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File: 3f78f44fdab3589⋯.jpg (91.29 KB, 796x448, 199:112, large.jpg)

b8e156 No.14020320

was bloom overdose the most cancerous graphics fad ever in the history of video games?

54b451 No.14020323

in some games its worse than others


0432fc No.14020327

Depth of field is worse imo. I haven't seen that implemented well ever. Having said that, i disable both in every game.


b8e156 No.14020336

>>14020327

my nigga


89339c No.14020339

>>14020327

>>14020320

I would post an obnoxious pic of the adoring fan from Oblivion, but I desided to spare myself of googling or reinstalling that shit. Oblivion was awful.


2e9172 No.14020377

>>14020327

Have to agree. Depth of field only looks good in screenshots and sometimes videos. When you're actually playing the game it's terrible.

On the other hand, in the age of hyper-bloom on a lot of console games there was no option to disable it. I can almost always disable DoF.


169582 No.14020403

>>14020320

At least in TP it related to the story's themes of light and darkness, but yeah it still look a bit shit.


190b57 No.14020711

>>14020320

wasnt that unique to the twilight world which was supposed to be kind of unreal?


3294ec No.14020720

File: 62b7d84cc1cbb11⋯.png (895.27 KB, 829x504, 829:504, ClipboardImage.png)

Not by a long shot. Say hi to chromatic aberration.


9ece4b No.14020748

>>14020720

I think chromatic aberration gives the game a "photo" look. Its great, especially in bloodborne. It replaces anti-aliasing in that game.


a32bf4 No.14020771

File: b1f693dd9d7156e⋯.jpg (1.26 MB, 1600x900, 16:9, 937686044_preview_with_chr….jpg)

Chromatic aberration


d0e081 No.14020780

File: eb3e3d439de0325⋯.jpg (197.93 KB, 1280x720, 16:9, 62275_CallOfDutyModernWarf….jpg)

My vote goes to the strawberry jelly shit smeared on the screen when you got shot in an FPS game. Was a staple for call of duty and battlefield I think, probably others too.

Do they still do this? I haven't played a cowadoody since 4.


a6b8ee No.14020810

Chromatic aberration right now is pretty cancerous.


519ab5 No.14020816

>>14020780

It's somewhat justifiable in games with health regen, to make taking damage more punishing.


1438e9 No.14020848

File: c549534ca946dd7⋯.jpg (90.9 KB, 423x339, 141:113, [house intensifies].jpg)

>>14020748

>wanting to see your game through a virtual camera lens instead of through your fucking eyeballs

There are only a few situations where this should be standard.


5b7563 No.14020858

That shit where the entire screen becomes way too fucking bright or way too fucking dark depending on whether you had the audacity to point your crosshairs at something with too light or dark of a hue. Fuck that. I don't completely lose my peripheral vision in real life because the waterfall I'm looking at is white.


4a00b3 No.14020876

>>14020816

>>14020780

If they were going for a losing conciousness thing they probably should have just gradually darkened your view, started at the edges of the screen converging to the center.


2e15d9 No.14020887

>muh bloom

Stop being such a fucking faggot over nothing.


05ca9f No.14020890

Chromatic aberration is complete shit, it make out seems out of focus and smudged.

It feels like you're playing the game on defective monitor.


68797a No.14020893

>>14020327

Depth of field can be useful if the developers want to intentionally obscure your vision. Basicly tunnel vision when using scopes or as a penalty for super speed. Almost nobody does that though so I disable it along with bloom every time as well.


d0e081 No.14020899

>>14020816

I understand the need for a visual cue when taking damage in an FPS but I feel like the devs just wanted to include more blood in the game to make it "gritty". But people don't see red jelly when they're shot, their vision would probably fade or become shaky. A game like Metro 2033, on the other hand, does exceedingly well at conveying visual and audio cues when your character is taking damage, near radiation, low on stamina, etc. You wear a gas mask and you can hear your character breathing, you can see the sweat on his goggles as well as the cracks, etc. It fits perfectly well within the setting and atmosphere of the game.

