>>13973612
>I fear that these would also make Sami and Grit even more OP than before
Put this idea into Days of Ruin and it feels like it will balance out much better. Since CO buffs are restricted to areas of effect you can have players decide to empower an infantry unit and move them around to spearhead attacks, or have infantry tag along with other (faster) units.
I like the idea of mortar/AA units but I feel like part of this could be solved by giving Mech units the ability to attack vehicles, and certain types of Air Units. Maybe keep them as a direct attack unit to balance this out since being able to initiate against Copters from range.
For Mortar Units I would say have them function like basic infantry by default, and when they want to attack from range they need to spend an action to "hunker down" into mortar mode. The idea is for Mortars to be reliant on using infantry mobility to get good positioning before an enemy approaches their range, But once they enter into the indirect attack stance they become vulnerable to other units moreso because they lack a retaliation attack.
If this is DoR the infantry choices would look like this.
>Mech (Direct attack against Infantry/Vehicles/Low flight AA)
>Bike (Recon mobility anti-infantry unit)
>Mortar (Direct attack machinegun/Artillery range mortars)