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File: ba3422d5c47b9e2⋯.png (432.18 KB, 670x376, 335:188, 3-2-1489766162.png)

3cd0bc No.13957588

Let's talk about games that have living environments and recommend each other some games of that type. What exactly do I mean? Well mostly I mean games that are true sandboxes, not the GTA type sandboxes where you are locked into a city where your actions have no consequences on the state of the city. I mean games that create living environments for you to play in, influence or just watch develop on their own if you wish so. Games that might or might not have goals but if they do, they also give you a lot of freedom in the ways of accomplishing such goals. I'm talking about games that are not centered around story but around giving the player the ability to interact with a virtual environment where he solves problems his own way, leading to creation of individual stories specific only to the player. And I'm not talking about the "open world, procedurally generated" shit either although those games might overlap, I'm talking about games in which you can REALLY influence the conditions of the game world.

A few examples of such games would be:

>The Guild 2

>Mount n Blade

>Most 4X games

>Most Grand Strategy Games

>Sid Meier's Pirates

>Port Royale 2

>Dwarf Fortress

>To a certain extent The Sims although it's a casual example

Anyone knows more games like that? Those have a lot of replay value and I've been starving to play something like that.

18f981 No.13957617

File: 48762c487d1b670⋯.png (21.92 KB, 150x145, 30:29, OpenTTD logo.png)

OpenTTD and other management games often change stuff over time.


a83793 No.13957648

Fable, but only insofar with characters reacting to you


160e0a No.13957709

Haven't played one of these in a while I should but one that comes to mind is X3TC/AP where you could have a lot of fun wrecking havoc in the universe once you made it out of the grinding phase at the start.

>put together a mass of M3s, an M2 and corvettes

>Storm Xenon sector near Omicron Lyre or whatever

>shove millions worth of missiles up their asses and win the sector

>shortly after the nearest Xenon sector starts sperging and shitting out invasion fleets that try to fly through Terran sectors killing anything in range and littering the place with loot when the military arrives and fucks their shit

>hand rubbing intesifies since I am now the only working provider for goods and can loot 24/7


527d48 No.13958360

NiGHTS is supposed to have them but they're basically glorified Chaos.

Are there any games with active eco systems? Say you kill all the foxes the rabbits will become out of control until a new predator moves in sort of thing.


9456f6 No.13958552

File: 5d96f634bfddb5e⋯.jpg (67.87 KB, 562x497, 562:497, 1397112661765.jpg)


f5e87c No.13958879

File: e97a244e972e048⋯.png (429.47 KB, 1366x768, 683:384, Creatures.png)

>>13957588

Creatures


6b851d No.13958889

I really fucking wanted a game where I can go from city to city, peddling some crafts and solving some problems, without some bullshit about saving the world taking place.

A world where the player is not everything, and things happen regardless of our actions


f826e9 No.13958928

>>13958889

A true immersive world would be great, yes. The player always shows up just when a quest is to be given. You could ignore one village for I don't know, 100 in-game days, show up and their problems are still there when players can go there day 1.


61f9ae No.13958956

>>13957588

>the guild 2

although it is one example, I have to say it is really bad game

but another example I can give you is

>Distant Worlds

really organic universe expanding on its own, but most 4x/grand strat can be said like that

>>13957648

I thought about that, but not really right, everything remains somewhat the same as you age

also keeping in an eye on thread, interesting feature to have


e39331 No.13958975

Star Control 2? It's more scripted than dynamic, but your actions have a large impact on the galaxy.


3997ba No.13959038

>>13958889

play mount and blade as a merchant then


948747 No.13960026

>>13959038

get wanged


c25cfc No.13961069

>>13958879

The fuck is this?


6ea7bf No.13961428

File: bd4c8bac49f56fb⋯.png (357.29 KB, 480x501, 160:167, 1512911339856.png)

Not single player, but Eve Online. Don't have to be a group effort either. Sometimes individuals can completely shift the course of large groups without having to join or commit to anything.

Managed to force a group of like 60 players to evacuate an entire region after I waged a guerilla war against them, hired someone on the side to help me run a con, then stole assets from them valued at $300 irl. That's freedom right there. You make an impact and player run empires change and evolve.


fee177 No.13961531

>>13957588

Spellforce 1. A minor gimmick, but each workers you assigned to buildings can be seen doing actual labours, not just disappeared into a building and come out with stuffs in hands. You can actually see them hammering on the anvil, squatting down and lift up some woods from the pile, wood gatherers actually walk in and gently put down more woods to the pile, etc.


069dd6 No.13961610

>>13958889

Look up "Shoppe Keep", although be warned that it's essentially ancient youtuber-bait from before youtuber-bait was a thing

>>13961428

Why do gays like mmos so much? That's a rhetorical question.