>>14020876

This would make more sense, maybe even widening the reticle/spread of your shot to decrease accuracy or something.


e8dad9 No.14020950

>>14020887

This thread is taking me back to 2007, i think most of /v/ is stuck in this era because they don't play anything new


e168b3 No.14020962

File: abab9a90700fd5c⋯.jpg (266.25 KB, 692x1317, 692:1317, Bloom_notSteven.jpg)

>>14020320

Could use more bloom


190b57 No.14020976

>>14020950

anyone who appears stuck in that era is a paid shill


92ad66 No.14021005

File: 08a3e2c699be734⋯.jpg (530.7 KB, 1592x896, 199:112, need more you say.jpg)


190b57 No.14021024

>>14021005

NOW MAKE HER BOOBS BIGGER


69e3b5 No.14021038

>>14021024

>not her hips/butt

But you were fishing for this exact response, weren't you


e257ec No.14021039

File: 180b51c7395066c⋯.jpg (17.92 KB, 600x337, 600:337, 1451663678340.jpg)


c6f5c7 No.14021042

File: b4626f9fb8c1f40⋯.jpg (123.33 KB, 423x339, 141:113, Chromatic_aberration_(comp….jpg)

>>14020320

no because the current era of overusing chromatic aberration is far worse.


33e879 No.14021053

only bloom that even looks natural

is the one made from

like Ambient Lighting or/and like Diffuse Glow

not post processing shit filters


44db3e No.14021101

File: b64aa2650d67a6a⋯.jpg (65.69 KB, 500x278, 250:139, delphine.jpg)

>>14020848

>was bloom overdose the most cancerous graphics fad ever in the history of video games?

Probably, but for me, motion blur and depth of field are very close runner ups.

>>14020339

>Oblivion was awful.

graphically speaking sure, but I thought the combat was better than morrowind's, come at me. And the story, while no where near as good as morrowind's, was far better than skyrim's "You have a dragon's soul, holy shit you're the most important person ever, holy shit you're all powerful. Now listen to this whiny little bitch for 10 hours and do menial tasks for old men."

>>14020771

>Chromatic aberration

it's bad but not as bad as bloom overdose.

>There are only a few situations where this should be standard.

personally I can't think of 1 situation where it would be.

>>14020780

>Do they still do this?

yes


b31a2e No.14021107

>>14021101

>health sponges

>>>/oven/


d9bf60 No.14021434

>>14020780

What's worse is when it happens in a thirdperson game, especially if the camera isn't anywhere near enough to actually get blood splattered on it. How the fuck have we gone over 15 years without a single game doing the "shit splattering on the HUD" gimmick better than Metroid Prime? It's a fucking embarrassment.


3e5895 No.14021455

Shadow of the Colossus, Oblivion and Twilight Princess all used it and it kind of muddied the graphics.


bdd059 No.14021456

>>14021101

Between being the guy with the dragon soul and the guy with the dragon soul's errand boy I prefer the first one.


735825 No.14021463

File: b28cb28c147c534⋯.jpg (118.69 KB, 530x507, 530:507, 0c4cacae7b7e7d7e8c421f744d….jpg)

M O T I O N B L U R


4d5deb No.14021478

>>14021455

sotc is one of the games it really benefits.


7a9a6d No.14021496

>>14020720

At least you can turn it off in that game even though its on console.


4c4cce No.14021513

>>14020320

Also the 'everything is browm for ultra realism' era.


c27be5 No.14021563

File: 237ac147f3b810a⋯.jpeg (432.45 KB, 1920x1080, 16:9, cel-damage-screen-02-us-1….jpeg)

How quickly people forgot the early 2000's fad of bad cel shading.

>we want our triple eh game to look like what mobage shit will be in ten years

>say no more


e8cb40 No.14021564

File: de9ec2a3d7dd7e9⋯.jpg (10.63 KB, 181x272, 181:272, de9ec2a3d7dd7e9bfd1b221ae2….jpg)


6e47ee No.14021583

>>14021563

That looks good though.


bc0ccc No.14021590

>>14020320

Motion Blur


db9e63 No.14021662

File: 8b2ca6a9bfe1133⋯.jpg (276.88 KB, 1280x963, 1280:963, shadow-of-the-colossus.jpg)

Some games made good use of bloom. Like shadow of the colossus would have tons of bloom in the sky which gave it this really weird vibe, like something was wrong with the place you weren't suppose to be in. Although it glitches out on emulators, going in complete overdrive and makes it completely impossible to see in the desert.


