ec0e6c No.13953985
Find a flaw. You can't.
This is the quintessential Zelda game at its finest.
Sorry but Skyrim of the Wild is not MY Zelda, it is a fraud and goes against the essence of the game
975b27 No.13953988
It is a remake of a superior title.
ef1f36 No.13954001
Instead of finding an item in the first half of a dungeon that opens up the second half, you buy the item before you go in.
The game is good, but not flawless. Don't be a faggot an make threads like this.
18cfc5 No.13954012
>>13953988
He is absolutely right. The extra shit feels forced as fuck when compared to the original.
ec0e6c No.13954013
>>13954001
>I don't like this good feature that makes the game dynamic
Not an argument.
ec0e6c No.13954017
>>13954012
This is better than the original, which was clunky and Link was overweight.
e48d12 No.13954031
c13d16 No.13954037
>>13953988
FPBP
>>13953985
It's easy, all the items available at the start offering little surprise or sense of advancement through dungeons
3b67a5 No.13954047
Great game op, I found the overall game very smooth, responsive, loved the challenge dungeon.
b85601 No.13954052
>>13954017
It was fun but holy shit you're a fucking faggot, OP.
18cfc5 No.13954073
>>13954054
>World in Conflict
Fucking 10/10 tastes.
e4d4ae No.13954082
Open world and being able to do a dungeon in any order at the expense of being horribly dumbed down and easy. At least it's pretty to look at. It's basically the skyrim of zeldas.
dbc375 No.13954086
>>13953985
The fact it's a partial remake will at the very least make me wonder how much better it could have been if they had simply had an original overworld.
But I can't shake the feeling that if it hadn't done that we'd get another toon-link touchscreen game.
7d4f5f No.13954094
>>13954017
Alright faggot you want a serious response? Here's one for you.
The game is inferior in a number of ways. It removes a lot of the cool shit from the original for no perceivable reason. Where the fuck are the bombos, ether and quake medallions? The game as a whole is extremely casualized in its puzzles and its combat. If you've ever played a Zelda you will not have a game-over in it as fairies are plentiful as all fuck. You will never struggle for more than a 3-7 minutes max with a puzzle. The sense of exploration is reduced from the original as well due to how much of its identity is based off it, and the rewards are lessened as well. The additions also make it feel more "gamified" as opposed to a full experience (the survival minigame at the tower and the fucking baseball minigame, which was arguably the most challenging part about the game at all).
The game is too lighthearted. It feels like its for children, especially when compared to the original. The Dark World actually feels dark in Link to the Past. My heart was twisted when I found out about what happened to the flute kid after talking to his father. Lorule feels like a meme for the most part. Its decent, but only because it takes so much from the original, basically the entire world. You can tell how much care and effort went into crafting each screen of that fucking game. In this one it feels like they ported it to 3D, removed anything that might make it feel uncomfortable or lonely for kiddoes (you never feel alone in this game like you did in Link to the Past) and it just disappoints. The painting mechanic is okay but for the last boss it feels like a cheap sort of
"Hey look at this new mechanic we've added, pretty cool eh?!". It makes a 2.5D game feel one-dimensional in a manner of speaking when its overused in certain dungeons, which it is. They also changed much of the dungeon design for the worse precisely because of this "dynamic" design change you mentioned which ends up making it feel like easy as fuck shit to play through with nothing rewarding to it. Heart containers aren't fucking rewarding when I could get them in the original in much the same way, usually with tougher puzzles behind them and tougher enemies as well that actually made them rewarding.
Now don't get me wrong, I actually liked the game but these are all glaring flaws present inside of it.
>>13954082
I agree with you except for that last part. That title still belongs to breath of the wild.
420345 No.13954096
e4d4ae No.13954100
>>13954094
The Skyrim of 2d Zeldas then.
975b27 No.13954128
d8f1cc No.13954134
6707ed No.13954136
>Hyrule Warriors makes a wonderful high quality model of Young Link to get used in SFM porn
>everyone flocks to Twink from Breath of of the Skyrim
Suffering
e53d87 No.13954151
That witch, Irene, was hella cute though. And her theme was pretty nice too.
ef1f36 No.13954159
>>13954151
>hella
Who the fuck do you think you are?
She's basically just Maple.
3da13e No.13954167
>>13953985
>Find a flaw.
