)

>>14054400 (CHECKED)


0f47fb No.14054599

>>14054545

you are right, Dark Souls is way better then 3D Ghost n Goblins.


794f04 No.14054609

dark souls is easy


6f1aee No.14054633

File: b76315e47fec994⋯.jpg (102.77 KB, 640x908, 160:227, 53312_front.jpg)

>>14054599

>Dark Souls is way better then 3D Ghost n Goblins.

They aren't even the same type of game you underage nigger.

Soulscucks need to be gassed.


0f47fb No.14054658

File: 11144bc1c05beca⋯.jpg (232.14 KB, 462x640, 231:320, zen001.jpg)

>>14054633

>entirely missing the point

The point was to say the Maximo games are mediocre. The only thing great about it is the massive boobs Susumu Matsushita put on all his female character designs. Plus they are hardly challenging enough to live up to the Ghost n Goblins reputation.


74f6fe No.14054692

File: d800dca094cc3ea⋯.jpg (175.34 KB, 479x900, 479:900, EDDS dubs.jpg)


84ce99 No.14054696

>>14054692

no dubs uuuu


b2e4a2 No.14054700

File: 9fc8a36fd9c0d5d⋯.jpg (43.25 KB, 514x449, 514:449, 56303-Mike_Tyson's_Punch-O….jpg)

>>14053308

>>14053551

Men of good tastes.

Mike Tyson's Punch-out!!. The puzzle game that tricked people into thinking it was a fighting game.


dca74b No.14054709

File: 72f7fa1a9583a66⋯.png (18.92 KB, 224x320, 7:10, aine.png)

Most (japanese) shmups, but I like Psikyo's ones the best.

>>14053308

The first two GnGs are better, why are you playing that autoscrolly, slowdown-ridden garbage?


372e6f No.14054743

>>14054709

I prefer the double jump.


92b8d9 No.14054756

File: 5a261f51472f0d7⋯.jpg (299.54 KB, 800x790, 80:79, -SITER_SKAIN-_ALLTYNEX_Sec….jpg)

File: 702ae480a262824⋯.jpg (118.56 KB, 499x672, 499:672, Sora_cover.jpg)

File: e32882a38e25ff6⋯.jpg (56.58 KB, 600x337, 600:337, ss_ab4ccacac7435b5597e478e….jpg)

Hard mode gets rather intense


8eaf93 No.14054780

>>14054756

>The Legend of Dark Witch

my nigga, that series was surprisingly great for how cheap they look.


657b5c No.14054781

File: 7bcd4f564bc95ac⋯.png (1.51 MB, 640x915, 128:183, Ninja Gaiden.png)

File: 4fb4e3c0dce0718⋯.webm (2.33 MB, 320x240, 4:3, Seeking Truth.webm)


b3e139 No.14055162

File: 2210c7b6e4e3197⋯.jpg (93.63 KB, 775x1024, 775:1024, the Return.jpg)


b77d0a No.14056310


0fca7e No.14056327

>>14053551

This is an excellent game. One of the best NES games tbfqh.


2cde36 No.14056425


2cde36 No.14056471

File: bb247b41cbd6518⋯.jpg (15.37 KB, 482x151, 482:151, okok.JPG)

>>14056310

You Gen Z fags are fucking dipshits.


8dc282 No.14057261

File: 74f81fc9a6fb093⋯.png (225.85 KB, 439x382, 439:382, hopefully.png)

>>14056471

I bet there are unironic posts out there saying planescape torment is nier automata's grandfather.


d26a99 No.14057731

File: d2ee33e92b2be22⋯.gif (31.19 KB, 400x400, 1:1, taberu.gif)

>>14053399

Wizards and Warriors isn't dark souls. It's fuckin' easy.


1a8261 No.14057756

>>14053923

>Throwing endless waves of enemies at you over bottomless pits is good

This is why I can't stand the NES community. They think games like Megaman are good when they're simply quarter guzzlers. Their entire purpose is to make you learn the pattern and follow it religiously or you die. That's not a skillful game mechanic, it's a memory game like match 2 is.