190b57 No.14021681

>>14021662

anything will be fun in certain situations.

>>14021590

however i cant remember an instance where i though a motion blur effect enhanced the experience in any way.


3294ec No.14021684

>>14021496

That's the fun thing - you cannot.


d9bf60 No.14021686

>>14021681

Motion blur helps me quickly recognize an otherwise okay game isn't worth the time playing.


190b57 No.14021707

File: e6cc25e55181d09⋯.jpg (27.09 KB, 297x331, 297:331, e6cc25e55181d09c69cdf97ebd….jpg)

>>14021686

jeeze. you can usually turn it off in the settings


d3fbb1 No.14021736

>>14020320

Those post processing effects looked cool in my low spec computer. I still like motion blur in single player games.

They're cancerous in multiplayer games though, nothing but a complete disadvantage.


4b3fea No.14021765

>>14020720

How can your eyes even notice something like this, mine don't.


811780 No.14021770

File: 2d4a89e0e0100f8⋯.png (11.83 KB, 560x407, 560:407, 2d4a89e0e0100f8420327c0c74….png)

>>14021590

>>14021681

>>14021686

I actually like motion blur, makes fast movements feel less choppy.


3294ec No.14021793

>>14021765

Because you might have eye cancer because that shit is all you see the first few hours of playing bloodborne. Only then do a normal human's eyes accept the punishment and start looking at the art direction rather than all the ridiculous shit it's drowning in.


2e15d9 No.14021795

>>14021563

That stylism actually looks endearing to an extent.


946c53 No.14021799

>>14020320

For its time yes but we have long surpassed it.


7a9a6d No.14021814

File: c5a03dd16418a46⋯.png (139.57 KB, 1428x666, 238:111, 20171221_101134.png)

>>14021684

No, I'm pretty sure I turned it off..

>check Jewgle

>it's not an option

Fuck me, I must have been thinking of some other game. Also, check out this fucking retard on Reddit because it was the first result. Turning off post processing bullshit must be a lot of work guys! I'm not entitled, please give me $40 DLC!


4b3fea No.14021823

>>14021793

Maybe you're the one with the cancer? I've never even heard of this thing before nor seen it in games.


834e93 No.14021869

I don't see what the big deal is. It does a decent enough job of making low fidelity graphics look slightly more realistic.


33fa4b No.14021895

The ongoing Indie pixelshit fad is worse.


0b9c81 No.14021923

>>14020320

<was bloom overdose the most cancerous graphics fad ever in the history of video games?

>not lens flares

>because eyes

How about just stop putting fucking camera lens effects in the rendering path, period?


5eba00 No.14021980

>>14021869

See, that's the problem.

It's a lazy solution to something that shouldn't even be a problem in the first place.

>sir, we can't work with this little time on our hands, the game won't look good at all

>just put some bloom over it kid

>>14021563

Beyond the 2007 Prince of Persia remake or whatever it was, I haven't seen any game with cel shading before or since.


9fcd49 No.14021991

>>14020320

>typical millennial

Back then bloom was pretty much the only "effect" you had and it was pure artwork how to implement it in different ways to archive different visuals styles. Similar to how mode 7 was. Kys, summerfag.


191b6f No.14021995

File: 45aca613fa04a03⋯.png (573.65 KB, 490x430, 49:43, AAAHHHHH--AAAHAAAARRGGGGHH….png)

Jaggies will always be the devil


834e93 No.14022007

>>14021980

>It's a lazy solution to something that shouldn't even be a problem in the first place.

I tell you what, I'll believe that once you've tried making a good looking game with the Gamecube's whopping 3 MB of video RAM at your disposal.


a44b28 No.14022037

File: f74c15c3d548b50⋯.png (333.59 KB, 506x312, 253:156, 1457256959175.png)

/agdg/ dev here. If i ever finish a game i will include every single graphics effect mentioned in this thread and there is nothing you can do about it.


4b3fea No.14022060

>>14022037

>If i ever finish a game

Doubtful so we're all good.