It's a Zelda game. Zelda is a lame IP.
bdc106 No.13954170
The essence of Zelda is and always have been having a grand adventure and saving the world from the ultimate evil. A Link Between Worlds takes as much liberty in the formula as BotW while still conserving the essence of it as well. Sounds more like you don't like BotW because it's popular, or more popular than ALBW. I give you that BotW doesn't have as much content as it should, but comparing it with Skyrim is retardad.
>All open world games are Skyrim
Comparing it with GTA is probably a lot more accurate, and then BotW manage to have enough mechanics of itself to be it's own thing.
e53d87 No.13954172
The only thing I don't like is that I can't 100% it. That chicken minigame to unlock the big cucco will always be the TOUGHEST shit to unlock in ANY Zelda title.
A cucco that can show up in the ending credits, mind you, whose absence mocks my inability to do so without cheating.
6b16fa No.13954185
ec0e6c No.13954189
18cfc5 No.13954192
>>13954189
tl;dr it's shit because it's made for casuals who want to say "I beat LttP too! XD"
9dd080 No.13954200
366163 No.13954206
Breath of the Wild is this game's gimmick but better.
This game is dramatically improved by making essentially, ALL ITEMS disposable. With the Meter system it doesn't matter IF you rent everything since, Everything will effectively work optimally forever.
And the item upgrades are totally negligible except for the streetpass feature, which is ridiculously shit with the highest end shadow links GENUINELY CHEATING as a challenge.
e53d87 No.13954215
YouTube embed. Click thumbnail to play.
This is fucking minigame was some Touhou motherfucking bullshit right here. The eternal bane of my completionist existence.
FUCK YOU, GIANT CUCCO
366163 No.13954217
>>13954206
In addition Breath of The Wild was built from the ground up with the pickup/drop weapon system instead of just hoping you would at least get bumped off once per dungeon to lose your rental gear and follow the Dungeon Money curve cleanly which, if you are to make the comparison WAY BACK to the handheld Zeldas did not account for the player dying repeatedly into the money curve for the game.
b10e81 No.13954230
The amount of nintentards on this board is horrifying.
366163 No.13954235
>>13954230
Cry about it faggot, they aren't going anywhere anytime soon.
5fed50 No.13954247
>>13953985
>Find a flaw
Remake of ALTTP without any sense of difficulty or item progression
>>13954086
b10e81 No.13954248
>>13954235
Until their dad takes their gameboys away.
dbc375 No.13954302
>>13954206
>>13954217
The disposable items are mostly just for attacking/crafting though. The actual important stuff… (the runes you get during the beginning of the game.) Those are the same kind of items you'd rent from ravio or just find normally in any other Zelda dungeon. You're practically given everything you need within 30 minutes so it's not really done any better in my eyes. In fact it's a huge waste.
The one thing the game truly needed was having more important things to find in the overworld and actual dungeons to find them in. I don't care if it took them another year to get it done, it would have resulted in a much better game.
fd9a51 No.13954316
>>13954215
>100% speedrunning category
>Completing the Cucco Run on Expert Mode is not required as the developers were unable to complete the challenge themselves.
I really want to best it now.
366163 No.13954328
>>13954302
You would be right, but, there are several better ways to solve puzzles than the provided items, it doesn't exactly spell it out but there is a ridiculous amount of use you can get out of the boomerangs/hammers/Deku leaves/Chu Jellies.
f5bf22 No.13954329
>>13953985
making nearly every tool available in a shop made every chest either dosh or reagents for potions that you'll never need if you're any kind of decent
dungeons overfocus on their themed tool
most secret chambers on the overworld just lead to puzzles whose only reward is more dosh
good thing the gameplay is actually good or it'd be PH tier
ec0e6c No.13954409
>>13954192
>m-muh casuals
autism
366163 No.13954413
>>13954409
It's entirely fair, considering making the game less complicated for casuals came at the expense of the utility of items.
ec0e6c No.13954422
>>13954413
>less complicated
it's just more intuitive and fun
dbc375 No.13954435
>>13954328
Maybe, but I don't really see how that would get in the way with putting those runes to better use and making a better game overall… instead of just handing them to you.
366163 No.13954452
>>13954422
It's by definition less intuitive.
It tells you what to do. Do you not know what intuition means?