A skillful game seconds lots of unknown situations at you and forces you to respond with your knowledge and situational awareness. It's understanding the games fundamentals and how to apply them not just knowing a fish jumps out of a pit to hit you. This is why Megaman X is superior to Megaman. It stops all the bullshit "jump scare" deaths and instead expects you to be skillful or you take damage constantly.


d26a99 No.14057786

>>14057756

>>>/neofag/

You sound like a crybaby SJW games journalist faggot.


1a8261 No.14057806

>>14057786

You sound like someone who doesn't understand it's bad game design to make trying to jump across a pit kill you with no warning.

It's just not good game design to give the player no way of figuring out if something is an instant death unless they half jump every pit which ruins the flow of a platformer.


a4a2c3 No.14057933

File: 885d4d31efb85e7⋯.png (7.7 KB, 256x240, 16:15, creative enemy design that….png)

>>14057756

>Megaman

>quarter guzzler

I'd say Mega Man's design is pretty good except for shit like

>MM1's first Wily stage requiring the Magnet Beam, but only at the very end because fuck you

>MM2's third Wily boss that requires a full stock of Crash Bombs because fuck you

>MM4's motherfuckers that jump out of pits to hit you then kill you because fuck you

People say Mega Man 4 is the best but it's full of that garbage. 3 is better


ed501e No.14057953

>>14057933

I just wish mega man games had no slowdown, they keep porting the fucking games WITH SLOWDOWN


1a8261 No.14057987

>>14057933

>run up to pit

>Jump over it

>This one has an enemy in it

>Instantly die

>Last 2 pits didn't have this

That's not good level design. It's the reason people don't like Dark souls 2.


7362e0 No.14058021

>>14057933

I have literally never heard MM4 described as the best Megaman. Everyone I've ever heard give an opinion on Megaman games has said their favorite was 2, 3, or occasionally 9.


e845b7 No.14058078

>>14057987

Just shoot the fucker or just tiptoe towards the edge of the pit


1a8261 No.14058085

>>14058078

Tiptoeing isn't fun in a platformer. That's the problem.


0f47fb No.14058090

>>14057933

once I got used to the slide I cant live without it. Yet I still feel like 3&2 are the "best" in terms of stage design. this anon is correct >>14057953 slowdown is no good.


e845b7 No.14058099

>>14058085

It's something that's done pretty quickly, and this is coming from someone who recently 1cc'd Ninja Gaiden with all of its screen-edge respawning enemies. Once you figure shit out you can just blast through.


49cf30 No.14058104

File: dd00277d91f5f54⋯.jpg (298.39 KB, 615x662, 615:662, you will never beat it.jpg)


1a8261 No.14058106

>>14058099

>I'm an autistic sperg who enjoys learning patterns rather than playing skillfully.

I get it.


e845b7 No.14058110

>>14058106

You cannot escape the need for memorization. No matter what hardcore game you'll be playing, you'll always need to figure out some kind of route. There are no exceptions.


49cf30 No.14058119

>>14058110

>There are no exceptions.

>>14058104


e845b7 No.14058127

>>14058119

Yea, try beating a roguelike on your first try without figuring out the strategies for what items you should be looking out for and what the best way to deal is with enemies and traps.


49cf30 No.14058133

>>14058127

Try beating Rogue ever idiot

Better yet try memorizing the route for your second play


d49b68 No.14058137

I just finished Vectorman on Insane difficulty and am about to do the sequel.


e845b7 No.14058140

>>14058133

What's the difference? All you do like with Megaman is learn through trial 'n error. All you do with any game really is learn through trial 'n error, some are just smoother about it than others.


49cf30 No.14058145

>>14058140

Wrong. Nothing you learn from one play is useable in the next.


1a8261 No.14058151

>>14058110

There's a difference between learning a pattern which helps you and learning a pattern because it's instant death if you don't or a sluggish crawl.