834e93 No.14022062

>>14022037

You'll never be able to do it, nodev.


5eba00 No.14022063

>>14022007

I forgot to mention that, but you said it yourself.

That's the cause of our problems here today.

But why it persists to this day is a bloody mystery.

>>14022037

>implying you'll ever finish it


191b6f No.14022068

>>14022037

>pic

What's his fucking problem?


1bfb0d No.14022082

>>14022037

>If i ever finish a game

If


2e8fe3 No.14022089

File: db4bb9a0321916e⋯.jpg (96.06 KB, 615x593, 615:593, Lookin good.jpg)

>>14022037

Don't forget the ugly ass filters


afea96 No.14022095

File: 4c5c4d4ada0f1d8⋯.jpg (11.52 KB, 270x285, 18:19, 1391226220717.jpg)

>>14021995

Jaggies aren't a fad, they're just a graphical shortcoming.

All the various methods of anti-aliasing (MSAA, SSAA, etc) are fads, or rather they were functional methods of hiding jaggies that these days are pretty much unneeded in the age of 4K and being able to eliminate jaggies on smaller resolutions just by scaling down from 4K to 1080p.

>>14021770

Try not being a poorfag and/or console cuck and get a decent computer so you can run games at a full 60fps. Turn off motion blur and your eyes will blur that fast movement for you, like they should. Otherwise you're retarded if you need games to simulate the decencies of the human eye.

>>14021869

Blooming lights everywhere even in games with pitch black environments is not realistic, it's garish and a cheap way to make your ugly ass game look better than it really is.

>>14022037

Good, thanks for giving me no reason to play it.


834e93 No.14022112

>>14022095

>Jaggies aren't a fad

Just you wait. The age of the low poly meme is upon us.


d579af No.14022114

>>14022095

>Muh 4K

>muh you are a poorfag

You can stick your success and happiness recipes up your asshole.


4b3fea No.14022117

>>14022114

Who said anything about 4k


7a9a6d No.14022130

>>14022007

The point you're missing is that bloom doesn't look good. Just give me the same graphics without the bloom.

>you'll miss bloom, you'll see!

Yeah, I'm sure. Half Life 2 tried to cover up their extremely ugly textures but don't worry I noticed even with the bloom.


afea96 No.14022133

>>14022112

Let the hipster cucks dick around with their 320x224 poly models. You know they'll be too retarded to actually be able to make anything resembling low-poly models from the PS1 era just like how they fail to replicate NES graphics.

>>14022114

>t. retarded poorfag who uses blur and tons of anti-aliasing on his shitty toaster machine to play the latest AAA trash and thinks it's good

Keep crying commiecuck. Maybe one day you'll get a job and afford to build a decent computer.


d579af No.14022140

>>14022133

>commiecuck

what, i'm anything but a communist.


834e93 No.14022141

>>14022130

But I kind of like it

>>14022133

>implying the benchmark for a "decent computer" is being able to render at gluttonous and unnecessary resolutions

It's a lot easier to act like a wannabe aristocrat on the Internet than to admit you wasted a lot of money on something you don't need.


d9bf60 No.14022145

>>14022112

Wouldn't lowpoly shit have less jaggies, not more?


2e8fe3 No.14022146

File: a42011ce78078b0⋯.jpg (86.05 KB, 1022x552, 511:276, AAAAAAAAAAAA.jpg)

>>14022130

>implying HL2 textures are ugly


a44b28 No.14022147

File: 9c88bffc35a163c⋯.png (1.56 MB, 1416x614, 708:307, Ultra FX Walking Simulator.png)


e29f20 No.14022150

File: 35fe4d770f5da91⋯.jpg (103.13 KB, 797x580, 797:580, not a dos game.jpg)

The only pleasing DoF effect I've seen was the bokeh blur in NuDoom, and it's only used for emphasis during cutscenes and weapon switching. The rest are shit for the most part.

Full screen motion blur, especially in a 30FPS game. A game camera is antithetical to a film camera, because the player has to constantly pivot it and focus on their surroundings as they turn. Tone it down, or make it per-entity and not influenced by camera motion.