>>13954435
Honestly, they REALLY shouldn't have given you all the runes at the start. If I could have made a change it would have been only putting the magnesis shrine on the Plateau.
cb549c No.13954461
What's the right answer to item progression then?
6707ed No.13954470
>>13954461
Do what LBW did but instead of a store, hide the shit away. If you explore and do things correctly, you can go in any order
17313d No.13954477
>>13954470
>>13954461
so, do what breath of the wild did
366163 No.13954483
>>13954461
Go full breath of the wild or do traditional item progression.
Don't try to do both at the same time because they are contradictatory systems.
cb549c No.13954499
>>13954483
That's what I thought. It just seems like people are going to bitch no matter which way it goes. Too bad Nintendo can't just have an A and B series of Zelda, where one is 2D and has smaller, more frequent releases to please traditional fans. It always ends up as some puzzle gauntlet hybrid.
366163 No.13954549
Also, just curious.
Anyone else think it's weird how Bombs were a rune in breath of the wild? Honestly a more sensible option to me seems to be having Bomb Flowers in the environment and harvestable. Especially when you consider that they bothered to put bomb arrows in.
17313d No.13954562
>>13954549
it's because bombs are incredibly useful in that game and they didn't want you to spam them
making them a rune instead of a bomb flower allows more freedom of gameplay without allowing too much cheese
i'd go kill the gold lynel in the coliseum with three hearts right fucking now if i could just cheese the shit out of him with bombs
366163 No.13954588
>>13954562
You can effectively have no cooldown if you upgraded your bombs and switch between the two, how exactly would having bombs as an item make them cheesable.
75b1a6 No.13954592
>>13954499
They need an A, B, and C branch of Zelda games.
3D open-world overworld with linear dungeons (that can be done out of order if you're good enough)
2D top-down games that are more traditional and
2D side-scrollers Zelda 2 style because it's a travesty there aren't more games like that and Battle of Olympus and that other one I always forget the name of.
ee5bbe No.13954609
>>13953985
Pretty good bait. Link between worlds is as much of a non-zelda game as BotW, but the latter is at least good at doing its own thing. Worlds is just
>We want to break the zelda formula because game journalists are bitching against the item system and the established order of dungeons
>So we'll just annihilate any notion of progression to placate them
>That will work great
If you like this abortion, you have no right of speaking like you like Zelda. Fuck off.
8ef6b0 No.13954622
>>13954609
I feel like if they didn't do the dumb ass item rental thing, it would have been a much better game. It completely sapped any form of accomplishment and progression.
ec0e6c No.13954666
>>13954609
>botw did things right
feels like im alone, playing a dead, offline mmorpg. Already had that experience in skyrim.
Link between Worlds is actually a zelda game, it just gives you a bunch of items to play with at the start, way more fun and dymanic that way. Also the 2D painting mechanic is clever
75b1a6 No.13954680
>>13954666
The world did feel dead, but it kind of fit the narrative. It definitely should have had actual villages and farmlets instead of the stables though, and real indoor areas to explore. Although I'm loathe to mention it, being able to upgrade the little settlements so they could defend themselves at night would have been cool if it made more options available later, such as blacksmiths that can repair damaged weapons, or craft entirely new ones out of materials.
Instead we got what feels like a production test for a new Zelda game, and not the finished product.
0c0c13 No.13954690
>>13954477
Breat of the Wilderness has no items.
0c0c13 No.13954732
>>13954328
>Puzzles that need to be solved with temporary items
How about no. It's bad enough having to break half your inventory from stasis mechanics.
e7a9e4 No.13954746
>it's the same fucking game for 30 years
>have to buy items
No, it's shit.
44b4ab No.13954757
>>13953985
By allowing you to visit dungeons in any order, they made another, big, mistake: the game doesn't get harder as you go, but rather easier. Each dungeon in a tier is roughly the same difficulty level. As much as I love the idea of a game with almost no progression blockers aside from skill and a whole bunch of secrets, the game doesn't really use it to its advantage.
363729 No.13954792
>>13953985
>find a flaw
It's not Link's Awakening.
6c70ac No.13954805
>>13954792
Yea..that one is definitely up there. I still cry. =(
b3f5ac No.13954850
LBW biggest flaw is that it is just LttP with item rental and a painting gimmick. Not that either a game with the gimmick or a straight remake of LttP would have been bad on their own but combined they dilute each other.