The boulder in Demon's souls 1-1 is a good example. You can see it ahead of you, you can see the guy standing behind it ready to push it. It's a fair warning which you can ignore and get fucked if you wish. It's not fair when something jumps out of a pit with zero way to see it coming.

You're clearly an autistic sperg who plays games to make up for how much of a loser you are rather than enjoyment. You probably hold several world records on speedruns.com and feel really proud of that rather than ashamed of how much time you invested in it.


49cf30 No.14058164

File: c9c3ce5abe42b03⋯.jpg (248.51 KB, 700x751, 700:751, 1.jpg)

File: 74f32ecd87a1ca4⋯.jpg (272.37 KB, 700x934, 350:467, 2.jpg)


e845b7 No.14058194

>>14058145

>Wrong. Nothing you learn from one play is useable in the next.

now this is retarded, especially from someone who brought rogue to the table in the first place

If there's nothing you can learn from a failed playthrough, then actually winning might as well be tantamount to gambling where you hope you get the most helpful items and least dangerous dungeon/enemy layout. The game mechanics would have to change dramatically for each run in order to not be able to learn anything about it. But in Rogue you do learn over time how to not immediately get yourself killed. And it's not someone anything can do on their first try without beforehand knowledge.

>>14058151

>It's not fair when something jumps out of a pit with zero way to see it coming

In this case, the Dust Man stage, the pits with the enemies coming out of them are one of the first things you encounter in the stage. You trigger them by standing near the edge of the pit and after shooting them you can jump over quickly and safely before another such enemy spawns. This same kind of pit then appears for another three times at the first part of the stage, so the same pattern still applies, if not barely. Given Megaman's jump height and the distance between the pits, you should be jumping when standing at the edge of one, but an enemy should be spawning slightly before you jump, which should at least give you a reaction window to stop and/or shoot the guy. It's a trap to keep people from playing the game like it's Sonic or something.

I'd dock it points for being poorly integrated within the stage as a barely used hazard which is never really built upon, but not because it's unfair or anything.


49cf30 No.14058205

>>14058194

No. All items change effect. All the levels change. There is no learning. You will never beat Rogue in your entire life. You will die without having beaten it and there's nothing you can do to change that because you aren't good enough.


e845b7 No.14058220

File: 3efb7c5378ae754⋯.jpg (82.01 KB, 600x448, 75:56, [contemplative jazz music ….jpg)

>>14058205

then what would the difference be between good players and bad players in rogue


1a8261 No.14058230

>>14058220

Being able to adapt and learn quickly. It's the complete opposite of the modern speedrunning culture.


49cf30 No.14058238

>>14058220

Pure a b i l i t y and s k i l l

Real adaptability

True seekers of the amulet are a breed above the rest, anon. A breed of their own.


e845b7 No.14058265

>>14058230

>Being able to adapt and learn quickly. It's the complete opposite of the modern speedrunning culture

You mean that within speedrunning there are no cases of RNG to adapt to or adapting on the fly for mistakes?

>>14058238

You mean people are born good or shit at videogames, or what? Are you trying to tell me there's no way to improve your skills in Rogue?


49cf30 No.14058270

>>14058265

I've been trying to challenge you to pick up and play the hardest game listed in this thread


e845b7 No.14058274

>>14058270

>I've been trying to challenge you to pick up and play the hardest game listed in this thread

What does this have to do with anything I just said?


49cf30 No.14058277

>>14058274

You asked if I was trying to do something and I told you what I was trying to do


0b4926 No.14058283

>>14053945

Lol which form? I had a huge problem with the one where he throws homing fireballs at you. If I remember correctly, the only reliable way to avoid them is to stay on the ground and slash him whenever he gets to either of the edges of the screen.

>>14057756

>Their entire purpose is to make you learn the pattern and follow it religiously or you die.

I like Ninja Gaiden games precisely because of that. I like to consider them kind of like puzzle games where instead of forming a pattern through tiles or something you sort through the bullshit the game throws at you, either by learning the patterns completely or breaking the game. The games also have cool advanced stuff like attack canceling (the second one removed this) or wall jumping on one side to save time.