Shoo shoo nasty jew, your kind is not wanted here


948747 No.13961639

>>13961069

A game called Creatures, I think it was on PS1.


63aa17 No.13961653

So immersive sims…!


8d30cd No.13961704

File: 73a813b997eff01⋯.jpg (26.78 KB, 320x240, 4:3, 73a813b997eff01fa7431f99d7….jpg)

>>13961610

tfw actually bi. not a jew tho.


6269a7 No.13961730

>>13961610

>Why do gays like mmos so much?

They can come out as gay and be flamboyant faggots and nobody can hurt them for doing so


815b50 No.13962389

>>13961069

Artificial life simulator, each Creature has it's own biology, neural network and genome that in every version of the game was left buggy and unfinished by the devs


9911d6 No.13962672

File: 92cd63d4f1bc344⋯.jpg (170.79 KB, 1280x720, 16:9, slugcat.jpg)

Rain World


d34ec1 No.13962803

Kenshi

Kingdom Come Deliverance (maybe?)

Not quite but semi related:

Consortium

Age of Decadence


1c2567 No.13962837

>>13961610

>Shoppe Keep

I'd rather play recettear again, both games have dead worlds however.

It feels like all games with living worlds are either Dwarf Fortress or 4X games, but dwarf fortress is WAY TOO AUTISTIC, or you simply can't play the small guy, you have to be the empire leader.


fcc8ac No.13963481

>>13958889

Port Royale 2 is up your alley.

Is there any comfy game with a story about traveling the world and solving small-scale problems like murder mysteries, solving conflicts between families/villages and so on and so forth? Bonus point for it being in animu stylistic but it doesn't have to be.


fcc8ac No.13963485

>>13962837

Dwarf Fortress doesn't have the mechanics that are supposed to allow you to trade as an adventurer yet. Adventure mode is largely unfinished.


c0c236 No.13963528

File: cc37e411fcdb205⋯.jpg (202.32 KB, 1920x1200, 8:5, screenshot_1920_1200_4BGBR….jpg)

>>13963481

Some Dragon Quest games have that, you go from village to village with stories not really related between them. I think Elona has that too, but I didn't play much of it

>No mention of Space Rangers 2 aka Space Rangers HD A War Apart

You're dropped in a galaxy full of captains who do stuff just like you, some merchant get blasted and all his cargo is dropped? better get them fast before another captain get them. And if you pick them up before them, they'll remember, and they're gonna kick your ass next time you meet

Space Pirates & Zombies 2, but I didn't liked it very much, the combat and ship design was kinda boring


1d468f No.13963566

File: f1569035c4e167c⋯.png (807.46 KB, 956x766, 478:383, current year hitler.png)

>>13963528

>Space Rangers HD A War Apart

Vanilla SR2 and SR2 Reloaded are both better than that shit heap with memes.


f38c66 No.13963576

>>13957588

Not sure if Zelda: Majora's Mask fits your definition, but its world certainly feels alive and your actions have consequences on how characters there live out their… three days.


2be05c No.13964920

File: 9472da1948ec440⋯.jpg (26.32 KB, 282x350, 141:175, 415mSc99GEL[1].jpg)

File: fdc9c508a039d6e⋯.jpg (74.52 KB, 482x500, 241:250, 42951_front[1].jpg)

>>13957588

Hardwar has a real economy and traders, and playing around with supply can screw things up. The world and combat are okay, but I don't like trading that much.

Speaking of trading games where you can ruin the economy, M.U.L.E is an even more economy focused game, albeit with a funnier tone. People have said that it's actually a good way to teach someone how economy works, but once again I didn't like it just because I don't like trading.


d960fd No.13974709

bump


0c9859 No.13975444

File: affb1da0a3c9a75⋯.png (1.82 MB, 1907x1084, 1907:1084, segaris.png)

>>13957709

Hope you're playing with Litcube's for maximum space jew simulation.

The way the Segaris glows in the dark makes me rock hard. It is objectively the most sexy ship in the game.


92edc7 No.13975453

File: 729b25bb374f813⋯.jpg (160.21 KB, 1920x1080, 16:9, 20171212235917_1.jpg)

>>13962672

Did you try the Hunter mode yet? It's fucking brutal. Hope all of the journalists who begged for an easy mode enjoy Monkcat, though, I did a whole playthrough in that mode this evening. God help them if they don't play it as a pacifist.


c2f01b No.13975469

>>13957588

Drox Operative


ee1f8f No.13975510

File: 85aaaa5f2275856⋯.png (2.39 MB, 1535x881, 1535:881, lweap.png)

>>13975469

that game is half decent, but it's pretty much an ARPG but in space.


c2f01b No.13975537

>>13975510

It's actually shit but the idea is great. Worth a pirate just to for that. Same goes for Din's Curse.

If only the hack'n'slash part wasn't so bad.




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