Subtle application of chromatic aberration like in Alien: Isolation looks good, but even slightly overdoing it is a guaranteed emetic.

Deferred rendering. Why does it even exist anymore? For one, Forward+ already exists. Second, developers more often than just bake all the lighting anyway. Out with dithering, bring back transparency!


4b3fea No.14022151

>>14022140

It takes maybe 1000-2000 USD to build a PC (including screen, keyboard etc.) that will give you 144+ fps on nearly every game imaginable. Just saving for a few months should allow the majority of westerners to get that amount.


834e93 No.14022155

>>14022147

What meme engine is that?

>>14022146

The worst part of HL2 in my opinion is the use of phong lighting on non normalmapped textures. Doom 3 got that right a year earlier. Fucking tiled floors are not supposed to be completely flat.


d9bf60 No.14022160

>>14022150

The fuck am I looking at here?


2e8fe3 No.14022161

>>14022147

YOU WERE SUPPOSED TO BRING US HOPE NOT DESTROY OUR DREAMS!


d579af No.14022170

>>14022160

Mario Odyssey doofus.


d9bf60 No.14022176

>>14022170

I can see that, but what's causing the effect?


da9b9a No.14022198

>>14022160

>>14022176

Super Mario Odyssey does some weird dithering effect for transparency. If it needs to make an object in the foreground partially transparent, you get the effect shown instead of some straight alpha blending. Almost all the transparency in the game (other than things with inherent transparency, like water) is done with dithering.

It actually looks fine in motion, but it looks pretty bizarre in static screenshots.


834e93 No.14022214

>>14022198

MGS5 did that too. I really kind of hate it.


8cad70 No.14022221

>>14022214

Nah fuck you it looks cool


afea96 No.14022236

File: a8767ff1ae333f0⋯.jpg (34.62 KB, 336x491, 336:491, bowl-of-stupid-for-breakfa….jpg)

>>14022140

>WAAAAAAAAAAAAAAAAAAH QUIT BEING SUCCESSFUL

>i'm anything but a communist

Sure thing poor nigger. Quit wasting your money on rocks and save up for a half-way decent GPU.

>>14022141

>you wasted a lot of money on something you don't need.

Nobody needs any video games period, so I don't know what point you're trying to make other than it's pointless to have a decent machine to play games at the best or preferred fidelity you want, which ideally would be

>highest resolution possible

>blur off

>DOF off

>bloom off

>aberration off

>AA off

>texture/shadow/LOD quality - max


4b3fea No.14022247

>>14022236

Could you elaborate a bit on why you dislike any AA or believe it's not optimal? I don't think I've heard anyone say this before.


811780 No.14022251

File: 515bf5631e5eb6a⋯.png (39.43 KB, 367x458, 367:458, 515bf5631e5eb6a16b44d252bd….png)

>>14022095

>Try not being a poorfag and/or console cuck and get a decent computer so you can run games at a full 60fps. Turn off motion blur and your eyes will blur that fast movement for you, like they should. Otherwise you're retarded if you need games to simulate the decencies of the human eye.

Are you saying that the human eye can't see beyond 60fps anyway?


d579af No.14022261

>>14022236

You are a rather obnoxious and pedantic fella.


d9bf60 No.14022272

File: 8b85fef5ca61533⋯.png (762.6 KB, 653x535, 653:535, saving throw.png)

>>14022251

>not rendering your graphics in braille


afea96 No.14022279

>>14022247

AA serves a purpose, but it's more of a case of certain forms of it being phased out, like MSAA, in favor of less-resource hogging versions of it like FXAA, which used to be the worst, blurriest form of AA but now doesn't look that noticeable when applied to higher resolution images which don't have much jaggies to begin with.

I guess what I'm saying is, the higher resolutions get, the less need there is for sophisticated, intensive forms of AA and that a single pass of FXAA may only suffice. I've noticed newer games are just shipping with FXAA being the only AA option, with maybe an additional pass of it as another option

>>14022251

No, just if you need motion to feel less choppy, you should let your eyes do that for you instead of simulating that with motion blur. That you need motion blur to do that and that you think it looks good signifies you're playing games at a lower than optimal frame-rate.