As for Megaman, I've never played it because I disliked how the movement felt in the first one.


1a8261 No.14058552

>>14058265

RNG meaning you have 4 possible outcomes is a lot different to having 50 random outcomes which then becomes 49 as you figure out one potion type or one scroll type. Then apply this across 100 hours of adventure where 1 mistake is death.


e845b7 No.14058634

>>14058552

I don't really see the point you're trying to make here.


a4a2c3 No.14058638

File: 1725bdabcabde42⋯.png (6.98 KB, 256x240, 16:15, oh hey a crusher I bet it'….png)

>>14058194

>but not because it's unfair or anything

I'm gonna tell you exactly why it's shit because it was already done better in Mega Man 2. Enter Metal Man's spiked crushers

>clearly visible the entire time

>no instant-kill pit

>conveyor belt is pushing you away so you move slowly towards it and quickly away from it while on the ground

>even if you still don't see it coming it's the first obstacle in the stage and only does damage, so you can't die to it the first time

Meanwhile in Mega Man 4

<never appears unless you're right next to it

<only located in instant-kill pits

<you have to turn around mid-jump or stop moving at an edge over a pit to be able to dodge it

<flies out an instant-kill pit that doesn't look like anything after two different enemies


372e6f No.14059151

File: 241284fb3a688fb⋯.png (186.79 KB, 256x361, 256:361, Image Fight flyer.png)

File: 1aaaff07e35174a⋯.jpg (360.17 KB, 850x1203, 850:1203, Dimahoo flyer.jpg)

File: e60b8d3df5093f0⋯.jpg (293.49 KB, 850x1099, 850:1099, Metal Slug 3b.jpg)

So… Arcade game thread?


aced1b No.14060428

File: 5faf22213d9bae7⋯.jpg (102.22 KB, 640x908, 160:227, 15775_front.jpg)

File: 878a7d8f49b1d5b⋯.jpg (47.04 KB, 304x347, 304:347, PanzerDragoon_JeanGiraud.jpg)

Beating Panzer Dragoon Orta on Hard difficulty felt like a serious accomplishment for me when I was eight years old. The original Panzer Dragoon (which was a bonus unlockable on the Orta disc) was also pretty fucking difficult.


76ce7e No.14060496

>>14056471

t.kike loving boomer


094504 No.14060555

>>14053308

pic related is hard as nails emotionally


094504 No.14060556

File: c1be863b709436e⋯.png (24.21 KB, 1920x1080, 16:9, undertale.png)

>>14060555

forgot pic


7a9365 No.14060655

File: 1793cd5c0414eae⋯.png (227.52 KB, 250x355, 50:71, Contra Hard Corps.png)

File: c42e12870a29fa8⋯.png (152.89 KB, 250x292, 125:146, X-COM TftD.png)

File: 48fc6386b512ca8⋯.png (165.63 KB, 250x373, 250:373, Wizardry 4.png)

File: 093a0e9b00ca179⋯.png (692.44 KB, 640x903, 640:903, God Hand.png)


5f73fd No.14061113

>>14058638

>Unfair platforming mechanics you're given clear warning about at the beginning of the stage

You sound faggoty, my anon. Just stay on Ring Man's stage. The platforms there are rainbow-colored so you'll get ample advanced warning to act before they do mean things to hurt your fee fees through attacking your otherkin soulbond avatar.


564150 No.14062387

Dark Souls


792832 No.14062903

File: 6ade5e946803283⋯.jpg (5.14 KB, 250x177, 250:177, 1511001460925s.jpg)

>>14058638

why does blood rush into my dick whenever i play mega man 2, mega man X, or certain castlevania games.

It never happens with rpgs, action games or strategy games…


7cb20b No.14066428

Jumping is so hard!!!!!


