>>14035153
>Besides graphics, fps-games hasn't really evolved from Doom
Looking up and down, crouching, jumping, double jumping, prone, lean, dodging, mantling, sliding, prone dive, sprinting, sneaking, swimming, dedicated melee, dedicated grenade, health kits you can carry, squadmates that can heal, squad control, items like night vision and flashlight, inventory, health stations, regen health, no healing, primary/secondary limit, sniper scopes, iron sights, alternate fire, reload, fire rate selection, ammo type selection, weapon attachments, weapon customization, picking up/moving objects/physics in general, resource gathering, building, destructability, magic/augmented abilities, hacking, RPG leveling elements, parkour elements like wall running, classes, vehicles, conversation system, cutscenes, perks, killstreaks, open world gameplay, 3D, platforming, vertical elements, cover system, advanced AI, objectives, location based damage, jump pads, ladders, etc. I probably missed quite a few extremely obvious ones.