>>14022251

>You are a rather obnoxious

Try >>>/reddit/ if you need a hugbox.


afea96 No.14022295

>>14022279

fucked up reply to >>14022261

i suck dicks


0e619d No.14022297

>>14020320

it's up there, i especially hated bloom effects on any stage/area with lava or similar effects because it made it an even worse eyesore


d579af No.14022302

>>14022279

But you are the one with the leddit spacing, bub.


834e93 No.14022310

>>14022236

I could think of a million better things to put that much money toward. You clearly have problems with managing funds. I can play games at what I consider acceptable graphical quality for a fraction of the cost.


afea96 No.14022311

>>14022302

And you're the communist who lashes out at people for no reason other than they have some cash and spend it on hardware. Maybe you should try >>>/tumblr/


207222 No.14022313

File: c808e5ad01a35ca⋯.jpg (48.71 KB, 977x720, 977:720, 15982543.jpg)

>>14020320

if we count other fads lets also nominate headbob

>take one step

>head starts flailing around uncontrollably like your character is having a seizure

looking at you here arma3


d579af No.14022316

>>14022311

>constantly telling others that they are x website or thing I don't like while telling them to go to x site

This is how you spot a try hard newfag, tons of these types ruined /pol/.


d9bf60 No.14022325

>>14022313

Rather pathetic that there's N64 games that simulate the effect better than modern ones.


afea96 No.14022331

File: bc6398d6b315985⋯.jpg (76.78 KB, 906x768, 151:128, 1378077325396.jpg)

>>14022310

>You clearly have problems with managing funds.

Sorry I have a decent paying job and can save it accordingly to buy things I like. I don't know why you think that's mismanaging funds.

>I can play games at what I consider acceptable graphical quality

I mean if you're fine playing games at a resolution with blur is fine by you, whatever. Maybe if you don't mismanage your funds you could buy better hardware.

>>14022316

>telling whiny commies to fuck off ruined /pol/

Yeah, what a shame you can't astroturf for shit >>>/leftypol/


811780 No.14022347

>>14022313

If we're doing this I want to nominate the bleeding eyes, desaturation and other annoying similar effects when you're low on health.


d579af No.14022349

>>14022331

Why do you keep implying that I am a commie?


afea96 No.14022358

>>14022349

>WAAAAAAAAAAAAAAAAAAAAAAAAAAH U HAVE MONEY SHOVE YOUR SUCCESS UP YOUR ASS

Is a good indication.

>WAAAAAAAAAAAAAAAH U TOLD ME TO FUCK FOR BEING A FAGGOT U RUINED /pol/!

Is another.


23f3b2 No.14022362

>film grain

Fucking film grain. Nigga I'm playing a game not watching a god damn movie with low lighting and under-exposed footage. The stupidest shit.


d579af No.14022367

>>14022358

You are fucking cancer.


d9bf60 No.14022373

>>14022362

Look kid, how the fuck am I supposed to get in on those Vietnamese boytoy cannibal parties if I don't suck up to Hollywood?


834e93 No.14022427

>>14022331

If I had a decent paying job, I sure wouldn't waste my money on incremental yet expensive graphical (((upgrades))).


e9caca No.14022433

>>14020327

DoF can be done subtly and well. I've never seen a good implementation of motion blur.


b8e156 No.14022579

>>14022362

I liked it in l4d if you turned it way down to something reasonable. As a general rule it will always suck though


b994e0 No.14022637

>>14022279

>FXAA

Fuck off, SMAA is leagues better while using barely more resources and the only reason developers implement FXAA instead is sheer laziness.


7a9a6d No.14022644

>>14022146

HL2's textures are blurry as fuck and look like vomit. I could tell this even when the game came out and I was still a teenager. I remember thinking to myself that they really don't look better than HL1.


b0c049 No.14022647

>>14022644

You are full of shit.


7a9a6d No.14022653

>>14022647

I hope you aren't comparing textures in the modernized Source engine or whatever. I'm talking about at launch.


b0c049 No.14022657

>>14022653

I played the game back in 2006 and the facial textures were top notch.