9d8c13 No.14067551

>>14054781

>tfw did the first game legit when I was 14 and have never done it since

Now I have save states so I don't have to suffer through the final boss phase but I genuinely don't know how I fucking beat this game back then. To this day I'de never seen such a blatantly fucking cheap difficulty ramp in vidya. I almost respect how much it grabs you by the balls and twists every time you lost to the final bosses second phase. Almost anyway. Fuck that respawn point. Just a giant waste of time..


e845b7 No.14067860

>>14067551

It's there to prevent continuefeeders to just breeze through the game, and to encourage you to really learn stage 6.


9d8c13 No.14069228

>>14067860

The entire game already has inf continues so that's not saying much. "learning stage 6" is bullshit when the only tough part is the boss.


d3ac04 No.14069418

>>14069228

You're right it should make you start from the first level again.


9d8c13 No.14069537

>>14069418

Pretty sure the game would never be beat legit if that ever happened


9d8c13 No.14069545

Also why does it say the thread's deleted?


e845b7 No.14069552

>>14069537

>start the game over

>beat the game by not dying at the three final bosses

also

>using continues

>>14069545

Just refresh the page when it says that.


dbcd8a No.14069571

>>14069418

THIS ROOM IS AN ILLUSION AND

IS A TRAP DEVISUT BY THE JAQUIO.

GO AHEAD DAUNTLESSLY!

MAKE RAPID PROGRES!


9d8c13 No.14069601

>>14069552

Post your full play though without continues. I won't argue that you could probably get to the final boss without a single game over maybe but you NEED practice with that final boss. And considering it takes 20 minutes minimum to get past stage 6 that's a lot of fucking time wasted.


d3ac04 No.14069612

>>14069537

It's really not that hard, are you sure you like games like this?

>>14069601

>Time wasted

What are your even talking about? Either it is worth the work you have to put in to honestly claim you've beaten a game or not. Just stop playing if it's a waste of time and accept that this sort of game isn't for you. You act like the game should just hand it to you. You're a fucking faggot.


9d8c13 No.14069663

>>14069612

>It's really not that hard,

It's certainly not easy. I can get past the first few stages without a death obviously but later on there's some pretty finicky jumps.

>Either it is worth the work you have to put in to honestly claim you've beaten a game or not.

I don't mind putting effort into the game. But the final boss is simply cancer and you know it faggot. There's nothing challenging about grinding a level you already know just to die to a boss because you can't learn how his movements. It's bad design simple as that.

I already beat the game fairly anyway.


a368fc No.14069678

File: 3b9e1d1a4766aaa⋯.jpg (57.23 KB, 365x375, 73:75, dd63febaf3c7c9f81b17731c29….jpg)

File: f63cb5fb8cd4b39⋯.jpg (156.19 KB, 1344x742, 96:53, FloppyCard.jpg)

DOOM on a 3 1/2 diskette, is both good an hard - as opposed to DOOM on a 5 1/4 - which is good and floppy.

Also - saw second pic related on google images. Now, I hate to dirty this thread with nu-DOOM garbage - but that is kind of cool that you can now run nu-DOOM *from a diskette*. kinda


d3ac04 No.14069730

>>14069663

>There's nothing challenging about grinding a level yo

No, the challenge is not having to do that in the first place loser. Good thing they made a punishment for failure that you don't enjoy.


ed9039 No.14069753

File: 8ac9aba12b00819⋯.jpg (168.69 KB, 640x915, 128:183, 29379_front.jpg)

>>14069552

>beat the game by not dying at the three final bosses

Not that hard when you can do it normally. Doing it with deaths already requires perfect execution on the whole thing, so it doesn't take additional practice. When I first beat Ninja Gaiden, I played it again right away and did that immediately. Not sure that I used continues, but I probably did use quite a few of, because I don't give a shit. 1ccs are generally not worth of my time. I will gladly die on purpose if it's even slightly beneficial and the game allows me to. No reason to refuse to use them if they are available. And no one gives a shit about score, so it doesn't matter.