This could have been a port of a great game with expanded content and secrets, rewarding players of the original while still having surprises, or at least a challenge mode to spice things up.
This could have been a new world with a more original setting with areas or dungeons based on real world painters (Claude Monet river basin area, Picasso color based abstract dungeon etc). Factions of artist wizards must be united to stop Ganon from binding the good of the world into paintings could have been a cool plot to justify the theme. The paint sections could have been extended into rooms like the sidescrolling sections of the Oracle games. Item rental could have been more important like limiting the number of items or having more quests to get items/upgrades.
Instead we got LttP made easier with some interesting but flawed ideas. Item rental is cool but it ends up being less impactful when all of the dungeons are made the same difficulty. Incentive to explore the world is lessened do to fewer rewards in the same map as LttP. The painting mechanic is only for exploring and some puzzles and doesn't live up to its full potential.
Overall it is a good game and I do like the item rental but the lack of difficulty towards the end as well as the copying of the LttP map make this game seem more of an experiment with concepts than a game that can stand on its own.
8.5/10
d5ba1f No.13954895
The buying dungeon items mechanic seemed neat in concept since it allowed you do do them in any order you wanted, but it actually holds the game back because the game needs to assume any dungeon could be the players first which removes any difficulty curve and dungeons have to be designed with puzzles that only ever use the associated item, resulting in them being really bland.
e53d87 No.13954911
>from some Zelda wiki
>if the 999.99 second limit is reached, the Cucco Girl will stop Link and comment about how he managed to dodge all the Cuccos for such an amount of time, giving him the title of the Cucco Master and 3,000 Rupees. A large Cucco will then appear outside the ranch which only comes out in a blue moon, throwing hearts at Link if he gets close and talks to it. This [giant cucco] is also shown in the end credits.
It only appears for like 2 seconds in the credits. I know that something so insignificant shouldn't matter so much to me. BUT GODAMMIT, IT DOES! I loved this game and it pains me that I haven't 100 percented it yet.
Still though. The more I think about this game, the more fond memories come to mind. Like when Ravio revealed himself at the end, I found myself laughing a little because the reveal caught me way off guard. Or like the moment how I fully didn't trust Thief Girl at first (ALttP players should know why), only to have my expectations toyed with yet again.
The game simply just didn't feel like your typical, usual cash grab. It felt like a nostalgic love letter to anyone who loved A Link to the Past, all the way through to the end.
8252db No.13955034
>>13954013
>buying an item to skip through a dungeon like a filthy whale is better than exploring a dungeon until you find the treasure you need to progress
I bet you also believe that Battlefront II dindu nuffin wrong.
0134d4 No.13955040
>>13953985
How old are you, OP?
822a65 No.13955059
>>13955019
Do you think she ever farts while link is riding behind her? Haha what do you think the farts smell like haha?
ec0e6c No.13955067
>>13955040
why does that matter
0134d4 No.13955076
>>13955067
Why are you afraid to say?
8252db No.13955082
>>13955067
Enjoy your ban.
ec0e6c No.13955083
>>13955076
why are you afraid to explain why that matters
0134d4 No.13955095
>>13955083
20? Too high or too low?
7c7652 No.13955101
>>13953985
I love pretty much every Zelda game, but this one kind of disappointed me.
>Muh non-linear progression meant I wandered into the "hardest" dungeon first, so the others felt especially anti-climactic.
>And even that dungeon was felt easier than anything from Wind Waker, often claimed to be the easiest Zelda game
>Dungeon design was just okay
>Boss fights were not especially creative and way too short
<Actually kind of liked Lorule though, I wonder if I'll see Hilda ever again
<Painting link was kinda neat
<Cute witch
I wouldn't say it's terrible, but it's easily the weakest entry in the series. But I still don't understand how anyone could play this and seriously say "Wow that was the best Zelda so far", which leads me to believe this is probably the only Zelda you've ever played.
56c4c8 No.13955128
>>13953985
>a link between worlds
>3ds
fucking newfags, thats why!
ec0e6c No.13955146
>>13955128
>newfags
no u
>>13955101
fair points but compared to other zeldas its still probably the best, or top 3
3D zeldas are gay