7a9a6d No.14022670

File: 916832c78e2bdfb⋯.jpg (398.71 KB, 1920x1080, 16:9, ss_10326f023508f52a886564b….jpg)

>>14022657

>facial textures

You cancerous disingenuous nigger, I was talking about literally every other texture in the game. I thought it was common knowledge that Valve's art team put like 90% of its effort into the characters because character animation was the "next gen" thing at the time.

Look at this shit. These textures would be right at home on a Half Life 1 map.


db9e63 No.14023070

>>14022155

>The worst part of HL2 in my opinion is the use of phong lighting on non normalmapped textures. Doom 3 got that right a year earlier. Fucking tiled floors are not supposed to be completely flat.

Everything in the doom 3 engine looked glossy and off.


38b3df No.14023191

>>14021101

>motion blur

If you have an LCD monitor, you cannot disable motion blur.

>>14021765

>mine don't.

Don't your eyes work?

>>14021770

>less choppy

You might want to consider a GPU upgrade or turning your settings down a bit.


56b1c7 No.14023409

>>14020748

You really think that fence looks good?


5705b7 No.14023427

>>14023409

That's more due to the terrible anti aliasing


56b1c7 No.14023482

>>14021583

>>14021795

Cel shading is much better when it's like in Strong Bad's Cool Game or Guilty Gear Xrd, that is, the outline is a darker version of the outlined object's color rather than solid black


284655 No.14023493

>>14022670

They look fantastic for a 2004 game, that's right

2004


4edf79 No.14023547

>>14022279

But the human eye sees too fast for that to smooth out you blithering dicklicker


7a9a6d No.14023680

File: ca8ab1cbcd6f4d6⋯.jpg (140.89 KB, 1024x768, 4:3, Starsiege_Tribes_2.jpg)

File: 8e4f434763bb8f5⋯.jpg (640.88 KB, 1280x1024, 5:4, t2-up-close-female.jpg)

>>14023493

Pic 1 is from 1998. Pic 2 is from 2001.

Honestly half the problem is that they combined their shitty low res formatting with their disgusting "everything is shit" aesthetic. It looks neither realistic nor pleasing and it ends up just looking like puke. Tribes 1 had similar res textures but chose much more pleasing colors and Tribes 2 just has better res textures.


7a9a6d No.14023684

>>14023680

Before you say it, the only reason the textures look just as bad in pic 2 is because the terrain is deforming them.


284655 No.14023703

>>14023680

HL2 has much more complex geometry.


7a9a6d No.14023710

>>14023703

Nice non sequitur.


2a0971 No.14023855

>>14022147

WOW!~ That looks so realistic I can't believe it, it's like I'm IN THE GAME


c337f1 No.14023893

>>14020320

Two words: Motion blur.


7a9a6d No.14023914

File: ccc5d6b808556f9⋯.jpg (96.57 KB, 603x800, 603:800, cc577279cb50a1205ed56ca083….jpg)

>>14022147

>>14023855

>User Lut

User wut?


a4b424 No.14023950

>>14022095

Stylized motion blur looks good. Breath of the wild is a good recent example


e7c69c No.14023953

Chromatic aberration

Film grain

Motion blur

Depth of field

The four horsemen of poor graphic design.


284655 No.14023970

>>14023953

DoF is bad how?


90a3bc No.14023991

>>14020320

I still remember being absolutely shocking to find this stupid bullshit in a Nintendo game of all things. I kind of thought they were above meme graphic ideas like this.


284655 No.14024003

YouTube embed. Click thumbnail to play.

>>14023991

Here's the game without bloom


7a9a6d No.14024020

>>14023970

Because your computer monitor or TV screen is not a fucking eyeball and therefore the game cannot presume to know what your eyes in real life are focusing on at any given moment.


78674c No.14024051

>>14020858

that's Bloom anon, what OP is talking about.

DoF has been done well in city builders like anno.


d9bf60 No.14024066

>>14024003

What were they thinking? Were they scared people might think it would look like crap compared to PS3 and 360 releases?


284655 No.14024070

>>14024066

You nailed it.


afea96 No.14024100

>>14023950

All motion blur is shit.

>>14022367

Nice argument commiecuck

>>14023970

>simulating defects in human vision on top of any defects you're bound to have in your own natural vision

That's why.