1ccs are only a way of having an objective criteria for success in arcade games that don't have checkpoints, like shmups, because they are essentially made to be pay to win games, and basically impossible to beat using skill alone (Ninja Gaiden is a lot more beatable than 1ccing any of them, because it was still kinda made to be a fair challenge). This game only gets super difficult on stage 6. Getting past that and the final bosses is the real challenge. After that, move on. Practicing easier stages until perfection is kinda redundant.

I had a webm of everything from stage 6 until the end, no deaths on the bosses (I also played it again precisely so that it could be recorded), but my external hard drive was destroyed by a storm, so I lost the file. It might still be somewhere else as well, though. Regardless, I intend to play it again at some point, so I can just record another one.

How about the other games, though? I was never able to beat Ninja Gaiden 2. Haven't tried nearly as hard, and the stages are easier (though I did think the final areas were more annoying and not as fun as the final areas in 1), but Jaquio's first form destroyed me no matter what I did. The first game is a lot more fun, because I fucking hated it, but kept coming back to it every now and then. It took me years of occasionally playing it, but I eventually mastered and beat it. 2 didn't quite accomplish that, even though it's technically less bullshitty, since I got to the end in one sitting, on my first time.

Something about the first game specifically is really fun. I guess it's the fact that you never have to stop moving. The stages just flow really damn well when you get good. Fantastic game that very few people can earn the right to enjoy.


9d8c13 No.14069775

>>14069730

>No, the challenge is not having to do that in the first place lose

I bet you enjoy rubbing sand paper over your head to. It's like I said before. It's not a punishment for failure if the only reason you died to begin with is because the game shoved a poorly designed boss fight at the end.


4a095d No.14069776

File: b048f41e8b9297c⋯.jpg (35.36 KB, 700x466, 350:233, disgust.jpg)

>>14069678

This is like when you buy printer ink, and there's a spot for one more cartridge, but it's empty and you're only buying two.

Why even sell it as a floppy disk? What's the point, other than convincing manchildren to eat their slop and then later throw up due to how garbage it was?


d3ac04 No.14069822

>>14069775

>It's not a punishment for failure if you only have to do it because you failed

You are a stupid person stop posting


e845b7 No.14069824

File: 6cc53c1a1319f52⋯.webm (14.71 MB, 570x244, 285:122, ngboss.webm)

>>14069601

Unfortunately I didn't record it, and re-recording it now might probably take longer than expected given that I'm rather rusty (for a week) and it's tough to do these things consistently until I really warm up. I could record single stages, but a full playthrough would take longer. In the meantime, here's a WebM of the final bosses. Don't ask me what happened to the sound though.

>And considering it takes 20 minutes minimum

what

>There's nothing challenging about grinding a level you already know just to die to a boss because you can't learn how his movements

just use savestates to practice and take a look at how speedrunners do things, especially with older games speedruns can be very informative aside from the skips, this way I managed to really 1cc the game in 10 days

>>14069753

>Practicing easier stages until perfection is kinda redundant.

Most people just use savestates to practice particular stages. Then you try a full run, practice some more with the stages you have trouble with, and then try it for reals again.

>This game only gets super difficult on stage 6. Getting past that and the final bosses is the real challenge

Once you get a route down, it becomes surprisingly manageable as long as you don't lose your cool and your spinslash. Even the infamous AVGN ragequit room has a route where you can get past without taking damage or using the spinslash guaranteed.

Most of the bosses in Ninja Gaiden are pretty easy and honestly kind of shit, which is why I use the spinslash glitch to skip them because they're just wasting my time. However, Jaquio is pretty damn good in that he constantly keeps you on your toes and requires some good improvisation/perfection. You only get a split-second timing to jump up to slash him in the balls, but if you're too late you get smashed for tons of damage or get burned by his fireballs which you constantly need to misdirect and anticipate whether you can stand inbetween them or have to run away from them. The rebounds are some fucking bull though. The demon fight isn't all that great, just unforgiving. Like they turned a hammer bro into a boss.

I haven't played the other Ninja Gaiden games, though I'm planning to once I'm done with Ghosts 'n Goblins. My theory about why Ninja Gaiden flows so well is that one of the designers liked the feeling of jumping and striking a candle in Castlevania without losing momentum so much that he decided to make an entire game about that feeling. Which is why you can also do jumping slashes with the proper timing where you jump and slash at the same time and can kill enemies without stopping. The walljumping really makes you feel like a ninja too, and you're also encouraged to just run past everything in order to outrun enemies and enemy spawns. It becomes a borderline Sonic game once you become good enough.


8dc282 No.14069833

>>14069776

You might want to try making a more coherent point.


9d8c13 No.14069849

>>14069822

It's not a punishment if it's necessary to do over and over again because of a poorly designed boss fight. Stay mad faggot.

>>14069824

>what

Stage 6 done perfectly (which is no small accomplishment) takes a while to do.

>just use savestates to practice

I think the fact that you have to use save states is why I have an issue with the final segment of the game. Back when I was younger I beat the game without it, but that wasn't without spending a week doing stage 6 over and over again to the point where I no longer gained any satisfaction once I finally beat the game. The thing rubbed me raw and I was sick of it by then.


d3ac04 No.14069861

>>14069849

>not a punishment if it's necessary to do over and over again

Wrong


9d8c13 No.14069880

>>14069861

You're telling me you beat the boss on your first few tries playing the game back in the 90's? Either way the boss is objectively impossible until you figure out a pattern which takes more than a few deaths to get the hang of.


d3ac04 No.14069900

>>14069880

I'm telling you that you don't know what the word punishment means, that you're shit at games, and should stop bitching that you have to replay shit you wish you didn't have to replay in a thread about difficulty

>Either way the boss is objectively impossible until

Objective fact, you say? Prove it idiot


cdf08d No.14069921

File: 8f920b829681ab2⋯.png (298.97 KB, 858x718, 429:359, ClipboardImage.png)


9d8c13 No.14069927

>>14069900

>I'm telling you that you don't know what the word punishment means

And I'm telling you tat it's an unfair punishment when the boss is such a fucking road block.

>Objective fact, you say?

>ignores everything after until

Prove what? What if you try and fight the boss wrong that you'll die? Does that need proof? You're so out of arguments here you're not even being comprehensive anymore. The fact is that the final boss to the game is a giant incline in difficulty to the extent that you're likely going to have to fight him over and over again and in the process, play stage 6 over and over again. If you get genuine enjoyment out of playing the same level for the 30'th time then I guess this is your game. But for everybody else it's just annoying. I'de rather play the entire game and have the bosses difficulty lowered than do that shit.


d3ac04 No.14069949

>>14069927

>unfair

You're a faggot

>Asserts a claim as objective reality and doesn't understand the need to substantiate that claim

You're also stupid, the evidence for this is shown through your apparent inability to comprehend the words that you use. The words "punishment" and "objective" are good examples of this in this very thread.

I'm not replying to you again. Take that however you'd like.


ed9039 No.14070049

File: f560d8df25fa3c4⋯.jpg (340.44 KB, 640x920, 16:23, 2275_front.jpg)

>>14069824

>spinslash

I never used it on the bosses. Only found out about that very recently, way after beating the game. I did it normally. Actually, I only found out because the JooToob suggested a video of Mike Matei playing the game like, a year ago, and I randomly decided to watch it while I ate dinner. I just did it normally with the sword. Learning how to avoid Jaquio's fireballs was probably the hardest part. You have to move around the room in a certain way, and you can't let the fireballs come back from the ground, or you're just fucked. They have to despawn or you're dead. The final form is probably the most fair of the three. Just a lot of dodging.

>My theory about why Ninja Gaiden flows so well is that one of the designers liked the feeling of jumping and striking a candle in Castlevania without losing momentum so much that he decided to make an entire game about that feeling.