>>14022427

>If I had a decent paying job

Well there you go, you don't have one and as a result you're a poorfag with no disposable income. In the mean time, manage your funds and save up.


834e93 No.14024131

>>14024100

There's no such thing as "disposable income". If I ever had more money than I knew what to do with, I'd buy stocks or something.


284655 No.14024171

>>14024131

I'd buy a private army and blow up the 8chan servers.


e9b02b No.14024207

File: fccf40ba7abc24c⋯.jpg (598.59 KB, 992x1403, 992:1403, 63f92b8fa736ff625ddb6252be….jpg)

>>14021564

First thing I thought about. I don't know if he uses this to try to hide the mediocre quality of his art but it almost gives my a headache just by looking at it.


d9bf60 No.14024217

>>14024207

Given the guy in question it might actually think it looks good.


afea96 No.14024226

>>14024131

>There's no such thing as "disposable income".

Spoken like a true poor nigger.


2e15d9 No.14024235

Bloom is exactly why Super Mario 3D World is still going to look fucking lush and gorgeous more than 20 years from now.


284655 No.14024241

>>14024226

How much do you make? Tell us all about it.


c3b785 No.14024265

File: c2bf3a600fefe95⋯.png (176.47 KB, 300x339, 100:113, Anon gets satanic trips.png)

>>14024207

>This much chromatic aberration

My eyes can't take this shit


72969f No.14024281

>>14020720

Chromatic aberration is minor. It's completely stupid just like lens flare and shit, but you can mostly ignore it if you even notice to begin with.

>>14020327

>>14020320\

Bloom and Depth of Field are both horrible and hard to ignore. but at least they can be turned off a lot of the time.

My number one slot for worst "graphics fad" ever has to go to the shit and piss filters. It looks ugly, you can't ignore it, and you can't turn it off. Most of the time you can't even mod it out properly as the necessary color information is just gone.


02607f No.14024317

File: 6309bf25e77760f⋯.png (153.98 KB, 499x499, 1:1, ABSOLUTELY NOT RIGHT AT AL….png)

>>14024265

Why the everloving fuck does this shit get added to videogames? What does it bring into the game other than make me think that my eyes are fucked up?


37c43d No.14024328

>>14022147

Well, judging from the game you're making, you're making some kind of walking simulator, so i don't care.


2e15d9 No.14024387

>>14024207

Gods, that looks fucking shit.


98dbf6 No.14024405

>>14021563

>3d console game from 2001 with graphics that haven't aged like milk

I'd say it wasn't a half bad choice.


191b6f No.14024722

>>14022147

admit it, you'd be impressed if it was a game from the 1990s. you'd play the shit out of that blurry shit and you know it.


a51a65 No.14024852

>>14021895

That also smear flashy GFX on everything to make it look better. Turd polishing.

>>14022362

What about in Cuphead? Honestly that's the overall point to take away: Do the effects actually serve the game's aesthetic?

>>14022644

Half-Life 2 is from 2004. The graphics were more than acceptable for their time, and the visuals overall work. The physics were certainly novel.

>>14023929

>That's because Morrowind's dice rolls were a metaphor for combat.

They're also about as simplistic and crappy as Oblivion's combat system. The difference is that in Oblivion it actually works to the gameplay. Dice-based hitting does not.

>>14023991

Post a video of how the twilight areas look without it, because I'd expect them to look terrible.


127bd9 No.14025699

>>14023493

Honestly the graphics of Half-Life 2 held up until like 2009 because even with 7th gen consoles, devs just couldn't help being retarded and putting the blurriest textures imaginable on the maps.


03efcb No.14025754

>>14020858

>Look out window in FPS

>Blinded by the sun like you're staring straight into it through a telescope

>Get sniped because the only thing visible is THE SUN


defef4 No.14026427

File: 401ea4560481257⋯.jpg (298.85 KB, 1366x768, 683:384, background010000.jpg)

File: c60fb2aa5aa1479⋯.jpg (259.94 KB, 1366x768, 683:384, background020001.jpg)

File: 2c2227b71d805fe⋯.jpg (221.76 KB, 1366x768, 683:384, background040002.jpg)

>>14022644

Just loaded up the retail version. Looks better than most of ther games released at that time.




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