That's a good one, and it makes sense, because I fucking love Castlevania more than you can imagine. Beat every single game in the series. And it really does have some of the appeal of a classic Sonic game, and I also like the original Sonic games. Wall jumping is another mechanic that I particularly like. Big fan of the NES Batman and the MMX games since forever, so that's always nice when done well.

I guess it just has a lot of characteristics from other games that I really like, and the flow is very good when you understand the game. That's why it always made me come back, after giving up so many damn times for years. The ending is bullshit, but at least each individual boss stays dead. I probably wouldn't have bothered finishing the game if it wasn't for that. It's actually a unique NES game for me, because on the level of skill that I had at the time, I would generally Arino most NES platformers and beat them in one sitting. Couldn't do it with Ninja Gaiden.


9d8c13 No.14070072

>>14069949

>You're a faggot

project elsewhere

>>14069949

>Asserts a claim as objective reality

That aimlessly jumping around during the final boss will get you killed? You really want me to substantiate such a basic fucking fact?

>The words "punishment" and "objective" are good examples of this in this very thread.

Then stop using them wrong? What do you want?

>I'm not replying to you again. Take that however you'd like.

Funny how it's always the autists who talk shit without understanding what they're trying to convey who do this. Ninja Gaiden's a great game. The stage 6 continue is cancer however and you can deny it all you want. I certainly won't stop you.


6cf773 No.14070084

File: 573dbb147bd2cc9⋯.webm (4.96 MB, 498x280, 249:140, ghouls and ghosts.webm)


e845b7 No.14070352

File: 8ecee4f62957fe6⋯.webm (13.66 MB, 224x182, 16:13, ngST6.webm)

>>14069849

>Stage 6 done perfectly (which is no small accomplishment) takes a while to do

Takes six and a half minutes for me.

>The thing rubbed me raw and I was sick of it by then

That's just how it was back then. If you wanted to practice any arcade game, you'd have to start all over if you died. I guess it's a dick move to throw you back to the start of ST6 if you die at the final bosses, but it does encourage you to turn ST6 into a stable performance rather than a panicky blur. The upside is that if you do die, you can take the spinslash with you to the boss currently fucking you over and kill him instantly. I certainly wouldn't feel any qualms about flipping the bird at the game after fucking me over like that. Coincidentally, I did pull my middle fingers at the screen once I finally beat the game without using any continues.

Nowadays anyone who values their sanity and wallet uses savestates to practice, and modern arcade-styled games do come with practice modes. It took me about two hours to actually 'understand' Jaquio and get a feeling for his attacks. I can't put the relevant thought processes for beating Jaquio in words, it's like asking a Rubik's Cube master to solve a cube step by step for laymen to see. At some point it just clicks.

>>14070084

I wish Capcom would at least acknowledge Tim Follin's C64 cover and include it in some of their arrange albums. TAMAYO is pretty good, but not many can hold up to The Follin.


9d8c13 No.14070399

>>14070352

>Takes six and a half minutes for me.

Fair enough then I guess. I think you can admit though that for people who start playing the game 6 minutes is on the short side.

>That's just how it was back then

Not many people would say they miss those aspects I'm sure. Either way yea, the game is much more tolerable with save states. But that's not really a good aspect. Either way I can safely say that I didn't even get past the bosses second phase until maybe 22 attempts. Which meant 22 times of going through stage 6. Assuming you did it in 20 though (lets be honest that numbers a minimum with the boss the first time you play. especially when you consider phase 3 and where to specifically hit the fucker) and also assuming you somehow did stage 6 in 6 minutes somehow. That's still around 2 hours of playing the same segments over again. And since most people probably took around 15-20 minutes for stage 6 you can round that up to more than a few days on the same level.


9d8c13 No.14070428


49e023 No.14070679

>>14058230

What? Im pretty sure thats a strength good speedrunners have, adapting to mistakes. Im sure mario 64 speedrunners love the shit out of star road and mario bros speedrunners can just shred mario 2 jp as well.


f58739 No.14071915

>>14070352

Seconded. Follin is a god




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